The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 47h/228H 115v/115V Pos: standing >
Your Terminal mode is now: GEN .
< 47h/228H 115v/115V Pos: standing >
Score information for Gaul
Level: 31 Race: Human Class: Monk / Elaphidist Sex: Male
Hit points: 47(228) Moves: 115(115)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 76%
Status: Standing.
Frags: +0.00 Deaths: 13
Combat Pulse: 15 Spell Pulse: 1.00
Leaderboard Points: 308
< 47h/228H 115v/115V Pos: standing >
< 47h/228H 115v/115V Pos: standing >
You aren't wearing anything!
< 47h/228H 115v/115V Pos: standing >
Your Terminal mode is now: ANSI.
< 47h/228H 115v/115V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 48h/228H 115v/115V Pos: standing >
< 48h/228H 115v/115V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.
< 49h/228H 115v/115V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 52h/228H 115v/115V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 52h/228H 115v/115V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 54h/228H 115v/115V Pos: standing >
The receptionist starts to chant in a deep voice.
< 57h/228H 115v/115V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 63h/228H 115v/115V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
< 64h/228H 115v/115V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'
< 68h/228H 115v/115V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'
< 75h/228H 115v/115V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
< 76h/228H 115v/115V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
< 78h/228H 115v/115V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.
< 79h/228H 115v/115V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 84h/228H 115v/115V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 88h/228H 115v/115V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 89h/228H 115v/115V Pos: standing >
Alarm bells sound, signalling an invasion!
< 89h/228H 115v/115V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 90h/228H 115v/115V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 91h/228H 115v/115V Pos: standing >
Alarm bells sound, signalling an invasion!
< 92h/228H 115v/115V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 92h/228H 115v/115V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 93h/228H 115v/115V Pos: standing >
Alarm bells sound, signalling an invasion!
< 93h/228H 115v/115V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 93h/228H 115v/115V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.
< 94h/228H 115v/115V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 95h/228H 115v/115V Pos: standing >
< 98h/228H 115v/115V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
< 98h/228H 114v/115V Pos: standing >
Room #2
Obvious exits: -S
(Q)A brawny dwarf stands here, practicing his technique.
< 98h/228H 113v/115V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
< 98h/228H 114v/115V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 98h/228H 113v/115V Pos: standing >
A Small Library
Obvious exits: -S
A finely carved desk stands, regally, here.
< 99h/228H 112v/115V Pos: standing >
A Small Library
Obvious exits: -S
A finely carved desk stands, regally, here.
< 100h/228H 115v/115V Pos: standing >
< 100h/228H 115v/115V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 105h/228H 115v/115V Pos: standing >
Skill
awareness 40
bandage 40
blindfighting 57
buddha palm 40
calm 40
chant 100
chi purge 41
climb 40
combination attack 40
diamond soul 40
dragon punch 81
feign death 44
fishing 100
flurry of blows 40
heroism 53
kick 41
martial arts 60
mount 42
quivering palm 45
regenerate 100
retreat 40
roundkick 44
safe fall 40
salvage 40
springleap 41
swim 40
switch opponents 40
tiger palm (obtained at level 46)
unarmed damage 100
< 106h/228H 115v/115V Pos: standing >
Autosaving...
Pardon?
< 107h/228H 115v/115V Pos: standing >
You start to chant in a deep voice.
You feel your body healing faster.
< 107h/228H 115v/115V Pos: standing >
Character attributes for Gaul
Level: 31 Race: Human Class: Monk / Elaphidist
Age: 27 yrs / 16 mths Height: 65 inches Weight: 117 lbs Size: medium
Actual (Base) Actual (Base)
Str: 100 (100) Pow: 90 ( 90)
Dex: 97 ( 97) Int: 94 ( 94)
Agi: 105 (105) Wis: 94 ( 94)
Con: 101 (101) Cha: 94 ( 94) Luk: 91 ( 91)
Equipped Items: 0 Carried weight: 8
Armor Points: -219 Reduces melee damage taken by 21.9%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 3 Damroll: 12 Barehand Damage: 5d6
Alignment: 1000 (-1000 to 1000)
Saving Throws: PAR[49] FEA[49]
BRE[50] SPE[50]
Load carried: Unburdened
< 120h/228H 115v/115V Pos: standing >
< 128h/228H 115v/115V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.
Pardon?
< 139h/228H 115v/115V Pos: standing >
< 158h/228H 115v/115V Pos: standing >
Alarm bells sound, signalling an invasion!
< 171h/228H 115v/115V Pos: standing >
Alarm bells sound, signalling an invasion!
< 181h/228H 115v/115V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 184h/228H 115v/115V Pos: standing >
Alarm bells sound, signalling an invasion!
< 188h/228H 115v/115V Pos: standing >
Alarm bells sound, signalling an invasion!
< 192h/228H 115v/115V Pos: standing >
You quickly scan the area.
Rhed, the elven ranger who is not far off to your south.
< 202h/228H 115v/115V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 228h/228H 115v/115V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 228h/228H 115v/115V Pos: standing >
You feel a blast of heat!
< 228h/228H 115v/115V Pos: standing >
You quickly scan the area.
Rhed, the elven ranger who is not far off to your south.
< 228h/228H 115v/115V Pos: standing >
You quickly scan the area.
Rhed, the elven ranger who is not far off to your south.
< 228h/228H 115v/115V Pos: standing >
You quickly scan the area.
Rhed, the elven ranger who is not far off to your south.
< 228h/228H 115v/115V Pos: standing >
Alarm bells sound, signalling an invasion!
< 228h/228H 115v/115V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.
< 228h/228H 115v/115V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 228h/228H 115v/115V Pos: standing >
A Drow Elf enters from the south.
< 228h/228H 115v/115V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 228h/228H 115v/115V Pos: standing >
You say 'hi'
< 228h/228H 115v/115V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf's impressive slash strikes you.
Searing bolts of black lightning flow forth from a Drow Elf's legendary cutlass 'Sanguine Song' [superior], striking you soundly!
< 210h/228H 115v/115V Pos: standing >
< T: Gaul TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
A Drider skitters in from the south.
A blue dracolich enters from the south.
A green dracolich enters from the south.
A green dracolich enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
A Troll snaps into visibility.
Out of nowhere, a Troll stabs you in the back.
YIKES! Another hit like that, and you've had it!!
A Troll twists the blade lodged in your back causing you to writhe in agony.
Out of nowhere, a Troll stabs you in the back.