<worn as a badge> a masterly crafted obsidian badge of health [45%]
<worn on head> a blood hawk headdress [82%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an earring of bone
<worn in ear> a dangling whitestone earring
<worn on face> a lithixl beak [superior]
<worn around neck> a slaadi necklace of Chaos of constitution (glowing)
<worn around neck> an honor of guards medallion of dexterity
<worn on body> a breastplate melded with drowidian metal [superior]
<worn about body> a deep hooded cloak of jubilation
<worn as quiver> the masters quiver of regeneration (glowing)
<worn about waist> a belt encrusted with black sapphires [poor]
<worn on belt buckle>an ankylosaur tail club of damage (glowing)
<worn on arms> the vambraces of the vampire lords of damage (humming)
<worn around wrist> an adamantium bracer of Tarkorsh of precision
<worn around wrist> a bracelet of woven willow leaves [superior] [88%]
<worn on hands> the gauntlets of the lifestealer (glowing)
<worn on finger> an obsidian circle of endurance
<worn on finger> a ring of regeneration of endurance (glowing)
<primary weapon> Tiamat's poison tail stinger[194h 57m 55s]
<secondary weapon> the dagger of Wind (invis)[194h 57m 45s]
<worn on legs> some skull knee guards lined with feathers of precision
<worn on feet> some spurred blood crystal boots
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A young guard who is close by to your east.
A retired sailor who is a brief walk away to your east.
A young guard who is close by to your south.
An elven woman who is rather far off to your south.
< 1282h/1282H 338v/340V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East -West
A young member of the city guard strolls by here.
There are Troll tracks going east.
< 1282h/1282H 339v/340V Pos: standing >
You quickly scan the area.
A retired sailor who is not far off to your east.
< 1282h/1282H 339v/340V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North -East -South -West
< 1282h/1282H 338v/340V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your north.
A retired sailor who is close by to your east.
A spoiled elf who is close by to your south.
A young guard who is close by to your west.
< 1282h/1282H 338v/340V Pos: standing >
Chipane Street
The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty. The roar of so many voices mixed
together from the market dies down here. A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
Obvious exits: -North -East -West
An old sailor looks uneasy on land here.
< 1282h/1282H 339v/340V Pos: standing >
You quickly scan the area.
A young guard who is not far off to your west.
< 1282h/1282H 339v/340V Pos: standing >
An Expensive Home
This house is much larger than the others on the street,
made with blocks of deep maroon stone. The furnishings are
quite expensive looking, a plush couch of brown fur is
pushed against a wall. Shelves of books and ornaments can
be found. A fireplace crackles with fine wood. A large
wooden door leads out to the street.
Obvious exits: -South
The corpse of a wealthy man is lying here.
< 1282h/1282H 338v/340V Pos: standing >
Chipane Street
The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty. The roar of so many voices mixed
together from the market dies down here. A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
Obvious exits: -North -East -West
An old sailor looks uneasy on land here.
< 1282h/1282H 339v/340V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North -East -South -West
< 1282h/1282H 338v/340V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East -West
A young member of the city guard strolls by here.
There are some tracks heading west.
There are some tracks heading east.
< 1282h/1282H 337v/340V Pos: standing >
You quickly scan the area.
A retired sailor who is not far off to your east.
< 1282h/1282H 338v/340V Pos: standing >
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
There are Troll tracks going west.
< 1282h/1282H 339v/340V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your north.
An elite guard who is not far off to your north.
Elemak, captain of the guards who is not far off to your north.
A young girl who is not far off to your north.
The Incarnate of Mischief who is rather far off to your north.
A retired sailor who is rather far off to your north.
A young guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A young guard who is close by to your east.
A retired sailor who is a brief walk away to your east.
A young guard who is close by to your south.
An elven woman who is not far off to your south.
< 1282h/1282H 339v/340V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.
Obvious exits: -North -South
An old sailor looks uneasy on land here.
There are some tracks heading north.
< 1282h/1282H 338v/340V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north. A small shop lies to the east.
Obvious exits: -North -East # -South
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.(Gold Aura)
A young girl runs around here carelessly.
