<worn as a badge> emblem of the maelstrom
<worn on head> the crown of unholy saints [superior] [70%]
<worn on eyes> a dwarven-made marble eyepatch
<worn in ear> a small leaf shaped earring [68%]
<worn on face> mask of battles past [poor]
<worn around neck> a collar of the pyrobeast of constitution [86%]
<worn around neck> a collar of the pyrobeast of constitution
<worn on body> the platemail of life [poor]
<worn on back> a big big bag for a little person [81%]
<worn about waist> a thick belt of trollhide [66%]
<worn on belt buckle>a pink and yellow umbrella [superior] [56%]
<attached to belt> a mistweyd nose-pipe [75%]
<held as shield> a well-polished mithril body shield of wisdom
<worn around wrist> the neck-charm of Savannah of Broken Trusts [superior]
<worn around wrist> the neck-charm of Savannah of Broken Trusts [superior]
<worn on hands> the gloves of the storm [86%]
<worn on finger> a polished oak ring (glowing) [66%]
<worn on finger> a ring called 'Soulcatcher' (invis)
<held> an oval ice crystal (glowing) [86%]
<worn on legs> some skull knee guards lined with feathers [poor] [85%]
<worn on feet> a pair of dusty boots [superior]
^..M....^....
...^MM.^ .^. .
^ ^^^... MM M
^ ^^@. MM^ M
M ^^.... M^ M
MM ......M^MM
M ^.^..MMMM
M......MM
< 492h/875H 237v/237V Pos: standing >
< T: Renier TP: sta TC: few wounds E: shade sta EP: nasty wounds >
You miss a shade.
.M..^......
^..M....^....
M..^MM.^ .^. .
^ ^^^... MM M
^ ^^@. MM^ M
M ^^.... M^ M
MM ......M^MM
M ^.^..MMMM
M......MM
< 492h/875H 237v/237V Pos: standing >
< T: Renier TP: sta TC: few wounds E: shade sta EP: nasty wounds >
.M..^......
^..M....^....
M..^MM.^ .^. .
^ ^^^... MM M
^ ^^@. MM^ M
M ^^.... M^ M
MM ......M^MM
M ^.^..MMMM
M......MM
< 492h/875H 237v/237V Pos: standing >
< T: Renier TP: sta TC: few wounds E: shade sta EP: nasty wounds >
You block a shade's lunge at you.
You block a shade's lunge at you.
A shade's fine punch strikes you.
[Damage: 16 ] A shade shivers from the unnatural cold as it hits you!
< 471h/875H 237v/237V Pos: standing >
< T: Renier TP: sta TC: few wounds E: shade sta EP: nasty wounds >
.M..^......
^..MM...^....
M..^M^.^ .^. .
^ ^^^... MM M
^ ^^@. MM^ M
M ^^.... M^ M
MM ......M^MM
M ^.^..MMMM
M......MM
< 471h/875H 237v/237V Pos: standing >
< T: Renier TP: sta TC: few wounds E: shade sta EP: nasty wounds >
Pardon?
< 471h/875H 237v/237V Pos: standing >
< T: Renier TP: sta TC: few wounds E: shade sta EP: nasty wounds >
A shade's decent punch strikes you.
[Damage: 12 ] A shade shivers from the unnatural cold as it hits you!
A shade's decent punch strikes you.
Your spell flows around a shade, leaving it unharmed!
You dodge a shade's vicious attack.
Sorry, you aren't allowed to do that in combat.
< 438h/875H 237v/237V Pos: standing >
< T: Renier TP: sta TC: few wounds E: shade sta EP: nasty wounds >
A shade dodges your futile attack.
< 438h/875H 237v/237V Pos: standing >
< T: Renier TP: sta TC: few wounds E: shade sta EP: nasty wounds >
You start chanting...
< 438h/875H 237v/237V Pos: standing >
< T: Renier TP: sta TC: few wounds E: shade sta EP: nasty wounds >
.M..^......
^..MM...^....
M..^M^.^ .^. .
