The death of [52 Wizard] Revithax *-* Warlords *-* (Drider)

in In a Dense Forest

from the perspective of [52 Holyman] Sainth -=Celestial Sigil=- (Grey Elf)

<worn as a badge>    a glowing blue crystal (magic) [25%]
<worn on head>       the helm of the dragonlords [poor] (magic)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a stylish granite stud from The Forgotten Mansion [66%]
<worn in ear>        a strip of Tiamat's flesh (magic) (glowing)
<worn on face>       mask of battles past [superior]
<worn around neck>   the amulet named "Flow" (humming)
<worn around neck>   an amulet of wisdom [superior] (magic)
<worn on body>       a warsuit of jade wyrmscale of health (glowing)
<worn about body>    a demon spiked cloak of haze (magic) (glowing)
<worn as quiver>     a fringed quiver (illuminating) [65%]
<worn about waist>   a waistband of rock and stone [poor] (magic)
<worn on belt buckle>a dreamcasters scepter of stars of damage
<worn on arms>       a finely woven pair of spidersilk sleeves [superior] (magic)
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  a magical glistening bracelet (magic)
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     a ring called 'Soulcatcher' (illuminating) [79%]
<worn on finger>     the ring of the void of endurance (magic)
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[238h 8m 52s]
<worn on legs>       some angel feather leggings [superior] (magic)
<worn on feet>       boots of the traveler [poor] (magic)

Deep in a Dense Forest
Obvious exits: -E -S
The corpse of the tribal forager is lying here.
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Klem  -=Tharnadian Royal Marines=- (Centaur)(large) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A small green vine climbs up a tree here.
Dze enters from the east.

< 792h/792H 224v/228V Pos: standing >

< 792h/792H 224v/228V Pos: standing >
Duac leaves south.
Klem trots south.
Cols leaves south.
You follow Duac.


<map>
Zone: Tribal Forest.
Room: Deep in a Dense Forest
</map>

<map>
Zone: Tribal Forest.
Room: Deep in a Dense Forest
</map>
Deep in a Dense Forest
Obvious exits: -N -E -S -W
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Klem  -=Tharnadian Royal Marines=- (Centaur)(large) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Dze enters from the north.

< 792h/792H 226v/228V Pos: standing >

< 792h/792H 226v/228V Pos: standing >

< 792h/792H 226v/228V Pos: standing >
Duac leaves west.
Klem trots west.
Cols leaves west.
You follow Duac.


<map>
Zone: Tribal Forest.
Room: Deep in a Dense Forest
</map>

<map>
Zone: Tribal Forest.
Room: Deep in a Dense Forest
</map>
Deep in a Dense Forest
Obvious exits: -E -S
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Klem  -=Tharnadian Royal Marines=- (Centaur)(large) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A small poisonous ivy grows here in the shadow.
Dze enters from the east.

< 792h/792H 224v/228V Pos: standing >

< 792h/792H 224v/228V Pos: standing >
Duac leaves south.
Klem trots south.
Cols leaves south.
You follow Duac.


<map>
Zone: Tribal Forest.
Room: Deep in a Dense Forest
</map>

<map>
Zone: Tribal Forest.
Room: Deep in a Dense Forest
</map>
Deep in a Dense Forest
Obvious exits: -N -E
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Klem  -=Tharnadian Royal Marines=- (Centaur)(large) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Dze enters from the north.

< 792h/792H 224v/228V Pos: standing >

< 792h/792H 225v/228V Pos: standing >

< 792h/792H 227v/228V Pos: standing >

< 792h/792H 228v/228V Pos: standing >
Duac leaves east.
Klem trots east.
Cols leaves east.
You follow Duac.


<map>
Zone: Tribal Forest.
Room: Deep in a Dense Forest
</map>

<map>
Zone: Tribal Forest.
Room: Deep in a Dense Forest
</map>
Deep in a Dense Forest
Obvious exits: -N -E -S -W
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Klem  -=Tharnadian Royal Marines=- (Centaur)(large) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A tiny forest lizard sneaks here in the undergrowth.
Dze enters from the west.

< 792h/792H 226v/228V Pos: standing >

< 792h/792H 226v/228V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Cols.

< 792h/792H 226v/228V Pos: standing >
Duac leaves south.
Klem trots south.
Cols leaves south.
You follow Duac.