< 1282h/1282H 337v/340V Pos: standing >
You quickly scan the area.
The Incarnate of Mischief who is not far off to your north.
A retired sailor who is not far off to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A retired sailor who is close by to your south.
A young guard who is a brief walk away to your south.
An elven woman who is rather far off to your south.
< 1282h/1282H 338v/340V Pos: standing >
Elemak, captain of the guards leaves north.
An elite guard leaves north.
< 1282h/1282H 340v/340V Pos: standing >
Ok.
< 1282h/1282H 340v/340V Pos: standing >
The door is open.
A small wooden door lies east.
You extend your sights eastward.
Thurdorf's Antiques
Shelves upon shelves of various objects fill this room, shiny objects
stacked upon each one. Brass, silver, even gold antiques, spoons, cups,
clocks, statues, and other little ornaments can be found here. It creates
an almost blinding effect with the lighting of the room, especially when
the sun shines through the windows and reflects off their surfaces. A
small wooden door to the west leads back onto the street.
Obvious exits: -West
An elven woman shops around town here.(Gold Aura)
(Q)Dimples showing, Thurdorf grins happily here.(Gold Aura)
< 1282h/1282H 340v/340V Pos: standing >
Ok.
< 1282h/1282H 340v/340V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
Elemak, captain of the guards who is close by to your north.
The Incarnate of Mischief who is not far off to your north.
A retired sailor who is not far off to your north.
A young guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A retired sailor who is close by to your south.
A young guard who is not far off to your south.
An elven woman who is rather far off to your south.
< 1282h/1282H 340v/340V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. Talerenn continues southward
from here, towards more shops and houses, while the tall towers of
the palace are visible to the north.
Obvious exits: -North -South
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.(Gold Aura)
< 1282h/1282H 339v/340V Pos: standing >
You quickly scan the area.
The Incarnate of Mischief who is close by to your north.
A retired sailor who is close by to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A young girl who is close by to your south.
A young guard who is a brief walk away to your south.
An elven woman who is in the distance to your south.
< 1282h/1282H 339v/340V Pos: standing >
You feel less vitalized.
< 1062h/1062H 339v/340V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.
Talerenn Way
The palace stands tall just to the north, the two gleaming towers
extending high into the sky. Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west. Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates. Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East # -South -West #
Something really naughty and mischievious is running around here.
An old sailor looks uneasy on land here.
There are some tracks heading north.
< 1062h/1062H 338v/340V Pos: standing >
You quickly scan the area.
A young guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
An elite guard who is close by to your south.
A young girl who is not far off to your south.
A retired sailor who is a brief walk away to your south.
A young guard who is rather far off to your south.
< 1062h/1062H 339v/340V Pos: standing >
Ok.
< 1062h/1062H 340v/340V Pos: standing >
Bottom of The Guard Watchtower
The city guards come here to take their breaks, for a quick
nap or just a rest. A few foldup beds and wooden chairs, both
appear quite uncomfortable. A ladder leads up to more barraks,
then up the lookout tower. The street is back east.
Obvious exits: -East -Up
A young city guard takes a short break here.
A young city guard takes a short break here.
< 1062h/1062H 339v/340V Pos: standing >
You quickly scan the area.
The Incarnate of Mischief who is close by to your east.
A retired sailor who is close by to your east.
< 1062h/1062H 339v/340V Pos: standing >
Ok.
< 1062h/1062H 339v/340V Pos: standing >
The Guard Watchtower
The city guards come here to take their breaks, for a quick
nap or just a rest. A few foldup beds and wooden chairs, both
appear quite uncomfortable. A ladder leads down to more barraks,
then up the lookout tower.
Obvious exits: -Up -Down
< 1062h/1062H 338v/340V Pos: standing >
The Western Guard Watchtower
No chairs can be found here, forcing the guards to stand
on their watches. From here you can overlook most of the
city. Market square lies a ways to the south, the docks
and beach to the southwest, and a forest to the southeast.
A cover protects the guards from rain. Some barracks are
just below you here.
