<worn on head> a diabolical granite coif
<worn on eyes> a knight's hemp eyepatch
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a diamond earring
<worn on face> a ceramic mask painted to resemble an ogre
<worn around neck> a choker with red, white and a blue gems
<worn around neck> a knight's bronze collar
<worn about waist> a vorhide belt [poor]
<worn on belt buckle>a glowing quill (glowing)
<worn on arms> some dwarven-made leather arm plates
<worn around wrist> a polished steel bracelet [poor]
<worn around wrist> a glowing marble bracer from The Mountain Village of Tentro
<worn on hands> a pair of feathered gloves (illuminating)
<worn on finger> a gold ring with diamonds (illuminating)
<primary weapon> a thin steel dagger
<worn on legs> a pleated red and yellow kilt
<worn on feet> some ashen adamantium shoes
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 120h/175H 121v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 120h/175H 121v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 120h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 120h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 120h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 120h/175H 122v/123V Pos: standing >
Dziph enters from the east.
Orthyn enters from the east.
Acho enters from the east.
Zkr enters from the east.
< 120h/175H 123v/123V Pos: standing >
Dziph leaves south.
Orthyn leaves south.
Acho leaves south.
Zkr leaves south.
< 120h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 120h/175H 123v/123V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
^**^*.^^.
*******...
*M+**^**.
^+@+++++
*M+*^*.**
M^******M.
MM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 120h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 121h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 121h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 121h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 121h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 121h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 121h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 121h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 121h/175H 122v/123V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
**^*.^^.M
*******....
*M+**^**.^
^++@+++P+
*M+*^*.***
M^******M..
M^***^..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 121h/175H 121v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 121h/175H 121v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 121h/175H 121v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 121h/175H 121v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 121h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 121h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 121h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 121h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 121h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 121h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 122h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 122h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 122h/175H 123v/123V Pos: standing >
The ground buckles to the tune of a marching horde.
< 122h/175H 123v/123V Pos: standing >
The ground buckles to the tune of a marching horde.
< 122h/175H 123v/123V Pos: standing >
**^*.^^.M
*******....
*M+**^**.^
^++@+++++
*M+*^*.***
M^******.M.
M^***^..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 122h/175H 123v/123V Pos: standing >
The ground buckles to the tune of a marching horde.
< 122h/175H 123v/123V Pos: standing >
The ground buckles to the tune of a marching horde.
< 122h/175H 123v/123V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
*^*.^^.M^
******....M
*M+**^**.^.
^+++@+++++
*M+*^*.****
^******.M..
^***^..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 123h/175H 122v/123V Pos: standing >
The ground buckles to the tune of a marching horde.
< 123h/175H 122v/123V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
^*.^^.M^.
*****....M.
M+**^**.^.^
^++++@++++C
M+*^*.****.
******.M..^
***^..^MM
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The ground buckles to the tune of a marching horde.
< 123h/175H 121v/123V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
*.^^.M^..
****....M.+
+**^**.^.^+
+++++@+++CC
+*^*.****.+
*****.M..^+
**^..^MM.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 123h/175H 120v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 123h/175H 120v/123V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
.^^.M^..+
***....M.+.
**^**.^.^+.
+++++@++CC.
*^*.****.+.
****.M..^+.
*^..^MM.+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 123h/175H 119v/123V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
^^.M^..+.
**....M.+..
*^**.^.^+..
+++++@+CC..
^*.****.+..
***.M..^+..
^..^MM.+.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 123h/175H 118v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 123h/175H 119v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 123h/175H 119v/123V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
^.M^..+..
*....M.+..^
^**.^.^+..^
+++++@CC...
*.****.+...
**.M..^+...
..^MM.+.^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 123h/175H 118v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 123h/175H 119v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 123h/175H 119v/123V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
.M^..P...
....M.+..^.
**.^.^+..^.
+++++@C....
.****.+....
*.M..^+....
.^MM.+.^^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of a Githzerai is lying here.
A small leather-bound book lies here.
A spellbook has been tossed aside here.
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
A small round shield has been dropped here.
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 123h/175H 118v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 123h/175H 118v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 124h/175H 119v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 124h/175H 119v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 124h/175H 120v/123V Pos: standing >
Dziph enters from the south.
