<worn as a badge> a black and silver badge of the Sarmiz'Duul Peacekeepers
<worn on head> a crown of leafs [poor]
<worn on eyes> a dragon-embossed black and silver eyepatch [superior]
<worn in ear> an earring of angels [84%]
<worn in ear> a small leaf shaped earring
<worn on face> a tarnished ivory mask
<worn around neck> the amulet of the earthmother [poor]
<worn on body> a suit of flame-wreathed platemail [superior]
<worn about body> opalescent robes of the archmagi [poor] (glowing)
<worn around wrist> a set of opal prayer beads [poor]
<worn around wrist> a bracelet of astrology [84%]
<worn on hands> some dwarven-made platinum gauntlets from City of Torrhan
<worn on finger> the ring of the mad mage (magic)
<held> a wooden harp etched with stars [poor]
<held> a ball of yellow mist
<worn on feet> the winged boots of angelic movement (magic)
A Kobold utters the words 'warhunso gsfal'
A Kobold points at you.
< 426h/472H 128v/146V Pos: standing >
< T: Mren TP: sta TC:few scratches E: A Kobold sta EP: small wounds >
-=[You attack a Kobold.]=- [0 Hits]
The Grand Foyer of Castle Selanis
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A tiny spring bubbles here from the ground.
A Kobold (small) *-* Warlords *-* stands in mid-air here, fighting YOU!(Red Aura)
< 426h/472H 128v/146V Pos: standing >
< T: Mren TP: sta TC:few scratches E: A Kobold sta EP: small wounds >
The Grand Foyer of Castle Selanis
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A tiny spring bubbles here from the ground.
A Kobold (small) *-* Warlords *-* stands in mid-air here, fighting YOU!(Red Aura)
< 426h/472H 128v/146V Pos: standing >
< T: Mren TP: sta TC:few scratches E: A Kobold sta EP: small wounds >
The ghosts of a Kobold lost ancestors shred your inner being!
< 417h/472H 128v/146V Pos: standing >
< T: Mren TP: sta TC: small wounds E: A Kobold sta EP: small wounds >
You start chanting...
< 417h/472H 128v/146V Pos: standing >
< T: Mren TP: sta TC: small wounds E: A Kobold sta EP: small wounds >
A Kobold attempts to flee.
A Kobold leaves west.
< 417h/472H 128v/146V Pos: standing >
You abort your spell before it's done!
A Kobold enters from the west.
< 417h/472H 128v/146V Pos: standing >
A Kobold leaves east.
< 417h/472H 128v/146V Pos: standing >
The Grand Foyer of Castle Selanis
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A tiny spring bubbles here from the ground.
< 417h/472H 128v/146V Pos: standing >
The Grand Foyer of Castle Selanis
This foyer is the grand entry way to the great
Castle Selanis. This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas. The stone of the castle has been carved
directly out of the mountain peak. The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East -South -West #
(Q)Nonstros, the cloud giant bard entertains here.
A cloud giant guard patrols here.
< 417h/472H 127v/146V Pos: standing >
Nonstros, the cloud giant bard sings a song to make your heart swell with pride.
Slay whom?
< 417h/472H 127v/146V Pos: standing >
The Grand Foyer of Castle Selanis
This foyer is the grand entry way to the great
Castle Selanis. This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas. The stone of the castle has been carved
directly out of the mountain peak. The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A tiny spring bubbles here from the ground.
< 417h/472H 126v/146V Pos: standing >
The Grand Foyer of Castle Selanis
This foyer is the grand entry way to the great
Castle Selanis. This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas. The stone of the castle has been carved
directly out of the mountain peak. The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
The corpse of a Centaur is lying here.
An elven merchant sells his goods here.
A servant of the castle brings drinks to the guests.
< 417h/472H 125v/146V Pos: standing >
Get what?
< 417h/472H 125v/146V Pos: standing >
< 417h/472H 126v/146V Pos: standing >
The ghosts of a Kobold lost ancestors shred your inner being!
< 404h/472H 126v/146V Pos: standing >
Into what?
