<worn as a badge> a masterly-crafted emerald badge [84%]
<worn in ear> a tiny endurium earring [poor] made by Acho (magic) [88%]
<worn in ear> a durithalite earring shaped like a dagger (magic) [74%]
<worn on face> a ceramic mask painted like a tiger
<worn around neck> a choker with red, white and a blue gems [82%]
<worn around neck> a choker with red, white and a blue gems [87%]
<worn on body> a mysterious robe [76%]
<worn about body> a silk cloak of Alatorin royalty [77%]
<worn as quiver> an unique ruby quiver
<worn about waist> a belt of fresh blood [poor]
<worn on belt buckle>the horn of the dragonslayer [75%]
<attached to belt> an arcane spellbook covered with runes
<worn on arms> some glowing sleeves made of devil skin [poor] (magic) (glowing) [67%]
<held as shield> a shield lined with silver fangs (magic)
<worn around wrist> a glistening bracelet [poor]
<worn around wrist> a boreal brass wristguard from Ny'Neth
<worn on finger> an ancient ring of liquid rock
<worn on finger> a gold ring with diamonds (illuminating) [82%]
<primary weapon> a shard of frozen styx water [superior] (magic) (humming)
<worn on legs> some mysterious leggings
<worn on feet> a pair of clawed demon-hide moccasins
A peacekeeper flies through the air, free as a bird!
< 649h/649H 172v/172V Pos: standing >
Cols leaves up.
You follow Cols.
Upper landing on the Great Stairway
This upper landing marks the top end of the Great Stairway. To
the north begin the plethora of platforms, skyways, and structures that make
up the main sprawl of Aravne. Although it narrows considerably
above, a small portion of the stairway does continue further up the tree.
Obvious exits: -North -Up -Down
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
A tourist makes his way toward through the District.
A healer walks the district proving her skill. (casting) (Gold Aura)
Aik enters from below.
< 649h/649H 171v/172V Pos: standing >
Cols leaves north.
You follow Cols.
Main Sprawl Customs Gate
This guard post sets the tone for all those passing through into the main
sprawl of Aravne. Several large Human and Forest Elf guards watch
carefully over the crowd passing by, while several lawbreakers are visibly
detained at the back of the post. To the north begins Trunk Way, the main
walk through the main sprawl.
Obvious exits: -North -East -South
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
Aik enters from the south.
< 649h/649H 170v/172V Pos: standing >
Cols leaves north.
You follow Cols.
The Grand Skyway
The widest skyway in all of aravne, this is the main route through the
center of Aravne. Due to its size and the weight it must support, it takes
a rather windy route northward through the wide central branches of the great
Aravne trees. Just to the north it takes an eastward detour around one
of the gigantic tree trunks before following one of the wide branches that
stretches out northwards.
Obvious exits: -East -South
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Aik enters from the south.
< 649h/649H 169v/172V Pos: standing >
Cols leaves east.
You follow Cols.
The Grand Skyway
Here the Grand Skyway takes a slight eastward detour as it curves
around the trunk of a giant Aravne tree. The wooden floor actually has a
slight hump to it here, as it passes over one of the massive branches leading
away from the trunk in an eastward direction. Once over the hump the skyway
again leads off to the north, following the course of another of the huge
branches which support this amazing structure.
Obvious exits: -North -West
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Aik enters from the west.
< 649h/649H 171v/172V Pos: standing >
Cols leaves north.
You follow Cols.
The Grand Skyway
Here the skyway follows a northerly branch as it makes its way deeper
into the city. Just ahead lies the southern intersection of Merchants
Way, which branches off into an amazingly dense section of Aravne trees.
Beyond that, not much can be made out due to the thickness of branches which
wind their way in every possible direction and are every possible thickness.
Obvious exits: -North -South
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Aik enters from the south.
< 649h/649H 170v/172V Pos: standing >
Cols leaves north.
You follow Cols.
Intersection of Merchants Way and The Grand Skyway
Here the main skyway of Aravne comes to its first southern intersection.
A relatively smaller branch (only the thickness of a small house) crosses over
the top of the giant branch which supports The Grand Skyway, and heads
off into the thick tangle of trees and branches to the west. While the main
skyway rises over the branch and continues northward, a smaller skyway curves
to the west here, and becomes Merchants Way.
Obvious exits: -North -South -West
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Aik enters from the south.
< 649h/649H 169v/172V Pos: standing >
Cols leaves west.
You follow Cols.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -North -East
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Aik enters from the east.
< 649h/649H 171v/172V Pos: standing >
Cols leaves north.
You follow Cols.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -South -West
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Aik enters from the south.
< 649h/649H 170v/172V Pos: standing >
You sing a song to lift the spirits high.
Cols leaves west.
You follow Cols.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -East -South -West
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
An off-duty worker wanders the skyways.(Red Aura)
An off-duty worker wanders the skyways.(Red Aura)
Aik enters from the east.
