The death of [34 Diabolis] Ori (Gnome)

in A Four-Way Intersection on Green Plum Avenue

from the perspective of [43 Thief] Rex *-* Warlords *-* (Goblin)

<worn as a badge>    a crystal shard [poor] (humming)
<worn on head>       the diamond crown of Winduin (glowing) [86%]
<worn on eyes>       a wad of spawn goo [superior] (magic) (humming) [88%]
<worn in ear>        a small nightstone earring [poor] (magic)
<worn in ear>        a butterfly earring of regeneration (magic) (glowing)
<worn on face>       a lithixl beak [65%]
<worn around neck>   an amulet of petrified dragon eyes
<worn around neck>   a necklace of dancing shadows of dexterity (magic) [78%]
<worn on body>       Lobos' leather coat [superior] (magic) [78%]
<worn about body>    a deep hooded cloak of sorrow [87%]
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing) [83%]
<worn about waist>   a belt bearing the seal of Baal [poor] (magic)
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing)
<worn on arms>       a set of jagged blood crystal arm plates (magic) [88%]
<worn around wrist>  a bowman's adamantium wristband of precision (magic)
<worn around wrist>  a chain-linked raider's bracelet with a strange red stone
<worn on hands>      some razor-knuckled blood crystal gloves of damage (magic)
<worn on finger>     an obsidian circle of health (magic)
<worn on finger>     a death ring of Tezcatlipoca (magic)[238h 34m 34s]
<primary weapon>     a shortsword named 'Narggle's Star' with a strange black stone (magic)
<secondary weapon>   a sandworm's tooth [poor] with a strange black stone
<worn on legs>       some blue-tinted chainmail leggings
<worn on feet>       a pair of dusty boots [superior] (glowing)

A troglodyte sentinel who is rather far off to your south.
A troglodyte sentinel who is rather far off to your south.
A troglodyte sentinel who is rather far off to your south.

< 738h/738H 117v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
   This section of the troglodyte caves is very tight and narrow.  The walls
and ceiling seem to be constricting on the tunnel opening.  The narrow tunnel
is filled with the familiar smells of rot, decay and must.  The troglodyte race
is a race of warriors, few of which are ever found dead.  The race is extremely
successful in their night time raids, most often targeting the human colonies
located near this region.  The troglodyte warriors usually attack the strongest
looking targets first and work their way down, which shows they are a very
intelligent and deliberate band of hunters.  The air here is rather stale as
no drafts or currents move through the cold and dark stone.  The ground here
is littered with small scraps of flesh and bone.  A good deal of commotion can
be heard somewhere deep in the cave system.  One may travel further into the
troglodyte cave system by traveling north or west from this point.
Obvious exits: -North -West 
A troglodyte female wanders around snarling.(Red Aura)

< 738h/738H 117v/187V Pos: standing >
You quickly scan the area.
You see nothing.

< 738h/738H 117v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
   The dark troglodyte caves continue to wind through the ground here.  The
tunnels have twisted and turned so many times up to this point in the tunnels
the true direction is nearly impossible to discern.  There is nothing to make
any differentiation between this tunnel and any other tunnel within the cave
complex.  The dark stone is the same throughout the troglodyte caves, with no
variances in the composition of the rock.  The air here is stagnant and has no
movement what so ever.  The troglodyte people have claimed these naturally
formed caves as their own and have made some small adaptations to fully use the
entire complex to the fullest.  There is a small set of iron rungs embedded in
the stone used as a means of getting from this level of the caves to the level
below it.  The rungs are sturdy and can support a good deal of weight.  One
may travel south or down from this point in the troglodyte cave system.
Obvious exits: -South -Down 

< 738h/738H 118v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 738h/738H 118v/187V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your south.
A troglodyte male who is close by below you.

< 738h/738H 119v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
   This oddly shaped room opens up in naturally formed cavern.  The cavern
roof is several yards above and is covered with small stalactites.  The south
wall is where the iron rung ladder is firmly attached.  The floor here is rough
and uneven, sloping to the north, further into the troglodyte cave complex.
The naturally formed tunnels are a wild and, much to the chagrin of the brave
adventurer, deffinetly inhabited.  The stale air is filled with many scents,
mostly of rot and decay, of lizards and of death.  The rough walls are filled
with shadowy alcoves and hidden passages.  There are many passages that appear
to be tunnels, but most end in dead ends a few feet from this chamber.  The
feeling of impending doom is unmistakable.  One may travel back up a level in
the troglodyte caves or either north or east from this point.
Obvious exits: -North -East  -Up   
A troglodyte male runs his fingers along the wall.(Red Aura)
Obn sneaks in from above.

