<worn as a badge> a complete miner's badge (magic) (glowing)
<worn on head> a fanged gem hat [83%]
<worn on eyes> a twined limestone eyepatch
<worn on face> a lithixl beak
<worn around neck> a pulsating amulet [71%]
<worn around neck> an amulet of the Neogi Lords [poor] (magic)
<worn on body> a suit of flame-wreathed platemail [poor]
<worn about body> an imperceptible cloak of the winds [poor] (invis)
<worn on back> a large leather backpack [76%]
<worn as quiver> a frost-rimed dragonscale quiver [86%]
<worn about waist> an ice girdle [poor] (magic) [82%]
<worn on belt buckle>a harp of the sirens (magic) (glowing) [84%]
<attached to belt> a rugged adventurers satchel (magic)
<attached to belt> the lost book of 'Magic' [76%]
<worn on arms> some glowing sapphire vambraces
<held as shield> a bloody silver heater shield
<worn around wrist> a coiling serpent
<worn around wrist> some ivory bracers (glowing)
<worn on hands> a living matrix (magic) [81%]
<worn on finger> a ring of citizenship (magic)
<worn on finger> the ring of illusions (magic)
<held> the starseed nebula (magic)
<worn on legs> the leggings of the pyre lord [poor] (magic)
<worn on feet> a pair of tiger fur boots (magic)
The East Hall
In a painting set aside from the others on the wall, the woman pictured in
so many of these images, forces back a large red dragon with a flurry of axe
strikes. As she strikes the beast, clouds of white frost burst forth freezing
solid the flesh it contacts. In another, smaller scene, a cloaked woman lies
on the shores of the Ice Flow river, recovering from what appears to be the
recent birth of the child in her arms. Colored stones trace patterns on the
floor, lightly accentuating the otherwise empty hall.. The hall runs north
and south, while the Grand Foyer is accessible through a door in the west wall.
Obvious exits: -North -South -West
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Dunga *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Jeb *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jeb's head.
A swarm of insects flies through the air.(Red Aura)
(Q)A meekly dressed servant of the castle lowers her head in your presence.
(Q)A meekly dressed servant of the castle lowers her head in your presence.
Kaene enters from the west.
< 614h/614H 231v/240V Pos: standing >
A swarm of insects closes the door.
< 614h/614H 231v/240V Pos: standing >
A swarm of insects leaves north.
Jeb leaves north.
Dunga leaves north.
Sylvist leaves north.
Nul leaves north.
You follow Nul.
The East Hall
The art collection ceases abruptly, as the decor turns to wood paneling and
stucco walls. The lower half of the walls are paneled in deep amber grain
oak, and the upper is plastered in scultped stucco. Sharp waves of rough
stucco jut from the wall creating an elegant pattern. The torches grow sparse
and the light suffers, leaving the hall just lit enough to navigate. Up ahead
the corner where the hall turns to the east is just barely visible. The hall
runs north and south.
Obvious exits: -North -South
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Dunga *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Jeb *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jeb's head.
A swarm of insects flies through the air.(Red Aura)
Kaene enters from the south.
< 614h/614H 231v/240V Pos: standing >
A swarm of insects leaves north.
Jeb leaves north.
Dunga leaves north.
Sylvist leaves north.
Nul leaves north.
You follow Nul.
A Corner In the East Hall
The east/west and north/south sections of the east hall meet here. The wall
decorations cease here, and the walls remain empty in this corner. The floor
here is flat and smooth, cut from large pieces of stone that must have been
mined locally as there is no way they could have been carried very far. The
ambient light is pleasantly bright and if the surrounding images weren't so
violent, it might almost seem cheery. Modified pole-arms serve as torch
holders placed every twenty feet or so. The ceiling is at least thirteen feet
off the ground, leaving plenty of room to swing a sword. The hall runs south
and east, while an iron door leads north.
Obvious exits: -North# -East -South
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Dunga *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Jeb *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jeb's head.
A swarm of insects flies through the air.(Red Aura)
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)
Kaene enters from the south.
< 614h/614H 230v/240V Pos: standing >
A swarm of insects leaves south.
Jeb leaves south.
Dunga leaves south.
Sylvist leaves south.
Nul leaves south.
You follow Nul.
