The death of [20 Sorcerer] Lyt (Goblin)

in The Foul Bog of Chief Bloodeye

from the perspective of [50 Holyman] Lielz -=Celestial Sigil=- (Halfling)

<worn as a badge>    a spherical chunk of the swamp fane runestone [poor]
<worn on head>       a sun halo [poor] (glowing)
<worn on eyes>       the eye of the ogre of wisdom (glowing) (humming) [76%]
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a black pearl earring [poor]
<worn on face>       a mask of burning flesh [poor]
<worn around neck>   the wooden amulet of the ancient tree spirit [poor] [78%]
<worn around neck>   a goblin holy symbol [superior] (glowing)
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a dark-blue robe of stars and moons [superior] (humming)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone [87%]
<worn about waist>   a waistband of rock and stone [poor]
<worn on belt buckle>a soul sceptre [poor] (glowing) [88%]
<worn on arms>       an armband of knighthood [78%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a glistening bracelet [superior]
<worn around wrist>  a glistening bracelet [superior]
<worn on hands>      a pair of feathered gloves (illuminating) [70%]
<worn on finger>     a ring called 'Soulcatcher' (invis)
<worn on finger>     a ring of citizenship [76%]
<held>               a book of dwarven religion [poor] (glowing)
<worn on legs>       some gleaming dragonscale leggings from Bahamut's Palace

You materialize in the air plane!

<map>
Zone: Plane of Air.
Room: The Elemental Plane of Air
</map>
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D
*A powerful jann floats about here, looking for someone to kill.(Red Aura)

< 700h/739H 104v/131V Pos: standing >

< 700h/739H 110v/131V Pos: standing >

< 700h/739H 120v/131V Pos: standing >

<map>
Zone: Plane of Air.
Room: The Elemental Plane of Air
</map>

<map>
Zone: Plane of Air.
Room: The Elemental Plane of Air
</map>
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D
*An air elemental is here, roaming his native plane.

< 700h/739H 119v/131V Pos: standing >
You sit down and relax.

< 700h/739H 121v/131V Pos: sitting >
An air elemental suddenly attacks YOU!
An air elemental snaps into visibility.
An air elemental's crush wounds you.
You have memorized the following spells:
(10th circle)  3 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               1 - holy word
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - curse
               1 - continual light
               4 - flame strike
               1 - negative energy barrier
( 5th circle)  1 - vitality
               7 - destroy undead
( 4th circle)  1 - remove curse
               1 - summon
               1 - cure disease
               6 - invigorate
( 3rd circle)  1 - cure blind
               4 - earthquake
               1 - remove poison
               1 - sense life
               2 - cause critical
( 2nd circle)  4 - blindness
               1 - preserve
               3 - protection from fire
               2 - protection from cold
( 1st circle)  3 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               3 - turn undead

And you are currently praying for the following spells:
    2 seconds:  ( 9th) plane shift
    4 seconds:  ( 9th) plane shift

You can pray no more spells.

< 685h/739H 121v/131V Pos: sitting >
< T: Lielz TP: sit TC:few scratches E: air sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 685h/739H 121v/131V Pos: sitting >
< T: Lielz TP: sit TC:few scratches E: air sta EP: excellent >
 You clamber to your feet.

< 685h/739H 121v/131V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: air sta EP: excellent >
 Saving Lielz.

< 685h/739H 121v/131V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: air sta EP: excellent >
 You attempt to flee...

<map>
Zone: Plane of Air.
Room: The Elemental Plane of Air
</map>
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D
You flee southward!

< 685h/739H 93v/131V Pos: standing >
You sit down and relax.

< 685h/739H 96v/131V Pos: sitting >
You have memorized the following spells:
(10th circle)  3 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               1 - holy word
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - curse
               1 - continual light
               4 - flame strike
               1 - negative energy barrier
( 5th circle)  1 - vitality
               7 - destroy undead
( 4th circle)  1 - remove curse
               1 - summon
               1 - cure disease
               6 - invigorate
( 3rd circle)  1 - cure blind
               4 - earthquake
               1 - remove poison
               1 - sense life
               2 - cause critical
( 2nd circle)  4 - blindness
               1 - preserve
               3 - protection from fire
               2 - protection from cold
( 1st circle)  3 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               3 - turn undead

And you are currently praying for the following spells:
    2 seconds:  ( 9th) plane shift
    4 seconds:  ( 9th) plane shift

You can pray no more spells.
You continue your praying.

< 685h/739H 96v/131V Pos: sitting >
You start meditating...

< 685h/739H 98v/131V Pos: sitting >

< 686h/739H 102v/131V Pos: sitting >
You have finished praying for plane shift.

< 686h/739H 104v/131V Pos: sitting >
You have finished praying for plane shift.
Your prayers are complete.

