The death of [45 Necrolyte] Saif -=Celestial Sigil=- (Githzerai)

in Rugged Hills of the Hearth Valley

from the perspective of [45 Necrolyte] Saif -=Celestial Sigil=- (Githzerai)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a braided elfskin headband (humming) [68%]
<worn around neck>   a masterly-crafted brass choker
<worn around neck>   a spiked hardwood medallion
<worn on body>       a suit of dwarven scale mail armor [superior]
<worn about body>    a beautiful mithril mantle
<worn about waist>   a pitch-black sash of the Bloodhawk gang [poor]
<worn on belt buckle>a mysterious tome
<attached to belt>   a mysterious tome
<held as shield>     a crude limestone tower shield
<worn around wrist>  a magical time-keeping device
<worn around wrist>  a blood-stained brass bracer
<worn on hands>      shining metallic gauntlets dyed yellow [poor]
<worn on finger>     a frozen cured leather band
<worn on finger>     a ring of citizenship [poor]
<primary weapon>     a Cimmerian training sword of wood
<worn on feet>       some boots of enchantment (glowing)

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Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 125h/306H 22v/150V Pos: standing >
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Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 125h/306H 21v/150V Pos: standing >
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 126h/306H 19v/150V Pos: standing >
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A mountaineer walks through here, poised for combat.(Gold Aura)

< 126h/306H 18v/150V Pos: standing >
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< 126h/306H 18v/150V Pos: standing >
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Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 126h/306H 16v/150V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
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Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 126h/306H 15v/150V Pos: standing >
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 126h/306H 13v/150V Pos: standing >
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 127h/306H 12v/150V Pos: standing >
You no longer see spots.
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< 127h/306H 12v/150V Pos: standing >
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 127h/306H 11v/150V Pos: standing >
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 127h/306H 9v/150V Pos: standing >
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A member of the Woodseer Brigade patrols the countryside, scanning for evil.(Gold Aura)

< 127h/306H 8v/150V Pos: standing >
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.

< 128h/306H 6v/150V Pos: standing >
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 128h/306H 5v/150V Pos: standing >
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 128h/306H 3v/150V Pos: standing >
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 128h/306H 2v/150V Pos: standing >
    MMMM^M^M^..     
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    ...^....^^^     
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 128h/306H 2v/150V Pos: standing >
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The mountains are too treacherous to be scaled.  Find another way to pass them.

< 128h/306H 3v/150V Pos: standing >
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 129h/306H 1v/150V Pos: standing >
    MMMMM^M^M^.     
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 129h/306H 0v/150V Pos: standing >
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You're too exhausted.

< 129h/306H 0v/150V Pos: standing >
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You're too exhausted.

< 129h/306H 1v/150V Pos: standing >
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A half-elf merchant enters from the south.

< 129h/306H 1v/150V Pos: standing >
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A half-elf merchant leaves north.

< 130h/306H 2v/150V Pos: standing >
    M^M^^.^^^^.     
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The mountains are too treacherous to be scaled.  Find another way to pass them.

< 130h/306H 2v/150V Pos: standing >
    M^^^^^.....     
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A half-elf merchant is standing here, busy with his own matters.
Out of nowhere, a half-elf merchant stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
Out of nowhere, a half-elf merchant stabs you in the back.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -3h/306H 1v/150V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -3h/306H 1v/150V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -3h/306H 1v/150V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -3h/306H 1v/150V Pos: on your ass >

< -2h/306H 1v/150V Pos: on your ass >

< -2h/306H 1v/150V Pos: on your ass >
    M^^^^^.....     
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    .^.^^.^^MMM     

< -2h/306H 1v/150V Pos: on your ass >
Ye feel a burning sensation in yer blood.

< 1h/306H 1v/150V Pos: on your ass >
You block a half-elf merchant's feeble kick with your arm.

< 2h/306H 2v/150V Pos: on your ass >
< T: Saif TP: ass TC: awful E: a half-elf merchant sta EP: excellent >
     M^^^^^.....     
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Sorry, you can't do that while laying around.

< 2h/306H 3v/150V Pos: on your ass >
< T: Saif TP: ass TC: awful E: a half-elf merchant sta EP: excellent >
     M^^^^^.....     
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    .^.^^.^^MMM     

< 2h/306H 3v/150V Pos: on your ass >
< T: Saif TP: ass TC: awful E: a half-elf merchant sta EP: excellent >
 A half-elf merchant snaps into visibility.