A Cozy Sleeping Chamber
Obvious exits: -E -D -NW
A flame burns incessantly here. (glowing)
A flaming key rests here.
A key made of gems and gold glimmers on the ground.
A small golden key lies here.
A small iron key rests here.
A bulletin board stands here.
< 1h/256H 168v/168V Pos: standing >
< 3h/256H 168v/168V Pos: standing >
< 8h/256H 168v/168V Pos: standing >
< 9h/256H 168v/168V Pos: standing >
No-one by that name here...
< 9h/256H 168v/168V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -D -NW
A flame burns incessantly here. (glowing)
A flaming key rests here.
A key made of gems and gold glimmers on the ground.
A small golden key lies here.
A small iron key rests here.
A bulletin board stands here.
< 9h/256H 168v/168V Pos: standing >
< 10h/256H 168v/168V Pos: standing >
< 10h/256H 168v/168V Pos: standing >
< 11h/256H 168v/168V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -D -NW
A flame burns incessantly here. (glowing)
A flaming key rests here.
A key made of gems and gold glimmers on the ground.
A small golden key lies here.
A small iron key rests here.
A bulletin board stands here.
< 11h/256H 168v/168V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -D -NW
A flame burns incessantly here. (glowing)
A flaming key rests here.
A key made of gems and gold glimmers on the ground.
A small golden key lies here.
A small iron key rests here.
A bulletin board stands here.
< 13h/256H 168v/168V Pos: standing >
< 14h/256H 168v/168V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -D -NW
A flame burns incessantly here. (glowing)
A flaming key rests here.
A key made of gems and gold glimmers on the ground.
A small golden key lies here.
A small iron key rests here.
A bulletin board stands here.
< 14h/256H 168v/168V Pos: standing >
< 15h/256H 168v/168V Pos: standing >
< 15h/256H 168v/168V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -D -NW
A flame burns incessantly here. (glowing)
A flaming key rests here.
A key made of gems and gold glimmers on the ground.
A small golden key lies here.
A small iron key rests here.
A bulletin board stands here.
< 16h/256H 168v/168V Pos: standing >
< 16h/256H 168v/168V Pos: standing >
< 18h/256H 168v/168V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -D -NW
A flame burns incessantly here. (glowing)
A flaming key rests here.
A key made of gems and gold glimmers on the ground.
A small golden key lies here.
A small iron key rests here.
A bulletin board stands here.
< 18h/256H 168v/168V Pos: standing >
A Portal Room
Obvious exits: -U
A large, spacious void displays views of Shady Grove here. (glowing)
< 19h/256H 167v/168V Pos: standing >
You enter the egress.
The Inn of the Shady Grove
Obvious exits: -E -S
An unwanted bracelet collects among the rubble here.
[10] A small bandage rests upon the ground here.
A cup is lying here.
[3] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A long steel sword is here in the dirt.
[5] A durable looking footman's flail lies discarded here.
[5] A large black leather whip lies coiled here.
[4] A large two-handed sword has been left here.
[3] A large two-handed sword has been left here.
[4] A great flail has been carelessly left here.
[6] A sturdy looking wooden club has been left here.
[6] A stout cudgel carved from oak wood lies here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel dagger about a foot in length lies here.
[5] A steel dagger has been tossed aside here.
[5] A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A black velvet covered book lies discarded here.
Ekiafk (Orc)(medium) stands here.
< 19h/256H 167v/168V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -N -D
Fresh blood splatters cover the area.
A small collar collects among the rubble on the ground.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.
< 19h/256H 166v/168V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -U
Puddles of fresh blood cover the ground.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A durable looking footman's flail lies discarded here.
[2] A large black leather whip lies coiled here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
[2] A great flail has been carelessly left here.
An orcish warrior is here preparing for the next invasion.
< 19h/256H 165v/168V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
An orcish shaman is here practicing a new spell.
< 20h/256H 165v/168V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
An orcish merchant is standing here completing his next transaction.
An orcish merchant is standing here completing his next transaction.
(Q)An old orcish woman cries over the loss of her spouse.
< 20h/256H 166v/168V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
An orcish assassin prowls the area hunting his new prey.
< 20h/256H 166v/168V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
An orcish thief watches his next victim closely.
Crawling about, this baby orc is crying loudly.
An orcish merchant is standing here completing his next transaction.
< 20h/256H 165v/168V Pos: standing >
A baby orc leaves west.
The Path of the Damned
Obvious exits: -N -E -S
< 20h/256H 165v/168V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
< 20h/256H 165v/168V Pos: standing >
You quickly scan the area.
An orcish thief who is not far off to your north.
An orcish merchant who is not far off to your north.
An orcish merchant who is a brief walk away to your north.
An orcish assassin who is a brief walk away to your north.
An orcish merchant who is rather far off to your north.
An old orcish woman who is rather far off to your north.
A wandering soul who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish shaman who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
A wandering soul who is close by to your west.
< 20h/256H 168v/168V Pos: standing >
You quickly scan the area.
An orcish thief who is not far off to your north.
An orcish merchant who is not far off to your north.
An orcish merchant who is a brief walk away to your north.