< 738h/738H 119v/187V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your north.
A troglodyte female who is not far off to your east.

< 738h/738H 119v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
   This dark tunnel continues to wind through the troglodyte cave complex.
The floor is rough and covered with small chips of stone.  The chips appear to
have come from a recent leveling of the right hand wall.  The cold stone is
hard and unyielding, never changing, never evolving, always the exact same as
the day before, the year before, the millenia before.  The air here is stale
and quite unpleasant, filled with the scents of decay.  The troglodyte race is
firmly entrenched in this cave complex, as at home here in the dark as any race
of elf is to nature.  The hard nature of the troglodyte race makes the life
they live in these tunnels as easy and natural as possible.  One may travel
further in this cave complex by going west or south from this point.
Obvious exits: -South -West 
A troglodyte female prowls through the caves here.(Red Aura)

< 738h/738H 120v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 738h/738H 121v/187V Pos: standing >
You quickly scan the area.
A troglodyte male who is close by to your south.
A troglodyte sentinel who is close by to your west.
A troglodyte sentinel who is close by to your west.

< 738h/738H 122v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
   This rather large room is actually a naturally formed pocket in the deep
troglodyte cave system.  The cavern is as large as a domed cathedral, the
ceiling rising several hundred feet above the smooth cavern floor.  The walls
of this cavern are quite rough and uneven, with various small ledges criss-
crossing the face of the walls.  The floor is comprised of a very rough black
rock, most likely some sort of lava based material.  The air here is putrid and
filled with the disgusting smells of raw sewage.  There is a large moat like
hole near the wall to the north.  The hole in the floor is unprotected and
unguarded with any security railings or safety devices.  The hole is filled
with water and filth, appearing to be some sort of latrine or sewage dump for
the troglodyte peoples refuse.  One may travel down into the sludge or east
out of this cavern.
Obvious exits: -East  -Down 
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)

< 738h/738H 121v/187V Pos: standing >

< 738h/738H 121v/187V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your east.

< 738h/738H 122v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
   This dark tunnel continues to wind through the troglodyte cave complex.
The floor is rough and covered with small chips of stone.  The chips appear to
have come from a recent leveling of the right hand wall.  The cold stone is
hard and unyielding, never changing, never evolving, always the exact same as
the day before, the year before, the millenia before.  The air here is stale
and quite unpleasant, filled with the scents of decay.  The troglodyte race is
firmly entrenched in this cave complex, as at home here in the dark as any race
of elf is to nature.  The hard nature of the troglodyte race makes the life
they live in these tunnels as easy and natural as possible.  One may travel
further in this cave complex by going west or south from this point.
Obvious exits: -South -West 
A troglodyte female prowls through the caves here.(Red Aura)

< 738h/738H 121v/187V Pos: standing >

< 738h/738H 122v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 738h/738H 123v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
   This oddly shaped room opens up in naturally formed cavern.  The cavern
roof is several yards above and is covered with small stalactites.  The south
wall is where the iron rung ladder is firmly attached.  The floor here is rough
and uneven, sloping to the north, further into the troglodyte cave complex.
The naturally formed tunnels are a wild and, much to the chagrin of the brave
adventurer, deffinetly inhabited.  The stale air is filled with many scents,
mostly of rot and decay, of lizards and of death.  The rough walls are filled
with shadowy alcoves and hidden passages.  There are many passages that appear
to be tunnels, but most end in dead ends a few feet from this chamber.  The
feeling of impending doom is unmistakable.  One may travel back up a level in
the troglodyte caves or either north or east from this point.
Obvious exits: -North -East  -Up   
A troglodyte male runs his fingers along the wall.(Red Aura)

