The death of [21 Necromancer] Graxxo (Githzerai)

in Fertile Grasslands of the Hearth Valley

from the perspective of [21 Necromancer] Graxxo (Githzerai)

<worn on head>       a twined granite hat
<worn about body>    a hard leather cloak
<worn about waist>   a decent granite belt
<worn on belt buckle>a brutal bronze belt buckle
<held as shield>     a small round wooden shield
<primary weapon>     a thin steel dagger
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of rugged outdoors boots [superior]

[2] a small bandage
a large leather backpack
a rugged adventurers satchel (illuminating)
an engraved scimitar [superior]
a fragile diamond cap

< 139h/139H 129v/129V Pos: standing >
Sarn, the banker gets a firwood bear totem.

< 139h/139H 129v/129V Pos: standing >
You dismount the mount.

< 139h/139H 129v/129V Pos: standing >
Tharnadian Bank
Obvious exits: -South
[2] A small ivory totem lies here.
[2] A small raven totem lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
[2] A small limestone totem lies here.
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
A large wooden counter is here, with a sign posted on it.
A sturdy looking mount is here, all saddled up and ready to ride.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 139h/139H 129v/129V Pos: standing >

The escort says 'You have 0 items, which costs you 1 copper'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Graxxo
An unnatural silence fills this area.
Obvious exits: -North#
An ornate chest bearing items that are unsorted.

< 139h/139H 129v/129V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: Heaven.
'a fragile diamond cap'
Weight 2, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 8
This item will also affect your WIS positively.
A fragile diamond cap has an item value of 74.

< 139h/139H 129v/129V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: Pine Hollow.
'an engraved scimitar [superior]'
Weight 3, Item type: WEAPON
Item is: NODROP 
Damage Dice is '2D5'
This item will also affect your HITROLL positively and DAMROLL positively.
An engraved scimitar [superior] has an item value of 67.

< 139h/139H 129v/129V Pos: standing >
You are carrying: (9/11)
[3] a mining pick
[2] a small bandage
a large leather backpack
a rugged adventurers satchel (illuminating)
an engraved scimitar [superior]
a fragile diamond cap

< 139h/139H 129v/129V Pos: standing >
Autosaving...

< 139h/139H 129v/129V Pos: standing >

< 139h/139H 129v/129V Pos: standing >
Ok.

< 139h/139H 129v/129V Pos: standing >

< 139h/139H 129v/129V Pos: standing >
You are carrying: (8/11)
[3] a mining pick
[2] a small bandage
a large leather backpack
a rugged adventurers satchel (illuminating)
an engraved scimitar [superior]

< 139h/139H 129v/129V Pos: standing >
The Storage Locker for Graxxo
Obvious exits: -North#
An ornate chest bearing items that are unsorted.

< 139h/139H 129v/129V Pos: standing >
You drop a rugged adventurers satchel.

< 139h/139H 129v/129V Pos: standing >

< 139h/139H 129v/129V Pos: standing >
Ok.

< 139h/139H 129v/129V Pos: standing >

< 139h/139H 129v/129V Pos: standing >
You are carrying: (6/11)
[3] a mining pick
a small bandage
a large leather backpack
an engraved scimitar [superior]

< 139h/139H 129v/129V Pos: standing >
Into what?

< 139h/139H 129v/129V Pos: standing >
You put 3 pick(s) into a large leather backpack.

< 139h/139H 129v/129V Pos: standing >

< 139h/139H 129v/129V Pos: standing >
Ok.

< 139h/139H 129v/129V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
[2] A small ivory totem lies here.
[2] A small raven totem lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
[2] A small limestone totem lies here.
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
A large wooden counter is here, with a sign posted on it.
A sturdy looking mount is here, all saddled up and ready to ride.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 139h/139H 128v/129V Pos: standing >
You climb up and ride the mount.
You feel your skill in mount improving.

< 139h/139H 122v/129V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
A tharnadian thief-hunter watches over the town streets intently.

< 139h/139H 124v/129V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
A young man in leather armor seems to be patrolling the walls.

< 139h/139H 125v/129V Pos: standing >

< 139h/139H 128v/129V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 139h/139H 129v/129V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up   
A tharnadian thief-hunter watches over the town streets intently.

< 139h/139H 129v/129V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West 
A commoner is standing here, minding his own business.
A tharnadian thief-hunter watches over the town streets intently.

< 139h/139H 129v/129V Pos: standing >
The Southern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road to the west
turns south, while to the east it bends north.
Obvious exits: -East  -South# -West 
A tharnadian thief-hunter watches over the town streets intently.

