The Practice Room
Obvious exits: -W
A small gnome child looks about for some mischief to cause.
An old gnome mage guildmaster is here readying his spell books.
< 1h/206H 17v/100V Pos: standing >
You utter a magical formula summoning your spellbook..
< 2h/206H 22v/100V Pos: standing >
A magical spellbook materializes slowly in your hands.
< 2h/206H 27v/100V Pos: standing >
A gnome child enters from the west.
< 4h/206H 33v/100V Pos: standing >
< 6h/206H 43v/100V Pos: standing >
< 9h/206H 61v/100V Pos: standing >
You sit down and relax.
< 9h/206H 62v/100V Pos: sitting >
You are currently memorizing the following spells:
6 seconds: ( 6th) fireball
13 seconds: ( 6th) fireball
20 seconds: ( 6th) fireball
27 seconds: ( 7th) bigbys clenched fist
34 seconds: ( 7th) bigbys clenched fist
41 seconds: ( 6th) fireshield
47 seconds: ( 5th) minor globe of invulnerability
54 seconds: ( 6th) teleport
62 seconds: ( 8th) shadow shield
69 seconds: ( 7th) improved invisibility
72 seconds: ( 1st) detect magic
75 seconds: ( 2nd) strength
80 seconds: ( 3rd) agility
88 seconds: ( 8th) shadow shield
94 seconds: ( 5th) cone of cold
101 seconds: ( 6th) fireball
106 seconds: ( 4th) lightning bolt
112 seconds: ( 5th) cone of cold
118 seconds: ( 5th) cone of cold
124 seconds: ( 5th) cone of cold
131 seconds: ( 7th) detect invisibility
134 seconds: ( 1st) magic missile
137 seconds: ( 1st) magic missile
142 seconds: ( 3rd) agility
149 seconds: ( 8th) fly
152 seconds: ( 1st) magic missile
157 seconds: ( 3rd) concealment
160 seconds: ( 1st) magic missile
162 seconds: ( 1st) magic missile
165 seconds: ( 1st) magic missile
168 seconds: ( 1st) magic missile
171 seconds: ( 1st) minor creation
173 seconds: ( 1st) minor creation
177 seconds: ( 2nd) burning hands
181 seconds: ( 2nd) chill touch
185 seconds: ( 2nd) chill touch
188 seconds: ( 2nd) sleep
192 seconds: ( 2nd) sleep
196 seconds: ( 2nd) sleep
200 seconds: ( 2nd) sleep
204 seconds: ( 3rd) concealment
209 seconds: ( 3rd) concealment
215 seconds: ( 4th) dispel magic
220 seconds: ( 4th) dispel magic
226 seconds: ( 4th) dispel magic
231 seconds: ( 4th) minor paralysis
237 seconds: ( 4th) minor paralysis
242 seconds: ( 4th) ray of enfeeblement
248 seconds: ( 4th) ray of enfeeblement
254 seconds: ( 5th) dimension door
260 seconds: ( 5th) dimension door
267 seconds: ( 7th) haste
272 seconds: ( 3rd) shocking grasp
276 seconds: ( 3rd) acid blast
281 seconds: ( 3rd) acid blast
285 seconds: ( 2nd) burning hands
You can memorize no more spells.
You continue your study.
< 9h/206H 62v/100V Pos: sitting >
You start meditating...
< 9h/206H 63v/100V Pos: sitting >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.
< 9h/206H 65v/100V Pos: sitting >
You have finished memorizing fireball.
< 10h/206H 73v/100V Pos: sitting >
You have finished memorizing fireball.
< 11h/206H 83v/100V Pos: sitting >
You have finished memorizing fireball.
< 12h/206H 93v/100V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 13h/206H 100v/100V Pos: sitting >
A large iguana enters from the west.
< 14h/206H 100v/100V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 14h/206H 100v/100V Pos: sitting >
You have finished memorizing fireshield.
< 15h/206H 100v/100V Pos: sitting >
You have finished memorizing minor globe of invulnerability.
< 15h/206H 100v/100V Pos: sitting >
You have finished memorizing teleport.
