<worn as a badge> a masterly crafted obsidian badge of endurance (illuminating)
<worn on head> the great helm of mysticism (glowing)
<worn on eyes> the eyepatch of immortality (magic) (glowing) [74%]
<worn in ear> a tiny sapphire earring [superior] (glowing)
<worn in ear> a tiny sapphire earring [superior] (glowing)
<worn on face> a stone mask [superior] (magic)
<worn around neck> a psionicist locket of power [poor] (magic) (glowing) [66%]
<worn around neck> a pleasant necklace of flowers [23%]
<worn on body> a suit of flame-wreathed platemail
<worn about body> the frost-covered cloak of the north wind [poor]
<worn as quiver> a glowing stone [superior] (glowing)
<worn about waist> a belt of skulls (magic) [85%]
<worn on belt buckle>the story of Jugger the golem [superior] (magic)
<attached to belt> a wand of black obsidian [13%]
<worn on arms> some blue dragonscale shoulder guards (magic)
<held as shield> a well-polished mithril body shield [superior] (illuminating) [49%]
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn around wrist> a bracelet of wizardry (magic) (glowing)
<worn on hands> a pair of hazy green gloves (magic) (glowing)
<worn on finger> a yellow ring of chrysoberyl [superior] (magic)
<worn on finger> a charred ring [superior] (magic)
<held> a large beautifully polished sphere (humming) [53%]
<worn on legs> a pair of spectral leggings (magic) [74%]
<worn on feet> a pair of clawed demon-hide moccasins
A Kobold creates a hammer out of thin air that smashes into Clemm, bits of flesh and bone fly everywhere!
A Githyanki looks at Rhak.
You clamber to your feet.
Rhak clambers to his feet.
< 221h/957H 236v/236V Pos: standing >
< T: Nicram TP: sta TC:pretty hurt E: undead sta EP: excellent >
You are already standing.
< 221h/957H 236v/236V Pos: standing >
< T: Nicram TP: sta TC:pretty hurt E: undead sta EP: excellent >
You start chanting...
< 221h/957H 236v/236V Pos: standing >
< T: Nicram TP: sta TC:pretty hurt E: undead sta EP: excellent >
A half-elf merchant snaps into visibility.
A half-elf merchant snaps into visibility.
Clemm attacks a half-elf merchant. [1 Hits]
Cols bumps into a half-elf merchant.
< 221h/957H 236v/236V Pos: standing >
< T: Nicram TP: sta TC:pretty hurt E: undead sta EP: excellent >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 221h/957H 236v/236V Pos: standing >
< T: Nicram TP: sta TC:pretty hurt E: undead sta EP: excellent >
You complete your spell...
A Bedrock Passage
Obvious exits: -N -E#
< 221h/957H 236v/236V Pos: standing >
You are already standing.
< 221h/957H 236v/236V Pos: standing >
You are already standing.
< 221h/957H 236v/236V Pos: standing >
The red aura around you flashes blue and is gone.
You start chanting...
< 221h/957H 236v/236V Pos: standing >
You complete your spell...
A Deep Cavern Cavity
Obvious exits: -E#
A fiendish demonic host gathers here provoking a fight.
A fiendish demonic host gathers here provoking a fight.
< 222h/957H 236v/236V Pos: standing >
But you aren't fighting anything!
< 226h/957H 236v/236V Pos: standing >
You sit down and relax.
< 226h/957H 236v/236V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - obtenebration
(11th circle) 1 - solbeeps missile barrage
(10th circle) 5 - bigbys crushing hand
( 9th circle) 1 - relocate
1 - mass invisibility
3 - incendiary cloud
( 8th circle) 3 - immolate
3 - shadow shield
( 7th circle) 5 - bigbys clenched fist
1 - power word blind
( 6th circle) 1 - teleport
4 - blink
( 5th circle) 7 - dimension door
1 - coldshield
( 4th circle) 1 - lightning bolt
1 - farsee
2 - ray of enfeeblement
4 - dispel magic
1 - infravision
( 3rd circle) 7 - concealment
1 - agility
( 2nd circle) 10 - sleep
1 - strength
( 1st circle) 3 - minor creation
8 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
0 seconds: ( 3rd) concealment
1 seconds: ( 3rd) concealment
3 seconds: (11th) solbeeps missile barrage
4 seconds: (11th) solbeeps missile barrage
6 seconds: (11th) solbeeps missile barrage
7 seconds: ( 6th) teleport
8 seconds: ( 6th) teleport
You can memorize no more spells.
