The death of [51 Dark Dreamer] Obn *-* Warlords *-* (Kobold)

in In the Southern Branch of the Bank of Shady

from the perspective of [51 Dark Dreamer] Obn *-* Warlords *-* (Kobold)


A Cozy Sleeping Chamber
Obvious exits: -E -D -NW
A flame burns incessantly here. (glowing)
A flaming key rests here.
A key made of gems and gold glimmers on the ground.
A small golden key lies here.
A small iron key rests here.
A bulletin board stands here.

< 1h/256H 168v/168V Pos: standing >

< 3h/256H 168v/168V Pos: standing >

< 8h/256H 168v/168V Pos: standing >

< 9h/256H 168v/168V Pos: standing >
No-one by that name here...

< 9h/256H 168v/168V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -D -NW
A flame burns incessantly here. (glowing)
A flaming key rests here.
A key made of gems and gold glimmers on the ground.
A small golden key lies here.
A small iron key rests here.
A bulletin board stands here.

< 9h/256H 168v/168V Pos: standing >

< 10h/256H 168v/168V Pos: standing >

< 10h/256H 168v/168V Pos: standing >

< 11h/256H 168v/168V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -D -NW
A flame burns incessantly here. (glowing)
A flaming key rests here.
A key made of gems and gold glimmers on the ground.
A small golden key lies here.
A small iron key rests here.
A bulletin board stands here.

< 11h/256H 168v/168V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -D -NW
A flame burns incessantly here. (glowing)
A flaming key rests here.
A key made of gems and gold glimmers on the ground.
A small golden key lies here.
A small iron key rests here.
A bulletin board stands here.

< 13h/256H 168v/168V Pos: standing >

< 14h/256H 168v/168V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -D -NW
A flame burns incessantly here. (glowing)
A flaming key rests here.
A key made of gems and gold glimmers on the ground.
A small golden key lies here.
A small iron key rests here.
A bulletin board stands here.

< 14h/256H 168v/168V Pos: standing >

< 15h/256H 168v/168V Pos: standing >

< 15h/256H 168v/168V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -D -NW
A flame burns incessantly here. (glowing)
A flaming key rests here.
A key made of gems and gold glimmers on the ground.
A small golden key lies here.
A small iron key rests here.
A bulletin board stands here.

< 16h/256H 168v/168V Pos: standing >

< 16h/256H 168v/168V Pos: standing >

< 18h/256H 168v/168V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -D -NW
A flame burns incessantly here. (glowing)
A flaming key rests here.
A key made of gems and gold glimmers on the ground.
A small golden key lies here.
A small iron key rests here.
A bulletin board stands here.

< 18h/256H 168v/168V Pos: standing >
A Portal Room
Obvious exits: -U
A large, spacious void displays views of Shady Grove here. (glowing)

< 19h/256H 167v/168V Pos: standing >
You enter the egress.
The Inn of the Shady Grove
Obvious exits: -E -S
An unwanted bracelet collects among the rubble here.
[10] A small bandage rests upon the ground here.
A cup is lying here.
[3] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A long steel sword is here in the dirt.
[5] A durable looking footman's flail lies discarded here.
[5] A large black leather whip lies coiled here.
[4] A large two-handed sword has been left here.
[3] A large two-handed sword has been left here.
[4] A great flail has been carelessly left here.
[6] A sturdy looking wooden club has been left here.
[6] A stout cudgel carved from oak wood lies here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel dagger about a foot in length lies here.
[5] A steel dagger has been tossed aside here.
[5] A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A black velvet covered book lies discarded here.
Ekiafk (Orc)(medium) stands here.

< 19h/256H 167v/168V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -N -D
Fresh blood splatters cover the area.
A small collar collects among the rubble on the ground.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 19h/256H 166v/168V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -U
Puddles of fresh blood cover the ground.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A durable looking footman's flail lies discarded here.
[2] A large black leather whip lies coiled here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
[2] A great flail has been carelessly left here.
An orcish warrior is here preparing for the next invasion.