< 404h/472H 126v/146V Pos: standing >
You can't carry that many items.
< 404h/472H 127v/146V Pos: standing >
Into what?
< 404h/472H 128v/146V Pos: standing >
Slay whom?
< 404h/472H 129v/146V Pos: standing >
The Grand Foyer of Castle Selanis
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
The corpse of a Centaur is lying here.
An elven merchant sells his goods here.
A servant of the castle brings drinks to the guests.
< 404h/472H 129v/146V Pos: standing >
The ghosts of a Kobold lost ancestors shred your inner being!
< 395h/472H 129v/146V Pos: standing >
You are carrying: (11/11)
a golden chain
a flaming sabre (magic) (glowing) (illuminating)
a tiger's tooth earring [superior]
the badge of armageddon [83%]
a rugged adventurers satchel (magic) (illuminating)
a lizard tooth earring (magic)
a shiny black key
[3] a spellbook
a spellbook
< 396h/472H 130v/146V Pos: standing >
You drop a shiny black key.
< 396h/472H 133v/146V Pos: standing >
The ghosts of a Kobold lost ancestors shred your inner being!
You stop using a rough, deep-blue backpack.
< 375h/472H 134v/146V Pos: standing >
A servant of the castle leaves south.
You put 10 items into a rough, deep-blue backpack.
< 376h/472H 135v/146V Pos: standing >
The ghosts of a Kobold lost ancestors shred your inner being!
< 355h/472H 138v/146V Pos: standing >
You get a pair of brown leather gloves from the corpse of Branche.
You get a sapphire ring from the corpse of Branche.
You get a spiked dragonscale tail protector from the corpse of Branche.
You get a fanged ivory saddle from the corpse of Branche.
You get an unearthly emerald quiver from the corpse of Branche.
You get a ghastly ruby stud from the corpse of Branche.
You get a magical adamantium veil from Desolate from the corpse of Branche.
You get a well-used silver eyepatch from the corpse of Branche.
You get a patched stone wristguard from the corpse of Branche.
You get a humming electrum cloak from the corpse of Branche.
You can't carry any more.
< 355h/472H 138v/146V Pos: standing >
You put 10 items into a rough, deep-blue backpack.
< 356h/472H 143v/146V Pos: standing >
The ghosts of a Kobold lost ancestors shred your inner being!
You get an exquisite marble tower shield from the corpse of Branche.
You get some dwarven-made emerald sleeves from Desolate from the corpse of Branche.
You get a glittering steel skullcap from the corpse of Branche.
You get a dented clay platemail from Rift Valley Jungle from the corpse of Branche.
You get a sparkling hemp medallion from Desolate from the corpse of Branche.
You get a patched crystal collar from Desolate from the corpse of Branche.
You get a superior obsidian ring from the corpse of Branche.
You get a well-used ivory robe from the corpse of Branche.
You get some rubber bits from the corpse of Branche.
You get a green herb from the corpse of Branche.
< 341h/472H 143v/146V Pos: standing >
The ghosts of a Kobold lost ancestors shred your inner being!
Your some dwarven-made platinum gauntlets from City of Torrhan cracks as the tortured body writhes!
< 318h/472H 146v/146V Pos: standing >
You put 9 items into a rough, deep-blue backpack.
< 318h/472H 146v/146V Pos: standing >
You sit down and relax.
< 318h/472H 146v/146V Pos: sitting >
You are already resting.
