<worn as a badge> a symbol of a sword thrust through a cresent moon
<worn on head> the diamond crown of Winduin of precision (glowing) [88%]
<worn on eyes> the eye of the ogre [superior] (magic) (glowing) (humming) [59%]
<worn in ear> a dangling dematite earring [poor]
<worn in ear> a diamond stud covered in blood (magic) (glowing)
<worn on face> a hallowed Cimmerian mask of Winduin (glowing)
<worn around neck> a superior diamond amulet from Ceothia
<worn around neck> a fine dragonscale pendant from New Cave city
<worn on body> a silver-studded suit of white dragon scalemail [superior]
<worn about body> a cloak of ethereal mists [superior] (invis) (magic) [85%]
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a black leather belt set with a ruby buckle (magic)
<worn on belt buckle>an elven quiver [poor]
<attached to belt> a disguise kit
<attached to belt> a disguise kit
<worn on arms> a pair of silver arm protectors of damage
<worn around wrist> the writhing serpent of miracles [poor] [88%]
<worn around wrist> a heavy bracer of cold iron [poor]
<worn on hands> some sinister sapphire mitts from Pits of Cerberus
<worn on finger> an obsidian circle of damage (magic) [79%]
<worn on finger> a ring of invisibility [poor] (magic)
<primary weapon> a shortsword named 'Narggle's Star' [poor] with a strange black stone (magic)
<secondary weapon> a tricksters dagger of deception and illusions [superior] (magic)
<worn on legs> a fiery greaves of giants power [superior] with a strange dark bloodstone (glowing)
<worn on feet> a pair of dusty boots [poor] (glowing)
< 486h/486H 116v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 486h/486H 116v/173V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -West
< 486h/486H 116v/173V Pos: standing >
The End of the Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East
< 486h/486H 115v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 486h/486H 116v/173V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -South
< 486h/486H 116v/173V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -South
A bugbear mercenary roams the back alley.
A goblin mercenary lurks here.
A bugbear mercenary roams the back alley.
A goblin mercenary lurks here.
< 486h/486H 115v/173V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -South -West
An orc mercenary lurks here.
A bugbear mercenary roams the back alley.
An ogre mercenary lurks here.
< 486h/486H 114v/173V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -East -South -West
An orc mercenary lurks here.
A small child skips about the area, watching people go by.
An orc mercenary lurks here.
A goblin mercenary lurks here.
< 486h/486H 113v/173V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -South
A goblin mercenary lurks here.
A bugbear mercenary roams the back alley.
A bugbear mercenary roams the back alley.
< 486h/486H 113v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 486h/486H 113v/173V Pos: standing >
You quickly scan the area.
A drow guard who is not far off to your north.
A drow guard who is not far off to your north.
A gnoll commoner who is not far off to your north.
An orc mercenary who is close by to your south.
A small child who is close by to your south.
An orc mercenary who is close by to your south.
A goblin mercenary who is close by to your south.
An orc mercenary who is not far off to your south.
A bugbear mercenary who is not far off to your south.
An ogre mercenary who is not far off to your south.
< 486h/486H 115v/173V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -East -South -West
An orc mercenary lurks here.
A small child skips about the area, watching people go by.
An orc mercenary lurks here.
A goblin mercenary lurks here.
< 486h/486H 115v/173V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
A steeder walks around here making clicking-sounds.
< 486h/486H 113v/173V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The stables of
BogenTok lie to the east.
Obvious exits: -North -East -South -West
A few coins lie scattered here.
[5] A small bandage rests upon the ground here.
A piece of rune carved obsidian lies discarded here
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
< 486h/486H 112v/173V Pos: standing >
You quickly scan the area.
A gnoll commoner who is close by to your north.
A drow guard who is close by to your north.
A gnoll commoner who is not far off to your north.
A insane duergar who is not far off to your north.
A gnoll commoner who is not far off to your north.
A small child who is not far off to your north.
A insane duergar who is not far off to your north.
A gnoll commoner who is a brief walk away to your north.
A steeder who is a brief walk away to your north.
A drow guard who is a brief walk away to your north.
A insane duergar who is a brief walk away to your north.
A gnoll commoner who is a brief walk away to your north.
A gnoll commoner who is a brief walk away to your north.
A insane duergar who is in the distance to your north.
A steeder who is close by to your east.
An orc mercenary who is not far off to your east.
A small child who is not far off to your east.
An orc mercenary who is not far off to your east.
A goblin mercenary who is not far off to your east.
