The death of [29 Necromancer] Graxxo (Githzerai)

in A Recently Rebuilt Stone Highway

from the perspective of [29 Necromancer] Graxxo (Githzerai)

<worn on head>       a diabolical granite coif
<worn on eyes>       a knight's hemp eyepatch
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a diamond earring
<worn on face>       a ceramic mask painted to resemble an ogre
<worn around neck>   a choker with red, white and a blue gems
<worn around neck>   a knight's bronze collar
<worn about waist>   a vorhide belt [poor]
<worn on belt buckle>a glowing quill (glowing)
<worn on arms>       some dwarven-made leather arm plates
<worn around wrist>  a polished steel bracelet [poor]
<worn around wrist>  a glowing marble bracer from The Mountain Village of Tentro
<worn on hands>      a pair of feathered gloves (illuminating)
<worn on finger>     a gold ring with diamonds (illuminating)
<primary weapon>     a thin steel dagger
<worn on legs>       a pleated red and yellow kilt
<worn on feet>       some ashen adamantium shoes

The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 120h/175H 121v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 120h/175H 121v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 120h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 120h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 120h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 120h/175H 122v/123V Pos: standing >
Dziph enters from the east.
Orthyn enters from the east.
Acho enters from the east.
Zkr enters from the east.

< 120h/175H 123v/123V Pos: standing >
Dziph leaves south.
Orthyn leaves south.
Acho leaves south.
Zkr leaves south.

< 120h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 120h/175H 123v/123V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^+@+++++  
   *M+*^*.**  
  M^******M.  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 120h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 121h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 121h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 121h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 121h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 121h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 121h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 121h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 121h/175H 122v/123V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  **^*.^^.M   
 *******....  
  *M+**^**.^  
   ^++@+++P+  
  *M+*^*.***  
 M^******M..  
  M^***^..^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 121h/175H 121v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 121h/175H 121v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 121h/175H 121v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 121h/175H 121v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 121h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 121h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 121h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 121h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 121h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 121h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 122h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 122h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 122h/175H 123v/123V Pos: standing >
The ground buckles to the tune of a marching horde.

< 122h/175H 123v/123V Pos: standing >
The ground buckles to the tune of a marching horde.

< 122h/175H 123v/123V Pos: standing >
 
  **^*.^^.M   
 *******....  
  *M+**^**.^  
   ^++@+++++  
  *M+*^*.***  
 M^******.M.  
  M^***^..^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 122h/175H 123v/123V Pos: standing >
The ground buckles to the tune of a marching horde.

< 122h/175H 123v/123V Pos: standing >
The ground buckles to the tune of a marching horde.

< 122h/175H 123v/123V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  *^*.^^.M^   
 ******....M  
 *M+**^**.^.  
  ^+++@+++++  
 *M+*^*.****  
 ^******.M..  
  ^***^..^M   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 123h/175H 122v/123V Pos: standing >
The ground buckles to the tune of a marching horde.

< 123h/175H 122v/123V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  ^*.^^.M^.   
 *****....M.  
 M+**^**.^.^  
 ^++++@++++C  
 M+*^*.****.  
 ******.M..^  
  ***^..^MM   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
The ground buckles to the tune of a marching horde.

< 123h/175H 121v/123V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  *.^^.M^..   
 ****....M.+  
 +**^**.^.^+  
 +++++@+++CC  
 +*^*.****.+  
 *****.M..^+  
  **^..^MM.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 123h/175H 120v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 123h/175H 120v/123V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  .^^.M^..+   
 ***....M.+.  
 **^**.^.^+.  
 +++++@++CC.  
 *^*.****.+.  
 ****.M..^+.  
  *^..^MM.+   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 123h/175H 119v/123V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  ^^.M^..+.   
 **....M.+..  
 *^**.^.^+..  
 +++++@+CC..  
 ^*.****.+..  
 ***.M..^+..  
  ^..^MM.+.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 123h/175H 118v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 123h/175H 119v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 123h/175H 119v/123V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  ^.M^..+..   
 *....M.+..^  
 ^**.^.^+..^  
 +++++@CC...  
 *.****.+...  
 **.M..^+...  
  ..^MM.+.^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 123h/175H 118v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 123h/175H 119v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 123h/175H 119v/123V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  .M^..P...   
 ....M.+..^.  
 **.^.^+..^.  
 +++++@C....  
 .****.+....  
 *.M..^+....  
  .^MM.+.^^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
The corpse of a Githzerai is lying here.
A small leather-bound book lies here.
A spellbook has been tossed aside here.
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
A small round shield has been dropped here.
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 123h/175H 118v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 123h/175H 118v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 124h/175H 119v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 124h/175H 119v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 124h/175H 120v/123V Pos: standing >
Dziph enters from the south.
Orthyn enters from the south.
Acho enters from the south.
Zkr enters from the south.