< 738h/738H 122v/187V Pos: standing >

< 738h/738H 122v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
   The dark troglodyte caves continue to wind through the ground here.  The
tunnels have twisted and turned so many times up to this point in the tunnels
the true direction is nearly impossible to discern.  There is nothing to make
any differentiation between this tunnel and any other tunnel within the cave
complex.  The dark stone is the same throughout the troglodyte caves, with no
variances in the composition of the rock.  The air here is stagnant and has no
movement what so ever.  The troglodyte people have claimed these naturally
formed caves as their own and have made some small adaptations to fully use the
entire complex to the fullest.  There is a small set of iron rungs embedded in
the stone used as a means of getting from this level of the caves to the level
below it.  The rungs are sturdy and can support a good deal of weight.  One
may travel south or down from this point in the troglodyte cave system.
Obvious exits: -South -Down 

< 738h/738H 121v/187V Pos: standing >

< 738h/738H 121v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
   This section of the troglodyte caves is very tight and narrow.  The walls
and ceiling seem to be constricting on the tunnel opening.  The narrow tunnel
is filled with the familiar smells of rot, decay and must.  The troglodyte race
is a race of warriors, few of which are ever found dead.  The race is extremely
successful in their night time raids, most often targeting the human colonies
located near this region.  The troglodyte warriors usually attack the strongest
looking targets first and work their way down, which shows they are a very
intelligent and deliberate band of hunters.  The air here is rather stale as
no drafts or currents move through the cold and dark stone.  The ground here
is littered with small scraps of flesh and bone.  A good deal of commotion can
be heard somewhere deep in the cave system.  One may travel further into the
troglodyte cave system by traveling north or west from this point.
Obvious exits: -North -West 
A troglodyte female wanders around snarling.(Red Aura)

< 738h/738H 121v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 738h/738H 122v/187V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -North -West 
Obn  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A troglodyte female wanders around snarling.(Red Aura)

< 738h/738H 122v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
   The dark troglodyte caverns continue into the dark stone of the underground
labrynth.  The air here is thick with the musty scents of the lizard-like
creatures that live here.  The ground is quite rough and painful on unprotected
feet.  The sharp edges of the various jutting rocks are deadly and painful.
The ceiling rising aproximately ten feet off of the floor allowing room for
the taller creatures that wander down here.  The width of the tunnels is ever
varying and seems to be naturally forming.  The creatures that live, flourish
and expand in these caves are a hearty race, legends of the night, hunters of
the fair races.  The stories of the troglodyte race are widely though of as a
myth or legend, but the very existence of these caves are proof beyond a shadow
of a doubt.  The sounds of shrieking reptiles can be heard in the unending
night of these caves.  One may travel to the east or south from this point.
Obvious exits: -East  -South
Obn sneaks in from the east.

< 738h/738H 122v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
   The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings.  The cave system is a random, twisting monster that
makes navigation nearly impossible.  The cave is a natural occurrence and thus
is bound to no city plan or layout.  The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless.  In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils.  The air is very musty and
warm feeling, an oddity for this far below the surface.  There are no markings
or indications as to the correct path to choose.  Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East  -South
A troglodyte berserker charges through the tunnels here.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
Obn sneaks in from the north.

< 738h/738H 121v/187V Pos: standing >

< 738h/738H 122v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
   These dark caves are filled with the entire troglodyte settlement.  The
nature of the troglodytes makes living in these caves essential as it is their
only possible habitat.  The night is the only time these creatures can come out
of hiding and when they do they search for human flesh.  The cave itself is a
natural formation, the stone still in its crude natural state.  There may have
been some mining or rock work done, but it was minimal as the troglodytes can
live withouth the luxury of smooth stone.  The air is very musty, a smell only
found with large colonies of lizards or troglodytes.  The temperature is always
warm, how the caves are kept this warm is a mystery to the outside world.  The
caves twist and turn as they travel through this underground labrynth.  One may
travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South

< 738h/738H 121v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
   The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system.  The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water.  The rocks are cold and wet and sound does not seem to carry very well
this far down.  Normally there would be an echo, but here there is none.  It
is as if a shadow of darkness has stolen all the light and sound from this
place.  Even with a torch one cannot see very far ahead.  Shadows seem to dance
and merge into the stone.  Or perhaps the troglodyte warriors are preparing to
attack.  The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings.  It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by.  One may walk north, south or west.  The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West 