< 19h/256H 165v/168V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
An orcish shaman is here practicing a new spell.

< 20h/256H 165v/168V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
An orcish merchant is standing here completing his next transaction.
An orcish merchant is standing here completing his next transaction.
(Q)An old orcish woman cries over the loss of her spouse.

< 20h/256H 166v/168V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
An orcish assassin prowls the area hunting his new prey.

< 20h/256H 166v/168V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
An orcish thief watches his next victim closely.
Crawling about, this baby orc is crying loudly.
An orcish merchant is standing here completing his next transaction.

< 20h/256H 165v/168V Pos: standing >
A baby orc leaves west.
The Path of the Damned
Obvious exits: -N -E -S

< 20h/256H 165v/168V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W

< 20h/256H 165v/168V Pos: standing >
You quickly scan the area.
An orcish thief who is not far off to your north.
An orcish merchant who is not far off to your north.
An orcish merchant who is a brief walk away to your north.
An orcish assassin who is a brief walk away to your north.
An orcish merchant who is rather far off to your north.
An old orcish woman who is rather far off to your north.
A wandering soul who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish shaman who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
A wandering soul who is close by to your west.

< 20h/256H 168v/168V Pos: standing >
You quickly scan the area.
An orcish thief who is not far off to your north.
An orcish merchant who is not far off to your north.
An orcish merchant who is a brief walk away to your north.
An orcish assassin who is a brief walk away to your north.
An orcish merchant who is rather far off to your north.
An old orcish woman who is rather far off to your north.
A wandering soul who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish shaman who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
A wandering soul who is close by to your west.

< 21h/256H 168v/168V Pos: standing >
You quickly scan the area.
An orcish thief who is not far off to your north.
An orcish merchant who is not far off to your north.
An orcish merchant who is a brief walk away to your north.
An orcish assassin who is a brief walk away to your north.
An orcish merchant who is rather far off to your north.
An old orcish woman who is rather far off to your north.
A wandering soul who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish shaman who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
A wandering soul who is close by to your west.

< 21h/256H 168v/168V Pos: standing >
You quickly scan the area.
An orcish thief who is not far off to your north.
An orcish merchant who is not far off to your north.
An orcish merchant who is a brief walk away to your north.
An orcish assassin who is a brief walk away to your north.
An orcish merchant who is rather far off to your north.
An old orcish woman who is rather far off to your north.
A wandering soul who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish shaman who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
A wandering soul who is close by to your west.

< 21h/256H 168v/168V Pos: standing >
In the Southern Branch of the Bank of Shady
Obvious exits: -W
Fresh blood covers everything in the area.
[2] The blood sword waits for a new owner here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
[20] A small bandage rests upon the ground here.
[4] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.

< 21h/256H 167v/168V Pos: standing >

< 21h/256H 167v/168V Pos: standing >

You have a ton of STUFF, as in more than 400 items - so there's a surcharge!

The escort says 'You have 430 items, which costs you 14 platinum, 1 gold, 9 silver, and 1 copper'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Obn
Obvious exits: -N#
A white silk belt, with many laced-up pockets, lies here.
A pile of black linen sits on the ground here. (glowing) (illuminating)
A backpack made of tanned black-flesh rests here.
A bottomless bag of the shield dwarves has been left here.
a satchel used to hold various items lies here.
An ornate chest bearing items that are unsorted.

< 22h/256H 167v/168V Pos: standing >
You get a tome of Clan Stealth Hunter lore from a large wooden chest.

< 22h/256H 167v/168V Pos: standing >

< 22h/256H 167v/168V Pos: standing >
You get a spell tome of putrified zombie skin from a large wooden chest.

< 22h/256H 167v/168V Pos: standing >

< 22h/256H 167v/168V Pos: standing >
You drop a tome of Clan Stealth Hunter lore.

< 22h/256H 167v/168V Pos: standing >

< 22h/256H 167v/168V Pos: standing >
Ok.