< 318h/472H 146v/146V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - raise lich
( 9th circle) 1 - energy drain
( 7th circle) 4 - protect undead
2 - raise wraith
( 6th circle) 2 - cone of cold
2 - vitalize undead
( 5th circle) 1 - teleport
2 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
7 - life leech
( 3rd circle) 3 - animate dead
3 - dispel magic
2 - embalm
1 - sense follower
( 2nd circle) 5 - chill touch
3 - sleep
1 - protection from cold
1 - protection from living
( 1st circle) 5 - minor creation
1 - detect magic
1 - protection from undead
4 - slashing darkness
And you are currently memorizing the following spells:
4 seconds: ( 5th) fireshield [not in spell book]
10 seconds: ( 9th) dimension door [not in spell book]
16 seconds: ( 9th) energy drain [not in spell book]
22 seconds: ( 9th) energy drain [not in spell book]
27 seconds: ( 8th) negative concussion blast [not in spell book]
33 seconds: ( 8th) negative concussion blast [not in spell book]
38 seconds: ( 8th) negative concussion blast [not in spell book]
43 seconds: ( 5th) heal undead [not in spell book]
47 seconds: ( 5th) heal undead [not in spell book]
52 seconds: ( 8th) negative concussion blast [not in spell book]
58 seconds: ( 8th) negative concussion blast [not in spell book]
63 seconds: ( 6th) cone of cold [not in spell book]
67 seconds: ( 6th) cone of cold [not in spell book]
You can memorize no more spells.
You continue your study.
< 318h/472H 146v/146V Pos: sitting >
You start meditating...
< 318h/472H 146v/146V Pos: sitting >
You have managed to misplace your spellbook!
You abandon your studies.
< 319h/472H 146v/146V Pos: sitting >
The ghosts of a Kobold lost ancestors shred your inner being!
< 294h/472H 146v/146V Pos: sitting >
You clamber to your feet.
< 294h/472H 146v/146V Pos: standing >
Pardon?
< 294h/472H 146v/146V Pos: standing >
The Grand Foyer of Castle Selanis
This foyer is the grand entry way to the great
Castle Selanis. This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas. The stone of the castle has been carved
directly out of the mountain peak. The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
(Q)Nonstros, the cloud giant bard entertains here.
< 294h/472H 145v/146V Pos: standing >
The Grand Foyer of Castle Selanis
This foyer is the grand entry way to the great
Castle Selanis. This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas. The stone of the castle has been carved
directly out of the mountain peak. The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East -South -West #
A cloud giant guard patrols here.
< 294h/472H 144v/146V Pos: standing >
You sit down and relax.
< 294h/472H 144v/146V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!
< 294h/472H 144v/146V Pos: sitting >
The ghosts of a Kobold lost ancestors shred your inner being!
< 288h/472H 145v/146V Pos: sitting >
You get a spellbook from a rough, deep-blue backpack.
< 288h/472H 146v/146V Pos: sitting >
You get a spellbook from a rough, deep-blue backpack.
< 288h/472H 146v/146V Pos: sitting >
< 288h/472H 146v/146V Pos: sitting >
You get a spellbook from a rough, deep-blue backpack.
< 288h/472H 146v/146V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!
< 289h/472H 146v/146V Pos: sitting >
The Grand Foyer of Castle Selanis
Obvious exits: -East -South -West #
A cloud giant guard patrols here.
< 289h/472H 146v/146V Pos: sitting >
Relief fills your bones as the tormenting stops.
< 289h/472H 146v/146V Pos: sitting >
You clamber to your feet.
< 289h/472H 146v/146V Pos: standing >
You start chanting...
< 289h/472H 146v/146V Pos: standing >
Casting: heal undead
< 289h/472H 146v/146V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
< 441h/472H 146v/146V Pos: standing >
Relief fills your bones as the tormenting stops.
< 442h/472H 146v/146V Pos: standing >
The Grand Foyer of Castle Selanis
Obvious exits: -East -South -West #
A cloud giant guard patrols here.
< 442h/472H 146v/146V Pos: standing >
You sit down and relax.
