<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a crown of Baal [poor] (magic)
<worn on eyes> the third eye of the mindreaver [superior] [65%]
<worn in ear> a gloomwing feather (magic)
<worn in ear> a flaming earring [superior]
<worn on face> a white hot mask of living flame (glowing)
<worn around neck> a magical dragonscale amulet
<worn around neck> a water amulet (magic)
<worn on body> a suit of elven chainmail of regeneration (magic) (glowing)
<worn about body> a translucent cloak of the ancients (magic)
<worn as quiver> a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist> the threads of astral projection (glowing)
<worn on belt buckle>a severed illithid tentacle
<worn on arms> some black leather sleeves glowing with faerie fire (magic) (glowing)
<held as shield> a static diamond tower shield
<worn around wrist> a shriveled band of human flesh
<worn around wrist> a bracelet of dracolich teeth [superior] (magic) (glowing) [87%]
<worn on hands> some frozen obsidian gloves
<worn on finger> a legendary electrum ring [80%]
<worn on finger> a gleaming copper signet
<primary weapon> the silvery staff of the githyanki arch-mage [poor]
<worn on legs> a pair of rugged leather breeches [62%]
<worn on feet> some spurred blood crystal boots (magic)
MMM@MM^MM
MMMMMM
MMM
The Trade District
Obvious exits: -N -E
A common shield dwarf man of Alatorin walks through his city.
A grinning halfling fisherman stands here, holding out a pole.
< 728h/765H 246v/260V Pos: standing >
M+M^M MMM
M+++M MMMM
M^M+MMMMMM
MMMM@M^MMM
MMMMMMM
MMMM
The Trade District
Obvious exits: -N -E -W
(Q)A dwarf walks through here, carrying a recently-killed boar over his shoulders.
< 729h/765H 246v/260V Pos: standing >
+M^M MMMM
M+++M MMMMM
M^M+MMMMMMM
MMMMM@^MMM^
MMMMMMMM
MMMMM
A Huge Arch of Mystic Runes
Obvious exits: -E -W
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
< 729h/765H 246v/260V Pos: standing >
<map>
Zone: Alatorin - the Forge City.
Room: Western Entry of the Mystic Ward
</map>
<map>
Zone: Alatorin - the Forge City.
Room: Western Entry of the Mystic Ward
</map>
Western Entry of the Mystic Ward
Obvious exits: -E -W
An elite guard of Alatorin stands here, proudly watching the area.
An elite guard of Alatorin stands here, proudly watching the area.
< 729h/765H 246v/260V Pos: standing >
< 730h/765H 247v/260V Pos: standing >
+M^M MMMM
M+++M MMMMM
M^M+MMMMMMM
MMMMM@^MMM^
MMMMMMMM
MMMMM
A Huge Arch of Mystic Runes
Obvious exits: -E -W
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
< 733h/765H 250v/260V Pos: standing >
M+M^M MMM
M+++M MMMM
M^M+MMMMMM
MMMM@M^MMM
MMMMMMM
MMMM
The Trade District
Obvious exits: -N -E -W
(Q)A dwarf walks through here, carrying a recently-killed boar over his shoulders.
< 733h/765H 250v/260V Pos: standing >
MM+M^M MM
M+++M MMM
M^M+MMMMM
MMM@MM^MM
MMMMMM
MMM
The Trade District
Obvious exits: -N -E
A common shield dwarf man of Alatorin walks through his city.
A grinning halfling fisherman stands here, holding out a pole.
< 734h/765H 250v/260V Pos: standing >
< 734h/765H 251v/260V Pos: standing >
M+M^M MMM
M+++M MMMM
M^M+MMMMMM
MMMM@M^MMM
MMMMMMM
MMMM
The Trade District
Obvious exits: -N -E -W
(Q)A dwarf walks through here, carrying a recently-killed boar over his shoulders.
< 737h/765H 255v/260V Pos: standing >
+M^M MMMM
M+++M MMMMM
M^M+MMMMMMM
MMMMM@^MMM^
MMMMMMMM
MMMMM
A Huge Arch of Mystic Runes
Obvious exits: -E -W
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
< 737h/765H 255v/260V Pos: standing >
<map>
Zone: Alatorin - the Forge City.
Room: Western Entry of the Mystic Ward
</map>
<map>
Zone: Alatorin - the Forge City.
Room: Western Entry of the Mystic Ward
</map>
Western Entry of the Mystic Ward
Obvious exits: -E -W
An elite guard of Alatorin stands here, proudly watching the area.