< 22h/256H 167v/168V Pos: standing >
In the Southern Branch of the Bank of Shady
Obvious exits: -W
Fresh blood covers everything in the area.
[2] The blood sword waits for a new owner here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
[20] A small bandage rests upon the ground here.
[4] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.

< 22h/256H 166v/168V Pos: standing >
You sit down and relax.

< 22h/256H 166v/168V Pos: sitting >
You are currently memorizing the following spells:
    4 seconds:  ( 8th) mask
    9 seconds:  ( 8th) shadow shield
   12 seconds:  ( 4th) insects
   16 seconds:  ( 6th) reflection
   20 seconds:  ( 7th) hammer
   24 seconds:  ( 7th) hammer
   29 seconds:  ( 7th) hammer
   33 seconds:  ( 7th) hammer
   37 seconds:  ( 6th) reflection
   41 seconds:  ( 7th) hammer
   45 seconds:  ( 7th) hammer
   49 seconds:  ( 4th) insects
   53 seconds:  ( 8th) shadow merging
   56 seconds:  ( 3rd) shadow monster
   59 seconds:  ( 3rd) shadow monster
   60 seconds:  ( 1st) minor creation
   64 seconds:  ( 5th) illusionary wall
   68 seconds:  ( 5th) illusionary wall
   72 seconds:  ( 6th) stunning visions
   76 seconds:  ( 6th) stunning visions
   77 seconds:  ( 1st) detect magic
   80 seconds:  ( 3rd) blindness
   83 seconds:  ( 3rd) blindness
   85 seconds:  ( 3rd) blindness
   88 seconds:  ( 3rd) blindness
   91 seconds:  ( 3rd) blindness
   94 seconds:  ( 3rd) mirror image
   96 seconds:  ( 3rd) mirror image
  100 seconds:  ( 4th) sleep
  103 seconds:  ( 4th) sleep
  106 seconds:  ( 4th) sleep
  109 seconds:  ( 4th) infravision
  115 seconds:  (10th) delirium
  117 seconds:  ( 2nd) dispel magic
  119 seconds:  ( 2nd) dispel magic
  122 seconds:  ( 3rd) shadow monster
  125 seconds:  ( 4th) insects
  127 seconds:  ( 2nd) darkness
  129 seconds:  ( 1st) magic missile
  130 seconds:  ( 1st) magic missile
  132 seconds:  ( 1st) magic missile
  133 seconds:  ( 1st) magic missile
  135 seconds:  ( 1st) magic missile
  136 seconds:  ( 1st) magic missile
  139 seconds:  ( 2nd) burning hands
  141 seconds:  ( 2nd) burning hands
  143 seconds:  ( 2nd) burning hands
  145 seconds:  ( 1st) magic missile
  146 seconds:  ( 1st) magic missile
  148 seconds:  ( 2nd) burning hands
  151 seconds:  ( 2nd) burning hands
  153 seconds:  ( 2nd) burning hands
  155 seconds:  ( 2nd) burning hands
  160 seconds:  ( 9th) asphyxiate
  163 seconds:  ( 4th) insects
  168 seconds:  ( 8th) vanish
  172 seconds:  ( 8th) vanish
  176 seconds:  ( 6th) reflection
  180 seconds:  ( 5th) shadow travel
  184 seconds:  ( 5th) shadow travel
  188 seconds:  ( 5th) shadow travel
  191 seconds:  ( 5th) shadow travel
  197 seconds:  (10th) clone form
  202 seconds:  (10th) gate to ardgral
  206 seconds:  ( 6th) reflection
  210 seconds:  ( 6th) reflection
  214 seconds:  ( 5th) shadow travel
  219 seconds:  ( 9th) dream travel
  222 seconds:  ( 4th) insects
  227 seconds:  (10th) clone form
  233 seconds:  (11th) nonexistence
  236 seconds:  ( 5th) shadow travel
  238 seconds:  ( 1st) phantom armor
  243 seconds:  ( 9th) asphyxiate
  248 seconds:  ( 9th) asphyxiate
  253 seconds:  ( 9th) asphyxiate

You can memorize no more spells.
You continue your study.