< 442h/472H 146v/146V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - raise lich
( 9th circle) 1 - energy drain
( 7th circle) 4 - protect undead
2 - raise wraith
( 6th circle) 2 - cone of cold
2 - vitalize undead
( 5th circle) 1 - teleport
1 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
7 - life leech
( 3rd circle) 3 - animate dead
3 - dispel magic
2 - embalm
1 - sense follower
( 2nd circle) 5 - chill touch
3 - sleep
1 - protection from cold
1 - protection from living
( 1st circle) 5 - minor creation
1 - detect magic
1 - protection from undead
4 - slashing darkness
And you are currently memorizing the following spells:
4 seconds: ( 5th) fireshield
10 seconds: ( 9th) dimension door
16 seconds: ( 9th) energy drain
22 seconds: ( 9th) energy drain
27 seconds: ( 8th) negative concussion blast
33 seconds: ( 8th) negative concussion blast
38 seconds: ( 8th) negative concussion blast
43 seconds: ( 5th) heal undead
47 seconds: ( 5th) heal undead
52 seconds: ( 8th) negative concussion blast
58 seconds: ( 8th) negative concussion blast
63 seconds: ( 6th) cone of cold
67 seconds: ( 6th) cone of cold
72 seconds: ( 5th) heal undead
You can memorize no more spells.
You continue your study.
< 442h/472H 146v/146V Pos: sitting >
You start meditating...
< 442h/472H 146v/146V Pos: sitting >
You have finished memorizing fireshield.
< 442h/472H 146v/146V Pos: sitting >
< 443h/472H 146v/146V Pos: sitting >
You have finished memorizing dimension door.
< 443h/472H 146v/146V Pos: sitting >
< 443h/472H 146v/146V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - raise lich
( 9th circle) 1 - energy drain
1 - dimension door
( 7th circle) 4 - protect undead
2 - raise wraith
( 6th circle) 2 - cone of cold
2 - vitalize undead
( 5th circle) 1 - teleport
1 - fireshield
1 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
7 - life leech
( 3rd circle) 3 - animate dead
3 - dispel magic
2 - embalm
1 - sense follower
( 2nd circle) 5 - chill touch
3 - sleep
1 - protection from cold
1 - protection from living
( 1st circle) 5 - minor creation
1 - detect magic
1 - protection from undead
4 - slashing darkness
And you are currently memorizing the following spells:
3 seconds: ( 9th) energy drain
9 seconds: ( 9th) energy drain
14 seconds: ( 8th) negative concussion blast
20 seconds: ( 8th) negative concussion blast
25 seconds: ( 8th) negative concussion blast
29 seconds: ( 5th) heal undead
34 seconds: ( 5th) heal undead
39 seconds: ( 8th) negative concussion blast
45 seconds: ( 8th) negative concussion blast
49 seconds: ( 6th) cone of cold
54 seconds: ( 6th) cone of cold
58 seconds: ( 5th) heal undead
You can memorize no more spells.
< 444h/472H 146v/146V Pos: sitting >
You have finished memorizing energy drain.
You are already meditating.
< 444h/472H 146v/146V Pos: sitting >
You have finished memorizing energy drain.
< 445h/472H 146v/146V Pos: sitting >
< 445h/472H 146v/146V Pos: sitting >
You stop meditating.
The Grand Foyer of Castle Selanis
Obvious exits: -East -South -West #
A cloud giant guard patrols here.
< 445h/472H 146v/146V Pos: sitting >
< 446h/472H 146v/146V Pos: sitting >
An elven merchant enters from the south.
< 446h/472H 146v/146V Pos: sitting >
You start meditating...
< 446h/472H 146v/146V Pos: sitting >
You have finished memorizing negative concussion blast.
< 446h/472H 146v/146V Pos: sitting >
< 446h/472H 146v/146V Pos: sitting >
You have finished memorizing negative concussion blast.
< 447h/472H 146v/146V Pos: sitting >
< 447h/472H 146v/146V Pos: sitting >
Beams of light appear from nowhere, and implode into Eikel!
< 447h/472H 146v/146V Pos: sitting >
You have finished memorizing negative concussion blast.
< 448h/472H 146v/146V Pos: sitting >
You have finished memorizing heal undead.
< 448h/472H 146v/146V Pos: sitting >
You have finished memorizing heal undead.