^ ^^^... MMM
^ ^^@. MM^ M
M ^^.... M^ M
MM ......M^MM
M ^.^..MMMM
M......MM
< 438h/875H 237v/237V Pos: standing >
< T: Renier TP: sta TC: few wounds E: shade sta EP: nasty wounds >
The night has begun.
M..^.....
..MM...^...
..^M^.^ .^.
^^^... MMM
^^@. MM^
M ^^.... M^
MM ......M^M
^.^..MMM
M......M
< 438h/875H 237v/237V Pos: standing >
< T: Renier TP: sta TC: few wounds E: shade sta EP: nasty wounds >
A shade's decent punch strikes you.
Your spell flows around a shade, leaving it unharmed!
A shade's fine punch strikes you.
[Damage: 14 ] A shade shivers from the unnatural cold as it hits you!
A shade's decent punch strikes you.
[Damage: 13 ] A shade shivers from the unnatural cold as it hits you!
A shade suddenly flares black, and encases you in darkness!
You have been blinded!
Someone consumes you in blackness.
< 351h/875H 237v/237V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: pretty hurt >
Casting: full heal
< 351h/875H 237v/237V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: pretty hurt >
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!
Your vision returns!
< 658h/875H 237v/237V Pos: standing >
< T: Renier TP: sta TC: small wounds E: shade sta EP: pretty hurt >
You miss a shade.
< 658h/875H 237v/237V Pos: standing >
< T: Renier TP: sta TC: small wounds E: shade sta EP: pretty hurt >
A shade's fine punch strikes you.
[Damage: 16 ] A shade shivers from the unnatural cold as it hits you!
A shade's punch strikes you.
Your spell flows around a shade, leaving it unharmed!
A shade's decent punch wounds you.
Your spell flows around a shade, leaving it unharmed!
You start chanting...
< 586h/875H 237v/237V Pos: standing >
< T: Renier TP: sta TC: few wounds E: shade sta EP: pretty hurt >
M..^.....
..M....^...
..^MM.^ .^.
^^^... MMM
^^@. MM^
M ^^.... M^
MM ......M^M
^.^..MMM
M......M
< 586h/875H 237v/237V Pos: standing >
< T: Renier TP: sta TC: few wounds E: shade sta EP: pretty hurt >
You complete your spell...
You point at a shade.
[Damage: 94 ] Your blast of molten spray slams into a shade, burning holes into its flesh.
The vile creature burns and sizzles!
< 586h/875H 237v/237V Pos: standing >
< T: Renier TP: sta TC: few wounds E: shade sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 586h/875H 237v/237V Pos: standing >
< T: Renier TP: sta TC: few wounds E: shade sta EP: awful >
A shade's decent punch wounds you.
[Damage: 12 ] A shade shivers from the unnatural cold as it hits you!
A shade's fine punch strikes you.
[Damage: 16 ] A shade shivers from the unnatural cold as it hits you!
A shade's decent punch strikes you.
Your spell flows around a shade, leaving it unharmed!
< 529h/875H 237v/237V Pos: standing >
< T: Renier TP: sta TC: few wounds E: shade sta EP: awful >
You miss a shade.
Sorry, you aren't allowed to do that in combat.
< 529h/875H 237v/237V Pos: standing >
< T: Renier TP: sta TC: few wounds E: shade sta EP: awful >
M..^.....
..M....^...
..^MM.^ .^.
^^^... MMM
^^@. MM^
M ^^.... M^
MM ......M^M
^.^..MMM
M......M
< 529h/875H 237v/237V Pos: standing >
< T: Renier TP: sta TC: few wounds E: shade sta EP: awful >
M..^.....
..M....^...
..^MM.^ .^.
^^^... MMM
^^@. MM^
M ^^.... M^
MM ......M^M
^.^..MMM
M......M
< 529h/875H 237v/237V Pos: standing >
< T: Renier TP: sta TC: few wounds E: shade sta EP: awful >
You block a shade's lunge at you.
A shade's decent punch strikes you.
Your spell flows around a shade, leaving it unharmed!
You block a shade's lunge at you.
