The death of [32 Pyrokinetic] Qua (Githzerai)

in Dark Woods of the Rhanale Forest

from the perspective of [32 Pyrokinetic] Qua (Githzerai)

<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on face>       a leather bag with two little eye holes
<worn around neck>   a wicked looking collar [poor]
<worn about waist>   a thin leather belt
<worn on arms>       some sinister granite sleeves
<held as shield>     a small round wooden shield
<primary weapon>     a decent crystal knife from The Kingdom of Torg
<worn on legs>       some tight silk pants
<worn on feet>       a pair of rugged outdoors boots [poor]

Autosaving...

< 71h/227H 126v/126V Pos: sitting >

< 71h/227H 126v/126V Pos: sitting >

1st CIRCLE:
adrenaline control         
combat mind                
ego whip                   
excogitate                 

2nd CIRCLE:
ballistic attack           
enhance agility            
enhance constitution       
enhance dexterity          
enhance strength           

3rd CIRCLE:
aura sight                 
lend health                
molecular agitation        

4th CIRCLE:
ego blast                  
energy containment         
flesh armor                

5th CIRCLE:
inflict pain               

6th CIRCLE:
cell adjustment            
create sound               
flight                     
intellect fortress         

7th CIRCLE:
detonate                   
tower of iron will         

8th CIRCLE:
cannibalize                
ectoplasmic form           
inertial barrier           
molecular control          

9th CIRCLE:
ether warp                 
psychic crush              

10th CIRCLE:
death field                
wormhole                   

11th CIRCLE:
biofeedback                
pyrokinesis                

12th CIRCLE:
confuse                    
enrage                     
fire aura                  


< 86h/227H 126v/126V Pos: sitting >
Your mana reserves are now full.

< 92h/227H 126v/126V Pos: sitting >
You clamber to your feet.

< 93h/227H 126v/126V Pos: standing >
You let everyone know you're ready to go!

< 93h/227H 126v/126V Pos: standing >
A House of Stone
Obvious exits: -S
Fresh blood splatters cover the area.
The corpse of a tiny gnome is lying here.

< 102h/227H 126v/126V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -N -E -S# -W
An old sailor looks uneasy on land here.

< 105h/227H 125v/126V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -N# -E -W

< 106h/227H 124v/126V Pos: standing >

< 107h/227H 124v/126V Pos: standing >
Ok.

< 111h/227H 126v/126V Pos: standing >

<map>
Zone: City of Torrhan.
Room: An Expensive Home
</map>

<map>
Zone: City of Torrhan.
Room: An Expensive Home
</map>
An Expensive Home
Obvious exits: -S
A man of wealth stands about doing nothing.

< 111h/227H 125v/126V Pos: standing >
An Expensive Home
Obvious exits: -S
A man of wealth stands about doing nothing.

< 114h/227H 125v/126V Pos: standing >

< 120h/227H 125v/126V Pos: standing >
An Expensive Home
Obvious exits: -S
A man of wealth stands about doing nothing.

< 205h/227H 125v/126V Pos: standing >
An Expensive Home
Obvious exits: -S
A man of wealth stands about doing nothing.

< 210h/227H 125v/126V Pos: standing >

		Score information for Qua

Level: 32   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 215(227)   Mana: 570(570)   Moves: 125(126)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Fireshielded
Frags:   +0.00   Deaths:   9
Detecting:      Evil Good Magic Life
Protected from: Fire Undead
Enchantments:   Ultravision Fly Armor Levitation Tower of Iron Will
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  320 

Active Spells:
--------------
fireshield (2 minutes)
fly (52 minutes)
intellect fortress (12 minutes)
tower of iron will (4 minutes)
aura sight (24 minutes)
energy containment (11 minutes)
flesh armor (13 minutes)
enhance agility (20 minutes)
enhance constitution (20 minutes)
enhance dexterity (20 minutes)
enhance strength (20 minutes)
adrenaline control (25 minutes)
levitate (20 minutes)
well-rested bonus (135 minutes)


< 215h/227H 125v/126V Pos: standing >
You are already floating around!

