The death of [30 Cleric] Ubaks (Goblin)

in A Sleeping Chamber

from the perspective of [30 Cleric] Ubaks (Goblin)

<worn on eyes>       a glowing clay visor
<worn in ear>        a scaled earring [poor]
<worn in ear>        an earring of angels
<worn on face>       a pitted clay veil
<worn around neck>   a brazen amulet [superior]
<worn around neck>   a dark obsidian pendant [superior]
<worn on body>       a crude robe inscribed with magical runes [poor]
<worn about body>    a flaming limestone mantle
<worn about waist>   a frozen rubber girth from Ogre Raiders
<worn on belt buckle>a rugged adventurers satchel
<worn on arms>       a set of steel armplates
<held as shield>     a shiny diamond shield
<worn around wrist>  a bracelet of lights
<worn around wrist>  a dull grey bracelet
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a crude ivory signet
<primary weapon>     a blazing mace dubbed 'Rising Sun'
<worn on feet>       a set of steel boots

Drimat blocks a sleeping merchant's lunge at him.
A sleeping merchant's fine punch strikes Drimat.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.
A sleeping merchant kicks Drimat, cracking exo-skelelton.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.
Drimat starts casting an offensive spell.

< 278h/278H 106v/106V Pos: sitting >
You have finished praying for heal.
Drimat completes his spell...
Drimat sends a stream of acid into a sleeping merchant, vaporizing fragile carbon compounds and creating a horrible stench.

< 278h/278H 106v/106V Pos: sitting >
Drimat misses a sleeping merchant.

< 278h/278H 106v/106V Pos: sitting >
A sleeping merchant's fine punch strikes Drimat.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.
Drimat dodges a sleeping merchant's attack.

< 278h/278H 106v/106V Pos: sitting >
Drimat starts casting a spell.

< 278h/278H 106v/106V Pos: sitting >
You have finished praying for heal.

< 278h/278H 106v/106V Pos: sitting >
Drimat completes his spell...
Drimat sends a stream of acid into a sleeping merchant, vaporizing fragile carbon compounds and creating a horrible stench.
A sleeping merchant begins to sllooowwww down.
Drimat misses a sleeping merchant.
Drimat misses a sleeping merchant.

< 278h/278H 106v/106V Pos: sitting >
A sleeping merchant's punch strikes Drimat.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.
A sleeping merchant misses Drimat.
A sleeping merchant kicks Drimat, cracking exo-skelelton.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.

< 278h/278H 106v/106V Pos: sitting >
Drimat blocks a sleeping merchant's lunge at him.
Drimat blocks a sleeping merchant's lunge at him.
A sleeping merchant dodges Drimat's attack.
A sleeping merchant dodges Drimat's attack.

< 278h/278H 106v/106V Pos: sitting >
Drimat blocks a sleeping merchant's lunge at him.
Drimat dodges a sleeping merchant's attack.

< 278h/278H 106v/106V Pos: sitting >
Drimat's fine slash wounds a sleeping merchant.
Drimat misses a sleeping merchant.
Drimat starts casting an offensive spell.

< 278h/278H 106v/106V Pos: sitting >
You have finished praying for heal.

< 278h/278H 106v/106V Pos: sitting >
Drimat completes his spell...
As Drimat completes his spell, he launches a massive firelance at a sleeping merchant, scorching his skin!

< 278h/278H 106v/106V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 278h/278H 106v/106V Pos: standing >
You are already standing.

< 278h/278H 106v/106V Pos: standing >
Drimat blocks a sleeping merchant's lunge at him.
A sleeping merchant's fine punch strikes Drimat.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.
A sleeping merchant kicks Drimat, cracking exo-skelelton.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.
You start chanting...

< 278h/278H 106v/106V Pos: standing >
Drimat misses a sleeping merchant.
Drimat misses a sleeping merchant.

< 278h/278H 106v/106V Pos: standing >
Casting: heal 
Drimat sits down.

< 278h/278H 106v/106V Pos: standing >
You complete your spell...
You heal Drimat.

< 278h/278H 106v/106V Pos: standing >
Autosaving...

< 278h/278H 106v/106V Pos: standing >

< 278h/278H 106v/106V Pos: standing >
Drimat blocks a sleeping merchant's lunge at him.
A sleeping merchant's impressive punch strikes Drimat.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.

