<worn as a badge> a scale of a koi fish [superior]
<worn on head> the royal crown of Aravne [superior] (magic)
<worn on eyes> a priest's shayla of the maelstrom
<worn in ear> a wad of spawn goo [superior] (magic) (humming)
<worn in ear> a bloody crystal earring from The Forest City of Aravne [86%]
<worn on face> a mask of charred flesh [poor] [79%]
<worn around neck> a token of allegiance to Thrym
<worn around neck> a priest's holy collar [87%]
<worn on body> a dark blue robe [poor]
<worn about body> a griffon feather cloak [superior] (illuminating)
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist> a silken sash of raw silk [superior]
<worn on belt buckle>a huge mining sack [81%]
<worn on arms> some fine limestone vambraces
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a bracelet of ice [poor] (magic)
<worn around wrist> the divine bracer of greater defense (magic) (glowing) (humming)
<worn on hands> the gloves of immolation (glowing)
<worn on finger> a shimmering ring of the faeries [superior] (magic) [88%]
<worn on finger> a ring of barriers [poor] (magic)
<held> a book of dwarven religion [superior] (magic) (glowing)
<worn on legs> some tempered mithril leg plates (magic)
<worn on feet> some tempered mithril boots (magic)
Spell Protection
Active Spells:
--------------
endurance (10 minutes)
stone skin (less than a minute remaining)
detect invisibility (41 minutes)
improved invisibility (19 minutes)
vitality (7 minutes)
accelerated healing (7 minutes)
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
You start chanting...
< 616h/616H 169v/169V Pos: standing >
Casting: vitality
< 616h/616H 169v/169V Pos: standing >
You complete your spell...
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
You feel your skin soften and return to normal.
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
Skirry gets some landrace Medicus from his bottomless bag of the illithids.
< 616h/616H 169v/169V Pos: standing >
Vulm's Gem Shop
Obvious exits: -W
*Eikel FireMage -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here. (Casting) (Gold Aura)
*Skirry -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Grif -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Barsuka -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Gold Aura)
*Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
*(Q)Vulm, the gem master of Verspin, is here.
< 616h/616H 169v/169V Pos: standing >
A black rift in space opens next to you, and Sha steps out of it grinning.
< 616h/616H 169v/169V Pos: standing >
Skirry gets a mistweyd nose-pipe from his bottomless bag of the illithids.
< 616h/616H 169v/169V Pos: standing >
Skirry inserts a mistweyd nose-pipe into his nostrils and inhales deep some landrace Medicus smoke.
Skirry finishes smoking his mistweyd nose-pipe.
Skirry exhales the smoke with a grin.
< 616h/616H 169v/169V Pos: standing >
Skirry puts a mistweyd nose-pipe into a bottomless bag of the illithids.
< 616h/616H 169v/169V Pos: standing >
Duac gets a yellow potion from his rugged adventurers satchel.
< 616h/616H 169v/169V Pos: standing >
Duac quaffs a yellow potion.
< 616h/616H 169v/169V Pos: standing >
Sha stops following Duac.
Sha now follows Duac.
Eikel gets some landrace Medicus from his rugged adventurers satchel.
< 616h/616H 169v/169V Pos: standing >
Sha sits down in a comfortable spot.
You start chanting...
Eikel gets an obsidian hookah from his rugged adventurers satchel.
< 616h/616H 169v/169V Pos: standing >
Sha opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.
< 616h/616H 169v/169V Pos: standing >
Casting: vitality
< 616h/616H 169v/169V Pos: standing >
You complete your spell...
< 616h/616H 169v/169V Pos: standing >
Wodo enters from the west.
< 616h/616H 169v/169V Pos: standing >
Eikel kindles some landrace Medicus and contently puffs the smoke from an obsidian hookah.
Eikel finishes smoking his obsidian hookah.
Eikel exhales the smoke with a grin.
< 616h/616H 169v/169V Pos: standing >
Wodo plays a song to lift his spirit off the ground.
Wodo leaves west.
< 616h/616H 169v/169V Pos: standing >
You sit down and relax.