< 223h/227H 125v/126V Pos: standing >
An Expensive Home
Obvious exits: -S
A man of wealth stands about doing nothing.

< 227h/227H 125v/126V Pos: standing >
You begin to focus your will...
A wealthy man suddenly attacks YOU!
A wealthy man's punch strikes you hard.
[Damage: 14 ] A wealthy man is burned severely as he hits you!

< 207h/227H 125v/126V Pos: standing >
< T: Qua TP: sta TC:few scratches E: man sta EP: few scratches >
 Casting: detonate 

< 207h/227H 125v/126V Pos: standing >
< T: Qua TP: sta TC:few scratches E: man sta EP: few scratches >
 Your mental manipulations become a reality...
[Damage: 55 ] You feel a warm sense of satisfaction as explosions engulf a wealthy man.

< 207h/227H 125v/126V Pos: standing >
< T: Qua TP: sta TC:few scratches E: man sta EP:  small wounds >
 You begin to focus your will...

< 207h/227H 125v/126V Pos: standing >
< T: Qua TP: sta TC:few scratches E: man sta EP:  small wounds >
 Casting: detonate 

< 207h/227H 125v/126V Pos: standing >
< T: Qua TP: sta TC:few scratches E: man sta EP:  small wounds >
 Your mental manipulations become a reality...
[Damage: 60 ] You feel a warm sense of satisfaction as explosions engulf a wealthy man.
A wealthy man's punch seriously wounds you.
OUCH!  That really did HURT!
[Damage: 30 ] A wealthy man is burned severely as he hits you!
A wealthy man's fine punch strikes you very hard.
[Damage: 13 ] A wealthy man is burned severely as he hits you!

< 144h/227H 125v/126V Pos: standing >
< T: Qua TP: sta TC: few wounds E: man sta EP:  few wounds >
 You miss a wealthy man.

< 144h/227H 125v/126V Pos: standing >
< T: Qua TP: sta TC: few wounds E: man sta EP:  few wounds >
 You begin to focus your will...

< 144h/227H 125v/126V Pos: standing >
< T: Qua TP: sta TC: few wounds E: man sta EP:  few wounds >
 Casting: detonate 

< 144h/227H 125v/126V Pos: standing >
< T: Qua TP: sta TC: few wounds E: man sta EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 60 ] You feel a warm sense of satisfaction as explosions engulf a wealthy man.

< 144h/227H 125v/126V Pos: standing >
< T: Qua TP: sta TC: few wounds E: man sta EP:  few wounds >
 You begin to focus your will...

< 144h/227H 125v/126V Pos: standing >
< T: Qua TP: sta TC: few wounds E: man sta EP:  few wounds >
 A wealthy man's fine punch strikes you very hard.
OUCH!  That really did HURT!
[Damage: 16 ] A wealthy man is burned severely as he hits you!
A wealthy man's fine punch seriously wounds you.
[Damage: 14 ] A wealthy man is burned severely as he hits you!
A wealthy man's kick crashes into your chest.
[Damage:  7 ] A wealthy man is burned severely as he hits you!

< 89h/227H 125v/126V Pos: standing >
< T: Qua TP: sta TC: nasty wounds E: man sta EP:  few wounds >
 Casting: detonate 

< 89h/227H 125v/126V Pos: standing >
< T: Qua TP: sta TC: nasty wounds E: man sta EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 61 ] You feel a warm sense of satisfaction as explosions engulf a wealthy man.
You miss a wealthy man.

< 89h/227H 125v/126V Pos: standing >
< T: Qua TP: sta TC: nasty wounds E: man sta EP:  few wounds >
 You begin to focus your will...

< 89h/227H 125v/126V Pos: standing >
< T: Qua TP: sta TC: nasty wounds E: man sta EP:  few wounds >
 Casting: detonate 

< 89h/227H 125v/126V Pos: standing >
< T: Qua TP: sta TC: nasty wounds E: man sta EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 58 ] You feel a warm sense of satisfaction as explosions engulf a wealthy man.

