<worn in ear> a slime-covered hoop [superior] [85%]
<worn in ear> the royal clasp of Bloodstone
<worn around neck> a goblin holy symbol [poor] (glowing)
<worn on body> a long black satin robe (glowing) (illuminating)
<worn about body> a gnomish cape of life [85%]
<worn about waist> a miner's belt encrusted with a diamond
<worn around wrist> a glistening bracelet [poor]
<worn on hands> the gloves of the storm
<worn on finger> a strange twisted ring of pine [poor]
<worn on finger> a crystalline ring
<held> an oval ice crystal (glowing) [86%]
<held> a totem coated in slime [superior] (glowing)
< 145h/228H 66v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 145h/228H 66v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 145h/228H 67v/122V Pos: standing >
Before a Huge Building
Obvious exits: -N# -E
The corpse of a village guard is lying here.
< 145h/228H 66v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 145h/228H 66v/122V Pos: standing >
You sit down and relax.
< 145h/228H 67v/122V Pos: sitting >
You have memorized the following spells:
( 4th circle) 2 - mending
( 2nd circle) 2 - flameburst
3 - lesser mending
( 1st circle) 3 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
3 seconds: ( 1st) ice missile
6 seconds: ( 1st) ice missile
9 seconds: ( 1st) ice missile
You can memorize 2 2nd, 6 3rd and 3 4th circle spell(s).
You continue your study.
< 145h/228H 67v/122V Pos: sitting >
You start meditating...
< 145h/228H 68v/122V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing ice missile.
< 145h/228H 72v/122V Pos: sitting >
You have finished memorizing ice missile.
< 146h/228H 81v/122V Pos: sitting >
Hint: What to change what your prompt shows you? Try the 'display' command. You can 'display all' to set things back to default too.
< 146h/228H 82v/122V Pos: sitting >
You have finished memorizing ice missile.
You snap out of your meditative trance, memorization complete.
< 147h/228H 91v/122V Pos: sitting >
You clamber to your feet.
< 147h/228H 93v/122V Pos: standing >
A village guard enters from the east.
< 147h/228H 94v/122V Pos: standing >
A village guard shivers from the unnatural cold as he hits you!
You are knocked to the ground by a village guard's mighty bash!
< 145h/228H 94v/122V Pos: sitting >
< T: Cheebye TP: sit TC: few wounds E: guard sta EP: small wounds >
A village guard's punch strikes you.
A village guard shivers from the unnatural cold as he hits you!
< 137h/228H 94v/122V Pos: sitting >
< T: Cheebye TP: sit TC: few wounds E: guard sta EP: small wounds >
A village guard dodges your futile attack.
< 137h/228H 94v/122V Pos: sitting >
< T: Cheebye TP: sit TC: few wounds E: guard sta EP: small wounds >
A village guard misses you.
A village guard misses you.
A village guard's kick hits you in your side.
A village guard shivers from the unnatural cold as he hits you!
You clamber to your feet.
< 130h/228H 94v/122V Pos: standing >
< T: Cheebye TP: sta TC: few wounds E: guard sta EP: small wounds >
You start chanting...
< 130h/228H 94v/122V Pos: standing >
< T: Cheebye TP: sta TC: few wounds E: guard sta EP: small wounds >
Casting: mending **
< 130h/228H 94v/122V Pos: standing >
< T: Cheebye TP: sta TC: few wounds E: guard sta EP: small wounds >
Casting: mending *
< 130h/228H 94v/122V Pos: standing >
< T: Cheebye TP: sta TC: few wounds E: guard sta EP: small wounds >
You complete your spell...
A green aura surrounds you for a moment and your wounds start to heal!
< 151h/228H 94v/122V Pos: standing >
< T: Cheebye TP: sta TC: few wounds E: guard sta EP: small wounds >
You dodge a village guard's vicious attack.