An elite guard of Alatorin stands here, proudly watching the area.
< 738h/765H 254v/260V Pos: standing >
< 738h/765H 255v/260V Pos: standing >
<map>
Zone: Alatorin - the Forge City.
Room: A Runed Hallway
</map>
<map>
Zone: Alatorin - the Forge City.
Room: A Runed Hallway
</map>
A Runed Hallway
Obvious exits: -E -W
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
A shield dwarf summoner walks through here, head bowed. (casting)
< 740h/765H 256v/260V Pos: standing >
< 740h/765H 257v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 741h/765H 258v/260V Pos: standing >
<map>
Zone: Alatorin - the Forge City.
Room: Turn in a Runed Hallway
</map>
Turn in a Runed Hallway
Obvious exits: -N -W
< 742h/765H 258v/260V Pos: standing >
<map>
Zone: Alatorin - the Forge City.
Room: A Runed Hallway
</map>
A Runed Hallway
Obvious exits: -N -S -W#
< 742h/765H 256v/260V Pos: standing >
< 743h/765H 256v/260V Pos: standing >
Your body vibrates as you fan out your molecules.
<map>
Zone: Alatorin - the Forge City.
Room: Maggeynel's World of Enchantment
</map>
<map>
Zone: Alatorin - the Forge City.
Room: Maggeynel's World of Enchantment
</map>
Maggeynel's World of Enchantment
Obvious exits: -E#
A strange jodani wood bookshelf stands here, pacing slowly on its tiny legs. (magic)
A LARGE water elemental is here, flowing like a living current.
A LARGE water elemental is here, flowing like a living current.
*A LARGE air elemental is here looking like a small living tornado.
A soft, cushioned arm chair leaps about the chamber with a life of its own.
A broom swings back and forth, sweeping on its own.
A wooden stool marches about the chamber, moving its legs magically.
(Q)Maggeynel Tuufnigal, the bouncy gnome enchantress floats here, sparkling with power.
< 744h/765H 257v/260V Pos: standing >
< 745h/765H 258v/260V Pos: standing >
Your body vibrates as you fan out your molecules.
<map>
Zone: Alatorin - the Forge City.
Room: A Runed Hallway
</map>
A Runed Hallway
Obvious exits: -N -S -W#
< 747h/765H 259v/260V Pos: standing >
<map>
Zone: Alatorin - the Forge City.
Room: A Stepped Foyer
</map>
<map>
Zone: Alatorin - the Forge City.
Room: A Stepped Foyer
</map>
A Stepped Foyer
Obvious exits: -N -E -S -W
A small glowing bauble floats and bobs overhead in small rhythmic circles. (magic) (glowing)
A massive golem made of twisted flesh hulks here, writhing.
A massive golem made of twisted flesh hulks here, writhing.
A tiny gnome summoner stands here, grinning toothily.
< 747h/765H 257v/260V Pos: standing >
< 748h/765H 257v/260V Pos: standing >
<map>
Zone: Alatorin - the Forge City.
Room: The Hallway of Elemental Fusion
</map>
<map>
Zone: Alatorin - the Forge City.
Room: The Hallway of Elemental Fusion
</map>
The Hallway of Elemental Fusion
Obvious exits: -E -W
A portal surrounded by rocks and earthen growth stands here, facing the hallway. (magic) (glowing)
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
A shield dwarf summoner walks through here, head bowed.
< 749h/765H 257v/260V Pos: standing >
< 750h/765H 258v/260V Pos: standing >
<map>
Zone: Alatorin - the Forge City.
Room: Bend in the Hallway of Elemental Fusion
</map>
Bend in the Hallway of Elemental Fusion
Obvious exits: -N -E
A portal set in a massive frame of cooled magma fluctuates here. (magic) (glowing)
< 750h/765H 257v/260V Pos: standing >
< 751h/765H 258v/260V Pos: standing >
You enter a portal.
<map>
Zone: Alatorin - the Forge City.
Room: The Den of Elemental Fire
</map>
The Den of Elemental Fire
Obvious exits: -D
A portal set in a massive frame of cooled magma fluctuates here. (magic) (glowing)
A flame salamander crawls here spreading flames.
A fiery winged serpent hovers above the ground.
A flame salamander crawls here spreading flames.
Kethren the pyro magus floats here bathed in flame.
< 760h/765H 260v/260V Pos: standing >
< 761h/765H 260v/260V Pos: standing >
< 764h/765H 260v/260V Pos: standing >
You get a sparkling piranha from a bottomless bag of the illithids.
