The Western Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. Just outside these
walls, the Shr'nn mesa rises up to its full eleven-hundred feet. You can only
make out one of the keeps from here, its eastern face a minuscule ebon dot in
the distance. The road continues both to the east and to the west.
Obvious exits: -East -West
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A large rat is scurrying about here.
A stray tomcat is darting after rodents, here.
< 44h/175H 123v/123V Pos: standing >
A large rat leaves east.
< 44h/175H 123v/123V Pos: standing >
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. Just outside these massive walls, The Shr'nn mesa cimbs upward to its
full eleven-hundred feet. A moderately sized road runs along the inner edge
of the high city walls here, paved with large flat slabs of granite. You can
only make out one of the keeps from here, its eastern face a minuscule ebon
dot in the distance. The road continues both to the south and to the west.
To the east, a quiet alley saunters off into the wealthy district.
Obvious exits: -East -South -West
A large rat is scurrying about here.
A young cleric is standing here, smiling at you warmly.
< 44h/175H 122v/123V Pos: standing >
A Quiet Alleyway
This small ten foot wide alley is paved with circular cobblestones, and is
actually kept quite clean. It runs through a crowded section of the north
city here, with buildings towering on either side, making it a bit more shadow
filled than a main avenue. From the alley's appearance, this is probably a
more wealthy district of Tharnadia. A lavish looking home rises to the north.
The alley leads off to the east here, while meeting wall road to the west.
Obvious exits: -North# -East -West
< 44h/175H 121v/123V Pos: standing >
A Bend in a Quiet Alleyway
From the alley's appearance, this is probably a more wealthy district of
Tharnadia. It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue. Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean. The alley leads off to the west and to the
south.
Obvious exits: -South -West
A poor looking commoner is standing here, wearing a mean expression.
A homeless beggar is here, asking for a few coins.
< 45h/175H 122v/123V Pos: standing >
A Bend in a Quiet Alleyway
This small ten foot wide alley is paved with circular cobblestones, and is
actually kept quite clean. It runs through a crowded section of the north
city here, with buildings towering on either side, making it a bit more shadow
filled than a main avenue. From the alley's appearance, this is probably a
more wealthy district of Tharnadia. A elegant looking home rises to the west.
The alley leads off to the east and to the north.
Obvious exits: -North -East -West #
A street sweeper is cleaning here, singing songs of labor.
< 46h/175H 121v/123V Pos: standing >
A Bend in a Quiet Alleyway
From the alley's appearance, this is probably a more wealthy district of
Tharnadia. It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue. Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean. The alley leads off to the west and to the
south. A noble's home stands to the north.
Obvious exits: -North# -South -West
A stray tomcat is darting after rodents, here.
An odd little man, with a shaved head and an orange robe, hums something.
< 46h/175H 122v/123V Pos: standing >
A Bend in a Quiet Alleyway
This small ten foot wide alley is paved with circular cobblestones, and is
actually kept quite clean. It runs through a crowded section of the north
city here, with buildings towering on either side, making it a bit more shadow
filled than a main avenue. From the alley's appearance, this is probably a
more wealthy district of Tharnadia. The alley leads off to the east and to
the north.
Obvious exits: -North -East
< 46h/175H 121v/123V Pos: standing >
A Bend in a Quiet Alleyway
From the alley's appearance, this is probably a more wealthy district of
Tharnadia. It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue. Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean. The alley leads off to the west and to the
south. A noble's home stands to the east.
Obvious exits: -East -South -West
< 47h/175H 121v/123V Pos: standing >
A Bend in the Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west. There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city. Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.
A human merchant from another town stands here, perusing Tharnadia.
< 47h/175H 122v/123V Pos: standing >
A street sweeper leaves east.
< 47h/175H 122v/123V Pos: standing >
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.
A peasant farmer is here from his farmstead, probably on business.
A grounds keeper is cleaning here, singing songs to Mielikki.
A large rat is scurrying about here.
< 48h/175H 121v/123V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A tough looking mercenary is standing here, strutting proudly.
An odd little man, with a shaved head and an orange robe, hums something.
< 48h/175H 120v/123V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
The Tharnadian Quartermaster stands here.
< 48h/175H 120v/123V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.
< 48h/175H 120v/123V Pos: standing >
It's hot out here.
< 48h/175H 120v/123V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 49h/175H 121v/123V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
< 49h/175H 122v/123V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
< 49h/175H 121v/123V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
< 49h/175H 120v/123V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 49h/175H 119v/123V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
A piece of paper with lots of writing on it lays here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 49h/175H 119v/123V Pos: standing >
The iron seems to be closed.
< 49h/175H 119v/123V Pos: standing >
Ok.
< 50h/175H 122v/123V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 50h/175H 122v/123V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
An odd little man, with a shaved head and an orange robe, hums something.
< 51h/175H 120v/123V Pos: standing >
That's absurd.
< 51h/175H 123v/123V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 52h/175H 121v/123V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
< 52h/175H 119v/123V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 52h/175H 118v/123V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.