< 151h/228H 94v/122V Pos: standing >
< T: Cheebye TP: sta TC: few wounds E: guard sta EP: small wounds >
You start chanting...
< 151h/228H 94v/122V Pos: standing >
< T: Cheebye TP: sta TC: few wounds E: guard sta EP: small wounds >
You complete your spell...
A green aura surrounds you for a moment and your wounds start to heal!
< 184h/228H 94v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: small wounds >
A village guard's fine punch strikes you.
A village guard shivers from the unnatural cold as he hits you!
A village guard misses you with his clumsy kick at your chest.
< 177h/228H 94v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
You don't know that spell!
< 177h/228H 94v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
You don't know that spell!
< 177h/228H 94v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
You miss a village guard.
You don't know that spell!
< 177h/228H 94v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
You dodge a village guard's vicious attack.
You dodge a village guard's vicious attack.
< 177h/228H 94v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
You miss a village guard.
< 177h/228H 94v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
You dodge a village guard's vicious attack.
You block a village guard's feeble kick with your arm.
< 177h/228H 94v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
You miss a village guard.
< 177h/228H 94v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
You dodge a village guard's vicious attack.
< 177h/228H 94v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
A village guard dodges your futile attack.
< 177h/228H 94v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
A village guard misses you.
A village guard misses you.
A village guard's kick crashes into your chest.
A village guard shivers from the unnatural cold as he hits you!
< 172h/228H 94v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
You miss a village guard.
< 172h/228H 94v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
A village guard misses you.
A village guard's fine punch strikes you.
A village guard shivers from the unnatural cold as he hits you!
< 166h/228H 94v/122V Pos: standing >
< T: Cheebye TP: sta TC: few wounds E: guard sta EP: few wounds >
You attempt to flee...
On a Dirt Road
Obvious exits: -N# -E -W
You flee eastward!
< 166h/228H 73v/122V Pos: standing >
On a Dirt Road
Obvious exits: -N -E -W
A well-dressed, portly logger stands here looking smug.
An insane witch cackles here, trying to drum up business.
< 166h/228H 72v/122V Pos: standing >
The village witch leaves north.
< 166h/228H 73v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 166h/228H 73v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 166h/228H 73v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 166h/228H 73v/122V Pos: standing >
In a Dusty Square
Obvious exits: -N -E -S -W
A dull stone well supplies water to the village.
< 166h/228H 73v/122V Pos: standing >
Before a Trading Post
Obvious exits: -N -S -W
A tired merchant stands here, trying vainly to sell his wares.
< 166h/228H 72v/122V Pos: standing >
On a Plain Dirt Road
Obvious exits: -N -E -S
< 166h/228H 71v/122V Pos: standing >
A Crossing of Paths
Obvious exits: -N -E -S -W
A small toddler wobbles her way along the street.
< 166h/228H 70v/122V Pos: standing >
Before the Village Gates
Obvious exits: -N -S
The corpse of a scarred mercenary is lying here.
The corpse of a village guard is lying here.
A plain village woman in a yellow dress walks here with a water jar.
< 166h/228H 70v/122V Pos: standing >
You sit down and relax.
< 166h/228H 70v/122V Pos: sitting >
You have memorized the following spells:
( 2nd circle) 2 - flameburst
3 - lesser mending
( 1st circle) 6 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
6 seconds: ( 4th) mending
12 seconds: ( 4th) mending
You can memorize 2 2nd, 6 3rd and 3 4th circle spell(s).
You continue your study.
< 166h/228H 70v/122V Pos: sitting >
You start meditating...
< 167h/228H 75v/122V Pos: sitting >
You have finished memorizing mending.
< 168h/228H 89v/122V Pos: sitting >
You have finished memorizing mending.
You snap out of your meditative trance, memorization complete.
< 169h/228H 108v/122V Pos: sitting >
You clamber to your feet.
< 170h/228H 110v/122V Pos: standing >
A village guard enters from the north.
< 170h/228H 113v/122V Pos: standing >
A village guard suddenly attacks YOU!