< 278h/278H 106v/106V Pos: standing >
Drimat misses a sleeping merchant.

< 278h/278H 106v/106V Pos: standing >
You sit down and relax.

< 278h/278H 106v/106V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - curse
               2 - flame strike
               1 - negative energy barrier
( 5th circle)  3 - heal
( 4th circle)  1 - cure disease
               5 - invigorate
( 3rd circle)  7 - cause critical
( 2nd circle)  1 - blindness
               7 - cause serious
( 1st circle)  2 - armor
               2 - bless
               1 - detect magic
               4 - cause light

And you are currently praying for the following spells:
   10 seconds:  ( 5th) heal
   21 seconds:  ( 5th) heal

You can pray no more spells.
You continue your praying.

< 278h/278H 106v/106V Pos: sitting >
You start meditating...

< 278h/278H 106v/106V Pos: sitting >
A sleeping merchant's punch strikes Drimat.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.
A sleeping merchant's fine punch strikes Drimat.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant is mortally wounded, and will die soon, if not aided.
A sleeping merchant shivers as he hits Drimat.
A sleeping merchant is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
Congratulations! You have completed the The Sailor's Tattoo achievement!
This achievement rewards a small Sailor's Tattoo on your forearm.
Check the docks for your reward: A free sloop!
(Type 'list hull' at any docks where you can buy a ship.)
The last gasps of a sleeping merchant cause a sickening chill to run up your spine.

< 284h/284H 106v/106V Pos: sitting >
Drimat gets a small pile of coins from the corpse of a sleeping merchant.

< 284h/284H 106v/106V Pos: sitting >
Drimat puts a pile of coins into a rugged adventurers satchel.

< 284h/284H 106v/106V Pos: sitting >
Drimat clambers to his feet.

< 284h/284H 106v/106V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 284h/284H 106v/106V Pos: standing >
You are currently receiving 4% bonus experience on kills.
You have 5:05 left before this bonus runs out.

Bloodlust - Damage Bonus(vs mob only)
Current bonus damage: 13% 
You have 5:05 left.

< 284h/284H 106v/106V Pos: standing >
A Sleeping Chamber
Obvious exits: -East 
Puddles of fresh blood cover the ground.
The corpse of a sleeping merchant is lying here.
Drimat  *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A sleeping merchant enjoys some rest.(Red Aura)

< 284h/284H 106v/106V Pos: standing >
You have just begun the trek to your next level!

< 284h/284H 106v/106V Pos: standing >

< 284h/284H 106v/106V Pos: standing >
You sit down and relax.

< 284h/284H 106v/106V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - curse
               2 - flame strike
               1 - negative energy barrier
( 5th circle)  3 - heal
( 4th circle)  1 - cure disease
               5 - invigorate
( 3rd circle)  7 - cause critical
( 2nd circle)  1 - blindness
               7 - cause serious
( 1st circle)  2 - armor
               2 - bless
               1 - detect magic
               4 - cause light

And you are currently praying for the following spells:
   10 seconds:  ( 5th) heal
   20 seconds:  ( 5th) heal

You can pray 1 3rd, 1 4th and 1 5th circle spell(s).
You continue your praying.

< 284h/284H 106v/106V Pos: sitting >
You start meditating...

< 284h/284H 106v/106V Pos: sitting >
You have finished praying for heal.

< 284h/284H 106v/106V Pos: sitting >
You have finished praying for heal.
Your prayers are complete.

< 284h/284H 106v/106V Pos: sitting >
You are praying for remove curse, which will take about 9 seconds.

< 284h/284H 106v/106V Pos: sitting >
You clamber to your feet.
You abandon your praying.

< 284h/284H 106v/106V Pos: standing >
You have memorized the following spells:
( 6th circle)  1 - curse
               2 - flame strike
               1 - negative energy barrier
( 5th circle)  5 - heal
( 4th circle)  1 - cure disease
               5 - invigorate
( 3rd circle)  7 - cause critical
( 2nd circle)  1 - blindness
               7 - cause serious
( 1st circle)  2 - armor
               2 - bless
               1 - detect magic
               4 - cause light

And you are currently praying for the following spells:
    9 seconds:  ( 4th) remove curse

You can pray 1 3rd and 1 5th circle spell(s).

