The death of [55 Storm Druid] Zia -=Celestial Sigil=- (Centaur)

in The Desolate Wasteland of Avernus

from the perspective of [51 Scourge] Mori *-* Warlords *-* (Drider)

<worn as a badge>    a long elegant peacock feather [superior] [47%]
<worn on head>       a braided elfskin headband (magic) (humming) [42%]
<worn on eyes>       the eyes of a basilisk [superior] [64%]
<worn in ear>        the earring of the gods [poor] [74%]
<worn in ear>        the royal clasp of Bloodstone [68%]
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   the holy symbol of sanctity [poor] with a strange dark bloodstone (magic) (glowing) (humming) [86%]
<worn around neck>   a scarf of the historical society (magic) [25%]
<worn on body>       an imperceptable shroud of stars (magic) (glowing) (humming) [79%]
<worn about body>    a glittering cloak of darkness (magic)
<worn on spider body>a barding saddle of rattling bones [superior]
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a miner's belt encrusted with a diamond (magic)
<worn on belt buckle>a soldier's crystal belt buckle [74%]
<worn on arms>       a pair of chromium dragonscale vambraces (magic) [53%]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic)
<worn around wrist>  a bracelet of influence (magic) [47%]
<worn on hands>      a pair of woven golden gloves (magic)
<worn on finger>     a bone band (magic) (humming)
<worn on finger>     a sun ring [poor] (magic) (glowing)
<primary weapon>     a rune-covered svalich wood quarterstaff [superior] (magic)


< 1097h/1097H 269v/276V Pos: standing >
Zlo leaves east.
A HUGE stone golem leaves east.

< 1097h/1097H 269v/276V Pos: standing >
You draw a 4th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 1097h/1097H 271v/276V Pos: standing >
Zlo enters from the east.
A HUGE stone golem enters from the east.

< 1097h/1097H 272v/276V Pos: standing >
Zlo leaves east.
A HUGE stone golem leaves east.

< 1097h/1097H 273v/276V Pos: standing >
Zlo enters from the east.
A HUGE stone golem enters from the east.

< 1097h/1097H 276v/276V Pos: standing >
It appears to be the corpse of Cheebye.
a messenger bag embroidered with mystical sigils (magic) (glowing)
an eyepatch of despair (magic)
a steaming pile of horse droppings
a sturdy wooden club
a fine dragonscale belt [poor]
some polished blasbain leggings [superior] (magic)
a dreadveil helm [superior] (magic)
a symbol of Baphomet [poor] (magic)

< 1097h/1097H 276v/276V Pos: standing >
Looks like an exit.

< 1097h/1097H 276v/276V Pos: standing >
Zlo tries to drag the corpse of Cheebye out of the room.
A rainbow colored portal suddenly glows brightly!
Zlo enters a rainbow colored portal and disappears among the mist.

< 1097h/1097H 276v/276V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your east.
A blue abishai devil who is close by to your east.
A bone golem who is close by to your east.
A bone golem who is close by to your east.
A bone golem who is close by to your east.
An air elemental who is close by to your east.
An air elemental who is close by to your east.
An air elemental who is close by to your east.
A black abishai devil who is in the distance to your east.

< 1097h/1097H 276v/276V Pos: standing >
The Peaceable Lands
Obvious exits: -N -E -S -W
The corpse of an imp is lying here.

< 1097h/1097H 275v/276V Pos: standing >
You quickly scan the area.
A goblin who is in the distance to your north.
A HUGE stone golem who is close by to your south.

< 1097h/1097H 275v/276V Pos: standing >
The Peaceable Lands
Obvious exits: -N -E -W
There is a portal here shimmering in a rainbow of colors. (magic)
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
A HUGE stone golem stands solemnly here. (minion) 

< 1097h/1097H 274v/276V Pos: standing >
Zlo steps out of a rainbow colored portal.
You quickly scan the area.
A Centaur who is close by to your east.
A blue abishai devil who is close by to your east.
A bone golem who is close by to your east.
A bone golem who is close by to your east.
A bone golem who is close by to your east.
An air elemental who is close by to your east.
An air elemental who is close by to your east.
An air elemental who is close by to your east.
A black abishai devil who is in the distance to your east.