< 687h/739H 110v/131V Pos: sitting >
You clamber to your feet.

< 690h/739H 123v/131V Pos: standing >

< 690h/739H 125v/131V Pos: standing >
You start chanting...

< 691h/739H 125v/131V Pos: standing >
Casting: plane shift 

< 692h/739H 129v/131V Pos: standing >
You complete your spell...
You materialize in the prime plane!
   *^M***  M      
  **..^*** M      
 ****...** ****.  
 *********  **M*  
 ****M**@*  ****  
 ..^****    ****  
 ....****     **  
  ....**M*        
   .^^.******     
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 693h/739H 130v/131V Pos: standing >
   *^M***  M      
  **..^*** M      
 ****...** ****.  
 *********  **M*  
 ***M***@*  ****  
 ..^****    ****  
 ....****     **  
  ....**M*        
   .^^.******     

< 694h/739H 131v/131V Pos: standing >
You sit down and relax.

< 696h/739H 131v/131V Pos: sitting >
You have memorized the following spells:
(10th circle)  3 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               1 - plane shift
               1 - holy word
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - curse
               1 - continual light
               4 - flame strike
               1 - negative energy barrier
( 5th circle)  1 - vitality
               7 - destroy undead
( 4th circle)  1 - remove curse
               1 - summon
               1 - cure disease
               6 - invigorate
( 3rd circle)  1 - cure blind
               4 - earthquake
               1 - remove poison
               1 - sense life
               2 - cause critical
( 2nd circle)  4 - blindness
               1 - preserve
               3 - protection from fire
               2 - protection from cold
( 1st circle)  3 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               3 - turn undead

And you are currently praying for the following spells:
    2 seconds:  ( 9th) plane shift

You can pray no more spells.
You continue your praying.

< 696h/739H 131v/131V Pos: sitting >
You start meditating...

< 696h/739H 131v/131V Pos: sitting >
   *^M***  M      
  **..^*** M      
 ****...** ****.  
 *********  ****  
 ***M***@*  **M*  
 ..^****    ****  
 ....****     **  
  ....**M*        
   .^^.******     

< 697h/739H 131v/131V Pos: sitting >
You have finished praying for plane shift.
Your prayers are complete.

< 698h/739H 131v/131V Pos: sitting >

< 698h/739H 131v/131V Pos: sitting >
You clamber to your feet.

< 702h/739H 131v/131V Pos: standing >
You start chanting...

< 702h/739H 131v/131V Pos: standing >
   *^M***  M      
  **..^*** M      
 ****...** ****.  
 *********  ****  
 *******@*  **M*  
 ..^M***    ****  
 ....****     **  
  ....**M*        
   .^^.******     

< 703h/739H 131v/131V Pos: standing >
Casting: plane shift 

< 704h/739H 131v/131V Pos: standing >
You complete your spell...
You materialize in the air plane!

<map>
Zone: Plane of Air.
Room: The Elemental Plane of Air
</map>
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 704h/739H 131v/131V Pos: standing >
You start chanting...

< 706h/739H 131v/131V Pos: standing >
Casting: plane shift 

< 707h/739H 131v/131V Pos: standing >
You complete your spell...
You materialize in the prime plane!
      .   
 **   **  
 ***@***  
 .......  
  *****   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 707h/739H 131v/131V Pos: standing >

		Score information for Lielz

Level: 50   Race: Halfling   Class: Cleric / Holyman Sex: Male
Hit points: 709(739)  Moves: 131(131)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Soulshielded
Frags:   +0.42   Deaths:   18
Detecting:      Invisible Evil Good Life Heat
Protected from: Low Circle spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Farsee Fly Armor Aware Haste Waterbreathing Fearless
Combat Pulse:   15 Spell Pulse:  0.75 
Leaderboard Points:  855 

Active Spells:
--------------
virtue (24 minutes)
armor (19 minutes)
accelerated healing (22 minutes)
vitality (8 minutes)


< 709h/739H 131v/131V Pos: standing >

< 709h/739H 131v/131V Pos: standing >

		Score information for Lielz

Level: 50   Race: Halfling   Class: Cleric / Holyman Sex: Male
Hit points: 710(739)  Moves: 131(131)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Soulshielded
Frags:   +0.42   Deaths:   18
Detecting:      Invisible Evil Good Life Heat
Protected from: Low Circle spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Farsee Fly Armor Aware Haste Waterbreathing Fearless
Combat Pulse:   15 Spell Pulse:  0.75 
Leaderboard Points:  855 

Active Spells:
--------------
virtue (24 minutes)
armor (19 minutes)
accelerated healing (22 minutes)
vitality (8 minutes)


< 710h/739H 131v/131V Pos: standing >
You sit down and relax.

