The death of [48 Earth Magus] Zlo *-* Warlords *-* (Drow Elf)

in Approaching a Massive Iron Portcullis

from the perspective of [48 Earth Magus] Zlo *-* Warlords *-* (Drow Elf)

<worn as a badge>    a glowing blue crystal (magic)
<worn on head>       a diabolical stone tiara from The Lizardman Swamps of Clavikord
<worn on eyes>       a feathered leather eyepatch [superior] [70%]
<worn in ear>        a glowing jade earring (glowing) [50%]
<worn in ear>        an earring woven of mandrake fiber
<worn on face>       mask of the iron bloodhounds (glowing)
<worn around neck>   an amulet of chaos
<worn around neck>   some kharma mind beads (magic)
<worn on body>       a suit of blue dragonskin armor (magic)
<worn about body>    a dark brass cloak from The Surface Realm of Duris [87%]
<worn about waist>   an exquisite silk sash [superior] (magic) [83%]
<worn on belt buckle>a tome of immeasurable knowledge [poor] (magic) (glowing) (humming)
<attached to belt>   the lost book of 'Magic'
<worn on arms>       sleeves of gold dragonskin [superior] (magic) [72%]
<held as shield>     a well-polished mithril body shield [superior] [88%]
<worn around wrist>  a bracelet of finger bones [poor]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      some human-made ivory gloves
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<held>               the writhing soul of a demon lord [poor] (humming) [88%]
<worn on legs>       some bright blue leg plates [superior]

   This small path leads around the entire graveyard.  Faint shapes appear and
disappear in the foggy mist which covers the cemetery.  Gravestones are dotted
about the area inside the graveyard.  A tall iron fence with sharp pointed
tips surround the graveyard as a deterance from grave robbers and the like.
The squeeking of bats pierces the quiet murky air on occasion, and small vermin
scamper along the path.  Exits lead south and north along the fence.
Obvious exits: -North -East  -South -West 
Wer enters from the east.

< 682h/682H 126v/180V Pos: standing >
The Central Path of the Cemetery
   This path which leads through the center of the graveyard is much wider
than the other paths here.  Many footprints adorn this walkway suggesting that
this graveyard isn't as abandoned as previously thought.  The fog which covers
a majority of the burial grounds isn't as prevalent here because there is not
much moss surviving along the busy path.
Obvious exits: -East  -West 
Wer enters from the east.

< 682h/682H 124v/180V Pos: standing >
The Central Path of the Cemetery
   Before you stands a simple stone structure which houses the remains of a
single family.  Three of these structures have been constructed in the
graveyard.  The two on the northern side of the main path are smaller than
the southern crypt.  A sturdy stone double door has been placed as a silent
sentry against outsiders.  To the north, the door prevents entry into one
of the smaller tombs.
Obvious exits: -North# -East  -West 
Wer enters from the east.

< 682h/682H 123v/180V Pos: standing >
The Central Path of the Cemetery
   This path which leads through the center of the graveyard is much wider
than the other paths here.  Many footprints adorn this walkway suggesting that
this graveyard isn't as abandoned as previously thought.  The fog which covers
a majority of the burial grounds isn't as prevalent here because there is not
much moss surviving along the busy path.
Obvious exits: -East  -West 
A zombie stumbles about the gravestones.
Wer enters from the east.

< 682h/682H 122v/180V Pos: standing >
The Central Path of the Cemetery
   This path which leads through the center of the graveyard is much wider
than the other paths here.  Many footprints adorn this walkway suggesting that
this graveyard isn't as abandoned as previously thought.  The fog which covers
a majority of the burial grounds isn't as prevalent here because there is not
much moss surviving along the busy path.
Obvious exits: -East  -South -West 
Wer enters from the east.

