<worn as a badge> the insignia of swirling feathers and flowing water [60%]
<worn on head> a crown of stars (glowing) (humming)
<worn on eyes> the eye of the ogre [superior] (glowing) (humming)
<worn in ear> an aboleth's shrunken head
<worn in ear> a wyrmskin scale [poor]
<worn on face> a lithixl beak [superior]
<worn around neck> an honor of guards medallion
<worn around neck> the service tags of the squad [superior] (glowing) [83%]
<worn on body> Lobos' leather coat of precision
<worn about body> the masters cloak (glowing)
<worn as quiver> the masters quiver [superior] (glowing)
<worn about waist> a black leather belt with a crimson coral buckle
<worn on belt buckle>an ankylosaur tail club [poor] with a strange dark bloodstone (glowing) [85%]
<worn on arms> some gladiators vambraces
<worn around wrist> the combat brace of the maelstrom of precision [43%]
<worn around wrist> a bracelet of dracolich hide (humming)
<worn on hands> some razor-knuckled blood crystal gloves
<worn on finger> a ring with triangular emeralds [superior]
<worn on finger> an obsidian circle of endurance [76%]
<primary weapon> a slimy troglodyte claw [superior] with a strange black stone [76%]
<secondary weapon> a slimy troglodyte claw [superior]
<worn on legs> a pair of dragonscale leg plates
<worn on feet> a pair of boots of stealth [poor] [87%]
Master set granting:
*Stronger armor
/......\
|......|
|.. 9..|
|..--..|
|.. 9..|
\______/ Set Heading: 180 Set Speed: 0 Crew Stamina: 600
Heading: 180 Speed: 0 Repair Stock: 110
18/18
< 1259h/1259H 384v/384V Pos: standing >
You disembark this ship.
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Clipper Living Dead floats here.
The Caravel Quinn floats here.
The Caravel Fraglord floats here.
The Galleon Word of Recall floats here.
The Sloop Dart floats here.
The Caravel ANSI floats here.
The Caravel Battletidez floats here.
The Sloop Meow floats here.
The Sloop nonexistence floats here.
The Ketch GoDzILA floats here.
The Sloop Imposter floats here.
The Galleon Minty floats here.
The Carrack Korabl idi nakhuy floats here.
The Carrack Lolth's Rage floats here.
The Sloop Blood Lord floats here.
The Clipper Sea Breaze floats here.
The Clipper Blue Collar floats here.
The Sloop Blazing Saddles floats here.
The Sloop Zoooooom floats here.
The Galleon DrAiNiNg AwAy! floats here.
The Clipper farrrrr floats here.
The Sloop Stench floats here.
The Sloop Walking Dead floats here.
The Sloop AzizLight floats here.
The Galleon -Wave-Cutter- floats here.
The Clipper Tub floats here.
The Ketch Floating Branch floats here.
The Ketch MaELSTRoM floats here.
The Caravel ~J~A~W~S~~^~~ floats here.
The Ketch Nightshade floats here.
The Sloop Braincage floats here.
The Yacht Monkey Around floats here.
The Sloop Flee floats here.
An Orc guards the docks viciously.(Red Aura)
< 1259h/1259H 384v/384V Pos: standing >
Thanks for your business, it will take 3 hours to complete this reload.
< 1259h/1259H 384v/384V Pos: standing >
An orc dock guard leaves west.
< 1259h/1259H 384v/384V Pos: standing >
Your ship is unscathed!
< 1259h/1259H 384v/384V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc guards the docks viciously.(Red Aura)
A tall Orc stresses over all the work to do in the harbour.(Red Aura)
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)
There are some tracks heading west.
< 1259h/1259H 383v/384V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
There are some tracks heading west.
< 1259h/1259H 382v/384V Pos: standing >
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
< 1259h/1259H 381v/384V Pos: standing >
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
< 1259h/1259H 382v/384V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
A black crow hops through the streets, pecking at trash.
< 1259h/1259H 382v/384V Pos: standing >
Alas, you cannot go that way. . . .
< 1259h/1259H 383v/384V Pos: standing >
You quickly scan the area.
A harbour worker who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc dock guard who is rather far off to your east.
The harbour master who is rather far off to your east.
