The death of [51 Frost Magus] Selly -=Celestial Sigil=- (Grey Elf)

in Fertile Grasslands of the Hearth Valley

from the perspective of [51 Frost Magus] Selly -=Celestial Sigil=- (Grey Elf)


   The Chasm of the Misty Vale                   (slightly good) 
  *The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (evil)          
   The High Moor Forest                          (slightly evil) 
  *The Stone Tomb of Kelek                       (neutral)       
  *Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly good) 
  *Village of Werrun                             (very good)     
  *Nizari                                        (evil)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (very evil)     
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly evil) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
  *Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (extremely good)
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (good)          
  *Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (good)          
   Sevenoaks                                     (good)          
   The Keep of Evil                              (slightly good) 
  *The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (slightly good) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (good)          
   The Fortress of Dreams                        (very good)     
   Bahamut's Palace                              (very good)     
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (good)          
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (good)          
   The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 553h/553H 160v/160V Pos: standing >
Sainth sneaks east.

< 553h/553H 160v/160V Pos: standing >
The blue glow surrounding you fades away.

< 553h/553H 160v/160V Pos: standing >
A rakshasa guard sings a song to protect him from the world.

< 553h/553H 160v/160V Pos: standing >
You feel your skin soften and return to normal.
Your globe shimmers and fades into thin air.
You no longer feel safe from poison gas.

< 553h/553H 160v/160V Pos: standing >
Hint: 'Luring' means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 553h/553H 160v/160V Pos: standing >

< 553h/553H 160v/160V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -W
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
[2] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
A reed-woven parchment lies discarded here.
a fragment of a soul lies here. (humming) (illuminating)
[9] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
A bulletin board stands here.
*A rakshasa guard is standing here, busy with his own matters.(Gold Aura)
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)

< 553h/553H 160v/160V Pos: standing >
You are carrying: (0/11)

< 553h/553H 160v/160V Pos: standing >
A rakshasa guard sings a song to protect him from the world.
You begin to shimmer.
You feel your skin harden to stone.
Cols begins to shimmer.
Experience till level: -4639421

< 553h/553H 160v/160V Pos: standing >
You appear to be Grey Elf and is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's encased in a shimmering globe!
He does not wholly occupy this plane of existence.


< 553h/553H 160v/160V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -W
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
[2] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
A reed-woven parchment lies discarded here.
a fragment of a soul lies here. (humming) (illuminating)
[9] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
A bulletin board stands here.
*A rakshasa guard is standing here, busy with his own matters.(Gold Aura)
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)

< 553h/553H 160v/160V Pos: standing >
The innkeeper stores Cols's stuff in the safe and shows him to his room.

< 553h/553H 160v/160V Pos: standing >

< 553h/553H 160v/160V Pos: standing >
A rakshasa guard sings a song to protect him from the world.
A Cozy Sleeping Chamber
Obvious exits: -N -E -W
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
[2] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
A reed-woven parchment lies discarded here.
a fragment of a soul lies here. (humming) (illuminating)
[9] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
A bulletin board stands here.
*A rakshasa guard is standing here, busy with his own matters.(Gold Aura)

< 553h/553H 160v/160V Pos: standing >

< 553h/553H 160v/160V Pos: standing >

< 553h/553H 160v/160V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -W
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
[2] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
A reed-woven parchment lies discarded here.
a fragment of a soul lies here. (humming) (illuminating)
[9] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
A bulletin board stands here.
*A rakshasa guard is standing here, busy with his own matters.(Gold Aura)

< 553h/553H 160v/160V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 553h/553H 159v/160V Pos: standing >
The High-Arched Foyer before The Hall of -=Celestial Sigil=-
Obvious exits: -N -S
An enormous statue of a djinn resides here.
A giant bronzed statue overlooks this foyer
A colossal onyx statue stands, spear at the ready!
A colossal onyx statue stands, spear at the ready!

< 553h/553H 158v/160V Pos: standing >
 
     ....^M.    
   M .....^..   
 .   ....^^...  
 ......^.....^  
 ^...^^@^....   
 ^.....^^... M  
 ...^......     
  ...^.M.       
   ^....        
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The guildhall of -=Celestial Sigil=- is here.

< 553h/553H 159v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 553h/553H 159v/160V Pos: standing >
You quickly scan the area.
A swarm of insects who is a brief walk away to your south.
A swarm of insects who is a brief walk away to your south.
A swarm of insects who is a brief walk away to your south.
A swarm of insects who is a brief walk away to your south.
A half-elf bard who is a brief walk away to your south.