< 22h/256H 166v/168V Pos: sitting >
You start meditating...

< 22h/256H 167v/168V Pos: sitting >
You have finished memorizing mask.

< 22h/256H 168v/168V Pos: sitting >
You have finished memorizing shadow shield.

< 23h/256H 168v/168V Pos: sitting >
You have finished memorizing insects.

< 23h/256H 168v/168V Pos: sitting >
You have finished memorizing reflection.

< 24h/256H 168v/168V Pos: sitting >
You have finished memorizing hammer.

< 24h/256H 168v/168V Pos: sitting >
Ekiafk enters from the west.

< 25h/256H 168v/168V Pos: sitting >
You have finished memorizing hammer.

< 25h/256H 168v/168V Pos: sitting >
You have finished memorizing hammer.

< 25h/256H 168v/168V Pos: sitting >
You have finished memorizing hammer.

< 26h/256H 168v/168V Pos: sitting >

< 26h/256H 168v/168V Pos: sitting >
You have finished memorizing reflection.
Ekiafk looks at you.

< 26h/256H 168v/168V Pos: sitting >
You have finished memorizing hammer.

< 27h/256H 168v/168V Pos: sitting >
Ekiafk leaves west.

< 27h/256H 168v/168V Pos: sitting >
You have finished memorizing hammer.

< 27h/256H 168v/168V Pos: sitting >
You have finished memorizing insects.

< 28h/256H 168v/168V Pos: sitting >
You have finished memorizing shadow merging.

< 28h/256H 168v/168V Pos: sitting >
You have finished memorizing shadow monster.

< 29h/256H 168v/168V Pos: sitting >

< 29h/256H 168v/168V Pos: sitting >
You have finished memorizing shadow monster.

< 29h/256H 168v/168V Pos: sitting >
You have finished memorizing minor creation.

< 29h/256H 168v/168V Pos: sitting >

< 30h/256H 168v/168V Pos: sitting >
You have finished memorizing illusionary wall.

< 30h/256H 168v/168V Pos: sitting >
You have finished memorizing illusionary wall.

< 30h/256H 168v/168V Pos: sitting >
You have finished memorizing stunning visions.

< 31h/256H 168v/168V Pos: sitting >
You have finished memorizing stunning visions.

< 31h/256H 168v/168V Pos: sitting >
You have finished memorizing detect magic.

< 32h/256H 168v/168V Pos: sitting >
You have finished memorizing blindness.

< 32h/256H 168v/168V Pos: sitting >
You have finished memorizing blindness.

< 32h/256H 168v/168V Pos: sitting >
You have finished memorizing blindness.

< 33h/256H 168v/168V Pos: sitting >
You have finished memorizing blindness.

< 33h/256H 168v/168V Pos: sitting >
You have finished memorizing blindness.

< 33h/256H 168v/168V Pos: sitting >
You have finished memorizing mirror image.

< 34h/256H 168v/168V Pos: sitting >
You have finished memorizing mirror image.

< 34h/256H 168v/168V Pos: sitting >

< 34h/256H 168v/168V Pos: sitting >
You have finished memorizing sleep.

< 34h/256H 168v/168V Pos: sitting >
You have finished memorizing sleep.
An orcish elite bank guard suddenly attacks someone!
A black skunk snaps into visibility.
An orcish elite bank guard's feeble punch grazes a black skunk.

< 35h/256H 168v/168V Pos: sitting >
An orcish elite bank guard suddenly attacks a black skunk!
An orcish elite bank guard's feeble punch grazes a black skunk.

< 35h/256H 168v/168V Pos: sitting >
A female orc enters from the west.
You have finished memorizing sleep.

< 35h/256H 168v/168V Pos: sitting >
A black skunk starts casting an offensive spell.

< 35h/256H 168v/168V Pos: sitting >
You have finished memorizing infravision.

< 35h/256H 168v/168V Pos: sitting >
A black skunk completes his spell...
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 7h/256H 168v/168V Pos: sitting >
A black skunk snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!