< 682h/682H 120v/180V Pos: standing >
The Central Path of the Cemetery
   Before you stands a simple stone structure which houses the remains of a
single family.  Three of these structures have been constructed in the
graveyard.  The two on the northern side of the main path are smaller than
the southern crypt.  A sturdy stone double door has been placed as a silent
sentry against outsiders.  To the north, the door prevents entry into one
of the smaller tombs.
Obvious exits: -North# -East  -West 
Wer enters from the east.

< 682h/682H 119v/180V Pos: standing >
The Central Path of the Cemetery
   This path which leads through the center of the graveyard is much wider
than the other paths here.  Many footprints adorn this walkway suggesting that
this graveyard isn't as abandoned as previously thought.  The fog which covers
a majority of the burial grounds isn't as prevalent here because there is not
much moss surviving along the busy path.
Obvious exits: -East  -West 
A strong skeleton lumbers about the graveyard.
Wer enters from the east.

< 682h/682H 117v/180V Pos: standing >
The Central Path of the Cemetery
   This path which leads through the center of the graveyard is much wider
than the other paths here.  Many footprints adorn this walkway suggesting that
this graveyard isn't as abandoned as previously thought.  The fog which covers
a majority of the burial grounds isn't as prevalent here because there is not
much moss surviving along the busy path.
Obvious exits: -East  -South
a sharp oak twig lies discarded here.
Wer enters from the east.

< 682h/682H 116v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 682h/682H 117v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 682h/682H 117v/180V Pos: standing >
The Central Path of the Cemetery
   This path which leads through the center of the graveyard is much wider
than the other paths here.  Many footprints adorn this walkway suggesting that
this graveyard isn't as abandoned as previously thought.  The fog which covers
a majority of the burial grounds isn't as prevalent here because there is not
much moss surviving along the busy path.
Obvious exits: -North -West 
A large bat swoops down from the dead treetops.
A large bat swoops down from the dead treetops.
Wer enters from the north.

< 682h/682H 116v/180V Pos: standing >
The Central Path of the Cemetery
   This path which leads through the center of the graveyard is much wider
than the other paths here.  Many footprints adorn this walkway suggesting that
this graveyard isn't as abandoned as previously thought.  The fog which covers
a majority of the burial grounds isn't as prevalent here because there is not
much moss surviving along the busy path.
Obvious exits: -North -East  -West 
Wer enters from the east.

< 682h/682H 114v/180V Pos: standing >
The Central Path of the Cemetery
   This path which leads through the center of the graveyard is much wider
than the other paths here.  Many footprints adorn this walkway suggesting that
this graveyard isn't as abandoned as previously thought.  The fog which covers
a majority of the burial grounds isn't as prevalent here because there is not
much moss surviving along the busy path.
Obvious exits: -North -East  -South -West 
A strong skeleton lumbers about the graveyard.
A zombie stumbles about the gravestones.
Wer enters from the east.

< 682h/682H 113v/180V Pos: standing >
The Central Path of the Cemetery
   This path which leads through the center of the graveyard is much wider
than the other paths here.  Many footprints adorn this walkway suggesting that
this graveyard isn't as abandoned as previously thought.  The fog which covers
a majority of the burial grounds isn't as prevalent here because there is not
much moss surviving along the busy path.
Obvious exits: -North -East  -South -West 
Wer enters from the east.

< 682h/682H 112v/180V Pos: standing >
The Central Path of the Cemetery
   This path which leads through the center of the graveyard is much wider
than the other paths here.  Many footprints adorn this walkway suggesting that
this graveyard isn't as abandoned as previously thought.  The fog which covers
a majority of the burial grounds isn't as prevalent here because there is not
much moss surviving along the busy path.
Obvious exits: -North -East  -South -West 
Wer enters from the east.

< 682h/682H 110v/180V Pos: standing >
The Entrance to an Old Graveyard
   The moss covering the ground mixed with the humidity in the air has produced
a foggy effect which rises from the cemetery floor.  The light in this area is
sparse and it becomes difficult to tell what time of the day it is whilst in
the graveyard.  A simple iron fence stretches around the perimeter of the
graveyard and sharp metal points at the top of the fence prevents unwanted
visitors from hopping over to rob the graves.  A wide path leads east through
the large graveyard, and the a smaller path leads around the graveyard to the
south and north.
Obvious exits: -North -East  -South -West #
Wer enters from the east.