< 553h/553H 159v/160V Pos: standing >
 
    ....^M..    
  M .....^...   
    ....^^....  
 .....^.....^.  
 ...^^G@....    
 .....^^... M   
 ..^......   .  
  ..^.M.    .   
   ....    .    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 553h/553H 157v/160V Pos: standing >
 
   ....^M...    
   .....^....   
   ....^^.....  
 ....^.....^.   
 ..^^G^@...     
 ....^^... M    
 .^......   ..  
  .^.M.    ..   
   ...    ..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 553h/553H 155v/160V Pos: standing >
 
   ...^M....    
  .....^.....   
  ....^^.....   
 ...^.....^.    
 .^^G^.@..      
 ...^^... M  .  
 ^......   ...  
  ^.M.    ...   
   ..    ...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 553h/553H 153v/160V Pos: standing >
 
   ..^M.....    
  ....^.....    
 ....^^.....    
 ..^.....^.     
 ^^G^..@.    .  
 ..^^... M  ..  
 ......   ....  
  .M.    ....   
   .    ....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 553h/553H 151v/160V Pos: standing >
 
   .^M......    
  ...^.....     
 ...^^.....     
 .^.....^.   *  
 ^G^...@    .*  
 .^^... M  ...  
 .....   .....  
  M.    .....   
       .....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 553h/553H 150v/160V Pos: standing >
 
   ..^M.....    
  ....^.....    
 ....^^.....    
 ..^.....^.     
 ^^G^..@.    .  
 ..^^... M  ..  
 ......   ....  
  .M.    ....   
   .    ....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 553h/553H 148v/160V Pos: standing >
 
   ...^M....    
  .....^.....   
  ....^^.....   
 ...^.....^.    
 .^^G^.@..      
 ...^^... M  .  
 ^......   ...  
  ^.M.    ...   
   ..    ...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 553h/553H 147v/160V Pos: standing >
 
   ....^M...    
   .....^....   
   ....^^.....  
 ....^.....^.   
 ..^^G^@...     
 ....^^... M    
 .^......   ..  
  .^.M.    ..   
   ...    ..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 553h/553H 145v/160V Pos: standing >
 
    ....^M..    
  M .....^...   
    ....^^....  
 .....^.....^.  
 ...^^G@....    
 .....^^... M   
 ..^......   .  
  ..^.M.    .   
   ....    .    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 553h/553H 146v/160V Pos: standing >
 
     ....^M.    
   M .....^..   
 .   ....^^...  
 ......^.....^  
 ^...^^@^....M  
 ^.....^^...    
 ...^......     
  ...^.M.       
   ^....        
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The guildhall of -=Celestial Sigil=- is here.

< 553h/553H 145v/160V Pos: standing >
A swarm of insects sneaks in from the south.
A swarm of insects gets a dark misty potion from his bottomless bag of the illithids.

< 553h/553H 147v/160V Pos: standing >
A swarm of insects sneaks east.

< 553h/553H 147v/160V Pos: standing >
A half-elf bard snaps into visibility.
A half-elf bard suddenly looks a bit dumb, and madly slams _YOU_!
You snap into visibility.

< 545h/553H 149v/160V Pos: on your ass >
< T: Selly TP: ass TC:few scratches E: a half-elf bard sta EP: excellent >
 A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 545h/553H 149v/160V Pos: on your ass >
< T: Selly TP: ass TC:few scratches E: a half-elf bard sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You snap into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
A half-elf bard dodges your futile attack.
A half-elf bard dodges your futile attack.
You snap into visibility.
A half-elf bard snaps into visibility.

< 514h/553H 149v/160V Pos: on your ass >
< T: Selly TP: ass TC:few scratches E: a half-elf bard sta EP: excellent >
 You snap into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 467h/553H 149v/160V Pos: on your ass >
< T: Selly TP: ass TC: small wounds E: a half-elf bard sta EP: excellent >
 You resist the effects of a Kobold's spell!

< 467h/553H 149v/160V Pos: on your ass >
< T: Selly TP: ass TC: small wounds E: a half-elf bard sta EP: excellent >
 A half-elf bard snaps into visibility.
You snap into visibility.
-=[A half-elf bard's fine pierce wounds you.]=-
-=[A half-elf bard's fine pierce wounds you.]=-
-=[A half-elf bard's decent pierce wounds you.]=-
-=[A half-elf bard's fine pierce wounds you.]=-
-=[A half-elf bard's pierce wounds you.]=-

< 434h/553H 149v/160V Pos: on your ass >
< T: Selly TP: ass TC: small wounds E: a half-elf bard sta EP: excellent >
 A Kobold starts casting an offensive spell called 'asphyxiate'.