<map>
Zone: Tribal Forest.
Room: Beggining of a Valley
</map>

<map>
Zone: Tribal Forest.
Room: Beggining of a Valley
</map>
Beggining of a Valley
Obvious exits: -N -E -W#
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Klem  -=Tharnadian Royal Marines=- (Centaur)(large) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Dze enters from the north.

< 792h/792H 224v/228V Pos: standing >

< 792h/792H 224v/228V Pos: standing >
Duac leaves north.
Klem trots north.
Cols leaves north.
You follow Duac.


<map>
Zone: Tribal Forest.
Room: Deep in a Dense Forest
</map>

<map>
Zone: Tribal Forest.
Room: Deep in a Dense Forest
</map>
Deep in a Dense Forest
Obvious exits: -N -E -S -W
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Klem  -=Tharnadian Royal Marines=- (Centaur)(large) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Dze enters from the south.

< 792h/792H 225v/228V Pos: standing >
Duac leaves north.
Klem trots north.
Cols leaves north.
You follow Duac.


<map>
Zone: Tribal Forest.
Room: Deep in a Dense Forest
</map>

<map>
Zone: Tribal Forest.
Room: Deep in a Dense Forest
</map>
Deep in a Dense Forest
Obvious exits: -N -E -S -W
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Klem  -=Tharnadian Royal Marines=- (Centaur)(large) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Dze enters from the south.

< 792h/792H 223v/228V Pos: standing >

< 792h/792H 224v/228V Pos: standing >
Duac leaves north.
Klem trots north.
Cols leaves north.
You follow Duac.


<map>
Zone: Tribal Forest.
Room: Deep in a Dense Forest
</map>

<map>
Zone: Tribal Forest.
Room: Deep in a Dense Forest
</map>
Deep in a Dense Forest
Obvious exits: -E -S
The corpse of the tribal forager is lying here.
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Klem  -=Tharnadian Royal Marines=- (Centaur)(large) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A small green vine climbs up a tree here.
Dze enters from the south.

< 792h/792H 225v/228V Pos: standing >

< 792h/792H 225v/228V Pos: standing >
Duac leaves east.
Klem trots east.
Cols leaves east.
You follow Duac.


<map>
Zone: Tribal Forest.
Room: Deep in a Dark and Dense Forest
</map>

<map>
Zone: Tribal Forest.
Room: Deep in a Dark and Dense Forest
</map>
Deep in a Dark and Dense Forest
Obvious exits: -N -S -W
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Klem  -=Tharnadian Royal Marines=- (Centaur)(large) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A tall fur-covered tribesman wanders the area, gathering food for his tribe.(Red Aura)
A large deer eyes you carefully.
Dze enters from the west.

< 792h/792H 226v/228V Pos: standing >

< 792h/792H 226v/228V Pos: standing >
Duac leaves north.
Klem trots north.
Cols leaves north.
You follow Duac.


<map>
Zone: Tribal Forest.
Room: Deep in a Dark and Dense Forest
</map>

<map>
Zone: Tribal Forest.
Room: Deep in a Dark and Dense Forest
</map>
Deep in a Dark and Dense Forest
Obvious exits: -N -E -S -W
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Klem  -=Tharnadian Royal Marines=- (Centaur)(large) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Dze enters from the south.

< 792h/792H 224v/228V Pos: standing >

< 792h/792H 224v/228V Pos: standing >
Duac leaves west.
Klem trots west.
Cols leaves west.
You follow Duac.


<map>
Zone: Tribal Forest.
Room: Under a Large Oak Tree
</map>

<map>
Zone: Tribal Forest.
Room: Under a Large Oak Tree
</map>
Under a Large Oak Tree
Obvious exits: -E
A half-eaten remains of a tribesman lies here, abandoned.
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Klem  -=Tharnadian Royal Marines=- (Centaur)(large) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A tiny forest lizard sneaks here in the undergrowth.
The stout black bear is stretched out, sound asleep.
Dze enters from the east.

< 792h/792H 225v/228V Pos: standing >

< 792h/792H 225v/228V Pos: standing >
Duac leaves east.
Klem trots east.
Cols leaves east.
You follow Duac.