< 738h/738H 120v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
   This dark and scary cave is inhabited by a race of highly effective and
deadly fighters.  The troglodyte race is savage and can easily overcome an
unready opponent.  The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail.  This cave is the
perfect lair for such a race.  Because the darkness is so complete, ambushes
can and will happen as one goes further into this place.  The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings.  The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness.  One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West 
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)

< 738h/738H 118v/187V Pos: standing >

< 738h/738H 119v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: The Entrance to the Troglodyte Caves
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: The Entrance to the Troglodyte Caves
</map>
The Entrance to the Troglodyte Caves
   This small and highly defendable room is the entrance to the troglodyte
cave system.  This clan of lizard-like humanoids was thought to be some kind of
old myth that parents told their children to scare them.  It is, in fact, very
real and very dangerous to anyone foolish enough to intrude.  The cave is dark
and filled with many of the vile troglodyte warriors.  The troglodytes are a
savage people who crave human flesh and often will raid the surrounding areas
for food and other valuables.  This cave is well hidden beneath the Black Dog
Mountains.  The entire clan of creatures lives off of the success of their
raiding abillity.  The cave smells very bad as the creatures themselves give
off a repelant odor.  The gloom that hangs over this place is hard to see very
far into.  This is the entrance to the troglodyte caves.  One may travel east
or down back into the water.
Obvious exits: -East  -Down 
A troglodyte assassin sneaks through the tunnels here.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)

< 738h/738H 119v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 738h/738H 120v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: Inside the Dark Passageway
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: Inside the Dark Passageway
</map>
Inside the Dark Passageway
   The cold watery passage ends here abruptly.  The well crafted walls end
here underneath a medium sized opening above.  It is difficult to tell what is
located above, it could just be a continuation of this tunnel.  The water is
very dirty here as if someone had deficated here in the water.  It seems that
this area is not naturally formed.  There is deffinetly signs that the masonry
was done by skilled craftsman, but it seems unlikely that this area underneath
the Black Dog Mountains is inhabited by any 'civilized' group or race.  The
feeling of dread grows and grows.  There are small rocks and pebbles lying all
over on the ground, as if part of some large object.  A thin layer of slime has
formed on the northern wall.  One may return to the south or travel up into the
further darkness.
Obvious exits: -South -Up   
A HUGE stone golem stands here protecting the passageway.(Red Aura)
Obn swims in from above.

< 738h/738H 120v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: In an Underwater Passage
</map>
In an Underwater Passage
   The water here turns very cold.  There appears to be a stone passage here
heading to the north.  The water is very dark as no light reaches this region.
There appears to be a large doorway to the north, more than likely to some kind
of subterranean city.  The watery cave has an odd and out of place feeling.
The stone walls have been magically sealed together and no mortar has been used
in the construction of this hallway.  There is a thick layer of silt formed on
the floor of this passageway.  One may travel back to the south to leave this
passageway or north through the gate and into the darkness.
Obvious exits: -North -South
Obn swims in from the north.

< 738h/738H 119v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: Underwater in the Clean Pool
</map>
Underwater in the Clean Pool
   The cool waters could knock the breath out of the strongest creature.
The muddy banks of the pool are slick and covered with a thick layer of slime.
The nature of the water causes any light that enters the pool to twirl and
shimmer like some kind of ethereal pulse of energy.  The water is rather clear
and clean, unlike many of the rivers near the larger cities of the realms.  A
pool this large without any fish or other aquatic life is odd, but that's the
truth of this place.  One may travel to the north or up from this point.
Obvious exits: -North -Up   
Obn swims in from the north.

< 738h/738H 117v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 738h/738H 118v/187V Pos: standing >
You begin to hold your breath...

< 738h/738H 118v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: The Site of a Watering Hole
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: The Site of a Watering Hole
</map>
The Site of a Watering Hole
   The grassy plains are very flat but a naturally formed depression has
formed this clear pool of water.  The pool is only a few feet deep but over
twenty feet wide.  All of the various animals that live on the Field of Endolin
must frequent this place as it is the main source of water on the prairie.  The
trails all seem to lead here and travel in many random directions.  The pools
surface is calm and undisturbed.  The Black Dog Mountains loom in the distance
to the north and east.  One may travel to the west or south.
Obvious exits: -South -West 
The watering hole is filled with cool water.
A wild horse stands here ready to go for a run.
You take a deep breath of fresh air.
Obn enters from elsewhere.