< 765h/765H 260v/260V Pos: standing >
You feel sated already.
< 765h/765H 260v/260V Pos: standing >
Ok.
< 765h/765H 260v/260V Pos: standing >
You sit down and relax.
< 765h/765H 260v/260V Pos: sitting >
Kethren the pyro magus starts casting a spell.
You feel completely aligned with your spirit as you sink in meditation...
< 765h/765H 260v/260V Pos: sitting >
Kethren the pyro magus completes her spell...
A flame salamander starts to move with uncanny speed!
< 765h/765H 260v/260V Pos: sitting >
Kethren the pyro magus starts casting a spell.
< 765h/765H 260v/260V Pos: sitting >
Kethren the pyro magus completes her spell...
A flame salamander starts to move with uncanny speed!
< 765h/765H 260v/260V Pos: sitting >
< 765h/765H 260v/260V Pos: sitting >
You are already awake...
< 765h/765H 260v/260V Pos: sitting >
You stop meditating.
You clamber to your feet.
< 765h/765H 260v/260V Pos: standing >
< 765h/765H 260v/260V Pos: standing >
The Den of Elemental Fire
Obvious exits: -D
A portal set in a massive frame of cooled magma fluctuates here. (magic) (glowing)
A flame salamander crawls here spreading flames.
A fiery winged serpent hovers above the ground.
A flame salamander crawls here spreading flames.
Kethren the pyro magus floats here bathed in flame.
< 765h/765H 260v/260V Pos: standing >
<map>
Zone: Alatorin - the Forge City.
Room: A Conduit to the Elemental Plane of Fire
</map>
A Conduit to the Elemental Plane of Fire
Obvious exits: -U -D
< 765h/765H 258v/260V Pos: standing >
< 765h/765H 258v/260V Pos: standing >
< 765h/765H 258v/260V Pos: standing >
Score information for Ra
Level: 53 Race: Githyanki Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 765(765) Mana: 1266(1366) Moves: 258(260)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 88%
Status: Standing.
Fireshielded
Frags: +1.59 Deaths: 110
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Tower of Iron Will GlobeOfDarkness
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.86
Leaderboard Points: 2236
Active Spells:
--------------
molecular control (12 minutes)
fireshield (4 minutes)
biofeedback (4 minutes)
enhance strength (49 minutes)
enhance dexterity (49 minutes)
enhance constitution (49 minutes)
enhance agility (49 minutes)
tower of iron will (22 minutes)
cannibalize (49 minutes)
flesh armor (20 minutes)
energy containment (23 minutes)
aura sight (25 minutes)
intellect fortress (13 minutes)
inertial barrier (12 minutes)
rested bonus (124 minutes)
vitality (12 minutes)
fly (96 minutes)
combat mind (1 minute)
adrenaline control (5 minutes)
< 765h/765H 258v/260V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 765h/765H 258v/260V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 765h/765H 258v/260V Pos: standing >
<map>
Zone: Plane of Fire.
Room: The Elemental Plane of Fire
</map>
The Elemental Plane of Fire
Obvious exits: -N -E -S -W -U -D
< 765h/765H 256v/260V Pos: standing >
< 765h/765H 256v/260V Pos: standing >
You quickly scan the area.
A magman who is rather far off to your north.
A flame salamander who is rather far off to your north.
A fire elemental who is not far off to your east.
You who is in the distance to your east.
A magman who is close by to your south.
A flame salamander who is close by to your south.
A fire elemental who is not far off to your south.
A fire elemental who is a brief walk away to your west.
You who is in the distance to your west.
A fire elemental who is not far off above you.
An efreeti scout who is not far off above you.
A magman who is not far off above you.
A large fire elemental who is rather far off above you.
You who is in the distance above you.
A large fire elemental who is close by below you.
A large fire elemental who is not far off below you.
A fire elemental who is a brief walk away below you.
An efreeti scout who is a brief walk away below you.
A magman who is a brief walk away below you.
You who is in the distance below you.
< 765h/765H 257v/260V Pos: standing >
<map>
Zone: Plane of Fire.
Room: The Elemental Plane of Fire
</map>
The Elemental Plane of Fire
Obvious exits: -N -E -S -W -U -D
< 765h/765H 258v/260V Pos: standing >
<map>
Zone: Plane of Fire.
