<worn as a badge> a glowing blue crystal (magic)
<worn on head> the helmet of agony (magic) (humming) [84%]
<worn on eyes> the magenta eye of a beholder guardian (magic) (humming)
<worn in ear> a glowing jade earring (glowing)
<worn in ear> a delicate nipple ring [poor] (magic) (glowing)
<worn on face> mask of the iron bloodhounds (glowing) [82%]
<worn around neck> a psionicist locket of power (magic) (glowing) [77%]
<worn around neck> a pendant of a ruby-encrusted spider [poor] (glowing) [84%]
<worn on body> a silky black dress of the sirens (magic)
<worn about body> a cloak of swirling mist
<worn on tail> a ring made of snake skin [89%]
<worn about waist> a long flowing sash of woven spidersilk [40%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt> a mistweyd nose-pipe [78%]
<attached to belt> an illithid-skin spellbook of wyld magick (magic)
<worn on arms> some moss-covered sleeves [superior] (glowing)
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a bracelet of influence (magic)
<worn around wrist> the band of emerald flames (magic)[221h 35m 46s]
<worn on hands> a pair of moss-covered gloves [superior] (glowing) [84%]
<worn on finger> a ring of the Neogi Lords [poor] (glowing)
<worn on finger> a ring of endurance (magic)
<held> an oval seastone [superior] (magic) (humming)
<worn on legs> some moss-covered leggings [superior] (glowing)
<worn on feet> the mage boots of the maelstrom
**.
**..^
^**^.^M
.*...^M
@*...^M
.....^^
...*..^
..***.
S.***
The Lowlands of a Coastal Rim
Obvious exits: -North -East -South -West
< 653h/653H 250v/250V Pos: standing >
Looks like an exit.
You extend your sights westward.
**.^^
**.^^M
**..^^MM
^**^.^MMM
.*...^MMM
@*...^MMM
.....^^^M
...*..^MM
..***.^MM
S.***.^M
.***.^
The Waters of the Abyss
Obvious exits: -North -East -South -West
< 653h/653H 250v/250V Pos: standing >
Looks like an exit.
You extend your sights westward.
**.^^
**.^^M
**..^^MM
^**^.^MMM
.*...^MMM
@*...^MMM
.....^^^M
...*..^MM
..***.^MM
S.***.^M
.***.^
The Waters of the Abyss
Obvious exits: -North -East -South -West
< 653h/653H 250v/250V Pos: standing >
< 653h/653H 250v/250V Pos: standing >
Looks like an exit.
You extend your sights westward.
**.^^
**.^^M
**..^^MM
^**^.^MMM
.*...^MMM
@*...^MMM
.....^^^M
...*..^MM
..***.^MM
S.***.^M
.***.^
The Waters of the Abyss
Obvious exits: -North -East -South -West
< 653h/653H 250v/250V Pos: standing >
Looks like an exit.
You extend your sights westward.
**.^^
**.^^M
**..^^MM
^**^.^MMM
.*...^MMM
@*...^MMM
.....^^^M
...*..^MM
..***.^MM
S.***.^M
.***.^
The Waters of the Abyss
Obvious exits: -North -East -South -West
< 653h/653H 250v/250V Pos: standing >
Looks like an exit.
You extend your sights westward.
**.^^
**.^^M
**..^^MM
^**^.^MMM
.*...^MMM
@*...^MMM
.....^^^M
...*..^MM
..***.^MM
S.***.^M
.***.^
The Waters of the Abyss
Obvious exits: -North -East -South -West
< 653h/653H 250v/250V Pos: standing >
Looks like an exit.
You extend your sights westward.
**.^^
**.^^M
**..^^MM
^**^.^MMM
.*...^MMM
@*...^MMM
.....^^^M
...*..^MM
..***.^MM
S.***.^M
.***.^
The Waters of the Abyss
Obvious exits: -North -East -South -West
< 653h/653H 250v/250V Pos: standing >
Kraz appears in a radiant flash of light.
< 653h/653H 250v/250V Pos: standing >
Looks like an exit.
You extend your sights westward.
