<worn around neck> a glowing cured leather torque from Rift Valley Jungle
<worn on body> a heavily spiked breastplate [poor]
<worn about body> a deerskin cloak
<worn about waist> a deerskin belt
<attached to belt> a quill
<worn on arms> a pair of tight black sleeves
<primary weapon> a thin steel dagger
<held> a small wooden horn
<worn on legs> a pair of tight black pants
<worn on feet> a pair of tight black slippers
You have finished memorizing magic missile.
< 56h/181H 101v/101V Pos: sitting >
You have finished memorizing magic missile.
< 65h/181H 101v/101V Pos: sitting >
You have finished memorizing magic missile.
< 70h/181H 101v/101V Pos: sitting >
You have finished memorizing burning hands.
< 75h/181H 101v/101V Pos: sitting >
The Commons District Free Market
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A healer walks the district proving her skill.
A healer has summoned you!
< 76h/181H 101v/101V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 80h/181H 101v/101V Pos: standing >
Skyway in the Commons District Free Market
Obvious exits: -E -W
Fresh blood covers everything in the area.
< 80h/181H 100v/101V Pos: standing >
You are already standing.
< 81h/181H 100v/101V Pos: standing >
Southeast Corner of a Free Market Baazar
Obvious exits: -N -E -W
A fast-talking merchant looks for a sucker.
A fast-talking merchant looks for a sucker.
< 81h/181H 99v/101V Pos: standing >
Southwest Corner of a Free Market Baazar
Obvious exits: -N -E
A very excited merchant jostles for position here.
< 81h/181H 98v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 81h/181H 98v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 81h/181H 99v/101V Pos: standing >
Northwest Corner of a Free Market Baazar
Obvious exits: -E -S -W
A fast-talking merchant looks for a sucker.
A fast-talking merchant looks for a sucker.
< 83h/181H 100v/101V Pos: standing >
Skyway in the Commons District Free Market
Obvious exits: -E -W
< 83h/181H 99v/101V Pos: standing >
Northwest Corner of a Free Market Baazar
Obvious exits: -E -S -W
A fast-talking merchant looks for a sucker.
A fast-talking merchant looks for a sucker.
< 84h/181H 100v/101V Pos: standing >
Southwest Corner of a Free Market Baazar
Obvious exits: -N -E
A very excited merchant jostles for position here.
< 84h/181H 99v/101V Pos: standing >
You quickly scan the area.
A fast-talking merchant who is close by to your north.
A fast-talking merchant who is close by to your north.
A fast-talking merchant who is close by to your east.
A fast-talking merchant who is close by to your east.
A healer who is a brief walk away to your east.
< 85h/181H 99v/101V Pos: standing >
You quickly scan the area.
A fast-talking merchant who is close by to your north.
A fast-talking merchant who is close by to your north.
A fast-talking merchant who is close by to your east.
A fast-talking merchant who is close by to your east.
A healer who is not far off to your east.
< 86h/181H 101v/101V Pos: standing >
You quickly scan the area.
A fast-talking merchant who is close by to your north.
A fast-talking merchant who is close by to your north.
A fast-talking merchant who is close by to your east.
A fast-talking merchant who is close by to your east.
A healer who is not far off to your east.
< 86h/181H 101v/101V Pos: standing >
Northwest Corner of a Free Market Baazar
Obvious exits: -E -S -W
A fast-talking merchant looks for a sucker.
A fast-talking merchant looks for a sucker.
< 87h/181H 100v/101V Pos: standing >
Skyway in the Commons District Free Market
Obvious exits: -E -W
< 88h/181H 99v/101V Pos: standing >
You quickly scan the area.
A fast-talking merchant who is close by to your east.
A fast-talking merchant who is close by to your east.
A healer who is not far off to your east.
An excited merchant who is not far off to your east.
A gluttonous ogre who is close by to your west.
A fruit vendor who is close by to your west.
A fruit vendor who is close by to your west.
A hungry merchant who is not far off to your west.
A hungry merchant who is not far off to your west.
A serving wench who is not far off to your west.
A serving wench who is not far off to your west.
< 88h/181H 99v/101V Pos: standing >
You quickly scan the area.
A fast-talking merchant who is close by to your east.
A fast-talking merchant who is close by to your east.