< 284h/284H 106v/106V Pos: standing >
You sit down and relax.

< 284h/284H 106v/106V Pos: sitting >
You aren't trained in magic.

< 284h/284H 106v/106V Pos: sitting >
You are praying for earthquake, which will take about 8 seconds.

< 284h/284H 106v/106V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - curse
               2 - flame strike
               1 - negative energy barrier
( 5th circle)  5 - heal
( 4th circle)  1 - cure disease
               5 - invigorate
( 3rd circle)  7 - cause critical
( 2nd circle)  1 - blindness
               7 - cause serious
( 1st circle)  2 - armor
               2 - bless
               1 - detect magic
               4 - cause light

And you are currently praying for the following spells:
    7 seconds:  ( 4th) remove curse
   15 seconds:  ( 3rd) earthquake

You can pray 1 5th circle spell(s).

< 284h/284H 106v/106V Pos: sitting >
You have finished praying for remove curse.

< 284h/284H 106v/106V Pos: sitting >
You are praying for vitality, which will take about 10 seconds.

< 284h/284H 106v/106V Pos: sitting >
You have finished praying for earthquake.

< 284h/284H 106v/106V Pos: sitting >
Drimat suddenly attacks a sleeping merchant!
Drimat misses a sleeping merchant.

< 284h/284H 106v/106V Pos: sitting >
A sleeping merchant's fine punch strikes Drimat.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.
A sleeping merchant's fine punch strikes Drimat.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.
A sleeping merchant makes a futile attempt to bash Drimat, but he is simply immovable.

< 284h/284H 106v/106V Pos: sitting >
Drimat's slash grazes a sleeping merchant.
Drimat misses a sleeping merchant.

< 284h/284H 106v/106V Pos: sitting >

< 284h/284H 106v/106V Pos: sitting >
You have finished praying for vitality.
Your prayers are complete.

< 284h/284H 106v/106V Pos: sitting >
You clamber to your feet.

< 284h/284H 106v/106V Pos: standing >
You have memorized the following spells:
( 6th circle)  1 - curse
               2 - flame strike
               1 - negative energy barrier
( 5th circle)  5 - heal
               1 - vitality
( 4th circle)  1 - remove curse
               1 - cure disease
               5 - invigorate
( 3rd circle)  1 - earthquake
               7 - cause critical
( 2nd circle)  1 - blindness
               7 - cause serious
( 1st circle)  2 - armor
               2 - bless
               1 - detect magic
               4 - cause light

You can pray no more spells.

< 284h/284H 106v/106V Pos: standing >
You start chanting...

< 284h/284H 106v/106V Pos: standing >
Drimat dodges a sleeping merchant's attack.
Drimat blocks a sleeping merchant's lunge at him.
A sleeping merchant clambers to his feet.
A sleeping merchant kicks Drimat, cracking exo-skelelton.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.

< 284h/284H 106v/106V Pos: standing >
Drimat misses a sleeping merchant.
Drimat misses a sleeping merchant.

< 284h/284H 106v/106V Pos: standing >
You complete your spell...
You heal Drimat.

< 284h/284H 106v/106V Pos: standing >

< 284h/284H 106v/106V Pos: standing >
You sit down and relax.

< 284h/284H 106v/106V Pos: sitting >
A sleeping merchant's impressive punch strikes Drimat hard.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.
A sleeping merchant's punch strikes Drimat.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.
You have memorized the following spells:
( 6th circle)  1 - curse
               2 - flame strike
               1 - negative energy barrier
( 5th circle)  4 - heal
               1 - vitality
( 4th circle)  1 - remove curse
               1 - cure disease
               5 - invigorate
( 3rd circle)  1 - earthquake
               7 - cause critical
( 2nd circle)  1 - blindness
               7 - cause serious
( 1st circle)  2 - armor
               2 - bless
               1 - detect magic
               4 - cause light

And you are currently praying for the following spells:
   10 seconds:  ( 5th) heal

You can pray no more spells.
You continue your praying.

< 284h/284H 106v/106V Pos: sitting >
You start meditating...

< 284h/284H 106v/106V Pos: sitting >
A sleeping merchant dodges Drimat's attack.

< 284h/284H 106v/106V Pos: sitting >
A sleeping merchant's fine punch strikes Drimat.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.
Drimat blocks a sleeping merchant's lunge at him.
A sleeping merchant makes a futile attempt to bash Drimat, but he is simply immovable.

