The death of [35 Cleric] Ubaks *-* Warlords *-* (Goblin)

in Burnt Plains of a Fallen Realm

from the perspective of [53 Necrolyte] Aikii -=Celestial Sigil=- (Githzerai)

<worn as a badge>    a wisp of living wind
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[221h 7m 23s]
<worn on eyes>       goggles of the tinkerer [superior] (glowing) [65%]
<worn in ear>        a flaming earring [poor] [88%]
<worn in ear>        an earring of rainbows [poor] (invis) [58%]
<worn on face>       the petrified visage of Lord Nymav K'haar [poor]
<worn around neck>   the amulet of lordly protection (magic) [82%]
<worn around neck>   the necklace of wisdom [poor]
<worn on body>       a suit of flame-wreathed platemail [superior]
<worn about body>    a frayed skin cloak branded with primative glyphs (magic) [71%]
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [72%]
<worn about waist>   a purple belt of sages [86%]
<worn on arms>       some moss-covered sleeves (glowing)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  the bracelet of emeralds
<worn around wrist>  a silver charm bracelet [superior] (magic) (glowing)
<worn on hands>      a pair of moss-covered gloves [poor] (glowing)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<worn on finger>     an ice ring [poor] (magic) (illuminating)
<held>               the globe of shadows (invis) (magic)[221h 7m 22s]
<worn on feet>       a pair of clawed demon-hide moccasins

   ...^..^..^MM   
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Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 864h/864H 64v/172V Pos: standing >
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< 864h/864H 65v/172V Pos: standing >
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< 864h/864H 65v/172V Pos: standing >
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Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 864h/864H 64v/172V Pos: standing >
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< 864h/864H 64v/172V Pos: standing >
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< 864h/864H 65v/172V Pos: standing >
   ^^MM.M.....    
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Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 864h/864H 63v/172V Pos: standing >
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< 864h/864H 64v/172V Pos: standing >
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< 864h/864H 64v/172V Pos: standing >
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Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very good)     
   Nizari                                        (very evil)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (pure evil)     
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (pure good)     
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (evil)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (good)          
   The Temple to Skrentherlog                    (evil)          
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (extremely good)
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (good)          
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 864h/864H 65v/172V Pos: standing >
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< 864h/864H 65v/172V Pos: standing >
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Vz enters from the east.

< 864h/864H 66v/172V Pos: standing >
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Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 864h/864H 64v/172V Pos: standing >
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< 864h/864H 65v/172V Pos: standing >
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Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 864h/864H 63v/172V Pos: standing >
It's cold!
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Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Rhuarc  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.(Gold Aura)
Rhuarc trots west.

< 864h/864H 62v/172V Pos: standing >
   .MMMD....^.    
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Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Rhuarc  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Hasten  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here, fighting a Goblin.(Gold Aura)
A Goblin (small)  *-* Warlords *-* stands in mid-air here, fighting Hasten. (Non-Fraggable)(Red Aura)

< 864h/864H 60v/172V Pos: standing >
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< 864h/864H 61v/172V Pos: standing >
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< 864h/864H 61v/172V Pos: standing >
Sainth sneaks in from the north.

< 864h/864H 62v/172V Pos: standing >
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< 864h/864H 62v/172V Pos: standing >
Pardon?

< 864h/864H 64v/172V Pos: standing >
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< 864h/864H 64v/172V Pos: standing >
   ..MMMD....^    
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   ^^MMMMM^  .    
A Goblin attempts to flee.
A Goblin leaves west.

< 864h/864H 65v/172V Pos: standing >
   ..MMMD....^    
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< 864h/864H 65v/172V Pos: standing >
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< 864h/864H 66v/172V Pos: standing >
Sainth sneaks west.

< 864h/864H 67v/172V Pos: standing >
   ..MMMD....^    
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Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Goblin (small)  *-* Warlords *-* stands in mid-air here. (Non-Fraggable)(Red Aura)
Sainth suddenly attacks a Goblin!
Sainth snaps into visibility.
Sainth's decent bludgeon strikes a Goblin.

< 864h/864H 66v/172V Pos: standing >

< 864h/864H 66v/172V Pos: standing >
   ^..MMMD....    
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 MMM    @P.^..^.  
 MMMMM^^ PP.....  
 ^MMMMM^ ^  .^^^  
  *^MMMMM^^  ..   
   *^^MMMMM^      

< 864h/864H 67v/172V Pos: standing >
Rhuarc trots in from the east.
Vz enters from the east.