A healer who is not far off to your east.
An excited merchant who is not far off to your east.
A gluttonous ogre who is close by to your west.
A fruit vendor who is close by to your west.
A fruit vendor who is close by to your west.
A hungry merchant who is not far off to your west.
A hungry merchant who is not far off to your west.
A serving wench who is not far off to your west.
The barbarian moneytaker who is not far off to your west.
< 89h/181H 101v/101V Pos: standing >
Lunchtime Square in the Free Market
Obvious exits: -E -W
A shield made out of laminated wood lies here.
The corpse of a peacekeeper is lying here.
A gluttonous ogre is eating everything in its path.
A fruit vendor insults his neighbors product.
A fruit vendor insults his neighbors product.
< 90h/181H 100v/101V Pos: standing >
You quickly scan the area.
A fast-talking merchant who is not far off to your east.
A fast-talking merchant who is not far off to your east.
An excited merchant who is a brief walk away to your east.
A hungry merchant who is close by to your west.
A hungry merchant who is close by to your west.
A serving wench who is close by to your west.
A serving wench who is close by to your west.
The barbarian moneytaker who is close by to your west.
< 91h/181H 100v/101V Pos: standing >
You quickly scan the area.
A fast-talking merchant who is not far off to your east.
A fast-talking merchant who is not far off to your east.
An excited merchant who is a brief walk away to your east.
A hungry merchant who is close by to your west.
A hungry merchant who is close by to your west.
A serving wench who is close by to your west.
A serving wench who is close by to your west.
The barbarian moneytaker who is close by to your west.
< 92h/181H 100v/101V Pos: standing >
You quickly scan the area.
A fast-talking merchant who is not far off to your east.
A fast-talking merchant who is not far off to your east.
An excited merchant who is a brief walk away to your east.
A hungry merchant who is close by to your west.
A hungry merchant who is close by to your west.
A serving wench who is close by to your west.
A serving wench who is close by to your west.
The barbarian moneytaker who is close by to your west.
< 93h/181H 100v/101V Pos: standing >
You quickly scan the area.
A fast-talking merchant who is not far off to your east.
A fast-talking merchant who is not far off to your east.
An excited merchant who is a brief walk away to your east.
A hungry merchant who is close by to your west.
A hungry merchant who is close by to your west.
A serving wench who is close by to your west.
A serving wench who is close by to your west.
The barbarian moneytaker who is close by to your west.
< 93h/181H 100v/101V Pos: standing >
Skyway in the Commons District Free Market
Obvious exits: -E -W
< 94h/181H 99v/101V Pos: standing >
You quickly scan the area.
A fast-talking merchant who is close by to your east.
A fast-talking merchant who is close by to your east.
An excited merchant who is not far off to your east.
A gluttonous ogre who is close by to your west.
A fruit vendor who is close by to your west.
A fruit vendor who is close by to your west.
A hungry merchant who is not far off to your west.
A hungry merchant who is not far off to your west.
A serving wench who is not far off to your west.
A serving wench who is not far off to your west.
The barbarian moneytaker who is not far off to your west.
< 95h/181H 100v/101V Pos: standing >
You sit down and relax.
< 96h/181H 101v/101V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - burning hands
1 - minor creation
( 3rd circle) 4 - magic missile
And you are currently memorizing the following spells:
13 seconds: ( 4th) burning hands
26 seconds: ( 4th) burning hands
You can memorize 5 2nd and 2 5th circle spell(s).
You continue your study.
< 96h/181H 101v/101V Pos: sitting >
You start meditating...
< 96h/181H 101v/101V Pos: sitting >
The night has begun.
< 99h/181H 101v/101V Pos: sitting >
You are three quarters the way to your next level.
< 100h/181H 101v/101V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - burning hands
1 - minor creation
( 3rd circle) 4 - magic missile
And you are currently memorizing the following spells:
6 seconds: ( 4th) burning hands
19 seconds: ( 4th) burning hands
You can memorize 5 2nd and 2 5th circle spell(s).
< 101h/181H 101v/101V Pos: sitting >
You have finished memorizing burning hands.
< 101h/181H 101v/101V Pos: sitting >
You have memorized the following spells:
( 4th circle) 2 - burning hands
1 - minor creation
( 3rd circle) 4 - magic missile
And you are currently memorizing the following spells:
11 seconds: ( 4th) burning hands
You can memorize 5 2nd and 2 5th circle spell(s).