Orthyn enters from the south.
Acho enters from the south.
Zkr enters from the south.
< 124h/175H 121v/123V Pos: standing >
Dziph leaves south.
Orthyn leaves south.
Acho leaves south.
Zkr leaves south.
< 124h/175H 121v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 124h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 124h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 124h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 124h/175H 122v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 124h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 124h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 124h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 124h/175H 123v/123V Pos: standing >
The vampire of a city guard shouts 'hi'
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 124h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 125h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 125h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 125h/175H 123v/123V Pos: standing >
It appears to be the corpse of Graxxo.
a glowing quill (glowing)
a pair of silver earrings with red rubies
a diamond earring
a pair of garskin boots
a polished steel bracelet [poor]
a vorhide belt [poor]
a pair of feathered gloves (illuminating)
some leather leggings
a knight's hemp eyepatch
a glowing marble bracer from The Mountain Village of Tentro
a pitted hemp buckler
some dwarven-made leather arm plates
some ashen adamantium shoes
a diabolical granite coif
a knight's bronze collar
a choker with red, white and a blue gems
a gold ring with diamonds (illuminating)
a thin steel dagger
a near finished painting
a large leather backpack
a pleated red and yellow kilt
a ceramic mask painted to resemble an ogre
a sparkling large mussel
It appears to be the corpse of Graxxo.
a glowing quill (glowing)
a pair of silver earrings with red rubies
a diamond earring
a pair of garskin boots
a polished steel bracelet [poor]
a vorhide belt [poor]
a pair of feathered gloves (illuminating)
some leather leggings
a knight's hemp eyepatch
a glowing marble bracer from The Mountain Village of Tentro
a pitted hemp buckler
some dwarven-made leather arm plates
some ashen adamantium shoes
a diabolical granite coif
a knight's bronze collar
a choker with red, white and a blue gems
a gold ring with diamonds (illuminating)
a thin steel dagger
a near finished painting
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
a large leather backpack
a pleated red and yellow kilt
a ceramic mask painted to resemble an ogre
a sparkling large mussel
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 125h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 125h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 125h/175H 123v/123V Pos: standing >
You get a glowing quill from the corpse of Graxxo.
You get a pair of silver earrings with red rubies from the corpse of Graxxo.
You get a diamond earring from the corpse of Graxxo.
You get a pair of garskin boots from the corpse of Graxxo.
You get a polished steel bracelet [poor] from the corpse of Graxxo.
You get a vorhide belt [poor] from the corpse of Graxxo.
You get a pair of feathered gloves from the corpse of Graxxo.
You get some leather leggings from the corpse of Graxxo.
You get a knight's hemp eyepatch from the corpse of Graxxo.
You get a glowing marble bracer from the Mountain Village of Tentro from the corpse of Graxxo.
You get a pitted hemp buckler from the corpse of Graxxo.
You can't carry any more.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 125h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 126h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 126h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 126h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 126h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 126h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 126h/175H 123v/123V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 126h/175H 123v/123V Pos: standing >
Into what?
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
< 126h/175H 123v/123V Pos: standing >
An elite highwayman enters from the east.
You slide your legs into some leather leggings.
You clasp a vorhide belt [poor] around your waist.
You pull a pair of feathered gloves onto your hands.
It glows brightly.
You place a pair of garskin boots on your feet.
You strap a pitted hemp buckler to your arm.
You wear a diamond earring on your left ear.
You wear a pair of silver earrings with red rubies on your right ear.
You place a glowing marble bracer from the Mountain Village of Tentro around your left wrist.
You place a polished steel bracelet [poor] around your right wrist.
You slide a knight's hemp eyepatch over your eyes.
You attach a glowing quill to your belt.
< 126h/175H 123v/123V Pos: standing >
An elite highwayman leaves west.
< 147h/195H 131v/131V Pos: standing >
You get some dwarven-made leather arm plates from the corpse of Graxxo.
You get some ashen adamantium shoes from the corpse of Graxxo.
You get a diabolical granite coif from the corpse of Graxxo.
You get a knight's bronze collar from the corpse of Graxxo.