< 682h/682H 109v/180V Pos: standing >
The gate seems to be closed.

< 682h/682H 109v/180V Pos: standing >
The gate seems to be closed.

< 682h/682H 110v/180V Pos: standing >
The gate seems to be closed.

< 682h/682H 111v/180V Pos: standing >
Ok.

< 682h/682H 112v/180V Pos: standing >
Before a Large Iron Gate
   A small pebble path leads east into a large old graveyard.  The path seems
quite old and has survived many generations.  A few old trees line the path
which leads into the graveyard ahead.  Here, a large iron gate rusts after many
years of faithful service to the cemetery.  This large double iron gate stands
eight feet tall, but it doesn't appear strong enough to withstand a determined
adventurer from entering.  The gate here leads into the graveyard to the east,
and a worn pepple path leads west to the wilderness.
Obvious exits: -East  -West 
Wer enters from the east.

< 682h/682H 111v/180V Pos: standing >
Ok.

< 682h/682H 112v/180V Pos: standing >
Approaching an Old Graveyard
   A small pebble path leads east into a large old graveyard.  The path seems
quite old and has survived many generations.  A few old trees line the path
which leads into the graveyard ahead.  Up ahead a large iron gate closes the
burial ground off from uninvited guests.  A heavy darkness seems to cover the
entire area blanketing it in perpetual night.  Exits lead east towards the gate
of the graveyard, and to the west a path leads away from cemetery.
Obvious exits: -East  -West 
Wer enters from the east.

< 682h/682H 111v/180V Pos: standing >
Approaching an Old Graveyard
   A small pebble path leads east into a large old graveyard.  The path seems
quite old and has survived many generations.  A few old trees line the path
which leads into the graveyard ahead.  Up ahead a large iron gate closes the
burial ground off from uninvited guests.  A corroded wooden sign has been left
to rot on the south side of the path here.  Exits lead east towards the gate of
the graveyard, and west away from cemetery.
Obvious exits: -East  -South
Wer enters from the east.

< 682h/682H 109v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 682h/682H 110v/180V Pos: standing >
 
   MMMMM^  ^..    
  ^^^MMMMMM^^^.   
 *****MMMMM^ ^ .  
 *****^^^MMMMM    
 ***^^**@MMMMMMM  
 *******.**^MMMM  
 M.......^*^*^MM  
  .***********^   
   ***********    
An Overgrown Trail Through the Jungle
Obvious exits: -North -East  -South -West 
A grey wyrm swiftly slithers across the grass, moving with frightening speed.
A skeletal zombie of decaying flesh shambles through here.
Wer enters from the north.

< 682h/682H 109v/180V Pos: standing >
 
   ^^MMMMMM^^^    
  ****MMMMM^ ^    
 *****^^^MMMMM    
 ***^^**PMMMMMMM  
 *******@**^MMMM  
 M.......^*^*^MM  
 *.***********^^  
  .************   
   ***^******^    
An Overgrown Trail Through the Jungle
Obvious exits: -North -East  -South -West 
Wer enters from the north.

< 682h/682H 107v/180V Pos: standing >
 
 ^**MM  
 **@P*  
 ....^  
Within the Jungle of the Living Dead
Obvious exits: -North -East  -South -West 
A headless zombie shambles mindlessly through the area.
Wer enters from the east.

< 682h/682H 106v/180V Pos: standing >
 
   ****MMMMM^     
  *****^^^MMMMM   
 ****^^**MMMMMMM  
 ********.**^MMM  
 .M.....@.^*^*^M  
 **.***********^  
 **.************  
  *.***^******^   
   .**********    
An Overgrown Trail Through the Jungle
Obvious exits: -North -East  -South -West 
Wer enters from the north.