< 139h/139H 129v/129V Pos: standing >
The Southern Wall Road
Obvious exits: -East  -South# -West 
A tharnadian thief-hunter watches over the town streets intently.

< 139h/139H 129v/129V Pos: standing >
Ok.

< 139h/139H 129v/129V Pos: standing >
A street sweeper enters from the west.

< 139h/139H 129v/129V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 64 platinum coins, 179 gold coins, 27 silver coins, 9 copper coins. 

< 139h/139H 129v/129V Pos: standing >
No-one by that name here...

< 139h/139H 129v/129V Pos: standing >
A militia guard enters from the west.

< 139h/139H 129v/129V Pos: standing >
It's already open!

< 139h/139H 129v/129V Pos: standing >
You do not see or have the corpse.

< 139h/139H 129v/129V Pos: standing >
Ok.
You put 64 platinum, 179 gold, 28 silver, and 18 copper coins into a large leather backpack.

< 139h/139H 129v/129V Pos: standing >
The Bloodmoon Rising Tavern
   The ceiling of this huge tavern is painted with the image of a blood-red
moon, and actually glows with a soft magical vermillion light.  A huge bar
runs along the west wall, and a colossal oak stage takes up the southern
portion of the tavern.  A tiny chair rests upon the stage, where the
performers can sit if their art allows.  Dozens upon dozens of large wooden
tables fill the room, each pitted and scarred from the many brawls that must
frequent this place.  Against the eastern wall, a small stone staircase leads
up to the second floor.  The southern wall road can be seen through the door
to the north.
Obvious exits: -North -Up   
A tavern patron is singing here, drunk out of his mind.
An off-duty peacekeeper is relaxing here, drunk and singing merrily.
(Q)The bartender is standing here, serving drinks to his customers.
A waiter dressed in white stands here, ready to serve the patrons.

< 139h/139H 129v/129V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 64 platinum coins, 179 gold coins, 28 silver coins, 18 copper coins. 

< 139h/139H 129v/129V Pos: standing >
The bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 4 gold, and 2 silver.'
You hand over the money.
The bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 139h/139H 129v/129V Pos: standing >
You do not see or have the corpse.

< 139h/139H 129v/129V Pos: standing >
Ok.
You put 64 platinum, 177 gold, 7 silver, and 8 copper coins into a large leather backpack.

< 139h/139H 129v/129V Pos: standing >
The Bloodmoon Rising Tavern
Obvious exits: -North -Up   
A tavern patron is singing here, drunk out of his mind.
An off-duty peacekeeper is relaxing here, drunk and singing merrily.
(Q)The bartender is standing here, serving drinks to his customers.
A waiter dressed in white stands here, ready to serve the patrons.

< 139h/139H 129v/129V Pos: standing >
The Southern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road to the west
turns south, while to the east it bends north.
Obvious exits: -East  -South -West 
A tharnadian thief-hunter watches over the town streets intently.
A commoner is standing here, minding his own business.
A young man in leather armor seems to be patrolling the walls.

< 139h/139H 129v/129V Pos: standing >
A commoner leaves east.

< 139h/139H 129v/129V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West 
A commoner is standing here, minding his own business.
A tharnadian thief-hunter watches over the town streets intently.

< 139h/139H 129v/129V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up   
A tharnadian thief-hunter watches over the town streets intently.

< 139h/139H 129v/129V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 139h/139H 129v/129V Pos: standing >
Ok.

< 139h/139H 129v/129V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 139h/139H 129v/129V Pos: standing >
Ok.

< 139h/139H 129v/129V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A young man in leather armor seems to be patrolling outside the gates.

< 139h/139H 129v/129V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 139h/139H 129v/129V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
An odd little man, with a shaved head and an orange robe, hums something.

< 139h/139H 129v/129V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South

< 139h/139H 129v/129V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 139h/139H 129v/129V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
A young man in leather armor seems to be patrolling outside the gates.
A homeless peasant is here, looking lost and hungry.

< 139h/139H 129v/129V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling outside the gates.

< 139h/139H 129v/129V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -Down 
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling outside the gates.