The East Hall
The art collection ceases abruptly, as the decor turns to wood paneling and
stucco walls. The lower half of the walls are paneled in deep amber grain
oak, and the upper is plastered in scultped stucco. Sharp waves of rough
stucco jut from the wall creating an elegant pattern. The torches grow sparse
and the light suffers, leaving the hall just lit enough to navigate. Up ahead
the corner where the hall turns to the east is just barely visible. The hall
runs north and south.
Obvious exits: -North -South
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Dunga *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Jeb *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jeb's head.
A swarm of insects flies through the air.(Red Aura)
Kaene enters from the north.
< 614h/614H 231v/240V Pos: standing >
A swarm of insects leaves south.
Jeb leaves south.
Dunga leaves south.
Sylvist leaves south.
Nul leaves south.
You follow Nul.
The East Hall
In a painting set aside from the others on the wall, the woman pictured in
so many of these images, forces back a large red dragon with a flurry of axe
strikes. As she strikes the beast, clouds of white frost burst forth freezing
solid the flesh it contacts. In another, smaller scene, a cloaked woman lies
on the shores of the Ice Flow river, recovering from what appears to be the
recent birth of the child in her arms. Colored stones trace patterns on the
floor, lightly accentuating the otherwise empty hall.. The hall runs north
and south, while the Grand Foyer is accessible through a door in the west wall.
Obvious exits: -North -South -West #
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Dunga *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Jeb *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jeb's head.
A swarm of insects flies through the air.(Red Aura)
(Q)A meekly dressed servant of the castle lowers her head in your presence.
(Q)A meekly dressed servant of the castle lowers her head in your presence.
Kaene enters from the north.
< 614h/614H 230v/240V Pos: standing >
A swarm of insects opens the door.
< 614h/614H 231v/240V Pos: standing >
A swarm of insects leaves west.
Jeb leaves west.
Dunga leaves west.
Sylvist leaves west.
Nul leaves west.
You follow Nul.
The Northeastern Corner of the Grand Foyer
The giant mural here on the wall to the north, is visible from all parts of
the foyer. Its granduer is staggering up close, but far more impressive is
the detail. The nests of absent animals rest in tree branches, and in the few
places where the ground is visible, there are animal burrows and scatter
underbrush. Footprints trample a path from the far right all the way through
to the gazebo, just visible to the west. Covering the footprints, a light
flurry of snow lies down on the surface of all in sight. To the south and the
west the foyer continues, and to the east is a door accessing the east hall.
Obvious exits: -East -South -West
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Dunga *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Jeb *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jeb's head.
A swarm of insects flies through the air.(Red Aura)
Kaene enters from the east.
< 614h/614H 230v/240V Pos: standing >
A swarm of insects closes the door.
< 614h/614H 231v/240V Pos: standing >
A swarm of insects leaves west.
Jeb leaves west.
Dunga leaves west.
Sylvist leaves west.
Nul leaves west.
You follow Nul.
The Northern End of the Grand Foyer
The breathtaking mural against the north wall continues here. A hidden
gazebo, sleeping among the thrush and leaves, lies here overgrown with ivy and
lichens. A small area surrounding the gazebo has been cleared, but just
enough to allow entrance and egress. The vines wind in and out of the lattice
work, showing how long the gazebo has stood there. The thatch roof is
starting to fray, but the ice sheath that encases everything has ceased the
erosion. To the east and the west the foyer continues, and to the south a
large fountain dominates the foyer.
Obvious exits: -East -South -West
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Dunga *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Jeb *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jeb's head.
A swarm of insects flies through the air.(Red Aura)
Kaene enters from the east.
< 614h/614H 230v/240V Pos: standing >
A swarm of insects leaves west.
Jeb leaves west.
Dunga leaves west.
Sylvist leaves west.
Nul leaves west.
You follow Nul.
The Northwestern Corner of the Grand Foyer
A magnificent wall mural takes up the entire northern wall from top to
bottom, and stretches across the foyer to the east. It depicts a what appears
to be a frozen rain forest. Gothic benches of iron, and sculpted ice thrones
lie throughout the scene. A sculpture of a young woman stands in the center,
with something at her feet but the foliage blocks the view. She seems to be
gazing up, past the castle walls, towards a point in the sky only she can
identify. Off to the east, a small wooden gazebo can be seen amidst the
foliage. To the south and the east the foyer continues, and to the west is a
door accessing the west hall.
