The death of [45 Thief] Yzari -=Celestial Sigil=- (Halfling)

in The Llzazan Road

from the perspective of [45 Thief] Yzari -=Celestial Sigil=- (Halfling)

<worn as a badge>    the seal of Princess Rhithel [83%]
<worn on head>       the crown of Lords of health [85%]
<worn on eyes>       the eye of the ogre (glowing) (humming) [78%]
<worn in ear>        a shimmering shark tooth earring
<worn in ear>        an earring of bone
<worn on face>       a hallowed Cimmerian mask of Winduin of regeneration (glowing) [84%]
<worn on body>       a breastplate melded with drowidian metal [superior]
<worn about body>    the cloak of multi-colored beads (glowing)
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight [80%]
<worn about waist>   a fine dragonscale belt [superior]
<worn on belt buckle>an ankylosaur tail club [superior] (glowing)
<worn on arms>       a pair of silver arm protectors
<worn around wrist>  a blue Cimmerian bracelet
<worn around wrist>  a blackened bracelet of the ogre chiefs
<worn on hands>      the claws of the ruiner
<worn on finger>     an obsidian circle of endurance
<worn on finger>     ring of the dragons [89%]
<primary weapon>     the stiletto of vanquishing [poor]
<secondary weapon>   a wide-bladed, astral-forged kris [superior] (glowing)
<worn on legs>       a pair of demon-bone leggings

A commoner who is close by to your south.
A commoner who is close by to your south.
A commoner who is close by to your south.
A commoner who is close by to your south.
A svrifneblin slave who is not far off to your west.
A durithalite elemental who is not far off to your west.

< 556h/556H 240v/242V Pos: standing >
A Small Abode
   This is the dwelling of a drow laborer. The walls of the dwelling are made
of cold black stone, and a svirfneblinskin-covered window is the only
feature of these walls save the door itself. There is a low bed made from
a pile of rothe skins in one corner of the room, and a mushroom stalk table
in another. A small fire ring serves as a kitchen under the window.
Obvious exits: -North
A commoner is hating her life in the ghetto.
A drow lowlife is sneaking through town.
A hideous creature crawls up to you on its ribcage.
A commoner is stretched out, sound asleep.
A commoner is stretched out, sound asleep.
A commoner is stretched out, sound asleep.
A commoner is stretched out, sound asleep.

< 556h/556H 238v/242V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 556h/556H 238v/242V Pos: standing >
Llzazan Road Through a Small Cavern
   The road here passes in front of a small stone structure as it continues
its east west journey. The abode to the south seems tobe a dwelling of some
sort. A small window is on the wall of the abode, allowing the denizens to
peer out onto the street from behind a thick window dressing of svirfneblin
skin.
Obvious exits: -East  -South -West 

< 556h/556H 240v/242V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 556h/556H 240v/242V Pos: standing >
On Llzazan Road Before a Small Abode
   The road here passes before a small abode. The walls of the dwelling are
made of slat black stone and the roof made of pereserved mushroom stalks.
There is a simple window covered with what appears to be Svirfneblin skin
allowing the occupants of this abode to look out onto the street here. The
road continues to the west and east.
Obvious exits: -East  -South -West 
A commoner is hating her life in the ghetto.
A drow lowlife is sneaking through town.

< 556h/556H 238v/242V Pos: standing >
You merge with the shadows...

< 556h/556H 238v/242V Pos: standing >
A drow commoner suddenly attacks YOU!
A drow commoner misses you.

< 556h/556H 240v/242V Pos: standing >
< T: Yzari TP: sta TC:excellent E: drow sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 556h/556H 240v/242V Pos: standing >
< T: Yzari TP: sta TC:excellent E: drow sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your impressive pierce causes a drow commoner to grimace in pain.
Your impressive pierce hits a drow commoner.
A drow commoner is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a drow commoner's last actions in this world.

< 556h/556H 240v/242V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 556h/556H 240v/242V Pos: standing >
On Llzazan Road Before a Small Abode
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a drow commoner is lying here.
A commoner is hating her life in the ghetto.