Obvious exits: -Down
A burly guard watches over the city here.
< 1062h/1062H 337v/340V Pos: standing >
You get a fiery red potion from a bottomless bag of the illithids.
< 1062h/1062H 340v/340V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
You feel your skin harden to stone.
You feel vitalized.
< 1062h/1062H 340v/340V Pos: standing >
< 1282h/1282H 340v/340V Pos: standing >
The Guard Watchtower
The city guards come here to take their breaks, for a quick
nap or just a rest. A few foldup beds and wooden chairs, both
appear quite uncomfortable. A ladder leads down to more barraks,
then up the lookout tower.
Obvious exits: -Up -Down
< 1282h/1282H 339v/340V Pos: standing >
Bottom of The Guard Watchtower
The city guards come here to take their breaks, for a quick
nap or just a rest. A few foldup beds and wooden chairs, both
appear quite uncomfortable. A ladder leads up to more barraks,
then up the lookout tower. The street is back east.
Obvious exits: -East # -Up
A young city guard takes a short break here.
A young city guard takes a short break here.
< 1282h/1282H 338v/340V Pos: standing >
Ok.
< 1282h/1282H 338v/340V Pos: standing >
Talerenn Way
The palace stands tall just to the north, the two gleaming towers
extending high into the sky. Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west. Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates. Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East # -South -West
A young member of the city guard strolls by here.
Something really naughty and mischievious is running around here.
< 1282h/1282H 338v/340V Pos: standing >
Ok.
< 1282h/1282H 340v/340V Pos: standing >
Ok.
< 1282h/1282H 340v/340V Pos: standing >
Bottom of The Guard Watchtower
The city guards come here to take their breaks, for a quick
nap or just a rest. A few foldup beds and wooden chairs, both
appear quite uncomfortable. A ladder leads up to more barraks,
then up the lookout tower. The street is back west.
Obvious exits: -West -Up
A young city guard takes a short break here.
A young city guard takes a short break here.
< 1282h/1282H 339v/340V Pos: standing >
You quickly scan the area.
A young guard who is close by to your west.
The Incarnate of Mischief who is close by to your west.
A burly guard who is not far off above you.
< 1282h/1282H 339v/340V Pos: standing >
Talerenn Way
The palace stands tall just to the north, the two gleaming towers
extending high into the sky. Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west. Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates. Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East -South -West #
A young member of the city guard strolls by here.
Something really naughty and mischievious is running around here.
There are Troll tracks going west.
< 1282h/1282H 338v/340V Pos: standing >
Ok.
< 1282h/1282H 340v/340V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. Talerenn continues southward
from here, towards more shops and houses, while the tall towers of
the palace are visible to the north.
Obvious exits: -North -South
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.(Gold Aura)
< 1282h/1282H 339v/340V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north. A small shop lies to the east.
Obvious exits: -North -East # -South
A young girl runs around here carelessly.
There are some tracks heading south.
< 1282h/1282H 338v/340V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
Elemak, captain of the guards who is close by to your north.
The Incarnate of Mischief who is not far off to your north.
A retired sailor who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A retired sailor who is close by to your south.
A young guard who is not far off to your south.
An elven woman who is rather far off to your south.
< 1282h/1282H 338v/340V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.
Obvious exits: -North -South
An old sailor looks uneasy on land here.
There are some tracks heading south.
< 1282h/1282H 339v/340V Pos: standing >
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
A young member of the city guard strolls by here.
< 1282h/1282H 338v/340V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. The inn can be seen just
towards the south of here, while the market extends even further to
the south. An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
< 1282h/1282H 337v/340V Pos: standing >
You quickly scan the area.
A young guard who is close by to your north.
A retired sailor who is not far off to your north.
A young girl who is a brief walk away to your north.
Elemak, captain of the guards who is rather far off to your north.
A young guard who is in the distance to your north.
An elven woman who is close by to your south.
A retired sailor who is rather far off to your south.
