<worn as a badge> a masterly crafted obsidian badge of health [58%]
<worn on head> a blood hawk headdress [61%]
<worn on eyes> the eyes of the High Forest (glowing) [76%]
<worn in ear> an aboleth's shrunken head [13%]
<worn in ear> a dangling dematite earring [31%]
<worn on face> an assassins mask [39%]
<worn around neck> an honor of guards medallion of dexterity [42%]
<worn around neck> the service tags of the squad [superior] (glowing) [83%]
<worn on body> Lobos' leather coat of precision [79%]
<worn about body> the masters cloak (glowing) [60%]
<worn as quiver> the masters quiver of regeneration (glowing) [76%]
<worn about waist> a belt encrusted with black sapphires [poor]
<worn on belt buckle>an ankylosaur tail club of damage (glowing) [82%]
<worn on arms> the vambraces of the vampire lords of damage (humming)
<worn around wrist> the combat brace of the maelstrom of precision [61%]
<worn around wrist> a bracelet of woven willow leaves [superior] [34%]
<worn on hands> the gauntlets of the lifestealer (glowing) [66%]
<worn on finger> an obsidian circle of endurance
<worn on finger> an obsidian circle of endurance [89%]
<primary weapon> the dagger of Wind (invis)[222h 1m 24s]
<secondary weapon> a slimy troglodyte claw [superior] with a strange black stone [85%]
<worn on legs> some skull knee guards lined with feathers [superior] [79%]
<worn on feet> some spurred blood crystal boots [88%]
^MMMM^^....
^MMM^^^.....^
^^MMM^M......^M
^^^MM^^.......^M.
^MMM^^....^..^.M^
^MM^^...@...^^MM^
MM^^....M....^MM^
MM^^..^.....^.M^^
M^M.........MM^
^....^....^MM
.........^M
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 998h/997H 378v/382V Pos: standing >
MMMM^^.....
MMM^M^.....^M
^MMM^^......^MM
^^MM^^.......^M.^
MMM^^....^..^.M^.
MM^^....@..^^MM^.
M^^....M....^MM^.
M^^..^.....^.M^^.
^M.........MM^.
....^....^MM.
........^MM
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 998h/997H 376v/382V Pos: standing >
MMM^^......
MM^M^.....^MM
MMM^^......^MM^
^MM^^.......^M.^.
MM^^....^..^.M^..
M^^.....@.^^MM^..
^^....M....^MM^.M
^^..^.....^.M^^..
M.........MM^..
...^....^MM..
.......^MM^
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 998h/997H 376v/382V Pos: standing >
MM^^......M
M^M^.....^MMM
MM^^......^MM^.
MM^^.......^M.^..
M^^....^..^.M^...
^^......@^^MM^...
^....M....^MM^.M.
^..^.....^.M^^...
.........MM^...
..^....^MM...
......^MM^.
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 998h/997H 377v/382V Pos: standing >
MM^^^......
MMM^^......MM
MM^M^.....^MMM^
MMM^^......^MM^..
MM^^.......^M.^..
M^^....^@.^.M^...
^^.......^^MM^...
^....M....^MM^.M.
..^.....^.M^^..
........MM^..
.^....^MM..
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 998h/997H 377v/382V Pos: standing >
MMMM^...^..
MMM^^^.......
MMMM^^......MM^
MMM^M^.....^MMM^.
MMM^^......^MM^..
MM^^....@..^M.^..
M^^....^..^.M^...
^^.......^^MM^...
....M....^MM^.M
.^.....^.M^^.
.......MM^.
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 998h/997H 378v/382V Pos: standing >
^MM^^^....M
^MMMM^...^...
^MMM^^^.......^
^MMMM^^......MM^.
MMM^M^.....^MMM^.
MMM^^...@..^MM^..
MM^^.......^M.^..
M^^....^..^.M^...
^.......^^MM^..
...M....^MM^.
^.....^.M^^
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 998h/997H 379v/382V Pos: standing >
^MMMM^^....
^^MM^^^....M.