< 1097h/1097H 274v/276V Pos: standing >

< 1097h/1097H 276v/276V Pos: standing >
The Peaceable Lands
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
There is a portal here shimmering in a rainbow of colors. (magic)
Shattered bits of ice are scattered about the area.
A Centaur (large)  -=Celestial Sigil=- stands here.
A blue abishai devil stands in mid-air here, fighting a bone golem. (Casting) (Red Aura)
A bone golem stands in mid-air here, fighting a blue abishai devil. (Minion) 
A bone golem stands in mid-air here, fighting a blue abishai devil. (Minion) 
A bone golem stands in mid-air here, fighting a blue abishai devil. (Minion) 
An air elemental stands in mid-air here, fighting a blue abishai devil. (Minion) 
An air elemental stands in mid-air here, fighting a blue abishai devil. (Minion) 
An air elemental stands in mid-air here, fighting a blue abishai devil. (Minion) 

< 1097h/1097H 275v/276V Pos: standing >
A blue abishai devil completes its spell...
A blue abishai devil utters the words 'qpaui diesilla'
A writhing bolt of lightning leaves a blue abishai devil's hands...
And blasts into YOU!
OUCH!  That really did HURT!
Then leaps and smacks into a Centaur!
Then leaps and smacks into a bone golem!
Then leaps and smacks into a bone golem!
Then leaps and smacks into a bone golem!
Then leaps and smacks into an air elemental!
Then leaps and smacks into an air elemental!
Then leaps and smacks into an air elemental!

< 940h/1097H 275v/276V Pos: standing >
< T: bone TP: sta TC: nasty wounds E: abishai sta EP: excellent >
 You start chanting...

< 940h/1097H 275v/276V Pos: standing >
< T: bone TP: sta TC: nasty wounds E: abishai sta EP: excellent >
 An air elemental attacks a blue abishai devil. [2 Hits]
An air elemental attacks a blue abishai devil. [0 Hits]
Black blood spurts from a blue abishai devil as a bone golem's weapon rips its flesh.
A bone golem jumps out of the way barely avoiding the spurt of blood.
A bone golem hits a blue abishai devil with a mighty kick to its chest.
Black blood spurts from a blue abishai devil as a bone golem's weapon rips its flesh.
A bone golem attacks a blue abishai devil. [2 Hits]
A bone golem attacks a blue abishai devil. [2 Hits]

< 940h/1097H 275v/276V Pos: standing >
< T: bone TP: sta TC: nasty wounds E: abishai sta EP: few scratches >
 An air elemental attacks a blue abishai devil. [2 Hits]
A blue abishai devil starts casting an offensive spell.
A blue abishai devil attacks a bone golem. [3 Hits]

< 940h/1097H 275v/276V Pos: standing >
< T: bone TP: sta TC: nasty wounds E: abishai sta EP: excellent >
 Casting: horrid wilting 

< 940h/1097H 275v/276V Pos: standing >
< T: bone TP: sta TC: nasty wounds E: abishai sta EP: excellent >
 You complete your spell...
You snap into visibility.
[Damage: 216 ] A Centaur begins to dry and wilt.

< 940h/1097H 275v/276V Pos: standing >
< T: bone TP: sta TC: nasty wounds E: abishai sta EP: excellent >
 You snap into visibility.
You attack a blue abishai devil. [0 Hits]

< 940h/1097H 275v/276V Pos: standing >
< T: bone TP: sta TC: nasty wounds E: abishai sta EP: excellent >
 A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!

< 940h/1097H 275v/276V Pos: standing >
< T: bone TP: sta TC: nasty wounds E: abishai sta EP: excellent >
 A Centaur attempts to flee.
A Centaur trots north.

< 940h/1097H 275v/276V Pos: standing >
< T: bone TP: sta TC: nasty wounds E: abishai sta EP: excellent >
 Zlo enters from the west.
A HUGE stone golem enters from the west.

< 940h/1097H 275v/276V Pos: standing >
< T: bone TP: sta TC: nasty wounds E: abishai sta EP: excellent >
 A blue abishai devil stops invoking abruptly!
You attempt to flee...
The Peaceable Lands
Obvious exits: -N -E -W
The corpse of a Centaur is lying here.
You flee eastward!

< 940h/1097H 245v/276V Pos: standing >
You start chanting...

< 940h/1097H 245v/276V Pos: standing >
Casting: drain nature 

< 941h/1097H 249v/276V Pos: standing >
You complete your spell...
You drain health from your surroundings.

< 942h/1097H 250v/276V Pos: standing >
It appears to be the corpse of Zia.
Nothing.

