The death of [20 Mercenary] Krakzu (Troll)

in In Cyloc Square

from the perspective of [50 Cavalier] Sxt -=Celestial Sigil=- (Githzerai)

<floating about head>a bright purple ioun stone[239h 39m 8s]
<worn as a badge>    the insignia of swirling feathers and flowing water [59%]
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       the visor of divine vision of agility (magic) (glowing)
<worn in ear>        a brightly flaming earring
<worn in ear>        a silver tooth earring of dexterity [84%]
<worn on face>       the mask of death of power
<worn around neck>   a holy symbol of the Ravenkind of endurance (magic) (glowing)
<worn around neck>   the collar of firestones (magic) [54%]
<worn on body>       the platemail of the DragonLord (magic)[239h 39m 8s]
<worn about body>    the masters cloak (glowing) [51%]
<worn on back>       a double-buckled Alatorin backpack [83%]
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing) [68%]
<worn about waist>   a black leather belt with a crimson coral buckle [45%]
<worn on belt buckle>a dreamcasters scepter of stars of dexterity
<attached to belt>   a glowing azure potion (magic) (glowing) [89%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of health (magic)
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming) [73%]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      some razor-knuckled blood crystal gloves (magic)
<worn on finger>     a silvery ring with engraved sigils (glowing)
<worn on finger>     a sun ring [superior] (magic) (glowing)
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing) (illuminating)[239h 39m 8s]
<worn on legs>       the leggings of a MaDMaN (magic)
<worn on feet>       a pair of dusty boots of agility (glowing)


< 1101h/984H 185v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 1101h/984H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: At the Foot of a Crumbling Trail
</map>
At the Foot of a Crumbling Trail
Obvious exits: -N -S -U
Pojo enters from the south.
Byrn enters from the south.

< 1100h/984H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In a Narrow Gorge
</map>
In a Narrow Gorge
Obvious exits: -N -S
Pojo enters from the south.
Byrn enters from the south.
Sainth sneaks in from the south.

< 1098h/982H 185v/185V Pos: standing >

< 1098h/982H 185v/185V Pos: standing >
You quickly scan the area.
You see nothing.

< 1098h/982H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: At the Foot of a Crumbling Trail
</map>
At the Foot of a Crumbling Trail
Obvious exits: -N -S -U
Pojo enters from the north.
Byrn enters from the north.
Sainth sneaks in from the north.

< 1098h/982H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Crumbling Trail
</map>
On a Crumbling Trail
Obvious exits: -U -D
Pojo floats in from below.
Byrn floats in from below.
Sainth sneaks in from below.

< 1098h/982H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Crumbling Trail
</map>
On a Crumbling Trail
Obvious exits: -U -D
Pojo floats in from below.
Byrn floats in from below.

< 1098h/982H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Crumbling Trail
</map>
On a Crumbling Trail
Obvious exits: -U -D
Pojo floats in from below.
Byrn floats in from below.

< 1098h/982H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: At the Foot of a Rope Bridge
</map>
At the Foot of a Rope Bridge
Obvious exits: -E -D
Pojo floats in from below.
Byrn floats in from below.

< 1096h/980H 185v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 1096h/980H 185v/185V Pos: standing >
You quickly scan the area.
A huge black squirrel who is in the distance to your east.

< 1096h/980H 185v/185V Pos: standing >
You quickly scan the area.
A huge black squirrel who is in the distance to your east.

< 1096h/980H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Swaying in the Wind
</map>
Swaying in the Wind
Obvious exits: -E -W
Pojo enters from the west.
Byrn enters from the west.

< 1094h/978H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Swaying in the Wind
</map>
Swaying in the Wind
Obvious exits: -E -W
Pojo enters from the west.
Byrn enters from the west.
Sainth sneaks in from the west.

< 1094h/978H 185v/185V Pos: standing >

< 1094h/978H 185v/185V Pos: standing >
You quickly scan the area.
A huge black squirrel who is a brief walk away to your east.

< 1094h/978H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Swaying in the Wind
</map>
Swaying in the Wind
Obvious exits: -E -W -D
Pojo enters from the west.
Byrn enters from the west.
Sainth sneaks in from the west.

< 1092h/976H 185v/185V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Bloodstone Keep.
Room: Swaying in the Wind
</map>
Swaying in the Wind
Obvious exits: -E -W
Pojo enters from the west.
Byrn enters from the west.