< 738h/738H 116v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 738h/738H 116v/187V Pos: standing >
You take a deep breath of fresh air.

< 738h/738H 116v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: Surrounded by Miles Of Open Prairie
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: Surrounded by Miles Of Open Prairie
</map>
Surrounded by Miles Of Open Prairie
   There are many miles of open prairie in every direction from this point.
The high soaring eagles would view this place as a huge field of unchanging
grasses stretching from horizon to horizon.  To the creatures that travel upon
this wide plain, the ground changes and is not nearly as uniform as it appears
from above.  The field is an entirely different ecosystem than the surrounding
areas.  The large Black Dog Mountains provide a great deal of protection from
the harsh north-eastern winds that would lower the temperature of this place
several degrees.  Many creatures call this place their home.  One may travel in
any direction from this point.
Obvious exits: -North -East  -South -West 
A filthy vulture flies above you.(Red Aura)
A large and very shaggy buffalo grazes on the prairie.
Obn enters from the north.

< 738h/738H 114v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: On the Field of Endolin
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: On the Field of Endolin
</map>
On the Field of Endolin
   The Field of Endolin is a place of legend, a place of mystery and a place
of wonderment.  There has been speculation that this prairie had some kind of
mystical power or dangerous secret.  Many travelers have come to this prairie
in search of a dangerous secret or a glorious treasure hoard.  The adventurers
always left the fertile plains frustrated and bored out of their minds.  There
is little to do on such a great expanse of grass and prairie dogs.  Others that
have come here are amazed by the natural beauty and purity of the place.  One
may travel in any direction.
Obvious exits: -North -East  -South -West 
A small rabbit bounds over the prairie here.
Obn enters from the north.

< 738h/738H 112v/187V Pos: standing >

< 738h/738H 112v/187V Pos: standing >
Saving Rex.

< 738h/738H 114v/187V Pos: standing >
You quickly scan the area.
A prairie dog who is close by to your north.
A filthy vulture who is close by to your north.
A wild horse who is not far off to your north.
A young buffalo who is not far off to your east.
A young buffalo who is not far off to your east.
A large buffalo who is not far off to your east.
A small rabbit who is close by to your south.
A killer mosquito who is not far off to your south.
A mountain goat who is close by to your west.
A large buffalo who is not far off to your west.
A wild horse who is not far off to your west.
A large buffalo who is a brief walk away to your west.
A small rabbit who is a brief walk away to your west.
A large buffalo who is a brief walk away to your west.
A young buffalo who is rather far off to your west.
A prairie dog who is rather far off to your west.

< 738h/738H 115v/187V Pos: standing >

< 738h/738H 118v/187V Pos: standing >
A small rabbit leaves west.

< 738h/738H 120v/187V Pos: standing >

		Character attributes for Rex

Level: 43   Race: Goblin   Class: Rogue / Thief 
Age: 18 yrs / 6 mths  Height: 43 inches Weight: 45 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  98 ( 98)    Pow:  68 ( 80)
Dex: 167 (124)    Int:  97 ( 88)   
Agi: 110 ( 96)    Wis:  92 ( 88)
Con: 100 (100)    Cha:  77 ( 86)   Luk: 103 ( 94)
Equipped Items:  23     Carried weight:   67

Armor Points: -131  Reduces melee damage taken by 13.1% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 49   Damroll: 65
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[12]  FEA[37]
               BRE[42]  SPE[-3]

Load carried: Very Light

< 738h/738H 120v/187V Pos: standing >

		Character attributes for Rex

Level: 43   Race: Goblin   Class: Rogue / Thief 
Age: 18 yrs / 6 mths  Height: 43 inches Weight: 45 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  98 ( 98)    Pow:  68 ( 80)
Dex: 167 (124)    Int:  97 ( 88)   
Agi: 110 ( 96)    Wis:  92 ( 88)
Con: 100 (100)    Cha:  77 ( 86)   Luk: 103 ( 94)
Equipped Items:  23     Carried weight:   67

Armor Points: -131  Reduces melee damage taken by 13.1% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 49   Damroll: 65
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[12]  FEA[37]
               BRE[42]  SPE[-3]

Load carried: Very Light

< 738h/738H 124v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: On the Prairie Fields
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: On the Prairie Fields
</map>
On the Prairie Fields
   The history of the Field of Endolin has been long and boring.  Most often
this region of the world is only passed through in great war campaigns or in
hastily planned retreats.  The many miles of prairie are filled with many
different kinds of animals, the largest being the large and stupid buffalo.
The ground is littered with many prairie dog holes, their homes in the ground.
There are rumors of strange activities on this field, but they make little
sense seeing as how no group has civilized even a corner of this region.  One
may travel in any direction.
Obvious exits: -North -East  -South -West 
A killer mosquito flies through the air here.
Obn enters from the north.

