<worn as a badge> a masterly crafted obsidian badge of health [45%]
<worn on head> a blood hawk headdress [82%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a dangling whitestone earring
<worn in ear> an earring of bone
<worn on face> a lithixl beak [superior]
<worn around neck> a slaadi necklace of Chaos of constitution (glowing)
<worn around neck> an honor of guards medallion of dexterity
<worn on body> Lobos' leather coat of precision
<worn about body> a deep hooded cloak of sorrow
<worn as quiver> the masters quiver of regeneration (glowing)
<worn about waist> a belt encrusted with black sapphires [poor]
<worn on belt buckle>an ankylosaur tail club of damage (glowing)
<worn on arms> the vambraces of the vampire lords of damage (humming)
<worn around wrist> a bracelet of woven willow leaves [superior]
<worn around wrist> an adamantium bracer of Tarkorsh of precision
<worn on hands> the gauntlets of the lifestealer (glowing)
<worn on finger> a ring of regeneration of endurance (glowing)
<worn on finger> an obsidian circle of endurance
<primary weapon> Tiamat's poison tail stinger[201h 24m 28s]
<secondary weapon> the dagger of Wind (invis)[201h 23m 39s]
<worn on legs> some skull knee guards lined with feathers [superior]
<worn on feet> some spurred blood crystal boots
Vezz enters from the east.
Shag rides in on a winged hellhound from the east.
< 1265h/1265H 334v/338V Pos: standing >
You quickly scan the area.
A goblin stair guard who is not far off to your north.
A goblin stair guard who is not far off to your north.
A goblin stair guard who is not far off to your north.
< 1265h/1265H 336v/338V Pos: standing >
Vezz inserts a mistweyd nose-pipe into her nostrils and inhales deep some landrace Medicus smoke.
Vezz finishes smoking her mistweyd nose-pipe.
Vezz coughs as she exhales the smoke.
< 1265h/1265H 338v/338V Pos: standing >
Tunnel Before A Settlement
The tunnel, as small as it was, grows much wider as it opens up to a
nearing settlement just north of here. A clear sound of grunts and laughs
can be heard echoing from the north, as an obvious sign of life. From this
point, the waterfall to the south isn't able to be heard at all, because
of the distance traveled further into the earth.
Obvious exits: -North -South
Vezz enters from the south.
Shag rides in on a winged hellhound from the south.
< 1265h/1265H 336v/338V Pos: standing >
You quickly scan the area.
A goblin stair guard who is close by to your north.
A goblin stair guard who is close by to your north.
A goblin stair guard who is close by to your north.
< 1265h/1265H 336v/338V Pos: standing >
Looks like an exit.
You extend your sights northward.
Guarded Stairs
Huge black stairs give entryway downward and to the north from this
guarded point in the underdark. A huge black gate prevents any further
passage into this settlement, with an obvious large keyhole on the
front.
Obvious exits: -South -Down #
A goblin stair guard stands here growling.
A goblin stair guard stands here growling.
A goblin stair guard stands here growling.
< 1265h/1265H 336v/338V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
Vezz puts some stuff into a bottomless bag of the illithids.
< 1265h/1265H 336v/338V Pos: standing >
Guarded Stairs
Huge black stairs give entryway downward and to the north from this
guarded point in the underdark. A huge black gate prevents any further
passage into this settlement, with an obvious large keyhole on the
front.
Obvious exits: -South -Down #
A goblin stair guard stands here growling.
A goblin stair guard stands here growling.
A goblin stair guard stands here growling.
Vezz enters from the south.
Shag rides in on a winged hellhound from the south.
< 1265h/1265H 336v/338V Pos: standing >
You quickly scan the area.
You see nothing.
< 1265h/1265H 336v/338V Pos: standing >
Guarded Stairs
Obvious exits: -South -Down #
Shag *-* Warlords *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Vezz *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.
A goblin stair guard stands here growling.
A goblin stair guard stands here growling.
A goblin stair guard stands here growling.
< 1265h/1265H 336v/338V Pos: standing >
It seems to be locked.
< 1265h/1265H 336v/338V Pos: standing >
You quickly scan the area.
You see nothing.
< 1265h/1265H 336v/338V Pos: standing >
You say 'locked..'