< 52h/175H 117v/123V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A young man in leather armor seems to be patrolling outside the gates.
Tiru -=Celestial Sigil=- (Gnome)(small) stands in mid-air here. (Casting)
< 52h/175H 116v/123V Pos: standing >
Tiru completes his spell...
Tiru utters the words 'qaiyjcandus zrzwunsohar'
Someone says 'Your wish is my command, Tiru!'
< 53h/175H 118v/123V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A few drops of fresh blood are scattered around the area.
< 53h/175H 115v/123V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
< 53h/175H 114v/123V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood covers everything in the area.
< 53h/175H 113v/123V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A tough looking warrior is scanning the landscape beyond the walls.
< 53h/175H 112v/123V Pos: standing >
M^**^*.^^
*******..
*M+**^**
^@++++M
*M+*^*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 53h/175H 112v/123V Pos: standing >
^**^*.^^.
*******...
*M+**^**.
^M@+++M+
*M+*^*.**
M^******..
MM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 54h/175H 112v/123V Pos: standing >
**^*.^^.M
*******....
*M+**^**.^
^M+@++M++
*M+*^*.***
M^******..M
M^***^..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 54h/175H 112v/123V Pos: standing >
*^*.^^.M^
******....M
*M+**^**.^.
^M++@+M+++
*M+*^*.****
^******..M.
^***^..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 54h/175H 111v/123V Pos: standing >
^*.^^.M^.
*****....M.
M+**^**.^.^
^M+++@M++++
M+*^*.****.
******..M.^
***^..^MM
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 54h/175H 110v/123V Pos: standing >
*.^^.M^..
****....M.+
+**^**.^.^+
M++++@++++C
+*^*.****.D
*****..M.^+
**^..^MM.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A highwayman stands here, scanning the roads protected by Tharnadia.
< 54h/175H 110v/123V Pos: standing >
A highwayman leaves west.
.^^.M^..+
***....M.+.
**^**.^.^+.
+++M+@+++C.
*^*.****.D.
****..M.^+.
*^..^MM.+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 54h/175H 109v/123V Pos: standing >
^^.M^..+.
**....M.+..
*^**.^.^+..
++M++@++C..
^*.****.D..
***..M.^+..
^..^MM.+.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 54h/175H 109v/123V Pos: standing >
^.M^..+..
*....M.+..^
^**.^.^+..^
+M+++@+C...
*.****.D...
**..M.^+...
..^MM.+.^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 54h/175H 108v/123V Pos: standing >
.M^..+...
....M.+..^.
**.^.^+..^.
M++++@C....
.****.D....
*..M.^+...M
.^MM.+.^^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 54h/175H 108v/123V Pos: standing >
M^..+....
...M.+..^..
*.^.^+..^..
+++++@.....
****.D.....
..M.^+...M^
^MM.+.^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
The corpse of a Githzerai is lying here.
[4] A steel dagger about a foot in length lies here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
< 54h/175H 107v/123V Pos: standing >
You can't carry any more.
< 55h/175H 110v/123V Pos: standing >
Into what?
< 55h/175H 110v/123V Pos: standing >
.M^..+...
....M.+..^.
**.^.^+..P.
+++++@C....
.****.D....
*...M^+...M
.^MM.+.^^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 56h/175H 113v/123V Pos: standing >
A Kobold enters from the east.
The vampire of a city guard enters from the east.
The vampire of a city guard enters from the east.
The vampire of a city guard enters from the east.
< 56h/175H 117v/123V Pos: standing >
A Kobold gives an order to his followers.
You are knocked to the ground by the vampire of a city guard's mighty bash!
You dodge a bash from the vampire of a city guard, who loses its balance and falls.
You dodge a bash from the vampire of a city guard, who loses its balance and falls.
< 54h/175H 117v/123V Pos: sitting >
< T: Graxxo TP: sit TC: nasty wounds E: undead sta EP: few wounds >
The vampire of a city guard blocks your futile lunge at it.
< 54h/175H 117v/123V Pos: sitting >
< T: Graxxo TP: sit TC: nasty wounds E: undead sta EP: few wounds >
The vampire of a city guard's fine punch strikes you hard.
The vampire of a city guard's fine punch strikes you hard.
The vampire of a city guard's fine punch strikes you very hard.
< 34h/175H 117v/123V Pos: sitting >
< T: Graxxo TP: sit TC:pretty hurt E: undead sta EP: few wounds >
A Kobold leaves north.
< 34h/175H 117v/123V Pos: sitting >
< T: Graxxo TP: sit TC:pretty hurt E: undead sta EP: few wounds >
A Kobold enters from the north.
< 34h/175H 117v/123V Pos: sitting >
< T: Graxxo TP: sit TC:pretty hurt E: undead sta EP: few wounds >
A Kobold starts casting an offensive spell.
< 34h/175H 117v/123V Pos: sitting >
< T: Graxxo TP: sit TC:pretty hurt E: undead sta EP: few wounds >
A Kobold completes his spell...
A Kobold utters the words 'negative concussion blast'
A Kobold's concussion blast rips into you, shattering your soul!