An orcish assassin who is a brief walk away to your north.
An orcish merchant who is rather far off to your north.
An old orcish woman who is rather far off to your north.
A wandering soul who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish shaman who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
A wandering soul who is close by to your west.
< 21h/256H 168v/168V Pos: standing >
You quickly scan the area.
An orcish thief who is not far off to your north.
An orcish merchant who is not far off to your north.
An orcish merchant who is a brief walk away to your north.
An orcish assassin who is a brief walk away to your north.
An orcish merchant who is rather far off to your north.
An old orcish woman who is rather far off to your north.
A wandering soul who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish shaman who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
A wandering soul who is close by to your west.
< 21h/256H 168v/168V Pos: standing >
You quickly scan the area.
An orcish thief who is not far off to your north.
An orcish merchant who is not far off to your north.
An orcish merchant who is a brief walk away to your north.
An orcish assassin who is a brief walk away to your north.
An orcish merchant who is rather far off to your north.
An old orcish woman who is rather far off to your north.
A wandering soul who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish shaman who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
A wandering soul who is close by to your west.
< 21h/256H 168v/168V Pos: standing >
In the Southern Branch of the Bank of Shady
Obvious exits: -W
Fresh blood covers everything in the area.
[2] The blood sword waits for a new owner here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
[20] A small bandage rests upon the ground here.
[4] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.
< 21h/256H 167v/168V Pos: standing >
< 21h/256H 167v/168V Pos: standing >
You have a ton of STUFF, as in more than 400 items - so there's a surcharge!
The escort says 'You have 430 items, which costs you 14 platinum, 1 gold, 9 silver, and 1 copper'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Obn
Obvious exits: -N#
A white silk belt, with many laced-up pockets, lies here.
A pile of black linen sits on the ground here. (glowing) (illuminating)
A backpack made of tanned black-flesh rests here.
A bottomless bag of the shield dwarves has been left here.
a satchel used to hold various items lies here.
An ornate chest bearing items that are unsorted.
< 22h/256H 167v/168V Pos: standing >
You get a tome of Clan Stealth Hunter lore from a large wooden chest.
< 22h/256H 167v/168V Pos: standing >
< 22h/256H 167v/168V Pos: standing >
You get a spell tome of putrified zombie skin from a large wooden chest.
< 22h/256H 167v/168V Pos: standing >
< 22h/256H 167v/168V Pos: standing >
You drop a tome of Clan Stealth Hunter lore.
< 22h/256H 167v/168V Pos: standing >
< 22h/256H 167v/168V Pos: standing >
Ok.
< 22h/256H 167v/168V Pos: standing >
In the Southern Branch of the Bank of Shady
Obvious exits: -W
Fresh blood covers everything in the area.
[2] The blood sword waits for a new owner here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
[20] A small bandage rests upon the ground here.
[4] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.
< 22h/256H 166v/168V Pos: standing >
You sit down and relax.
< 22h/256H 166v/168V Pos: sitting >
You are currently memorizing the following spells:
4 seconds: ( 8th) mask
9 seconds: ( 8th) shadow shield
12 seconds: ( 4th) insects
16 seconds: ( 6th) reflection
20 seconds: ( 7th) hammer
24 seconds: ( 7th) hammer
29 seconds: ( 7th) hammer
33 seconds: ( 7th) hammer
37 seconds: ( 6th) reflection
41 seconds: ( 7th) hammer
45 seconds: ( 7th) hammer
49 seconds: ( 4th) insects
53 seconds: ( 8th) shadow merging
56 seconds: ( 3rd) shadow monster
59 seconds: ( 3rd) shadow monster
60 seconds: ( 1st) minor creation
64 seconds: ( 5th) illusionary wall
68 seconds: ( 5th) illusionary wall
72 seconds: ( 6th) stunning visions
76 seconds: ( 6th) stunning visions
77 seconds: ( 1st) detect magic
80 seconds: ( 3rd) blindness
83 seconds: ( 3rd) blindness
85 seconds: ( 3rd) blindness
88 seconds: ( 3rd) blindness
91 seconds: ( 3rd) blindness
94 seconds: ( 3rd) mirror image
96 seconds: ( 3rd) mirror image
100 seconds: ( 4th) sleep
103 seconds: ( 4th) sleep
106 seconds: ( 4th) sleep
109 seconds: ( 4th) infravision
115 seconds: (10th) delirium
117 seconds: ( 2nd) dispel magic
119 seconds: ( 2nd) dispel magic
122 seconds: ( 3rd) shadow monster
125 seconds: ( 4th) insects
127 seconds: ( 2nd) darkness
129 seconds: ( 1st) magic missile
130 seconds: ( 1st) magic missile
132 seconds: ( 1st) magic missile
133 seconds: ( 1st) magic missile
135 seconds: ( 1st) magic missile
136 seconds: ( 1st) magic missile
139 seconds: ( 2nd) burning hands
141 seconds: ( 2nd) burning hands
143 seconds: ( 2nd) burning hands
145 seconds: ( 1st) magic missile
146 seconds: ( 1st) magic missile
148 seconds: ( 2nd) burning hands
151 seconds: ( 2nd) burning hands
153 seconds: ( 2nd) burning hands
155 seconds: ( 2nd) burning hands
160 seconds: ( 9th) asphyxiate
163 seconds: ( 4th) insects
168 seconds: ( 8th) vanish
172 seconds: ( 8th) vanish
176 seconds: ( 6th) reflection
180 seconds: ( 5th) shadow travel
184 seconds: ( 5th) shadow travel
188 seconds: ( 5th) shadow travel
191 seconds: ( 5th) shadow travel
197 seconds: (10th) clone form
202 seconds: (10th) gate to ardgral
206 seconds: ( 6th) reflection
210 seconds: ( 6th) reflection
214 seconds: ( 5th) shadow travel
219 seconds: ( 9th) dream travel
222 seconds: ( 4th) insects
227 seconds: (10th) clone form
233 seconds: (11th) nonexistence
236 seconds: ( 5th) shadow travel
238 seconds: ( 1st) phantom armor
243 seconds: ( 9th) asphyxiate
248 seconds: ( 9th) asphyxiate
253 seconds: ( 9th) asphyxiate
You can memorize no more spells.