< 1265h/1265H 336v/338V Pos: standing >
Tunnel Before A Settlement
The tunnel, as small as it was, grows much wider as it opens up to a
nearing settlement just north of here. A clear sound of grunts and laughs
can be heard echoing from the north, as an obvious sign of life. From this
point, the waterfall to the south isn't able to be heard at all, because
of the distance traveled further into the earth.
Obvious exits: -North -South
There are Githyanki tracks going north.
Vezz enters from the north.
Shag rides in on a winged hellhound from the north.
< 1265h/1265H 334v/338V Pos: standing >
A Drafty Tunnel
This drafty tunnel winds through the mined out earth. Southward in
this tunnel the sound of splashing waters can be heard. Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller. Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -North -East
Vezz enters from the north.
Shag rides in on a winged hellhound from the north.
< 1265h/1265H 332v/338V Pos: standing >
Alas, you cannot go that way. . . .
< 1265h/1265H 334v/338V Pos: standing >
Alas, you cannot go that way. . . .
< 1265h/1265H 336v/338V Pos: standing >
A Drafty Tunnel
This drafty tunnel winds through the mined out earth. Southward in
this tunnel the sound of splashing waters can be heard. Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller. Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -South -West
Vezz enters from the west.
Shag rides in on a winged hellhound from the west.
< 1265h/1265H 336v/338V Pos: standing >
Alas, you cannot go that way. . . .
< 1265h/1265H 336v/338V Pos: standing >
A Drafty Tunnel
This drafty tunnel winds through the mined out earth. Southward in
this tunnel the sound of splashing waters can be heard. Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller. Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -North -Southeast
Vezz enters from the north.
Shag rides in on a winged hellhound from the north.
< 1265h/1265H 334v/338V Pos: standing >
Alas, you cannot go that way. . . .
< 1265h/1265H 334v/338V Pos: standing >
Alas, you cannot go that way. . . .
< 1265h/1265H 336v/338V Pos: standing >
Alas, you cannot go that way. . . .
< 1265h/1265H 338v/338V Pos: standing >
Alas, you cannot go that way. . . .
< 1265h/1265H 338v/338V Pos: standing >
A Drafty Tunnel
This drafty tunnel winds through the mined out earth. Southward in
this tunnel the sound of splashing waters can be heard. Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller. Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -South -Northwest
There are some tracks heading north.
Vezz enters from the northwest.
Shag rides in on a winged hellhound from the northwest.
< 1265h/1265H 336v/338V Pos: standing >
Alas, you cannot go that way. . . .
< 1265h/1265H 336v/338V Pos: standing >
Alas, you cannot go that way. . . .
< 1265h/1265H 336v/338V Pos: standing >
Alas, you cannot go that way. . . .
< 1265h/1265H 336v/338V Pos: standing >
A Drafty Tunnel
This drafty tunnel winds through the mined out earth. Southward in
this tunnel the sound of splashing waters can be heard. Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller. Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a goblin scout is lying here.
There are Troll tracks going north.
There are deep Quadruped tracks going north.
There are Githyanki tracks going north.
Vezz enters from the north.
Shag rides in on a winged hellhound from the north.
< 1265h/1265H 334v/338V Pos: standing >
A Drafty Tunnel
This drafty tunnel winds through the mined out earth. Southward in
this tunnel the sound of splashing waters can be heard. Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller. Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -North -Up
Fresh blood covers everything in the area.
The corpse of a goblin scout is lying here.
Vezz enters from the north.
Shag rides in on a winged hellhound from the north.
< 1265h/1265H 336v/338V Pos: standing >
You quickly scan the area.
You see nothing.
< 1265h/1265H 336v/338V Pos: standing >
< 1265h/1265H 336v/338V Pos: standing >
Alas, you cannot go that way. . . .
< 1265h/1265H 336v/338V Pos: standing >
A Drafty Tunnel
This drafty tunnel winds through the mined out earth. Southward in
this tunnel the sound of splashing waters can be heard. Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller. Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a goblin scout is lying here.
Vezz enters from the south.
Shag rides in on a winged hellhound from the south.
