The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 159h/159H 114v/114V Pos: standing >
Your Terminal mode is now: MSP .
< 159h/159H 114v/114V Pos: standing >
Epic Zones -----------------------------------------
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (slightly evil)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
*Kobold Settlement (pure evil)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (evil)
Orrak (slightly evil)
Pits of Cerberus (neutral)
Myrloch Vale (good)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly good)
Nizari (extremely evil)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (very good)
Bloodstone Keep (very evil)
The Temple of the Sun (very good)
The Elemental Groves (slightly good)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (slightly good)
City of Torrhan (good)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (slightly evil)
New Cave city (neutral)
Ice Tower (slightly evil)
Desolate Under Fire (neutral)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (very good)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (slightly evil)
Forest of Mir (slightly good)
Quintaragon Castle (slightly good)
*The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (slightly evil)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (extremely evil)
Shadamehr Keep (slightly good)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
*Plane of Fire (evil)
*Ruined Temple of Tezcatlipoca (evil)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (extremely evil)
Krethik Keep (slightly evil)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (good)
Sevenoaks (very evil)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
*Domain of Lost Souls (slightly good)
The Hall of Knighthood (slightly evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
*The Great Shaboath (slightly good)
The Tempest Court (neutral)
Pit of Dragons (slightly good)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (evil)
The Scorched Valley (good)
*The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (evil)
Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (neutral)
Ceothia (slightly good)
Tiamat (slightly evil)
The Fortress of Dreams (slightly evil)
Bahamut's Palace (slightly good)
Dragonnia (slightly evil)
The Charcoal Palace (slightly good)
*Vecna's Tomb (slightly evil)
Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (neutral)
*The Realm of Barovia Continued (neutral)
*The Hall of the Ancients (slightly good)
The Bronze Citadel (slightly evil)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (slightly good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 159h/159H 114v/114V Pos: standing >
< 159h/159H 114v/114V Pos: standing >
< 159h/159H 114v/114V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 159h/159H 113v/114V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 159h/159H 112v/114V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
< 159h/159H 111v/114V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
< 159h/159H 110v/114V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
< 159h/159H 110v/114V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
< 159h/159H 109v/114V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
< 159h/159H 108v/114V Pos: standing >
You aren't wearing anything!
< 159h/159H 108v/114V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
< 159h/159H 108v/114V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 159h/159H 107v/114V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 159h/159H 106v/114V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
< 159h/159H 105v/114V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
< 159h/159H 103v/114V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
You see the red shape of a medium living being here.
< 159h/159H 101v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 159h/159H 102v/114V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
< 159h/159H 100v/114V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
You see the red shape of a small living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 159h/159H 98v/114V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U
You see the red shape of a small living being here.
< 159h/159H 96v/114V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D
< 159h/159H 94v/114V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
You see the red shape of a medium living being here.
< 159h/159H 92v/114V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
You see the red shape of a medium living being here.
< 159h/159H 90v/114V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.
< 159h/159H 89v/114V Pos: standing >
*M+**
^@++
*M+*^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
< 159h/159H 89v/114V Pos: standing >
M+**^
^M@++
M+*^*
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 159h/159H 88v/114V Pos: standing >
+**^*
M+@++
+*^*.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 159h/159H 87v/114V Pos: standing >
**^**
++@++
*^*.*
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 159h/159H 86v/114V Pos: standing >
*^**M
++@++
^*.**
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 159h/159H 86v/114V Pos: standing >
^**M^
++@++
*.***
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 159h/159H 85v/114V Pos: standing >
**M^.
++@++
.****
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 159h/159H 84v/114V Pos: standing >
*M^.^
++@++
****.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 159h/159H 84v/114V Pos: standing >
M^.^+
++@++
***.+
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 159h/159H 83v/114V Pos: standing >
^.^+.
++@+.
**.+.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 159h/159H 82v/114V Pos: standing >
.^+..
++@..
*.+..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 159h/159H 81v/114V Pos: standing >
^+..^
++@..
.+...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 159h/159H 81v/114V Pos: standing >
+..^.
+.@..
+....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 159h/159H 79v/114V Pos: standing >
..^..
..@..
.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 159h/159H 77v/114V Pos: standing >
.^...
..@.^
.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 159h/159H 75v/114V Pos: standing >
.^...
.^@..
....^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 159h/159H 74v/114V Pos: standing >
M....
.^@..
.^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 159h/159H 72v/114V Pos: standing >
.....
^.@.^
^....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 159h/159H 70v/114V Pos: standing >
.....
..@^^
.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 159h/159H 68v/114V Pos: standing >
....^
..@^G
....^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 159h/159H 67v/114V Pos: standing >
...^.
.^@G^
...^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 159h/159H 65v/114V Pos: standing >
Oof! You bump into a greyish stone wall...
< 159h/159H 66v/114V Pos: standing >
...^.
.^@G^
...^^
< 159h/159H 67v/114V Pos: standing >
Score information for Kirafk
Level: 19 Race: Human Class: Monk Sex: Female
Hit points: 159(159) Moves: 69(114)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 78%
Status: Standing.
Frags: +0.00 Deaths: 1
Combat Pulse: 15 Spell Pulse: 1.00
Leaderboard Points: 189
Active Spells:
--------------
well-rested bonus (149 minutes)
< 159h/159H 69v/114V Pos: standing >
You try to destroy a greyish stone wall...
< 157h/159H 69v/114V Pos: standing >
A light drizzle is falling here.
< 159h/159H 85v/114V Pos: standing >
Someone gives an order to his followers.
A red shape snaps into visibility.
A red shape snaps into visibility.
You dodge a bash from a red shape, who loses its balance and falls.
A red shape snaps into visibility.
You dodge a bash from a red shape, who loses its balance and falls.
A red shape snaps into visibility.
You dodge a bash from a red shape, who loses its balance and falls.
< 159h/159H 86v/114V Pos: standing >
< T: a red shape TP: sta TC:excellent E: large kne EP: excellent >
A red shape's fine crush strikes you.
You whirl around, just avoiding a red shape's vicious attack.
You miss a red shape.
You miss a red shape.
A red shape's crush strikes you.
< 145h/159H 86v/114V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: large kne EP: excellent >
You try to destroy a greyish stone wall...
< 143h/159H 86v/114V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: large kne EP: excellent >
You miss a red shape.
A red shape starts casting an offensive spell.
< 143h/159H 86v/114V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: large kne EP: excellent >
A red shape snaps into visibility.
Out of nowhere, a red shape stabs you in the back.
YIKES! Another hit like that, and you've had it!!
Out of nowhere, a red shape stabs you in the back.