< 864h/864H 68v/172V Pos: standing >
   ^..MMMD....    
  ...^.......^.   
 ^^^..^.....^...  
 ^ ^ .^^^...P^..  
 MMM    @..^..^.  
 MMMMM^^  P.....  
 ^MMMMM^ ^  .^^^  
  *^MMMMM^^  ..   
   *^^MMMMM^      
Vz leaves west.

< 864h/864H 69v/172V Pos: standing >
   ^..MMMD....    
  ...^.......^.   
 ^^^..^.....^...  
 ^ ^ .^^^...P^..  
 MMM   P@.P^..^.  
 MMMMM^^  ......  
 ^MMMMM^ ^  .^^^  
  *^MMMMM^^  ..   
   *^^MMMMM^      
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
Rhuarc trots west.
Hasten suddenly attacks a Goblin!
Hasten snaps into visibility.
Hasten's impressive slash strikes a Goblin.
Hasten's impressive pierce strikes a Goblin.

< 864h/864H 69v/172V Pos: standing >
   ^..MMMD....    
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 MMM   P@P.^..^.  
 MMMMM^^  ......  
 ^MMMMM^ ^  .^^^  
  *^MMMMM^^  ..   
   *^^MMMMM^      

< 864h/864H 70v/172V Pos: standing >
You complete your spell...
[Damage: 122 ] -=[You drain a Goblin of some of his energy.]=-

< 961h/864H 70v/172V Pos: standing >
Vz enters from the west.

< 961h/864H 71v/172V Pos: standing >
   ^..MMMD....    
  ...^.......^.   
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 MMM   P@P.^..^.  
 MMMMM^^  ......  
 ^MMMMM^ ^  .^^^  
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   *^^MMMMM^      
Rhuarc trots in from the west.

< 961h/864H 72v/172V Pos: standing >
   ^..MMMD....    
  ...^.......^.   
 ^^^..^.....^...  
 ^ ^ .^^^....^..  
 MMM    @P.^P.^.  
 MMMMM^^  ......  
 ^MMMMM^ ^  .^^^  
  *^MMMMM^^  ..   
   *^^MMMMM^      
You start chanting...
You snap into visibility.

< 961h/864H 72v/172V Pos: standing >
   ^..MMMD....    
  ...^.......^.   
 ^^^..^.....^...  
 ^ ^ .^^^....^..  
 MMM    @P.P..^.  
 MMMMM^^  ......  
 ^MMMMM^ ^  .^^^  
  *^MMMMM^^  ..   
   *^^MMMMM^      
Rhuarc topples over himself as he tries to bash a Goblin.

< 961h/864H 73v/172V Pos: standing >
Vz seems to have overcome his battle madness.
A Goblin misses Sainth.
Sainth blocks a Goblin's lunge at him.
A Goblin misses Sainth.
Sainth snaps into visibility.
   ^..MMMD....    
  ...^.......^.   
 ^^^..^.....^...  
 ^ ^ .^^^....^..  
 MMM    @PP^..^.  
 MMMMM^^  ......  
 ^MMMMM^ ^  .^^^  
  *^MMMMM^^  ..   
   *^^MMMMM^      
Sevi enters from the east.

< 961h/864H 74v/172V Pos: standing >
Sainth snaps into visibility.
Sainth's impressive bludgeon seriously wounds a Goblin.
Sainth's fine bludgeon seriously wounds a Goblin.
   ^..MMMD....    
  ...^.......^.   
 ^^^..^.....^...  
 ^ ^ .^^^....^..  
 MMM    @P.^..^.  
 MMMMM^^  ......  
 ^MMMMM^ ^  .^^^  
  *^MMMMM^^  ..   
   *^^MMMMM^      

< 961h/864H 75v/172V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 47 ] -=[You drain a Goblin of some of his energy.]=-
A Goblin's dusty cloak of traveling [poor] was disintegrated by the negative energy!
A Goblin's dwarven-made ivory tiara was disintegrated by the negative energy!
A Goblin's crude ivory signet was disintegrated by the negative energy!
A Goblin's pair of wolf fur leggings [superior] was disintegrated by the negative energy!
A Goblin's scaled earring [poor] was disintegrated by the negative energy!
A Goblin is dead! R.I.P.
You receive your share of experience.