**.^^
**.^^M
**..^^MM
^**^.^MMM
.*...^MMM
@*...^MMM
.....^^^M
...*..^MM
..***.^MM
S.***.^M
.***.^
The Waters of the Abyss
Obvious exits: -North -East -South -West
< 653h/653H 250v/250V Pos: standing >
Looks like an exit.
You extend your sights westward.
**.^^
**.^^M
**..^^MM
^**^.^MMM
.*...^MMM
@*...^MMM
.....^^^M
...*..^MM
..***.^MM
S.***.^M
.***.^
The Waters of the Abyss
Obvious exits: -North -East -South -West
< 653h/653H 250v/250V Pos: standing >
Looks like an exit.
You extend your sights westward.
**.^^
**.^^M
**..^^MM
^**^.^MMM
.*...^MMM
@*...^MMM
.....^^^M
...*..^MM
..***.^MM
S.***.^M
.***.^
The Waters of the Abyss
Obvious exits: -North -East -South -West
< 653h/653H 250v/250V Pos: standing >
**.
**..^
^**^.^M
.*...^M
@*...^M
.....^^
...*..^
..***.
S.***
The Lowlands of a Coastal Rim
Obvious exits: -North -East -South -West
Kraz *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
< 653h/653H 250v/250V Pos: standing >
Kraz sits down in a comfortable spot.
You attempt to give consent...
< 653h/653H 250v/250V Pos: standing >
Kraz stares off into space, entering a meditative trance.
**.
**..^
^**^.^M
.*...^M
@*...^M
.....^^
...*..^
..***.
S.***
The Lowlands of a Coastal Rim
Obvious exits: -North -East -South -West
Kraz *-* Warlords *-* (Kobold)(small) sits resting.(Red Aura)
< 653h/653H 250v/250V Pos: standing >
Looks like an exit.
You extend your sights westward.
**.^^
**.^^M
**..^^MM
^**^.^MMM
.*...^MMM
@*...^MMM
.....^^^M
...*..^MM
..***.^MM
S.***.^M
.***.^
The Waters of the Abyss
Obvious exits: -North -East -South -West
< 653h/653H 250v/250V Pos: standing >
Kraz snaps out of his meditative trance, grinning widely.
< 653h/653H 250v/250V Pos: standing >
< 653h/653H 250v/250V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
Kraz clambers to his feet.
< 653h/653H 250v/250V Pos: standing >
Kraz has just given you his consent.
Looks like an exit.
You extend your sights westward.
**.^^
**.^^M
**..^^MM
^**^.^MMM
.*...^MMM
@*...^MMM
.....^^^M
...*..^MM
..***.^MM
S.***.^M
.***.^
The Waters of the Abyss
Obvious exits: -North -East -South -West
< 653h/653H 250v/250V Pos: standing >
Kraz is now a member of your group.
< 653h/653H 250v/250V Pos: standing >
Looks like an exit.
You extend your sights westward.
**.^^
**.^^M
**..^^MM
^**^.^MMM
.*...^MMM
@*...^MMM
.....^^^M
...*..^MM
..***.^MM
S.***.^M
.***.^
The Waters of the Abyss
Obvious exits: -North -East -South -West
< 653h/653H 250v/250V Pos: standing >
Looks like an exit.
You extend your sights westward.
**.^^
**.^^M
**..^^MM
^**^.^MMM
.*...^MMM
@*...^MMM
.....^^^M
...*..^MM
..***.^MM
S.***.^M
S.***.^
The Waters of the Abyss
Obvious exits: -North -East -South -West
< 653h/653H 250v/250V Pos: standing >
Looks like an exit.
You extend your sights westward.
**.^^
**.^^M
**..^^MM
^**^.^MMM
.*...^MMM
@*...^MMM
.....^^^M
...*..^MM
..***.^MM
S.***.^M
S.***.^
The Waters of the Abyss
Obvious exits: -North -East -South -West
< 653h/653H 250v/250V Pos: standing >
Looks like an exit.
You extend your sights westward.
**.^^
**.^^M
**..^^MM
^**^.^MMM
.*...^MMM
@*...^MMM
.....^^^M
...*..^MM
..***.^MM
S.***.^M
S.***.^
The Waters of the Abyss
Obvious exits: -North -East -South -West
< 653h/653H 250v/250V Pos: standing >
**..^
^**^.^M
.*...^MM
P*...^MM
@....^^^
...*..^M
..***.^M
S.***.^
S.***.