< 1098h/1097H 254v/276V Pos: standing >
You quickly scan the area.
A spinagon who is a brief walk away to your north.
A black abishai devil who is a brief walk away to your east.
A HUGE stone golem who is close by to your west.
A blue abishai devil who is close by to your west.
A bone golem who is close by to your west.
A bone golem who is close by to your west.
A bone golem who is close by to your west.
An air elemental who is close by to your west.
An air elemental who is close by to your west.
An air elemental who is close by to your west.

< 1098h/1097H 259v/276V Pos: standing >
A pitch black gate rises out of the ground!


< 1098h/1097H 260v/276V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 1098h/1097H 262v/276V Pos: standing >
Alas, you cannot go that way. . . .

< 1098h/1097H 263v/276V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 1098h/1097H 264v/276V Pos: standing >
The Peaceable Lands
Obvious exits: -N -E -W
A pitch-black gate stands like a pillar here. (magic)
The corpse of a Centaur is lying here.

< 1098h/1097H 265v/276V Pos: standing >
You quickly scan the area.
A spinagon who is a brief walk away to your north.
A black abishai devil who is a brief walk away to your east.
A HUGE stone golem who is close by to your west.
A blue abishai devil who is close by to your west.
A bone golem who is close by to your west.
A bone golem who is close by to your west.
A bone golem who is close by to your west.
An air elemental who is close by to your west.
An air elemental who is close by to your west.
An air elemental who is close by to your west.

< 1098h/1097H 267v/276V Pos: standing >
You draw a 5th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 1098h/1097H 276v/276V Pos: standing >
The Peaceable Lands
Obvious exits: -N -E -S -W

< 1098h/1097H 275v/276V Pos: standing >
The Peaceable Lands
Obvious exits: -N -E -S -W

< 1098h/1097H 274v/276V Pos: standing >
You quickly scan the area.
A red abishai devil who is not far off to your north.
A HUGE stone golem who is close by to your south.
A blue abishai devil who is close by to your south.
A bone golem who is close by to your south.
A bone golem who is close by to your south.
A bone golem who is close by to your south.
An air elemental who is close by to your south.
An air elemental who is close by to your south.
A Centaur who is close by to your west.
A black abishai devil who is not far off to your west.

< 1098h/1097H 274v/276V Pos: standing >
The Peaceable Lands
Obvious exits: -N -E -S -W
The corpse of an imp is lying here.
A Centaur (large)  -=Celestial Sigil=- stands here.

< 1098h/1097H 275v/276V Pos: standing >
You start chanting...
You snap into visibility.

< 1098h/1097H 275v/276V Pos: standing >
A Centaur trots east.

< 1098h/1097H 275v/276V Pos: standing >

< 1098h/1097H 275v/276V Pos: standing >
You abort your prayer before it's done!

< 1098h/1097H 275v/276V Pos: standing >
You failed.

< 1098h/1097H 275v/276V Pos: standing >
The Peaceable Lands
Obvious exits: -N -E -S -W
A Centaur (large)  -=Celestial Sigil=- stands here.

< 1098h/1097H 274v/276V Pos: standing >
[Damage:  6 ] 
< 1098h/1097H 274v/276V Pos: standing >
< T: Mori TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 A Centaur starts casting an offensive spell.

< 1098h/1097H 274v/276V Pos: standing >
< T: Mori TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 A Centaur completes her spell...
A Centaur utters the word 'gjifal'
You snap into visibility.
A Centaur unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!

< 939h/1097H 274v/276V Pos: standing >
< T: Mori TP: sta TC: small wounds E: A Centaur sta EP:  few wounds >
 You feel your skill in 1h bludgeon improving.
You snap into visibility.
You attack a Centaur. [0 Hits]
Sorry, you aren't allowed to do that in combat.

< 939h/1097H 274v/276V Pos: standing >
< T: Mori TP: sta TC: small wounds E: A Centaur sta EP:  few wounds >
 You snap into visibility.
A Centaur attacks you. [0 Hits]
Sorry, you aren't allowed to do that in combat.

< 939h/1097H 274v/276V Pos: standing >
< T: Mori TP: sta TC: small wounds E: A Centaur sta EP:  few wounds >
 C'mon, you are doing it all the time!

< 939h/1097H 274v/276V Pos: standing >
< T: Mori TP: sta TC: small wounds E: A Centaur sta EP:  few wounds >
 You start chanting...
You snap into visibility.
A Centaur starts casting a spell.

