The death of [54 Wildmage] Revithax *-* Warlords *-* (Drider)

in A Small Pathway

from the perspective of [54 Wildmage] Revithax *-* Warlords *-* (Drider)

<worn as a badge>    a glowing blue crystal
<worn on head>       a golden crown set with diamonds [76%]
<worn on eyes>       a crystal eyepiece [superior]
<worn in ear>        a delicate nipple ring (glowing)
<worn in ear>        a bloody onyx ear stud [poor]
<worn on face>       the faceguard of Xzazixxazz [superior] (glowing)
<worn around neck>   an amulet of the Neogi Lords [poor]
<worn around neck>   a silvery amulet (glowing) [79%]
<worn on body>       a silky black dress of the sirens [54%]
<worn about body>    a cloak of Erebus [poor]
<worn on back>       a large leather backpack
<worn as quiver>     a messenger bag embroidered with mystical sigils (glowing) [77%]
<worn about waist>   a transparent ectoplasmatic belt [superior] (invis) [46%]
<worn on belt buckle>a glowing white pearl (glowing) [46%]
<attached to belt>   the lost book of 'Magic'
<attached to belt>   a spell tome of putrified zombie skin
<worn on arms>       some durethium armplates [superior]
<held as shield>     a shield lined with silver fangs [poor]
<worn around wrist>  a bracelet of finger bones [poor] [83%]
<worn around wrist>  a bracelet of influence [poor]
<worn on hands>      a pair of moss-covered gloves [superior] (glowing)
<worn on finger>     an enchanted ring of stone of intelligence
<held>               a gem of reflection [poor] [82%]

The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East  -South
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 649h/649H 323v/323V Pos: standing >

< 649h/649H 323v/323V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish elite searches the area here for any signs of problems.
(Q)Ixie, the bartender, stands behind the counter ready to serve you. (casting) 
A dancing elven girl dances along her way through the bar.

< 649h/649H 322v/323V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
A small collar collects among the rubble on the ground.
An orcish elite searches the area here for any signs of problems.
An orcish thief watches his next victim closely.
The grinning bobcat hungrily peers through the area.
An orcish assassin prowls the area hunting his new prey.

< 649h/649H 321v/323V Pos: standing >

< 649h/649H 323v/323V Pos: standing >
   Dressed in a darkened leather outfit, this orcish thief watches his
next victim with interest. He hides in the shadows preparing for his
strike. With blade in hand, he makes note of your presence and continues
his stalk.
An orcish thief appears to be Orc and is in excellent condition.
He's medium in size.
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!

<primary weapon>     a crystal-tipped dagger [poor]

< 649h/649H 323v/323V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
A small collar collects among the rubble on the ground.
Crawling about, this baby orc is crying loudly.
An orcish elite in mid-air sits atop a large warhorse.

< 649h/649H 322v/323V Pos: standing >
Alas, you cannot go that way. . . .

< 649h/649H 322v/323V Pos: standing >
Alas, you cannot go that way. . . .

< 649h/649H 322v/323V Pos: standing >
Alas, you cannot go that way. . . .

< 649h/649H 322v/323V Pos: standing >
Alas, you cannot go that way. . . .

< 649h/649H 322v/323V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
Running about town, this female orc is restocking her low supplies.
(Q)An old orcish woman cries over the loss of her spouse.

< 649h/649H 321v/323V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
An orcish street sweeper is here cleaning the city from rubbish.
Running about town, this female orc is restocking her low supplies.
An orcish warrior is here preparing for the next invasion.

< 649h/649H 320v/323V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 

< 649h/649H 319v/323V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
Running about town, this female orc is restocking her low supplies.
An orcish shaman is here practicing a new spell.

< 649h/649H 318v/323V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 

< 649h/649H 317v/323V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down #
An orcish shaman is here practicing a new spell. (casting) 
A wandering orcish soul, flying about here, is searching for a new victim.
A drunken orc wanders about lost out of his mind.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 649h/649H 316v/323V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 

< 649h/649H 317v/323V Pos: standing >
In the Southern Branch of the Bank of Shady
   Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West 
A compact pile of bones lies here.
A large wooden counter is here, with a sign posted on it.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.

< 649h/649H 316v/323V Pos: standing >
You are carrying: (7/11)
a storm longsword [poor]
a storm longsword [superior]
[2] a wolfen Imperial coin
an ironwood staff [superior]
a dismembered human arm [poor]
a messenger bag embroidered with mystical sigils (glowing)

< 649h/649H 316v/323V Pos: standing >
a messenger bag embroidered with mystical sigils does not contain the coins.

< 649h/649H 319v/323V Pos: standing >
Your account contains:
    27435 platinum, 1725 gold, 30 silver, 22 copper coins.