An orc shipwright who is rather far off to your east.
< 1259h/1259H 384v/384V Pos: standing >
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
< 1259h/1259H 383v/384V Pos: standing >
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
< 1259h/1259H 382v/384V Pos: standing >
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East -West
< 1259h/1259H 381v/384V Pos: standing >
East Gates of Storm Port
The second entrance is here, with a path leading east to west, from
outside the city to the connector of Gale and Squall Road. These
gates are most commonly used for the disembarking passengers of the
harbour wishing to head elsewhere in the country as it provides a
quick route from the harbour to outside the city. The guards here
continue to remain vigilant of any unwelcome visitors, foremost being
the races of good.
Obvious exits: -East -West
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
< 1259h/1259H 383v/384V Pos: standing >
Before the East Gates
Much like the southern gates, the trail leading up to the east is
surrounded by large jagged rocks, making travel across anywhere but
through the path quite dangerous. If one would happen to slip or
fall one would find oneself's impaled on several stalagmite-like
formations. It is probable to imagine this trail being cut through
the rocks by duergar stone masons or perhaps incendiary devices.
Obvious exits: -East -West
< 1259h/1259H 382v/384V Pos: standing >
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
< 1259h/1259H 380v/384V Pos: standing >
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
< 1259h/1259H 379v/384V Pos: standing >
The Road to Storm Port
This pathway has been cut through the rocky terrain of the area
and turned into a fairly well used road to the harbour city of
Storm Port. The trail continues through the treacherous terrain
that protects the harbour from elements and towards the gates of
the city. A group of mercenaries stand here, looking to the western
gates and muttering something rather rude about orcs in general.
Obvious exits: -East -West
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands here pondering his next move.
< 1259h/1259H 380v/384V Pos: standing >
.^@F
. ..+.
*...M*+*.
.****.*..
*++.+**..
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 1259h/1259H 379v/384V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 1259h/1259H 380v/384V Pos: standing >
.^.F
. ..+@
*...M*+*.
*.****.*..
**++.+**..
*+******.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 1259h/1259H 380v/384V Pos: standing >
F
. .^.
.. ..@.
**...M*+*.
**.****.*..
***++.+**..
**+******.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 1259h/1259H 382v/384V Pos: standing >
You attempt to hide yourself.
< 1259h/1259H 382v/384V Pos: standing >
You attempt to hide yourself.
< 1259h/1259H 384v/384V Pos: standing >
Autosaving...
< 1259h/1259H 384v/384V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.
< 1259h/1259H 384v/384V Pos: standing >
< 1259h/1259H 384v/384V Pos: standing >
< 1259h/1259H 384v/384V Pos: standing >
< 1259h/1259H 384v/384V Pos: standing >
Your Terminal mode is now: MSP .
< 1259h/1259H 384v/384V Pos: standing >
< 1259h/1259H 384v/384V Pos: standing >
. .^P
.. ..@.
**...M*+*.
**.****.*..
***++.+**..
**+******.
< 1259h/1259H 384v/384V Pos: standing >
. .^.
.. ..@P
**...M*+*.
**.****.*..
***++.+**..
**+******.
< 1259h/1259H 384v/384V Pos: standing >
. .^.
.. ..@.
**...M*+*.
**.****.*..
***++.+**..
**+******.
< 1259h/1259H 384v/384V Pos: standing >
. .^.
.. ..@.
**...M*P*.
**.****.*..
***++.+**..
**+******.
< 1259h/1259H 384v/384V Pos: standing >
It rains a bit harder.
. .^.
.. ..@.
**...M*+*.
**.****.*..
***++.+**..
**+******.
< 1259h/1259H 384v/384V Pos: standing >
. .^.
.. ..@.
**...P*+*.
**.****.*..
***++.+**..
**+******.
< 1259h/1259H 384v/384V Pos: standing >
. .^.
.. ..@.
**..PM*+*.
**.****.*..
***++.+**..
**+******.
< 1259h/1259H 384v/384V Pos: standing >
. .^.
.. ..@.
**.P.M*+*.
**.****.*..
***++.+**..
**+******.
< 1259h/1259H 384v/384V Pos: standing >
. .^.
.. ..@.