< 1092h/976H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: At the Foot of a Rope Bridge
</map>

<map>
Zone: Bloodstone Keep.
Room: At the Foot of a Rope Bridge
</map>
At the Foot of a Rope Bridge
Obvious exits: -E -W -D
The corpse of a huge bear is lying here.
A big fuzzy black squirrel is sitting here scavenging for some food.
Pojo enters from the west.
Byrn enters from the west.

< 1092h/976H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -W
Pojo enters from the west.
Byrn enters from the west.
Sainth sneaks in from the west.

< 1091h/976H 185v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 1091h/976H 185v/185V Pos: standing >
You quickly scan the area.
A huge black squirrel who is close by to your west.

< 1091h/976H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Circular Stones On a Long Path
</map>
Circular Stones On a Long Path
Obvious exits: -N -S
Pojo enters from the south.
Byrn enters from the south.
Sainth sneaks in from the south.

< 1089h/974H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S
Pojo enters from the south.
Byrn enters from the south.

< 1089h/974H 185v/185V Pos: standing >

< 1089h/974H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S
Pojo enters from the south.
Byrn enters from the south.

< 1089h/974H 185v/185V Pos: standing >

< 1089h/974H 185v/185V Pos: standing >
You quickly scan the area.
You see nothing.

< 1089h/974H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -E -S -W
The corpse of an ear seeker is lying here.
An old wooden sign is posted on a tree.
Pojo enters from the south.
Byrn enters from the south.

< 1087h/972H 185v/185V Pos: standing >
You quickly scan the area.
The mountainman who is a brief walk away to your east.

< 1087h/972H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: A Crow's Cage On a Long Path
</map>
A Crow's Cage On a Long Path
Obvious exits: -E -W
Pojo enters from the west.
Byrn enters from the west.

< 1087h/972H 185v/185V Pos: standing >
You quickly scan the area.
The mountainman who is not far off to your east.

< 1085h/970H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -E -W
Pojo enters from the west.
Byrn enters from the west.

< 1085h/970H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -W
A mountainman is standing here picking his teeth.
Pojo enters from the west.
Byrn enters from the west.

< 1085h/970H 185v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 1085h/970H 185v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 1085h/970H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S
Pojo enters from the south.
Byrn enters from the south.

< 1085h/970H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S
Pojo enters from the south.
Byrn enters from the south.
Sainth sneaks in from the south.

< 1084h/970H 185v/185V Pos: standing >
You quickly scan the area.
The mountainman who is not far off to your south.

< 1084h/970H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: At a Fallen tree on a Long Path
</map>
At a Fallen tree on a Long Path
Obvious exits: -N -S
Pojo enters from the south.
Byrn enters from the south.
Sainth sneaks in from the south.

< 1082h/968H 185v/185V Pos: standing >
You quickly scan the area.
The mountainman who is a brief walk away to your south.

< 1082h/968H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S
Pojo enters from the south.
Byrn enters from the south.
Sainth sneaks in from the south.

< 1082h/968H 185v/185V Pos: standing >
You quickly scan the area.
The mountainman who is rather far off to your south.

< 1082h/968H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S
Pojo enters from the south.
Byrn enters from the south.

< 1080h/966H 185v/185V Pos: standing >
You quickly scan the area.
The mountainman who is in the distance to your south.

< 1080h/966H 185v/185V Pos: standing >
You quickly scan the area.
The mountainman who is in the distance to your south.

< 1080h/966H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Dark Trail
</map>
On a Dark Trail
Obvious exits: -N -S
Pojo enters from the south.
Byrn enters from the south.

< 1078h/964H 185v/185V Pos: standing >
You quickly scan the area.
You see nothing.

< 1078h/964H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Dark Trail
</map>
On a Dark Trail
Obvious exits: -S -U
Pojo enters from the south.
Byrn enters from the south.
Sainth sneaks in from the south.

< 1078h/964H 185v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 1078h/964H 185v/185V Pos: standing >
You quickly scan the area.
You see nothing.

< 1078h/964H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Dark Trail
</map>
On a Dark Trail
Obvious exits: -U -D
Pojo floats in from below.
Byrn floats in from below.

< 1075h/962H 185v/185V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.