< 939h/1097H 274v/276V Pos: standing >
< T: Mori TP: sta TC: small wounds E: A Centaur sta EP:  few wounds >
 Autosaving...

< 939h/1097H 274v/276V Pos: standing >
< T: Mori TP: sta TC: small wounds E: A Centaur sta EP:  few wounds >
 
< 939h/1097H 274v/276V Pos: standing >
< T: Mori TP: sta TC: small wounds E: A Centaur sta EP:  few wounds >
 You snap into visibility.
Casting: horrid wilting 

< 939h/1097H 274v/276V Pos: standing >
< T: Mori TP: sta TC: small wounds E: A Centaur sta EP:  few wounds >
 You complete your spell...
You snap into visibility.
[Damage: 208 ] A Centaur begins to dry and wilt.

< 939h/1097H 274v/276V Pos: standing >
< T: Mori TP: sta TC: small wounds E: A Centaur sta EP:  nasty wounds >
 
< 939h/1097H 274v/276V Pos: standing >
< T: Mori TP: sta TC: small wounds E: A Centaur sta EP:  nasty wounds >
 A Centaur completes her spell...
A Centaur utters the word 'gjifal'
You snap into visibility.
A Centaur unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!

< 773h/1097H 274v/276V Pos: standing >
< T: Mori TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 
< 773h/1097H 274v/276V Pos: standing >
< T: Mori TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 10 ] You attack a Centaur. [1 Hits]
You start chanting...

< 773h/1097H 274v/276V Pos: standing >
< T: Mori TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 A Centaur looks at you.

< 773h/1097H 274v/276V Pos: standing >
< T: Mori TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 You snap into visibility.
A Centaur attacks you. [0 Hits]
A Centaur starts casting an offensive spell.

< 773h/1097H 274v/276V Pos: standing >
< T: Mori TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 Casting: drain nature 

< 773h/1097H 274v/276V Pos: standing >
< T: Mori TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 You complete your spell...
You drain health from your surroundings.

< 773h/1097H 274v/276V Pos: standing >
< T: Mori TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 Off in the distance there is a thundering roar and billowing smoke.

< 870h/1097H 274v/276V Pos: standing >
< T: Mori TP: sta TC: small wounds E: A Centaur sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 942h/1097H 274v/276V Pos: standing >
< T: Mori TP: sta TC: small wounds E: A Centaur sta EP:  nasty wounds >
 A Centaur completes her spell...
A Centaur utters the word 'gjifal'
You snap into visibility.
A Centaur unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!

< 779h/1097H 274v/276V Pos: standing >
< T: Mori TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 785h/1097H 274v/276V Pos: standing >
< T: Mori TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 You snap into visibility.
Casting: horrid wilting 

< 785h/1097H 274v/276V Pos: standing >
< T: Mori TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 You complete your spell...
A Centaur seems to be blinded!
You snap into visibility.
[Damage: 227 ] A Centaur begins to dry and wilt.
You snap into visibility.
[Damage:  4 ] [Damage:  5 ] [Damage:  6 ] You attack a Centaur. [3 Hits]
A Centaur attempts to flee.
A Centaur trots west.

< 788h/1097H 274v/276V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 790h/1097H 276v/276V Pos: standing >
The Peaceable Lands
Obvious exits: -N -E -S -W
The corpse of an imp is lying here.
A Centaur (large)  -=Celestial Sigil=- stands here. (Casting) 

< 790h/1097H 275v/276V Pos: standing >
You start chanting...
You snap into visibility.

< 791h/1097H 275v/276V Pos: standing >
A Centaur completes her spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and her wounds begin to heal!

< 792h/1097H 275v/276V Pos: standing >

< 793h/1097H 275v/276V Pos: standing >
Casting: horrid wilting 

< 793h/1097H 275v/276V Pos: standing >
You complete your spell...
A Centaur seems to be blinded!
You snap into visibility.
[Damage: 201 ] A Centaur begins to dry and wilt.
A Centaur starts casting a spell.

< 794h/1097H 275v/276V Pos: standing >
The sky lights up with brilliant lightning flashes!

< 795h/1097H 275v/276V Pos: standing >
You start chanting...
You snap into visibility.

< 797h/1097H 276v/276V Pos: standing >
A Centaur completes her spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and her wounds begin to heal!

< 797h/1097H 276v/276V Pos: standing >
A pitch black gate rises out of the ground!