< 124h/175H 121v/123V Pos: standing >
Dziph leaves south.
Orthyn leaves south.
Acho leaves south.
Zkr leaves south.

< 124h/175H 121v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 124h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 124h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 124h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 124h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 124h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 124h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 124h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 124h/175H 123v/123V Pos: standing >
The vampire of a city guard shouts 'hi'
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 124h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 125h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 125h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 125h/175H 123v/123V Pos: standing >
It appears to be the corpse of Graxxo.
a glowing quill (glowing)
a pair of silver earrings with red rubies
a diamond earring
a pair of garskin boots
a polished steel bracelet [poor]
a vorhide belt [poor]
a pair of feathered gloves (illuminating)
some leather leggings
a knight's hemp eyepatch
a glowing marble bracer from The Mountain Village of Tentro
a pitted hemp buckler
some dwarven-made leather arm plates
some ashen adamantium shoes
a diabolical granite coif
a knight's bronze collar
a choker with red, white and a blue gems
a gold ring with diamonds (illuminating)
a thin steel dagger
a near finished painting
a large leather backpack
a pleated red and yellow kilt
a ceramic mask painted to resemble an ogre
a sparkling large mussel
It appears to be the corpse of Graxxo.
a glowing quill (glowing)
a pair of silver earrings with red rubies
a diamond earring
a pair of garskin boots
a polished steel bracelet [poor]
a vorhide belt [poor]
a pair of feathered gloves (illuminating)
some leather leggings
a knight's hemp eyepatch
a glowing marble bracer from The Mountain Village of Tentro
a pitted hemp buckler
some dwarven-made leather arm plates
some ashen adamantium shoes
a diabolical granite coif
a knight's bronze collar
a choker with red, white and a blue gems
a gold ring with diamonds (illuminating)
a thin steel dagger
a near finished painting
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
a large leather backpack
a pleated red and yellow kilt
a ceramic mask painted to resemble an ogre
a sparkling large mussel
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 125h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 125h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 125h/175H 123v/123V Pos: standing >
You get a glowing quill from the corpse of Graxxo.
You get a pair of silver earrings with red rubies from the corpse of Graxxo.
You get a diamond earring from the corpse of Graxxo.
You get a pair of garskin boots from the corpse of Graxxo.
You get a polished steel bracelet [poor] from the corpse of Graxxo.
You get a vorhide belt [poor] from the corpse of Graxxo.
You get a pair of feathered gloves from the corpse of Graxxo.
You get some leather leggings from the corpse of Graxxo.
You get a knight's hemp eyepatch from the corpse of Graxxo.
You get a glowing marble bracer from the Mountain Village of Tentro from the corpse of Graxxo.
You get a pitted hemp buckler from the corpse of Graxxo.
You can't carry any more.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 125h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 126h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 126h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 126h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 126h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 126h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 126h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 126h/175H 123v/123V Pos: standing >
Into what?
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 126h/175H 123v/123V Pos: standing >
An elite highwayman enters from the east.
You slide your legs into some leather leggings.
You clasp a vorhide belt [poor] around your waist.
You pull a pair of feathered gloves onto your hands.
It glows brightly.
You place a pair of garskin boots on your feet.
You strap a pitted hemp buckler to your arm.
You wear a diamond earring on your left ear.
You wear a pair of silver earrings with red rubies on your right ear.
You place a glowing marble bracer from the Mountain Village of Tentro around your left wrist.
You place a polished steel bracelet [poor] around your right wrist.
You slide a knight's hemp eyepatch over your eyes.
You attach a glowing quill to your belt.

< 126h/175H 123v/123V Pos: standing >
An elite highwayman leaves west.