A village guard misses you.
< 170h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: few wounds E: guard sta EP: few wounds >
Before the Village Gates
Obvious exits: -N -S
The corpse of a scarred mercenary is lying here.
The corpse of a village guard is lying here.
A village guard stands, floating here, fighting YOU!
A plain village woman in a yellow dress walks here with a water jar.
< 170h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: few wounds E: guard sta EP: few wounds >
A village guard misses you.
A village guard's fine punch strikes you.
A village guard shivers from the unnatural cold as he hits you!
A village guard's sweep catches you in the side and you almost stumble.
A village guard shivers from the unnatural cold as he hits you!
< 156h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: few wounds E: guard sta EP: few wounds >
You miss a village guard.
< 156h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: few wounds E: guard sta EP: few wounds >
You are already standing.
< 156h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: few wounds E: guard sta EP: few wounds >
You start chanting...
You feel your skill in quick chant improving.
< 156h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: few wounds E: guard sta EP: few wounds >
A plain village woman leaves north.
< 156h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: few wounds E: guard sta EP: few wounds >
You complete your spell...
A green aura surrounds you for a moment and your wounds start to heal!
< 178h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
You dodge a village guard's vicious attack.
< 178h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
A village guard dodges your futile attack.
You start chanting...
< 178h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
< 178h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
You complete your spell...
A green aura surrounds you for a moment and your wounds start to heal!
< 199h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
A village guard misses you.
You dodge a village guard's vicious attack.
< 199h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
A village guard dodges your futile attack.
Sorry, you aren't allowed to do that in combat.
< 199h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
You have memorized the following spells:
( 2nd circle) 2 - flameburst
3 - lesser mending
( 1st circle) 6 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
6 seconds: ( 4th) mending
12 seconds: ( 4th) mending
You can memorize 2 2nd, 6 3rd and 3 4th circle spell(s).
< 199h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
A young girl enters from the north.
< 199h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
A village guard misses you.
You dodge a village guard's vicious attack.
< 199h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
You miss a village guard.
< 199h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
Before the Village Gates
Obvious exits: -N -S
The corpse of a scarred mercenary is lying here.
The corpse of a village guard is lying here.
A lonesome young girl plays here.
A village guard stands, floating here, fighting YOU!
< 199h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
A village guard misses you.
A village guard misses you.
A village guard's kick hits you in your side.
A village guard shivers from the unnatural cold as he hits you!
< 191h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
You stumble, but recover in time!
< 191h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
A young girl leaves north.
< 191h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
Before the Village Gates
Obvious exits: -N -S
The corpse of a scarred mercenary is lying here.
The corpse of a village guard is lying here.
A village guard stands, floating here, fighting YOU!
< 191h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
You dodge a village guard's vicious attack.
A village guard misses you.
< 191h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
You start chanting...
< 191h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
Casting: flameburst *
< 191h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
You complete your spell...
You point at a village guard.
Your flameburst collides silently with a village guard, who screams out in sudden pain.
< 191h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: awful >
You start chanting...
< 191h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: awful >
A village guard misses you.
< 191h/228H 113v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: awful >
You complete your spell...
You point at a village guard.
Your flameburst collides silently with a village guard, who screams out in sudden pain.
A village guard is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a village guard's last actions in this world.
< 203h/240H 113v/122V Pos: standing >
You don't have that spell memorized.
< 203h/240H 114v/122V Pos: standing >
You have just begun the trek to your next level!
< 203h/240H 114v/122V Pos: standing >
You sit down and relax.
< 203h/240H 114v/122V Pos: sitting >
You have memorized the following spells:
( 2nd circle) 3 - lesser mending
( 1st circle) 6 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
6 seconds: ( 4th) mending
12 seconds: ( 4th) mending
16 seconds: ( 2nd) flameburst
21 seconds: ( 2nd) flameburst
You can memorize 2 2nd, 6 3rd, 3 4th and 1 5th circle spell(s).