Obvious exits: -East -South -West #
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Dunga *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Jeb *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jeb's head.
A swarm of insects flies through the air.(Red Aura)
Kaene enters from the east.
< 614h/614H 229v/240V Pos: standing >
A swarm of insects opens the door.
< 614h/614H 230v/240V Pos: standing >
Nul's skin seems to turn to stone.
< 614h/614H 230v/240V Pos: standing >
A swarm of insects leaves west.
Jeb leaves west.
Dunga leaves west.
Sylvist leaves west.
Nul leaves west.
You follow Nul.
The West Hall
A giant white fur covered throne is depicted here in a mural, and a
powerful looking woman sits comfortably in it before a grand court full of
people. Men and women alike, vye for her attention, like peasants pleading
with an indifferent king. Her air of impunity and arrogance makes it all the
more frustrating for them. The air moves swiftly here, carrying away the
billowing clouds of pitch smoke that rise from the torches. A long black line
runs down the ceiling, marking the well traveled path of the smoke and soot.
The hall runs north and south, while the Grand Foyer is accessible through a
door in the east wall. An arched portal leads to the west, into the Court of
the Icess.
Obvious exits: -North -East -South -West
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Dunga *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Jeb *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jeb's head.
A swarm of insects flies through the air.(Red Aura)
A Gnome (small) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
Kaene enters from the east.
< 614h/614H 230v/240V Pos: standing >
A swarm of insects closes the door.
< 614h/614H 230v/240V Pos: standing >
A Gnome leaves south.
< 614h/614H 231v/240V Pos: standing >
Nul leaves south.
You follow Nul.
The Southern End of the West Hall
Branching off the guard's walk, the east hall provides access to the Court
of the Icess, the Ice Garden, the Grand Foyer, and the Barracks. It is vital
to moving around this half of the castle. The floor here is flat and smooth,
cut from large pieces of stone that must have been mined locally as there is
no way they could have been carried very far. The ambient light is pleasantly
bright and if the surrounding images weren't so violent, it might almost seem
cheery. Empty suits of armor, placed on a standing rack elegantly serve as
torch holders, and give a sense of majesty to the hall. The empty suits hold
a torch in one hand, and a flag staff in the other. The ceiling is very high
here, and banners hang down, leaving little room to swing a sword. The hall
runs north and an iron door leads south.
Obvious exits: -North -South
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
Kaene enters from the north.
A swarm of insects enters from the north.
Jeb enters from the north.
Dunga enters from the north.
Sylvist skitters in from the north.
< 614h/614H 233v/240V Pos: standing >
You failed.
< 614h/614H 234v/240V Pos: standing >
You failed.
< 614h/614H 234v/240V Pos: standing >
You failed.
A swarm of insects leaves south.
Jeb leaves south.
Dunga leaves south.
Sylvist leaves south.
Nul leaves south.
You follow Nul.
The Guards Observatory
From this vantage point, with the aid of the barred window in the door, the
guards can screen everyone entering the castle through the main gate. The
room is furnished only with several torch sconces and a water barrel in one
corner. There is a stool next to the door, however it looks rather
uncomfortable. The ceiling here is lower than normal giving the room a
cramped feeling. A long hallway leads west, and the Grand Foyer is accessible
to the east through a door. There is a second door in the north wall.
Obvious exits: -North -East # -West
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Dunga *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Jeb *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jeb's head.
A swarm of insects flies through the air.(Red Aura)
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)
Kaene enters from the north.
< 614h/614H 233v/240V Pos: standing >
You failed.
< 614h/614H 233v/240V Pos: standing >
A swarm of insects leaves west.
Jeb leaves west.
Dunga leaves west.
Sylvist leaves west.
Nul leaves west.
You follow Nul.
Western Guard's Walk, South Wall
This being the front wall of the castle, there are no windows or arrow
slats on the outside wall. The only interesting feature in this section of
the guard's walk is the floor. Unlike the rest of the guard's walk, there is
no path worn down the center. The floor seems to have been replaced with
newer stone, and subsequently glazed over with grout. Large puddles of water
collect against the inner wall, fed by thin streams running down the wall.