< 1282h/1282H 338v/340V Pos: standing >
Talerenn Way
Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore. A few can still be
found here and there. The noise of the market is audible to the
south, while the inn lies just to the east. The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
An elven woman shops around town here.(Gold Aura)
< 1282h/1282H 339v/340V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
< 1282h/1282H 338v/340V Pos: standing >
You quickly scan the area.
A young guard who is a brief walk away to your north.
A young girl who is in the distance to your north.
A smiling halfling who is close by to your east.
A retired sailor who is not far off to your south.
< 1282h/1282H 338v/340V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies southwest.
Obvious exits: -South -West
A halfling stands here, smiling and showing you his fine fruit.(Gold Aura)
< 1282h/1282H 339v/340V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West
< 1282h/1282H 338v/340V Pos: standing >
You quickly scan the area.
A smiling halfling who is close by to your north.
A young girl who is not far off to your east.
A retired sailor who is a brief walk away to your east.
A gloomy looking human who is close by to your south.
A young guard who is a brief walk away to your west.
A young girl who is a brief walk away to your west.
< 1282h/1282H 338v/340V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West
< 1282h/1282H 339v/340V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
A young girl runs around here carelessly.
There are some tracks heading east.
< 1282h/1282H 338v/340V Pos: standing >
You quickly scan the area.
Draloth who is a brief walk away to your north.
A retired sailor who is close by to your east.
Tirila who is close by to your south.
A young guard who is in the distance to your west.
A young girl who is in the distance to your west.
< 1282h/1282H 338v/340V Pos: standing >
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
< 1282h/1282H 339v/340V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
Plaron who is close by to your east.
A retired sailor who is close by to your south.
A young girl who is close by to your south.
A green dracolich who is a brief walk away above you.
A green dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.
< 1282h/1282H 339v/340V Pos: standing >
The Room of Rangers
This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in. An assortment of equipment can be found
here to assist the masters in their teachings. A large wooden door leads
back into the main halls of the tower.
Obvious exits: -East
The corpse of shahala is lying here.
< 1282h/1282H 338v/340V Pos: standing >
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
< 1282h/1282H 339v/340V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
Plaron who is close by to your east.
A retired sailor who is close by to your south.
A young girl who is close by to your south.
Tirila who is not far off to your south.
A green dracolich who is a brief walk away above you.
A green dracolich who is a brief walk away above you.
A black dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.
< 1282h/1282H 339v/340V Pos: standing >
Ok.
< 1282h/1282H 339v/340V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West
< 1282h/1282H 338v/340V Pos: standing >
You quickly scan the area.
Draloth who is close by to your north.
A Centaur who is close by to your east.
< 1282h/1282H 338v/340V Pos: standing >
The Room of Mercenaries
This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in. An assortment of equipment can be found
here to assist the masters in their teachings. A large wooden door leads
back into the main halls of the tower.
Obvious exits: -West
Fresh blood covers everything in the area.
The corpse of a tower guard is lying here.
The corpse of xilarin is lying here.
A Centaur (large) stands here.
< 1282h/1282H 339v/340V Pos: standing >
You snap into visibility.
[Damage: 115 ] A Centaur makes a strange sound as you place Tiamat's poison tail stinger in his back.
The globe around your body flares as it bears the brunt of a Centaur's assault!
With a swift tug you wrench the weapon free, ramming it into a Centaur's spine!.
[Damage: 59 ] A Centaur makes a strange sound as you place Tiamat's poison tail stinger in his back.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 103 ] A Centaur makes a strange sound as you place the dagger of Wind in his back.
The globe around your body flares as it bears the brunt of a Centaur's assault!
With a swift tug you wrench the weapon free, ramming it into a Centaur's spine!.
You snap into visibility.
[Damage: 60 ] A Centaur makes a strange sound as you place the dagger of Wind in his back.
The globe around your body flares as it bears the brunt of a Centaur's assault!
< 1282h/1282H 339v/340V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
You dodge a Centaur's vicious attack.
A Centaur suddenly appears a bit confused!
You watch in glee as a Centaur looks dazzled.
A Centaur misses you.
You snap into visibility.
< 1282h/1282H 339v/340V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
You snap into visibility.