You continue your study.
< 203h/240H 115v/122V Pos: sitting >
Ye roll up yer sleeves, and examine the dead...
The corpse of a village guard is made of flesh and appears to be of average quality.
The corpse of a village guard has an item value of 1.
It appears to be the corpse of a village guard.
a few coins
< 203h/240H 115v/122V Pos: sitting >
1st CIRCLE:
ice missile
spirit armor
transfer wellness
wolfspeed
2nd CIRCLE:
flameburst
lesser mending
reveal spirit essence
3rd CIRCLE:
cold ward
fire ward
molevision
purify spirit
pythonsting
scalding blast
snailspeed
4th CIRCLE:
hawkvision
mending
mousestrength
pantherspeed
scorching touch
soul disturbance
summon beast
5th CIRCLE:
bearstrength
malison
molten spray
sense spirit
shrewtameness
6th CIRCLE:
earthen grasp
greater mending
lionrage
spirit anguish
spirit sight
wellness
7th CIRCLE:
elephantstrength
greater soul disturbance
ravenflight
spirit ward
8th CIRCLE:
corrosive blast
greater pythonsting
reveal true form
scathing wind
spirit jump
9th CIRCLE:
arieks shattering iceball
greater ravenflight
greater spirit ward
10th CIRCLE:
earthen rain
etherportal
gaseous cloud
11th CIRCLE:
greater earthen grasp
greater spirit sight
12th CIRCLE:
greater spirit anguish
< 203h/240H 119v/122V Pos: sitting >
You are memorizing flameburst, which will take about 4 seconds.
< 204h/240H 122v/122V Pos: sitting >
You are memorizing flameburst, which will take about 4 seconds.
< 204h/240H 122v/122V Pos: sitting >
You can't hold any more spells in your thought.
< 204h/240H 122v/122V Pos: sitting >
Before the Village Gates
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a village guard is lying here.
The corpse of a scarred mercenary is lying here.
The corpse of a village guard is lying here.
< 205h/240H 122v/122V Pos: sitting >
You have finished memorizing mending.
< 205h/240H 122v/122V Pos: sitting >
You have just begun the trek to your next level!
< 205h/240H 122v/122V Pos: sitting >
< 205h/240H 122v/122V Pos: sitting >
Character attributes for Cheebye
Level: 21 Race: Human Class: Shaman
Age: 22 yrs / 0 mths Height: 60 inches Weight: 166 lbs Size: medium
Actual (Base) Actual (Base)
Str: 105 (105) Pow: 105 (105)
Dex: 96 ( 96) Int: 98 ( 98)
Agi: 96 ( 96) Wis: 116 (116)
Con: 109 (109) Cha: 95 ( 95) Luk: 108 (108)
Equipped Items: 13 Carried weight: 3
Armor Points: -63 Reduces melee damage taken by 6.3%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 3%
Calming Chance(cha): 13%
HP Vamp Cap Percentage(pow): 116%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 15%
Hitroll: average Damroll: good
Alignment: extremely good
Saving Throws: PAR[slightly above average] FEA[slightly below average]
BRE[slightly below average] SPE[average]
Load carried: What load?
< 205h/240H 122v/122V Pos: sitting >
You have finished memorizing mending.
< 206h/240H 122v/122V Pos: sitting >
You have finished memorizing flameburst.
< 207h/240H 122v/122V Pos: sitting >
A young girl enters from the north.
< 208h/240H 122v/122V Pos: sitting >
You have finished memorizing flameburst.
< 208h/240H 122v/122V Pos: sitting >
You have finished memorizing flameburst.
< 209h/240H 122v/122V Pos: sitting >
You have finished memorizing flameburst.
You snap out of your meditative trance, memorization complete.
< 210h/240H 122v/122V Pos: sitting >
Before the Village Gates
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a village guard is lying here.
The corpse of a scarred mercenary is lying here.