< 710h/739H 131v/131V Pos: sitting >
You have memorized the following spells:
(10th circle)  3 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               1 - holy word
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - curse
               1 - continual light
               4 - flame strike
               1 - negative energy barrier
( 5th circle)  1 - vitality
               7 - destroy undead
( 4th circle)  1 - remove curse
               1 - summon
               1 - cure disease
               6 - invigorate
( 3rd circle)  1 - cure blind
               4 - earthquake
               1 - remove poison
               1 - sense life
               2 - cause critical
( 2nd circle)  4 - blindness
               1 - preserve
               3 - protection from fire
               2 - protection from cold
( 1st circle)  3 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               3 - turn undead

And you are currently praying for the following spells:
    2 seconds:  ( 9th) plane shift
    4 seconds:  ( 9th) plane shift

You can pray no more spells.
You continue your praying.

< 710h/739H 131v/131V Pos: sitting >
You start meditating...

< 711h/739H 131v/131V Pos: sitting >
You have finished praying for plane shift.

< 712h/739H 131v/131V Pos: sitting >
      .   
 **   **  
 ***@***  
 .......  
  *****   

< 712h/739H 131v/131V Pos: sitting >
You have finished praying for plane shift.
Your prayers are complete.

< 713h/739H 131v/131V Pos: sitting >
You clamber to your feet.

< 716h/739H 131v/131V Pos: standing >
You start chanting...

< 716h/739H 131v/131V Pos: standing >
Casting: plane shift 

< 718h/739H 131v/131V Pos: standing >
You complete your spell...
You materialize in the air plane!

<map>
Zone: Plane of Air.
Room: The Elemental Plane of Air
</map>
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 718h/739H 131v/131V Pos: standing >
You start chanting...

< 720h/739H 131v/131V Pos: standing >
Casting: plane shift 

< 721h/739H 131v/131V Pos: standing >
You complete your spell...
You materialize in the prime plane!
   ...**M**  M    
  ..****          
 ..****    *****  
 .**************  
 ***P***@.^.**++  
 ****M*..^M.**+*  
 *****..^M.***+*  
  ***..MMM.***+   
   **.MMM..***    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 722h/739H 131v/131V Pos: standing >
   ...**M**  M    
  ..****          
 ..****    *****  
 .**************  
 ***P***@.^.**++  
 ****M*..^M.**+*  
 *****..^M.***+*  
  ***..MMM.***+   
   **.MMM..***    

< 722h/739H 131v/131V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (good)          
   The Chasm of the Misty Vale                   (slightly good) 
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (very evil)     
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly good) 
   Village of Werrun                             (very good)     
  *Nizari                                        (very evil)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (extremely evil)
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
  *The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
  *The Twin Keeps of Devastated Tharnadia        (very good)     
   IceCrag Castle                                (slightly good) 
  *Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (extremely good)
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
  *The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (good)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (very good)     
   Sevenoaks                                     (good)          
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (good)          
  *The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (good)          
  *The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (good)          
  *Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (good)          
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 723h/739H 131v/131V Pos: standing >
You quickly scan the area.
A will o' wisp who is rather far off to your north.
A Goblin who is rather far off to your west.

< 724h/739H 131v/131V Pos: standing >

< 725h/739H 131v/131V Pos: standing >
   ^...**M**      
  ^..****         
 ...****    ****  
 ..*************  
 ****P**@*.^.**+  
 *****M*..^M.**+  
 ******..^M.***+  
  ****..MMM.***   
   ***.MMM..**    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 730h/739H 129v/131V Pos: standing >
   ^^...**M**     
  M^..****        
 ....****    ***  
 ...************  
 .****P*@**.^.**  
 ******M*..^M.**  
 *******..^M.***  
  *****..MMM.**   
   ****.MMM..*    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 730h/739H 127v/131V Pos: standing >
   .^^...**M**    
  *M^..****       
 ^....****    **  
 ....***********  
 ..****P@***.^.*  
 .******M*..^M.*  
 ********..^M.**  
  ******..MMM.*   
   *****.MMM..    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 730h/739H 125v/131V Pos: standing >
   *.^^...**M*    
  **M^..****      
 .^....****    *  
 .....**********  
 ^..****@****.^.  
 ..******M*..^M.  
 .********..^M.*  
  *******..MMM.   
   ******.MMM.    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
A Goblin (small) sits resting. (Non-Fraggable)(Red Aura)

< 731h/739H 123v/131V Pos: standing >
   *.^^...**M*    
  **M^..****      
 .^....****    *  
 .....**********  
 ^..****@****.^.  
 ..******M*..^M.  
 .********..^M.*  
  *******..MMM.   
   ******.MMM.    