Room: The Elemental Plane of Fire
</map>
The Elemental Plane of Fire
Obvious exits: -N -E -S -W -U -D
< 765h/765H 256v/260V Pos: standing >
<map>
Zone: Plane of Fire.
Room: A Jet of Multi-Colored Flame
</map>
<map>
Zone: Plane of Fire.
Room: A Jet of Multi-Colored Flame
</map>
A Jet of Multi-Colored Flame
Obvious exits: -N -E -S -W -U -D
*A Centaur (large) -=Celestial Sigil=- stands in mid-air here.
< 765h/765H 254v/260V Pos: standing >
< 765h/765H 254v/260V Pos: standing >
You begin to focus your will...
< 765h/765H 260v/260V Pos: standing >
Casting: pyrokinesis
< 765h/765H 260v/260V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
A Centaur snaps into visibility.
-=[You ignite a personal inferno within a Centaur's body.]=-
A Centaur snaps into visibility.
A Centaur suddenly looks in pain as she moves.
< 765h/765H 260v/260V Pos: standing >
A Centaur misses you.
You dodge a Centaur's vicious attack.
A Centaur snaps into visibility.
< 765h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC:excellent E: A Centaur sta EP: small wounds >
You begin to focus your will...
< 765h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC:excellent E: A Centaur sta EP: small wounds >
Casting: pyrokinesis
< 765h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC:excellent E: A Centaur sta EP: small wounds >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
A Centaur snaps into visibility.
-=[You ignite a personal inferno within a Centaur's body.]=-
A Centaur snaps into visibility.
< 765h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC:excellent E: A Centaur sta EP: small wounds >
A Centaur snaps into visibility.
-=[Your decent bludgeon grazes a Centaur.]=-
A Centaur snaps into visibility.
-=[Your spirit suffers from contact with a Centaur's aura!]=-
A Centaur snaps into visibility.
-=[You shiver from the unnatural cold as you hit a Centaur.]=-
You miss a Centaur.
You score a CRITICAL HIT!!!!!
-=[Your fine bludgeon grazes a Centaur.]=-
A Centaur snaps into visibility.
-=[Your spirit suffers from contact with a Centaur's aura!]=-
A Centaur snaps into visibility.
-=[You shiver from the unnatural cold as you hit a Centaur.]=-
< 759h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC:few scratches E: A Centaur sta EP: small wounds >
You begin to focus your will...
< 759h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC:few scratches E: A Centaur sta EP: small wounds >
Casting: pyrokinesis
< 759h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC:few scratches E: A Centaur sta EP: small wounds >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
A Centaur snaps into visibility.
-=[You ignite a personal inferno within a Centaur's body.]=-
A Centaur snaps into visibility.
A Centaur misses you.
A Centaur misses you.
A Centaur snaps into visibility.
< 759h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
You begin to focus your will...
< 759h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
A Centaur starts casting an offensive spell.
A Centaur snaps into visibility.
< 759h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
Casting: pyrokinesis
< 759h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
A Centaur snaps into visibility.
-=[You ignite a personal inferno within a Centaur's body.]=-
A Centaur snaps into visibility.
< 759h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
A Centaur dodges your futile attack.
A Centaur snaps into visibility.
-=[Your bludgeon grazes a Centaur.]=-
You resist the effects of a Centaur's spell!
A Centaur snaps into visibility.
-=[You shiver from the unnatural cold as you hit a Centaur.]=-
A Centaur dodges your futile attack.
< 758h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
A Centaur completes her spell...
A Centaur utters the word 'gjifal'
A Centaur snaps into visibility.
-=[A Centaur unleashes light in a focused, searing ray at you!]=-
OUCH! That really did HURT!
< 631h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC: small wounds E: A Centaur sta EP: few wounds >
You begin to focus your will...
< 631h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC: small wounds E: A Centaur sta EP: few wounds >
A Centaur starts casting an offensive spell.
A Centaur snaps into visibility.
< 631h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC: small wounds E: A Centaur sta EP: few wounds >
Casting: pyrokinesis
< 631h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC: small wounds E: A Centaur sta EP: few wounds >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
A Centaur snaps into visibility.
-=[You ignite a personal inferno within a Centaur's body.]=-
A Centaur snaps into visibility.
< 631h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC: small wounds E: A Centaur sta EP: nasty wounds >
A Centaur snaps into visibility.
< 631h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC: small wounds E: A Centaur sta EP: nasty wounds >
A Centaur completes her spell...
A Centaur utters the word 'gjifal'
A Centaur snaps into visibility.