< 616h/616H 169v/169V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - full harm
( 9th circle) 2 - word of recall
1 - resurrect
1 - holy word
( 8th circle) 4 - mass heal
1 - regeneration
( 7th circle) 5 - full heal
1 - endurance
( 6th circle) 6 - healing salve
( 5th circle) 1 - heal
2 - vitality
2 - destroy undead
( 4th circle) 1 - protection from evil
1 - remove curse
2 - summon
1 - cure disease
3 - invigorate
( 3rd circle) 1 - earthquake
2 - remove poison
1 - sense life
5 - cause critical
( 2nd circle) 5 - blindness
2 - protection from fire
3 - protection from cold
( 1st circle) 3 - armor
5 - bless
1 - detect magic
2 - cause light
And you are currently praying for the following spells:
1 seconds: ( 5th) vitality
3 seconds: ( 5th) vitality
You can pray no more spells.
You continue your praying.
< 616h/616H 169v/169V Pos: sitting >
Sha closes his book and smiles broadly.
Wodo enters from the west.
You start meditating...
< 616h/616H 169v/169V Pos: sitting >
< 616h/616H 169v/169V Pos: sitting >
Sha clambers to his feet.
< 616h/616H 169v/169V Pos: sitting >
You have finished praying for vitality.
< 616h/616H 169v/169V Pos: sitting >
Eikel puts an obsidian hookah into a rugged adventurers satchel.
< 616h/616H 169v/169V Pos: sitting >
You have finished praying for vitality.
Your prayers are complete.
< 616h/616H 169v/169V Pos: sitting >
< 616h/616H 169v/169V Pos: sitting >
< 616h/616H 169v/169V Pos: sitting >
You clamber to your feet.
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
You start chanting...
< 616h/616H 169v/169V Pos: standing >
You complete your spell...
You touch Wodo invoking a healing energy to cure his wounds.
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
Wodo plays a song to lift his spirit off the ground.
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
A wormhole swirls for a moment and then disperses.
< 616h/616H 169v/169V Pos: standing >
Wodo plays a song to lift his spirit off the ground.
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
Vulm's Gem Shop
Obvious exits: -W
*Wodo Rockstar -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sha -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Eikel FireMage -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Skirry -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Grif -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Barsuka -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Gold Aura)
*Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
*(Q)Vulm, the gem master of Verspin, is here.
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
Wodo plays a song to lift his spirit off the ground.
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
Wodo plays a song to lift his spirit off the ground.
< 616h/616H 169v/169V Pos: standing >
You quickly scan the area.
A puppy dog who is close by to your west.
A dwarven peddler who is close by to your west.
A cleric from Tharnadia who is not far off to your west.
A chicken who is not far off to your west.
A chicken who is a brief walk away to your west.
A high guard of Verspin who is rather far off to your west.
A mime who is in the distance to your west.
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
Wodo plays a song to lift his spirit off the ground.
< 616h/616H 169v/169V Pos: standing >
You quickly scan the area.
A cleric from Tharnadia who is close by to your west.
A puppy dog who is close by to your west.
A dwarven peddler who is close by to your west.
A chicken who is not far off to your west.
A chicken who is a brief walk away to your west.
A high guard of Verspin who is rather far off to your west.
A mime who is in the distance to your west.
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
Wodo leaves west.
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
Barsuka starts casting a spell called 'shadow shield'.
< 616h/616H 169v/169V Pos: standing >
Barsuka completes his spell...
Barsuka utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover Barsuka's skin.
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
Score information for Leu
Level: 46 Race: Grey Elf Class: Cleric / Healer Sex: Male
Hit points: 616(616) Moves: 169(169)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 85%
Status: Standing.
Soulshielded
Frags: -1.19 Deaths: 22
Detecting: Invisible Evil Good Magic Life Heat Holiness
Protected from: Fire Acid
Protected by: Greater Spirit Ward
Enchantments: Farsee Fly Aware Haste Invisibility Levitation
Songs: Song of Revelation
Herbs: Medicus
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 345
Paladin auras: Spell Protection
Active Spells:
--------------
endurance (8 minutes)
detect invisibility (39 minutes)
improved invisibility (17 minutes)
vitality (5 minutes)
accelerated healing (5 minutes)
< 616h/616H 169v/169V Pos: standing >
Barsuka sits down in a comfortable spot.
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
You start chanting...
< 616h/616H 169v/169V Pos: standing >
Casting: vitality
< 616h/616H 169v/169V Pos: standing >
Barsuka opens a spellbook and begins studying it intently.