The source of the leak is not apparent, but it seems to affect the entire
length of the inner wall. It continues to the west and an iron door lies to
the east.
Obvious exits: -East -West
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Dunga *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Jeb *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jeb's head.
A swarm of insects flies through the air.(Red Aura)
Kaene enters from the east.
< 614h/614H 233v/240V Pos: standing >
Slay whom?
< 614h/614H 234v/240V Pos: standing >
Slay whom?
A swarm of insects leaves east.
Jeb leaves east.
Dunga leaves east.
Sylvist leaves east.
Nul leaves east.
You follow Nul.
The Guards Observatory
From this vantage point, with the aid of the barred window in the door, the
guards can screen everyone entering the castle through the main gate. The
room is furnished only with several torch sconces and a water barrel in one
corner. There is a stool next to the door, however it looks rather
uncomfortable. The ceiling here is lower than normal giving the room a
cramped feeling. A long hallway leads west, and the Grand Foyer is accessible
to the east through a door. There is a second door in the north wall.
Obvious exits: -North -East # -West
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Dunga *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Jeb *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jeb's head.
A swarm of insects flies through the air.(Red Aura)
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)
Kaene enters from the west.
< 614h/614H 233v/240V Pos: standing >
Slay whom?
< 614h/614H 234v/240V Pos: standing >
Slay whom?
< 614h/614H 234v/240V Pos: standing >
Slay whom?
< 614h/614H 234v/240V Pos: standing >
Slay whom?
A swarm of insects leaves west.
Jeb leaves west.
Dunga leaves west.
Sylvist leaves west.
Nul leaves west.
You follow Nul.
Western Guard's Walk, South Wall
This being the front wall of the castle, there are no windows or arrow
slats on the outside wall. The only interesting feature in this section of
the guard's walk is the floor. Unlike the rest of the guard's walk, there is
no path worn down the center. The floor seems to have been replaced with
newer stone, and subsequently glazed over with grout. Large puddles of water
collect against the inner wall, fed by thin streams running down the wall.
The source of the leak is not apparent, but it seems to affect the entire
length of the inner wall. It continues to the west and an iron door lies to
the east.
Obvious exits: -East -West
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Dunga *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Jeb *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jeb's head.
A swarm of insects flies through the air.(Red Aura)
Kaene enters from the east.
< 614h/614H 233v/240V Pos: standing >
Slay whom?
A swarm of insects leaves west.
Jeb leaves west.
Dunga leaves west.
Sylvist leaves west.
Nul leaves west.
You follow Nul.
Western Guard's Walk, South Wall
This being the front wall of the castle, there are no windows or arrow
slats on the outside wall. The only interesting feature in this section of
the guard's walk is the floor. Unlike the rest of the guard's walk, there is
no path worn down the center. The floor seems to have been replaced with
newer stone, and subsequently glazed over with grout. Large puddles of water
collect against the inner wall, fed by thin streams running down the wall.
The source of the leak is not apparent, but it seems to affect the entire
length of the inner wall. It continues east and west.
Obvious exits: -East -West
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Dunga *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Jeb *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jeb's head.
A swarm of insects flies through the air.(Red Aura)
(Q)A member of the cleaning crew is here sweeping and polishing.(Red Aura)
Kaene enters from the east.
< 614h/614H 233v/240V Pos: standing >
Slay whom?
A swarm of insects leaves west.
Jeb leaves west.
Dunga leaves west.
Sylvist leaves west.
Nul leaves west.
You follow Nul.
Western Guard's Walk, South Wall
This being the front wall of the castle, there are no windows or arrow
slats on the outside wall. The only interesting feature in this section of
the guard's walk is the floor. Unlike the rest of the guard's walk, there is
no path worn down the center. The floor seems to have been replaced with
newer stone, and subsequently glazed over with grout. Large puddles of water
collect against the inner wall, fed by thin streams running down the wall.
The source of the leak is not apparent, but it seems to affect the entire
length of the inner wall. It continues to the east and an iron door lies to
the west.
Obvious exits: -East -West
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Dunga *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Jeb *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jeb's head.
A swarm of insects flies through the air.(Red Aura)
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
Kaene enters from the east.