< 556h/556H 240v/242V Pos: standing >
You merge with the shadows...

< 556h/556H 240v/242V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 556h/556H 242v/242V Pos: standing >
A Small Abode
   A small poor Drow family must live in this home. There are a bunch of
rothe skins piled along the south wall of the house, which are probably
used for sleeping during the Underworld nights. The north wall is
featureless with the exception of a svirfneblinskin-covered window and a
doorway leading out to the Llzazan road.
Obvious exits: -North
A small eyeless worm opens its gaping maw to feed.
A commoner is hating her life in the ghetto.
A commoner is stretched out, sound asleep.

< 556h/556H 240v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 556h/556H 240v/242V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 556h/556H 240v/242V Pos: standing >
On Llzazan Road Before a Small Abode
   The road here passes before a small abode. The walls of the dwelling are
made of slat black stone and the roof made of pereserved mushroom stalks.
There is a simple window covered with what appears to be Svirfneblin skin
allowing the occupants of this abode to look out onto the street here. The
road continues to the west and east.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a drow commoner is lying here.
A commoner is hating her life in the ghetto.

< 556h/556H 238v/242V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 556h/556H 238v/242V Pos: standing >
The Llzazan Road
   The road here passes before the house of Dzara the Silk Weaver. Large
spools of silk stand at either side of her door, probably harvested from
the cave fishers of this portion of the underworld. The house itself is
quite small, with stone walls and a mushroom stalk roof. The road continues
to the east and west.
Obvious exits: -East  -South -West 

< 556h/556H 240v/242V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 556h/556H 240v/242V Pos: standing >
You quickly scan the area.
A drow commoner who is close by to your east.
A spore ball who is close by to your south.
Dzara the Weaver who is close by to your south.
A commoner who is close by to your west.
A svrifneblin slave who is rather far off to your west.
A durithalite elemental who is rather far off to your west.

< 556h/556H 240v/242V Pos: standing >
The Llzazan Road
   The road here runs form west to east through a narrow tunnel hewn in the
durithalite veind basalt of this cavern. To the east a great deal of sound
can be heard, while to the west, the cave is almost silent. The walls of the
cavern are very smooth here, and the tunnel is almost a perfect cylindar. A
slight breeze blows in from the west.
Obvious exits: -East  -West 
A drow lowlife is sneaking through town.

< 556h/556H 238v/242V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 556h/556H 238v/242V Pos: standing >
Bend in the Llzazan Road
   The road here passes through a narrow rounded tunnel, the walls are
lightly lined with the glowing red stone durithalite. The tunnel takes a
west to south turn here, as it connects two of the small caverns that
make up the Llzazan ghetto. A soft breeze blows in from the west.
Obvious exits: -South -West 
A small eyeless worm opens its gaping maw to feed.

< 556h/556H 240v/242V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 556h/556H 240v/242V Pos: standing >
An acrola leaves south.

< 556h/556H 240v/242V Pos: standing >
You quickly scan the area.
An acrola who is close by to your south.
A thoqqua who is not far off to your south.
A durithalite golem who is a brief walk away to your south.
A drow commoner who is close by to your west.

< 556h/556H 240v/242V Pos: standing >
The Llzazan Road
   The road here runs form north to south in one of the smallest caves of
the Llzazan Ghetto. To the west side of the road there stand an old
barrel like structure with a door and some arrow slits that looks much like
an old guardpost once used to secure the Llzazan House territory from the
other houses of Arachdrathos. Now it seems to be unused and in poor repair.
Obvious exits: -North -South -West 
A small eyeless worm opens its gaping maw to feed.

< 556h/556H 238v/242V Pos: standing >
On the Llzazan Road through Barter Cave
   The Road here runs form north to south through the second largest cave of
the Llzazan Ghetto, Bater Cave. This is the locale of many of the sleeziest
and scummiest shops in the realms, where houseless Drow come to trade for
parcel items of the absoulte lowest quality. The cave opens up more to the
south and there are buildings to both the east and west of the road, neither
of which have a door opening onto this street.
Obvious exits: -North -South
A huge black worm is burrowing through the cavern walls.