< 102h/181H 101v/101V Pos: sitting >
You have memorized the following spells:
( 4th circle) 2 - burning hands
1 - minor creation
( 3rd circle) 4 - magic missile
And you are currently memorizing the following spells:
10 seconds: ( 4th) burning hands
You can memorize 5 2nd and 2 5th circle spell(s).
< 103h/181H 101v/101V Pos: sitting >
You have memorized the following spells:
( 4th circle) 2 - burning hands
1 - minor creation
( 3rd circle) 4 - magic missile
And you are currently memorizing the following spells:
9 seconds: ( 4th) burning hands
You can memorize 5 2nd and 2 5th circle spell(s).
< 104h/181H 101v/101V Pos: sitting >
You have memorized the following spells:
( 4th circle) 2 - burning hands
1 - minor creation
( 3rd circle) 4 - magic missile
And you are currently memorizing the following spells:
8 seconds: ( 4th) burning hands
You can memorize 5 2nd and 2 5th circle spell(s).
< 105h/181H 101v/101V Pos: sitting >
You have memorized the following spells:
( 4th circle) 2 - burning hands
1 - minor creation
( 3rd circle) 4 - magic missile
And you are currently memorizing the following spells:
7 seconds: ( 4th) burning hands
You can memorize 5 2nd and 2 5th circle spell(s).
< 106h/181H 101v/101V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.
< 107h/181H 101v/101V Pos: sitting >
You clamber to your feet.
< 107h/181H 101v/101V Pos: standing >
You have memorized the following spells:
( 4th circle) 3 - burning hands
1 - minor creation
( 3rd circle) 4 - magic missile
You can memorize 5 2nd and 2 5th circle spell(s).
< 107h/181H 101v/101V Pos: standing >
You quickly scan the area.
A fast-talking merchant who is close by to your east.
A fast-talking merchant who is close by to your east.
An excited merchant who is not far off to your east.
A gluttonous ogre who is close by to your west.
A fruit vendor who is close by to your west.
A fruit vendor who is close by to your west.
A hungry merchant who is not far off to your west.
A hungry merchant who is not far off to your west.
A serving wench who is not far off to your west.
A serving wench who is not far off to your west.
The barbarian moneytaker who is not far off to your west.
< 108h/181H 101v/101V Pos: standing >
Northwest Corner of a Free Market Baazar
Obvious exits: -E -S -W
A fast-talking merchant looks for a sucker.
A fast-talking merchant looks for a sucker.
< 109h/181H 100v/101V Pos: standing >
You quickly scan the area.
An excited merchant who is close by to your east.
An excited merchant who is close by to your south.
A gluttonous ogre who is not far off to your west.
A fruit vendor who is not far off to your west.
A fruit vendor who is not far off to your west.
A hungry merchant who is a brief walk away to your west.
A hungry merchant who is a brief walk away to your west.
A serving wench who is a brief walk away to your west.
A serving wench who is a brief walk away to your west.
The barbarian moneytaker who is a brief walk away to your west.
< 110h/181H 100v/101V Pos: standing >
Southwest Corner of a Free Market Baazar
Obvious exits: -N -E
A very excited merchant jostles for position here.
< 111h/181H 99v/101V Pos: standing >
You quickly scan the area.
A fast-talking merchant who is close by to your north.
A fast-talking merchant who is close by to your north.
A healer who is close by to your east.
A fast-talking merchant who is close by to your east.
A fast-talking merchant who is close by to your east.
< 111h/181H 99v/101V Pos: standing >
Southeast Corner of a Free Market Baazar
Obvious exits: -N -E -W
A healer walks the district proving her skill. (casting)
A fast-talking merchant looks for a sucker.
A fast-talking merchant looks for a sucker.
< 115h/181H 100v/101V Pos: standing >
Southwest Corner of a Free Market Baazar
Obvious exits: -N -E
A very excited merchant jostles for position here.
< 115h/181H 99v/101V Pos: standing >
A healer enters from the east.
< 115h/181H 99v/101V Pos: standing >
A healer suddenly attacks YOU!
A healer misses you.