< 682h/682H 105v/180V Pos: standing >
 
 ..P.^  
 **@**  
 *****  
Within the Jungle of the Living Dead
Obvious exits: -North -East  -South -West 
Wer enters from the north.

< 682h/682H 104v/180V Pos: standing >
 
 **P**  
 **@**  
 *^***  
Within the Jungle of the Living Dead
Obvious exits: -North -East  -South -West 
Wer enters from the north.

< 682h/682H 102v/180V Pos: standing >
 
 *****  
 **@P*  
 **^**  
Within the Jungle of the Living Dead
Obvious exits: -North -East  -South -West 
Wer enters from the east.

< 682h/682H 101v/180V Pos: standing >
 
 *****  
 **@P*  
 ***^*  
Within the Jungle of the Living Dead
Obvious exits: -North -East  -South -West 
Wer enters from the east.

< 682h/682H 99v/180V Pos: standing >
 
 .****  
 .*@P*  
 .***^  
Within the Jungle of the Living Dead
Obvious exits: -North -East  -South -West 
Wer enters from the east.

< 682h/682H 98v/180V Pos: standing >
 
 *.***  
 *.@P*  
 *.***  
Within the Jungle of the Living Dead
Obvious exits: -North -East  -South -West 
Wer enters from the east.

< 682h/682H 97v/180V Pos: standing >
 
 *.P**  
 *.@**  
 *.***  
Within the Jungle of the Living Dead
Obvious exits: -North -East  -South -West 
Wer enters from the north.

< 682h/682H 95v/180V Pos: standing >
 
 *.P**  
 *.@**  
 *^***  
Within the Jungle of the Living Dead
Obvious exits: -North -East  -South -West 
Wer enters from the north.

< 682h/682H 94v/180V Pos: standing >
 
 *.P**  
 *^@**  
 M*^^*  
Within the Jungle of the Living Dead
Obvious exits: -North -East  -South
Wer enters from the north.

< 682h/682H 92v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 682h/682H 93v/180V Pos: standing >
 
   ****.******    
  ^****.***^***   
 MMM^^*.********  
 ^MMM**^********  
 *^^MMM*@^******  
 **^^MMMM^^^****  
 ***^^^MMMM^^^**  
  *****MMMMM^^^   
   ******MMMMM    
Rugged Hills Covered in Vines
Obvious exits: -North -East  -South -West 
Wer enters from the north.

< 682h/682H 92v/180V Pos: standing >
 
 *.***  
 *^@**  
 M*P^*  
Within the Jungle of the Living Dead
Obvious exits: -North -East  -South
Wer enters from the south.

< 682h/682H 90v/180V Pos: standing >
 
 *.***  
 *.@**  
 *^P**  
Within the Jungle of the Living Dead
Obvious exits: -North -East  -South -West 
Wer enters from the south.

< 682h/682H 89v/180V Pos: standing >
 
   ....M......    
  *^****.******   
 ^******.*******  
 MM^****.***^***  
 *MMM^^*@*******  
 *^MMM**^*******  
 **^^MMM*^^*****  
  **^^MMMM^^^**   
   **^^^MMMM^^    
An Overgrown Trail Through the Jungle
Obvious exits: -North -East  -South -West 
Wer enters from the east.

< 682h/682H 89v/180V Pos: standing >
Approaching a Massive Iron Portcullis
   A dirt road cuts through the area heading off east into the countryside
and west towards a massive walled city.  Thick plumes of dark smoke are
rising steadily from behind the walls as if something were burning almost
continuously.  A thick smell of sulfur also invades the nostrils as a fresh
breeze rises from the west.  Bones on the side of the road seem to indicate
that this is most definitely not a safe place to have a picnic.
Obvious exits: -North -West 
A large oaken sign has been erected here.
Wer enters from the north.