< 738h/738H 126v/187V Pos: standing >
Autosaving...

<map>
Zone: The Mountain Village of Tentro.
Room: On the Hearty Prairie Grasses
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: On the Hearty Prairie Grasses
</map>
On the Hearty Prairie Grasses
   The wide field on the plains is characterized by the miles upon miles of
lush green grass.  There is little to see here, yet at the same time this field
is so full of life that one could watch for days and still not take in all that
there is to see.  The sky opens wide above ones head, seeming to stretch to
infinity.  The smells of the prairie are plain, yet somewhat exotic.  The
earthy smells are often accompanied by the sweet smells of the prairie flowers.
One may travel to the north or west.
Obvious exits: -North -West 
A small rabbit bounds over the prairie here.
A killer mosquito flies through the air here.
Obn enters from the north.

< 738h/738H 125v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 738h/738H 125v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: The Endless Fields of Grass
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: The Endless Fields of Grass
</map>
The Endless Fields of Grass
   The plain stretches far and wide.  The grasses here are very healthy
looking, although the grass crunches slightly when one walks over it.  It seems
that this part of the world has been without water for a few weeks.  There are
many signs of animals here on the plain as one can see many game trails.  The
sign of buffalo is even more evident as there are some very large piles of
buffalo chips.  One may travel in any direction.
Obvious exits: -North -East  -South -West 
A large and very shaggy buffalo grazes on the prairie.
Obn enters from the east.

< 738h/738H 126v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: In Some Wet Grass on the Vast Prairie
</map>
In Some Wet Grass on the Vast Prairie
   The field here is very lush and green.  The grasses show a hint of dryness
as the field has not had a heavy rain in several months.  There are many small
game trails running across the prairie.  There is a fair amount of wildlife in
this area of the realm as many small critters can be seen scurrying through the
tall grasses.  The grass here is wet as something has used this part of the
field to relieve itself.  One may travel north or west.
Obvious exits: -North -West 
Obn enters from the north.

< 738h/738H 124v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 738h/738H 125v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: Upon the Field of Endolin
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: Upon the Field of Endolin
</map>
Upon the Field of Endolin
   The Field of Endolin is a very lush and healthy prairie.  The sod here has
grown solid with a tough looking grass.  The grass is a dark green and very
strong.  There are many trails leading off further onto the field.  There are
some buffalo chips lying on the ground.  It has been said by the older native
barbarians that the buffalo chips can be used as a fire starter.  There are
miles of prairie stretching out to the north.  One may travel in any direction.
Obvious exits: -North -East  -South -West 
A killer mosquito flies through the air here.
A filthy vulture flies above you.(Red Aura)
A starving looking black wolf prowls the prairie here.
Obn enters from the east.

< 738h/738H 124v/187V Pos: standing >

< 738h/738H 125v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: The Edge of a Great Wide Plain
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: The Edge of a Great Wide Plain
</map>
The Edge of a Great Wide Plain
   A large and spacious field opens up before you here.  The field is long and
very wide.  There are many tufts of lush green grass that can be seen even at
a very great distance.  The sky opens very wide above the field as there are
no trees at all to break up the skyline. One can see many miles of open prairie
to the north.  One may travel to the north into the field or south out of the
entire bowl shaped area.
Obvious exits: -North -South -West 
A small rabbit bounds over the prairie here.
A filthy vulture flies above you.(Red Aura)
Obn enters from the north.