^^MMMM^...^...^
+^MMM^^^.......^.
^MMMM^^......MM^.
MMM^M^..@..^MMM^.
MMM^^......^MM^..
MM^^.......^M.^..
^^....^..^.M^..
.......^^MM^.
..M....^MM^
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 998h/997H 379v/382V Pos: standing >
*^MMMM^^M..
^^MMMM^^.....
^^^MM^^^....M..
.^^MMMM^...^...^^
+^MMM^^^.......^.
^MMMM^^.@....MM^.
MMM^M^.....^MMM^.
MMM^^......^MM^..
M^^.......^M.^.
^....^..^.M^.
......^^MM^
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 998h/997H 380v/382V Pos: standing >
**^^MMM^...
**^MMMM^^M...
^^^MMMM^^......
.^^^MM^^^....M..^
.^^MMMM^...^...^^
+^MMM^^^@......^.
^MMMM^^......MM^.
MMM^M^.....^MMM^.
MM^^......^MM^.
^^.......^M.^
....^..^.M^
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 998h/997H 378v/382V Pos: standing >
**M^^MM^^..
***^^MMM^....
***^MMMM^^M...^
.^^^MMMM^^.......
.^^^MM^^^....M..^
.^^MMMM^@..^...^^
+^MMM^^^.......^.
^MMMM^^......MM^.
MM^M^.....^MMM^
M^^......^MM^
^.......^M.
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 998h/997H 376v/382V Pos: standing >
***^MMMM^^.
***M^^MM^^...
.***^^MMM^....^
.***^MMMM^^M...^.
.^^^MMMM^^.......
.^^^MM^^@.....M.^
.^^MMMM^...^...^^
+^MMM^^^.......^.
MMMM^^......MM^
M^M^.....^MMM
^^......^MM
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East -South -West
< 998h/997H 380v/382V Pos: standing >
.***^MMMM^^
.***M^^MM^^..
..***^^MMM^....
..***^MMMM^^M...^
..^^^MMMM^^......
..^^^MM^@......M.
..^^MMMM^...^...^
++^MMM^^^.......^
^MMMM^^......MM
MM^M^.....^MM
M^^......^M
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East -South -West
< 998h/997H 378v/382V Pos: standing >
Along a Mountain Trail
The mountain trail continues along here.
At first, the trail is nothing more than a
small ledge above the valley, but then it turns
into a full path that leads towards the north
east. The trail looks rarely used.
Obvious exits: -East -South
< 998h/997H 376v/382V Pos: standing >
Alas, you cannot go that way. . . .
< 998h/997H 378v/382V Pos: standing >
Along a Mountain Trail
The mountain trail continues along here.
At first, the trail is nothing more than a
small ledge above the valley, but then it turns
into a full path that leads towards the north
east. The trail looks rarely used.
Obvious exits: -North -Southwest
A large azurian eats bark as it marches across the jungle floor.
< 998h/997H 378v/382V Pos: standing >
Along a Mountain Trail
The mountain trail continues along here.
At first, the trail is nothing more than a
small ledge above the valley, but then it turns
into a full path that leads towards the north
east. The trail looks rarely used.
Obvious exits: -West -Northeast
A spectacular quetzel patrols the canopy.
< 998h/997H 379v/382V Pos: standing >
Along a Mountain Trail
The mountain trail continues along here.
At first, the trail is nothing more than a
small ledge above the valley, but then it turns
into a full path that leads towards the north
east. The trail looks rarely used.
Obvious exits: -East -West
A striped tiger slinks through the forest.
There are Troll tracks going west.
< 998h/997H 376v/382V Pos: standing >
Above a Verdant Jungle
The deep Rift Valley Jungle lies far below, its deep green canopy
spotted with tiny spots of brilliant color. There are hand-holds in the
face of the cliff that head downward out of sight and a narrow trail leads
off to the south.
Obvious exits: -East -South -Down
< 998h/997H 373v/382V Pos: standing >
Alas, you cannot go that way. . . .