< 89h/227H 125v/126V Pos: standing >
< T: Qua TP: sta TC: nasty wounds E: man sta EP:  nasty wounds >
 You dodge a wealthy man's vicious attack.
A wealthy man's fine punch seriously wounds you.
OUCH!  That really did HURT!
[Damage: 16 ] A wealthy man is burned severely as he hits you!

< 66h/227H 125v/126V Pos: standing >
< T: Qua TP: sta TC:pretty hurt E: man sta EP:  nasty wounds >
 You begin to focus your will...

< 66h/227H 125v/126V Pos: standing >
< T: Qua TP: sta TC:pretty hurt E: man sta EP:  nasty wounds >
 Casting: detonate 

< 66h/227H 125v/126V Pos: standing >
< T: Qua TP: sta TC:pretty hurt E: man sta EP:  nasty wounds >
 Your mental manipulations become a reality...
[Damage: 65 ] You feel a warm sense of satisfaction as explosions engulf a wealthy man.

< 66h/227H 125v/126V Pos: standing >
< T: Qua TP: sta TC:pretty hurt E: man sta EP:  nasty wounds >
 A wealthy man's fine punch enshrouds you in a mist of blood.
[Damage: 14 ] A wealthy man is burned severely as he hits you!
A wealthy man's impressive punch grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage: 27 ] A wealthy man is burned severely as he hits you!

< 6h/227H 125v/126V Pos: standing >
< T: Qua TP: sta TC: awful E: man sta EP: pretty hurt >
 A wealthy man dodges your futile attack.

< 6h/227H 125v/126V Pos: standing >
< T: Qua TP: sta TC: awful E: man sta EP: pretty hurt >
 You attempt to flee...

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -N -E -W
You flee southward!

< 6h/227H 97v/126V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -N -E -S# -W
Puddles of fresh blood cover the ground.
An old sailor looks uneasy on land here.

< 7h/227H 97v/126V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -E -W

< 8h/227H 97v/126V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Talerenn and Chipane Intersection
</map>

<map>
Zone: City of Torrhan.
Room: Talerenn and Chipane Intersection
</map>
Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
An old sailor looks uneasy on land here.
An old sailor looks uneasy on land here.

< 8h/227H 97v/126V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Talerenn Way
</map>

<map>
Zone: City of Torrhan.
Room: Talerenn Way
</map>
Talerenn Way
Obvious exits: -N -S
Fresh blood splatters cover the area.
An old sailor looks uneasy on land here.
A young member of the city guard strolls by here.
A young member of the city guard strolls by here.

< 10h/227H 98v/126V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Talerenn Way
</map>
Talerenn Way
Obvious exits: -N -E -S

< 11h/227H 97v/126V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Market
</map>

<map>
Zone: City of Torrhan.
Room: The Market
</map>
The Market
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A young member of the city guard strolls by here.
A young member of the city guard strolls by here.
An elven woman shops around town here.(Gold Aura)

< 11h/227H 97v/126V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Market Square
</map>

<map>
Zone: City of Torrhan.
Room: The Market Square
</map>
The Market Square
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A huge finely crafted fountain stands here.
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.(Gold Aura)

< 12h/227H 96v/126V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Market
</map>
The Market
Obvious exits: -N -E -S -W

< 12h/227H 96v/126V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Massive Gates Before The City of Torrhan
</map>

<map>
Zone: City of Torrhan.
Room: The Massive Gates Before The City of Torrhan
</map>
The Massive Gates Before The City of Torrhan
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
An old sailor looks uneasy on land here.