< 449h/472H 146v/146V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - raise lich
( 9th circle) 3 - energy drain
1 - dimension door
( 8th circle) 3 - negative concussion blast
( 7th circle) 4 - protect undead
2 - raise wraith
( 6th circle) 2 - cone of cold
2 - vitalize undead
( 5th circle) 1 - teleport
1 - fireshield
3 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
7 - life leech
( 3rd circle) 3 - animate dead
3 - dispel magic
2 - embalm
1 - sense follower
( 2nd circle) 5 - chill touch
3 - sleep
1 - protection from cold
1 - protection from living
( 1st circle) 5 - minor creation
1 - detect magic
1 - protection from undead
4 - slashing darkness
And you are currently memorizing the following spells:
4 seconds: ( 8th) negative concussion blast
10 seconds: ( 8th) negative concussion blast
15 seconds: ( 6th) cone of cold
19 seconds: ( 6th) cone of cold
24 seconds: ( 5th) heal undead
You can memorize no more spells.
< 449h/472H 146v/146V Pos: sitting >
You stop meditating.
The Grand Foyer of Castle Selanis
Obvious exits: -East -South -West #
Eikel FireMage -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
An elven merchant sells his goods here.
A cloud giant guard patrols here.
< 449h/472H 146v/146V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - raise lich
( 9th circle) 3 - energy drain
1 - dimension door
( 8th circle) 3 - negative concussion blast
( 7th circle) 4 - protect undead
2 - raise wraith
( 6th circle) 2 - cone of cold
2 - vitalize undead
( 5th circle) 1 - teleport
1 - fireshield
3 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
7 - life leech
( 3rd circle) 3 - animate dead
3 - dispel magic
2 - embalm
1 - sense follower
( 2nd circle) 5 - chill touch
3 - sleep
1 - protection from cold
1 - protection from living
( 1st circle) 5 - minor creation
1 - detect magic
1 - protection from undead
4 - slashing darkness
And you are currently memorizing the following spells:
3 seconds: ( 8th) negative concussion blast
9 seconds: ( 8th) negative concussion blast
13 seconds: ( 6th) cone of cold
18 seconds: ( 6th) cone of cold
22 seconds: ( 5th) heal undead
You can memorize no more spells.
< 449h/472H 146v/146V Pos: sitting >
The Grand Foyer of Castle Selanis
Obvious exits: -East -South -West #
Eikel FireMage -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
An elven merchant sells his goods here.
A cloud giant guard patrols here.
< 449h/472H 146v/146V Pos: sitting >
Eikel stops following Ubak.
Eikel starts following you.
< 450h/472H 146v/146V Pos: sitting >
< 450h/472H 146v/146V Pos: sitting >
< 450h/472H 146v/146V Pos: sitting >
You clamber to your feet.
You abandon your studies.
< 450h/472H 146v/146V Pos: standing >
The Grand Foyer of Castle Selanis
Obvious exits: -East -South -West #
Eikel FireMage -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
An elven merchant sells his goods here.
A cloud giant guard patrols here.
< 450h/472H 146v/146V Pos: standing >
The Grand Foyer of Castle Selanis
This foyer is the grand entry way to the great
Castle Selanis. This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas. The stone of the castle has been carved
directly out of the mountain peak. The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East -South -West
A servant of the castle brings drinks to the guests.
(Q)Nonstros, the cloud giant bard entertains here.
Eikel enters from the west.
< 450h/472H 145v/146V Pos: standing >
The Grand Foyer of Castle Selanis
This foyer is the grand entry way to the great
Castle Selanis. This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas. The stone of the castle has been carved
directly out of the mountain peak. The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East -South -West
A shiny black key lies here, discarded.
The corpse of a Centaur is lying here.
Eikel enters from the west.
< 450h/472H 144v/146V Pos: standing >
The East Hall
The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain. To the north and south are rooms,
like caves, also carved into the mountain. The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South -West
An elven merchant sells his goods here.
A cloud giant guard patrols here.
A cloud giant guard patrols here.
Eikel enters from the west.
< 451h/472H 143v/146V Pos: standing >
A Guest's Quarters
This room serves as guest quarters for those
visiting Castle Selinas. Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply. The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
A guest of the cloud giants sits in his room.
Eikel enters from the north.
Eikel has just given you his consent.
< 451h/472H 143v/146V Pos: standing >
Eikel is now a member of your group.