< 998h/997H 375v/382V Pos: standing >
A Slippery Cliff Face
Cloying, warm, humid air rises up from below to cling to the sheer
stone of the cliff face. The way down to the jungle is treacherous, but
the view is beautiful to behold. The jungle canopy below stretches to the
north and west, dotted with flowers of all colors and varieties. The
hand-holds continue both up and down, but the climb is one for fools.
Obvious exits: -Up -Down
A red quetzel darts through the canopy.
< 998h/997H 376v/382V Pos: standing >
A Slippery Cliff Face
Cloying, warm, humid air rises up from below to cling to the sheer
stone of the cliff face. The way down to the jungle is treacherous, but
the view is beautiful to behold. The jungle canopy below stretches to the
north and west, dotted with flowers of all colors and varieties. The
hand-holds continue both up and down, but the climb is one for fools.
Obvious exits: -Up -Down
A bright yellow millipede swirls about in a show of color.
A striped tapir searches for grubs to eat.
A red quetzel darts through the canopy.
There are some tracks.
< 998h/997H 376v/382V Pos: standing >
A Slippery Cliff Face
Cloying, warm, humid air rises up from below to cling to the sheer
stone of the cliff face. The way down to the jungle is treacherous, but
the view is beautiful to behold. The jungle canopy below stretches to the
north and west, dotted with flowers of all colors and varieties. The
hand-holds continue both up and down, but the climb is one for fools.
Obvious exits: -Up -Down
< 998h/997H 377v/382V Pos: standing >
A Slippery Cliff Face
Cloying, warm, humid air rises up from below to cling to the sheer
stone of the cliff face. The way down to the jungle is treacherous, but
the view is beautiful to behold. The jungle canopy below stretches to the
north and west, dotted with flowers of all colors and varieties. The
hand-holds continue both up and down, but the climb is one for fools.
Obvious exits: -Up -Down
A striped tiger slinks through the forest.
There are Troll tracks going down.
< 998h/997H 378v/382V Pos: standing >
Even With the Canopy
The slippery hand-holds meet the canopy here, exposed to the sunlight
and colors that are normally held in the darkness and gloom of the jungle.
Moisture clings to the sheer face of the cliff making climbing dangerous.
Birds and other creatures can be seen darting through the canopy, and the
echoing cries of both the hunted and the hunters can be heard slicing
through the moist air below.
Obvious exits: -Up -Down
< 998h/997H 378v/382V Pos: standing >
A Steep Path
The narrow path is nothing more than a few hand and foot-holds spaced
on the sheer face of the cliff. Vines reach up from the jungle below and
some even hang down from the canopy that is still just above. The sounds
and smell of the humid jungle penetrate the air, and moisture clings to
the slippery stone face of the cliff making the climb treacherous.
Obvious exits: -Up -Down
A bullywug hunter prowls through the jungle.
A drunken kenku is flying about, bumping into trees and branches.
There are some tracks.
< 998h/997H 379v/382V Pos: standing >
Deep in the Rift Valley Jungle
The jagged cliffs that enclose this strange valley run along the south and
west, closing off all passage. Despite the gloom, a wide variety of plants and
fungi have found a way to grow down here on the jungle floor, most are small
though, and subsist on the life juices of the trees and vines that have found a
way to reach upward to the life-giving sunlight. The small flowers and
mushrooms that dot the exposed roots and trunks of the trees here add bright
splashes of color to the otherwise colorless world beneath the jungle canopy
above. Where there are plants there are animals, from tiny poisonous frogs to
massive tigers, and insects that vary from tiny gnats to unspeakable freaks of
nature and magic. The jungle continues to the north and west.
Obvious exits: -North -West -Up
A large tapir roots through the humus for food.
< 998h/997H 379v/382V Pos: standing >
Deep in the Rift Valley Jungle
A dense canopy created by the treetops high above lets very little, if any
light down to the jungle floor, making it relatively easy to travel through.
Dense jungle growth described in bard's tales is really only at the edges of
the jungle, where light can pass through to the ground. It is clear that the
fancy bards that sing such tales have never truly experienced the deep jungle.