< 556h/556H 237v/242V Pos: standing >
A Formerly Elegant Intersection
   This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East  -South -West 
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A huge bipedal creature made out of glowing red stone stands here.

< 556h/556H 235v/242V Pos: standing >
The Llzazan Road
   This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East  -South -West 

< 556h/556H 234v/242V Pos: standing >
On the Llzazan Road
   The road runs  to the north here as it climbs from a hole in the cave
floor. The old armor and weapons shops are to the west and east, barely
distinguishable from the other piles of rubble these drow of the Llzazan
Ghetto pass off for houses. To the north, the cave opens up a bit more as
it approaches barter way.
Obvious exits: -North -East  -West  -Down 

< 556h/556H 232v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 556h/556H 233v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 556h/556H 233v/242V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 556h/556H 234v/242V Pos: standing >
A spore ball floats in from below.

< 556h/556H 241v/242V Pos: standing >
On the Llzazan Road
Obvious exits: -North -East  -West  -Down 
A spore ball hovers in the air.

< 556h/556H 241v/242V Pos: standing >
The Llzazan Road
   The road here bends upwards as it connects this small cavern to the one
above. To the east and west there are large structures, both carrying
conspicuous smells. After a breif nasal comparison it is clear the building
to the west is a Rothe Slaughterhouse and the building to the east is a
mushroom timber treatment facility. The road continues to the south.
Obvious exits: -East  -South -Up   

< 556h/556H 240v/242V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 556h/556H 240v/242V Pos: standing >
The Llzazan Road
   The road her epasses between two large facilities. The one to the east,
by smell can be identifed as a mushroom timber treatment facility. The one
to the west can also be identified by smell too, to be a rothe
slaughterhouse. The road continues to the north and south from here as it
travels through this small cavern.
Obvious exits: -North -South -West 

< 556h/556H 238v/242V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 556h/556H 238v/242V Pos: standing >
Bend in the Llzazan Road
   The road her ebends form north to west as it travels through the
manufacturing district of the Llzazan Ghetto. To the west side of this
cavern there is a large Rothe Prcessing Facility, and to the east there is
a mushroom Timber treatment facility. The road enters a tunnel to the west
as it heads towards the farms.
Obvious exits: -North -West 

< 556h/556H 240v/242V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 556h/556H 240v/242V Pos: standing >
The Llzazan Road
   The road here runs from east to west as it connects the manufacturing
district of the Ghetto to the Farms. Evidence of the transit of mushroom
stalks and rothe is readily available as a combination of fungus chips and
rothe feces make up the floor of the cavern here. To the east the road
continues towards the manufacturing distric. To the west, it heads towards
the farms.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
The corpse of an acrola is lying here.

< 556h/556H 238v/242V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 556h/556H 238v/242V Pos: standing >

< 556h/556H 241v/242V Pos: standing >
The road continues.
You extend your sights westward.
The Llzazan Road
   The road drops through a hole in the cavern floor here as it heads towards
the rothe farms and mushroom groves. There is obvious use of this part of the
cave for the transport of mushroom timbers as chips of mushroom trunks
litter the floor. Also it seems that rother are brought through here as well,
since there is enough fecal evidence of the cattle on the ground here. The
road contineus to the east.
Obvious exits: -East  -Down 
*A Goblin (small)  *-* Warlords *-* stands in mid-air here.
A globe of darkness floats near a Goblin's head.
A spore ball hovers in the air.
A hideous creature crawls up to you on its ribcage.

< 556h/556H 242v/242V Pos: standing >
You quickly scan the area.
A spore ball who is close by to your west.
A zarbon who is close by to your west.

< 556h/556H 242v/242V Pos: standing >
The Llzazan Road
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
The corpse of an acrola is lying here.
*A Goblin (small)  *-* Warlords *-* stands in mid-air here.
A globe of darkness floats near a Goblin's head.