< 1265h/1265H 334v/338V Pos: standing >
A Drafty Tunnel
This drafty tunnel winds through the mined out earth. Southward in
this tunnel the sound of splashing waters can be heard. Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller. Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -South -Northwest
There are some tracks heading south.
There are some tracks heading north.
Vezz enters from the south.
Shag rides in on a winged hellhound from the south.
< 1265h/1265H 332v/338V Pos: standing >
Alas, you cannot go that way. . . .
< 1265h/1265H 334v/338V Pos: standing >
Alas, you cannot go that way. . . .
< 1265h/1265H 336v/338V Pos: standing >
Alas, you cannot go that way. . . .
< 1265h/1265H 338v/338V Pos: standing >
Alas, you cannot go that way. . . .
< 1265h/1265H 338v/338V Pos: standing >
A Drafty Tunnel
This drafty tunnel winds through the mined out earth. Southward in
this tunnel the sound of splashing waters can be heard. Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller. Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -North -Southeast
Vezz enters from the southeast.
Shag rides in on a winged hellhound from the southeast.
< 1265h/1265H 336v/338V Pos: standing >
Alas, you cannot go that way. . . .
< 1265h/1265H 336v/338V Pos: standing >
A Drafty Tunnel
This drafty tunnel winds through the mined out earth. Southward in
this tunnel the sound of splashing waters can be heard. Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller. Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -South -West
There are some tracks heading south.
There are Troll tracks going west.
Vezz enters from the south.
Shag rides in on a winged hellhound from the south.
< 1265h/1265H 334v/338V Pos: standing >
A Drafty Tunnel
This drafty tunnel winds through the mined out earth. Southward in
this tunnel the sound of splashing waters can be heard. Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller. Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -North -East
Vezz enters from the east.
Shag rides in on a winged hellhound from the east.
< 1265h/1265H 332v/338V Pos: standing >
Tunnel Before A Settlement
The tunnel, as small as it was, grows much wider as it opens up to a
nearing settlement just north of here. A clear sound of grunts and laughs
can be heard echoing from the north, as an obvious sign of life. From this
point, the waterfall to the south isn't able to be heard at all, because
of the distance traveled further into the earth.
Obvious exits: -North -South
There are some tracks heading south.
There are some tracks heading south.
There are some tracks heading north.
Vezz enters from the south.
Shag rides in on a winged hellhound from the south.
< 1265h/1265H 332v/338V Pos: standing >
Alas, you cannot go that way. . . .
< 1265h/1265H 334v/338V Pos: standing >
Guarded Stairs
Huge black stairs give entryway downward and to the north from this
guarded point in the underdark. A huge black gate prevents any further
passage into this settlement, with an obvious large keyhole on the
front.
Obvious exits: -South -Down #
A goblin stair guard stands here growling.
A goblin stair guard stands here growling.
A goblin stair guard stands here growling.
Vezz enters from the south.
Shag rides in on a winged hellhound from the south.
< 1265h/1265H 334v/338V Pos: standing >
Alas, you cannot go that way. . . .
< 1265h/1265H 336v/338V Pos: standing >
Vezz leaves down.
< 1265h/1265H 338v/338V Pos: standing >
Now where did that chicken go?
< 1265h/1265H 338v/338V Pos: standing >
Guarded Stairs
Obvious exits: -South -Down #
Shag *-* Warlords *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.
A goblin stair guard stands here growling.
A goblin stair guard stands here growling.
A goblin stair guard stands here growling.
< 1265h/1265H 338v/338V Pos: standing >
Vezz enters from below.
< 1265h/1265H 338v/338V Pos: standing >
< 1265h/1265H 338v/338V Pos: standing >
You snap into visibility.
[Damage: 14 ] Your pierce strikes a goblin stair guard.
< 1265h/1265H 338v/338V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: goblin sta EP: few scratches >
A goblin stair guard assists a goblin stair guard heroically.
A goblin stair guard suddenly attacks YOU!
A goblin stair guard misses you.
< 1265h/1265H 338v/338V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: goblin sta EP: few scratches >
Shag assists you heroically.
A dark shroud encases Shag as he charges into battle.
Shag's impressive slash strikes a goblin stair guard.
< 1265h/1265H 338v/338V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: goblin sta EP: small wounds >
A goblin stair guard dodges Shag's attack.