< 738h/738H 125v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: On the Vast Grassy Plain of Tentro
</map>
On the Vast Grassy Plain of Tentro
   This grassy plain seems to go on forever.  To the north the plain seems
to dip down into a depression, a bowl shaped area.  The region is normally
filled with wild animals, from buffalo to wild horses.  Most animals stay clear
of the city of Tentro for fear of being hunted.  Most people from Tentro do not
themselves hunt, but travelers and explorers often will leave the safety of the
city walls for the thrill of the hunt.  The city wall is still visible from
here, a large and impressive structure.  No trees grow on this vast prairie,
the sod is too thick to let any new plants come in.  There are some thin trails
leading to the north.  One may travel to the north or west from this point.
Obvious exits: -North -West 
Obn enters from the north.

< 738h/738H 124v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 738h/738H 124v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: Near the Eastern Wall of Tentro
</map>
Near the Eastern Wall of Tentro
   This large grassy field is a wild and untamed place.  The laws of nature
apply here, where the strong survive and the weak get devoured.  What lies
beyond the protective walls of Tentro can be deemed as unsafe.  The prairie
grasses that grow here are untouched by both man and iron plow.  The wild
nature of this field prevents any farming from taking place, its just too
risky.  The field stretches off into the distance, a hill dominating the
horizon.  One may travel back into Tentro through the gate to the west.  One
may travel to the east or north on the plain.
Obvious exits: -North -East  -West #
Obn enters from the east.

< 738h/738H 124v/187V Pos: standing >
The gate seems to be closed.

< 738h/738H 125v/187V Pos: standing >
Ok.

< 738h/738H 126v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: The Intersection of All Saints Boulevard and Longbow Avenue
</map>
The Intersection of All Saints Boulevard and Longbow Avenue
   Longbow Avenue and All Saints Boulevard meet here in front of the eastern
gate of Tentro.  The wall affords a great deal of safety from the wild animals
and creatures that roam on the grassy plain.  There is a guards station on
either side of the large gate, proof positive of the steadfast determination
to keep Tentro a free and safe haven for those in need.  There are no permanent
wooden buildings here, only stone, to prevent any fires from breaking out this
near to such an important gate.  One may travel in any direction from this
point or east out of the gate and into the plain.
Obvious exits: -North -East  -South -West 
Obn enters from the east.

< 738h/738H 125v/187V Pos: standing >
Ok.

< 738h/738H 125v/187V Pos: standing >
You quickly scan the area.
A citizen of Tentro who is close by to your south.
A commoner who is not far off to your south.
A Tentro street sweeper who is a brief walk away to your south.

< 738h/738H 126v/187V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 738h/738H 128v/187V Pos: standing >
Saving Rex.

< 738h/738H 128v/187V Pos: standing >

		Character attributes for Rex

Level: 43   Race: Goblin   Class: Rogue / Thief 
Age: 18 yrs / 6 mths  Height: 43 inches Weight: 45 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  98 ( 98)    Pow:  68 ( 80)
Dex: 167 (124)    Int:  97 ( 88)   
Agi: 110 ( 96)    Wis:  92 ( 88)
Con: 100 (100)    Cha:  77 ( 86)   Luk: 103 ( 94)
Equipped Items:  23     Carried weight:   67

Armor Points: -131  Reduces melee damage taken by 13.1% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 49   Damroll: 65
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[12]  FEA[37]
               BRE[42]  SPE[-3]

Load carried: Very Light

< 738h/738H 129v/187V Pos: standing >

< 738h/738H 130v/187V Pos: standing >

< 738h/738H 132v/187V Pos: standing >

< 738h/738H 133v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: Along All Saints Boulevard
</map>
Along All Saints Boulevard
   The grand boulevard continues here in front of the large merchants tent.
The tent is a large temporary structure made from thick rawhide and leather.
The tent is normally filled with merchants selling their goods from all over
the face of Duris.  The large tent flap is fastened open to allow customers in
at any time of the day.  Any grasses growing here have been trampled by the
steady flow of shoppers and browsers as the economy here in Tentro is very
well established.  One may enter the tent to the south or travel east or west
on this particular road.
Obvious exits: -East  -South -West 
Obn enters from the east.

< 738h/738H 133v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: The Beginning of All Saints Boulevard
</map>
The Beginning of All Saints Boulevard
   All Saints Boulevard was first called that because of the tendancy of the
holy priests from the cathedral was to come to this small side street and bear
witness to those who had not yet met their God.  The extensive preaching that
the priests did led many of the citizens of this village out of the darkness
they once felt and gave them hope.  The street has been very meticulously
cleaned by the younger members of the church as a display of respect for the
long passed-away priests.  There are many nice shade trees and benches that
make this place very nice to walk around in.  One may travel east or west.
Obvious exits: -East  -West 
Obn enters from the east.