<map>
Zone: Bloodstone Keep.
Room: Split in the Dark Trail
</map>
Split in the Dark Trail
Obvious exits: -W -U -D
Pojo floats in from below.
Byrn floats in from below.

< 1075h/962H 185v/185V Pos: standing >
You quickly scan the area.
You see nothing.

< 1075h/962H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Well Lit Path
</map>
On a Well Lit Path
Obvious exits: -E -D
Pojo enters from the east.
Byrn enters from the east.

< 1075h/962H 185v/185V Pos: standing >
You quickly scan the area.
You see nothing.

< 1073h/960H 185v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 1073h/960H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Well Lit Path
</map>
On a Well Lit Path
Obvious exits: -U -D
The corpse of a forest hag is lying here.
Pojo floats in from above.
Byrn floats in from above.
Sainth sneaks in from above.

< 1073h/960H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Well Lit Path
</map>
On a Well Lit Path
Obvious exits: -N -U -D
Pojo floats in from above.
Byrn floats in from above.

< 1073h/960H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: The Black Gate
</map>
The Black Gate
Obvious exits: -U -D
Pojo floats in from above.
Byrn floats in from above.
Sainth sneaks in from above.

< 1073h/960H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Inside the Black Gate
</map>
Inside the Black Gate
Obvious exits: -U -D
Pojo floats in from above.
Byrn floats in from above.
Sainth sneaks in from above.

< 1073h/960H 185v/185V Pos: standing >
You quickly scan the area.
You see nothing.

< 1073h/960H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: The Glowing Sphere
</map>
The Glowing Sphere
Obvious exits: -U
A shimmering portal is here.
Pojo floats in from above.
Byrn floats in from above.

< 1071h/958H 185v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 1071h/958H 185v/185V Pos: standing >
You quickly scan the area.
You see nothing.

< 1071h/958H 185v/185V Pos: standing >
You enter a shimmering portal.

<map>
Zone: Bloodstone Keep.
Room: The Glowing Sphere
</map>
The Glowing Sphere
Obvious exits: -N
A shimmering portal is here.

< 1071h/958H 185v/185V Pos: standing >

< 1071h/958H 185v/185V Pos: standing >
You quickly scan the area.
A little brat who is in the distance to your north.
A citizen of Bloodstone who is in the distance to your north.
A little brat who is in the distance to your north.
A Troll who is in the distance to your north.
The keep's crier who is in the distance to your north.

< 1069h/956H 185v/185V Pos: standing >

< 1069h/956H 185v/185V Pos: standing >
You quickly scan the area.
A little brat who is in the distance to your north.
A citizen of Bloodstone who is in the distance to your north.
A little brat who is in the distance to your north.
A Troll who is in the distance to your north.
The keep's crier who is in the distance to your north.

< 1069h/956H 185v/185V Pos: standing >

< 1069h/956H 185v/185V Pos: standing >
You quickly scan the area.
A little brat who is in the distance to your north.
A citizen of Bloodstone who is in the distance to your north.
A little brat who is in the distance to your north.
A Troll who is in the distance to your north.
The keep's crier who is in the distance to your north.
Byrn slowly fades into existence.

< 1069h/956H 185v/185V Pos: standing >

< 1068h/956H 185v/185V Pos: standing >
Sainth slowly fades into existence.

< 1068h/956H 185v/185V Pos: standing >
You quickly scan the area.
A little brat who is in the distance to your north.
A citizen of Bloodstone who is in the distance to your north.
A little brat who is in the distance to your north.
A Troll who is in the distance to your north.
The keep's crier who is in the distance to your north.

< 1066h/954H 185v/185V Pos: standing >

< 1066h/954H 185v/185V Pos: standing >
Pojo slowly fades into existence.

< 1066h/954H 185v/185V Pos: standing >

< 1066h/954H 185v/185V Pos: standing >
You quickly scan the area.
A little brat who is in the distance to your north.
A citizen of Bloodstone who is in the distance to your north.
A little brat who is in the distance to your north.
A Troll who is in the distance to your north.
The keep's crier who is in the distance to your north.

< 1066h/954H 185v/185V Pos: standing >

< 1064h/952H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Drawbridge of Bloodstone
</map>
On the Drawbridge of Bloodstone
Obvious exits: -N -S
Pojo enters from the south.
Byrn enters from the south.
Sainth sneaks in from the south.