< 147h/195H 131v/131V Pos: standing >
You get some dwarven-made leather arm plates from the corpse of Graxxo.
You get some ashen adamantium shoes from the corpse of Graxxo.
You get a diabolical granite coif from the corpse of Graxxo.
You get a knight's bronze collar from the corpse of Graxxo.
You get a choker with red, white and a blue gems from the corpse of Graxxo.
You get a gold ring with diamonds from the corpse of Graxxo.
You get a thin steel dagger from the corpse of Graxxo.
You get a near finished painting from the corpse of Graxxo.
You get a large leather backpack from the corpse of Graxxo.
You get a pleated red and yellow kilt from the corpse of Graxxo.
You get a ceramic mask painted to resemble an ogre from the corpse of Graxxo.
You can't carry any more.

< 147h/195H 131v/131V Pos: standing >
A highwayman enters from the east.

< 147h/195H 131v/131V Pos: standing >
A highwayman leaves west.

< 147h/195H 131v/131V Pos: standing >
You don't have anything to put in it.

< 148h/195H 131v/131V Pos: standing >
You cover your arms with some dwarven-made leather arm plates.
You don a diabolical granite coif on your head.
You place a gold ring with diamonds on your left ring finger.
It glows brightly.
You duck your head and place a choker with red, white and a blue gems around your neck.
You duck your head and place a knight's bronze collar around your neck.
You cover your face with a ceramic mask painted to resemble an ogre.
You wield a thin steel dagger.
You strap a large leather backpack on your back.
You stop using some leather leggings.
You slide your legs into a pleated red and yellow kilt.
You stop using a pair of garskin boots.
You place some ashen adamantium shoes on your feet.
Your hands are full.

< 171h/218H 131v/131V Pos: standing >
 
 ...M.+..^  
 *.^.^+..^  
 ++++@C...  
 ****.+...  
 .M..^M...  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
The corpse of a Githzerai is lying here.
A small leather-bound book lies here.
A spellbook has been tossed aside here.
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
A small round shield has been dropped here.

< 172h/218H 131v/131V Pos: standing >
An elite highwayman enters from the east.
A magnificent horse trots in from the east.

< 173h/218H 131v/131V Pos: standing >
An elite highwayman leaves west.
A magnificent horse leaves west.

< 174h/218H 131v/131V Pos: standing >
You get a thin steel dagger.

< 174h/218H 131v/131V Pos: standing >
You get a steel dagger.

< 174h/218H 131v/131V Pos: standing >
It appears to be the corpse of Graxxo.
a sparkling large mussel

< 176h/218H 131v/131V Pos: standing >
You get a sparkling large mussel from the corpse of Graxxo.

< 176h/218H 131v/131V Pos: standing >
A hungry owlbear enters from the west.

< 177h/218H 131v/131V Pos: standing >
A hungry owlbear trots east.

< 177h/218H 131v/131V Pos: standing >
Into what?

< 177h/218H 131v/131V Pos: standing >
An elite highwayman enters from the west.
You eat the sparkling large mussel.

< 177h/218H 131v/131V Pos: standing >
An elite highwayman leaves east.

< 178h/218H 131v/131V Pos: standing >
A highwayman enters from the west.

< 179h/218H 131v/131V Pos: standing >
A highwayman leaves east.

< 180h/218H 131v/131V Pos: standing >
An elite highwayman enters from the west.
A magnificent horse trots in from the west.

< 186h/218H 131v/131V Pos: standing >
An elite highwayman leaves east.
A magnificent horse leaves east.

< 187h/218H 131v/131V Pos: standing >
 
 ...M.+..^  
 *.^.^+..^  
 ++++@C...  
 ****.M...  
 M...^+...  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
The corpse of a Githzerai is lying here.
A small leather-bound book lies here.
A spellbook has been tossed aside here.
A small round shield has been dropped here.

< 189h/218H 131v/131V Pos: standing >
You don't have that spell memorized.

< 196h/218H 131v/131V Pos: standing >
You sit down and relax.

< 198h/218H 131v/131V Pos: sitting >
You do not see or have the backpack.