You get a choker with red, white and a blue gems from the corpse of Graxxo.
You get a gold ring with diamonds from the corpse of Graxxo.
You get a thin steel dagger from the corpse of Graxxo.
You get a near finished painting from the corpse of Graxxo.
You get a large leather backpack from the corpse of Graxxo.
You get a pleated red and yellow kilt from the corpse of Graxxo.
You get a ceramic mask painted to resemble an ogre from the corpse of Graxxo.
You can't carry any more.
< 147h/195H 131v/131V Pos: standing >
A highwayman enters from the east.
< 147h/195H 131v/131V Pos: standing >
A highwayman leaves west.
< 147h/195H 131v/131V Pos: standing >
You don't have anything to put in it.
< 148h/195H 131v/131V Pos: standing >
You cover your arms with some dwarven-made leather arm plates.
You don a diabolical granite coif on your head.
You place a gold ring with diamonds on your left ring finger.
It glows brightly.
You duck your head and place a choker with red, white and a blue gems around your neck.
You duck your head and place a knight's bronze collar around your neck.
You cover your face with a ceramic mask painted to resemble an ogre.
You wield a thin steel dagger.
You strap a large leather backpack on your back.
You stop using some leather leggings.
You slide your legs into a pleated red and yellow kilt.
You stop using a pair of garskin boots.
You place some ashen adamantium shoes on your feet.
Your hands are full.
< 171h/218H 131v/131V Pos: standing >
...M.+..^
*.^.^+..^
++++@C...
****.+...
.M..^M...
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of a Githzerai is lying here.
A small leather-bound book lies here.
A spellbook has been tossed aside here.
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
A small round shield has been dropped here.
< 172h/218H 131v/131V Pos: standing >
An elite highwayman enters from the east.
A magnificent horse trots in from the east.
< 173h/218H 131v/131V Pos: standing >
An elite highwayman leaves west.
A magnificent horse leaves west.
< 174h/218H 131v/131V Pos: standing >
You get a thin steel dagger.
< 174h/218H 131v/131V Pos: standing >
You get a steel dagger.
< 174h/218H 131v/131V Pos: standing >
It appears to be the corpse of Graxxo.
a sparkling large mussel
< 176h/218H 131v/131V Pos: standing >
You get a sparkling large mussel from the corpse of Graxxo.
< 176h/218H 131v/131V Pos: standing >
A hungry owlbear enters from the west.
< 177h/218H 131v/131V Pos: standing >
A hungry owlbear trots east.
< 177h/218H 131v/131V Pos: standing >
Into what?
< 177h/218H 131v/131V Pos: standing >
An elite highwayman enters from the west.
You eat the sparkling large mussel.
< 177h/218H 131v/131V Pos: standing >
An elite highwayman leaves east.
< 178h/218H 131v/131V Pos: standing >
A highwayman enters from the west.
< 179h/218H 131v/131V Pos: standing >
A highwayman leaves east.
< 180h/218H 131v/131V Pos: standing >
An elite highwayman enters from the west.
A magnificent horse trots in from the west.
< 186h/218H 131v/131V Pos: standing >
An elite highwayman leaves east.
A magnificent horse leaves east.
< 187h/218H 131v/131V Pos: standing >
...M.+..^
*.^.^+..^
++++@C...
****.M...
M...^+...
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of a Githzerai is lying here.
A small leather-bound book lies here.
A spellbook has been tossed aside here.
A small round shield has been dropped here.
< 189h/218H 131v/131V Pos: standing >
You don't have that spell memorized.
< 196h/218H 131v/131V Pos: standing >
You sit down and relax.
< 198h/218H 131v/131V Pos: sitting >
You do not see or have the backpack.