You continue your study.
< 227h/957H 236v/236V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 227h/957H 236v/236V Pos: sitting >
You have finished memorizing concealment.
< 228h/957H 236v/236V Pos: sitting >
You have finished memorizing concealment.
< 228h/957H 236v/236V Pos: sitting >
You have finished memorizing solbeeps missile barrage.
< 230h/957H 236v/236V Pos: sitting >
You have finished memorizing solbeeps missile barrage.
< 231h/957H 236v/236V Pos: sitting >
You have finished memorizing solbeeps missile barrage.
< 233h/957H 236v/236V Pos: sitting >
You have finished memorizing teleport.
< 234h/957H 236v/236V Pos: sitting >
You have finished memorizing teleport.
Your studies are complete.
< 235h/957H 236v/236V Pos: sitting >
Clemm is no longer in your group.
You clamber to your feet.
< 235h/957H 236v/236V Pos: standing >
You stop using a luminous silvery potion.
< 249h/957H 236v/236V Pos: standing >
As you quaff a luminous silvery potion, the vial disappears in a bright flash of light!
A warm feeling fills your body!
A warm feeling fills your body!
A warm feeling fills your body!
< 602h/957H 236v/236V Pos: standing >
A Deep Cavern Cavity
Obvious exits: -E#
A fiendish demonic host gathers here provoking a fight.
A fiendish demonic host gathers here provoking a fight.
< 610h/957H 236v/236V Pos: standing >
You quickly scan the area.
You see nothing.
< 610h/957H 236v/236V Pos: standing >
The door seems to be closed.
< 613h/957H 236v/236V Pos: standing >
Ok.
< 613h/957H 236v/236V Pos: standing >
The blood-red glow surrounding you fades away.
A Bedrock Passage
Obvious exits: -N -E -S -W
< 614h/957H 234v/236V Pos: standing >
You quickly scan the area.
A humanoid para-elemental figure who is not far off to your east.
< 615h/957H 235v/236V Pos: standing >
< 616h/957H 236v/236V Pos: standing >
A Bedrock Passage
Obvious exits: -N -S
A thirsty vampire enslaver stands here drooling for blood.
< 617h/957H 234v/236V Pos: standing >
A Bedrock Passage
Obvious exits: -N -E#
Fresh blood splatters cover the area.
< 618h/957H 232v/236V Pos: standing >
You quickly scan the area.
You see nothing.
< 619h/957H 234v/236V Pos: standing >
The door seems to be closed.
< 620h/957H 236v/236V Pos: standing >
Ok.
< 621h/957H 236v/236V Pos: standing >
You quickly scan the area.
You see nothing.
< 621h/957H 236v/236V Pos: standing >
A Deep Cavern Cavity
Obvious exits: -W
A fiendish demonic host gathers here provoking a fight.
A fiendish demonic host gathers here provoking a fight.
< 622h/957H 234v/236V Pos: standing >
You quickly scan the area.
You see nothing.
< 622h/957H 234v/236V Pos: standing >
A Bedrock Passage
Obvious exits: -N -E
Fresh blood splatters cover the area.
< 624h/957H 232v/236V Pos: standing >
Alas, you cannot go that way. . . .
< 625h/957H 232v/236V Pos: standing >
A Bedrock Passage
Obvious exits: -N -S
A thirsty vampire enslaver stands here drooling for blood.
< 625h/957H 231v/236V Pos: standing >
Alas, you cannot go that way. . . .