< 451h/472H 143v/146V Pos: standing >
< 451h/472H 146v/146V Pos: standing >
The East Hall
The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain. To the north and south are rooms,
like caves, also carved into the mountain. The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South -West
An elven merchant sells his goods here.
A cloud giant guard patrols here.
A cloud giant guard patrols here.
Eikel enters from the south.
< 451h/472H 145v/146V Pos: standing >
The Grand Foyer of Castle Selanis
This foyer is the grand entry way to the great
Castle Selanis. This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas. The stone of the castle has been carved
directly out of the mountain peak. The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East -South -West
A shiny black key lies here, discarded.
The corpse of a Centaur is lying here.
An elven merchant sells his goods here.
Eikel enters from the east.
< 452h/472H 144v/146V Pos: standing >
A servant of the castle enters from the west.
The Grand Foyer of Castle Selanis
This foyer is the grand entry way to the great
Castle Selanis. This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas. The stone of the castle has been carved
directly out of the mountain peak. The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -West
Eikel enters from the north.
< 452h/472H 143v/146V Pos: standing >
< 452h/472H 146v/146V Pos: standing >
The Grand Foyer of Castle Selanis
This foyer is the grand entry way to the great
Castle Selanis. This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas. The stone of the castle has been carved
directly out of the mountain peak. The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East -South -West
A shiny black key lies here, discarded.
The corpse of a Centaur is lying here.
A servant of the castle brings drinks to the guests.
Eikel enters from the south.
< 452h/472H 145v/146V Pos: standing >
The East Hall
The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain. To the north and south are rooms,
like caves, also carved into the mountain. The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South -West
An elven merchant sells his goods here.
An elven merchant sells his goods here.
A cloud giant guard patrols here.
A cloud giant guard patrols here.
Eikel enters from the west.
< 452h/472H 144v/146V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 453h/472H 144v/146V Pos: standing >
A Guest's Quarters
This room serves as guest quarters for those
visiting Castle Selinas. Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply. The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
A guest of the cloud giants reads a book in his room.
Eikel enters from the south.
< 453h/472H 144v/146V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 453h/472H 144v/146V Pos: standing >
< 453h/472H 146v/146V Pos: standing >
The East Hall
The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain. To the north and south are rooms,
like caves, also carved into the mountain. The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South -West
An elven merchant sells his goods here.
An elven merchant sells his goods here.
A cloud giant guard patrols here.
A cloud giant guard patrols here.
Eikel enters from the north.
< 453h/472H 145v/146V Pos: standing >
The Grand Foyer of Castle Selanis
This foyer is the grand entry way to the great
Castle Selanis. This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas. The stone of the castle has been carved
directly out of the mountain peak. The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East -South -West
A shiny black key lies here, discarded.
The corpse of a Centaur is lying here.
A Kobold (small) *-* Warlords *-* stands in mid-air here.(Red Aura)
A servant of the castle brings drinks to the guests.
Eikel enters from the east.
A Kobold leaves south.
< 453h/472H 144v/146V Pos: standing >
< 453h/472H 144v/146V Pos: standing >
Looks like an exit.
You extend your sights southward.
It's too difficult to see what lies in that direction.
< 454h/472H 144v/146V Pos: standing >
The Grand Foyer of Castle Selanis
This foyer is the grand entry way to the great
Castle Selanis. This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas. The stone of the castle has been carved
directly out of the mountain peak. The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -West
Eikel enters from the north.
< 454h/472H 144v/146V Pos: standing >
Slay whom?
< 454h/472H 144v/146V Pos: standing >
Alas, you cannot go that way. . . .
< 454h/472H 145v/146V Pos: standing >
Slay whom?
< 454h/472H 145v/146V Pos: standing >
The Grand Foyer of Castle Selanis
This foyer is the grand entry way to the great
Castle Selanis. This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas. The stone of the castle has been carved
directly out of the mountain peak. The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East -South# -West
A servant of the castle brings drinks to the guests.
Eikel enters from the east.
A Kobold enters from the west.
< 454h/472H 145v/146V Pos: standing >
A Kobold leaves east.