Shag's powerful slash strikes a goblin stair guard very hard.
Shag's impressive slash strikes a goblin stair guard.
< 1265h/1265H 338v/338V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: goblin sta EP: few wounds >
A goblin stair guard suddenly appears a bit confused!
You watch in glee as a goblin stair guard looks dazzled.
A goblin stair guard's slash wounds you.
[Damage: 11 ] A goblin stair guard ignites into black flames as he hits you!
[Damage: 1 ] As a goblin stair guard strikes you, you smile as he tears his flesh!
A goblin stair guard suddenly appears a bit confused!
You watch in glee as a goblin stair guard looks dazzled.
A goblin stair guard misses you.
You dodge a goblin stair guard's vicious attack.
You block a goblin stair guard's feeble kick with your arm.
< 1245h/1265H 338v/338V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: goblin sta EP: few wounds >
A goblin stair guard assists a goblin stair guard heroically.
A goblin stair guard suddenly attacks YOU!
A goblin stair guard suddenly appears a bit confused!
You watch in glee as a goblin stair guard looks dazzled.
A goblin stair guard misses you.
< 1247h/1265H 338v/338V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: goblin sta EP: few wounds >
[Damage: 15 ] Your impressive pierce strikes a goblin stair guard hard.
[Damage: 16 ] Your pierce strikes a goblin stair guard hard.
[Damage: 16 ] Your impressive pierce strikes a goblin stair guard very hard.
[Damage: 18 ] Your impressive pierce strikes a goblin stair guard very hard.
You score a CRITICAL HIT!!!!!
[Damage: 33 ] Your pierce enshrouds a goblin stair guard in a mist of blood.
< 1248h/1265H 338v/338V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: goblin sta EP: pretty hurt >
A goblin stair guard suddenly clutches their head, as if trying to shrug off some unknown malady.
A goblin stair guard's eyes briefly cloud over as his body is painfully ripped apart from within.
A goblin stair guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a goblin stair guard cause a sickening chill to run up your spine.
< 1249h/1265H 338v/338V Pos: standing >
Shag gets some stuff from the corpse of a goblin stair guard.
< 1250h/1265H 338v/338V Pos: standing >
Shag puts a pile of coins into a huge mining sack.
< 1252h/1265H 338v/338V Pos: standing >
[Damage: 19 ] Your impressive pierce strikes a goblin stair guard.
< 1254h/1265H 338v/338V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: goblin sta EP: small wounds >
You dodge a goblin stair guard's vicious attack.
You parry a goblin stair guard's lunge at you.
A goblin stair guard's kick hits you in your side.
[Damage: 3 ] A goblin stair guard ignites into black flames as he hits you!
[Damage: 1 ] As a goblin stair guard strikes you, you smile as he tears his flesh!
< 1254h/1265H 338v/338V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: goblin sta EP: small wounds >
A goblin stair guard suddenly clutches their head, as if trying to shrug off some unknown malady.
A goblin stair guard's eyes briefly cloud over as his body is painfully ripped apart from within.
Shag unlocks the gate.
< 1255h/1265H 338v/338V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: goblin sta EP: nasty wounds >
You parry a goblin stair guard's lunge at you.
You dodge a goblin stair guard's vicious attack.
< 1256h/1265H 338v/338V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: goblin sta EP: nasty wounds >
Shag assists you heroically.
A dark shroud encases Shag as he charges into battle.
Shag's impressive slash strikes a goblin stair guard very hard.
< 1258h/1265H 338v/338V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: goblin sta EP: nasty wounds >
A goblin stair guard's eyes briefly cloud over as his body is painfully ripped apart from within.
A goblin stair guard is dead! R.I.P.
You receive your share of experience.
A goblin stair guard's death cry reverberates in your head as he falls to the ground.
< 1264h/1265H 338v/338V Pos: standing >
[Damage: 16 ] Your pierce strikes a goblin stair guard.
Shag gets some stuff from the corpse of a goblin stair guard.
< 1266h/1265H 338v/338V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: goblin sta EP: few scratches >
Shag puts a pile of coins into a huge mining sack.
< 1266h/1265H 338v/338V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: goblin sta EP: few scratches >
A goblin stair guard misses you.