< 649h/649H 320v/323V Pos: standing >

< 649h/649H 323v/323V Pos: standing >

A messenger bag embroidered with mystical sigils is made of cloth and appears to be made by a master artisian.
A messenger bag embroidered with mystical sigils has an item value of 51.
a messenger bag embroidered with mystical sigils can hold around 418 pounds, and is as good as empty.
a messenger bag embroidered with mystical sigils currently contains:
A messenger bag embroidered with mystical sigils contains:

a ceramic chillum
[8] a roasted ziku nut
[4] a strange spotted Underdark mushroom (glowing)
[20] some heirloom Blue Haze
a speckled perch
[2] a gauze bandage
a psychomia plant
[5] a light red potion
[5] a light green potion
[3] some landrace Medicus
[8] a small bandage

< 649h/649H 323v/323V Pos: standing >

< 649h/649H 323v/323V Pos: standing >

< 649h/649H 323v/323V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 

< 649h/649H 322v/323V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down #
An orcish shaman is here practicing a new spell.
A wandering orcish soul, flying about here, is searching for a new victim.
A drunken orc wanders about lost out of his mind.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 649h/649H 321v/323V Pos: standing >
Alas, you cannot go that way. . . .

< 649h/649H 321v/323V Pos: standing >
Alas, you cannot go that way. . . .

< 649h/649H 321v/323V Pos: standing >

< 649h/649H 321v/323V Pos: standing >
Ok.

< 649h/649H 322v/323V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up   

< 649h/649H 322v/323V Pos: standing >
A wandering soul floats in from above.
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
Running about town, this female orc is restocking her low supplies.
An orcish street sweeper is here cleaning the streets from rubbish.

< 649h/649H 321v/323V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 649h/649H 320v/323V Pos: standing >
You are carrying: (7/11)
a storm longsword [poor]
a storm longsword [superior]
[2] a wolfen Imperial coin
an ironwood staff [superior]
a dismembered human arm [poor]
a messenger bag embroidered with mystical sigils (glowing)

< 649h/649H 320v/323V Pos: standing >
Experience till level: 25197112

< 649h/649H 321v/323V Pos: standing >
You put 5 items into a messenger bag embroidered with mystical sigils.

< 649h/649H 323v/323V Pos: standing >
You sit down and relax.

< 649h/649H 323v/323V Pos: sitting >
You have memorized the following spells:
(11th circle)  2 - solbeeps missile barrage
               1 - chaos shield
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - relocate
               3 - chaos volley
               1 - electrical execution
( 8th circle)  1 - fly
               1 - immolate
               3 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  1 - teleport
               5 - fireball
               1 - feeblemind
( 5th circle)  5 - cone of cold
               1 - minor globe of invulnerability
               2 - dimension door
( 4th circle)  4 - lightning bolt
               1 - farsee
               3 - dispel magic
               1 - infravision
( 3rd circle)  9 - shocking grasp
               1 - agility
( 2nd circle)  7 - burning hands
               3 - sleep
               1 - strength
( 1st circle)  1 - minor creation
              10 - magic missile
               1 - detect magic

You can memorize no more spells.

< 649h/649H 323v/323V Pos: sitting >

		Score information for Revithax

Level: 54   Race: Drider   Class: Sorcerer / Wildmage Sex: Male
Hit points: 649(649)  Moves: 323(323)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 71%
Status:  Sitting around, resting.
Frags:   -0.81   Deaths:   55
Detecting:      Invisible Life Heat
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.96 
Leaderboard Points:  460 

Active Spells:
--------------
rested bonus (150 minutes)
fly (46 minutes)
agility (14 minutes)
infravision (14 minutes)
pantherspeed (11 minutes)
haste (5 minutes)
detect invisibility (47 minutes)
chaos shield (13 minutes)

A Gnome enters from the south.
A Gnome enters from the south.

< 649h/649H 323v/323V Pos: sitting >
A Barbarian snaps into visibility.
A Barbarian trips over you, in a futile attempt to slam you down even further.

< 649h/649H 323v/323V Pos: sitting >
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.
A Gnome starts casting an offensive spell.

< 649h/649H 323v/323V Pos: sitting >
A Gnome starts casting a spell.

< 649h/649H 323v/323V Pos: sitting >
Cast which what where?

< 649h/649H 323v/323V Pos: sitting >
Nah... You feel too relaxed to do that...

< 649h/649H 323v/323V Pos: sitting >
A Halfling completes his spell...
A Halfling points at you.
You snap into visibility.
You reel in pain as a Halfling's iceball shatters upon impacting you.
OUCH!  That really did HURT!
A Gnome completes his spell...
You snap into visibility.
A Gnome's force missile slams into you.
You snap into visibility.
A Gnome's force missile slams into you.
The chaotic shield surrounding you flares as it absorbs some of a Gnome's spell.
You are already under the influence of haste.
You snap into visibility.
A Gnome's force missile slams into you.