< 556h/556H 242v/242V Pos: standing >
The Llzazan Road
   The road drops through a hole in the cavern floor here as it heads towards
the rothe farms and mushroom groves. There is obvious use of this part of the
cave for the transport of mushroom timbers as chips of mushroom trunks
litter the floor. Also it seems that rother are brought through here as well,
since there is enough fecal evidence of the cattle on the ground here. The
road contineus to the east.
Obvious exits: -East  -Down 
A spore ball hovers in the air.
A hideous creature crawls up to you on its ribcage.

< 556h/556H 240v/242V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 556h/556H 240v/242V Pos: standing >

< 556h/556H 240v/242V Pos: standing >
A Goblin sneaks down.

< 556h/556H 240v/242V Pos: standing >
The Llzazan Road
   The road here continues from a hole in the cave ceiling. There is a thick
coating of fungus chips and rothe dung on the ground here, and some
footprints have tracked through it, especially near the south wall of the
cave. Flecks of durithalite dimly illuminate this section of the road,
allowing just enough light for drow eyes, but way too little for any creature
of the surface.
Obvious exits: -West  -Up   
*A Goblin (small)  *-* Warlords *-* stands in mid-air here.
A globe of darkness floats near a Goblin's head.

< 556h/556H 238v/242V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 556h/556H 238v/242V Pos: standing >

< 556h/556H 242v/242V Pos: standing >
A Goblin sneaks west.

< 556h/556H 242v/242V Pos: standing >
The Llzazan Road
Obvious exits: -West  -Up   

< 556h/556H 242v/242V Pos: standing >
The Llzazan Road
   The road drops through a hole in the cavern floor here as it heads towards
the rothe farms and mushroom groves. There is obvious use of this part of the
cave for the transport of mushroom timbers as chips of mushroom trunks
litter the floor. Also it seems that rother are brought through here as well,
since there is enough fecal evidence of the cattle on the ground here. The
road contineus to the east.
Obvious exits: -East  -Down 
A spore ball hovers in the air.
A hideous creature crawls up to you on its ribcage.

< 556h/556H 240v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 556h/556H 240v/242V Pos: standing >
Alas, you cannot go that way. . . .
A zarbon suddenly attacks YOU!
A zarbon misses you.

< 556h/556H 240v/242V Pos: standing >
< T: Yzari TP: sta TC:excellent E: zarbon sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 556h/556H 240v/242V Pos: standing >
< T: Yzari TP: sta TC:excellent E: zarbon sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 556h/556H 240v/242V Pos: standing >
< T: Yzari TP: sta TC:excellent E: zarbon sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 556h/556H 240v/242V Pos: standing >
< T: Yzari TP: sta TC:excellent E: zarbon sta EP: excellent >
 You attempt to flee...
The Llzazan Road
   The road here continues from a hole in the cave ceiling. There is a thick
coating of fungus chips and rothe dung on the ground here, and some
footprints have tracked through it, especially near the south wall of the
cave. Flecks of durithalite dimly illuminate this section of the road,
allowing just enough light for drow eyes, but way too little for any creature
of the surface.
Obvious exits: -West  -Up   
You flee downward!

< 556h/556H 224v/242V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 556h/556H 224v/242V Pos: standing >

< 556h/556H 235v/242V Pos: standing >
You quickly scan the area.
A spore ball who is close by above you.
A zarbon who is close by above you.

< 556h/556H 236v/242V Pos: standing >
The Llzazan Road
   The road here bends from east to south as it heads gently downwards to
the Llzazan Farms. To the east, it climbs up towards the manufacturing
district of the Llzazan Ghetto. The floor here is covered with mushroom
chips and rothe manure, showing the typical nature of traffic through this
part of the ghetto.
Obvious exits: -East  -South
*A Goblin (small)  *-* Warlords *-* stands in mid-air here.
A globe of darkness floats near a Goblin's head.
A Goblin snaps into visibility.
A Goblin dances an acrobatic maneuver in battle, tripping you.