< 682h/682H 87v/180V Pos: standing >
Before a Massive Iron Portcullis
   A huge iron portcullis has been erected as a gateway into and out of the
city of Zalkapfaan.  A team of several experienced mages took three months
to complete the intricate workings that operate the device, although it
works exactly as required.  A simple turn of a key now raises the portcullis
almost instantly, a device which weighs several tonnes and would require
normally a team of twenty draft horses to accomplish.
Obvious exits: -East  -West #
An enormous headless guard stands watch over the gates to Zalkapfaan
An enormous headless guard stands watch over the gates to Zalkapfaan
An enormous headless guard stands watch over the gates to Zalkapfaan
An enormous headless guard stands watch over the gates to Zalkapfaan
Wer enters from the east.

< 682h/682H 86v/180V Pos: standing >
Approaching a Massive Iron Portcullis
   A dirt road cuts through the area heading off east into the countryside
and west towards a massive walled city.  Thick plumes of dark smoke are
rising steadily from behind the walls as if something were burning almost
continuously.  A thick smell of sulfur also invades the nostrils as a fresh
breeze rises from the west.  Bones on the side of the road seem to indicate
that this is most definitely not a safe place to have a picnic.
Obvious exits: -North -West 
A large oaken sign has been erected here.
Wer enters from the west.

< 682h/682H 86v/180V Pos: standing >
Before a Massive Iron Portcullis
   A huge iron portcullis has been erected as a gateway into and out of the
city of Zalkapfaan.  A team of several experienced mages took three months
to complete the intricate workings that operate the device, although it
works exactly as required.  A simple turn of a key now raises the portcullis
almost instantly, a device which weighs several tonnes and would require
normally a team of twenty draft horses to accomplish.
Obvious exits: -East  -West #
An enormous headless guard stands watch over the gates to Zalkapfaan
An enormous headless guard stands watch over the gates to Zalkapfaan
An enormous headless guard stands watch over the gates to Zalkapfaan
An enormous headless guard stands watch over the gates to Zalkapfaan
Wer enters from the east.

< 682h/682H 85v/180V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 682h/682H 88v/180V Pos: standing >
Casting: conjure elemental 

< 682h/682H 91v/180V Pos: standing >
You complete your spell...
An earth elemental forms from the stone beneath your feet.
An earth elemental starts following you.
An earth elemental says 'Your wish is my command, Zlo!'

< 682h/682H 92v/180V Pos: standing >
An earth elemental's skin seems to turn to stone.

< 682h/682H 95v/180V Pos: standing >
The snow is coming down faster now.
The moon casts a little bit of light on the ground.

< 682h/682H 96v/180V Pos: standing >
Wer sits down in a comfortable spot.

< 682h/682H 97v/180V Pos: standing >
Wer stops sitting around and lays down.

< 682h/682H 99v/180V Pos: standing >
An earth elemental is now a member of your group.
Wer already grouped by you.

< 682h/682H 100v/180V Pos: standing >

< 682h/682H 100v/180V Pos: standing >
Ok.
An earth elemental leaves east.

< 682h/682H 101v/180V Pos: standing >
Your group consists of ( 3/30):
( Head)   682/682   hit,  103/180  move Zlo
(Front)   750/750   hit,   75/189  move Wer
(Front)                                an earth elemental

< 682h/682H 103v/180V Pos: standing >
You start chanting...
You snap into visibility.

< 682h/682H 106v/180V Pos: standing >
You complete your spell...
[Damage: 10 ] You watch with self-pride as the magic missile hits an enormous headless guard.
[Damage: 10 ] You watch with self-pride as the magic missile hits an enormous headless guard.
[Damage: 10 ] You watch with self-pride as the magic missile hits an enormous headless guard.
[Damage: 10 ] You watch with self-pride as the magic missile hits an enormous headless guard.
[Damage: 10 ] You watch with self-pride as the magic missile hits an enormous headless guard.
An enormous headless guard's powerful slash strikes you.
You dodge an enormous headless guard's vicious attack.