**P..M*+*.
**.****.*..
***++.+**..
**+******.
< 1259h/1259H 384v/384V Pos: standing >
. .^.
.. ..@.
**...M*+*.
**.****.*..
***++.+**..
**+******.
< 1259h/1259H 384v/384V Pos: standing >
. .^.
.. ..@.
**...M*+*.
**.****.*..
***++.+**..
**+******.
< 1259h/1259H 384v/384V Pos: standing >
. .^.
.. ..+.
**...M*@*.
**.****.*..
.***++.+**..
***+******.
**.***.**..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 1259h/1259H 383v/384V Pos: standing >
You quickly scan the area.
A huge hippogryph who is not far off to your west.
< 1259h/1259H 383v/384V Pos: standing >
..+.
.M@+.
M**.*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 1259h/1259H 382v/384V Pos: standing >
.
*.. .^.
**.. ..+.
****...@*+*.
.***.****.*..
...***++.+**..
^.***+******.
^.**.***.**
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
A battered, worn sign stands here crookedly.
A huge hippogryph stands here, cleaning its wing with its antlers.
< 1259h/1259H 380v/384V Pos: standing >
..
**.. .^.
.**.. ..+.
.****..@M*+*.
^.***.****.*..
M...***++.+**..
M^.***+******
M^.**.***.*
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 1259h/1259H 379v/384V Pos: standing >
.
*..
***.. .^.
..**.. ..+.
^.****.@.M*+*.
M^.***.****.*..
MM...***++.+**.
MM^.***+*****
MM^.**.***.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
There are some tracks heading west.
< 1259h/1259H 378v/384V Pos: standing >
..
**..
.***.. .^.
^..**.. ..+.
M^.****@..M*+*.
MM^.***.****.*.
MMM...***++.+**
MMM^.***+****
MMM^.**.***
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
There are Human tracks going west.
< 1259h/1259H 377v/384V Pos: standing >
*..
..@..
***.*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 1259h/1259H 376v/384V Pos: standing >
**..
..@..
.***.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 1259h/1259H 375v/384V Pos: standing >
.**..
..@..
^.***
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 1259h/1259H 374v/384V Pos: standing >
..**.
^.@..
M^.**
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
There are some tracks heading west.
< 1259h/1259H 373v/384V Pos: standing >
MM.*...
MM^.***..
^MMM..***..
^^MMM^..**..
*^MMMM^@****...
*^MMMMM^.***.**
*^^^^MMM...***+
**^^^MMM^.***
...^MMMM^.*
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
There are some tracks heading west.
< 1259h/1259H 372v/384V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Just Below the Mountain Glacier
</map>
Just Below the Mountain Glacier
The air becomes chill and the ground frozen as the trail approaches
the frozen cap of this great mountain. Here and there small mosses
growing on the red-veined black marble boulders are covered with frost.
Wind howls down across the mountain face, carrying the cold of the
summit down with it. The trail continues to wind upwards to the south.
Obvious exits: -East -South -West
< 1259h/1259H 371v/384V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Rocky Path Above the Tree line
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: Rocky Path Above the Tree line
</map>
Rocky Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the east and back down the mountain to the west.
Obvious exits: -East -West
A jet black stag regally walks down the trail.
There are some tracks heading west.
There are some tracks heading west.
< 1259h/1259H 369v/384V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Rocky Path Above the Tree line
</map>
Rocky Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the east and back down the mountain to the west.
Obvious exits: -East -West
There are some tracks heading west.
< 1259h/1259H 367v/384V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Bend in the Path Above the Tree line
</map>
Bend in the Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the east and back down the mountain to the south.
Obvious exits: -East -South
There are some tracks heading south.
< 1259h/1259H 365v/384V Pos: standing >
Backstab who?
< 1259h/1259H 366v/384V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Rocky Path Above the Tree line
</map>
Rocky Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back down the mountain to the east.
Obvious exits: -North -South
< 1259h/1259H 365v/384V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Bend in the Path Above the Tree line
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: Bend in the Path Above the Tree line
</map>
Bend in the Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back down the mountain to the east.
Obvious exits: -North -East
A jet black bear forages for some food.
< 1259h/1259H 363v/384V Pos: standing >
Alas, you cannot go that way. . . .