Tree trunks stretch into the heavens, as do various lianas and vines that cling
to them as they make their own way upward. Various parasitic flowers cling to
the lianas and tree trunks adding color for those actually able to see in this
paralyzing darkness.
Obvious exits: -North -East -South -West
A tiny red flower adds color to the jungle.
< 998h/997H 380v/382V Pos: standing >
Deep in the Rift Valley Jungle
The simple word 'darkness' has a new meaning here. Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear. Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here. Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A dark green centipede flows across every obstacle.
< 998h/997H 378v/382V Pos: standing >
Deep in the Rift Valley Jungle
A thin mahogany stands here, its gnarled roots outsizing its trunk by at
least four times. It, as well as the thin brown basarola near it, provides
support for several parasitic ferns and flowers that seem quite content to
survive here in the dank darkness. The ferns and flowers add an acrid tang to
the air that only heightens the stench of the decaying humus that pads the
jungle floor. The humus has been stirred up by some creature either digging
for food or creating a burrow, and the exposed dirt shows the wriggling tracks
of small maggots and millipedes.
Obvious exits: -North -East -South -West -Down
A gluka flower chain winds around the base of a tree.
A large azurian eats bark as it marches across the jungle floor.
A pandinus scorpion hides here waiting for prey.
A vicious grison gets ready to attack.
< 998h/997H 376v/382V Pos: standing >
Along a Cliff in the Rift Valley Jungle
Dense foliage clings to the steep cliffs that enclose this warm and humid
valley, tearing at their stony walls in some vain attempt to escape. Warm,
humid breezes bounce off the steep walls to wind through the tall trees,
making the plants dance ever so slightly. The breeze doesn't cool anything
down at all, but it does relieve a bit of the stench from the rotting
vegetation that supports the life in every jungle known. As the jungle
stretches outward from here, one can sense a certain darkness, a darkness that
goes beyond simple lack of light.
Obvious exits: -North -West
An ophidian warrior slithers through the forest.
< 998h/997H 376v/382V Pos: standing >
Alas, you cannot go that way. . . .
< 998h/997H 379v/382V Pos: standing >
You quickly scan the area.
The azurian who is close by to your north.
A pandinus scorpion who is close by to your north.
A vicious grison who is close by to your north.
A young bullywug warrior who is a brief walk away to your north.
A young paladin who is a brief walk away to your north.
A spotted jaguar who is close by to your west.
A fuzzy spider who is close by to your west.
A young tapir who is close by to your west.
< 998h/997H 382v/382V Pos: standing >
Deep in the Rift Valley Jungle
A thin mahogany stands here, its gnarled roots outsizing its trunk by at
least four times. It, as well as the thin brown basarola near it, provides
support for several parasitic ferns and flowers that seem quite content to
survive here in the dank darkness. The ferns and flowers add an acrid tang to
the air that only heightens the stench of the decaying humus that pads the
jungle floor. The humus has been stirred up by some creature either digging
for food or creating a burrow, and the exposed dirt shows the wriggling tracks
of small maggots and millipedes.
Obvious exits: -North -East -South -West -Down
A gluka flower chain winds around the base of a tree.
A large azurian eats bark as it marches across the jungle floor.
A pandinus scorpion hides here waiting for prey.
< 998h/997H 380v/382V Pos: standing >
Deep in the Rift Valley Jungle
The simple word 'darkness' has a new meaning here. Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear. Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here. Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A dark green centipede flows across every obstacle.
< 998h/997H 378v/382V Pos: standing >
Deep in the Rift Valley Jungle
A massive slab of granite thrusts its way through the jungle floor here.
Something about the rock itself seems magical, it has withstood all the jungles
assaults upon its barren face, something not even the cliffs that surround this
valley can claim. Even more surprising, someone has taken the time to make a
delicate carving in the face of the rock itself, work that was clearly done
quite recently because chips of stone lie on top of the jungle humus, not
having had time to be covered up. The carving itself has an eloquence and
artistry that speaks of true mastery, leading one to wonder why someone would
waste their time carving a stone that few, if any, will every see.