< 454h/472H 145v/146V Pos: standing >
Slay whom?
< 454h/472H 145v/146V Pos: standing >
A servant of the castle leaves north.
< 454h/472H 145v/146V Pos: standing >
Eikel's face flushes white for a moment.
A Kobold enters from the east.
< 454h/472H 145v/146V Pos: standing >
A Kobold starts casting an offensive spell.
< 454h/472H 146v/146V Pos: standing >
< T: Mren TP: sta TC:few scratches E: A Kobold sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 301h/472H 146v/146V Pos: standing >
< T: Mren TP: sta TC: few wounds E: A Kobold sta EP: excellent >
A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
A Kobold's eyes briefly cloud over as his body is painfully ripped apart from within.
< 301h/472H 146v/146V Pos: standing >
< T: Mren TP: sta TC: few wounds E: A Kobold sta EP: small wounds >
A Kobold starts casting an offensive spell.
< 301h/472H 146v/146V Pos: standing >
< T: Mren TP: sta TC: few wounds E: A Kobold sta EP: small wounds >
-=[You attack a Kobold.]=- [0 Hits]
< 301h/472H 146v/146V Pos: standing >
< T: Mren TP: sta TC: few wounds E: A Kobold sta EP: small wounds >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
< 149h/472H 146v/146V Pos: standing >
< T: Mren TP: sta TC: nasty wounds E: A Kobold sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 149h/472H 146v/146V Pos: standing >
< T: Mren TP: sta TC: nasty wounds E: A Kobold sta EP: small wounds >
C'mon, you are doing it all the time!
< 149h/472H 146v/146V Pos: standing >
< T: Mren TP: sta TC: nasty wounds E: A Kobold sta EP: small wounds >
You start chanting...
< 149h/472H 146v/146V Pos: standing >
< T: Mren TP: sta TC: nasty wounds E: A Kobold sta EP: small wounds >
A Kobold's eyes briefly cloud over as his body is painfully ripped apart from within.
A Kobold starts casting an offensive spell.
< 149h/472H 146v/146V Pos: standing >
< T: Mren TP: sta TC: nasty wounds E: A Kobold sta EP: few wounds >
Casting: energy drain *
< 149h/472H 146v/146V Pos: standing >
< T: Mren TP: sta TC: nasty wounds E: A Kobold sta EP: few wounds >
Casting: energy drain
< 149h/472H 146v/146V Pos: standing >
< T: Mren TP: sta TC: nasty wounds E: A Kobold sta EP: few wounds >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You complete your spell...
[Damage: 76 ] You drain a Kobold of some of his energy.
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.
< 9h/472H 146v/146V Pos: standing >
< T: Mren TP: sta TC: awful E: A Kobold sta EP: few wounds >
-=[You attack a Kobold.]=- [0 Hits]
< 9h/472H 146v/146V Pos: standing >
< T: Mren TP: sta TC: awful E: A Kobold sta EP: few wounds >
A Kobold's eyes briefly cloud over as his body is painfully ripped apart from within.
< 9h/472H 146v/146V Pos: standing >
< T: Mren TP: sta TC: awful E: A Kobold sta EP: nasty wounds >
You attempt to flee...
The Grand Foyer of Castle Selanis
This foyer is the grand entry way to the great
Castle Selanis. This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas. The stone of the castle has been carved
directly out of the mountain peak. The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -West
You flee eastward!
< 9h/472H 115v/146V Pos: standing >
You start chanting...
< 9h/472H 115v/146V Pos: standing >
Casting: heal undead
< 9h/472H 116v/146V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
< 176h/472H 116v/146V Pos: standing >
< 176h/472H 116v/146V Pos: standing >
You start chanting...
< 176h/472H 117v/146V Pos: standing >
Casting: heal undead
< 176h/472H 119v/146V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
< 330h/472H 119v/146V Pos: standing >
A Kobold enters from the west.
< 331h/472H 120v/146V Pos: standing >
The Grand Foyer of Castle Selanis
This foyer is the grand entry way to the great
Castle Selanis. This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas. The stone of the castle has been carved
directly out of the mountain peak. The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East -South# -West
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
< 331h/472H 119v/146V Pos: standing >
You failed.