< 661h/682H 108v/180V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: guard sta EP: few scratches >
 An enormous headless guard parries your futile lunge at him.
An enormous headless guard parries your futile lunge at him.
You attempt to flee...
Approaching a Massive Iron Portcullis
   A dirt road cuts through the area heading off east into the countryside
and west towards a massive walled city.  Thick plumes of dark smoke are
rising steadily from behind the walls as if something were burning almost
continuously.  A thick smell of sulfur also invades the nostrils as a fresh
breeze rises from the west.  Bones on the side of the road seem to indicate
that this is most definitely not a safe place to have a picnic.
Obvious exits: -North -West 
A large oaken sign has been erected here.
An earth elemental stands here, looking like a living rock. (minion) 
You flee eastward!

< 661h/682H 82v/180V Pos: standing >
You sit down and relax.

< 661h/682H 84v/180V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - farsee
               1 - group stone skin
               1 - earth form
( 9th circle)  1 - relocate
               1 - gate
               2 - acidimmolate
( 8th circle)  4 - disintegrate
( 7th circle)  1 - haste
               5 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               1 - coldshield
               4 - wall of stone
( 4th circle)  1 - enchant weapon
               1 - lightning bolt
               1 - levitate
               1 - infravision
               4 - wall of force
( 3rd circle)  3 - shocking grasp
               1 - strength
               5 - dispel magic
( 2nd circle)  7 - sleep
               3 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) improved invisibility
    4 seconds:  ( 5th) conjure elemental
    4 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.

< 661h/682H 85v/180V Pos: sitting >
An enormous headless guard enters from the west.
Wer enters from the west.

< 662h/682H 88v/180V Pos: sitting >
An enormous headless guard suddenly attacks YOU!
You abandon your studies.
An enormous headless guard's slash strikes you.
You purge 'improved invisibility' from your thoughts.

< 632h/682H 96v/180V Pos: sitting >
< T: Zlo TP: sit TC:few scratches E: guard sta EP: few scratches >
 You are not comfortable enough to study. (try sitting/resting)

< 632h/682H 96v/180V Pos: sitting >
< T: Zlo TP: sit TC:few scratches E: guard sta EP: few scratches >
 You clamber to your feet.

< 632h/682H 96v/180V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: guard sta EP: few scratches >
 Ok.
You snap into visibility.
You are rescued by an earth elemental, you are confused, but grateful!

< 632h/682H 96v/180V Pos: standing >
[Damage:  5 ] An earth elemental's decent crush grazes an enormous headless guard.
[Damage:  6 ] An earth elemental's decent crush grazes an enormous headless guard.

< 632h/682H 96v/180V Pos: standing >
An enormous headless guard's fine slash wounds an earth elemental.
An enormous headless guard's impressive slash wounds an earth elemental.
An enormous headless guard kicks an earth elemental in the side with a hefty roundhouse kick.

< 632h/682H 96v/180V Pos: standing >
You sit down and relax.

< 632h/682H 96v/180V Pos: sitting >
You don't have that spell in your memory!

< 632h/682H 96v/180V Pos: sitting >
You are memorizing disintegrate, which will take about 2 seconds.
Wer suddenly attacks an enormous headless guard!
Wer snaps into visibility.
Wer's impressive whip grazes an enormous headless guard.
Wer's barbed whip summons a comet!
A large rift opens in front of an enormous headless guard, you see stars through it, and then a comet flies forth smashing into him!

< 632h/682H 97v/180V Pos: sitting >
Experience till level: -173350370

< 632h/682H 98v/180V Pos: sitting >
[Damage:  6 ] An earth elemental's decent crush grazes an enormous headless guard.
[Damage:  5 ] An earth elemental's crush grazes an enormous headless guard.