< 626h/957H 232v/236V Pos: standing >
A Bedrock Passage
Obvious exits: -N -E -S -W
< 627h/957H 234v/236V Pos: standing >
A Deep Cavern Cavity
Obvious exits: -E
A fiendish demonic host gathers here provoking a fight.
A fiendish demonic host gathers here provoking a fight.
< 628h/957H 232v/236V Pos: standing >
A fiendish demonic host seems to have overcome his battle madness.
< 630h/957H 235v/236V Pos: standing >
You quickly scan the area.
A humanoid para-elemental figure who is a brief walk away to your east.
A fierce hellhound beast who is a brief walk away to your east.
A humanoid para-elemental figure who is rather far off to your east.
A deranged ghoul scoundrel who is in the distance to your east.
A cruel wight savage who is in the distance to your east.
< 630h/957H 236v/236V Pos: standing >
Autosaving...
A Bedrock Passage
Obvious exits: -N -E -S -W
< 631h/957H 234v/236V Pos: standing >
A Lava Spring Crater
Obvious exits: -E -W
< 631h/957H 232v/236V Pos: standing >
A Lava Spring Crater
Obvious exits: -N -E -S -W
A humanoid para-elemental figure stands here scorching the ground.
A fierce hellhound beast roams here inciting terror.
< 632h/957H 231v/236V Pos: standing >
A fierce hellhound beast suddenly attacks YOU!
You snap into visibility.
You start chanting...
< 633h/957H 235v/236V Pos: standing >
< T: Nicram TP: sta TC: few wounds E: beast sta EP: excellent >
Casting: shadow shield *
< 633h/957H 235v/236V Pos: standing >
< T: Nicram TP: sta TC: few wounds E: beast sta EP: excellent >
You complete your spell...
You feel a strange shadowy mist cover your body.
< 633h/957H 235v/236V Pos: standing >
< T: Nicram TP: sta TC: few wounds E: beast sta EP: excellent >
You start chanting...
< 633h/957H 235v/236V Pos: standing >
< T: Nicram TP: sta TC: few wounds E: beast sta EP: excellent >
You complete your spell...
A Cavern Cavity
Obvious exits: -W
A deranged ghoul scoundrel stands here eating some rotting flesh.
< 633h/957H 235v/236V Pos: standing >
A Cavern Cavity
Obvious exits: -W
A deranged ghoul scoundrel stands here eating some rotting flesh.
< 633h/957H 235v/236V Pos: standing >
A Cavern Cavity
Obvious exits: -W
A deranged ghoul scoundrel stands here eating some rotting flesh.
< 633h/957H 235v/236V Pos: standing >
< 633h/957H 235v/236V Pos: standing >
You quickly scan the area.
A villianous duergar creep who is close by to your west.
< 633h/957H 235v/236V Pos: standing >
You quickly scan the area.
A villianous duergar creep who is close by to your west.
< 633h/957H 235v/236V Pos: standing >
You quickly scan the area.
A villianous duergar creep who is close by to your west.
< 633h/957H 235v/236V Pos: standing >
A Bedrock Passage
Obvious exits: -N -E -S
A villianous duergar creep is here lingering around.
< 633h/957H 233v/236V Pos: standing >
You quickly scan the area.
You see nothing.
< 633h/957H 234v/236V Pos: standing >
A Bedrock Passage
Obvious exits: -N -S -W
A greyish stone wall is here to the west. (magic)
The drunk flind vagabond staggers here drinking booze.
A LARGE earth elemental stands here, looking like a living rock. (minion)
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.
< 635h/957H 234v/236V Pos: standing >
A Tight Tunnel
Obvious exits: -N -S
A small pile of coins lies here.
A few drops of fresh blood are scattered around the area.
The corpse of a Barbarian is lying here.
Shattered bits of ice are scattered about the area.
A Goblin (small) *-* Warlords *-* stands in mid-air here. (Non-Fraggable)
*A Drider (large) *-* Warlords *-* stands in mid-air here.