An orc mercenary who is a brief walk away to your east.
A bugbear mercenary who is a brief walk away to your east.
An ogre mercenary who is a brief walk away to your east.
A steeder who is close by to your west.
A fat orc stablekeeper who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
< 486h/486H 115v/173V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East -South -West
< 486h/486H 117v/173V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 486h/486H 117v/173V Pos: standing >
Tvlar Street
Obvious exits: -North -East -South -West
< 486h/486H 126v/173V Pos: standing >
Looks like an exit.
You extend your sights southward.
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East -South -West
< 486h/486H 127v/173V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East -South -West
< 486h/486H 128v/173V Pos: standing >
You quickly scan the area.
A gnoll commoner who is a brief walk away to your north.
A drow guard who is a brief walk away to your north.
A bugbear mercenary who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A insane duergar who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A small child who is rather far off to your north.
A insane duergar who is rather far off to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A insane duergar who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A Duergar who is not far off to your west.
A rakshasa warrior who is not far off to your west.
A rakshasa warrior who is not far off to your west.
A rakshasa warrior who is not far off to your west.
< 486h/486H 128v/173V Pos: standing >
Pardon?
< 486h/486H 139v/173V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East -South -West
< 486h/486H 137v/173V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
< 486h/486H 136v/173V Pos: standing >
< 486h/486H 144v/173V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
An ogre mercenary lurks here.
< 486h/486H 143v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 486h/486H 146v/173V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
A goblin mercenary lurks here.
An orc mercenary lurks here.
A bugbear mercenary roams the back alley.
< 486h/486H 145v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 486h/486H 146v/173V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -East -South
A bugbear mercenary roams the back alley.
A goblin mercenary lurks here.
An orc mercenary lurks here.
< 486h/486H 146v/173V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -West
An orc mercenary lurks here.
An orc mercenary lurks here.
An orc mercenary lurks here.
< 486h/486H 144v/173V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
A bugbear mercenary roams the back alley.
An ogre mercenary lurks here.
< 486h/486H 144v/173V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
A goblin mercenary lurks here.
< 486h/486H 144v/173V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
< 486h/486H 143v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 486h/486H 144v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 486h/486H 144v/173V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East -South
< 486h/486H 144v/173V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East
< 486h/486H 143v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 486h/486H 144v/173V Pos: standing >
The End of the Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -West
< 486h/486H 143v/173V Pos: standing >
A swarm of insects falls asleep.
< 486h/486H 150v/173V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.
< 486h/486H 151v/173V Pos: standing >
You feel like a potion could do you good once again.
A swarm of insects's body appears to recover from the affects of the potion.
< 486h/486H 155v/173V Pos: standing >
Sxt stumbles out of the wormhole.
A swarm of insects awakens.
< 486h/486H 163v/173V Pos: standing >
Sxt's skin seems to turn to stone.
< 486h/486H 164v/173V Pos: standing >
The End of the Wall
Obvious exits: -West
A black rift of swirling mass is here, tearing itself apart. (magic)
*Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*A swarm of insects flies through the air.(Illusion)(Illusion)
< 486h/486H 165v/173V Pos: standing >
Sxt has lost his link.
< 486h/486H 166v/173V Pos: standing >
The End of the Wall
Obvious exits: -West
A black rift of swirling mass is here, tearing itself apart. (magic)
*Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*A swarm of insects flies through the air.(Illusion)(Illusion)
< 486h/486H 168v/173V Pos: standing >
Aik stumbles out of the wormhole.
< 486h/486H 173v/173V Pos: standing >
A swarm of insects starts following you.
< 486h/486H 173v/173V Pos: standing >
< 486h/486H 173v/173V Pos: standing >
Sxt has reconnected.
< 486h/486H 173v/173V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears, Barsuka stands before you!
< 486h/486H 173v/173V Pos: standing >
You attempt to give consent...
< 486h/486H 173v/173V Pos: standing >
The End of the Wall
Obvious exits: -West
A black rift of swirling mass is here, tearing itself apart. (magic)
Barsuka -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
*Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*A swarm of insects flies through the air.(Illusion)(Illusion)
< 486h/486H 173v/173V Pos: standing >
< 486h/486H 173v/173V Pos: standing >
You are now a member of a swarm of insects's group.
< 486h/486H 173v/173V Pos: standing >
< 486h/486H 173v/173V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Sxt.