< 633h/682H 101v/180V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - farsee
               1 - group stone skin
               1 - earth form
( 9th circle)  1 - relocate
               1 - gate
               2 - acidimmolate
( 8th circle)  4 - disintegrate
( 7th circle)  1 - haste
               5 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               1 - coldshield
               4 - wall of stone
( 4th circle)  1 - enchant weapon
               1 - lightning bolt
               1 - levitate
               1 - infravision
               4 - wall of force
( 3rd circle)  3 - shocking grasp
               1 - strength
               5 - dispel magic
( 2nd circle)  7 - sleep
               3 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    0 seconds:  ( 5th) conjure elemental
    1 seconds:  ( 1st) magic missile
    3 seconds:  ( 8th) disintegrate

You can memorize no more spells.

< 634h/682H 104v/180V Pos: sitting >
You start meditating...

< 635h/682H 107v/180V Pos: sitting >
You have finished memorizing conjure elemental.

< 636h/682H 108v/180V Pos: sitting >
You have finished memorizing magic missile.
An earth elemental dodges an enormous headless guard's attack.
An enormous headless guard's impressive slash wounds an earth elemental.

< 636h/682H 110v/180V Pos: sitting >
You have finished memorizing disintegrate.
Your studies are complete.

< 638h/682H 115v/180V Pos: sitting >
Wer misses an enormous headless guard.
Wer's pierce grazes an enormous headless guard.
Wer's fine whip grazes an enormous headless guard.

< 640h/682H 124v/180V Pos: sitting >
[Damage:  6 ] An earth elemental's crush grazes an enormous headless guard.
[Damage:  6 ] An earth elemental's decent crush grazes an enormous headless guard.

< 642h/682H 128v/180V Pos: sitting >
You clamber to your feet.

< 642h/682H 129v/180V Pos: standing >
Approaching a Massive Iron Portcullis
Obvious exits: -North -West 
A large oaken sign has been erected here.
Wer  *-* Warlords *-* (Troll)(large) stands in mid-air here, fighting an enormous headless guard.
An enormous headless guard stands here, fighting an earth elemental.
An earth elemental stands here, fighting an enormous headless guard. (Minion) 

< 642h/682H 130v/180V Pos: standing >
You start chanting...

< 643h/682H 131v/180V Pos: standing >
Wer kicks an enormous headless guard in the foot, causing an enormous headless guard to hop around in pain.

< 644h/682H 133v/180V Pos: standing >
An enormous headless guard's impressive slash wounds an earth elemental.
An enormous headless guard's slash wounds an earth elemental.
An enormous headless guard kicks an earth elemental in the side with a hefty roundhouse kick.

< 644h/682H 133v/180V Pos: standing >
Casting: disintegrate 

< 645h/682H 134v/180V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an enormous headless guard!
[Damage: 85 ] You smile happily as your disintegration ray hits an enormous headless guard!

< 645h/682H 135v/180V Pos: standing >
A Gnome enters from the north.

< 646h/682H 136v/180V Pos: standing >
Out of nowhere, a Barbarian stabs you in the back.

< 613h/682H 137v/180V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Barbarian sta EP: excellent >
 A Gnome starts casting an offensive spell.

< 613h/682H 137v/180V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Barbarian sta EP: excellent >
 You start chanting...
You snap into visibility.

< 613h/682H 137v/180V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Barbarian sta EP: excellent >
 A Barbarian tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 497h/682H 137v/180V Pos: sitting >
< T: Zlo TP: sit TC: few wounds E: A Barbarian sta EP: excellent >
 You can't do this sitting!
You abort your spell before it's done!
[Damage:  5 ] An earth elemental's crush grazes an enormous headless guard.
[Damage:  6 ] An earth elemental's decent crush grazes an enormous headless guard.

< 497h/682H 137v/180V Pos: sitting >
< T: Zlo TP: sit TC: few wounds E: A Barbarian sta EP: excellent >
 A Gnome starts casting an offensive spell called 'bigbys clenched fist'.