< 798h/1097H 276v/276V Pos: standing >
Casting: horrid wilting 

< 799h/1097H 276v/276V Pos: standing >
A Centaur attempts to flee.
A Centaur trots south.

< 800h/1097H 276v/276V Pos: standing >
You abort your prayer before it's done!

< 800h/1097H 276v/276V Pos: standing >
You failed.

< 803h/1097H 276v/276V Pos: standing >
You failed.

< 803h/1097H 276v/276V Pos: standing >
The Peaceable Lands
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.

< 803h/1097H 275v/276V Pos: standing >
You failed.

< 804h/1097H 275v/276V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 805h/1097H 275v/276V Pos: standing >
The Peaceable Lands
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.

< 806h/1097H 275v/276V Pos: standing >
You quickly scan the area.
A goblin who is in the distance to your north.
A Centaur who is close by to your east.
A HUGE stone golem who is close by to your east.
A blue abishai devil who is close by to your east.
A bone golem who is close by to your east.
A bone golem who is close by to your east.
An air elemental who is close by to your east.
An air elemental who is close by to your east.

< 807h/1097H 275v/276V Pos: standing >
The Peaceable Lands
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a bone golem is lying here.
Shattered bits of ice are scattered about the area.
A Centaur (large)  -=Celestial Sigil=- stands here. (Casting) 
A HUGE stone golem stands here, fighting a blue abishai devil. (Minion) 
A blue abishai devil stands in mid-air here, fighting a bone golem. (Casting) (Red Aura)
A bone golem stands in mid-air here, fighting a blue abishai devil. (Minion) 
A bone golem stands in mid-air here, fighting a blue abishai devil. (Minion) 
An air elemental stands in mid-air here, fighting a blue abishai devil. (Minion) 
An air elemental stands in mid-air here, fighting a blue abishai devil. (Minion) 

< 811h/1097H 274v/276V Pos: standing >
An air elemental attacks a blue abishai devil. [1 Hits]

< 812h/1097H 274v/276V Pos: standing >
An air elemental attacks a blue abishai devil. [1 Hits]
You start chanting...

< 812h/1097H 275v/276V Pos: standing >
A Centaur completes her spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and her wounds begin to heal!

< 813h/1097H 276v/276V Pos: standing >
A blue abishai devil completes its spell...
A blue abishai devil utters the words 'buoblg qrunsoqpze yugh'
A blue abishai devil's fist beats the life out of a bone golem, blood pours from its body!

< 814h/1097H 276v/276V Pos: standing >
Casting: horrid wilting 

< 814h/1097H 276v/276V Pos: standing >
A HUGE stone golem attacks a blue abishai devil. [0 Hits]

< 814h/1097H 276v/276V Pos: standing >
You complete your spell...
A Centaur seems to be blinded!
You snap into visibility.
[Damage: 163 ] A Centaur begins to dry and wilt.

< 815h/1097H 276v/276V Pos: standing >
A blue abishai devil starts casting an offensive spell.
A blue abishai devil attacks a bone golem. [3 Hits]

< 816h/1097H 276v/276V Pos: standing >
A Centaur attempts to flee.
A Centaur trots north.

< 817h/1097H 276v/276V Pos: standing >
You failed.

< 818h/1097H 276v/276V Pos: standing >
Black blood spurts from a blue abishai devil as a bone golem's weapon rips its flesh.
A bone golem jumps out of the way barely avoiding the spurt of blood.
A blue abishai devil's eyes roll as a bone golem plants a foot in its face.
Black blood spurts from a blue abishai devil as a bone golem's weapon rips its flesh.
A bone golem jumps out of the way barely avoiding the spurt of blood.
A bone golem attacks a blue abishai devil. [3 Hits]
A blue abishai devil blocks a bone golem's kick with its arm.
A bone golem attacks a blue abishai devil. [1 Hits]
You failed.

< 818h/1097H 276v/276V Pos: standing >
An air elemental attacks a blue abishai devil. [0 Hits]
The Peaceable Lands
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A Centaur (large)  -=Celestial Sigil=- stands here.

< 819h/1097H 275v/276V Pos: standing >
A Centaur starts casting a spell.

< 819h/1097H 275v/276V Pos: standing >
You start chanting...
You snap into visibility.

< 820h/1097H 275v/276V Pos: standing >
Casting: horrid wilting 

< 822h/1097H 275v/276V Pos: standing >
A Centaur completes her spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and her wounds begin to heal!