< 284h/284H 106v/106V Pos: sitting >
Drimat misses a sleeping merchant.

< 284h/284H 106v/106V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 284h/284H 106v/106V Pos: standing >
You are already standing.

< 284h/284H 106v/106V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 284h/284H 106v/106V Pos: standing >
A sleeping merchant's punch seriously wounds Drimat.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.
A sleeping merchant's fine punch strikes Drimat hard.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.
A sleeping merchant clambers to his feet.
A sleeping merchant kicks Drimat, cracking exo-skelelton.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.

< 284h/284H 106v/106V Pos: standing >
You complete your spell...
You heal Drimat.

< 284h/284H 106v/106V Pos: standing >
A sleeping merchant dodges Drimat's attack.
Drimat misses a sleeping merchant.

< 284h/284H 106v/106V Pos: standing >

< 284h/284H 106v/106V Pos: standing >
You sit down and relax.

< 284h/284H 106v/106V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - curse
               2 - flame strike
               1 - negative energy barrier
( 5th circle)  3 - heal
               1 - vitality
( 4th circle)  1 - remove curse
               1 - cure disease
               5 - invigorate
( 3rd circle)  1 - earthquake
               7 - cause critical
( 2nd circle)  1 - blindness
               7 - cause serious
( 1st circle)  2 - armor
               2 - bless
               1 - detect magic
               4 - cause light

And you are currently praying for the following spells:
   10 seconds:  ( 5th) heal
   20 seconds:  ( 5th) heal

You can pray no more spells.
You continue your praying.

< 284h/284H 106v/106V Pos: sitting >
You start meditating...

< 284h/284H 106v/106V Pos: sitting >
A sleeping merchant's fine punch strikes Drimat hard.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.
Drimat dodges a sleeping merchant's attack.

< 284h/284H 106v/106V Pos: sitting >
Drimat starts casting an offensive spell.

< 284h/284H 106v/106V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 284h/284H 106v/106V Pos: standing >
You are already standing.

< 284h/284H 106v/106V Pos: standing >
You start chanting...

< 284h/284H 106v/106V Pos: standing >
Drimat completes his spell...
Drimat utters the words 'aque ghcandusaw'
Drimat sends a stream of acid into a sleeping merchant, vaporizing fragile carbon compounds and creating a horrible stench.

< 284h/284H 106v/106V Pos: standing >
Drimat blocks a sleeping merchant's lunge at him.
A sleeping merchant's impressive punch strikes Drimat very hard.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.
A sleeping merchant kicks Drimat, cracking exo-skelelton.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.

< 284h/284H 106v/106V Pos: standing >
You complete your spell...
You heal Drimat.

< 284h/284H 106v/106V Pos: standing >
Drimat misses a sleeping merchant.

< 284h/284H 106v/106V Pos: standing >
You start chanting...
Drimat starts casting a spell.

< 284h/284H 106v/106V Pos: standing >
Casting: heal *

< 284h/284H 106v/106V Pos: standing >
Drimat completes his spell...
Drimat utters the words 'efaui iahjcandus'
Drimat sucks the life out of the surroundings, healing Drimat.

< 284h/284H 106v/106V Pos: standing >

< 284h/284H 106v/106V Pos: standing >
A sleeping merchant's fine punch strikes Drimat.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.
Drimat dodges a sleeping merchant's attack.

< 284h/284H 106v/106V Pos: standing >
You complete your spell...
You heal Drimat.

< 284h/284H 106v/106V Pos: standing >

< 284h/284H 106v/106V Pos: standing >

< 284h/284H 106v/106V Pos: standing >

< 284h/284H 106v/106V Pos: standing >

< 284h/284H 106v/106V Pos: standing >
A sleeping merchant dodges Drimat's attack.
Drimat misses a sleeping merchant.

< 284h/284H 106v/106V Pos: standing >
Drimat starts casting an offensive spell.

< 284h/284H 106v/106V Pos: standing >
A sleeping merchant's fine punch strikes Drimat.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.
A sleeping merchant's fine punch strikes Drimat.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.

< 284h/284H 106v/106V Pos: standing >
You start chanting...