< 139h/139H 129v/129V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 139h/139H 129v/129V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 139h/139H 129v/129V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 139h/139H 129v/129V Pos: standing >
 
  *******.  
   *M+**^*  
    ^@++++  
   *M+*^*.  
  M^******  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 139h/139H 129v/129V Pos: standing >
 
 *******..  
  *M+**^**  
   ^M@++++  
  *M+*^*.*  
 M^******.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 139h/139H 129v/129V Pos: standing >
 
 ******...  
 *M+**^**.  
  ^M+@++++  
 *M+*^*.**  
 ^******..  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 139h/139H 129v/129V Pos: standing >
 
 *****....  
 M+**^**.^  
 ^M++@++++  
 M+*^*.***  
 ******...  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 139h/139H 129v/129V Pos: standing >
 
 ****....M  
 +**^**.^.  
 M+++@++++  
 +*^*.****  
 *****....  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 139h/139H 129v/129V Pos: standing >
 
 ***....M.  
 **^**.^.^  
 ++++@++++  
 *^*.****.  
 ****....M  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 139h/139H 129v/129V Pos: standing >
 
 **....M.+  
 *^**.^.^+  
 ++++@++++  
 ^*.****.+  
 ***....M+  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 139h/139H 129v/129V Pos: standing >
 
 *....M.+.  
 ^**.^.^+.  
 ++++@+++.  
 *.****.+.  
 **....M+.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 139h/139H 129v/129V Pos: standing >
 
 ....M.+..  
 **.^.^+..  
 ++++@++..  
 .****.+..  
 *....M+..  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 139h/139H 129v/129V Pos: standing >
 
 ...M.+..^  
 *.^.^+..^  
 ++++@+...  
 ****.+...  
 ....M+...  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 139h/139H 129v/129V Pos: standing >
 
 ..M.+..^.  
 .^.^+..^.  
 ++++@....  
 ***.+....  
 ...M+....  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 139h/139H 129v/129V Pos: standing >
 
 .M.+..^..  
 ^.^+..^..  
 ++++@....  
 **.+.....  
 ..M+....^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 139h/139H 129v/129V Pos: standing >
 
 M.+..^...  
 .^+..^...  
 +++.@...^  
 *.+......  
 .M+....^.  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 139h/139H 129v/129V Pos: standing >
 
 .+..^...^  
 ^+..^....  
 ++..@..^.  
 .+......^  
 M+....^..  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 139h/139H 129v/129V Pos: standing >
 
 +..^...^^  
 +..^.....  
 +...@.^.M  
 +......^.  
 +....^...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 139h/139H 129v/129V Pos: standing >
 
 ..^...^^.  
 ..^.....^  
 ....@^.M.  
 ......^..  
 ....^....  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 139h/139H 129v/129V Pos: standing >
 
 .^...^^.^  
 .^.....^^  
 ....@.M..  
 .....^...  
 ...^....   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 139h/139H 129v/129V Pos: standing >
 
 ^...^^.^.  
 ^.....^^.  
 ...^@M...  
 ....^...   
 ..^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 139h/139H 129v/129V Pos: standing >
 
 ...^^.^..  
 .....^^..  
 ..^.@....  
 ...^...    
 .^....     
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
A grumpy dwarf surveys the area as he travels through it.

< 139h/139H 129v/129V Pos: standing >
 
 ..^^.^...  
 ....^^...  
 .^.M@...   
 ..^...     
 ^....      
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 139h/139H 129v/129V Pos: standing >
 
 .^^.^....  
 ...^^...   
 ^.M.@..    
 .^...      
 ....    .  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 139h/139H 129v/129V Pos: standing >
 
 ^^.^....   
 ..^^...    
 .M..@.     
 ^...    .  
 ...    ..  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 139h/139H 129v/129V Pos: standing >
 
 ^.^....    
 .^^...     
 M...@   .  
 ...    ..  
 ..    ...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 139h/139H 129v/129V Pos: standing >
You need a boat to go there.

< 139h/139H 129v/129V Pos: standing >
You need a boat to go there.

< 139h/139H 129v/129V Pos: standing >
You need a boat to go there.

< 139h/139H 129v/129V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
   levitate
  *ultravision
   shift astral (obtained at level 45)
   shift prime
  *dayvision
  *magic resistance
  *spirit of the rrakkma

< 139h/139H 129v/129V Pos: standing >
A half-elf guard snaps into visibility.
Out of nowhere, a half-elf guard stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
I'm afraid you aren't quite up to mounted combat.
You stop riding the mount.
Out of nowhere, a half-elf guard stabs you in the back.
Your some knight's reed talons was completely destroyed by the massive blow!
Your suit of hide armor was completely destroyed by the massive blow!
Your pair of drow and illithid-skin armguards was completely destroyed by the massive blow!