The corpse of a village guard is lying here.
A lonesome young girl plays here.
< 211h/240H 122v/122V Pos: sitting >
You clamber to your feet.
< 211h/240H 122v/122V Pos: standing >
You have memorized the following spells:
( 4th circle) 2 - mending
( 2nd circle) 4 - flameburst
3 - lesser mending
( 1st circle) 6 - ice missile
2 - spirit armor
You can memorize 6 3rd, 3 4th and 1 5th circle spell(s).
< 211h/240H 122v/122V Pos: standing >
A Crossing of Paths
Obvious exits: -N -E -S -W
< 211h/240H 121v/122V Pos: standing >
On a Plain Dirt Road
Obvious exits: -N -E -S
< 211h/240H 120v/122V Pos: standing >
Before a Trading Post
Obvious exits: -N -S -W
< 211h/240H 119v/122V Pos: standing >
In a Dusty Square
Obvious exits: -N -E -S -W
A dull stone well supplies water to the village.
An insane witch cackles here, trying to drum up business.
< 211h/240H 118v/122V Pos: standing >
Between Two Log Cabins
Obvious exits: -E -S -W
The corpse of the mercenary guard is lying here.
< 211h/240H 117v/122V Pos: standing >
Before Some Sturdy Cabins
Obvious exits: -N# -S# -W
The corpse of a village guard is lying here.
A tired merchant stands here, trying vainly to sell his wares.
< 211h/240H 117v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 211h/240H 117v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 212h/240H 118v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 212h/240H 118v/122V Pos: standing >
Ok.
< 212h/240H 120v/122V Pos: standing >
The double is open.
Some double doors lead into a sturdy cabin.
You extend your sights southward.
A Storage Chamber
Obvious exits: -N
A burly village guard rests here, keeping watch through slitted lids.
A fat village guard sits here eating yet another meal.
< 212h/240H 122v/122V Pos: standing >
You quickly scan the area.
The burly village guard who is close by to your south.
The fat village guard who is close by to your south.
The village witch who is not far off to your west.
A portly logger who is in the distance to your west.
< 212h/240H 122v/122V Pos: standing >
You start chanting...
< 213h/240H 122v/122V Pos: standing >
Casting: mending **
< 214h/240H 122v/122V Pos: standing >
Casting: mending *
< 214h/240H 122v/122V Pos: standing >
Casting: mending
< 214h/240H 122v/122V Pos: standing >
You complete your spell...
A green aura surrounds you for a moment and your wounds start to heal!
< 240h/240H 122v/122V Pos: standing >
You sit down and relax.
< 240h/240H 122v/122V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - mending
( 2nd circle) 4 - flameburst
3 - lesser mending
( 1st circle) 6 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
6 seconds: ( 4th) mending
You can memorize 6 3rd, 3 4th and 1 5th circle spell(s).
You continue your study.
< 240h/240H 122v/122V Pos: sitting >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.
< 240h/240H 122v/122V Pos: sitting >
You have ranked up to Commoner.
< 240h/240H 122v/122V Pos: sitting >
You have finished memorizing mending.
You snap out of your meditative trance, memorization complete.
< 240h/240H 122v/122V Pos: sitting >
You clamber to your feet.
< 240h/240H 122v/122V Pos: standing >
The double is open.
Some double doors lead into a sturdy cabin.
You extend your sights southward.
A Storage Chamber
Obvious exits: -N
A burly village guard rests here, keeping watch through slitted lids.
A fat village guard sits here eating yet another meal.
< 240h/240H 122v/122V Pos: standing >
Before Some Sturdy Cabins
Obvious exits: -N# -S -W
The corpse of a village guard is lying here.
A tired merchant stands here, trying vainly to sell his wares.
< 240h/240H 122v/122V Pos: standing >
A Storage Chamber
Obvious exits: -N
A burly village guard rests here, keeping watch through slitted lids.