You continue your study.
< 22h/256H 166v/168V Pos: sitting >
You start meditating...
< 22h/256H 167v/168V Pos: sitting >
You have finished memorizing mask.
< 22h/256H 168v/168V Pos: sitting >
You have finished memorizing shadow shield.
< 23h/256H 168v/168V Pos: sitting >
You have finished memorizing insects.
< 23h/256H 168v/168V Pos: sitting >
You have finished memorizing reflection.
< 24h/256H 168v/168V Pos: sitting >
You have finished memorizing hammer.
< 24h/256H 168v/168V Pos: sitting >
Ekiafk enters from the west.
< 25h/256H 168v/168V Pos: sitting >
You have finished memorizing hammer.
< 25h/256H 168v/168V Pos: sitting >
You have finished memorizing hammer.
< 25h/256H 168v/168V Pos: sitting >
You have finished memorizing hammer.
< 26h/256H 168v/168V Pos: sitting >
< 26h/256H 168v/168V Pos: sitting >
You have finished memorizing reflection.
Ekiafk looks at you.
< 26h/256H 168v/168V Pos: sitting >
You have finished memorizing hammer.
< 27h/256H 168v/168V Pos: sitting >
Ekiafk leaves west.
< 27h/256H 168v/168V Pos: sitting >
You have finished memorizing hammer.
< 27h/256H 168v/168V Pos: sitting >
You have finished memorizing insects.
< 28h/256H 168v/168V Pos: sitting >
You have finished memorizing shadow merging.
< 28h/256H 168v/168V Pos: sitting >
You have finished memorizing shadow monster.
< 29h/256H 168v/168V Pos: sitting >
< 29h/256H 168v/168V Pos: sitting >
You have finished memorizing shadow monster.
< 29h/256H 168v/168V Pos: sitting >
You have finished memorizing minor creation.
< 29h/256H 168v/168V Pos: sitting >
< 30h/256H 168v/168V Pos: sitting >
You have finished memorizing illusionary wall.
< 30h/256H 168v/168V Pos: sitting >
You have finished memorizing illusionary wall.
< 30h/256H 168v/168V Pos: sitting >
You have finished memorizing stunning visions.
< 31h/256H 168v/168V Pos: sitting >
You have finished memorizing stunning visions.
< 31h/256H 168v/168V Pos: sitting >
You have finished memorizing detect magic.
< 32h/256H 168v/168V Pos: sitting >
You have finished memorizing blindness.
< 32h/256H 168v/168V Pos: sitting >
You have finished memorizing blindness.
< 32h/256H 168v/168V Pos: sitting >
You have finished memorizing blindness.
< 33h/256H 168v/168V Pos: sitting >
You have finished memorizing blindness.
< 33h/256H 168v/168V Pos: sitting >
You have finished memorizing blindness.
< 33h/256H 168v/168V Pos: sitting >
You have finished memorizing mirror image.
< 34h/256H 168v/168V Pos: sitting >
You have finished memorizing mirror image.
< 34h/256H 168v/168V Pos: sitting >
< 34h/256H 168v/168V Pos: sitting >
You have finished memorizing sleep.
< 34h/256H 168v/168V Pos: sitting >
You have finished memorizing sleep.
An orcish elite bank guard suddenly attacks someone!
A black skunk snaps into visibility.
An orcish elite bank guard's feeble punch grazes a black skunk.
< 35h/256H 168v/168V Pos: sitting >
An orcish elite bank guard suddenly attacks a black skunk!
An orcish elite bank guard's feeble punch grazes a black skunk.
< 35h/256H 168v/168V Pos: sitting >
A female orc enters from the west.
You have finished memorizing sleep.
< 35h/256H 168v/168V Pos: sitting >
A black skunk starts casting an offensive spell.
< 35h/256H 168v/168V Pos: sitting >
You have finished memorizing infravision.
< 35h/256H 168v/168V Pos: sitting >
A black skunk completes his spell...
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 7h/256H 168v/168V Pos: sitting >
A black skunk snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!