You dodge a goblin stair guard's vicious attack.
< 1266h/1265H 338v/338V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: goblin sta EP: few scratches >
A goblin stair guard suddenly clutches their head, as if trying to shrug off some unknown malady.
A goblin stair guard's eyes briefly cloud over as his body is painfully ripped apart from within.
< 1266h/1265H 338v/338V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: goblin sta EP: pretty hurt >
A goblin stair guard's impressive slash grazes you.
[Damage: 5 ] A goblin stair guard ignites into black flames as he hits you!
[Damage: 1 ] As a goblin stair guard strikes you, you smile as he tears his flesh!
A goblin stair guard's kick hits you directly in the face.
[Damage: 2 ] A goblin stair guard ignites into black flames as he hits you!
[Damage: 1 ] As a goblin stair guard strikes you, you smile as he tears his flesh!
< 1252h/1265H 338v/338V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: goblin sta EP: pretty hurt >
You score a CRITICAL HIT!!!!!
[Damage: 38 ] Your powerful pierce grievously wounds a goblin stair guard.
[Damage: 19 ] Your impressive pierce hits a goblin stair guard.
A goblin stair guard is dead! R.I.P.
You receive your share of experience.
A goblin stair guard's death cry reverberates in your head as he falls to the ground.
Guarded Stairs
Obvious exits: -South -Down #
Puddles of fresh blood cover the ground.
[3] The corpse of a goblin stair guard is lying here.
Vezz *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.
Shag *-* Warlords *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.
< 1252h/1265H 338v/338V Pos: standing >
Shag gets some stuff from the corpse of a goblin stair guard.
< 1253h/1265H 338v/338V Pos: standing >
Shag puts a pile of coins into a huge mining sack.
< 1255h/1265H 338v/338V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a goblin stair guard is made of flesh and appears to be of average quality.
The corpse of a goblin stair guard has an item value of 1.
It appears to be the corpse of a goblin stair guard.
Nothing.
< 1256h/1265H 338v/338V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a goblin stair guard is made of flesh and appears to be of average quality.
The corpse of a goblin stair guard has an item value of 1.
It appears to be the corpse of a goblin stair guard.
Nothing.
< 1265h/1265H 338v/338V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a goblin stair guard is made of flesh and appears to be of average quality.
The corpse of a goblin stair guard has an item value of 1.
It appears to be the corpse of a goblin stair guard.
Nothing.
< 1265h/1265H 338v/338V Pos: standing >
Shag attempts to salvage their a goblin short sword, but clumsily destroys it.
< 1265h/1265H 338v/338V Pos: standing >
Guarded Stairs
Obvious exits: -South -Down #
Puddles of fresh blood cover the ground.
[3] The corpse of a goblin stair guard is lying here.
Vezz *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.
Shag *-* Warlords *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Shag begins to tear down their a goblin short sword into its core components...
< 1265h/1265H 338v/338V Pos: standing >
Shag puts some salvaged(s) into a huge mining sack.
< 1265h/1265H 338v/338V Pos: standing >
Vezz doorbash?
You quickly scan the area.
You see nothing.
< 1265h/1265H 338v/338V Pos: standing >
Vezz opens the gate.
< 1265h/1265H 338v/338V Pos: standing >
Shag puts some stuff into a huge mining sack.
< 1265h/1265H 338v/338V Pos: standing >
Shag gets a cracked black key from his huge mining sack.
< 1265h/1265H 338v/338V Pos: standing >
The Bottum of the Stairs
From this point, a huge set of black stairs creeps up from here, blocked
only by a huge black steel gate, in the middle of which a large keyhole
rests. Directly north of here is the goblin settlement providing home to
the battle tribe Gruneegth.
Obvious exits: -North -Up
[3] The corpse of a goblin stair guard is lying here.
The corpse of a wandering goblin guard is lying here.
Vezz enters from above.
Shag rides in on a winged hellhound from above.
< 1265h/1265H 336v/338V Pos: standing >
Vezz boggles at the concept.
< 1265h/1265H 336v/338V Pos: standing >
You quickly scan the area.
You see nothing.
< 1265h/1265H 336v/338V Pos: standing >
< 1265h/1265H 336v/338V Pos: standing >
Vezz closes the gates.