< 16h/206H 100v/100V Pos: sitting >
You have finished memorizing shadow shield.
< 17h/206H 100v/100V Pos: sitting >
You have finished memorizing improved invisibility.
< 18h/206H 100v/100V Pos: sitting >
You have finished memorizing detect magic.
< 18h/206H 100v/100V Pos: sitting >
< 19h/206H 100v/100V Pos: sitting >
You have finished memorizing strength.
< 19h/206H 100v/100V Pos: sitting >
You are already meditating.
< 19h/206H 100v/100V Pos: sitting >
You have finished memorizing agility.
< 20h/206H 100v/100V Pos: sitting >
Experience till level: 4220890
< 20h/206H 100v/100V Pos: sitting >
You have finished memorizing shadow shield.
< 21h/206H 100v/100V Pos: sitting >
< 21h/206H 100v/100V Pos: sitting >
You have finished memorizing cone of cold.
< 21h/206H 100v/100V Pos: sitting >
You are already meditating.
< 22h/206H 100v/100V Pos: sitting >
You have finished memorizing fireball.
< 22h/206H 100v/100V Pos: sitting >
You have finished memorizing lightning bolt.
< 23h/206H 100v/100V Pos: sitting >
You have finished memorizing cone of cold.
< 24h/206H 100v/100V Pos: sitting >
A gnome child leaves west.
You have finished memorizing cone of cold.
< 25h/206H 100v/100V Pos: sitting >
You have finished memorizing cone of cold.
< 25h/206H 100v/100V Pos: sitting >
You have finished memorizing detect invisibility.
< 26h/206H 100v/100V Pos: sitting >
You have finished memorizing magic missile.
< 27h/206H 100v/100V Pos: sitting >
You have finished memorizing magic missile.
< 27h/206H 100v/100V Pos: sitting >
You have finished memorizing agility.
< 28h/206H 100v/100V Pos: sitting >
You have finished memorizing fly.
< 29h/206H 100v/100V Pos: sitting >
You have finished memorizing magic missile.
< 29h/206H 100v/100V Pos: sitting >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into.
< 29h/206H 100v/100V Pos: sitting >
You have finished memorizing concealment.
< 29h/206H 100v/100V Pos: sitting >
You have finished memorizing magic missile.
< 30h/206H 100v/100V Pos: sitting >
You have finished memorizing magic missile.
< 30h/206H 100v/100V Pos: sitting >
You have finished memorizing magic missile.
< 30h/206H 100v/100V Pos: sitting >
You have finished memorizing magic missile.
< 31h/206H 100v/100V Pos: sitting >
You have finished memorizing minor creation.
< 31h/206H 100v/100V Pos: sitting >
You have finished memorizing minor creation.
< 31h/206H 100v/100V Pos: sitting >
You have finished memorizing burning hands.
< 32h/206H 100v/100V Pos: sitting >
You have finished memorizing chill touch.
< 32h/206H 100v/100V Pos: sitting >
You have finished memorizing chill touch.
< 33h/206H 100v/100V Pos: sitting >
You have finished memorizing sleep.
< 33h/206H 100v/100V Pos: sitting >
You have finished memorizing sleep.
< 34h/206H 100v/100V Pos: sitting >
You have finished memorizing sleep.
< 34h/206H 100v/100V Pos: sitting >
You have finished memorizing sleep.
< 35h/206H 100v/100V Pos: sitting >
You have finished memorizing concealment.
< 35h/206H 100v/100V Pos: sitting >
A large iguana leaves west.
You have finished memorizing concealment.
< 36h/206H 100v/100V Pos: sitting >
You have finished memorizing dispel magic.
< 37h/206H 100v/100V Pos: sitting >
You have finished memorizing dispel magic.
< 37h/206H 100v/100V Pos: sitting >
You have finished memorizing dispel magic.
< 38h/206H 100v/100V Pos: sitting >
You have finished memorizing minor paralysis.
< 39h/206H 100v/100V Pos: sitting >
You have finished memorizing minor paralysis.
< 40h/206H 100v/100V Pos: sitting >
You have finished memorizing ray of enfeeblement.