Obvious exits: -North -East -South -West
A massive slab of granite stands here.
A young bullywug warrior looks for a fight.
A young paladin searches for evil to destroy.(Gold Aura)
(Q)An ancient elven woman is here doing some weaving.
< 998h/997H 376v/382V Pos: standing >
Deep in the Rift Valley Jungle
In some nearby spots the jungle canopy lets through enough light to grow
some spectacular plants, here though, the plants rely on those above them to
supply them with nutrients. Several large bromeliards lie on the jungle floor
here, spreading their massive petals to create small pools of water that
provide life to many other creatures in the forest. Most of the creatures here
feed on the rotting leaves, branches, and fruit that have fallen from the
canopy above, others feed on each other or on the living trees themselves.
Yes, in the deep jungle even plants are parasites, and predators, in the combat
for survival no trick shall remain unused.
Obvious exits: -North -East -South -West
A gluka flower chain winds around the base of a tree.
< 998h/997H 376v/382V Pos: standing >
Deep in the Rift Valley Jungle
Soggy quicksand sucks at all that pass this point in the jungle, slowing
them for any predator swift enough to take advantage of their situation.
Fortunately, there is some solid ground a few feet below the surface of the
quicksand allowing travelers to slog their way through it until they reach
higher ground. Small creatures caught in the quicksand are doomed, and larger
ones simple become easier bait for predators as they attempt to climb out of
the quicksand.
Obvious exits: -North -East -South -West
A deer stands here, grazing on some grass.
< 998h/997H 377v/382V Pos: standing >
Deep in the Rift Valley Jungle
Jagged cliffs to the east make any travel in that direction unthinkable, and
the stench and oppressive humidity of the jungle as it extends in every other
direction makes any adventurer wonder why they are here in the first place.
The only flowers that can be seen here are small epiphytic plants that hang off
the sides of the tall tree trunks. Though these few flowers are quite
beautiful, they do nothing to alleviate the overpowering aroma of the rotting
humus that lines the jungle floor.
Obvious exits: -North -South -West
A spectacular quetzel patrols the canopy.
(Q)A young couatl travels gracefully through the jungle.(Gold Aura)
A man in tattered red merchant's robes wanders here.
< 998h/997H 377v/382V Pos: standing >
Alas, you cannot go that way. . . .
< 998h/997H 380v/382V Pos: standing >
Alas, you cannot go that way. . . .
< 998h/997H 382v/382V Pos: standing >
You quickly scan the area.
A wild-elf guard who is rather far off to your north.
A wild-elf guard who is rather far off to your north.
A large tapir who is not far off to your south.
A hardened ranger who is rather far off to your west.
< 998h/997H 382v/382V Pos: standing >
Near a Jodani Wood Wall Deep in the Jungle
A magnificent jodani wood wall runs along the west to meet with the jagged
cliffs that surround the Rift Valley Jungle. The wall has a highly polished
red hue to it that almost glows when sunlight comes pouring through the canopy
to meet it. Branches and leaves of the trees nearby the wall have been trimmed
back so that they don't extend over the wall, preventing creatures from
leaping, or falling over the wall into whatever lies beyond. The jungle
continues to the north, south, and west.
Obvious exits: -North -South -West
< 998h/997H 380v/382V Pos: standing >
Before a Huge Jodani Tree
An opening through the massive jodani tree to the north is clearly being
used as the gateway into a village or town of some sort. Tall jodani wood
walls flow seamlessly from the sides of the tree to extend to the northwest and
southeast where they must meet the steep cliffs that surround this dark jungle
valley. The wall itself is quite a spectacle, made entirely of jodani wood
magically melded together so that no gaps or junctions can be seen in the wall
itself. Jodani trees are only found in the Rift Valley Jungle, and very rare
outside of the halfling town of Woodseer. Wood from the tree to the north
could be used to build houses for entire cities, here though it has clearly
been used to create a gateway to help protect a village from the rest of the
jungle.