< 616h/616H 169v/169V Pos: standing >
You complete your spell...
You feel a slight magical surge that reinforces and refreshes your vitality.
< 616h/616H 169v/169V Pos: standing >
Barsuka closes his book and smiles broadly.
You sit down and relax.
< 616h/616H 169v/169V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - full harm
( 9th circle) 2 - word of recall
1 - resurrect
1 - holy word
( 8th circle) 4 - mass heal
1 - regeneration
( 7th circle) 5 - full heal
1 - endurance
( 6th circle) 5 - healing salve
( 5th circle) 1 - heal
3 - vitality
2 - destroy undead
( 4th circle) 1 - protection from evil
1 - remove curse
2 - summon
1 - cure disease
3 - invigorate
( 3rd circle) 1 - earthquake
2 - remove poison
1 - sense life
5 - cause critical
( 2nd circle) 5 - blindness
2 - protection from fire
3 - protection from cold
( 1st circle) 3 - armor
5 - bless
1 - detect magic
2 - cause light
And you are currently praying for the following spells:
2 seconds: ( 6th) healing salve
3 seconds: ( 5th) vitality
You can pray no more spells.
You continue your praying.
< 616h/616H 169v/169V Pos: sitting >
Barsuka clambers to his feet.
You start meditating...
< 616h/616H 169v/169V Pos: sitting >
You have finished praying for healing salve.
< 616h/616H 169v/169V Pos: sitting >
< 616h/616H 169v/169V Pos: sitting >
You have finished praying for vitality.
Your prayers are complete.
< 616h/616H 169v/169V Pos: sitting >
< 616h/616H 169v/169V Pos: sitting >
You clamber to your feet.
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
Score information for Leu
Level: 46 Race: Grey Elf Class: Cleric / Healer Sex: Male
Hit points: 616(616) Moves: 169(169)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 85%
Status: Standing.
Soulshielded
Frags: -1.19 Deaths: 22
Detecting: Invisible Evil Good Magic Life Heat Holiness
Protected from: Fire Acid
Protected by: Greater Spirit Ward
Enchantments: Farsee Fly Aware Haste Invisibility Levitation
Songs: Song of Revelation
Herbs: Medicus
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 345
Paladin auras: Spell Protection
Active Spells:
--------------
endurance (8 minutes)
detect invisibility (39 minutes)
improved invisibility (17 minutes)
vitality (11 minutes)
accelerated healing (5 minutes)
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
Duac leaves west.
Sha leaves west.
You follow Duac.
<map>
Zone: Verspin.
Room: The Central Road
</map>
<map>
Zone: Verspin.
Room: The Central Road
</map>
The Central Road
Obvious exits: -N -E -S# -W
*Sha -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A puppy dog stands here, looking snuggly.
A cleric from Tharnadia strolls here, looking for something.(holy)(Gold Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)
Barsuka enters from the east.
Grif enters from the east.
Skirry enters from the east.
Eikel enters from the east.
< 616h/616H 168v/169V Pos: standing >
< 616h/616H 168v/169V Pos: standing >
Duac opens the double.
< 616h/616H 168v/169V Pos: standing >
Duac leaves east.
Sha leaves east.
You follow Duac.
<map>
Zone: Verspin.
Room: Vulm's Gem Shop
</map>
<map>
Zone: Verspin.
Room: Vulm's Gem Shop
</map>
Vulm's Gem Shop
Obvious exits: -W
*Sha -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
*(Q)Vulm, the gem master of Verspin, is here.
Barsuka enters from the west.
Grif enters from the west.
Skirry enters from the west.
Eikel enters from the west.
< 616h/616H 167v/169V Pos: standing >
< 616h/616H 167v/169V Pos: standing >
< 616h/616H 167v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
Duac leaves west.
Sha leaves west.
You follow Duac.
<map>
Zone: Verspin.
Room: The Central Road
</map>
<map>
Zone: Verspin.
Room: The Central Road
</map>
The Central Road
Obvious exits: -N -E -S -W
*Sha -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A chicken pecks around here.
A puppy dog stands here, looking snuggly.
A cleric from Tharnadia strolls here, looking for something.(holy)(Gold Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)
Barsuka enters from the east.