< 40h/206H 100v/100V Pos: sitting >
You have finished memorizing ray of enfeeblement.
< 41h/206H 100v/100V Pos: sitting >
You have finished memorizing dimension door.
< 42h/206H 100v/100V Pos: sitting >
You have finished memorizing dimension door.
< 43h/206H 100v/100V Pos: sitting >
A large iguana enters from the west.
< 43h/206H 100v/100V Pos: sitting >
You have finished memorizing haste.
< 44h/206H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.
< 44h/206H 100v/100V Pos: sitting >
You have finished memorizing acid blast.
< 45h/206H 100v/100V Pos: sitting >
You have finished memorizing acid blast.
< 45h/206H 100v/100V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.
< 46h/206H 100v/100V Pos: sitting >
You clamber to your feet.
< 46h/206H 100v/100V Pos: standing >
You have memorized the following spells:
( 8th circle) 1 - fly
2 - shadow shield
( 7th circle) 1 - detect invisibility
1 - haste
2 - bigbys clenched fist
1 - improved invisibility
( 6th circle) 1 - teleport
4 - fireball
1 - fireshield
( 5th circle) 4 - cone of cold
1 - minor globe of invulnerability
2 - dimension door
( 4th circle) 1 - lightning bolt
2 - ray of enfeeblement
3 - dispel magic
2 - minor paralysis
( 3rd circle) 3 - concealment
1 - shocking grasp
2 - acid blast
2 - agility
( 2nd circle) 2 - burning hands
2 - chill touch
4 - sleep
1 - strength
( 1st circle) 2 - minor creation
7 - magic missile
1 - detect magic
You can memorize no more spells.
< 46h/206H 100v/100V Pos: standing >
You start chanting...
< 47h/206H 100v/100V Pos: standing >
You complete your spell...
A small bandage suddenly appears on the ground.
< 47h/206H 100v/100V Pos: standing >
You get a small bandage.
< 47h/206H 100v/100V Pos: standing >
You attempt to bandage yourself.
< 47h/206H 100v/100V Pos: standing >
You continue bandaging yourself.
< 56h/206H 97v/100V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him. Sometimes he might not notice you though!
< 56h/206H 97v/100V Pos: standing >
You continue bandaging yourself.
You start chanting...
< 65h/206H 95v/100V Pos: standing >
Casting: fly
< 65h/206H 97v/100V Pos: standing >
You complete your spell...
You fly through the air, free as a bird!
< 65h/206H 97v/100V Pos: standing >
The mage guildmaster starts casting a spell called 'levitate'.
< 65h/206H 98v/100V Pos: standing >
You start chanting...
< 66h/206H 99v/100V Pos: standing >
You continue bandaging yourself.
< 74h/206H 98v/100V Pos: standing >
You complete your spell...
You vanish.
The mage guildmaster completes his spell...
The mage guildmaster utters the word 'rzzuhahz'
The mage guildmaster floats up in the air!
< 74h/206H 98v/100V Pos: standing >
You start chanting...
< 74h/206H 100v/100V Pos: standing >
You continue bandaging yourself.
< 82h/206H 97v/100V Pos: standing >
Casting: minor globe of invulnerability
< 83h/206H 97v/100V Pos: standing >
You complete your spell...
You begin to shimmer.
< 83h/206H 97v/100V Pos: standing >
You start chanting...
< 83h/206H 98v/100V Pos: standing >
You continue bandaging yourself.
Casting: fireshield
< 91h/206H 97v/100V Pos: standing >
You complete your spell...
You are surrounded by an aura of burning flames!
< 91h/206H 98v/100V Pos: standing >
You start chanting...
< 92h/206H 99v/100V Pos: standing >
Casting: detect invisibility
< 92h/206H 100v/100V Pos: standing >
You complete your spell...
Your eyes tingle.
< 92h/206H 100v/100V Pos: standing >
You can't bandage any more with this bandage.
< 92h/206H 100v/100V Pos: standing >
The Practice Room
Obvious exits: -W
A large iguana is looking for insects to eat.
A small gnome child looks about for some mischief to cause.
An old gnome mage guildmaster is here readying his spell books.