Obvious exits: -North -South -West
There are Githzerai tracks going north.
There are Githzerai tracks going west.
There are some tracks heading south.
< 998h/997H 378v/382V Pos: standing >
Within a Jodani Tree
This tall, narrow passage cuts through the Jodani tree to enter a small
village of wild-elves to the north. It is clear that the passage has been made
deliberately narrow so only one person can make it through at a time. A
lantern suspended high above reveals the lustrous red wood grain and careful
craftsmanship of the entryway. The tight quarters and humid air make the
strong aroma of the wood almost overpowering. Gates flanking either side of
the passageway are drawn up out of view from the outside. Small holes in the
roof of the passage indicate that there is another room above. In the event of
an attack, guards in the room above must be able to drop the gates to close off
the village and trap anyone foolish enough to still be in the passageway.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
< 998h/997H 376v/382V Pos: standing >
Inside the Gates to Moonhollow
A village of wild-elves has been carefully constructed here, deep inside the
Rift Valley Jungle. These elves are far more sturdy and muscular than their
more well-protected brethren in more distant lands. Life in the Rift Valley
Jungle is brutal, leaving only the strong and wise to survive for long. The
elves allow visitors, though they clearly aren't very trusting. A narrow
passageway leads out of the village through a massive jodani tree to the south.
Flawless jodani wood walls extend south and west from the tree to meet the
large cliffs that enclose the Rift Valley Jungle. Moss-lined paths wind off to
the east and west passing through and around a variety of ebonwood and jodani
trees.
Obvious exits: -East -South -West
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
There are Githzerai tracks going west.
There are some tracks heading east.
< 998h/997H 377v/382V Pos: standing >
Alas, you cannot go that way. . . .
< 998h/997H 380v/382V Pos: standing >
A Crossing of Paths
The moss-lined path splits here, heading north through the elven village as
well as to the east and west along the wall that separates it from the jungle.
The wall itself is quite impressive, made entirely of jodani wood that has been
flawlessly melded together. Magical treatments have added to the natural
strengths of the wood to make it even more impervious to both physical and
magical attacks.
Obvious exits: -North -East -West
The corpse of a wild-elf guard is lying here.
< 998h/997H 381v/382V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your east.
A wild-elf guard who is close by to your east.
A wild-elf guard who is close by to your east.
A wild-elf guard who is close by to your east.
< 998h/997H 381v/382V Pos: standing >
A Bend Along the Jodani Wood Wall
The wall to the south meets the cliff just to the west, ending there. The
path continues north past several large trees before ending by a large boulder.
Voices can be heard from above and to the north, it is clear that the wild-
elves that live in this village tend to stay high up in the trees, dancing
through the high branches as if they were solid ground.
Obvious exits: -North -East
The corpse of a wild-elf guard is lying here.
< 998h/997H 380v/382V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your east.
A wild-elf guard who is not far off to your east.
A wild-elf guard who is not far off to your east.
A wild-elf guard who is not far off to your east.
< 998h/997H 380v/382V Pos: standing >
Before an Elven Home
An open doorway leads into an elven home that has been constructed inside a
tree to the west. The tree is quite large at its base but seems relatively
short, as if the top were cleaved off by some calamity. Mist seems to poor
down from the tree branches high above as the path continues to the north and
south. Far in the distance the sound of a lone flute floats through the air.
Obvious exits: -North -South -West
< 998h/997H 381v/382V Pos: standing >
You quickly scan the area.
You see nothing.
< 998h/997H 381v/382V Pos: standing >
A Bend Along the Jodani Wood Wall
The wall to the south meets the cliff just to the west, ending there. The
path continues north past several large trees before ending by a large boulder.
Voices can be heard from above and to the north, it is clear that the wild-
elves that live in this village tend to stay high up in the trees, dancing
through the high branches as if they were solid ground.
Obvious exits: -North -East
The corpse of a wild-elf guard is lying here.
There are Troll tracks going north.