< 556h/556H 238v/242V Pos: sitting >
< T: Yzari TP: sit TC:excellent E: A Goblin sta EP: excellent >
 
< 556h/556H 238v/242V Pos: sitting >
< T: Yzari TP: sit TC:excellent E: A Goblin sta EP: excellent >
 Your improved dexterity grants you an additional attack!
A Goblin parries your futile lunge at him.
A Goblin parries your futile lunge at him.
A Goblin's skillfully shifts his stance and a shortsword named 'Narggle's Star' with a strange black stone glistens with insane speed to thwart your attack!
A Goblin's powerful slash strikes you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
A Goblin's slash strikes you hard.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
A Goblin snaps into visibility.
A Goblin's powerful pierce strikes you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
A Goblin's powerful slash reached your arm severing tendons and muscles.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
A Goblin's mighty pierce strikes you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
A Goblin's awesome pierce strikes you very hard.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
A Goblin's powerful slash strikes you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
A Goblin's slash strikes you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.

< 331h/556H 238v/242V Pos: sitting >
< T: Yzari TP: sit TC: few wounds E: A Goblin sta EP: excellent >
 
< 331h/556H 238v/242V Pos: sitting >
< T: Yzari TP: sit TC: few wounds E: A Goblin sta EP: excellent >
 Your improved dexterity grants you an additional attack!
A Goblin's skillfully shifts his stance and a shortsword named 'Narggle's Star' with a strange black stone glistens with insane speed to thwart your attack!
A Goblin snaps into visibility.
A Goblin's powerful slash strikes you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A shortsword named 'Narggle's Star' with a strange black stone slices through the air with incredible ease!
A Goblin snaps into visibility.
A Goblin's slash strikes you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin parries your futile lunge at him.
A Goblin parries your futile lunge at him.
A Goblin snaps into visibility.
A Goblin snaps into visibility.
A Goblin's powerful slash strikes you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
A Goblin's slash strikes you.
Your ring of the dragons was damaged from the massive blow!
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.

< 251h/556H 238v/242V Pos: sitting >
< T: Yzari TP: sit TC: nasty wounds E: A Goblin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 251h/556H 238v/242V Pos: sitting >
< T: Yzari TP: sit TC: nasty wounds E: A Goblin sta EP: excellent >
 You scramble madly to your feet!

< 251h/556H 238v/242V Pos: standing >
< T: Yzari TP: sta TC: nasty wounds E: A Goblin sta EP: excellent >
 You attempt to flee...
The Llzazan Road
   The road here continues from a hole in the cave ceiling. There is a thick
coating of fungus chips and rothe dung on the ground here, and some
footprints have tracked through it, especially near the south wall of the
cave. Flecks of durithalite dimly illuminate this section of the road,
allowing just enough light for drow eyes, but way too little for any creature
of the surface.
Obvious exits: -West  -Up   
You flee eastward!

< 251h/556H 224v/242V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 251h/556H 224v/242V Pos: standing >

< 251h/556H 224v/242V Pos: standing >
A Goblin sneaks west.

< 251h/556H 224v/242V Pos: standing >
The Llzazan Road
Obvious exits: -West  -Up   

< 251h/556H 224v/242V Pos: standing >
The Llzazan Road
   The road drops through a hole in the cavern floor here as it heads towards
the rothe farms and mushroom groves. There is obvious use of this part of the
cave for the transport of mushroom timbers as chips of mushroom trunks
litter the floor. Also it seems that rother are brought through here as well,
since there is enough fecal evidence of the cattle on the ground here. The
road contineus to the east.
Obvious exits: -East  -Down 
A hideous creature crawls up to you on its ribcage.
A zarbon suddenly attacks YOU!
A zarbon misses you.

< 251h/556H 222v/242V Pos: standing >
< T: Yzari TP: sta TC: nasty wounds E: zarbon sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 251h/556H 222v/242V Pos: standing >
< T: Yzari TP: sta TC: nasty wounds E: zarbon sta EP: excellent >
 You attempt to flee...
The Llzazan Road
   The road here runs from east to west as it connects the manufacturing
district of the Ghetto to the Farms. Evidence of the transit of mushroom
stalks and rothe is readily available as a combination of fungus chips and
rothe feces make up the floor of the cavern here. To the east the road
continues towards the manufacturing distric. To the west, it heads towards
the farms.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
The corpse of an acrola is lying here.
A spore ball hovers in the air.
You flee eastward!