< 198h/218H 131v/131V Pos: sitting >
You are currently memorizing the following spells:
   11 seconds:  ( 6th) cone of cold  [not in spell book]
   22 seconds:  ( 6th) cone of cold  [not in spell book]
   33 seconds:  ( 6th) cone of cold  [not in spell book]
   45 seconds:  ( 6th) cone of cold  [not in spell book]
   49 seconds:  ( 1st) slashing darkness  [not in spell book]
   54 seconds:  ( 1st) slashing darkness  [not in spell book]
   58 seconds:  ( 1st) slashing darkness  [not in spell book]
   63 seconds:  ( 1st) slashing darkness  [not in spell book]
   67 seconds:  ( 1st) slashing darkness  [not in spell book]
   72 seconds:  ( 1st) slashing darkness  [not in spell book]
   76 seconds:  ( 1st) minor creation  [not in spell book]
   83 seconds:  ( 2nd) chill touch  [not in spell book]
   89 seconds:  ( 2nd) chill touch  [not in spell book]
   96 seconds:  ( 2nd) chill touch  [not in spell book]
  102 seconds:  ( 2nd) chill touch  [not in spell book]
  109 seconds:  ( 2nd) chill touch  [not in spell book]
  118 seconds:  ( 4th) life leech  [not in spell book]
  127 seconds:  ( 4th) life leech  [not in spell book]
  136 seconds:  ( 4th) life leech  [not in spell book]
  145 seconds:  ( 4th) life leech  [not in spell book]
  154 seconds:  ( 4th) life leech  [not in spell book]
  163 seconds:  ( 4th) life leech  [not in spell book]
  171 seconds:  ( 3rd) embalm  [not in spell book]
  179 seconds:  ( 3rd) embalm  [not in spell book]
  187 seconds:  ( 3rd) embalm  [not in spell book]
  195 seconds:  ( 3rd) embalm  [not in spell book]
  203 seconds:  ( 3rd) embalm  [not in spell book]
  211 seconds:  ( 3rd) animate dead  [not in spell book]
  215 seconds:  ( 1st) protection from undead  [not in spell book]
  222 seconds:  ( 2nd) protection from living  [not in spell book]
  232 seconds:  ( 5th) heal undead  [not in spell book]
  242 seconds:  ( 5th) heal undead  [not in spell book]
  252 seconds:  ( 5th) heal undead  [not in spell book]
  263 seconds:  ( 5th) heal undead  [not in spell book]
  271 seconds:  ( 3rd) embalm  [not in spell book]
  281 seconds:  ( 5th) raise spectre  [not in spell book]

You can memorize 1 1st and 2 2nd circle spell(s).
You continue your study.
You are currently memorizing the following spells:
   11 seconds:  ( 6th) cone of cold  [not in spell book]
   22 seconds:  ( 6th) cone of cold  [not in spell book]
   33 seconds:  ( 6th) cone of cold  [not in spell book]
   45 seconds:  ( 6th) cone of cold  [not in spell book]
   49 seconds:  ( 1st) slashing darkness  [not in spell book]
   54 seconds:  ( 1st) slashing darkness  [not in spell book]
   58 seconds:  ( 1st) slashing darkness  [not in spell book]
   63 seconds:  ( 1st) slashing darkness  [not in spell book]
   67 seconds:  ( 1st) slashing darkness  [not in spell book]
   72 seconds:  ( 1st) slashing darkness  [not in spell book]
   76 seconds:  ( 1st) minor creation  [not in spell book]
   83 seconds:  ( 2nd) chill touch  [not in spell book]
   89 seconds:  ( 2nd) chill touch  [not in spell book]
   96 seconds:  ( 2nd) chill touch  [not in spell book]
  102 seconds:  ( 2nd) chill touch  [not in spell book]
  109 seconds:  ( 2nd) chill touch  [not in spell book]
  118 seconds:  ( 4th) life leech  [not in spell book]
  127 seconds:  ( 4th) life leech  [not in spell book]
  136 seconds:  ( 4th) life leech  [not in spell book]

< 198h/218H 131v/131V Pos: sitting >
You start meditating...

< 198h/218H 131v/131V Pos: sitting >
It's hot out here.

< 200h/218H 131v/131V Pos: sitting >

< 202h/218H 131v/131V Pos: sitting >
You stop meditating.
You are carrying: (5/11)
a steel dagger
a thin steel dagger
a pair of garskin boots
some leather leggings
a near finished painting

< 202h/218H 131v/131V Pos: sitting >
You have managed to misplace your spellbook!
You abandon your studies.

< 207h/218H 131v/131V Pos: sitting >
You stop using a large leather backpack.

< 208h/218H 131v/131V Pos: sitting >
A Kobold enters from the east.
The vampire of a barbarian mercenary enters from the east.
The vampire of a city guard enters from the east.
The vampire of a city guard enters from the east.

< 209h/218H 131v/131V Pos: sitting >
A Kobold gives an order to his followers.
You dodge a bash from the vampire of a city guard, who loses its balance and falls.
You dodge a bash from the vampire of a city guard, who loses its balance and falls.
You dodge a bash from the vampire of a barbarian mercenary, who loses its balance and falls.