< 284h/284H 106v/106V Pos: standing >
Drimat completes his spell...
Drimat utters the words 'aque ghcandusaw'
Drimat sends a stream of acid into a sleeping merchant, vaporizing fragile carbon compounds and creating a horrible stench.

< 284h/284H 106v/106V Pos: standing >
You complete your spell...
You vitalize Drimat.

< 284h/284H 106v/106V Pos: standing >
A sleeping merchant's punch strikes Drimat.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.
A sleeping merchant misses Drimat.
A sleeping merchant kicks Drimat, cracking exo-skelelton.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.

< 284h/284H 106v/106V Pos: standing >
Drimat starts casting an offensive spell.

< 284h/284H 106v/106V Pos: standing >

< 284h/284H 106v/106V Pos: standing >
You sit down and relax.

< 284h/284H 106v/106V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - curse
               2 - flame strike
               1 - negative energy barrier
( 5th circle)  1 - heal
( 4th circle)  1 - remove curse
               1 - cure disease
               5 - invigorate
( 3rd circle)  1 - earthquake
               7 - cause critical
( 2nd circle)  1 - blindness
               7 - cause serious
( 1st circle)  2 - armor
               2 - bless
               1 - detect magic
               4 - cause light

And you are currently praying for the following spells:
   10 seconds:  ( 5th) heal
   20 seconds:  ( 5th) heal
   30 seconds:  ( 5th) heal
   41 seconds:  ( 5th) heal
   51 seconds:  ( 5th) vitality

You can pray no more spells.
You continue your praying.

< 284h/284H 106v/106V Pos: sitting >
You start meditating...

< 284h/284H 106v/106V Pos: sitting >
Drimat completes his spell...
Drimat sends a stream of acid into a sleeping merchant, vaporizing fragile carbon compounds and creating a horrible stench.

< 284h/284H 106v/106V Pos: sitting >
A sleeping merchant's fine punch strikes Drimat.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.
A sleeping merchant's fine punch strikes Drimat.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.

< 284h/284H 106v/106V Pos: sitting >
A sleeping merchant dodges Drimat's attack.
Drimat misses a sleeping merchant.

< 284h/284H 106v/106V Pos: sitting >
Drimat starts casting an offensive spell.

< 284h/284H 106v/106V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 284h/284H 106v/106V Pos: standing >
A sleeping merchant's fine punch strikes Drimat.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.
Drimat dodges a sleeping merchant's attack.
A sleeping merchant kicks Drimat, cracking exo-skelelton.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.
You are already standing.

< 284h/284H 106v/106V Pos: standing >
You start chanting...

< 284h/284H 106v/106V Pos: standing >
Casting: heal 

< 284h/284H 106v/106V Pos: standing >
You complete your spell...
You heal Drimat.

< 284h/284H 106v/106V Pos: standing >
Drimat completes his spell...
Drimat utters the words 'aque ghcandusaw'
Drimat sends a stream of acid into a sleeping merchant, vaporizing fragile carbon compounds and creating a horrible stench.

< 284h/284H 106v/106V Pos: standing >
Drimat misses a sleeping merchant.

< 284h/284H 106v/106V Pos: standing >
You sit down and relax.

< 284h/284H 106v/106V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - curse
               2 - flame strike
               1 - negative energy barrier
( 4th circle)  1 - remove curse
               1 - cure disease
               5 - invigorate
( 3rd circle)  1 - earthquake
               7 - cause critical
( 2nd circle)  1 - blindness
               7 - cause serious
( 1st circle)  2 - armor
               2 - bless
               1 - detect magic
               4 - cause light

And you are currently praying for the following spells:
   10 seconds:  ( 5th) heal
   20 seconds:  ( 5th) heal
   30 seconds:  ( 5th) heal
   41 seconds:  ( 5th) heal
   51 seconds:  ( 5th) vitality
   61 seconds:  ( 5th) heal

You can pray no more spells.
You continue your praying.

< 284h/284H 106v/106V Pos: sitting >
You start meditating...

< 284h/284H 106v/106V Pos: sitting >
Drimat blocks a sleeping merchant's lunge at him.
A sleeping merchant's punch strikes Drimat.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.

< 284h/284H 106v/106V Pos: sitting >
Drimat starts casting an offensive spell.