< 1265h/1265H 336v/338V Pos: standing >
It's already closed!
< 1265h/1265H 336v/338V Pos: standing >
The Bottum of the Stairs
Obvious exits: -North -Up #
[3] The corpse of a goblin stair guard is lying here.
The corpse of a wandering goblin guard is lying here.
Shag *-* Warlords *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Vezz *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.
< 1265h/1265H 336v/338V Pos: standing >
You quickly scan the area.
You see nothing.
< 1265h/1265H 336v/338V Pos: standing >
The Main Path of the Goblin Settlement
This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement. Further north
of here lies the leader's chamber of this tribe. South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -South
Vezz enters from the south.
Shag rides in on a winged hellhound from the south.
< 1265h/1265H 334v/338V Pos: standing >
You quickly scan the area.
You see nothing.
< 1265h/1265H 334v/338V Pos: standing >
The Main Path of the Goblin Settlement
This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement. Further north
of here lies the leader's chamber of this tribe. South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -East -South -West
There are Human tracks going north.
Vezz enters from the south.
Shag rides in on a winged hellhound from the south.
< 1265h/1265H 336v/338V Pos: standing >
You quickly scan the area.
A wandering goblin guard who is rather far off to your north.
A tired goblin who is close by to your west.
A tired goblin who is close by to your west.
< 1265h/1265H 336v/338V Pos: standing >
< 1265h/1265H 336v/338V Pos: standing >
You say 'human'
< 1265h/1265H 336v/338V Pos: standing >
Backstab who?
< 1265h/1265H 336v/338V Pos: standing >
The Main Path of the Goblin Settlement
This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement. Further north
of here lies the leader's chamber of this tribe. South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -East -South
Vezz enters from the south.
Shag rides in on a winged hellhound from the south.
< 1265h/1265H 334v/338V Pos: standing >
You quickly scan the area.
A wandering goblin guard who is a brief walk away to your north.
A goblin sentinel who is in the distance to your north.
A goblin sentinel who is in the distance to your north.
A laughing goblin who is close by to your east.
A drunk goblin who is close by to your east.
A laughing goblin who is close by to your east.
A goblin bartender who is close by to your east.
< 1265h/1265H 334v/338V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.
< 1265h/1265H 338v/338V Pos: standing >
Vezz nods.
The Main Path of the Goblin Settlement
This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement. Further north
of here lies the leader's chamber of this tribe. South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -South
Vezz enters from the south.
Shag rides in on a winged hellhound from the south.
< 1265h/1265H 336v/338V Pos: standing >
You quickly scan the area.
A wandering goblin guard who is not far off to your north.
A goblin sentinel who is rather far off to your north.
A goblin sentinel who is rather far off to your north.
< 1265h/1265H 336v/338V Pos: standing >
You quickly scan the area.
A wandering goblin guard who is not far off to your north.
A goblin sentinel who is rather far off to your north.
A goblin sentinel who is rather far off to your north.
< 1265h/1265H 336v/338V Pos: standing >
The Spring of the Goblin Settlement
A huge spring flows naturally out of this portion of the cavern floor in
the goblin settlement. An east-west pathway breaks off of this point in
the settlement as well. The spring in this room seems to have been blessed
by one of the unholy shamans living in this settlement, allowing it to
spring forth the unholy water's of the shaman's desire.
This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement. Further north
of here lies the leader's chamber of this tribe. South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -East -South -West
A small spring bubbles up into a pool.
Vezz enters from the south.
Shag rides in on a winged hellhound from the south.
< 1265h/1265H 334v/338V Pos: standing >
You quickly scan the area.
A wandering goblin guard who is close by to your north.
A goblin sentinel who is a brief walk away to your north.
A patrolling goblin prison guard who is rather far off to your east.
A patrolling goblin prison guard who is rather far off to your east.
A void elemental who is rather far off to your east.
A Human who is rather far off to your east.
A wandering goblin guard who is a brief walk away to your west.
< 1265h/1265H 334v/338V Pos: standing >
You quickly scan the area.
A wandering goblin guard who is close by to your north.
A goblin sentinel who is a brief walk away to your north.
A goblin sentinel who is a brief walk away to your north.