< 209h/218H 131v/131V Pos: sitting >
You are already resting.

< 210h/218H 131v/131V Pos: sitting >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.

< 210h/218H 131v/131V Pos: sitting >
You are currently memorizing the following spells:
   11 seconds:  ( 6th) cone of cold
   22 seconds:  ( 6th) cone of cold
   33 seconds:  ( 6th) cone of cold
   45 seconds:  ( 6th) cone of cold
   49 seconds:  ( 1st) slashing darkness
   54 seconds:  ( 1st) slashing darkness
   58 seconds:  ( 1st) slashing darkness
   63 seconds:  ( 1st) slashing darkness
   67 seconds:  ( 1st) slashing darkness
   72 seconds:  ( 1st) slashing darkness
   76 seconds:  ( 1st) minor creation
   83 seconds:  ( 2nd) chill touch
   89 seconds:  ( 2nd) chill touch
   96 seconds:  ( 2nd) chill touch
  102 seconds:  ( 2nd) chill touch
  109 seconds:  ( 2nd) chill touch
  118 seconds:  ( 4th) life leech
  127 seconds:  ( 4th) life leech
  136 seconds:  ( 4th) life leech
  145 seconds:  ( 4th) life leech
  154 seconds:  ( 4th) life leech
  163 seconds:  ( 4th) life leech
  171 seconds:  ( 3rd) embalm
  179 seconds:  ( 3rd) embalm
  187 seconds:  ( 3rd) embalm
  195 seconds:  ( 3rd) embalm
  203 seconds:  ( 3rd) embalm
  211 seconds:  ( 3rd) animate dead
  215 seconds:  ( 1st) protection from undead
  222 seconds:  ( 2nd) protection from living
  232 seconds:  ( 5th) heal undead
  242 seconds:  ( 5th) heal undead
  252 seconds:  ( 5th) heal undead
  263 seconds:  ( 5th) heal undead
  271 seconds:  ( 3rd) embalm
  281 seconds:  ( 5th) raise spectre

You can memorize 1 1st and 2 2nd circle spell(s).
You continue your study.
You are currently memorizing the following spells:
   11 seconds:  ( 6th) cone of cold
   22 seconds:  ( 6th) cone of cold
   33 seconds:  ( 6th) cone of cold
   45 seconds:  ( 6th) cone of cold
   49 seconds:  ( 1st) slashing darkness
   54 seconds:  ( 1st) slashing darkness
   58 seconds:  ( 1st) slashing darkness
   63 seconds:  ( 1st) slashing darkness
   67 seconds:  ( 1st) slashing darkness
   72 seconds:  ( 1st) slashing darkness
   76 seconds:  ( 1st) minor creation
   83 seconds:  ( 2nd) chill touch
   89 seconds:  ( 2nd) chill touch
   96 seconds:  ( 2nd) chill touch
  102 seconds:  ( 2nd) chill touch
  109 seconds:  ( 2nd) chill touch
  118 seconds:  ( 4th) life leech
  127 seconds:  ( 4th) life leech
  136 seconds:  ( 4th) life leech

< 210h/218H 131v/131V Pos: sitting >
You start meditating...

< 211h/218H 131v/131V Pos: sitting >
A Kobold starts casting an offensive spell.

< 213h/218H 131v/131V Pos: sitting >
A Kobold completes his spell...
You feel less energetic as a Kobold drains you.
YIKES!  Another hit like that, and you've had it!!
Your life energy was drained, leaving you a bit shaken.

< 103h/218H 131v/131V Pos: sitting >
A Kobold starts casting an offensive spell called 'energy drain'.

< 104h/218H 131v/131V Pos: sitting >
A Kobold completes his spell...
You feel less energetic as a Kobold drains you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your life energy was drained, leaving you a bit shaken.

< 13h/218H 131v/131V Pos: sitting >
The vampire of a city guard clambers to its feet.

< 13h/218H 131v/131V Pos: sitting >
The vampire of a barbarian mercenary clambers to its feet.

< 13h/218H 131v/131V Pos: sitting >
A Kobold starts casting an offensive spell.

< 13h/218H 131v/131V Pos: sitting >
The vampire of a city guard clambers to its feet.

< 14h/218H 131v/131V Pos: sitting >
A Kobold completes his spell...
You feel less energetic as a Kobold drains you.
Your pitted hemp buckler was disintegrated by the negative energy!