< 998h/997H 380v/382V Pos: standing >
A Crossing of Paths
The moss-lined path splits here, heading north through the elven village as
well as to the east and west along the wall that separates it from the jungle.
The wall itself is quite impressive, made entirely of jodani wood that has been
flawlessly melded together. Magical treatments have added to the natural
strengths of the wood to make it even more impervious to both physical and
magical attacks.
Obvious exits: -North -East -West
The corpse of a wild-elf guard is lying here.
There are Troll tracks going west.
There are Githzerai tracks going north.
< 998h/997H 379v/382V Pos: standing >
The Path Bends
Several smooth boulders block the way to the north and a frail looking
ladder leads up the side of an ebonwood to the west ending at a branch
almost fifty feet off the ground. Small yellow hand prints mark the
sides of the smooth boulders, alongside each hand print a name is written
in elven. Branches of the ebonwood trees above block almost all light,
and surely any rain, from hitting the ground here. The narrow pathway
continues toward the west where it again heads north.
Obvious exits: -East -South -Up
There are some tracks.
< 998h/997H 380v/382V Pos: standing >
Alas, you cannot go that way. . . .
< 998h/997H 382v/382V Pos: standing >
A Mist Shrouded Path
Rain is an everyday occurrence here in the jungle, but the tree branches high
above tend to catch most of the water, allowing only a fine mist to pass
through to the ground, shattered much like the thin beams of sunlight that
barely make it to the ground when the rain ceases. The path here is coated
with a thick moss making it easy to travel on despite its rapid rising and
falling as it twists around large tree roots and boulders.
Obvious exits: -North -West
An elven woman walks about smelling flowers.
There are some tracks heading north.
< 998h/997H 381v/382V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your north.
A wild-elf scout who is close by to your north.
< 998h/997H 381v/382V Pos: standing >
A Four-Way Intersection
Moss-covered paths extend in every direction, passing my trees that clearly
house elven families. A ladder climbs up an ebonwood tree that stands to the
northwest until it reaches branches that must be almost forty feet above the
ground. The path to the west meets the base of a tremendous jodani tree, and
the paths to the north and east pass by large ebonwoods as well. The southern
trail appears to curve a great deal past large trees and several clusters of
small boulders to pass out of sight.
Obvious exits: -North -East -South -West -Up
The corpse of a wild-elf scout is lying here.
A Githzerai (medium) stands, floating here, fighting a wild-elf scout. (Non-Fraggable)
A wild-elf scout stands here, fighting a Githzerai.(Gold Aura)
There are some tracks heading north.
There are some tracks.
< 998h/997H 380v/382V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your south.
< 998h/997H 380v/382V Pos: standing >
You snap into visibility.
[Damage: 99 ] A Githzerai makes a strange sound as you place the dagger of Wind in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 44 ] A Githzerai makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
A Githzerai's string of lily pads was damaged from the massive blow!
A Githzerai starts casting an offensive spell.
< 998h/997H 382v/382V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: nasty wounds >
An elven woman enters from the south.
< 998h/997H 382v/382V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: nasty wounds >
Your disguise falls apart!
< 998h/997H 382v/382V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: nasty wounds >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
< 998h/997H 382v/382V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: nasty wounds >
A Githzerai completes his spell...
A Githzerai utters the words 'zabrahpunso wkadar'
A Githzerai causes the earth to rise up in the shape of a fist!
OUCH! That really did HURT!
< 887h/997H 382v/382V Pos: standing >
< T: Fraglo TP: sta TC: small wounds E: A Githzerai sta EP: nasty wounds >
A wild-elf scout's fine punch strikes a Githzerai very hard.
A Githzerai's eyes roll as a wild-elf scout plants a foot in his face.
< 887h/997H 382v/382V Pos: standing >
< T: Fraglo TP: sta TC: small wounds E: A Githzerai sta EP: nasty wounds >
You parry a Githzerai's lunge at you.
You snap into visibility.
< 890h/997H 382v/382V Pos: standing >
< T: Fraglo TP: sta TC: small wounds E: A Githzerai sta EP: nasty wounds >
A Githzerai attempts to flee.