Grif enters from the east.
Skirry enters from the east.
Eikel enters from the east.
< 616h/616H 168v/169V Pos: standing >
< 616h/616H 168v/169V Pos: standing >
Duac leaves south.
Sha leaves south.
You follow Duac.
<map>
Zone: Verspin.
Room: The Entrance to a Town
</map>
<map>
Zone: Verspin.
Room: The Entrance to a Town
</map>
The Entrance to a Town
Obvious exits: -N -S
*Sha -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
Barsuka enters from the north.
Grif enters from the north.
Skirry enters from the north.
Eikel enters from the north.
< 616h/616H 167v/169V Pos: standing >
< 616h/616H 167v/169V Pos: standing >
< 616h/616H 168v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
< 616h/616H 169v/169V Pos: standing >
Duac leaves south.
Sha leaves south.
You follow Duac.
.^M.^^.^..
.*...^.^.
^ ***..M^
.^ *^**. .
*^^ @* M ..
**.. M ..*
+++++++P+++++++
***.M .**
**^ ^
Along a Gravel Highway
Obvious exits: -N -E -S -W
*Sha -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Barsuka enters from the north.
Grif enters from the north.
Skirry enters from the north.
Eikel enters from the north.
< 616h/616H 168v/169V Pos: standing >
Duac leaves south.
Sha leaves south.
You follow Duac.
.*...^.^.
***..M^
.^ *^**. .
*^^ P* M ..
**.. @ ..*
+++++++P+++++++
.***.M .***
.**^ ^.
^..
Along a Gravel Highway
Obvious exits: -N -E -S -W
*Sha -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A noble white steed trots here, swatting its tail.(Gold Aura)
Barsuka enters from the north.
Grif enters from the north.
Skirry enters from the north.
Eikel enters from the north.
< 616h/616H 167v/169V Pos: standing >
Duac leaves south.
Sha leaves south.
You follow Duac.
***..M^
^ *^**.
*^^ +* M ..
**.. P ..*
+++++++@+++++++
.***.M .***
^.**^ ^.^
.^..
..^.
Along a Gravel Highway
Obvious exits: -N -E -S -W
*Sha -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.(Red Aura)
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.(Red Aura)
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.(Red Aura)
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.(Red Aura)
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.(Red Aura)
Wodo Rockstar -=Celestial Sigil=- (Grey Elf)(medium) sits in mid-air here, fighting an earth elemental.(Gold Aura)
An earth elemental stands in mid-air here, fighting Wodo. (Minion)
An earth elemental sits in mid-air here. (Minion)
An earth elemental stands in mid-air here, fighting Wodo. (Minion)
Barsuka enters from the north.
Grif enters from the north.
Skirry enters from the north.
Eikel enters from the north.
< 616h/616H 166v/169V Pos: standing >
Duac snaps into visibility.
Duac tackles a Drow Elf square in the chest knocking the wind out of him!
< 616h/616H 166v/169V Pos: standing >
Grif starts casting an offensive spell.
Grif snaps into visibility.
Eikel snaps into visibility.
< 616h/616H 167v/169V Pos: standing >
Sha starts casting an offensive spell.
Sha snaps into visibility.
Skirry starts casting an offensive spell.
Skirry snaps into visibility.
< 616h/616H 167v/169V Pos: standing >
An earth elemental clambers to its feet.
An earth elemental says 'Today is a good day to die!'
Barsuka starts casting an offensive spell.
Barsuka snaps into visibility.
< 616h/616H 168v/169V Pos: standing >
Autosaving...
An earth elemental attacks Wodo. [2 Hits]
< 616h/616H 169v/169V Pos: standing >
Skirry snaps into visibility.
< 616h/616H 169v/169V Pos: standing >
Barsuka completes his spell...
Barsuka utters the words 'buoblg qrunsoqpze yugh'
Barsuka's fist beats the life out of a Drow Elf, blood pours from his body!
Grif completes his spell...
Grif utters the words 'buoblg qfjgpuio paie'
Grif's spell flows around a Drow Elf, leaving him unharmed!
Tiny explosions wrack a Drow Elf's body with pain!
Sha completes his spell...
Sha utters the words 'buoblg qrunsoqpze yugh'
Sha's fist beats the life out of a Drow Elf, blood pours from his body!