The Lowlands of a Coastal Rim
Obvious exits: -North -East -South -West
< 653h/653H 248v/250V Pos: standing >
^**^.^
.*...^M
P*...^MM
.....^^^
@..*..^M
..***.^M
S.***.^M
S.***.^
.***
The Lowlands of a Coastal Rim
Obvious exits: -North -East -South -West
< 653h/653H 246v/250V Pos: standing >
.*...^
P*...^M
.....^^^
...*..^M
@.***.^M
S.***.^M
S.***.^M
.***^
.***
A Vast and Sandy Beach
Obvious exits: -North -East -South -West
< 653h/653H 244v/250V Pos: standing >
P*...^
.....^^
...*..^M
..***.^M
@.***.^M
.***.^M
.***^M
.***^
.**
A Vast and Sandy Beach
Obvious exits: -North -East -South -West
The Caravel Wabbit Season floats here.
The Clipper Evol Intent II floats here.
< 653h/653H 242v/250V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 653h/653H 243v/250V Pos: standing >
A Centaur disembarks from the Caravel Wabbit Season.
< 653h/653H 250v/250V Pos: standing >
You start chanting...
< 653h/653H 250v/250V Pos: standing >
A Centaur trots east.
< 653h/653H 250v/250V Pos: standing >
Kraz enters from the north.
You abort your spell before it's done!
< 653h/653H 250v/250V Pos: standing >
< 653h/653H 250v/250V Pos: standing >
.*...^M
....P^^^
...*..^MM
..***.^MM
S@***.^MM
.***.^MM
.***^MM
.***^M
.**^
The Lowlands of a Coastal Rim
Obvious exits: -North -East -South -West
< 653h/653H 248v/250V Pos: standing >
..***
S.@**
.***
Dense Woodlands of a Coastal Rim
Obvious exits: -North -East -South -West
< 653h/653H 246v/250V Pos: standing >
< 653h/653H 248v/250V Pos: standing >
.***.
.*@*.
.***.
Dense Woodlands of a Coastal Rim
Obvious exits: -North -East -South -West
< 653h/653H 247v/250V Pos: standing >
***.^
**@.^
***.^
Dense Woodlands of a Coastal Rim
Obvious exits: -North -East -South -West
< 653h/653H 246v/250V Pos: standing >
.*...^MMMM^
.....^^^MM^^
...*..^MMMM^^
..***.^MMMM^^
S.***@^MMMM^.
.***.^MMMM^.
.***^MM^^^^
.***^MM^^.
.**^MM^.
The Lowlands of a Coastal Rim
Obvious exits: -North -East -South -West
< 653h/653H 245v/250V Pos: standing >
*...^MMMM^^
.....^^^MM^^.
...*..^MMMM^^*
..***.^MMMM^^.
S.***.@MMMM^..
.***.^MMMM^.^
.***^MM^^^^.
.***^MM^^.^
.**^MM^..
Windy Hillside of a Coastal Rim
Obvious exits: -North -East -South -West
< 653h/653H 244v/250V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 653h/653H 245v/250V Pos: standing >
*...^MMM^^.
.*...^MMMM^^.
.....^^^MM^^.*
...*..^MMMM^^*
..***.@MMMM^^.
S.***.^MMMM^..
.***.^MMMM^.^
.***^MM^^^^
.***^MM^^.
Windy Hillside of a Coastal Rim
Obvious exits: -North -East -South -West
< 653h/653H 244v/250V Pos: standing >
**^.^MMM^^^
.*...^MMM^^..
.*...^MMMM^^..
.....^^^MM^^.*
...*..@MMMM^^*
..***.^MMMM^^.
S.***.^MMMM^..
.***.^MMMM^.
.***^MM^^^
Windy Hillside of a Coastal Rim
Obvious exits: -North -East -South -West
< 653h/653H 243v/250V Pos: standing >
**..^^MM^^.
^**^.^MMM^^^.
.*...^MMM^^..^
.*...^MMMM^^..