< 251h/556H 209v/242V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 251h/556H 209v/242V Pos: standing >
A Goblin sneaks in from the west.

< 251h/556H 209v/242V Pos: standing >

< 251h/556H 209v/242V Pos: standing >
A Goblin sneaks west.

< 251h/556H 209v/242V Pos: standing >
The Llzazan Road
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
The corpse of an acrola is lying here.
A spore ball hovers in the air.

< 251h/556H 209v/242V Pos: standing >
Bend in the Llzazan Road
   The road her ebends form north to west as it travels through the
manufacturing district of the Llzazan Ghetto. To the west side of this
cavern there is a large Rothe Prcessing Facility, and to the east there is
a mushroom Timber treatment facility. The road enters a tunnel to the west
as it heads towards the farms.
Obvious exits: -North -West 

< 251h/556H 207v/242V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 251h/556H 207v/242V Pos: standing >

< 251h/556H 208v/242V Pos: standing >
A Goblin sneaks in from the north.

< 251h/556H 212v/242V Pos: standing >
A Goblin sneaks west.

< 251h/556H 212v/242V Pos: standing >
Bend in the Llzazan Road
Obvious exits: -North -West 

< 251h/556H 214v/242V Pos: standing >

< 251h/556H 215v/242V Pos: standing >
A Goblin sneaks north.

< 252h/556H 217v/242V Pos: standing >
Bend in the Llzazan Road
Obvious exits: -North -West 

< 252h/556H 218v/242V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A Goblin sneaks in from the north.

< 252h/556H 220v/242V Pos: standing >
A Goblin sneaks in from the west.

< 252h/556H 224v/242V Pos: standing >
A Goblin sneaks north.

< 252h/556H 225v/242V Pos: standing >
Bend in the Llzazan Road
Obvious exits: -North -West 

< 253h/556H 228v/242V Pos: standing >
A Goblin sneaks west.

< 253h/556H 228v/242V Pos: standing >
Bend in the Llzazan Road
Obvious exits: -North -West 

< 253h/556H 233v/242V Pos: standing >
A Goblin sneaks north.

< 253h/556H 234v/242V Pos: standing >
A Goblin sneaks west.

< 254h/556H 237v/242V Pos: standing >
The Llzazan Road
   The road her epasses between two large facilities. The one to the east,
by smell can be identifed as a mushroom timber treatment facility. The one
to the west can also be identified by smell too, to be a rothe
slaughterhouse. The road continues to the north and south from here as it
travels through this small cavern.
Obvious exits: -North -South -West 

< 254h/556H 239v/242V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 254h/556H 239v/242V Pos: standing >

< 254h/556H 240v/242V Pos: standing >
A Goblin sneaks in from the south.

< 255h/556H 242v/242V Pos: standing >
A Goblin sneaks north.

< 255h/556H 242v/242V Pos: standing >
The Llzazan Road
Obvious exits: -North -South -West 

< 255h/556H 242v/242V Pos: standing >
A Kobold sneaks in from the south.

< 255h/556H 242v/242V Pos: standing >
A Kobold sneaks north.

< 255h/556H 242v/242V Pos: standing >
A Kobold sneaks in from the north.
A Goblin sneaks in from the north.

< 256h/556H 242v/242V Pos: standing >
A Kobold sneaks south.

< 256h/556H 242v/242V Pos: standing >
A Kobold sneaks in from the south.

< 256h/556H 242v/242V Pos: standing >
The Llzazan Road
   The road here bends upwards as it connects this small cavern to the one
above. To the east and west there are large structures, both carrying
conspicuous smells. After a breif nasal comparison it is clear the building
to the west is a Rothe Slaughterhouse and the building to the east is a
mushroom timber treatment facility. The road continues to the south.
Obvious exits: -East  -South -Up   

< 256h/556H 240v/242V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 256h/556H 240v/242V Pos: standing >
A Goblin sneaks in from the south.