< 284h/284H 106v/106V Pos: sitting >
Drimat completes his spell...
As Drimat completes his spell, he launches a massive firelance at a sleeping merchant, scorching his skin!
A sleeping merchant dodges Drimat's attack.
A sleeping merchant dodges Drimat's attack.

< 284h/284H 106v/106V Pos: sitting >
Drimat dodges a sleeping merchant's attack.
A sleeping merchant's fine punch strikes Drimat.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.

< 284h/284H 106v/106V Pos: sitting >
Drimat starts casting an offensive spell.

< 284h/284H 106v/106V Pos: sitting >
You stop meditating.

< 284h/284H 106v/106V Pos: sitting >
You start meditating...

< 284h/284H 106v/106V Pos: sitting >
Drimat completes his spell...
A sleeping merchant gasps for air as Drimat's lethal mist envelops him!
Drimat misses a sleeping merchant.
A sleeping merchant dodges Drimat's attack.

< 284h/284H 106v/106V Pos: sitting >
Drimat blocks a sleeping merchant's lunge at him.
A sleeping merchant's fine punch strikes Drimat.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.

< 284h/284H 106v/106V Pos: sitting >
You have finished praying for heal.

< 284h/284H 106v/106V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 284h/284H 106v/106V Pos: standing >
You are already standing.

< 284h/284H 106v/106V Pos: standing >
You start chanting...

< 284h/284H 106v/106V Pos: standing >
A sleeping merchant dodges Drimat's attack.
A sleeping merchant dodges Drimat's attack.

< 284h/284H 106v/106V Pos: standing >
Casting: heal 
Drimat blocks a sleeping merchant's lunge at him.
A sleeping merchant's punch strikes Drimat.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.

< 284h/284H 106v/106V Pos: standing >
You complete your spell...
You heal Drimat.

< 284h/284H 106v/106V Pos: standing >

< 284h/284H 106v/106V Pos: standing >
You sit down and relax.

< 284h/284H 106v/106V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - curse
               2 - flame strike
               1 - negative energy barrier
( 4th circle)  1 - remove curse
               1 - cure disease
               5 - invigorate
( 3rd circle)  1 - earthquake
               7 - cause critical
( 2nd circle)  1 - blindness
               7 - cause serious
( 1st circle)  2 - armor
               2 - bless
               1 - detect magic
               4 - cause light

And you are currently praying for the following spells:
   10 seconds:  ( 5th) heal
   20 seconds:  ( 5th) heal
   30 seconds:  ( 5th) heal
   41 seconds:  ( 5th) vitality
   51 seconds:  ( 5th) heal
   61 seconds:  ( 5th) heal

You can pray no more spells.
You continue your praying.

< 284h/284H 106v/106V Pos: sitting >
You start meditating...
Drimat sits down.

< 284h/284H 106v/106V Pos: sitting >
Drimat misses a sleeping merchant.

< 284h/284H 106v/106V Pos: sitting >
A sleeping merchant's punch strikes Drimat.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.
A sleeping merchant's fine punch strikes Drimat.
A sleeping merchant ignites into black flames as he hits Drimat!
A sleeping merchant shivers as he hits Drimat.
A sleeping merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a sleeping merchant's last actions in this world.

< 284h/284H 106v/106V Pos: sitting >
Drimat gets a small pile of coins from the corpse of a sleeping merchant.

< 284h/284H 106v/106V Pos: sitting >
Drimat puts a pile of coins into a rugged adventurers satchel.

< 284h/284H 106v/106V Pos: sitting >
Drimat clambers to his feet.

< 284h/284H 106v/106V Pos: sitting >
Drimat throws back his head and cackles with insane glee!

< 284h/284H 106v/106V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 284h/284H 106v/106V Pos: standing >
You are currently receiving 4% bonus experience on kills.
You have 5:13 left before this bonus runs out.

Bloodlust - Damage Bonus(vs mob only)
Current bonus damage: 14% 
You have 5:13 left.

< 284h/284H 106v/106V Pos: standing >
A Sleeping Chamber
Obvious exits: -East 
A few drops of fresh blood are scattered around the area.
[2] The corpse of a sleeping merchant is lying here.
Drimat  *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)

< 284h/284H 106v/106V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 284h/284H 106v/106V Pos: standing >

< 284h/284H 106v/106V Pos: standing >
A Dwarf enters from the east.