< 414h/649H 323v/323V Pos: sitting >
You clamber to your feet.
A Halfling grasps his totem tightly, and begins communing with the spirits.
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.
A Gnome starts casting an offensive spell called 'solbeeps missile barrage'.

< 416h/649H 323v/323V Pos: standing >
You attempt to flee...
 
   MM^^*^MMM    
  M*******MMM   
 *****^^^*^MMM  
 ***^*^^^^**MM  
 **^.^^@..***M  
 *.^...+M.^***  
 ......+...***  
  ..^..+....*   
   ^*.M+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
You flee southward!

< 416h/649H 291v/323V Pos: standing >
 
   *******MM    
  ****^^^*^MM   
 ***^*^^^^**MM  
 **^.^^+..***M  
 *.^...@M.^***  
 ......+...***  
 ...^..+....**  
  .^*.M+.....   
   ^**.+...M    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
The corpse of an unworried hill giant is lying here.
A greyish stone wall is here to the east.
A greyish stone wall is here to the west.
A greyish stone wall is here to the south.

< 418h/649H 290v/323V Pos: standing >
Oof! You bump into a greyish stone wall...

< 419h/649H 291v/323V Pos: standing >
Oof! You bump into a greyish stone wall...

< 419h/649H 291v/323V Pos: standing >
 
   MM^^*^MMM    
  M*******MMM   
 *****^^^*^MMM  
 ***^*^^^^**MM  
 **^.^^@..***M  
 *.^...+M.^***  
 ......+...***  
  ..^..+....*   
   ^*.M+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 420h/649H 290v/323V Pos: standing >
A Gnome enters from the north.

< 421h/649H 291v/323V Pos: standing >
A Gnome leaves south.

< 421h/649H 291v/323V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A greyish stone wall is here to the north.
Shattered bits of ice are scattered about the area.
*A Gnome (tiny)  -=Celestial Sigil=- stands in mid-air here. (Casting) 
A Halfling (tiny)  -=Celestial Sigil=- stands in mid-air here.
A Barbarian (large) Bayraktar  -=Celestial Sigil=- crouches in mid-air here.

< 422h/649H 291v/323V Pos: standing >
Oof! You bump into a greyish stone wall...
A Halfling starts casting an offensive spell.

< 422h/649H 291v/323V Pos: standing >
Alas, you cannot go that way. . . .

< 423h/649H 292v/323V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
A Halfling snaps into visibility.
You snap into visibility.
You reel in pain as a Halfling's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 314h/649H 293v/323V Pos: standing >
Alas, you cannot go that way. . . .

< 314h/649H 293v/323V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'xarr ay ghaiz'
Oof! You bump into a greyish stone wall...

< 315h/649H 294v/323V Pos: standing >
Oof! You bump into a greyish stone wall...
A Halfling grasps his totem tightly, and begins communing with the spirits.
A Halfling starts casting an offensive spell called 'arieks shattering iceball'.
A Halfling snaps into visibility.

< 316h/649H 294v/323V Pos: standing >
You attempt to flee...
Oof! You bump into a greyish stone wall...
You couldn't escape!

< 316h/649H 294v/323V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
A Halfling snaps into visibility.
You snap into visibility.
You reel in pain as a Halfling's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 197h/649H 295v/323V Pos: standing >
A Barbarian rises to his feet.

< 198h/649H 295v/323V Pos: standing >
Oof! a Barbarian bumps into a greyish stone wall...

< 198h/649H 295v/323V Pos: standing >
A Halfling grasps his totem tightly, and begins communing with the spirits.
A Halfling starts casting an offensive spell called 'arieks shattering iceball'.
A Halfling snaps into visibility.
A Barbarian suddenly looks a bit dumb, and madly slams _YOU_!
You snap into visibility.

< 192h/649H 296v/323V Pos: on your ass >
< T: Revithax TP: ass TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Barbarian parries your futile lunge at him.
A Barbarian dodges your futile attack.
You snap into visibility.

< 192h/649H 296v/323V Pos: on your ass >
< T: Revithax TP: ass TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.

< 192h/649H 296v/323V Pos: on your ass >
< T: Revithax TP: ass TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
A Halfling snaps into visibility.
You snap into visibility.
You reel in pain as a Halfling's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Barbarian snaps into visibility.
You snap into visibility.
A Barbarian's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Barbarian's pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Barbarian's impressive pierce critically injures you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Barbarian misses you.
A Barbarian's fine slash hits you.
Your tiny rune-inscribed ring was completely destroyed by the massive blow!