< 434h/553H 149v/160V Pos: on your ass >
< T: Selly TP: ass TC: small wounds E: a half-elf bard sta EP: excellent >
 
< 434h/553H 149v/160V Pos: on your ass >
< T: Selly TP: ass TC: small wounds E: a half-elf bard sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You snap into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 388h/553H 149v/160V Pos: on your ass >
< T: Selly TP: ass TC: few wounds E: a half-elf bard sta EP: excellent >
 You snap into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 363h/553H 149v/160V Pos: on your ass >
< T: Selly TP: ass TC: few wounds E: a half-elf bard sta EP: excellent >
 You snap into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 321h/553H 149v/160V Pos: on your ass >
< T: Selly TP: ass TC: few wounds E: a half-elf bard sta EP: excellent >
 A half-elf bard dodges your futile attack.
You miss a half-elf bard.
A half-elf bard dodges your futile attack.
You snap into visibility.
A half-elf bard snaps into visibility.

< 321h/553H 149v/160V Pos: on your ass >
< T: Selly TP: ass TC: few wounds E: a half-elf bard sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 321h/553H 149v/160V Pos: on your ass >
< T: Selly TP: ass TC: few wounds E: a half-elf bard sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You resist the effects of a Kobold's spell!
A half-elf bard snaps into visibility.
You snap into visibility.
-=[A half-elf bard's impressive pierce strikes you.]=-
A half-elf bard's Tiamat's poison tail stinger strikes at you with a blur of speed!
A half-elf bard's Tiamat's poison tail stinger strikes out in a blur of speed at you.
You feel even more ill.
You resist the effects of a half-elf bard's spell!
-=[A half-elf bard's fine pierce wounds you.]=-
-=[A half-elf bard's impressive pierce strikes you.]=-
-=[A half-elf bard's pierce strikes you.]=-
-=[A half-elf bard's pierce wounds you.]=-

< 271h/553H 149v/160V Pos: on your ass >
< T: Selly TP: ass TC: nasty wounds E: a half-elf bard sta EP: excellent >
 You snap into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 237h/553H 149v/160V Pos: on your ass >
< T: Selly TP: ass TC: nasty wounds E: a half-elf bard sta EP: excellent >
 You resist the effects of a Kobold's spell!

< 237h/553H 149v/160V Pos: on your ass >
< T: Selly TP: ass TC: nasty wounds E: a half-elf bard sta EP: excellent >
 A swarm of insects starts casting an offensive spell called 'insects'.
A swarm of insects snaps into visibility.

< 237h/553H 149v/160V Pos: on your ass >
< T: Selly TP: ass TC: nasty wounds E: a half-elf bard sta EP: excellent >
 A Kobold starts casting an offensive spell called 'asphyxiate'.

< 237h/553H 149v/160V Pos: on your ass >
< T: Selly TP: ass TC: nasty wounds E: a half-elf bard sta EP: excellent >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'insects'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
You snap into visibility.
-=[A swarm of insects's feeble sting grazes you.]=-
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
You feel your skin soften and return to normal.
You snap into visibility.
-=[A swarm of insects's feeble sting grazes you.]=-
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's sting strikes you.]=-

< 227h/553H 149v/160V Pos: on your ass >
< T: Selly TP: ass TC: nasty wounds E: a half-elf bard sta EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
You miss a half-elf bard.
You miss a half-elf bard.
A half-elf bard dodges your futile attack.
You snap into visibility.
A half-elf bard snaps into visibility.

< 227h/553H 149v/160V Pos: on your ass >
< T: Selly TP: ass TC: nasty wounds E: a half-elf bard sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You snap into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
A swarm of insects starts casting an offensive spell called 'asphyxiate'.

< 184h/553H 149v/160V Pos: on your ass >
< T: Selly TP: ass TC: nasty wounds E: a half-elf bard sta EP: excellent >
 You snap into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 145h/553H 149v/160V Pos: on your ass >
< T: Selly TP: ass TC:pretty hurt E: a half-elf bard sta EP: excellent >
 You snap into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 97h/553H 149v/160V Pos: on your ass >
< T: Selly TP: ass TC:pretty hurt E: a half-elf bard sta EP: excellent >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You snap into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
You wish that your wounds would stop BLEEDING so much!
A Kobold starts casting an offensive spell.

< 65h/553H 149v/160V Pos: on your ass >
< T: Selly TP: ass TC: awful E: a half-elf bard sta EP: excellent >
 A swarm of insects snaps into visibility.
You snap into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 22h/553H 149v/160V Pos: on your ass >
< T: Selly TP: ass TC: awful E: a half-elf bard sta EP: excellent >
 A swarm of insects snaps into visibility.
You snap into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
Your jeweled collar [superior] was completely destroyed by the massive blow!