A fat village guard sits here eating yet another meal.
The burly village guard suddenly attacks YOU!
The burly village guard misses you.
< 240h/240H 121v/122V Pos: standing >
< T: Cheebye TP: sta TC:excellent E: guard sta EP: excellent >
You dodge a bash from the fat village guard, who loses his balance and falls.
The fat village guard's fine punch strikes you.
The fat village guard shivers from the unnatural cold as he hits you!
< 231h/240H 121v/122V Pos: standing >
< T: Cheebye TP: sta TC:few scratches E: guard sta EP: excellent >
You start chanting...
< 231h/240H 121v/122V Pos: standing >
< T: Cheebye TP: sta TC:few scratches E: guard sta EP: excellent >
You dodge the burly village guard's vicious attack.
The burly village guard's fine punch strikes you.
The burly village guard suffers from contact with the aura about you.
The burly village guard shivers from the unnatural cold as he hits you!
You dodge a bash from the burly village guard, who loses his balance and falls.
< 223h/240H 121v/122V Pos: standing >
< T: Cheebye TP: sta TC:few scratches E: guard kne EP: few scratches >
You dodge the fat village guard's vicious attack.
< 223h/240H 121v/122V Pos: standing >
< T: Cheebye TP: sta TC:few scratches E: guard kne EP: few scratches >
You complete your spell...
You point at the burly village guard.
Your flameburst collides silently with the burly village guard, who screams out in sudden pain.
< 223h/240H 121v/122V Pos: standing >
< T: Cheebye TP: sta TC:few scratches E: guard kne EP: few wounds >
You start chanting...
< 223h/240H 121v/122V Pos: standing >
< T: Cheebye TP: sta TC:few scratches E: guard kne EP: few wounds >
You complete your spell...
You point at the burly village guard.
Your flameburst collides silently with the burly village guard, who screams out in sudden pain.
The fat village guard misses you.
The fat village guard rises to his feet.
< 223h/240H 121v/122V Pos: standing >
< T: Cheebye TP: sta TC:few scratches E: guard kne EP: pretty hurt >
You miss the burly village guard.
< 223h/240H 121v/122V Pos: standing >
< T: Cheebye TP: sta TC:few scratches E: guard kne EP: pretty hurt >
You start chanting...
< 223h/240H 121v/122V Pos: standing >
< T: Cheebye TP: sta TC:few scratches E: guard kne EP: pretty hurt >
You complete your spell...
You point at the burly village guard.
Your flameburst collides silently with the burly village guard, who screams out in sudden pain.
The burly village guard is incapacitated and will slowly die, if not aided.
< 223h/240H 121v/122V Pos: standing >
<You start chanting...
< 223h/240H 121v/122V Pos: standing >
<The fat village guard misses you.
< 223h/240H 121v/122V Pos: standing >
<Casting: flameburst
< 223h/240H 121v/122V Pos: standing >
<You complete your spell...
You point at the burly village guard.
Your flameburst collides silently with the burly village guard, who screams out in sudden pain.
The burly village guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of the burly village guard cause a sickening chill to run up your spine.
< 223h/240H 121v/122V Pos: standing >
You don't have that spell memorized.
< 223h/240H 121v/122V Pos: standing >
You don't have that spell memorized.
< 223h/240H 121v/122V Pos: standing >
You don't have that spell memorized.
< 223h/240H 121v/122V Pos: standing >
Before Some Sturdy Cabins
Obvious exits: -N# -S -W
The corpse of a village guard is lying here.
A tired merchant stands here, trying vainly to sell his wares.
< 223h/240H 120v/122V Pos: standing >
You sit down and relax.
< 223h/240H 120v/122V Pos: sitting >
Pardon?