< 1259h/1259H 364v/384V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Bend in the Path Above the Tree line
</map>
Bend in the Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the west and back to the forest to the south.
Obvious exits: -South -West
< 1259h/1259H 362v/384V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Above the Tree line
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: Above the Tree line
</map>
Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back to the forest to the south.
Obvious exits: -North -South
A jet black bear forages for some food.
< 1259h/1259H 360v/384V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Above the Tree line
</map>
Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back to the forest to the south.
Obvious exits: -North -South
There are some tracks heading south.
< 1259h/1259H 358v/384V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Curve in the Rocky Trail Climbing Through the Forest.
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: Curve in the Rocky Trail Climbing Through the Forest.
</map>
Curve in the Rocky Trail Climbing Through the Forest.
The trees quickly thin out as the trail ascends through the forest.
The sparse wildlife sounds also seem to diminish as the trail climbs. A
great peak towers above to the east, and the trail twists along boulders
downwards to the west. The thinning pine canopy allows the sky to pierce
through the forest to shed its influence upon the trail. The trail
continues up to the north, leaving the forest and crossing the rocky
shoulder of the mountain.
Obvious exits: -North -West
A Human (medium) stands here. (Non-Fraggable)
< 1259h/1259H 356v/384V Pos: standing >
A Human sneaks west.
<map>
Zone: Arachdrathos Wilderness.
Room: Rocky Trail Climbing Through the Forest.
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: Rocky Trail Climbing Through the Forest.
</map>
Rocky Trail Climbing Through the Forest.
The trees quickly thin out as the trail ascends through the forest.
The sparse wildlife sounds also seem to diminish as the trail climbs. A
great peak towers above to the east, and the trail twists along boulders
downwards to the west. The thinning pine canopy allows the sky to pierce
through the forest to shed its influence upon the trail.
Obvious exits: -East -West
A Human (medium) stands here. (Non-Fraggable)
There are Troll tracks going west.
< 1259h/1259H 355v/384V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Rocky Trail Climbing Through the Forest.
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: Rocky Trail Climbing Through the Forest.
</map>
Rocky Trail Climbing Through the Forest.
The trees quickly thin out as the trail ascends through the forest.
The sparse wildlife sounds also seem to diminish as the trail climbs. A
great peak towers above to the east, and the trail twists along boulders
downwards to the west. The thinning pine canopy allows the sky to pierce
through the forest to shed its influence upon the trail.
Obvious exits: -East -West
A Human (medium) stands here. (Non-Fraggable)
There are some tracks heading west.
< 1259h/1259H 354v/384V Pos: standing >
A Human sneaks west.
<map>
Zone: Arachdrathos Wilderness.
Room: Rocky Trail Climbing Through the Forest.
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: Rocky Trail Climbing Through the Forest.
</map>
Rocky Trail Climbing Through the Forest.
The trees begin to thin out as the trail ascends through the forest.
The sparse wildlife sounds also seem to diminish as the trail climbs. A
great peak towers above to the east, and the trail twists along boulders
downwards to the west. The thinning pine canopy allows the sky to pierce
through the forest to shed its influence upon the trail.
Obvious exits: -East -West
A Human (medium) stands here. (Non-Fraggable)
< 1259h/1259H 353v/384V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: A Fork in the Twisted Trail
</map>
A Fork in the Twisted Trail
The trail splits to the north, east, and south here. A cold wind
blows in from the east trail, perhaps riding off the glaciated mountain
that stands high above the trail in that direction. The trail to the
north appears to twist downwards into lush vegetation. The Eastern
trail climbs a bit into sparser trees as it approaches the flank of
the great peak. To the south the forest seems to flatten noticeably.
Other than the chill breeze, the forest is oddly quiet.
Obvious exits: -North -East -South
< 1259h/1259H 352v/384V Pos: standing >
You snap into visibility.
[Damage: 84 ] A Human makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
With a swift tug you wrench the weapon free, ramming it into a Human's spine!.
[Damage: 49 ] A Human makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
You score a CRITICAL HIT!!!
[Damage: 94 ] A Human makes a strange sound as you place a slimy troglodyte claw [superior] in his back.
A Human's some spiked leather armor bearing the emblem of Caer Tannad was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.