< 486h/486H 173v/173V Pos: standing >
Your group consists of ( 2/30):
( Head) 688/688 hit, 211/211 move Saifat
(Front) 486/486 hit, 173/173 move Yzari
< 486h/486H 173v/173V Pos: standing >
Barsuka starts casting a spell.
Sxt is now a member of a swarm of insects's group.
< 486h/486H 173v/173V Pos: standing >
The wormhole crumbles to dust and blows away.
Barsuka completes his spell...
Barsuka utters the word 'paghz'
Barsuka starts to move with uncanny speed!
< 486h/486H 173v/173V Pos: standing >
< 486h/486H 173v/173V Pos: standing >
The End of the Wall
Obvious exits: -West
Barsuka -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
*Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*A swarm of insects flies through the air.(Illusion)(Illusion)
< 486h/486H 173v/173V Pos: standing >
Barsuka is now a member of a swarm of insects's group.
< 486h/486H 173v/173V Pos: standing >
The End of the Wall
Obvious exits: -West
Barsuka -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
*Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*A swarm of insects flies through the air.(Illusion)(Illusion)
< 486h/486H 173v/173V Pos: standing >
Your group consists of ( 4/30):
( Head) 688/688 hit, 211/211 move Saifat
(Front) 486/486 hit, 173/173 move Yzari
(Front) 1041/1041 hit, 176/176 move Sxt
(Front) 549/549 hit, 210/210 move Barsuka
< 486h/486H 173v/173V Pos: standing >
Sxt starts following you.
Aik is now a member of a swarm of insects's group.
< 486h/486H 173v/173V Pos: standing >
Slay whom?
< 486h/486H 173v/173V Pos: standing >
Trip who?
< 486h/486H 173v/173V Pos: standing >
< 486h/486H 173v/173V Pos: standing >
Barsuka stops following Sxt.
Barsuka now follows Sxt.
< 486h/486H 173v/173V Pos: standing >
A swarm of insects stops following you.
A swarm of insects starts following you.
< 486h/486H 173v/173V Pos: standing >
< 486h/486H 173v/173V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East
Sxt enters from the east.
Barsuka enters from the east.
Aik enters from the east.
< 486h/486H 171v/173V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East -South
Sxt enters from the south.
Barsuka enters from the south.
Aik enters from the south.
< 486h/486H 169v/173V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
A swarm of insects sneaks in from the west.
Sxt enters from the west.
Barsuka enters from the west.
Aik enters from the west.
< 486h/486H 167v/173V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
A goblin mercenary lurks here.
Sxt enters from the west.
Barsuka enters from the west.
Aik enters from the west.
< 486h/486H 165v/173V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
An ogre mercenary lurks here.
Sxt enters from the west.
Barsuka enters from the west.
Aik enters from the west.
< 486h/486H 164v/173V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -West
A bugbear mercenary roams the back alley.
An orc mercenary lurks here.
A swarm of insects sneaks in from the west.
Sxt enters from the west.
Barsuka enters from the west.
Aik enters from the west.
< 486h/486H 163v/173V Pos: standing >
An orc mercenary enters from the north.
< 486h/486H 163v/173V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -East -South
An orc mercenary lurks here.
An orc mercenary lurks here.
A goblin mercenary lurks here.
Sxt enters from the south.
Barsuka enters from the south.
Aik enters from the south.
< 486h/486H 163v/173V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
An orc mercenary lurks here.
A goblin mercenary lurks here.
A bugbear mercenary roams the back alley.
A swarm of insects sneaks in from the west.
Sxt enters from the west.
Barsuka enters from the west.
Aik enters from the west.
< 486h/486H 162v/173V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
A goblin mercenary lurks here.
An orc mercenary lurks here.
An ogre mercenary lurks here.
Sxt enters from the west.
Barsuka enters from the west.
Aik enters from the west.
< 486h/486H 161v/173V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Sxt.
< 486h/486H 162v/173V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
A swarm of insects sneaks in from the west.
Sxt enters from the west.
Barsuka enters from the west.
Aik enters from the west.
< 486h/486H 161v/173V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East -South -West
Sxt enters from the west.
Barsuka enters from the west.
Aik enters from the west.
< 486h/486H 161v/173V Pos: standing >
You quickly scan the area.
A insane duergar who is not far off to your north.
A gnoll commoner who is not far off to your north.
A burly ogre traveller who is not far off to your north.
A gnoll commoner who is not far off to your north.
A small child who is a brief walk away to your north.
A steeder who is a brief walk away to your north.
A insane duergar who is a brief walk away to your north.
A small child who is a brief walk away to your north.