A shade suddenly flares black, and encases you in darkness!
You have been blinded!
< 512h/875H 237v/237V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: awful >
You miss someone.
Sorry, you aren't allowed to do that in combat.
< 512h/875H 237v/237V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: awful >
Someone's decent punch strikes you.
[Damage: 12 ] Someone shivers from the unnatural cold as it hits you!
Someone's punch strikes you.
[Damage: 14 ] Someone shivers from the unnatural cold as it hits you!
< 478h/875H 237v/237V Pos: standing >
<You miss someone.
< 478h/875H 237v/237V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 478h/875H 237v/237V Pos: standing >
<You are already standing.
< 478h/875H 237v/237V Pos: standing >
<You start chanting...
< 478h/875H 237v/237V Pos: standing >
<You feel a cloak of blindness dissolve.
< 478h/875H 237v/237V Pos: standing >
<Casting: molten spray
< 478h/875H 237v/237V Pos: standing >
<You complete your spell...
You point at a shade.
[Damage: 8 ] Your blast of molten spray slams into a shade, burning holes into its flesh.
A shade is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Renier by 1032895.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a shade dies in agony.
A shade explodes into all corners of the room, covering it in darkness!
< 478h/875H 237v/237V Pos: standing >
You quickly scan the area.
A behemoth who is in the distance to your north.
< 478h/875H 237v/237V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 478h/875H 237v/237V Pos: standing >
M..^.....
..M....^...
..^MM.^ .^.
^^^... MMM
^^@. MM^
M ^^.... M^
MM ......M^M
^.^..MMM
M......M
< 482h/875H 237v/237V Pos: standing >
You quickly scan the area.
A behemoth who is in the distance to your north.
< 483h/875H 237v/237V Pos: standing >
You quickly scan the area.
A behemoth who is in the distance to your north.
< 493h/875H 237v/237V Pos: standing >
You quickly scan the area.
A behemoth who is in the distance to your north.
< 504h/875H 237v/237V Pos: standing >
M..^.....
..M....^...
..^M^M^ .^.
^^^... MMM
^^@. MM^
M ^^.... M^
MM ......M^M
^.^..MMM
M......M
< 510h/875H 237v/237V Pos: standing >
You quickly scan the area.
A behemoth who is in the distance to your north.
< 514h/875H 237v/237V Pos: standing >
M..^.....
..M....^...
..^M^M^ .^.
^^^... MM M
^^@. MM^
M ^^.... M^
MM ......M^M
^.^..MMM
M......M
< 518h/875H 237v/237V Pos: standing >
M..^...M.
..M....^...
..^M^M^ .^.
^^^... MM M
^^@. MM^
M ^^.... M^
MM ......M^M
^.^..MMM
M......M
< 521h/875H 237v/237V Pos: standing >
You quickly scan the area.
A behemoth who is in the distance to your north.
< 525h/875H 237v/237V Pos: standing >
You quickly scan the area.
A behemoth who is in the distance to your north.
< 535h/875H 237v/237V Pos: standing >
M..^...M.
..M....^...
..^M^M^ .^.
^^^... MM M
^^@. MM^
M ^^.... M^
MM ......M^M
^.^..MMM
M......M
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 537h/875H 237v/237V Pos: standing >
You are already standing.
< 539h/875H 237v/237V Pos: standing >
You start chanting...
< 541h/875H 237v/237V Pos: standing >
M..^...M.
..M....^...
..^M^M^ .^.
^^^... MM M
^^@. MM^
M ^^.... M^
MM ......M^M
^.^..MMM
M......M
< 545h/875H 237v/237V Pos: standing >
You feel your skill in shaman spell knowledge improving.
< 548h/875H 237v/237V Pos: standing >
Casting: full heal
< 550h/875H 237v/237V Pos: standing >
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!
< 853h/875H 237v/237V Pos: standing >
You quickly scan the area.
You see nothing.
< 855h/875H 237v/237V Pos: standing >
Pardon?
< 856h/875H 237v/237V Pos: standing >
Experience till level: 15109086
< 856h/875H 237v/237V Pos: standing >
You quickly scan the area.