< 614h/614H 232v/240V Pos: standing >
Slay whom?
A swarm of insects leaves west.
Jeb leaves west.
Dunga leaves west.
Sylvist leaves west.
Nul leaves west.
You follow Nul.
A Corner in the Guards Walk
This room is strategically very important. There are stairs leading up and
down here to the other floors of the castle. Controlling the corners of the
castle was obviously very important to the castle designer considering the
thicess of the iron doors that lead to the perimeter halls. There are arrow
slits cut into the stone in both exterior walls, which are currently covered
by sliding iron doors. A bench sits against the wall next to a water barrel.
Doors lead to the north and to the east.
Obvious exits: -North# -East -Up
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Dunga *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Jeb *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jeb's head.
A swarm of insects flies through the air.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
Kaene enters from the east.
< 614h/614H 231v/240V Pos: standing >
Slay whom?
< 614h/614H 231v/240V Pos: standing >
Slay whom?
A swarm of insects leaves up.
Jeb leaves up.
Dunga leaves up.
Sylvist leaves up.
Nul leaves up.
You follow Nul.
Southwest Corner In the Guard's Walk, 2nd Floor
The north/south and east/west sections of the guards walk meet here in the
corner. A wide arrow slit is placed in both the east and south walls, covered
by sliding iron hatches. Two large torches are hung from the ceiling by thin
iron chains. Large iron doors lead north and east, and a stairwell leads
downward to the ground floor. A second newer set of stairs rises into what
appears to be a corner tower.
Obvious exits: -North -East -Down
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Dunga *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Jeb *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jeb's head.
A swarm of insects flies through the air.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
Kaene enters from below.
< 614h/614H 231v/240V Pos: standing >
A swarm of insects leaves down.
Jeb leaves down.
Dunga leaves down.
Sylvist leaves down.
Nul leaves down.
You follow Nul.
A Corner in the Guards Walk
This room is strategically very important. There are stairs leading up and
down here to the other floors of the castle. Controlling the corners of the
castle was obviously very important to the castle designer considering the
thicess of the iron doors that lead to the perimeter halls. There are arrow
slits cut into the stone in both exterior walls, which are currently covered
by sliding iron doors. A bench sits against the wall next to a water barrel.
Doors lead to the north and to the east.
Obvious exits: -North# -East -Up
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Dunga *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Jeb *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jeb's head.
A swarm of insects flies through the air.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
Kaene enters from above.
< 614h/614H 232v/240V Pos: standing >
Slay whom?
< 614h/614H 233v/240V Pos: standing >
Slay whom?
< 614h/614H 233v/240V Pos: standing >
A swarm of insects opens the iron.
< 614h/614H 233v/240V Pos: standing >
Slay whom?
A swarm of insects leaves north.
Jeb leaves north.
Dunga leaves north.
Sylvist leaves north.
Nul leaves north.
You follow Nul.
Southern Guard's Walk, West Wall
This, the west wall, is in the most danger of assault. It faces one of the
edges of the cliff, and no army with a half-way decent commander would launch
a frontal assault against a castle such as this. These two things alone put
it at great risk. Having forseen this, whoever designed the castle allowed
for large arrow slats to be built into the wall. Post construction iron
covers have been added to keep out the cold. Through the wide slats, the
other edge of the cliff is visible despite the constant snow. The hall
continues north, and to the south is an iron door.
Obvious exits: -North -South
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Dunga *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Jeb *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jeb's head.
A swarm of insects flies through the air.(Red Aura)
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
Kaene enters from the south.
< 614h/614H 233v/240V Pos: standing >
A swarm of insects closes the iron.
< 614h/614H 233v/240V Pos: standing >
Slay whom?
A swarm of insects leaves north.
Jeb leaves north.
Dunga leaves north.
Sylvist leaves north.
Nul leaves north.
You follow Nul.
Southern Guard's Walk, West Wall
This, the west wall, is in the most danger of assault. It faces one of the
edges of the cliff, and no army with a half-way decent commander would launch
a frontal assault against a castle such as this. These two things alone put
it at great risk. Having forseen this, whoever designed the castle allowed
for large arrow slats to be built into the wall. Post construction iron
covers have been added to keep out the cold. Through the wide slats, the
other edge of the cliff is visible despite the constant snow. The hall
continues north and south.