< 198h/218H 131v/131V Pos: sitting >
You are currently memorizing the following spells:
11 seconds: ( 6th) cone of cold [not in spell book]
22 seconds: ( 6th) cone of cold [not in spell book]
33 seconds: ( 6th) cone of cold [not in spell book]
45 seconds: ( 6th) cone of cold [not in spell book]
49 seconds: ( 1st) slashing darkness [not in spell book]
54 seconds: ( 1st) slashing darkness [not in spell book]
58 seconds: ( 1st) slashing darkness [not in spell book]
63 seconds: ( 1st) slashing darkness [not in spell book]
67 seconds: ( 1st) slashing darkness [not in spell book]
72 seconds: ( 1st) slashing darkness [not in spell book]
76 seconds: ( 1st) minor creation [not in spell book]
83 seconds: ( 2nd) chill touch [not in spell book]
89 seconds: ( 2nd) chill touch [not in spell book]
96 seconds: ( 2nd) chill touch [not in spell book]
102 seconds: ( 2nd) chill touch [not in spell book]
109 seconds: ( 2nd) chill touch [not in spell book]
118 seconds: ( 4th) life leech [not in spell book]
127 seconds: ( 4th) life leech [not in spell book]
136 seconds: ( 4th) life leech [not in spell book]
145 seconds: ( 4th) life leech [not in spell book]
154 seconds: ( 4th) life leech [not in spell book]
163 seconds: ( 4th) life leech [not in spell book]
171 seconds: ( 3rd) embalm [not in spell book]
179 seconds: ( 3rd) embalm [not in spell book]
187 seconds: ( 3rd) embalm [not in spell book]
195 seconds: ( 3rd) embalm [not in spell book]
203 seconds: ( 3rd) embalm [not in spell book]
211 seconds: ( 3rd) animate dead [not in spell book]
215 seconds: ( 1st) protection from undead [not in spell book]
222 seconds: ( 2nd) protection from living [not in spell book]
232 seconds: ( 5th) heal undead [not in spell book]
242 seconds: ( 5th) heal undead [not in spell book]
252 seconds: ( 5th) heal undead [not in spell book]
263 seconds: ( 5th) heal undead [not in spell book]
271 seconds: ( 3rd) embalm [not in spell book]
281 seconds: ( 5th) raise spectre [not in spell book]
You can memorize 1 1st and 2 2nd circle spell(s).
You continue your study.
You are currently memorizing the following spells:
11 seconds: ( 6th) cone of cold [not in spell book]
22 seconds: ( 6th) cone of cold [not in spell book]
33 seconds: ( 6th) cone of cold [not in spell book]
45 seconds: ( 6th) cone of cold [not in spell book]
49 seconds: ( 1st) slashing darkness [not in spell book]
54 seconds: ( 1st) slashing darkness [not in spell book]
58 seconds: ( 1st) slashing darkness [not in spell book]
63 seconds: ( 1st) slashing darkness [not in spell book]
67 seconds: ( 1st) slashing darkness [not in spell book]
72 seconds: ( 1st) slashing darkness [not in spell book]
76 seconds: ( 1st) minor creation [not in spell book]
83 seconds: ( 2nd) chill touch [not in spell book]
89 seconds: ( 2nd) chill touch [not in spell book]
96 seconds: ( 2nd) chill touch [not in spell book]
102 seconds: ( 2nd) chill touch [not in spell book]
109 seconds: ( 2nd) chill touch [not in spell book]
118 seconds: ( 4th) life leech [not in spell book]
127 seconds: ( 4th) life leech [not in spell book]
136 seconds: ( 4th) life leech [not in spell book]
< 198h/218H 131v/131V Pos: sitting >
You start meditating...
< 198h/218H 131v/131V Pos: sitting >
It's hot out here.
< 200h/218H 131v/131V Pos: sitting >
< 202h/218H 131v/131V Pos: sitting >
You stop meditating.
You are carrying: (5/11)
a steel dagger
a thin steel dagger
a pair of garskin boots
some leather leggings
a near finished painting
< 202h/218H 131v/131V Pos: sitting >
You have managed to misplace your spellbook!
You abandon your studies.
< 207h/218H 131v/131V Pos: sitting >
You stop using a large leather backpack.
< 208h/218H 131v/131V Pos: sitting >
A Kobold enters from the east.
The vampire of a barbarian mercenary enters from the east.
The vampire of a city guard enters from the east.
The vampire of a city guard enters from the east.
< 209h/218H 131v/131V Pos: sitting >
A Kobold gives an order to his followers.
You dodge a bash from the vampire of a city guard, who loses its balance and falls.
You dodge a bash from the vampire of a city guard, who loses its balance and falls.