< 331h/472H 120v/146V Pos: standing >
You failed.
< 331h/472H 120v/146V Pos: standing >
The Grand Foyer of Castle Selanis
This foyer is the grand entry way to the great
Castle Selanis. This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas. The stone of the castle has been carved
directly out of the mountain peak. The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -West
A Kobold (small) *-* Warlords *-* stands in mid-air here.(Red Aura)
< 331h/472H 119v/146V Pos: standing >
< 331h/472H 120v/146V Pos: standing >
< T: Mren TP: sta TC: few wounds E: A Kobold sta EP: few wounds >
A Kobold starts casting an offensive spell called 'greater soul disturbance'.
< 331h/472H 120v/146V Pos: standing >
< T: Mren TP: sta TC: few wounds E: A Kobold sta EP: few wounds >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at you.
Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.
OUCH! That really did HURT!
< 228h/472H 120v/146V Pos: standing >
< T: Mren TP: sta TC: nasty wounds E: A Kobold sta EP: few wounds >
Eikel enters from the west.
< 228h/472H 120v/146V Pos: standing >
< T: Mren TP: sta TC: nasty wounds E: A Kobold sta EP: few wounds >
A Kobold starts casting an offensive spell called 'greater soul disturbance'.
< 228h/472H 120v/146V Pos: standing >
< T: Mren TP: sta TC: nasty wounds E: A Kobold sta EP: few wounds >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at you.
Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.
OUCH! That really did HURT!
-=[A Kobold attacks you.]=- [1 Hits]
< 126h/472H 120v/146V Pos: standing >
< T: Mren TP: sta TC:pretty hurt E: A Kobold sta EP: few wounds >
-=[You attack a Kobold.]=- [0 Hits]
< 126h/472H 120v/146V Pos: standing >
< T: Mren TP: sta TC:pretty hurt E: A Kobold sta EP: few wounds >
A Kobold starts casting an offensive spell.
< 126h/472H 120v/146V Pos: standing >
< T: Mren TP: sta TC:pretty hurt E: A Kobold sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 126h/472H 120v/146V Pos: standing >
< T: Mren TP: sta TC:pretty hurt E: A Kobold sta EP: few wounds >
You start chanting...
< 126h/472H 120v/146V Pos: standing >
< T: Mren TP: sta TC:pretty hurt E: A Kobold sta EP: few wounds >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at you.
Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 24h/472H 120v/146V Pos: standing >
< T: Mren TP: sta TC: awful E: A Kobold sta EP: few wounds >
You complete your spell...
[Damage: 75 ] You drain a Kobold of some of his energy.
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.
A Kobold starts casting an offensive spell called 'greater soul disturbance'.
< 24h/472H 120v/146V Pos: standing >
< T: Mren TP: sta TC: awful E: A Kobold sta EP: few wounds >
A Kobold's eyes briefly cloud over as his body is painfully ripped apart from within.
< 24h/472H 120v/146V Pos: standing >
< T: Mren TP: sta TC: awful E: A Kobold sta EP: nasty wounds >
You attempt to flee...
The Grand Foyer of Castle Selanis
This foyer is the grand entry way to the great
Castle Selanis. This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas. The stone of the castle has been carved
directly out of the mountain peak. The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East -South# -West
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
You flee westward!
< 24h/472H 95v/146V Pos: standing >
You start chanting...
< 24h/472H 95v/146V Pos: standing >
A Kobold enters from the east.
< 24h/472H 96v/146V Pos: standing >
A Kobold starts casting an offensive spell called 'greater soul disturbance'.
< 24h/472H 96v/146V Pos: standing >
Casting: heal undead
< 24h/472H 96v/146V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at you.
Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.
Your adamantium necklace was destroyed by the blast!
Your silver ring encrusted with a black sapphire [superior] was destroyed by the blast!
Your some soft demonhide leggings was destroyed by the blast!
Your black leather belt fastened by golden buckles [poor] was destroyed by the blast!