< 1064h/952H 185v/185V Pos: standing >

< 1064h/952H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Outside the Gates of Bloodstone
</map>
Outside the Gates of Bloodstone
Obvious exits: -N -S
Pojo enters from the south.
Byrn enters from the south.
Sainth sneaks in from the south.

< 1064h/952H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: At the Foot of the Gates of Bloodstone
</map>
At the Foot of the Gates of Bloodstone
Obvious exits: -N -E -S -W
Pojo enters from the south.
Byrn enters from the south.

< 1064h/952H 185v/185V Pos: standing >

< 1064h/952H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of an insane woman is lying here.
Pojo enters from the south.
Byrn enters from the south.

< 1064h/952H 185v/185V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In Cyloc Square
</map>

<map>
Zone: Bloodstone Keep.
Room: In Cyloc Square
</map>
In Cyloc Square
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
Somebody's revolting little child is standing here.
A citizen stands here minding his own business.(Red Aura)
Somebody's revolting little child is standing here.
A Troll (large) is lying here. (Non-Fraggable)(Red Aura)
The crier of the keep is standing here, voicing some new laws.(Red Aura)
Pojo enters from the south.
Byrn enters from the south.
Sainth sneaks in from the south.
Sainth suddenly attacks a Troll!
Sainth snaps into visibility.
Sainth misses a Troll.
A Troll clambers to his feet.

< 1062h/950H 185v/185V Pos: standing >
You quickly scan the area.
A prostitute who is close by to your north.
A sparrow who is close by to your north.
A hooded strongman who is not far off to your north.
A watcher of the keep who is a brief walk away to your north.
An insane woman who is rather far off to your north.
An elite watcher who is in the distance to your north.
A common woman who is close by to your east.
A watcher of the keep who is not far off to your west.
A homeless man who is not far off to your west.
A squire of the keep who is not far off to your west.
An elderly woman who is rather far off to your west.

< 1062h/950H 185v/185V Pos: standing >
You nudge your mount into BATTLE!!!
You order your mount to trample a Troll.
You snap into visibility.
[Damage: 16 ] A beautiful pegasus's hooves crash into a Troll's chest with a stunning force.
A Troll is knocked to the ground!

< 1062h/950H 185v/185V Pos: standing >
< T: Sainth TP: sta TC:excellent E: A Troll sit EP: few scratches >
 A faint hum can be heard from the holy mace of the efreeti carried by Sainth.

< 1084h/972H 185v/185V Pos: standing >
< T: Sainth TP: sta TC:excellent E: A Troll sit EP: few scratches >
 The keep's crier suddenly attacks a Troll!
The keep's crier misses a Troll.
You snap into visibility.
[Damage: 19 ] -=[Your impressive slash strikes a Troll.]=-
The holy power of your the holy flamberge of the efreeti replenishes your soul with holy energy!
You feel MUCH better!
[Damage: 16 ] -=[Your impressive slash strikes a Troll.]=-
[Damage: 18 ] -=[Your impressive slash strikes a Troll.]=-

< 1125h/972H 185v/185V Pos: standing >
< T: Sainth TP: sta TC:excellent E: A Troll sit EP:  small wounds >
 Pojo snaps into visibility.
Byrn snaps into visibility.

< 1124h/972H 185v/185V Pos: standing >
< T: Sainth TP: sta TC:excellent E: A Troll sit EP:  small wounds >
 A faint hum can be heard from the holy flamberge of the efreeti you are carrying.
A Troll suddenly clutches their head, as if trying to shrug off some unknown malady.
A Troll's eyes briefly cloud over as his body is painfully ripped apart from within.

< 1124h/972H 185v/185V Pos: standing >
< T: Sainth TP: sta TC:excellent E: A Troll sit EP:  nasty wounds >
 A little brat leaves north.
Sainth's fine bludgeon strikes a Troll.
Sainth's fine bludgeon strikes a Troll.

< 1124h/972H 185v/185V Pos: standing >
< T: Sainth TP: sta TC:excellent E: A Troll sit EP:  nasty wounds >
 A Troll's eyes briefly cloud over as his body is painfully ripped apart from within.
A Troll is mortally wounded, and will die soon, if not aided.

< 1124h/972H 185v/185V Pos: standing >
<Sainth suddenly attacks a Troll!
Sainth snaps into visibility.
Sainth's decent bludgeon hits a Troll.
A Troll is dead! R.I.P.
You receive your share of experience.