< 284h/284H 106v/106V Pos: standing >
Someone closes the door.

< 284h/284H 106v/106V Pos: standing >
Out of nowhere, a Dwarf stabs you in the back.
OUCH!  That really did HURT!

< 222h/284H 106v/106V Pos: standing >
< T: Ubaks TP: sta TC: small wounds E: A Dwarf sta EP: excellent >
 
< 222h/284H 106v/106V Pos: standing >
< T: Ubaks TP: sta TC: small wounds E: A Dwarf sta EP: excellent >
 You miss a Dwarf.
Someone suddenly attacks Drimat!
A Grey Elf snaps into visibility.
A Grey Elf misses Drimat.

< 222h/284H 106v/106V Pos: standing >
< T: Ubaks TP: sta TC: small wounds E: A Dwarf sta EP: excellent >
 
< 222h/284H 106v/106V Pos: standing >
< T: Ubaks TP: sta TC: small wounds E: A Dwarf sta EP: excellent >
 A Dwarf tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 222h/284H 106v/106V Pos: sitting >
< T: Ubaks TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 Drimat attempts to flee.
Drimat tries to flee, but can't make it out of here!

< 222h/284H 106v/106V Pos: sitting >
< T: Ubaks TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 Drimat attempts to flee.
Drimat tries to flee, but can't make it out of here!

< 222h/284H 106v/106V Pos: sitting >
< T: Ubaks TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 Drimat attempts to flee.
Drimat tries to flee, but can't make it out of here!

< 222h/284H 106v/106V Pos: sitting >
< T: Ubaks TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 Drimat attempts to flee.
Drimat tries to flee, but can't make it out of here!

< 222h/284H 106v/106V Pos: sitting >
< T: Ubaks TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 Drimat attempts to flee.
Drimat tries to flee, but can't make it out of here!

< 222h/284H 106v/106V Pos: sitting >
< T: Ubaks TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 A Dwarf parries your futile lunge at him.
Drimat opens the door.

< 222h/284H 106v/106V Pos: sitting >
< T: Ubaks TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 Drimat blocks a Grey Elf's lunge at him.
Drimat dodges a Grey Elf's attack.

< 222h/284H 106v/106V Pos: sitting >
< T: Ubaks TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 A Dwarf's slash strikes you.
A Dwarf's impressive slash strikes you.
You block a Dwarf's lunge at you.
A Dwarf's impressive slash strikes you.
Drimat attempts to flee.
Drimat tries to flee, but can't make it out of here!

< 176h/284H 106v/106V Pos: sitting >
< T: Ubaks TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 Someone dodges Drimat's attack.
A Grey Elf snaps into visibility.
A Grey Elf starts casting an offensive spell called 'holy word'.

< 176h/284H 106v/106V Pos: sitting >
< T: Ubaks TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 Drimat attempts to flee.
Drimat leaves east.

< 176h/284H 106v/106V Pos: sitting >
< T: Ubaks TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'parl xafe'
A Grey Elf snaps into visibility.
You are sent reeling by a Grey Elf's holy word.
OUCH!  That really did HURT!

< 131h/284H 106v/106V Pos: sitting >
< T: Ubaks TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 A Grey Elf snaps into visibility.

< 131h/284H 106v/106V Pos: sitting >
< T: Ubaks TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'holy word'
A Grey Elf snaps into visibility.
You are sent reeling by a Grey Elf's holy word.
OUCH!  That really did HURT!

< 86h/284H 106v/106V Pos: sitting >
< T: Ubaks TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 You miss a Dwarf.

< 86h/284H 106v/106V Pos: sitting >
< T: Ubaks TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 A Dwarf's impressive slash strikes you very hard.
A Dwarf's fine slash strikes you very hard.
A Dwarf's impressive slash enshrouds you in a mist of blood.
You block a Dwarf's lunge at you.

< 40h/284H 106v/106V Pos: sitting >
< T: Ubaks TP: sit TC: awful E: A Dwarf sta EP: excellent >
 You clamber to your feet.

< 40h/284H 106v/106V Pos: standing >
< T: Ubaks TP: sta TC: awful E: A Dwarf sta EP: excellent >
 Everything is blurry after a Dwarf's head came crashing into your skull.
Your legendary bark helm was completely destroyed by the massive blow!