A Drider (large) *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here, fighting Cols.
An impenetrable globe of darkness floats near a Drow Elf's head.
Cols (Halfling)(tiny) stands in mid-air here, fighting a Drow Elf.
A Troll (large) *-* Warlords *-* stands in mid-air here, fighting Rhak.
An impenetrable globe of darkness floats near a Troll's head.
Rhak (Githzerai)(medium) crouches in mid-air here, fighting a Troll.
A Githyanki (medium) *-* Warlords *-* sits in mid-air here.
*A Drider (large) *-* Warlords *-* stands in mid-air here.
< 636h/957H 232v/236V Pos: standing >
A Drider leaves south.
Oof! It seems that a Goblin is in your way.
You can't leave that way.
< 636h/957H 232v/236V Pos: standing >
Oof! It seems that a Goblin is in your way.
You can't leave that way.
Cols starts casting a spell.
< 637h/957H 233v/236V Pos: standing >
Cols snaps into visibility.
A Drow Elf attacks Cols. [1 Hits]
< 637h/957H 234v/236V Pos: standing >
Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell.
< 638h/957H 236v/236V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a bright green ray of light streaking towards Cols!
Cols snaps into visibility.
A Drow Elf cackles as his disintegration ray strikes Cols hard!
You start chanting...
< 639h/957H 236v/236V Pos: standing >
Cols completes his spell...
Cols utters the word 'candusghafahuai'
Cols takes on a much healthier countenance as Cols completes his incantation.
Cols snaps into visibility.
Cols attacks a Drow Elf. [0 Hits]
A Drow Elf's pupils dialate and return to normal.
< 640h/957H 236v/236V Pos: standing >
A Kobold sneaks in from the south.
< 640h/957H 236v/236V Pos: standing >
You complete your spell...
An Abandoned Quarters
Obvious exits: -SE
A giant garm companion stands ready to strike.
The drunk flind vagabond staggers here drinking booze.
A cruel wight savage stands here staring you down.
A giant garm companion stands ready to strike.
A mechanized construct replica stands guard as a soulless killer.
A mechanized construct replica stands guard as a soulless killer.
< 641h/957H 236v/236V Pos: standing >
< 641h/957H 236v/236V Pos: standing >
An Abandoned Quarters
Obvious exits: -SE
A giant garm companion stands ready to strike.
The drunk flind vagabond staggers here drinking booze.
A cruel wight savage stands here staring you down.
A giant garm companion stands ready to strike.
A mechanized construct replica stands guard as a soulless killer.
A mechanized construct replica stands guard as a soulless killer.
< 642h/957H 236v/236V Pos: standing >
But you aren't fighting anything!
< 644h/957H 236v/236V Pos: standing >
You sit down and relax.
< 644h/957H 236v/236V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - obtenebration
(11th circle) 4 - solbeeps missile barrage
(10th circle) 5 - bigbys crushing hand
( 9th circle) 1 - relocate
1 - mass invisibility
3 - incendiary cloud
( 8th circle) 3 - immolate
2 - shadow shield
( 7th circle) 5 - bigbys clenched fist
1 - power word blind
( 6th circle) 1 - teleport
4 - blink
( 5th circle) 7 - dimension door
1 - coldshield
( 4th circle) 1 - lightning bolt
1 - farsee
2 - ray of enfeeblement
4 - dispel magic
1 - infravision
( 3rd circle) 9 - concealment
1 - agility
( 2nd circle) 10 - sleep
1 - strength
( 1st circle) 3 - minor creation
8 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
1 seconds: ( 8th) shadow shield
2 seconds: ( 6th) teleport
3 seconds: ( 6th) teleport
You can memorize no more spells.
You continue your study.
< 645h/957H 236v/236V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 645h/957H 236v/236V Pos: sitting >
You have finished memorizing shadow shield.
< 646h/957H 236v/236V Pos: sitting >
You have finished memorizing teleport.
< 647h/957H 236v/236V Pos: sitting >
You have finished memorizing teleport.