A Githzerai leaves north.
< 890h/997H 382v/382V Pos: standing >
A Mist Shrouded Path
Rain is an everyday occurrence here in the jungle, but the tree branches high
above tend to catch most of the water, allowing only a fine mist to pass
through to the ground, shattered much like the thin beams of sunlight that
barely make it to the ground when the rain ceases. The path here is coated
with a thick moss making it easy to travel on despite its rapid rising and
falling as it twists around large tree roots and boulders.
Obvious exits: -North -West
There are some tracks heading north.
< 896h/997H 381v/382V Pos: standing >
Backstab who?
< 897h/997H 381v/382V Pos: standing >
Backstab who?
< 899h/997H 381v/382V Pos: standing >
Backstab who?
< 900h/997H 381v/382V Pos: standing >
Backstab who?
< 902h/997H 381v/382V Pos: standing >
Backstab who?
< 903h/997H 381v/382V Pos: standing >
Backstab who?
< 905h/997H 381v/382V Pos: standing >
Backstab who?
< 906h/997H 381v/382V Pos: standing >
Backstab who?
< 908h/997H 381v/382V Pos: standing >
Backstab who?
< 909h/997H 381v/382V Pos: standing >
Backstab who?
< 911h/997H 381v/382V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your north.
< 912h/997H 381v/382V Pos: standing >
Backstab who?
< 914h/997H 381v/382V Pos: standing >
Backstab who?
< 915h/997H 381v/382V Pos: standing >
Backstab who?
< 917h/997H 381v/382V Pos: standing >
Backstab who?
< 918h/997H 381v/382V Pos: standing >
A Four-Way Intersection
Moss-covered paths extend in every direction, passing my trees that clearly
house elven families. A ladder climbs up an ebonwood tree that stands to the
northwest until it reaches branches that must be almost forty feet above the
ground. The path to the west meets the base of a tremendous jodani tree, and
the paths to the north and east pass by large ebonwoods as well. The southern
trail appears to curve a great deal past large trees and several clusters of
small boulders to pass out of sight.
Obvious exits: -North -East -South -West -Up
The corpse of a wild-elf scout is lying here.
An elven woman walks about smelling flowers. (casting)
There are Troll tracks going north.
There are Githzerai tracks going up.
< 920h/997H 380v/382V Pos: standing >
You quickly scan the area.
A wild-elf scout who is close by to your west.
A Githzerai who is close by to your west.
< 921h/997H 380v/382V Pos: standing >
Backstab who?
< 923h/997H 382v/382V Pos: standing >
Backstab who?
< 924h/997H 382v/382V Pos: standing >
Backstab who?
< 926h/997H 382v/382V Pos: standing >
Backstab who?
< 927h/997H 382v/382V Pos: standing >
Backstab who?
< 929h/997H 382v/382V Pos: standing >
Backstab who?
< 930h/997H 382v/382V Pos: standing >
Backstab who?
< 932h/997H 382v/382V Pos: standing >
By the Roots of an Old Jodani Tree
The short moss pathway ends here. A mixture of low elven voices can
be heard from above, it sounds almost as if there is a small elven party
going on somewhere within the tree. The air is a bit more humid here
because roots as large as some elven homes block the wind from the
north and south and the tree itself blocks any breeze from the west.
Small grooves in the tree allow it to be climbed up to a doorway that
leads to its interior.
Obvious exits: -East -Up
A wild-elf scout stands here, fighting a Githzerai.(Gold Aura)
A Githzerai (medium) stands, floating here, fighting a wild-elf scout. (Non-Fraggable) (casting)
< 933h/997H 381v/382V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 59 ] A Githzerai makes a strange sound as you place the dagger of Wind in his back.
[Damage: 45 ] A Githzerai makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
A Githzerai's flaming sabre was completely destroyed by the massive blow!
A Githzerai's brutal hide choker was completely destroyed by the massive blow!
A Githzerai's emerald earring was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.