< 92h/206H 100v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 93h/206H 100v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 93h/206H 100v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 93h/206H 100v/100V Pos: standing >
< 94h/206H 100v/100V Pos: standing >
Inside The Mage Guild
Obvious exits: -N -E -S
< 94h/206H 99v/100V Pos: standing >
Eye of Enlightenment
Obvious exits: -N -S
An old gnome illusionist guildmaster is here readying his spell books.
< 94h/206H 98v/100V Pos: standing >
Street of the Arts
Obvious exits: -N -E -S -W
< 94h/206H 97v/100V Pos: standing >
The Drawn Sword
Obvious exits: -N -S
A small gnome child looks about for some mischief to cause.
< 94h/206H 96v/100V Pos: standing >
Street of the Arts
Obvious exits: -N -E -S -W
< 94h/206H 96v/100V Pos: standing >
Street of the Arts
Obvious exits: -N -E
< 94h/206H 95v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 95h/206H 95v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 95h/206H 96v/100V Pos: standing >
Street of the Arts
Obvious exits: -S -W
< 95h/206H 95v/100V Pos: standing >
Street of the Arts
Obvious exits: -E -S
A large iguana is looking for insects to eat.
< 95h/206H 94v/100V Pos: standing >
Street of the Arts
Obvious exits: -N -S
A large iguana is looking for insects to eat.
< 95h/206H 94v/100V Pos: standing >
Street of the Arts
Obvious exits: -N -S
A small gnome child looks about for some mischief to cause.
< 95h/206H 94v/100V Pos: standing >
Street of the Arts
Obvious exits: -N -S
< 95h/206H 93v/100V Pos: standing >
Street of the Arts
Obvious exits: -N -S
A large iguana is looking for insects to eat.
A large iguana is looking for insects to eat.
< 95h/206H 92v/100V Pos: standing >
The Village Square
Obvious exits: -N -E -S -W
A large white marble fountain stands here filled with clear water.
Before you stands a huge board containing news and feedback.
The Ashrumite Quartermaster stands here.
< 95h/206H 92v/100V Pos: standing >
Calan Road
Obvious exits: -E -S -W
A large iguana is looking for insects to eat.
< 95h/206H 92v/100V Pos: standing >
Calan Road
Obvious exits: -E -W
< 96h/206H 92v/100V Pos: standing >
Calan Road
Obvious exits: -E -W
A large iguana is looking for insects to eat.
One of the gnome nobles stands here thinking about matters.
< 96h/206H 91v/100V Pos: standing >
Calan Road
Obvious exits: -N -E -W
< 96h/206H 90v/100V Pos: standing >
Calan Road
Obvious exits: -E -W#
A large iguana is looking for insects to eat.
A gnomish archer watches the gates of his hometown.
A gnomish archer watches the gates of his hometown.
A gnomish archer watches the gates of his hometown.
A gnomish archer watches the gates of his hometown.
A gnome illusionist stands here gazing for magical intruders.
A gnomish archer watches the gates of his hometown.
< 96h/206H 90v/100V Pos: standing >
The gates seems to be closed.
< 96h/206H 90v/100V Pos: standing >
The gates seems to be closed.
< 96h/206H 90v/100V Pos: standing >
The gates seems to be closed.
< 96h/206H 90v/100V Pos: standing >
Ok.
< 96h/206H 92v/100V Pos: standing >
Entrance to the Gnome Village
Obvious exits: -E -W
A warrior gnome guards the gates.
A warrior gnome guards the gates.
< 96h/206H 93v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -W
< 96h/206H 92v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -W
< 97h/206H 89v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -W
A large iguana is looking for insects to eat.
< 97h/206H 87v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -W
A large iguana is looking for insects to eat.
< 97h/206H 86v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -W
< 97h/206H 84v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -S
< 97h/206H 83v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 97h/206H 83v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 97h/206H 83v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 97h/206H 84v/100V Pos: standing >
A Long Rough Road
Obvious exits: -N -W
< 97h/206H 82v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -W
< 97h/206H 80v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -W
A large iguana is looking for insects to eat.