< 223h/240H 120v/122V Pos: sitting >
You have memorized the following spells:
( 4th circle) 2 - mending
( 2nd circle) 3 - lesser mending
( 1st circle) 6 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
4 seconds: ( 2nd) flameburst
8 seconds: ( 2nd) flameburst
12 seconds: ( 2nd) flameburst
17 seconds: ( 2nd) flameburst
You can memorize 6 3rd, 3 4th and 1 5th circle spell(s).
You continue your study.
< 223h/240H 121v/122V Pos: sitting >
You are already resting.
< 223h/240H 121v/122V Pos: sitting >
You have memorized the following spells:
( 4th circle) 2 - mending
( 2nd circle) 3 - lesser mending
( 1st circle) 6 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
3 seconds: ( 2nd) flameburst
7 seconds: ( 2nd) flameburst
12 seconds: ( 2nd) flameburst
16 seconds: ( 2nd) flameburst
You can memorize 6 3rd, 3 4th and 1 5th circle spell(s).
< 223h/240H 122v/122V Pos: sitting >
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 223h/240H 122v/122V Pos: sitting >
You start meditating...
< 223h/240H 122v/122V Pos: sitting >
You have finished memorizing flameburst.
< 223h/240H 122v/122V Pos: sitting >
You have finished memorizing flameburst.
< 224h/240H 122v/122V Pos: sitting >
You have finished memorizing flameburst.
< 225h/240H 122v/122V Pos: sitting >
The fat village guard enters from the south.
< 225h/240H 122v/122V Pos: sitting >
The fat village guard suddenly attacks YOU!
You abandon your meditative trance.
The fat village guard's impressive punch strikes you hard.
The fat village guard shivers from the unnatural cold as he hits you!
< 205h/240H 122v/122V Pos: sitting >
< T: Cheebye TP: sit TC: small wounds E: guard sta EP: small wounds >
Before Some Sturdy Cabins
Obvious exits: -N# -S -W
Puddles of fresh blood cover the ground.
The corpse of a village guard is lying here.
The fat village guard stands here, fighting YOU!
A tired merchant stands here, trying vainly to sell his wares.
< 205h/240H 122v/122V Pos: sitting >
< T: Cheebye TP: sit TC: small wounds E: guard sta EP: small wounds >
A duergar merchant snaps into visibility.
A duergar merchant does some sort of dance, and winds up flat on his ass.
< 205h/240H 122v/122V Pos: sitting >
< T: Cheebye TP: sit TC: small wounds E: guard sta EP: small wounds >
You clamber to your feet.
< 205h/240H 122v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: small wounds >
The fat village guard's punch strikes you.
The fat village guard shivers from the unnatural cold as he hits you!
The fat village guard's kick hits you in your side.
The fat village guard shivers from the unnatural cold as he hits you!
< 188h/240H 122v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
The fat village guard dodges your futile attack.
You start chanting...
< 188h/240H 122v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
A swarm of insects snaps into visibility.
< 188h/240H 122v/122V Pos: standing >
< T: Cheebye TP: sta TC: small wounds E: guard sta EP: few wounds >
A duergar merchant's powerful slash strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A duergar merchant snaps into visibility.
A duergar merchant's powerful pierce strikes you hard.
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A duergar merchant snaps into visibility.
A duergar merchant's powerful slash strikes you hard.
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A duergar merchant snaps into visibility.
A duergar merchant's powerful pierce strikes you very hard.
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A duergar merchant snaps into visibility.
A duergar merchant's pierce strikes you very hard.
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A duergar merchant snaps into visibility.
A duergar merchant's powerful slash strikes you very hard.
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A duergar merchant snaps into visibility.
A duergar merchant's slash seriously wounds you.
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A duergar merchant snaps into visibility.
< 66h/240H 122v/122V Pos: standing >
< T: Cheebye TP: sta TC:pretty hurt E: guard sta EP: few wounds >
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 20h/240H 122v/122V Pos: standing >
< T: Cheebye TP: sta TC: awful E: guard sta EP: few wounds >
A swarm of insects snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
Your diamond necklace [superior] was completely destroyed by the massive blow!