You dodge a bash from the vampire of a barbarian mercenary, who loses its balance and falls.
< 209h/218H 131v/131V Pos: sitting >
You are already resting.
< 210h/218H 131v/131V Pos: sitting >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
< 210h/218H 131v/131V Pos: sitting >
You are currently memorizing the following spells:
11 seconds: ( 6th) cone of cold
22 seconds: ( 6th) cone of cold
33 seconds: ( 6th) cone of cold
45 seconds: ( 6th) cone of cold
49 seconds: ( 1st) slashing darkness
54 seconds: ( 1st) slashing darkness
58 seconds: ( 1st) slashing darkness
63 seconds: ( 1st) slashing darkness
67 seconds: ( 1st) slashing darkness
72 seconds: ( 1st) slashing darkness
76 seconds: ( 1st) minor creation
83 seconds: ( 2nd) chill touch
89 seconds: ( 2nd) chill touch
96 seconds: ( 2nd) chill touch
102 seconds: ( 2nd) chill touch
109 seconds: ( 2nd) chill touch
118 seconds: ( 4th) life leech
127 seconds: ( 4th) life leech
136 seconds: ( 4th) life leech
145 seconds: ( 4th) life leech
154 seconds: ( 4th) life leech
163 seconds: ( 4th) life leech
171 seconds: ( 3rd) embalm
179 seconds: ( 3rd) embalm
187 seconds: ( 3rd) embalm
195 seconds: ( 3rd) embalm
203 seconds: ( 3rd) embalm
211 seconds: ( 3rd) animate dead
215 seconds: ( 1st) protection from undead
222 seconds: ( 2nd) protection from living
232 seconds: ( 5th) heal undead
242 seconds: ( 5th) heal undead
252 seconds: ( 5th) heal undead
263 seconds: ( 5th) heal undead
271 seconds: ( 3rd) embalm
281 seconds: ( 5th) raise spectre
You can memorize 1 1st and 2 2nd circle spell(s).
You continue your study.
You are currently memorizing the following spells:
11 seconds: ( 6th) cone of cold
22 seconds: ( 6th) cone of cold
33 seconds: ( 6th) cone of cold
45 seconds: ( 6th) cone of cold
49 seconds: ( 1st) slashing darkness
54 seconds: ( 1st) slashing darkness
58 seconds: ( 1st) slashing darkness
63 seconds: ( 1st) slashing darkness
67 seconds: ( 1st) slashing darkness
72 seconds: ( 1st) slashing darkness
76 seconds: ( 1st) minor creation
83 seconds: ( 2nd) chill touch
89 seconds: ( 2nd) chill touch
96 seconds: ( 2nd) chill touch
102 seconds: ( 2nd) chill touch
109 seconds: ( 2nd) chill touch
118 seconds: ( 4th) life leech
127 seconds: ( 4th) life leech
136 seconds: ( 4th) life leech
< 210h/218H 131v/131V Pos: sitting >
You start meditating...
< 211h/218H 131v/131V Pos: sitting >
A Kobold starts casting an offensive spell.
< 213h/218H 131v/131V Pos: sitting >
A Kobold completes his spell...
You feel less energetic as a Kobold drains you.
YIKES! Another hit like that, and you've had it!!
Your life energy was drained, leaving you a bit shaken.
< 103h/218H 131v/131V Pos: sitting >
A Kobold starts casting an offensive spell called 'energy drain'.
< 104h/218H 131v/131V Pos: sitting >
A Kobold completes his spell...
You feel less energetic as a Kobold drains you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your life energy was drained, leaving you a bit shaken.
< 13h/218H 131v/131V Pos: sitting >
The vampire of a city guard clambers to its feet.
< 13h/218H 131v/131V Pos: sitting >
The vampire of a barbarian mercenary clambers to its feet.
< 13h/218H 131v/131V Pos: sitting >
A Kobold starts casting an offensive spell.
< 13h/218H 131v/131V Pos: sitting >
The vampire of a city guard clambers to its feet.
< 14h/218H 131v/131V Pos: sitting >
A Kobold completes his spell...
You feel less energetic as a Kobold drains you.
Your pitted hemp buckler was disintegrated by the negative energy!