[Damage: 11 ] Your impressive pierce strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 12 ] Your impressive pierce strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 15 ] Your pierce strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You strike viciously at a Centaur's wrist causing him to swing about madly.
You snap into visibility.
[Damage: 14 ] Your impressive pierce strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
< 1282h/1282H 339v/340V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
You attempt to flee...
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West
You flee westward!
< 1282h/1282H 327v/340V Pos: standing >
Saving Fraglo.
< 1282h/1282H 328v/340V Pos: standing >
Backstab who?
< 1282h/1282H 330v/340V Pos: standing >
Backstab who?
< 1282h/1282H 332v/340V Pos: standing >
Backstab who?
< 1282h/1282H 334v/340V Pos: standing >
The Room of Mercenaries
This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in. An assortment of equipment can be found
here to assist the masters in their teachings. A large wooden door leads
back into the main halls of the tower.
Obvious exits: -West
Fresh blood covers everything in the area.
The corpse of a tower guard is lying here.
The corpse of xilarin is lying here.
A Centaur (large) stands here.
< 1282h/1282H 335v/340V Pos: standing >
You snap into visibility.
[Damage: 109 ] A Centaur makes a strange sound as you place Tiamat's poison tail stinger in his back.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 105 ] A Centaur makes a strange sound as you place the dagger of Wind in his back.
The globe around your body flares as it bears the brunt of a Centaur's assault!
< 1282h/1282H 337v/340V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Centaur sta EP: awful >
A Centaur attempts to flee.
A Centaur trots west.
< 1282h/1282H 339v/340V Pos: standing >
You attempt to flee...
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
You flee westward!
< 1282h/1282H 325v/340V Pos: standing >
Backstab who?
< 1282h/1282H 325v/340V Pos: standing >
Saving Fraglo.
< 1282h/1282H 326v/340V Pos: standing >
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South# -West -Up
A Centaur (large) stands here.
< 1282h/1282H 327v/340V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 27 ] A Centaur makes a strange sound as you place Tiamat's poison tail stinger in his back.
The globe around your body flares as it bears the brunt of a Centaur's assault!
With a swift tug you wrench the weapon free, ramming it into a Centaur's spine!.
You snap into visibility.
[Damage: 11 ] A Centaur makes a strange sound as you place Tiamat's poison tail stinger in his back.
The globe around your body flares as it bears the brunt of a Centaur's assault!
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 25 ] A Centaur makes a strange sound as you place the dagger of Wind in his back.
The globe around your body flares as it bears the brunt of a Centaur's assault!
With a swift tug you wrench the weapon free, ramming it into a Centaur's spine!.
You snap into visibility.
[Damage: 11 ] A Centaur makes a strange sound as you place the dagger of Wind in his back.
The globe around your body flares as it bears the brunt of a Centaur's assault!
< 1282h/1282H 329v/340V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Centaur sta EP: awful >
You parry a Centaur's lunge at you.
You snap into visibility.
A Centaur attempts to flee.
A Centaur trots west.
< 1282h/1282H 331v/340V Pos: standing >
A Centaur trots in from the west.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 27 ] A Centaur makes a strange sound as you place Tiamat's poison tail stinger in his back.
The globe around your body flares as it bears the brunt of a Centaur's assault!
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 25 ] A Centaur makes a strange sound as you place the dagger of Wind in his back.
A Centaur is mortally wounded, and will die soon, if not aided.
The globe around your body flares as it bears the brunt of a Centaur's assault!
< 1282h/1282H 338v/340V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 1282h/1282H 340v/340V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 1282h/1282H 340v/340V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 1282h/1282H 340v/340V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 1282h/1282H 340v/340V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 1282h/1282H 340v/340V Pos: standing >
<You snap into visibility.
[Damage: 19 ] Your impressive pierce hits a Centaur.
A Centaur is mortally wounded, and will die soon, if not aided.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 4 ] Your decent pierce hits a Centaur.
A Centaur's finely woven centaur blanket [poor] was completely destroyed by the massive blow!
A Centaur's legendary dragonscale eyepatch from the Surface Realm of Duris was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!