< 823h/1097H 275v/276V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 160 ] A Centaur begins to dry and wilt.

< 823h/1097H 275v/276V Pos: standing >
You snap into visibility.
A Centaur attacks you. [0 Hits]

< 824h/1097H 275v/276V Pos: standing >
A Centaur attempts to flee.
A Centaur trots north.

< 825h/1097H 276v/276V Pos: standing >
You failed.

< 826h/1097H 276v/276V Pos: standing >
You draw a 9th circle of energy from your surroundings.
You failed.

< 826h/1097H 276v/276V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your north.
A red abishai devil who is a brief walk away to your north.
A HUGE stone golem who is close by to your south.
A blue abishai devil who is close by to your south.
A bone golem who is close by to your south.
An air elemental who is close by to your south.
An air elemental who is close by to your south.
Albion who is close by to your west.

< 828h/1097H 276v/276V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your north.
A red abishai devil who is a brief walk away to your north.
A HUGE stone golem who is close by to your south.
A blue abishai devil who is close by to your south.
A bone golem who is close by to your south.
An air elemental who is close by to your south.
An air elemental who is close by to your south.
Albion who is close by to your west.

< 830h/1097H 276v/276V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your north.
A red abishai devil who is a brief walk away to your north.
A HUGE stone golem who is close by to your south.
A blue abishai devil who is close by to your south.
A bone golem who is close by to your south.
An air elemental who is close by to your south.
An air elemental who is close by to your south.
Albion who is close by to your west.

< 832h/1097H 276v/276V Pos: standing >
Albion enters from the west.
The Desolate Wasteland of Avernus
Obvious exits: -N -E -S -W
A Centaur (large)  -=Celestial Sigil=- stands here.

< 832h/1097H 275v/276V Pos: standing >
A Centaur trots north.

< 833h/1097H 275v/276V Pos: standing >
You failed.

< 833h/1097H 275v/276V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your north.
A red abishai devil who is not far off to your north.
A blue abishai devil who is a brief walk away to your east.
Albion who is close by to your south.
A HUGE stone golem who is not far off to your south.
A blue abishai devil who is not far off to your south.
A bone golem who is not far off to your south.
An air elemental who is not far off to your south.
An air elemental who is not far off to your south.
A black abishai devil who is not far off to your west.
A green abishai devil who is not far off to your west.

< 833h/1097H 275v/276V Pos: standing >
The Desolate Wasteland of Avernus
Obvious exits: -N -E -S -W
A Centaur (large)  -=Celestial Sigil=- stands here.

< 833h/1097H 274v/276V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 833h/1097H 274v/276V Pos: standing >
A Centaur starts casting a spell.

< 833h/1097H 274v/276V Pos: standing >

< 833h/1097H 276v/276V Pos: standing >
You start chanting...
You snap into visibility.

< 834h/1097H 276v/276V Pos: standing >
A Centaur completes her spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and her wounds begin to heal!

< 834h/1097H 276v/276V Pos: standing >
Casting: horrid wilting 

< 834h/1097H 276v/276V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 172 ] A Centaur begins to dry and wilt.

< 834h/1097H 276v/276V Pos: standing >
A Centaur attempts to flee.
A Centaur trots south.

< 834h/1097H 276v/276V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 834h/1097H 276v/276V Pos: standing >
You failed.

< 834h/1097H 276v/276V Pos: standing >
You failed.

< 834h/1097H 276v/276V Pos: standing >
The Desolate Wasteland of Avernus
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A Centaur (large)  -=Celestial Sigil=- stands here. (Casting) 
Albion  *-* Warlords *-* (Minotaur)(huge) stands in mid-air here. (Casting) (Red Aura)

< 834h/1097H 275v/276V Pos: standing >
You start chanting...
You snap into visibility.

< 835h/1097H 275v/276V Pos: standing >
A Centaur completes her spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and her wounds begin to heal!

< 835h/1097H 275v/276V Pos: standing >
Casting: horrid wilting 

< 835h/1097H 275v/276V Pos: standing >
Albion completes his spell...
Albion utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Albion hits a Centaur soundly.
A bolt of force sent by Albion hits a Centaur soundly.
A bolt of force sent by Albion hits a Centaur soundly.
You complete your spell...
A Centaur seems to be blinded!
You snap into visibility.
[Damage: 64 ] A Centaur begins to dry and wilt.
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Mori by 13333333.
The smell of fresh blood enters your body, infusing you with power!