Your studies are complete.
< 648h/957H 236v/236V Pos: sitting >
You clamber to your feet.
< 649h/957H 236v/236V Pos: standing >
A giant garm companion leaves southeast.
< 652h/957H 236v/236V Pos: standing >
Slay whom?
< 660h/957H 236v/236V Pos: standing >
Alas, you cannot go that way. . . .
< 663h/957H 236v/236V Pos: standing >
Alas, you cannot go that way. . . .
< 667h/957H 236v/236V Pos: standing >
You quickly scan the area.
A giant garm companion who is close by to your southeast.
< 668h/957H 236v/236V Pos: standing >
Alas, you cannot go that way. . . .
< 669h/957H 236v/236V Pos: standing >
Alas, you cannot go that way. . . .
< 670h/957H 236v/236V Pos: standing >
You quickly scan the area.
A giant garm companion who is close by to your southeast.
< 671h/957H 236v/236V Pos: standing >
Alas, you cannot go that way. . . .
< 674h/957H 236v/236V Pos: standing >
A Dark Trail
Obvious exits: -E -S -D# -NW
A giant garm companion stands ready to strike.
< 678h/957H 234v/236V Pos: standing >
A Bedrock Passage
Obvious exits: -N -S -W
A deranged ghoul scoundrel stands here eating some rotting flesh.
< 680h/957H 232v/236V Pos: standing >
A Bedrock Passage
Obvious exits: -N -E -D# -SW
A villianous duergar creep is here lingering around.
< 682h/957H 233v/236V Pos: standing >
Alas, you cannot go that way. . . .
< 683h/957H 235v/236V Pos: standing >
You quickly scan the area.
A mechanized construct replica who is close by to your southwest.
< 683h/957H 236v/236V Pos: standing >
A Bedrock Intersection
Obvious exits: -N -E -S -W
< 685h/957H 234v/236V Pos: standing >
The Main Cavern Entrance
Obvious exits: -N -E -S -W
A valiant archon soldier stands here scanning the area.
A valiant archon soldier stands here scanning the area.
A valiant archon commander stands here searching for more soldiers.
< 687h/957H 232v/236V Pos: standing >
A Bedrock Passage
Obvious exits: -N -S
A cruel wight savage stands here staring you down.
< 688h/957H 230v/236V Pos: standing >
You quickly scan the area.
You see nothing.
< 688h/957H 231v/236V Pos: standing >
You failed.
< 690h/957H 236v/236V Pos: standing >
A Bedrock Passage
Obvious exits: -N -E -S
The drunk flind vagabond staggers here drinking booze.
A deranged ghoul scoundrel stands here eating some rotting flesh.
< 692h/957H 234v/236V Pos: standing >
You quickly scan the area.
You see nothing.
< 692h/957H 234v/236V Pos: standing >
A Bedrock Passage
You extend your sights southward.
A Bedrock Passage
Obvious exits: -N -S -W
A villianous duergar creep is here lingering around.
< 695h/957H 234v/236V Pos: standing >
A Bedrock Passage
Obvious exits: -N -S -W
A villianous duergar creep is here lingering around.
< 697h/957H 232v/236V Pos: standing >
A Bedrock Passage
You extend your sights southward.
A Bedrock Passage
Obvious exits: -N -E -S
< 698h/957H 234v/236V Pos: standing >
A Bedrock Passage
Obvious exits: -N -E -S
< 700h/957H 234v/236V Pos: standing >
A Bedrock Passage
You extend your sights southward.
A Bedrock Passage
Obvious exits: -N -S -W
A greyish stone wall is here to the west. (magic)
A villianous duergar creep is here lingering around.
A LARGE earth elemental stands here, looking like a living rock. (minion)
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.
The drunk flind vagabond staggers here drinking booze.
< 702h/957H 234v/236V Pos: standing >
You quickly scan the area.
A deranged ghoul scoundrel who is not far off to your north.
< 710h/957H 234v/236V Pos: standing >
You quickly scan the area.