<map>
Zone: Tribal Forest.
Room: Deep in a Dark and Dense Forest
</map>

<map>
Zone: Tribal Forest.
Room: Deep in a Dark and Dense Forest
</map>
Deep in a Dark and Dense Forest
Obvious exits: -N -E -S -W
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Klem  -=Tharnadian Royal Marines=- (Centaur)(large) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Dze enters from the west.

< 792h/792H 226v/228V Pos: standing >
Duac leaves north.
Klem trots north.
Cols leaves north.
You follow Duac.


<map>
Zone: Tribal Forest.
Room: Deep in a Dark and Dense Forest
</map>

<map>
Zone: Tribal Forest.
Room: Deep in a Dark and Dense Forest
</map>
Deep in a Dark and Dense Forest
Obvious exits: -E -S
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Klem  -=Tharnadian Royal Marines=- (Centaur)(large) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A tall fur-covered tribesman stalks the area, desperately searchin for a prey.(Gold Aura)
A fist-sized spider waits for something to feed on.
Dze enters from the south.

< 792h/792H 224v/228V Pos: standing >

< 792h/792H 224v/228V Pos: standing >
Duac leaves east.
Klem trots east.
Cols leaves east.
You follow Duac.


<map>
Zone: Tribal Forest.
Room: Deep in a Dark and Dense Forest
</map>

<map>
Zone: Tribal Forest.
Room: Deep in a Dark and Dense Forest
</map>
Deep in a Dark and Dense Forest
Obvious exits: -N -E -S -W
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Klem  -=Tharnadian Royal Marines=- (Centaur)(large) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A large deer chews some undergrowth here.
Dze enters from the west.

< 792h/792H 224v/228V Pos: standing >

< 792h/792H 225v/228V Pos: standing >
A warm pocket of air is rolling through here.

< 792h/792H 228v/228V Pos: standing >

< 792h/792H 228v/228V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Cols.
Duac leaves north.
Klem trots north.
Cols leaves north.
You follow Duac.


<map>
Zone: Tribal Forest.
Room: Deep in a Dark and Dense Forest
</map>

<map>
Zone: Tribal Forest.
Room: Deep in a Dark and Dense Forest
</map>
Deep in a Dark and Dense Forest
Obvious exits: -N -E -S -W
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Klem  -=Tharnadian Royal Marines=- (Centaur)(large) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A large deer chews some undergrowth here.
Dze enters from the south.

< 792h/792H 226v/228V Pos: standing >

< 792h/792H 226v/228V Pos: standing >
Duac leaves west.
Klem trots west.
Cols leaves west.
You follow Duac.


<map>
Zone: Tribal Forest.
Room: Deep in a Dark and Dense Forest
</map>

<map>
Zone: Tribal Forest.
Room: Deep in a Dark and Dense Forest
</map>
Deep in a Dark and Dense Forest
Obvious exits: -E -W
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Klem  -=Tharnadian Royal Marines=- (Centaur)(large) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A large deer chews some undergrowth here.
You sense a lifeform nearby.
A tall fur-covered tribesman stalks the area, desperately searchin for a prey.(Gold Aura)
A large deer chews some undergrowth here.
Dze enters from the east.

< 792h/792H 224v/228V Pos: standing >

< 792h/792H 224v/228V Pos: standing >
Duac leaves west.
Klem trots west.
Cols leaves west.
You follow Duac.


<map>
Zone: Tribal Forest.
Room: Deep in a Dark and Dense Forest
</map>

<map>
Zone: Tribal Forest.
Room: Deep in a Dark and Dense Forest
</map>
Deep in a Dark and Dense Forest
Obvious exits: -E -S -W
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Klem  -=Tharnadian Royal Marines=- (Centaur)(large) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A tiny forest lizard sneaks here in the undergrowth.
Dze enters from the east.

< 792h/792H 224v/228V Pos: standing >

< 792h/792H 225v/228V Pos: standing >
Duac leaves west.
Klem trots west.
Cols leaves west.
You follow Duac.


<map>
Zone: Tribal Forest.
Room: Deep in a Dark and Dense Forest
</map>

<map>
Zone: Tribal Forest.
Room: Deep in a Dark and Dense Forest
</map>
Deep in a Dark and Dense Forest
Obvious exits: -E -W
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Klem  -=Tharnadian Royal Marines=- (Centaur)(large) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Dze enters from the east.