-=[A Centaur unleashes light in a focused, searing ray at you!]=-
OUCH! That really did HURT!
< 503h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC: few wounds E: A Centaur sta EP: nasty wounds >
You begin to focus your will...
< 503h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC: few wounds E: A Centaur sta EP: nasty wounds >
Casting: pyrokinesis
A Centaur starts casting an offensive spell.
A Centaur snaps into visibility.
< 503h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC: few wounds E: A Centaur sta EP: nasty wounds >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
A Centaur snaps into visibility.
-=[You ignite a personal inferno within a Centaur's body.]=-
A Centaur snaps into visibility.
< 503h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
A Centaur snaps into visibility.
< 503h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC: few wounds E: A Centaur sta EP: nasty wounds >
A Centaur completes her spell...
A Centaur utters the word 'gjifal'
You feel your skill in disperse flames improving.
You take control over the flames and will them to dwindle and die.
You begin to focus your will...
< 503h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC: few wounds E: A Centaur sta EP: nasty wounds >
You parry a Centaur's lunge at you.
A Centaur misses you.
A Centaur snaps into visibility.
< 503h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC: few wounds E: A Centaur sta EP: nasty wounds >
Casting: pyrokinesis
< 503h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC: few wounds E: A Centaur sta EP: nasty wounds >
A Centaur starts casting a spell.
A Centaur snaps into visibility.
< 503h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC: few wounds E: A Centaur sta EP: nasty wounds >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
A Centaur snaps into visibility.
-=[You ignite a personal inferno within a Centaur's body.]=-
A Centaur snaps into visibility.
< 503h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
A Centaur snaps into visibility.
You begin to focus your will...
< 503h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
A Centaur completes her spell...
A Centaur utters the word 'gjifal'
A Centaur snaps into visibility.
-=[A Centaur unleashes light in a focused, searing ray at you!]=-
OUCH! That really did HURT!
< 379h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC: nasty wounds E: A Centaur sta EP: pretty hurt >
Casting: pyrokinesis
< 379h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC: nasty wounds E: A Centaur sta EP: pretty hurt >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
A Centaur snaps into visibility.
-=[You ignite a personal inferno within a Centaur's body.]=-
A Centaur snaps into visibility.
A Centaur starts casting a spell.
< 379h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC: nasty wounds E: A Centaur sta EP: awful >
You begin to focus your will...
< 379h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC: nasty wounds E: A Centaur sta EP: awful >
A Centaur snaps into visibility.
A Centaur completes her spell...
A Centaur utters the words 'zrzqhfuqar znzjudihuai'
A Centaur snaps into visibility.
-=[A huge shower of arcing electricity from a Centaur engulfs you.]=-
You dodge a Centaur's vicious attack.
You parry a Centaur's lunge at you.
A Centaur snaps into visibility.
< 305h/765H 260v/260V Pos: standing >
< T: Ra TP: sta TC: nasty wounds E: A Centaur sta EP: awful >
Casting: pyrokinesis
A Centaur attempts to flee.
A Centaur trots north.
< 305h/765H 260v/260V Pos: standing >
You abort your mental image before it has become reality!
< 305h/765H 260v/260V Pos: standing >
You failed.
< 305h/765H 260v/260V Pos: standing >
-=[The electrical arcs turn your exposed flesh black!]=-
< 280h/765H 260v/260V Pos: standing >
<map>
Zone: Plane of Fire.
Room: The Elemental Plane of Fire
</map>
<map>
Zone: Plane of Fire.
Room: The Elemental Plane of Fire
</map>
The Elemental Plane of Fire
Obvious exits: -N -E -S -W -U -D
*A Centaur (large) -=Celestial Sigil=- stands in mid-air here.
< 283h/765H 258v/260V Pos: standing >
You resist the effects of a Centaur's spell!
< 283h/765H 258v/260V Pos: standing >
You begin to focus your will...
< 284h/765H 258v/260V Pos: standing >
Casting: pyrokinesis
< 287h/765H 260v/260V Pos: standing >
You resist the effects of a Centaur's spell!
< 287h/765H 260v/260V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
A Centaur snaps into visibility.
-=[You ignite a personal inferno within a Centaur's body.]=-
A Centaur snaps into visibility.
A Centaur's ancient symbol of elven ancestry shattered in bits as the tortured body spasms and quivers!
A Centaur's heavy silver ring shattered in bits as the tortured body spasms and quivers!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ra by 13333333.
The smell of fresh blood enters your body, infusing you with power!