< 731h/739H 124v/131V Pos: standing >
A Goblin is disrupted from meditation.
A Goblin, looking very frustrated, packs up her book.
You miss a Goblin.

< 731h/739H 125v/131V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: A Goblin sit EP: pretty hurt >
    *.^^...**M*    
  **^M..****      
 .^....****    *  
 .....**********  
 ^..****@****.^.  
 ..******M*..^M.  
 .********..^M.*  
  *******..MMM.   
   ******.MMM.    

< 731h/739H 126v/131V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: A Goblin sit EP: pretty hurt >
    *.^^...**M*    
  **^M..****      
 .^....****    *  
 .....**********  
 ^..****@****.^.  
 ..*****M**..^M.  
 .********..^M.*  
  *******..MMM.   
   ******.MMM.    

< 731h/739H 126v/131V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: A Goblin sit EP: pretty hurt >
 A Goblin clambers to her feet.

< 731h/739H 126v/131V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: A Goblin sta EP: pretty hurt >
 A Goblin attempts to flee.
A Goblin leaves south.

< 731h/739H 126v/131V Pos: standing >
   *.^^...**M*    
  **^M..****      
 .^....****    *  
 .....**********  
 ^..****@****.^.  
 ..*****P**..^M.  
 .********..^M.*  
  *******..MMM.   
   ******.MMM.    

< 731h/739H 126v/131V Pos: standing >
   *.^^...**M*    
  **^M..****      
 .^....****    *  
 .....**********  
 ^..****@****.^.  
 ..******P*..^M.  
 .********..^M.*  
  *******..MMM.   
   ******.MMM.    

< 731h/739H 126v/131V Pos: standing >
   *.^^...**M*    
  **^M..****      
 .^....****    *  
 .....**********  
 ^..****@****.^.  
 ..*******P..^M.  
 .********..^M.*  
  *******..MMM.   
   ******.MMM.    

< 731h/739H 126v/131V Pos: standing >
   *.^^...**M*    
  **^M..****      
 .^....****    *  
 .....**********  
 ^..****@****.^.  
 ..*******P..^M.  
 .********..^M.*  
  *******..MMM.   
   ******.MMM.    

< 731h/739H 126v/131V Pos: standing >
   *^M..****      
  ^....****       
 .....**********  
 ^..*********.^.  
 ..*****@*P..^M.  
 .********..^M.*  
 .*******..MMM.*  
  *******.MMM..   
   ****..^MM^M    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 731h/739H 124v/131V Pos: standing >
   ^M..****       
  ....****    *   
 ....***********  
 ..*********.^.*  
 .******@P..^M.*  
 ********..^M.**  
 *******..MMM.**  
  ******.MMM..*   
   ***..^MM^M*    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 731h/739H 122v/131V Pos: standing >
   M..****        
  ...****    **   
 ...************  
 .*********.^.**  
 *******@..^M.**  
 *******..^M.***  
 ******..MMM.***  
  *****.MMM..**   
   **..^MM^M**    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
The corpse of a female crocodile is lying here.
A large swamp rat stands, floating here, fighting a Goblin.
A Goblin (small) sits here, fighting a large swamp rat. (Non-Fraggable)(Red Aura)

< 731h/739H 120v/131V Pos: standing >
[Damage:  4 ] Your fine punch strikes a Goblin.

< 731h/739H 122v/131V Pos: standing >
< T: swamp TP: sta TC:excellent E: A Goblin sit EP: pretty hurt >
    M..****        
  ...****    **   
 ...************  
 .*********.^.**  
 *******@..^M.**  
 *******..^M.***  
 ******..MMM.***  
  *****.MMM..**   
   **..^MM^M**    

< 732h/739H 123v/131V Pos: standing >
< T: swamp TP: sta TC:excellent E: A Goblin sit EP: pretty hurt >
 A large swamp rat misses a Goblin.

< 732h/739H 123v/131V Pos: standing >
< T: swamp TP: sta TC:excellent E: A Goblin sit EP: pretty hurt >
 A large swamp rat dodges a Goblin's attack.

< 732h/739H 123v/131V Pos: standing >
< T: swamp TP: sta TC:excellent E: A Goblin sit EP: pretty hurt >
 You miss a Goblin.
[Damage:  4 ] Your fine punch strikes a Goblin.

< 732h/739H 123v/131V Pos: standing >
< T: swamp TP: sta TC:excellent E: A Goblin sit EP: pretty hurt >
 You start chanting...

< 732h/739H 123v/131V Pos: standing >
< T: swamp TP: sta TC:excellent E: A Goblin sit EP: pretty hurt >
 You complete your spell...
[Damage: 25 ] [Damage: 24 ] You call down a roaring flamestrike which hits a Goblin dead on!
A Goblin is dead! R.I.P.
You receive your share of experience.