< 792h/792H 226v/228V Pos: standing >

< 792h/792H 226v/228V Pos: standing >
Duac leaves west.
Klem trots west.
Cols leaves west.
You follow Duac.


<map>
Zone: Tribal Forest.
Room: Deep in a Dense Forest
</map>

<map>
Zone: Tribal Forest.
Room: Deep in a Dense Forest
</map>
Deep in a Dense Forest
Obvious exits: -N -E -W
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Klem  -=Tharnadian Royal Marines=- (Centaur)(large) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Dze enters from the east.

< 792h/792H 224v/228V Pos: standing >

< 792h/792H 224v/228V Pos: standing >

< 792h/792H 224v/228V Pos: standing >
Duac leaves north.
Klem trots north.
Cols leaves north.
You follow Duac.


<map>
Zone: Tribal Forest.
Room: In a Dense Forest
</map>

<map>
Zone: Tribal Forest.
Room: In a Dense Forest
</map>
In a Dense Forest
Obvious exits: -N -S -W
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Klem  -=Tharnadian Royal Marines=- (Centaur)(large) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Dze enters from the south.

< 792h/792H 224v/228V Pos: standing >

< 792h/792H 225v/228V Pos: standing >
Duac leaves north.
Klem trots north.
Cols leaves north.
You follow Duac.


<map>
Zone: Tribal Forest.
Room: In a Light Forest
</map>

<map>
Zone: Tribal Forest.
Room: In a Light Forest
</map>
In a Light Forest
Obvious exits: -E -S -W
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Klem  -=Tharnadian Royal Marines=- (Centaur)(large) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Dze enters from the south.

< 792h/792H 225v/228V Pos: standing >

< 792h/792H 226v/228V Pos: standing >

< 792h/792H 226v/228V Pos: standing >

< 792h/792H 227v/228V Pos: standing >
You quickly scan the area.
A Drider who is not far off to your west.

< 792h/792H 228v/228V Pos: standing >

< 792h/792H 228v/228V Pos: standing >
Duac leaves west.
Klem trots west.
Cols leaves west.
You follow Duac.


<map>
Zone: Tribal Forest.
Room: In a Dense Forest
</map>

<map>
Zone: Tribal Forest.
Room: In a Dense Forest
</map>
In a Dense Forest
Obvious exits: -E -W
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Klem  -=Tharnadian Royal Marines=- (Centaur)(large) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Dze enters from the east.

< 792h/792H 226v/228V Pos: standing >

< 792h/792H 226v/228V Pos: standing >
Slay whom?

< 792h/792H 226v/228V Pos: standing >
Slay whom?

< 792h/792H 226v/228V Pos: standing >
Slay whom?

< 792h/792H 226v/228V Pos: standing >
Slay whom?

< 792h/792H 226v/228V Pos: standing >
Slay whom?

< 792h/792H 226v/228V Pos: standing >
Slay whom?

< 792h/792H 226v/228V Pos: standing >
Slay whom?
Duac leaves west.
Klem trots west.
Cols leaves west.
You follow Duac.


<map>
Zone: Tribal Forest.
Room: In a Dense Forest
</map>

<map>
Zone: Tribal Forest.
Room: In a Dense Forest
</map>
In a Dense Forest
Obvious exits: -E -S
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Klem  -=Tharnadian Royal Marines=- (Centaur)(large) stands in mid-air here.
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
*A Drider (huge)  *-* Warlords *-* stands in mid-air here.(Red Aura)
Dze enters from the east.

< 792h/792H 224v/228V Pos: standing >
You snap into visibility.
A Drider snaps into visibility.
[Damage:  7 ] Your decent bludgeon wounds a Drider.
You resist the effects of a Drider's spell!
Duac snaps into visibility.
Duac makes a futile attempt to bodyslam a Drider, but he is simply immovable.

< 792h/792H 225v/228V Pos: standing >
< T: Sainth TP: sta TC:excellent E: A Drider sta EP:  few wounds >
 Cols starts casting an offensive spell.

< 792h/792H 225v/228V Pos: standing >
< T: Sainth TP: sta TC:excellent E: A Drider sta EP:  few wounds >
 Dze starts casting an offensive spell.