< 738h/738H 133v/187V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: A Four-Way Intersection on Green Plum Avenue
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: A Four-Way Intersection on Green Plum Avenue
</map>
A Four-Way Intersection on Green Plum Avenue
   Green Plum Avenue meets two other streets at this intersection:  The
southern walk of Tentro and All Saints Boulevard.  This large square formed by
the converging streets is a popular place for people to hang out in.  There
are many benches one may rest and converse on.  Large buildings loom in three
directions and the city wall rises to the southwest, the best protection one
can have from the savage forces located outside of Tentro.  Many strange smells
come from a nearby food vendor.  Many scholars claim that the original wall
that surrounded Tentro was located here, the part of the village to the south
was located outside of the protective wall.  That ancient wall has been long
gone and the nice intersection remains.  One may travel in any direction.
Obvious exits: -North -East  -South -West 
*The wraith of a cadaver stands here. (minion) (Red Aura)
*The wraith of an unemployed hemp farmer stands here. (minion) (Red Aura)
*The wraith of a cadaver stands here. (minion) (Red Aura)
A Gnome (small) stands in mid-air here.(Red Aura)
Obn enters from the east.

< 738h/738H 132v/187V Pos: standing >

< 738h/738H 133v/187V Pos: standing >
Trip who?

< 738h/738H 135v/187V Pos: standing >
You do a fancy maneuver, tripping a Gnome.
The wraith of an unemployed hemp farmer suddenly attacks YOU!
The wraith of an unemployed hemp farmer snaps into visibility.
The wraith of an unemployed hemp farmer misses you.
The wraith of a cadaver suddenly attacks YOU!
The wraith of a cadaver snaps into visibility.
The wraith of a cadaver misses you.

< 738h/738H 138v/187V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome sit EP: excellent >
 A Gnome misses you.
A Gnome misses you.

< 738h/738H 139v/187V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome sit EP: excellent >
 Obn starts casting an offensive spell.

< 738h/738H 139v/187V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome sit EP: excellent >
 Obn completes his spell...
Obn utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!

< 738h/738H 139v/187V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome sit EP:  small wounds >
 A Gnome gasps for air as a pair of ghostly hands tighten around his throat!

< 738h/738H 139v/187V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
Your improved dexterity grants you an additional attack!
[Damage:  1 ] Your weak slash grazes a Gnome.
[Damage:  4 ] Your fine slash strikes a Gnome.
You score a CRITICAL HIT!!!!!
[Damage: 16 ] Your pierce strikes a Gnome very hard.
[Damage:  6 ] Your pierce strikes a Gnome.
[Damage:  2 ] Your crude slash wounds a Gnome.

< 738h/738H 139v/187V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome sit EP:  nasty wounds >
 The wraith of a cadaver suddenly attacks YOU!
The wraith of a cadaver snaps into visibility.
The wraith of a cadaver misses you.

< 738h/738H 139v/187V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome sit EP:  nasty wounds >
 The wraith of a cadaver misses you.
You dodge the wraith of an unemployed hemp farmer's vicious attack.
Obn starts casting an offensive spell.

< 738h/738H 139v/187V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome sit EP:  nasty wounds >
 You dodge a Gnome's vicious attack.
With superb grace and ease, you intercept a Gnome's attack with a shortsword named 'Narggle's Star' with a strange black stone and counter-attack!
[Damage:  3 ] Your decent slash wounds a Gnome.
[Damage:  5 ] Your fine slash strikes a Gnome.

< 738h/738H 139v/187V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome sit EP:  nasty wounds >
 Obn completes his spell...
Obn utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!

< 738h/738H 139v/187V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
 A Gnome gasps for air as a pair of ghostly hands tighten around his throat!

< 738h/738H 139v/187V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome sit EP:  awful >
 A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
A Gnome's some diabolical hemp pants was completely destroyed by the massive blow!
The wraith of a cadaver stops following a Gnome.
The wraith of an unemployed hemp farmer stops following a Gnome.
The wraith of a cadaver stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.