< 13h/227H 95v/126V Pos: standing >

<map>
Zone: City of Torrhan.
Room: A Smooth Pathway
</map>
A Smooth Pathway
Obvious exits: -N -S

< 13h/227H 95v/126V Pos: standing >
   ... ..**+**    
  ...   D**+*.*   
 ...^    **+*...  
 ..^^   ^**+.^.^  
 ^^^    @+++....  
 ^      **....^^  
 M       ..^D^^M  
          ..^^^   
         ^^.^M    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 14h/227H 94v/126V Pos: standing >
   +++  
   @*.  
    ..  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W

< 14h/227H 94v/126V Pos: standing >
  ++++  
  *@..  
   ..^  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W

< 16h/227H 94v/126V Pos: standing >
      D**+*.*.    
  ^    **+*....   
 ^^   ^**+.^.^.^  
 ^    ++++....^^  
      **@...^^^M  
       ..^D^^MMM  
        ..^^^MMM  
       ^^.^MMMM   
        ^^MMMM    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 17h/227H 92v/126V Pos: standing >
     D**+*.*..    
      **+*....^   
 ^   ^**+.^.^.^^  
     ++++....^^M  
     **.@..^^^MM  
      ..^D^^MMMM  
       ..^^^MMMM  
      ^^.^MMMMM   
       ^^MMMMM    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 17h/227H 91v/126V Pos: standing >
    ..**+*****    
     D**+*.*..^   
 ^    **+*....^^  
 ^   ^**+.^.^.^^  
     +++@....^^M  
     **....^^^MM  
      ..^D^^MMMM  
       ..^^^MMM   
      ^^.^MMMM    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 18h/227H 89v/126V Pos: standing >
    ****+*****    
  . ..**+*****.   
 .   D**+*.*..^.  
 ^    **+*....^^  
 ^   ^**@.^.^.^^  
     ++++....^^M  
     **....^^^MM  
      ..^D^^MMM   
       ..^^^MM    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 18h/227H 89v/126V Pos: standing >
    ****+*****    
  . ****+*****.   
 .. ..**+*****..  
 .   D**+*.*..^.  
 ^    **@*....^^  
 ^   ^**+.^.^.^^  
     ++++....^^M  
     **....^^^M   
      ..^D^^MM    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 19h/227H 89v/126V Pos: standing >
     ..*+*****    
  . ****+******   
 .. ****+*****.M  
 .. ..**+*****..  
 .   D**@*.*..^.  
 ^    **+*....^^  
 ^   ^**+.^.^.^^  
     ++++....^^   
     **....^^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 19h/227H 88v/126V Pos: standing >
     ..*+*****    
  . ****+******   
 .. ****+*****.M  
 .. ..**+*****..  
 .   D**@*.*..^.  
 ^    **+*....^^  
 ^   ^**+.^.^.^^  
     ++++....^^   
     **....^^^    
   . ...++++**    
  .  ..*+******   
 .. ****+******.  
 .. ****+*****.M  
 .. ..**@*****..  
 .   D**+*.*..^.  
 ^    **+*....^^  
     ^**+.^.^.^   
     ++++....^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 20h/227H 88v/126V Pos: standing >
   . .M.***+**    
  .. ...++++***   
 ..  ..*+*******  
 .. ****+******.  
 .. ****@*****.M  
 .. ..**+*****..  
 .   D**+*.*..^.  
      **+*....^   
     ^**+.^.^.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 20h/227H 87v/126V Pos: standing >
 *+***  
 M+@**  
 *+***  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W

< 21h/227H 87v/126V Pos: standing >
 +***M  
 +*@**  
 +****  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W

< 22h/227H 86v/126V Pos: standing >
You sit down and relax.

< 27h/227H 91v/126V Pos: sitting >
You start meditating...

< 27h/227H 92v/126V Pos: sitting >
 +****  
 +*@**  
 +****  

< 33h/227H 105v/126V Pos: sitting >
 +****  
 +*@**  
 +****  

< 47h/227H 126v/126V Pos: sitting >
 M****  
 +*@**  
 +****  

< 51h/227H 126v/126V Pos: sitting >
 +****  
 M*@**  
 +****  

< 56h/227H 126v/126V Pos: sitting >

1st CIRCLE:
adrenaline control         
combat mind                
ego whip                   
excogitate                 

2nd CIRCLE:
ballistic attack           
enhance agility            
enhance constitution       
enhance dexterity          
enhance strength           

3rd CIRCLE:
aura sight                 
lend health                
molecular agitation        

4th CIRCLE:
ego blast                  
energy containment         
flesh armor                

5th CIRCLE:
inflict pain               

6th CIRCLE:
cell adjustment            
create sound               
flight                     
intellect fortress         