< 792h/792H 225v/228V Pos: standing >
< T: Sainth TP: sta TC:excellent E: A Drider sta EP:  few wounds >
 Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at a Drider.
Cols's iceball shatters upon impacting a Drider, rending flesh and sending blood flying.

< 792h/792H 225v/228V Pos: standing >
< T: Sainth TP: sta TC:excellent E: A Drider sta EP:  nasty wounds >
 Dze completes his spell...
Dze utters the words 'buoblg qfjgpuio paie'
A Drider raises hands performing an arcane gesture and some of Dze's spell energy is dispersed.
A Drider is encircled by a huge fist sent by Dze, which begins to crush his body.

< 792h/792H 225v/228V Pos: standing >
< T: Sainth TP: sta TC:excellent E: A Drider sta EP:  nasty wounds >
 Cols grasps his totem tightly, and begins communing with the spirits.
Cols starts casting an offensive spell.

< 792h/792H 225v/228V Pos: standing >
< T: Sainth TP: sta TC:excellent E: A Drider sta EP:  nasty wounds >
 Cols's skin seems to turn to stone.

< 792h/792H 225v/228V Pos: standing >
< T: Sainth TP: sta TC:excellent E: A Drider sta EP:  nasty wounds >
 
< 792h/792H 225v/228V Pos: standing >
< T: Sainth TP: sta TC:excellent E: A Drider sta EP:  nasty wounds >
 Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at a Drider.
A Drider frowns in concentration as he intercepts Cols's spell and hurls it back at him!
A Drider's iceball shatters upon impacting Cols, rending flesh and sending blood flying.
Dze starts casting an offensive spell.

< 792h/792H 225v/228V Pos: standing >
< T: Sainth TP: sta TC:excellent E: A Drider sta EP:  nasty wounds >
 You miss a Drider.
You snap into visibility.
[Damage:  7 ] Your decent bludgeon wounds a Drider.
You snap into visibility.
You shiver from the unnatural cold as you hit a Drider.
Cols grasps his totem tightly, and begins communing with the spirits.
Cols starts casting an offensive spell.

< 790h/792H 225v/228V Pos: standing >
< T: Sainth TP: sta TC:few scratches E: A Drider sta EP:  nasty wounds >
 C'mon, you are doing it all the time!

< 790h/792H 225v/228V Pos: standing >
< T: Sainth TP: sta TC:few scratches E: A Drider sta EP:  nasty wounds >
 Dze completes his spell...
Dze utters the words 'buoblg qfjgpuio paie'
A Drider is encircled by a huge fist sent by Dze, which begins to crush his body.
You block a Drider's lunge at you.
You block a Drider's lunge at you.
You snap into visibility.
C'mon, you are doing it all the time!

< 790h/792H 225v/228V Pos: standing >
< T: Sainth TP: sta TC:few scratches E: A Drider sta EP:  awful >
 You start chanting...
You snap into visibility.

< 790h/792H 225v/228V Pos: standing >
< T: Sainth TP: sta TC:few scratches E: A Drider sta EP:  awful >
 Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at a Drider.
A Drider frowns in concentration as he intercepts Cols's spell and hurls it back at him!
A Drider's iceball shatters upon impacting Cols, rending flesh and sending blood flying.

< 790h/792H 225v/228V Pos: standing >
< T: Sainth TP: sta TC:few scratches E: A Drider sta EP:  awful >
 Casting: full harm *
Cols grasps his totem tightly, and begins communing with the spirits.
Cols starts casting an offensive spell.
Dze starts casting an offensive spell.

< 790h/792H 225v/228V Pos: standing >
< T: Sainth TP: sta TC:few scratches E: A Drider sta EP:  awful >
 You complete your spell...
You snap into visibility.
[Damage: 46 ] You call down the FULL wrath of Fenmarel Mestarine on a Drider!
Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at a Drider.
Cols's iceball shatters upon impacting a Drider, rending flesh and sending blood flying.
A Drider's fragile platinum tower shield freezes and shatters into million pieces from the intense cold!
A Drider's necklace of ice [superior] freezes and shatters into million pieces from the intense cold!
A Drider's dreadveil visor [poor] freezes and shatters into million pieces from the intense cold!
A Drider's a steel hoop earring [superior] freezes and shatters into million pieces from the intense cold!
A Drider is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sainth by 13333333.
The smell of fresh blood enters your body, infusing you with power!