< 115h/181H 99v/101V Pos: standing >
< T: Poh TP: sta TC: few wounds E: healer sta EP: excellent >
Southwest Corner of a Free Market Baazar
Obvious exits: -N -E
A healer stands here, fighting YOU!
A very excited merchant jostles for position here.
< 115h/181H 100v/101V Pos: standing >
< T: Poh TP: sta TC: few wounds E: healer sta EP: excellent >
Your improved dexterity grants you an additional attack!
[Damage: 3 ] -=[Your decent pierce wounds a healer.]=-
A healer dodges your futile attack.
< 115h/181H 100v/101V Pos: standing >
< T: Poh TP: sta TC: few wounds E: healer sta EP: few scratches >
You attempt to flee...
Northwest Corner of a Free Market Baazar
Obvious exits: -E -S -W
A fast-talking merchant looks for a sucker.
A fast-talking merchant looks for a sucker.
You flee northward!
< 115h/181H 71v/101V Pos: standing >
You quickly scan the area.
An excited merchant who is close by to your east.
A healer who is close by to your south.
An excited merchant who is close by to your south.
A gluttonous ogre who is not far off to your west.
A fruit vendor who is not far off to your west.
A fruit vendor who is not far off to your west.
A hungry merchant who is a brief walk away to your west.
A hungry merchant who is a brief walk away to your west.
A serving wench who is a brief walk away to your west.
A serving wench who is a brief walk away to your west.
The barbarian moneytaker who is a brief walk away to your west.
< 116h/181H 74v/101V Pos: standing >
You have memorized the following spells:
( 4th circle) 3 - burning hands
1 - minor creation
( 3rd circle) 4 - magic missile
You can memorize 5 2nd and 2 5th circle spell(s).
< 119h/181H 85v/101V Pos: standing >
You quickly scan the area.
An excited merchant who is close by to your east.
A healer who is close by to your south.
An excited merchant who is close by to your south.
A gluttonous ogre who is not far off to your west.
A fruit vendor who is not far off to your west.
A fruit vendor who is not far off to your west.
A hungry merchant who is a brief walk away to your west.
A hungry merchant who is a brief walk away to your west.
A serving wench who is a brief walk away to your west.
A serving wench who is a brief walk away to your west.
The barbarian moneytaker who is a brief walk away to your west.
< 120h/181H 86v/101V Pos: standing >
Southwest Corner of a Free Market Baazar
Obvious exits: -N -E
A healer walks the district proving her skill.
A very excited merchant jostles for position here.
< 123h/181H 93v/101V Pos: standing >
Northwest Corner of a Free Market Baazar
Obvious exits: -E -S -W
A fast-talking merchant looks for a sucker.
A fast-talking merchant looks for a sucker.
< 123h/181H 93v/101V Pos: standing >
A healer enters from the south.
< 124h/181H 95v/101V Pos: standing >
A healer suddenly attacks YOU!
A healer misses you.
< 124h/181H 96v/101V Pos: standing >
< T: Poh TP: sta TC: few wounds E: healer sta EP: excellent >
You attempt to flee...
Northeast Corner of a Free Market Baazar
Obvious exits: -N -S -W
A very excited merchant jostles for position here.
You flee eastward!
< 124h/181H 65v/101V Pos: standing >
Northwest Corner of a Free Market Baazar
Obvious exits: -E -S -W
A healer walks the district proving her skill. (casting)
A fast-talking merchant looks for a sucker.
A fast-talking merchant looks for a sucker.
< 124h/181H 66v/101V Pos: standing >
Skyway in the Commons District Free Market
Obvious exits: -E -W
< 125h/181H 66v/101V Pos: standing >
A healer enters from the east.
< 125h/181H 67v/101V Pos: standing >
A healer suddenly attacks YOU!
A healer misses you.
< 125h/181H 67v/101V Pos: standing >
< T: Poh TP: sta TC: few wounds E: healer sta EP: excellent >
A healer dodges your futile attack.
A healer dodges your futile attack.
< 125h/181H 67v/101V Pos: standing >
< T: Poh TP: sta TC: few wounds E: healer sta EP: excellent >
You parry a healer's lunge at you.
A healer starts casting an offensive spell.