You see nothing.
< 858h/875H 237v/237V Pos: standing >
But you aren't fighting anything!
< 860h/875H 237v/237V Pos: standing >
You sit down and relax.
< 860h/875H 237v/237V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - arieks shattering iceball
( 9th circle) 2 - word of recall
1 - spirit jump
( 8th circle) 1 - mass heal
4 - greater soul disturbance
( 7th circle) 3 - full heal
( 6th circle) 1 - molten spray
( 5th circle) 1 - vitality
5 - destroy undead
1 - pantherspeed
( 4th circle) 1 - summon
2 - scalding blast
2 - purify spirit
3 - invigorate
( 3rd circle) 2 - earthquake
1 - sense life
4 - flameburst
2 - lesser mending
( 2nd circle) 4 - blindness
4 - ice missile
2 - transfer wellness
( 1st circle) 3 - armor
3 - bless
1 - detect evil
1 - detect good
3 - detect magic
And you are currently praying for the following spells:
5 seconds: ( 9th) spirit jump
10 seconds: ( 6th) negative energy barrier
14 seconds: ( 6th) molten spray
19 seconds: ( 6th) molten spray
23 seconds: ( 7th) full heal
28 seconds: ( 6th) molten spray
33 seconds: ( 7th) full heal
37 seconds: ( 6th) molten spray
42 seconds: ( 6th) molten spray
46 seconds: ( 7th) full heal
You can pray no more spells.
You continue your study.
< 861h/875H 237v/237V Pos: sitting >
You aren't trained in magic.
< 861h/875H 237v/237V Pos: sitting >
You start meditating...
< 862h/875H 237v/237V Pos: sitting >
You have finished praying for spirit jump.
< 867h/875H 237v/237V Pos: sitting >
Maybe you should get on your feet first?
< 871h/875H 237v/237V Pos: sitting >
You have finished praying for negative energy barrier.
< 875h/875H 237v/237V Pos: sitting >
Maybe you should get on your feet first?
< 875h/875H 237v/237V Pos: sitting >
You have finished praying for molten spray.
< 875h/875H 237v/237V Pos: sitting >
M..^...M.
..M....^...
..^M^M^ .^.
^^^... MM M
^^@. MM^
M ^^.... M^
MM ......M^M
^.^..MMM
M......M
< 875h/875H 237v/237V Pos: sitting >
M..^...M.
..M....^...
..^M^M^ .^.
^^^... MM M
^^@. MM^
M ^^.... M^
MM ......M^M
^.^..MMM
M......M
Maybe you should get on your feet first?
< 875h/875H 237v/237V Pos: sitting >
You have finished praying for molten spray.
M..^...M.
..M....^..P
..^M^M^ .^.
^^^... MM M
^^@. MM^
M ^^.... M^
MM ......M^M
^.^..MMM
M......M
< 875h/875H 237v/237V Pos: sitting >
M..^...M.
..M....^.P.
..^M^M^ .^.
^^^... MM M
^^@. MM^
M ^^.... M^
MM ......M^M
^.^..MMM
M......M
< 875h/875H 237v/237V Pos: sitting >
M..^...M.
..M....^P..
..^M^M^ .^.
^^^... MM M
^^@. MM^
M ^^.... M^
MM ......M^M
^.^..MMM
M......M
< 875h/875H 237v/237V Pos: sitting >
M..^...M.
..M....P...
..^M^M^ .^.
^^^... MM M
^^@. MM^
M ^^.... M^
MM ......M^M
^.^..MMM
M......M
< 875h/875H 237v/237V Pos: sitting >
M..^...M.
..M...P^...
..^M^M^ .^.
^^^... MM M
^^@. MM^
M ^^.... M^
MM ......M^M
^.^..MMM
M......M
< 875h/875H 237v/237V Pos: sitting >
M..^...M.
..M....^...
..^M^M^P .^.
^^^... MM
^^@. MM^M
M ^^.... M^
MM ......M^M
^.^..MMM
M......M
< 875h/875H 237v/237V Pos: sitting >
M..^...M.