Skirry completes his spell...
Skirry utters the words 'buoblg qrunsoqpze yugh'
Skirry's spell flows around a Drow Elf, leaving him unharmed!
< 616h/616H 169v/169V Pos: standing >
Duac attacks a Drow Elf. [4 Hits]
A Drow Elf has lost his link.
< 616h/616H 169v/169V Pos: standing >
Wodo attacks an earth elemental. [0 Hits]
A Drow Elf has reconnected.
Barsuka starts casting an offensive spell.
< 616h/616H 169v/169V Pos: standing >
Sha starts casting an offensive spell.
< 616h/616H 169v/169V Pos: standing >
Wodo plays a song to lift his spirit off the ground.
A Drow Elf suddenly attacks Duac!
***..M^
^ *^**.
*^^ +* M ..
**.. M ..*
+++++++@+++++++
.***.M .***
^.**^ ^.^
.^..
..^.
Grif starts casting an offensive spell.
Skirry starts casting an offensive spell.
Skirry snaps into visibility.
< 616h/616H 169v/169V Pos: standing >
***..M^
^ *^**.
*^^ +* M ..
**.. M ..*
+++++++@+++++++
.***.M .***
^.**^ ^.^
.^..
..^.
< 616h/616H 169v/169V Pos: standing >
A Drow Elf suddenly attacks Duac!
< 616h/616H 169v/169V Pos: standing >
Barsuka completes his spell...
Barsuka utters the words 'buoblg qrunsoqpze yugh'
Barsuka's fist beats the life out of a Drow Elf, blood pours from his body!
< 616h/616H 169v/169V Pos: standing >
Skirry snaps into visibility.
Tiny explosions wrack a Drow Elf's body with pain!
Sha completes his spell...
Sha utters the words 'buoblg qrunsoqpze yugh'
Sha's spell flows around a Drow Elf, leaving him unharmed!
You start chanting...
< 616h/616H 169v/169V Pos: standing >
Grif completes his spell...
Grif utters the words 'buoblg qrunsoqpze yugh'
Grif's fist beats the life out of a Drow Elf, blood pours from his body!
Skirry completes his spell...
Skirry utters the words 'buoblg qrunsoqpze yugh'
Skirry's spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf attacks Eikel. [0 Hits]
Wodo snaps into visibility.
An earth elemental attacks Wodo. [0 Hits]
< 616h/616H 169v/169V Pos: standing >
A Drow Elf suddenly attacks Duac!
Barsuka starts casting an offensive spell.
< 616h/616H 169v/169V Pos: standing >
Sha starts casting an offensive spell.
< 616h/616H 169v/169V Pos: standing >
Grif starts casting an offensive spell.
< 616h/616H 169v/169V Pos: standing >
You complete your spell...
A torrent of divine energy flows into Wodo's body, and his wounds begin to heal!
A Drow Elf suddenly attacks Eikel!
***..M^
^ *^**.
*^^ +* M ..
**.. M ..*
+++++++@+++++++
.***. .***
^.**^M ^.^
.^..
..^.
Skirry starts casting an offensive spell.
Skirry snaps into visibility.
< 616h/616H 169v/169V Pos: standing >
An earth elemental futilely tries to rescue a Drow Elf!
Wodo attacks an earth elemental. [0 Hits]
An earth elemental attacks Wodo. [1 Hits]
< 616h/616H 169v/169V Pos: standing >
Barsuka completes his spell...
Barsuka utters the words 'buoblg qrunsoqpze yugh'
Barsuka's fist beats the life out of a Drow Elf, blood pours from his body!
A Drow Elf's string of gnome feet was completely destroyed by the massive blow!
A Drow Elf's ring of the mermaids was completely destroyed by the massive blow!
A Drow Elf's yellow ring of chrysoberyl [superior] was completely destroyed by the massive blow!
A Drow Elf's enchanted elven eyepatch 'Opticlude' was completely destroyed by the massive blow!
A Drow Elf stops following a Drow Elf.
A Drow Elf stops following a Drow Elf.
A Drow Elf stops following a Drow Elf.
A Drow Elf stops following a Drow Elf.
An earth elemental stops following a Drow Elf.
An earth elemental stops following a Drow Elf.
An earth elemental stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!