7th CIRCLE:
detonate                   
tower of iron will         

8th CIRCLE:
cannibalize                
ectoplasmic form           
inertial barrier           
molecular control          

9th CIRCLE:
ether warp                 
psychic crush              

10th CIRCLE:
death field                
wormhole                   

11th CIRCLE:
biofeedback                
pyrokinesis                

12th CIRCLE:
confuse                    
enrage                     
fire aura                  


< 57h/227H 126v/126V Pos: sitting >
 +****  
 +*@**  
 M****  

< 60h/227H 126v/126V Pos: sitting >
 +****  
 +*@**  
 +****  

< 65h/227H 126v/126V Pos: sitting >
Your mana reserves are now full.

< 66h/227H 126v/126V Pos: sitting >
You clamber to your feet.

< 66h/227H 126v/126V Pos: standing >
You let everyone know you're ready to go!

< 67h/227H 126v/126V Pos: standing >
 +****  
 +*@**  
 +****  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W

< 70h/227H 126v/126V Pos: standing >
 +****  
 +*@**  
 +*.*.  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W

< 73h/227H 124v/126V Pos: standing >
 *****  
 **@**  
 *.*..  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W

< 75h/227H 122v/126V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 80h/227H 126v/126V Pos: standing >
You feel sated already.

< 81h/227H 126v/126V Pos: standing >
 *****  
 **@**  
 *.*..  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W

< 87h/227H 126v/126V Pos: standing >
 *****  
 **@**  
 *.*..  

< 90h/227H 126v/126V Pos: standing >

		Score information for Qua

Level: 32   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 100(227)   Mana: 570(570)   Moves: 126(126)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Fireshielded
Frags:   +0.00   Deaths:   9
Detecting:      Evil Good Magic Life
Protected from: Fire Undead
Enchantments:   Ultravision Fly Armor Aware Levitation Tower of Iron Will
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  320 

Active Spells:
--------------
fireshield (1 minute)
fly (51 minutes)
intellect fortress (11 minutes)
tower of iron will (3 minutes)
aura sight (23 minutes)
energy containment (10 minutes)
flesh armor (12 minutes)
enhance agility (19 minutes)
enhance constitution (19 minutes)
enhance dexterity (19 minutes)
enhance strength (19 minutes)
adrenaline control (24 minutes)
levitate (19 minutes)
well-rested bonus (134 minutes)


< 100h/227H 126v/126V Pos: standing >
You don't know that spell!

< 102h/227H 126v/126V Pos: standing >
You don't know that spell!

< 102h/227H 126v/126V Pos: standing >
You don't know that spell!

< 103h/227H 126v/126V Pos: standing >
A half-elf merchant snaps into visibility.
Out of nowhere, a half-elf merchant stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
The intense flames cause a half-elf merchant's skin to smolder and burn!
[Damage: 11 ] A half-elf merchant is burned severely as she hits you!
Out of nowhere, a half-elf merchant stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The intense flames cause someone's skin to smolder and burn!
A half-elf merchant snaps into visibility.
[Damage:  8 ] A half-elf merchant is burned severely as she hits you!

< 8h/227H 126v/126V Pos: standing >
< T: Qua TP: sta TC: awful E: a half-elf merchant sta EP: few scratches >
  *****  
 **@**  
 *.*..  

< 9h/227H 126v/126V Pos: standing >
< T: Qua TP: sta TC: awful E: someone sta EP: few scratches >
  *****  
 **@**  
 *.*..  

< 9h/227H 126v/126V Pos: standing >
< T: Qua TP: sta TC: awful E: someone sta EP: few scratches >
 Sparks...  flashing lights...  you cannot concentrate!
You miss someone.
A half-elf merchant snaps into visibility.

< 9h/227H 126v/126V Pos: standing >
< T: Qua TP: sta TC: awful E: a half-elf merchant sta EP: few scratches >
 A half-elf merchant snaps into visibility.
A half-elf merchant's impressive pierce grievously wounds you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
[Damage:  9 ]