A insane duergar who is a brief walk away to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is rather far off to your north.
A bugbear mercenary who is rather far off to your north.
A drow guard who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A insane duergar who is in the distance to your north.
A steeder who is in the distance to your north.
A stout duergar who is close by to your east.
A duergar taskmaster who is not far off to your east.
A drow priestess who is not far off to your east.
A drow caretaker who is not far off to your east.
A duergar brewer who is not far off to your east.
A goblin mercenary who is not far off to your west.
An orc mercenary who is not far off to your west.
An ogre mercenary who is not far off to your west.
An orc mercenary who is a brief walk away to your west.
A goblin mercenary who is a brief walk away to your west.
A bugbear mercenary who is a brief walk away to your west.
An orc mercenary who is rather far off to your west.
A goblin mercenary who is rather far off to your west.
< 486h/486H 163v/173V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East -South -West
Sxt enters from the north.
Barsuka enters from the north.
Aik enters from the north.
< 486h/486H 163v/173V Pos: standing >
You quickly scan the area.
A insane duergar who is a brief walk away to your north.
A gnoll commoner who is a brief walk away to your north.
A burly ogre traveller who is a brief walk away to your north.
A gnoll commoner who is a brief walk away to your north.
A small child who is rather far off to your north.
A steeder who is rather far off to your north.
A insane duergar who is rather far off to your north.
A insane duergar who is rather far off to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A bugbear mercenary who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
< 486h/486H 165v/173V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. Solid metal
doors lie to the east and west, enterring into the barracks'.
Obvious exits: -North -East -South -West #
A Duergar (medium) stands here. (Non-Fraggable)
Sxt enters from the north.
Barsuka enters from the north.
Aik enters from the north.
< 486h/486H 167v/173V Pos: standing >
Sxt snaps into visibility.
A halo of white light settles over Sxt as he charges into battle.
A Duergar is knocked to the ground by Sxt's mighty bash!
Sxt dives at a Duergar skewering him with his holy flamberge of the efreeti.
You quickly scan the area.
A insane duergar who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A burly ogre traveller who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A small child who is in the distance to your north.
A steeder who is in the distance to your north.
A insane duergar who is in the distance to your north.
A small child who is in the distance to your north.
A duergar warrior who is close by to your east.
A duergar warrior who is close by to your east.
A duergar warrior who is not far off to your east.
A duergar warrior who is not far off to your east.
A duergar warrior who is not far off to your east.
A duergar warrior who is not far off to your east.
< 486h/486H 168v/173V Pos: standing >
Sxt snaps into visibility.
Sxt's impressive slash strikes a Duergar.
Sxt's impressive slash strikes a Duergar.
Sxt's impressive slash strikes a Duergar.
< 486h/486H 168v/173V Pos: standing >
Barsuka assists Sxt heroically.
Barsuka misses a Duergar.
< 486h/486H 170v/173V Pos: standing >
Barsuka misses a Duergar.
Barsuka misses a Duergar.
You snap into visibility.
A Duergar makes a strange sound as you place a shortsword named 'Narggle's Star' [poor] with a strange black stone in his back.
< 486h/486H 170v/173V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Duergar sit EP: few wounds >
Your improved dexterity grants you an additional attack!
Your powerful pierce strikes a Duergar.
You score a CRITICAL HIT!!!!!
Your powerful slash strikes a Duergar.
Your powerful pierce strikes a Duergar.
Your slash strikes a Duergar.
Your slash strikes a Duergar.
< 486h/486H 171v/173V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Duergar sit EP: nasty wounds >
Aik snaps into visibility.
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.
< 486h/486H 171v/173V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Duergar sit EP: nasty wounds >
Barsuka starts casting an offensive spell.
< 486h/486H 171v/173V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Duergar sit EP: nasty wounds >
Aik wills the flames of the abyss to overwhelm and consume thier foe...
A Duergar screams and doubles over in agony as searing heat ignites within his body.
Aik snaps into visibility.
A Duergar suddenly looks in pain as he moves.
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Duergar, close around his neck and begin to squeeze!
A Duergar gasps for air as a pair of ghostly hands tighten around his throat!
A Duergar's magical gem skull was completely destroyed by the massive blow!
A Duergar's batskin mask [superior] was completely destroyed by the massive blow!
A Duergar's green Cimmerian earring [superior] was completely destroyed by the massive blow!
A Duergar's miner's belt encrusted with a diamond was completely destroyed by the massive blow!
A Duergar's glittering iron badge from BogenTok was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.