< 257h/556H 240v/242V Pos: standing >
On the Llzazan Road
   The road runs  to the north here as it climbs from a hole in the cave
floor. The old armor and weapons shops are to the west and east, barely
distinguishable from the other piles of rubble these drow of the Llzazan
Ghetto pass off for houses. To the north, the cave opens up a bit more as
it approaches barter way.
Obvious exits: -North -East  -West  -Down 

< 257h/556H 238v/242V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 257h/556H 238v/242V Pos: standing >
On the Llzazan Road
Obvious exits: -North -East  -West  -Down 
*A Kobold (small)  *-* Warlords *-* stands in mid-air here.

< 258h/556H 242v/242V Pos: standing >
On the Llzazan Road
Obvious exits: -North -East  -West  -Down 
*A Kobold (small)  *-* Warlords *-* stands in mid-air here.

< 258h/556H 242v/242V Pos: standing >
The Llzazan Road
   This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East  -South -West 
*A Goblin (small)  *-* Warlords *-* stands in mid-air here.
A globe of darkness floats near a Goblin's head.
A small eyeless worm opens its gaping maw to feed.
A small eyeless worm opens its gaping maw to feed.
A Goblin snaps into visibility.
A Goblin dances an acrobatic maneuver in battle, tripping you.

< 258h/556H 240v/242V Pos: sitting >
< T: Yzari TP: sit TC: nasty wounds E: A Goblin sta EP: excellent >
 An acrola suddenly attacks YOU!
An acrola misses you.

< 258h/556H 240v/242V Pos: sitting >
< T: Yzari TP: sit TC: nasty wounds E: A Goblin sta EP: excellent >
 An acrola suddenly attacks YOU!
An acrola misses you.

< 258h/556H 240v/242V Pos: sitting >
< T: Yzari TP: sit TC: nasty wounds E: A Goblin sta EP: excellent >
 Your improved dexterity grants you an additional attack!
A Goblin parries your futile lunge at him.
A Goblin parries your futile lunge at him.
A Goblin parries your futile lunge at him.
A Goblin snaps into visibility.

< 258h/556H 240v/242V Pos: sitting >
< T: Yzari TP: sit TC: nasty wounds E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.
A Goblin's powerful slash strikes you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
A Goblin's pierce strikes you hard.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
A Goblin's powerful slash strikes you hard.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
A Goblin's pierce strikes you very hard.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
A Goblin's powerful pierce strikes you hard.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
A Goblin's slash strikes you very hard.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
A Goblin's powerful slash strikes you very hard.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.

< 107h/556H 240v/242V Pos: sitting >
< T: Yzari TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
 An acrola misses you.
An acrola leaps towards you and bites you savagely!
An acrola shivers from the unnatural cold as it hits you!
An acrola is stunned!

< 100h/556H 240v/242V Pos: sitting >
< T: Yzari TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
 An acrola misses you.
An acrola leaps towards you and bites you savagely!
An acrola shivers from the unnatural cold as it hits you!

< 93h/556H 240v/242V Pos: sitting >
< T: Yzari TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
 Your improved dexterity grants you an additional attack!
A Goblin parries your futile lunge at him.
With unbelievable speed, a Goblin's a shortsword named 'Narggle's Star' with a strange black stone intercepts your attack, and then a Goblin steps wide to deliver a graceful counter-attack!
A Goblin snaps into visibility.
A Goblin's powerful slash seriously wounds you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
A Goblin's powerful slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
The globe around a Goblin's body flares as it bears the brunt of your assault!
You score a CRITICAL HIT!!!!!
A Goblin snaps into visibility.
Your weak pierce grazes a Goblin.

< 50h/556H 240v/242V Pos: sitting >
< T: Yzari TP: sit TC: awful E: A Goblin sta EP: few scratches >
 A Goblin snaps into visibility.
A Goblin's slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
A Goblin's powerful pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
A Goblin's powerful slash hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...