A patrolling goblin prison guard who is rather far off to your east.
A patrolling goblin prison guard who is rather far off to your east.
A void elemental who is rather far off to your east.
A Human who is rather far off to your east.
A wandering goblin guard who is a brief walk away to your west.
< 1265h/1265H 336v/338V Pos: standing >
The Way of the Soul
The story behind the name of this street is that the cavern is on a
slant leading to the west. On the western most edge of the cavern is the
Gruneegth shaman, thus the goblin's have brought up the name The Way of
the Soul because of the ease it takes to go to the shaman in comparison
to the strength it takes in leaving.
Obvious exits: -East -West
Vezz enters from the west.
Shag rides in on a winged hellhound from the west.
< 1265h/1265H 336v/338V Pos: standing >
The Way of the Soul
The story behind the name of this street is that the cavern is on a
slant leading to the west. On the western most edge of the cavern is the
Gruneegth shaman, thus the goblin's have brought up the name The Way of
the Soul because of the ease it takes to go to the shaman in comparison
to the strength it takes in leaving.
Obvious exits: -East -West
Vezz enters from the west.
Shag rides in on a winged hellhound from the west.
< 1265h/1265H 334v/338V Pos: standing >
< 1265h/1265H 334v/338V Pos: standing >
Backstab who?
< 1265h/1265H 336v/338V Pos: standing >
The Way of the Soul
The story behind the name of this street is that the cavern is on a
slant leading to the west. On the western most edge of the cavern is the
Gruneegth shaman, thus the goblin's have brought up the name The Way of
the Soul because of the ease it takes to go to the shaman in comparison
to the strength it takes in leaving.
Obvious exits: -North -East -West
There are some tracks heading east.
Vezz enters from the west.
Shag rides in on a winged hellhound from the west.
< 1265h/1265H 336v/338V Pos: standing >
Backstab who?
< 1265h/1265H 336v/338V Pos: standing >
You quickly scan the area.
A goblin sentinel who is close by to your north.
A patrolling goblin prison guard who is close by to your east.
A patrolling goblin prison guard who is close by to your east.
A void elemental who is close by to your east.
A Human who is close by to your east.
< 1265h/1265H 336v/338V Pos: standing >
Before the Gruneegth Prison
The story behind the name of this street is that the cavern is on a
slant leading to the west. On the western most edge of the cavern is the
Gruneegth shaman, thus the goblin's have brought up the name The Way of
the Soul because of the ease it takes to go to the shaman in comparison
to the strength it takes in leaving.
Obvious exits: -East -West
A patrolling goblin prison guard stands here, fighting a Human.
A patrolling goblin prison guard stands here, fighting a Human.
A void elemental stands in mid-air here, fighting a patrolling goblin prison guard. (Minion)
A globe of darkness floats near a void elemental's head.
A Human (medium) -=Tharnadian Royal Marines=- sits in mid-air here, fighting a patrolling goblin prison guard. (Non-Fraggable)
There are Troll tracks going east.
Vezz enters from the west.
Shag rides in on a winged hellhound from the west.
< 1265h/1265H 334v/338V Pos: standing >
A patrolling goblin prison guard's decent slash wounds a Human.
A patrolling goblin prison guard ignites into black flames as he hits a Human!
A patrolling goblin prison guard's slash wounds a Human.
A patrolling goblin prison guard ignites into black flames as he hits a Human!
A patrolling goblin prison guard almost sweeps a Human off of his feet with a well placed leg sweep.
A patrolling goblin prison guard ignites into black flames as he hits a Human!
[Damage: 112 ] A Human makes a strange sound as you place Tiamat's poison tail stinger in his back.
The globe around your body flares as it bears the brunt of a Human's assault!
[Damage: 103 ] A Human makes a strange sound as you place the dagger of Wind in his back.
The globe around your body flares as it bears the brunt of a Human's assault!
With a swift tug you wrench the weapon free, ramming it into a Human's spine!.
You snap into visibility.
[Damage: 17 ] A Human makes a strange sound as you place the dagger of Wind in his back.
A Human's some soldier's crystal vambraces was completely destroyed by the massive blow!
A void elemental stops following a Human.
A Human is dead! R.I.P.
You receive your share of experience.