< 97h/206H 79v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -W
< 97h/206H 77v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -W
< 97h/206H 75v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -W
< 97h/206H 73v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -S
< 97h/206H 72v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 97h/206H 72v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 98h/206H 72v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 98h/206H 73v/100V Pos: standing >
A Long Rough Road
Obvious exits: -N -W
< 98h/206H 71v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -W
< 98h/206H 69v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -W
< 98h/206H 68v/100V Pos: standing >
A Long Rough Road
Obvious exits: -E -S -W
< 98h/206H 66v/100V Pos: standing >
^.^^MMMMM
^^.^^MMMMMM
^.^.^.^MMMMMM
^^.^^^^MMMMMM
M...^^@^MMMM
*..^.^.^MMMM
**.^.^^.MMMM
*.^..^^MMMM
.^^.^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 98h/206H 65v/100V Pos: standing >
^.^^MMMMM
.^.^.^MMMMM
^^.^^^^MMMMMM
M...^^^^MMMM
*..^.^@^MMMM
**.^.^^.MMMM
**.^..^^MMMM
*.^^.^^MMMM
...^^^MMM
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 98h/206H 64v/100V Pos: standing >
^^.^^MMMM
^.^.^.^MMMM
.^^.^^^^MMMMM
*M...^^^^MMMM
**..^.@.^MMMM
***.^.^^.MMMM
***.^..^^MMMM
**.^^.^^MMM
*...^^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 98h/206H 62v/100V Pos: standing >
.^^.^^MMM
.^.^.^.^MMM
*.^^.^^^^MMMM
**M...^^^^MMM
***..^@^.^MMM
****.^.^^.MMM
****.^..^^MMM
***.^^.^^MM
**...^^^M
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 98h/206H 60v/100V Pos: standing >
..^^.^^MM
..^.^.^.^MM
**.^^.^^^^MMM
***M...^^^^MM
****..@.^.^MM
*****.^.^^.MM
*****.^..^^MM
****.^^.^^M
***...^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 98h/206H 59v/100V Pos: standing >
^..^^.^^M
...^.^.^.^M
***.^^.^^^^MM
****M...^^^^M
*****.@^.^.^M
******.^.^^.M
******.^..^^M
*****.^^.^^
****...^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 98h/206H 57v/100V Pos: standing >
.^..^^.^^
M...^.^.^.^
****.^^.^^^^M
*****M...^^^^
******@.^.^.^
*******.^.^^.
*******.^..^^
******.^^.^
*****...^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 98h/206H 55v/100V Pos: standing >
^^.^.^.^^
..^..^^.^^M
*M...^.^.^.^M
****.^^.^^^^M
*****M@..^^^^
******..^.^.^
*******.^.^^.
******.^..^
*****.^^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 99h/206H 54v/100V Pos: standing >
.^^.^.^.^
...^..^^.^^
**M...^.^.^.^
*****.^^.^^^^
******@...^^^
*******P.^.^.
********.^.^^
*******.^..
******.^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A gnomish grenadier walks through the area, looking towards the horizon.
A large Xorn stands here, three arms flailing.
A large Xorn stands here, three arms flailing.
A large Xorn stands here, three arms flailing.
The great earth magus, Suri, stands here, deep in thought.
< 99h/206H 53v/100V Pos: standing >
**.^^
**@M.
**M*P
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 99h/206H 51v/100V Pos: standing >
***.^
**@*M
***M*
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
*Kiria -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
< 100h/206H 53v/100V Pos: standing >
You quickly scan the area.
A gnomish grenadier who is not far off to your east.
A large xorn who is not far off to your east.
A large xorn who is not far off to your east.
Suri, maiden of the earth who is not far off to your east.
< 100h/206H 54v/100V Pos: standing >
Kiria snaps into visibility.
Kiria suddenly looks a bit dumb, and madly slams _YOU_!
You snap into visibility.
The world starts spinning, and your ears are ringing!
< 92h/206H 55v/100V Pos: on your ass >
Kiria snaps into visibility.
OUCH! That really did HURT!
Kiria snaps into visibility.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Kiria snaps into visibility.
Your consciousness begins to fade in and out as your mortality slips away.....