.....^@^MM^^.*
...*..^MMMM^^*
..***.^MMMM^^.
S.***.^MMMM^.
.***.^MMMM^
Windy Hillside of a Coastal Rim
Obvious exits: -North -East -South -West
< 653h/653H 242v/250V Pos: standing >
A Rocky and Cloudy Mountain Trail
This rocky mountain trail winds through these
lush and fertile peaks. The clouds are thick and
the ocean is clearly visable towards the west and
south from this point. There are many different
critters in this fertile mountain path.
Obvious exits: -North -West
A Centaur (large) -=Celestial Sigil=- stands in mid-air here.
< 653h/653H 240v/250V Pos: standing >
Alas, you cannot go that way. . . .
< 653h/653H 241v/250V Pos: standing >
You start chanting...
< 653h/653H 250v/250V Pos: standing >
A Centaur starts casting an offensive spell.
< 653h/653H 250v/250V Pos: standing >
You complete your spell...
[Damage: 114 ] -=[Your giant fist of force causes a Centaur to stagger in agony!]=-
< 653h/653H 250v/250V Pos: standing >
You start chanting...
< 653h/653H 250v/250V Pos: standing >
A Centaur completes her spell...
A Centaur utters the word 'gjifal'
-=[A Centaur unleashes light in a focused, searing ray at you!]=-
OUCH! That really did HURT!
< 550h/653H 250v/250V Pos: standing >
<You complete your spell...
[Damage: 114 ] -=[Your giant fist of force causes a Centaur to stagger in agony!]=-
< 550h/653H 250v/250V Pos: standing >
<A Centaur starts casting an offensive spell.
< 550h/653H 250v/250V Pos: standing >
<A Centaur blocks your futile lunge at her.
A Centaur blocks your futile lunge at her.
Kraz enters from the west.
You start chanting...
< 550h/653H 250v/250V Pos: standing >
<You complete your spell...
[Damage: 118 ] -=[Your giant fist of force causes a Centaur to stagger in agony!]=-
< 550h/653H 250v/250V Pos: standing >
<A Centaur completes her spell...
A Centaur utters the word 'gjifal'
-=[A Centaur unleashes light in a focused, searing ray at you!]=-
OUCH! That really did HURT!
< 445h/653H 250v/250V Pos: standing >
<You start chanting...
< 445h/653H 250v/250V Pos: standing >
<Kraz starts casting an offensive spell called 'arieks shattering iceball'.
< 445h/653H 250v/250V Pos: standing >
<You complete your spell...
[Damage: 116 ] -=[Your giant fist of force causes a Centaur to stagger in agony!]=-
A Centaur starts casting an offensive spell.
< 445h/653H 250v/250V Pos: standing >
<Kraz completes his spell...
Kraz utters the words 'abrauztg gpahhzfuio uqzbarr'
Kraz points at a Centaur.
Kraz's iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.
You miss a Centaur.
A Centaur blocks your futile lunge at her.
< 445h/653H 250v/250V Pos: standing >
< T: Kraz TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
Kraz's body appears to recover from the affects of the potion.
< 445h/653H 250v/250V Pos: standing >
< T: Kraz TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into.
You start chanting...
< 445h/653H 250v/250V Pos: standing >
< T: Kraz TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
Kraz starts casting an offensive spell.
< 445h/653H 250v/250V Pos: standing >
< T: Kraz TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
You complete your spell...
[Damage: 229 ] -=[Your giant fist of force causes a Centaur to stagger in agony!]=-
A Centaur completes her spell...
A Centaur utters the word 'gjifal'
A Centaur unleashes light in a focused, searing ray at Kraz!
< 445h/653H 250v/250V Pos: standing >
< T: Kraz TP: sta TC: small wounds E: A Centaur sta EP: awful >
Kraz completes his spell...
Kraz utters the words 'abrauztg gpahhzfuio uqzbarr'
Kraz points at a Centaur.
Kraz's iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.
A Centaur's flaming sabre freezes and shatters into million pieces from the intense cold!
A Centaur's well-polished mithril body shield freezes and shatters into million pieces from the intense cold!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Cisil by 6666666.
The smell of fresh blood enters your body, infusing you with power!