You see nothing.
< 711h/957H 234v/236V Pos: standing >
A villianous duergar creep sneaks in from the south.
< 714h/957H 234v/236V Pos: standing >
A Bedrock Passage
Obvious exits: -N -S -W
A greyish stone wall is here to the west. (magic)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.
The drunk flind vagabond staggers here drinking booze.
< 717h/957H 232v/236V Pos: standing >
A ray of light appears through a tight tunnel.
You extend your sights southward.
A Tight Tunnel
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A small pile of coins lies here.
The corpse of a Barbarian is lying here.
Shattered bits of ice are scattered about the area.
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drider (large) *-* Warlords *-* stands in mid-air here.
*Cols (Halfling)(tiny) stands in mid-air here, fighting a Goblin.
A Goblin (small) *-* Warlords *-* stands in mid-air here, fighting Cols. (Non-Fraggable)
*A Drider (large) *-* Warlords *-* stands in mid-air here.
*A Troll (large) *-* Warlords *-* stands in mid-air here, fighting Rhak.
An impenetrable globe of darkness floats near a Troll's head.
Rhak (Githzerai)(medium) stands in mid-air here, fighting a Troll.
*A Githyanki (medium) *-* Warlords *-* stands in mid-air here, fighting Rhak.
*A Kobold (small) The Golden Child *-* Warlords *-* stands in mid-air here.
*A Drider (large) *-* Warlords *-* stands in mid-air here.
< 719h/957H 235v/236V Pos: standing >
< 723h/957H 236v/236V Pos: standing >
Rhak is no longer in your group.
< 730h/957H 236v/236V Pos: standing >
A Tight Tunnel
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A small pile of coins lies here.
The corpse of a Githzerai is lying here.
The corpse of a Barbarian is lying here.
Shattered bits of ice are scattered about the area.
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drider (large) *-* Warlords *-* stands in mid-air here.
Cols (Halfling)(tiny) is sprawled out, resting.
A Goblin (small) *-* Warlords *-* stands in mid-air here. (Non-Fraggable) (casting)
*A Drider (large) *-* Warlords *-* stands in mid-air here.
*A Troll (large) *-* Warlords *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.
*A Githyanki (medium) *-* Warlords *-* stands in mid-air here.
*A Kobold (small) The Golden Child *-* Warlords *-* stands in mid-air here.
< 732h/957H 234v/236V Pos: standing >
A Drider says 'yoyr feaf botcjes'
< 732h/957H 234v/236V Pos: standing >
You start chanting...
You snap into visibility.
< 732h/957H 234v/236V Pos: standing >
A Goblin completes his spell...
A Goblin utters the words 'yjrr pzar'
A torrent of divine energy flows from a Goblin into a Goblin's body, and his wounds begin to heal!
A Drider starts casting an offensive spell.
< 734h/957H 234v/236V Pos: standing >
A Drider gets the vambraces of the vampire lords from the corpse of Rhak.
A Drider gets a pair of vampiric dragonscale gauntlets from the corpse of Rhak.
A Drider gets a pair of black, buffalo hide shoes [superior] from the corpse of Rhak.
A Drider gets the greaves of titan strength [poor] from the corpse of Rhak.
A Drider gets a blazing suit of devil platemail [poor] from the corpse of Rhak.
A Drider gets the holy elven relic of life [superior] from the corpse of Rhak.
A Drider gets a slaadi necklace of Chaos from the corpse of Rhak.
A Drider gets a glowing faerie ring from the corpse of Rhak.
A Drider gets a ring of protection from the corpse of Rhak.
A Drider gets a bloody piece of flesh from the corpse of Rhak.
A Drider gets a bunch of stuff from the corpse of Rhak.
< 734h/957H 234v/236V Pos: standing >
Casting: solbeeps missile barrage
< 735h/957H 234v/236V Pos: standing >
You complete your spell...
The sphere circling a Drow Elf's body darts in front of your assault!
Your spell flows around a Drow Elf, leaving him unharmed!