..M....^...
..^M^M^ .^.
^^^...P MM
^^@. MM^M
M ^^.... M^
MM ......M^M
^.^..MMM
M......M
< 875h/875H 237v/237V Pos: sitting >
You have finished praying for full heal.
< 875h/875H 237v/237V Pos: sitting >
Nah... You feel too relaxed to do that...
< 875h/875H 237v/237V Pos: sitting >
M..^.....
..M....^...
..^M^M^ .^.
^^^... MM
^^@P MM^M
M ^^.... M^
MM ......M^M
^.^..MMM
M......M
A Halfling enters from the east.
A Centaur trots in from the east.
Nah... You feel too relaxed to do that...
< 875h/875H 237v/237V Pos: sitting >
M..^.....
..M....^...
..^M^M^ .^.
^^^... MM
^^@. MM^M
M ^^.... M^
MM ......M^M
^.^..MMM
M......M
< 875h/875H 237v/237V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your meditative trance.
< 875h/875H 237v/237V Pos: standing >
You are already standing.
< 875h/875H 237v/237V Pos: standing >
M..^.....
..M....^...
..^M^M^ .^.
^^^... MM
^^@. MM^M
M ^^.... M^
MM ......M^M
^.^..MMM
M......M
The globe around a Centaur's body flares as it bears the brunt of your assault!
[Damage: 3 ] A Centaur shivers from the unnatural cold as he hits you!
You are knocked to the ground by a Centaur's skillful bash!
< 869h/875H 237v/237V Pos: sitting >
< T: Renier TP: sit TC:few scratches E: A Centaur sta EP: few scratches >
A Centaur's impressive slash wounds you.
The globe around a Centaur's body flares as it bears the brunt of your assault!
[Damage: 10 ] A Centaur shivers from the unnatural cold as he hits you!
A Centaur's fine slash wounds you.
The globe around a Centaur's body flares as it bears the brunt of your assault!
[Damage: 5 ] A Centaur shivers from the unnatural cold as he hits you!
A Centaur's slash wounds you.
The globe around a Centaur's body flares as it bears the brunt of your assault!
[Damage: 5 ] A Centaur shivers from the unnatural cold as he hits you!
You block a Centaur's lunge at you.
< 830h/875H 237v/237V Pos: sitting >
< T: Renier TP: sit TC:few scratches E: A Centaur sta EP: few scratches >
An undead behemoth snaps into visibility.
< 830h/875H 237v/237V Pos: sitting >
< T: Renier TP: sit TC:few scratches E: A Centaur sta EP: few scratches >
A Halfling starts casting an offensive spell.
< 830h/875H 237v/237V Pos: sitting >
< T: Renier TP: sit TC:few scratches E: A Centaur sta EP: few scratches >
An undead behemoth completes his spell...
An undead behemoth utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
< 801h/875H 237v/237V Pos: sitting >
< T: Renier TP: sit TC:few scratches E: A Centaur sta EP: few scratches >
An undead behemoth snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
< 760h/875H 237v/237V Pos: sitting >
< T: Renier TP: sit TC: small wounds E: A Centaur sta EP: few scratches >
A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
You reel in pain as a Halfling's iceball shatters upon impacting you.
OUCH! That really did HURT!
An undead behemoth snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
< 625h/875H 237v/237V Pos: sitting >
< T: Renier TP: sit TC: few wounds E: A Centaur sta EP: few scratches >
An undead behemoth snaps into visibility.
< 625h/875H 237v/237V Pos: sitting >
< T: Renier TP: sit TC: few wounds E: A Centaur sta EP: few scratches >
M..^.....
..M.M..^...
..^M^.^ .^.
^^^... MM
^^@. MM^M
M ^^.... M^
MM ......M^M
^.^..MMM
M......M
A Halfling starts casting an offensive spell.
< 625h/875H 237v/237V Pos: sitting >
< T: Renier TP: sit TC: few wounds E: A Centaur sta EP: few scratches >
Sparks... flashing lights... you cannot concentrate!