Obvious exits: -North -South
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Dunga *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Jeb *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jeb's head.
A swarm of insects flies through the air.(Red Aura)
Kaene enters from the south.
< 614h/614H 232v/240V Pos: standing >
< 614h/614H 233v/240V Pos: standing >
< 614h/614H 233v/240V Pos: standing >
A swarm of insects leaves north.
Jeb leaves north.
Dunga leaves north.
Sylvist leaves north.
Nul leaves north.
You follow Nul.
Southern Guard's Walk, West Wall
This, the west wall, is in the most danger of assault. It faces one of the
edges of the cliff, and no army with a half-way decent commander would launch
a frontal assault against a castle such as this. These two things alone put
it at great risk. Having forseen this, whoever designed the castle allowed
for large arrow slats to be built into the wall. Post construction iron
covers have been added to keep out the cold. Through the wide slats, the
other edge of the cliff is visible despite the constant snow. The hall
continues north and south.
Obvious exits: -North -South
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Dunga *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Jeb *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jeb's head.
A swarm of insects flies through the air.(Red Aura)
Kaene enters from the south.
< 614h/614H 233v/240V Pos: standing >
A swarm of insects leaves north.
Jeb leaves north.
Dunga leaves north.
Sylvist leaves north.
Nul leaves north.
You follow Nul.
Northern Guard's Walk, West Wall
Large openings, covered by steel hatches, run the length of the outer wall
in this section of the guard's walk. This is the western wall of the castle,
and faces the most threat, next to the front wall, from assault. Most of the
hatches are closed but a few are open to allow for air flow. Along the base
of the outer wall, jugs are lined as far as the eye can see. The corridor is
wide, but has a low ceiling which gives it a cramped feeling. Numerous torch
sconces light the way through the hall and leave not one shadow to lurk in.
There is a path in the center of the hall worn dull by so many feet walking it
over and over. The walls are flat stone as is the ceiling, and both are
remarkably unremarkable. The hall continues north and south, while an iron
door leads east.
Obvious exits: -North -East # -South
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Dunga *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Jeb *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jeb's head.
A swarm of insects flies through the air.(Red Aura)
Kaene enters from the south.
< 614h/614H 232v/240V Pos: standing >
Slay whom?
A swarm of insects leaves north.
Jeb leaves north.
Dunga leaves north.
Sylvist leaves north.
Nul leaves north.
You follow Nul.
Northern Guard's Walk, West Wall
Large openings, covered by steel hatches, run the length of the outer wall
in this section of the guard's walk. This is the western wall of the castle,
and faces the most threat, next to the front wall, from assault. Most of the
hatches are closed but a few are open to allow for air flow. Along the base
of the outer wall, jugs are lined as far as the eye can see. The corridor is
wide, but has a low ceiling which gives it a cramped feeling. Numerous torch
sconces light the way through the hall and leave not one shadow to lurk in.
There is a path in the center of the hall worn dull by so many feet walking it
over and over. The walls are flat stone as is the ceiling, and both are
remarkably unremarkable. The hall continues north and south.
Obvious exits: -North -South
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Dunga *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Jeb *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jeb's head.
A swarm of insects flies through the air.(Red Aura)
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
Kaene enters from the south.
< 614h/614H 231v/240V Pos: standing >
A swarm of insects leaves north.
Jeb leaves north.
Dunga leaves north.
Sylvist leaves north.
Nul leaves north.
You follow Nul.
Northern Guard's Walk, West Wall
Large openings, covered by steel hatches, run the length of the outer wall
in this section of the guard's walk. This is the western wall of the castle,
and faces the most threat, next to the front wall, from assault. Most of the
hatches are closed but a few are open to allow for air flow. Along the base
of the outer wall, jugs are lined as far as the eye can see. The corridor is
wide, but has a low ceiling which gives it a cramped feeling. Numerous torch
sconces light the way through the hall and leave not one shadow to lurk in.
There is a path in the center of the hall worn dull by so many feet walking it
over and over. The walls are flat stone as is the ceiling, and both are
remarkably unremarkable. The hall continues south and to the north is an iron
door.