< 497h/682H 137v/180V Pos: sitting >
< T: Zlo TP: sit TC: few wounds E: A Barbarian sta EP: excellent >
 A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.

< 497h/682H 137v/180V Pos: sitting >
< T: Zlo TP: sit TC: few wounds E: A Barbarian sta EP: excellent >
 A Barbarian misses you.
A Barbarian misses you.
You snap into visibility.
A Barbarian's slash wounds you.
A Barbarian's impressive slash wounds you.

< 468h/682H 137v/180V Pos: sitting >
< T: Zlo TP: sit TC: few wounds E: A Barbarian sta EP: excellent >
 An enormous headless guard's impressive slash wounds an earth elemental.
An enormous headless guard's fine slash wounds an earth elemental.
An enormous headless guard turns to focus his attack on you!

< 468h/682H 137v/180V Pos: sitting >
< T: Zlo TP: sit TC: few wounds E: A Barbarian sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
You snap into visibility.
A Gnome's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 352h/682H 137v/180V Pos: sitting >
< T: Zlo TP: sit TC: few wounds E: A Barbarian sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!

< 327h/682H 137v/180V Pos: sitting >
< T: Zlo TP: sit TC: nasty wounds E: A Barbarian sta EP: excellent >
 You resist the effects of a Gnome's spell!

< 327h/682H 137v/180V Pos: sitting >
< T: Zlo TP: sit TC: nasty wounds E: A Barbarian sta EP: excellent >
 You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
A Gnome starts casting an offensive spell.
Wer attempts to flee.
Wer tries to flee, but can't make it out of here!

< 297h/682H 137v/180V Pos: sitting >
< T: Zlo TP: sit TC: nasty wounds E: A Barbarian sta EP: excellent >
 Wer attempts to flee.
Wer leaves west.

< 297h/682H 137v/180V Pos: sitting >
< T: Zlo TP: sit TC: nasty wounds E: A Barbarian sta EP: excellent >
 S bloodblade called 'Lifereaver' slices into you, making you BLEED!

< 297h/682H 137v/180V Pos: sitting >
< T: Zlo TP: sit TC: nasty wounds E: A Barbarian sta EP: excellent >
 A Barbarian parries your futile lunge at him.
A Barbarian's skillfully shifts his stance and bloodblade called 'Lifereaver' glistens with insane speed to thwart your attack!
You snap into visibility.
A Barbarian's impressive slash strikes you.
A Barbarian's impressive slash strikes you.
A Gnome starts casting an offensive spell.

< 268h/682H 137v/180V Pos: sitting >
< T: Zlo TP: sit TC: nasty wounds E: A Barbarian sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
You snap into visibility.
A Gnome's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 147h/682H 137v/180V Pos: sitting >
< T: Zlo TP: sit TC:pretty hurt E: A Barbarian sta EP: excellent >
 Wer enters from the west.

< 147h/682H 137v/180V Pos: sitting >
< T: Zlo TP: sit TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
[Damage:  6 ] An earth elemental's decent crush grazes an enormous headless guard.
An earth elemental misses an enormous headless guard.
A Gnome starts casting an offensive spell called 'bigbys clenched fist'.

< 116h/682H 137v/180V Pos: sitting >
< T: Zlo TP: sit TC:pretty hurt E: A Barbarian sta EP: excellent >
 You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
You wish that your wounds would stop BLEEDING so much!

< 79h/682H 137v/180V Pos: sitting >
< T: Zlo TP: sit TC: awful E: A Barbarian sta EP: excellent >
 You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
You wish that your wounds would stop BLEEDING so much!
Wer leaves north.

< 54h/682H 137v/180V Pos: sitting >
< T: Zlo TP: sit TC: awful E: A Barbarian sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
You snap into visibility.
A Gnome's mighty magic fist slams into you!
Your ring of celestial wonders was completely destroyed by the massive blow!
Your some masterly-crafted silver moccasins was completely destroyed by the massive blow!