You miss a Centaur.
< 625h/875H 237v/237V Pos: sitting >
< T: Renier TP: sit TC: few wounds E: A Centaur sta EP: few scratches >
A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
You reel in pain as a Halfling's iceball shatters upon impacting you.
OUCH! That really did HURT!
An undead behemoth completes his spell...
An undead behemoth utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
An undead behemoth snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
Your some skull knee guards lined with feathers [poor] was damaged from the massive blow!
You barely block a Centaur's lunge at you.
A Centaur's fine slash wounds you.
The globe around a Centaur's body flares as it bears the brunt of your assault!
[Damage: 4 ] A Centaur shivers from the unnatural cold as he hits you!
A Centaur's fine slash wounds you.
The globe around a Centaur's body flares as it bears the brunt of your assault!
[Damage: 7 ] A Centaur shivers from the unnatural cold as he hits you!
A Centaur's fine slash wounds you.
The globe around a Centaur's body flares as it bears the brunt of your assault!
[Damage: 6 ] A Centaur shivers from the unnatural cold as he hits you!
< 466h/875H 237v/237V Pos: sitting >
< T: Renier TP: sit TC: few wounds E: A Centaur sta EP: few scratches >
An undead behemoth snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
< 430h/875H 237v/237V Pos: sitting >
< T: Renier TP: sit TC: nasty wounds E: A Centaur sta EP: few scratches >
An undead behemoth snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
< 385h/875H 237v/237V Pos: sitting >
< T: Renier TP: sit TC: nasty wounds E: A Centaur sta EP: few scratches >
A Halfling starts casting an offensive spell.
< 385h/875H 237v/237V Pos: sitting >
< T: Renier TP: sit TC: nasty wounds E: A Centaur sta EP: few scratches >
An undead behemoth snaps into visibility.
< 385h/875H 237v/237V Pos: sitting >
< T: Renier TP: sit TC: nasty wounds E: A Centaur sta EP: few scratches >
M..^.....
..M.M..^...
..^M^.^ .^.
^^^... MM
^^@. MM^M
M ^^.... M^
MM ......M^M
^.^..MMM
M......M
< 385h/875H 237v/237V Pos: sitting >
< T: Renier TP: sit TC: nasty wounds E: A Centaur sta EP: few scratches >
A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
You reel in pain as a Halfling's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 282h/875H 237v/237V Pos: sitting >
< T: Renier TP: sit TC: nasty wounds E: A Centaur sta EP: few scratches >
An undead behemoth completes his spell...
An undead behemoth utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
An undead behemoth snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
< 255h/875H 237v/237V Pos: sitting >
< T: Renier TP: sit TC:pretty hurt E: A Centaur sta EP: few scratches >
An undead behemoth snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
< 219h/875H 237v/237V Pos: sitting >
< T: Renier TP: sit TC:pretty hurt E: A Centaur sta EP: few scratches >
An undead behemoth snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
You stagger as a Centaur slams his shield into you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Centaur's body flares as it bears the brunt of your assault!
[Damage: 54 ] A Centaur shivers from the unnatural cold as he hits you!
A Halfling starts casting an offensive spell.
< 83h/875H 237v/237V Pos: sitting >
< T: Renier TP: sit TC: awful E: A Centaur sta EP: few scratches >
An undead behemoth snaps into visibility.
< 83h/875H 237v/237V Pos: sitting >
< T: Renier TP: sit TC: awful E: A Centaur sta EP: few scratches >
A Centaur blocks your futile lunge at him.
< 83h/875H 237v/237V Pos: sitting >
< T: Renier TP: sit TC: awful E: A Centaur sta EP: few scratches >
A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
You reel in pain as a Halfling's iceball shatters upon impacting you.
Your griffon feather cloak [superior] freezes and shatters into million pieces from the intense cold!
Your some cracked glassteel arm plates from the Adventurers Shipyards freezes and shatters into million pieces from the intense cold!
Your small leaf shaped earring freezes and shatters into million pieces from the intense cold!