< 125h/181H 67v/101V Pos: standing >
< T: Poh TP: sta TC: few wounds E: healer sta EP: excellent >
You attempt to flee...
Lunchtime Square in the Free Market
Obvious exits: -E -W
A shield made out of laminated wood lies here.
The corpse of a peacekeeper is lying here.
A gluttonous ogre is eating everything in its path.
A fruit vendor insults his neighbors product.
A fruit vendor insults his neighbors product.
You flee westward!
< 125h/181H 38v/101V Pos: standing >
The Merchants Meal
Obvious exits: -E -W
A hungry merchant gorges himself on the plentiful food here.
A hungry merchant gorges himself on the plentiful food here.
A pretty serving wench carries drinks here.
A pretty serving wench carries drinks here.
A burly barbarian acts as the moneytaker for the restaurant.
< 125h/181H 37v/101V Pos: standing >
The Restaurant Kitchen
Obvious exits: -E
The corpse of the chef is lying here.
[2] The corpse of a prep cook is lying here.
< 125h/181H 37v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 125h/181H 37v/101V Pos: standing >
You sit down and relax.
< 126h/181H 40v/101V Pos: sitting >
You have memorized the following spells:
( 4th circle) 3 - burning hands
1 - minor creation
( 3rd circle) 4 - magic missile
You can memorize 5 2nd and 2 5th circle spell(s).
< 126h/181H 41v/101V Pos: sitting >
You start meditating...
< 126h/181H 42v/101V Pos: sitting >
Someone closes the door.
< 129h/181H 57v/101V Pos: sitting >
A Kobold snaps into visibility.
< 129h/181H 59v/101V Pos: sitting >
You are three quarters the way to your next level.
< 130h/181H 62v/101V Pos: sitting >
< 130h/181H 63v/101V Pos: sitting >
< 130h/181H 64v/101V Pos: sitting >
A Kobold completes his spell...
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH! That really did HURT!
< 87h/181H 65v/101V Pos: sitting >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH! That really did HURT!
You stop meditating.
You clamber to your feet.
< 59h/181H 66v/101V Pos: standing >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
YIKES! Another hit like that, and you've had it!!
< 30h/181H 68v/101V Pos: standing >
Ok.
< 30h/181H 69v/101V Pos: standing >
A healer enters from the east.
A Kobold starts casting an offensive spell.
The Merchants Meal
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A hungry merchant gorges himself on the plentiful food here.
A hungry merchant gorges himself on the plentiful food here.
A pretty serving wench carries drinks here.
A pretty serving wench carries drinks here.
A burly barbarian acts as the moneytaker for the restaurant.
< 30h/181H 68v/101V Pos: standing >
A healer enters from the west.
< 31h/181H 70v/101V Pos: standing >
A healer suddenly attacks YOU!
A healer misses you.
Sorry, you aren't allowed to do that in combat.
< 31h/181H 71v/101V Pos: standing >
< T: Poh TP: sta TC:pretty hurt E: healer sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 31h/181H 71v/101V Pos: standing >
< T: Poh TP: sta TC:pretty hurt E: healer sta EP: excellent >
A Kobold enters from the west.
< 31h/181H 71v/101V Pos: standing >
< T: Poh TP: sta TC:pretty hurt E: healer sta EP: excellent >
A Kobold leaves east.
< 31h/181H 71v/101V Pos: standing >
< T: Poh TP: sta TC:pretty hurt E: healer sta EP: excellent >
A Kobold enters from the east.
< 31h/181H 71v/101V Pos: standing >
< T: Poh TP: sta TC:pretty hurt E: healer sta EP: excellent >
A Kobold starts casting an offensive spell.
< 31h/181H 71v/101V Pos: standing >
< T: Poh TP: sta TC:pretty hurt E: healer sta EP: excellent >
Your improved dexterity grants you an additional attack!
A healer dodges your futile attack.
A healer dodges your futile attack.
A healer dodges your futile attack.
< 31h/181H 71v/101V Pos: standing >
< T: Poh TP: sta TC:pretty hurt E: healer sta EP: excellent >
You attempt to flee...
The Restaurant Kitchen
Obvious exits: -E
Puddles of fresh blood cover the ground.
The corpse of the chef is lying here.
[2] The corpse of a prep cook is lying here.
You flee westward!