Your spell flows around a Drow Elf, leaving him unharmed!
Your spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf puts a bunch of stuff into a large sack of stitched nebree skin.
< 736h/957H 234v/236V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'izoahuzz qaijudigguai bragh'
A Drider's concussion blast rips into Cols, shattering his soul!
< 737h/957H 235v/236V Pos: standing >
A Drow Elf gets a net of endless currents from the corpse of Rhak.
A Drow Elf gets something from the corpse of Rhak.
A Drider skitters in from the south.
< 738h/957H 236v/236V Pos: standing >
You start chanting...
You snap into visibility.
A Kobold puts a bunch of stuff into a net of endless currents.
A Troll bumps into a Githyanki.
< 738h/957H 236v/236V Pos: standing >
A Troll bumps into a Githyanki.
< 739h/957H 236v/236V Pos: standing >
A Troll bumps into a Githyanki.
< 739h/957H 236v/236V Pos: standing >
A Githyanki puts some stuff into a bottomless bag of the illithids.
Cols clambers to his feet.
< 740h/957H 236v/236V Pos: standing >
Casting: solbeeps missile barrage
< 741h/957H 236v/236V Pos: standing >
An awful burning rain continues to fall from the sky.
A Drider snaps into visibility.
You snap into visibility.
You are burned as the rain dissolves your skin.
A Drider snaps into visibility.
You complete your spell...
The sphere circling a Drow Elf's body darts in front of your assault!
Your spell flows around a Drow Elf, leaving him unharmed!
Your spell flows around a Drow Elf, leaving him unharmed!
You snap into visibility.
[Damage: 38 ] Your missile of force hits a Drow Elf soundly.
< 719h/957H 236v/236V Pos: standing >
A Drider puts a bunch of stuff into a bottomless bag of the illithids.
< 719h/957H 236v/236V Pos: standing >
The holy avenger of Ambran screams in outrage at a Kobold's touch!
The holy avenger of Ambran shimmers and blasts a Kobold as it leaps to you!
A Kobold snaps into visibility.
A Kobold wavers under the impact of the lightning bolt sent by a Kobold.
< 720h/957H 236v/236V Pos: standing >
You start chanting...
You snap into visibility.
< 721h/957H 236v/236V Pos: standing >
An awful burning rain continues to fall from the sky.
A Drider snaps into visibility.
You snap into visibility.
You are burned as the rain dissolves your skin.
A Drider snaps into visibility.
Cols is incapacitated and will slowly die, if not aided.
Cols slumps to the ground.
A Drider sits down in a comfortable spot.
< 698h/957H 236v/236V Pos: standing >
A Drider opens an illithid-skin spellbook of wyld magick and begins studying it intently.
< 699h/957H 236v/236V Pos: standing >
A Troll bumps into a Drider.
< 699h/957H 236v/236V Pos: standing >
You snap into visibility.
Casting: solbeeps missile barrage
A Troll bumps into a Drider.
< 700h/957H 236v/236V Pos: standing >
A Drow Elf starts casting a spell.
< 700h/957H 236v/236V Pos: standing >
You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!
Your spell flows around a Drow Elf, leaving him unharmed!
Your spell flows around a Drow Elf, leaving him unharmed!
You snap into visibility.
[Damage: 47 ] Your missile of force hits a Drow Elf soundly.
< 700h/957H 236v/236V Pos: standing >
An awful burning rain continues to fall from the sky.
A Drider snaps into visibility.
You snap into visibility.
You are burned as the rain dissolves your skin.
A Drider snaps into visibility.
Cols's cloak of the overseer [superior] melted corroded by the acid.
Cols's carnelian and ruby inlaid gorget [poor] melted corroded by the acid.
Cols's gleaming platinum ring melted corroded by the acid.
Cols's pair of blood-stained wyrm scale leggings [poor] melted corroded by the acid.
Cols's belt of fresh blood [poor] melted corroded by the acid.
Cols is dead! R.I.P.