Obvious exits: -North# -South
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Dunga *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Jeb *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jeb's head.
A swarm of insects flies through the air.(Red Aura)
A Halfling (small) -=Tharnadian Royal Marines=- stands in mid-air here.(Gold Aura)
Kaene enters from the south.
< 614h/614H 231v/240V Pos: standing >
A swarm of insects opens the iron.
< 614h/614H 231v/240V Pos: standing >
A Halfling starts casting a spell.
< 614h/614H 232v/240V Pos: standing >
Jeb starts casting an offensive spell.
Jeb snaps into visibility.
< 614h/614H 232v/240V Pos: standing >
Dunga starts casting an offensive spell called 'arieks shattering iceball'.
Dunga snaps into visibility.
You snap into visibility.
< 614h/614H 233v/240V Pos: standing >
< T: Narmu TP: sta TC:excellent E: A Halfling sta EP: excellent >
A Halfling stops invoking abruptly!
Nul snaps into visibility.
Nul suddenly looks a bit dumb, and madly slams at a Halfling!
< 614h/614H 233v/240V Pos: standing >
< T: Narmu TP: sta TC:excellent E: A Halfling ass EP: few scratches >
Jeb completes his spell...
Jeb utters the words 'ofzahzf gajr eughjfbaiqz'
Jeb points at a Halfling.
A Halfling's entire body spasms uncontrollably as his soul is viciously attacked by Jeb.
Kaene suddenly attacks a Halfling!
Kaene snaps into visibility.
< 614h/614H 233v/240V Pos: standing >
< T: Narmu TP: sta TC:excellent E: A Halfling ass EP: few wounds >
A swarm of insects starts casting an offensive spell.
< 614h/614H 233v/240V Pos: standing >
< T: Narmu TP: sta TC:excellent E: A Halfling ass EP: few wounds >
Dunga completes his spell...
Dunga utters the words 'abrauztg gpahhzfuio uqzbarr'
Dunga points at a Halfling.
Dunga's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
Jeb starts casting an offensive spell.
Jeb snaps into visibility.
< 614h/614H 233v/240V Pos: standing >
< T: Narmu TP: sta TC:excellent E: A Halfling ass EP: nasty wounds >
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects creates a hammer out of thin air that smashes into a Halfling, bits of flesh and bone fly everywhere!
A Halfling's sinister platinum eyepatch was damaged from the massive blow!
< 614h/614H 233v/240V Pos: standing >
< T: Narmu TP: sta TC:excellent E: A Halfling ass EP: pretty hurt >
Jeb completes his spell...
Jeb utters the words 'ofzahzf gajr eughjfbaiqz'
Jeb points at a Halfling.
Jeb snaps into visibility.
A Halfling's entire body spasms uncontrollably as his soul is viciously attacked by Jeb.
< 614h/614H 233v/240V Pos: standing >
< T: Narmu TP: sta TC:excellent E: A Halfling ass EP: awful >
Sylvist starts casting an offensive spell.
Sylvist snaps into visibility.
< 614h/614H 233v/240V Pos: standing >
< T: Narmu TP: sta TC:excellent E: A Halfling ass EP: awful >
Dunga starts casting an offensive spell called 'arieks shattering iceball'.
Dunga snaps into visibility.
A swarm of insects starts casting an offensive spell.
< 614h/614H 233v/240V Pos: standing >
< T: Narmu TP: sta TC:excellent E: A Halfling ass EP: awful >
Jeb starts casting an offensive spell.
Jeb snaps into visibility.
< 614h/614H 233v/240V Pos: standing >
< T: Narmu TP: sta TC:excellent E: A Halfling ass EP: awful >
-=[A Halfling attacks you.]=- [1 Hits]
< 613h/614H 233v/240V Pos: standing >
< T: Narmu TP: sta TC:few scratches E: A Halfling ass EP: awful >
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects creates a hammer out of thin air that smashes into a Halfling, bits of flesh and bone fly everywhere!
A Halfling's dusty cloak of traveling [superior] was completely destroyed by the massive blow!
A Halfling's band of the winds was completely destroyed by the massive blow!
A Halfling's pair of dusty boots [poor] was completely destroyed by the massive blow!
A Halfling's scaled earring was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!