< 31h/181H 46v/101V Pos: standing >
A Kobold enters from the east.
< 31h/181H 48v/101V Pos: standing >
A Kobold closes the door.
It's already closed!
< 31h/181H 49v/101V Pos: standing >
The door seems to be closed.
< 31h/181H 52v/101V Pos: standing >
A Kobold starts casting an offensive spell.
< 31h/181H 52v/101V Pos: standing >
Ok.
< 31h/181H 53v/101V Pos: standing >
The Merchants Meal
Obvious exits: -E -W
Fresh blood splatters cover the area.
A healer walks the district proving her skill.
A hungry merchant gorges himself on the plentiful food here.
A hungry merchant gorges himself on the plentiful food here.
A pretty serving wench carries drinks here.
A pretty serving wench carries drinks here.
A burly barbarian acts as the moneytaker for the restaurant.
< 31h/181H 52v/101V Pos: standing >
Lunchtime Square in the Free Market
Obvious exits: -E -W
Fresh blood splatters cover the area.
A shield made out of laminated wood lies here.
The corpse of a peacekeeper is lying here.
A gluttonous ogre is eating everything in its path.
A fruit vendor insults his neighbors product.
A fruit vendor insults his neighbors product.
< 31h/181H 52v/101V Pos: standing >
A healer enters from the west.
Skyway in the Commons District Free Market
Obvious exits: -E -W
< 31h/181H 52v/101V Pos: standing >
A healer enters from the west.
A healer suddenly attacks YOU!
A healer misses you.
Sorry, you aren't allowed to do that in combat.
< 32h/181H 52v/101V Pos: standing >
< T: Poh TP: sta TC:pretty hurt E: healer sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 32h/181H 52v/101V Pos: standing >
< T: Poh TP: sta TC:pretty hurt E: healer sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 32h/181H 52v/101V Pos: standing >
< T: Poh TP: sta TC:pretty hurt E: healer sta EP: excellent >
You attempt to flee...
Lunchtime Square in the Free Market
Obvious exits: -E -W
Fresh blood covers everything in the area.
A shield made out of laminated wood lies here.
The corpse of a peacekeeper is lying here.
A gluttonous ogre is eating everything in its path.
A fruit vendor insults his neighbors product.
A fruit vendor insults his neighbors product.
You flee westward!
< 32h/181H 31v/101V Pos: standing >
A Kobold enters from the west.
< 32h/181H 31v/101V Pos: standing >
A Kobold leaves east.
< 32h/181H 31v/101V Pos: standing >
Skyway in the Commons District Free Market
Obvious exits: -E -W
Fresh blood covers everything in the area.
A Kobold (small) *-* Warlords *-* stands in mid-air here.
A healer walks the district proving her skill.
< 32h/181H 31v/101V Pos: standing >
Northwest Corner of a Free Market Baazar
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A fast-talking merchant looks for a sucker.
A fast-talking merchant looks for a sucker.
< 32h/181H 31v/101V Pos: standing >
Northeast Corner of a Free Market Baazar
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
A very excited merchant jostles for position here.
< 32h/181H 30v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 32h/181H 31v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 32h/181H 31v/101V Pos: standing >
A healer enters from the west.
Alas, you cannot go that way. . . .
< 32h/181H 32v/101V Pos: standing >
A healer suddenly attacks YOU!
-=[A healer's punch seriously wounds you.]=-
Sorry, you aren't allowed to do that in combat.
< 25h/181H 32v/101V Pos: standing >
< T: Poh TP: sta TC: awful E: healer sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 25h/181H 32v/101V Pos: standing >
< T: Poh TP: sta TC: awful E: healer sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 25h/181H 32v/101V Pos: standing >
< T: Poh TP: sta TC: awful E: healer sta EP: excellent >
A Kobold enters from the west.
< 25h/181H 32v/101V Pos: standing >
< T: Poh TP: sta TC: awful E: healer sta EP: excellent >
A Kobold starts casting an offensive spell.
< 25h/181H 32v/101V Pos: standing >
< T: Poh TP: sta TC: awful E: healer sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
< -2h/181H 32v/101V Pos: standing >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
Your some steel carving gauntlets [poor] was completely destroyed by the massive blow!
Your hunters quiver [poor] was completely destroyed by the massive blow!