< 649h/649H 169v/172V Pos: standing >
Cols leaves west.
You follow Cols.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -East -South -West
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Aik enters from the east.
< 649h/649H 169v/172V Pos: standing >
Cols leaves west.
You follow Cols.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -North -East -West
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Aik enters from the east.
< 649h/649H 170v/172V Pos: standing >
Cols leaves north.
You follow Cols.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -North -South -West
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Aik enters from the south.
< 649h/649H 170v/172V Pos: standing >
Cols leaves north.
You follow Cols.
Bank of Aravne
This room is made of solid aravne wood, several hands width thick. The
air here is of deadly seriousness, making this a very bad place to try anything
funny. Several heavy, steel banded chests sit against the far wall, with some
of the biggest locks many customers will ever see. A pair of guards keep an
eye out for trouble, and a banker keeps a greedy eye out for a deal.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
A minotaur magi wanders here in his search for spells.(Red Aura)
An off-duty worker wanders the skyways.(Red Aura)
The banker of Aravne stands here dripping greed.(Red Aura)
An Aravne bank guard keeps his hand near his blade.(Red Aura)
An Aravne bank guard keeps his hand near his blade.(Red Aura)
Aik enters from the south.
< 649h/649H 171v/172V Pos: standing >
Cols leaves south.
You follow Cols.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -North -South -West
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Aik enters from the north.
< 649h/649H 170v/172V Pos: standing >
Cols leaves west.
You follow Cols.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -North -East -West
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
A sun recruiter tries to win followers for Solos.
Aik enters from the east.
< 649h/649H 171v/172V Pos: standing >
Cols leaves west.
You follow Cols.
Aravne Blacksmith Services
Filled with blazing heat, this shop smells strongly of burning coal and
wood. A row of several large steel anvils sit over a wide burning pit on the
far side of the room, and a steel bar hanging from the ceiling above serves
as a point of attachment for many dangling tools and apparatus. A well of
murky water built from thick stone occasionally belches out steam as a red
hot chunk of iron or steel is dropped into it. This does not seem to be a
very pleasant place to observe the art of blacksmithing, which does not bother
the tradesmen working here in the least.
Obvious exits: -East
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Tenkuss, master blacksmith of Aravne works here.
Aik enters from the east.
< 649h/649H 170v/172V Pos: standing >
Cols leaves east.
You follow Cols.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -North -East -West
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
A sun recruiter tries to win followers for Solos.
Aik enters from the west.
< 649h/649H 171v/172V Pos: standing >
Cols leaves east.
You follow Cols.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -North -South -West
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Aik enters from the west.
< 649h/649H 170v/172V Pos: standing >
An off-duty worker enters from the north.
You sing a song to lift the spirits high.
An off-duty worker flies through the air, free as a bird!
< 649h/649H 171v/172V Pos: standing >
Cols leaves north.
You follow Cols.
Bank of Aravne
This room is made of solid aravne wood, several hands width thick. The
air here is of deadly seriousness, making this a very bad place to try anything
funny. Several heavy, steel banded chests sit against the far wall, with some
of the biggest locks many customers will ever see. A pair of guards keep an
eye out for trouble, and a banker keeps a greedy eye out for a deal.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
A minotaur magi wanders here in his search for spells. (casting) (Red Aura)
The banker of Aravne stands here dripping greed.(Red Aura)
An Aravne bank guard keeps his hand near his blade.(Red Aura)
An Aravne bank guard keeps his hand near his blade.(Red Aura)
Aik enters from the south.
< 649h/649H 171v/172V Pos: standing >
Cols leaves south.
You follow Cols.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -North -South -West
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
An off-duty worker wanders the skyways.(Red Aura)
Aik enters from the north.
< 649h/649H 170v/172V Pos: standing >
Cols leaves south.
You follow Cols.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -North -East -West
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
A street performer dances acrobatically here.(Red Aura)
Aik enters from the north.
< 649h/649H 171v/172V Pos: standing >
Cols leaves east.
You follow Cols.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -East -South -West
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Aik enters from the west.
< 649h/649H 170v/172V Pos: standing >
Cols leaves east.
You follow Cols.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -East -South -West
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
An off-duty worker wanders the skyways.(Red Aura)
Aik enters from the west.
< 649h/649H 169v/172V Pos: standing >
Cols leaves east.
You follow Cols.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -South -West
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Aik enters from the west.
< 649h/649H 171v/172V Pos: standing >
You sing a song to lift the spirits high.
< 649h/649H 171v/172V Pos: standing >
Cols leaves south.
You follow Cols.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -North -East
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Aik enters from the north.
< 649h/649H 170v/172V Pos: standing >
Cols leaves east.
You follow Cols.
Intersection of Merchants Way and The Grand Skyway
Here the main skyway of Aravne comes to its first southern intersection.
A relatively smaller branch (only the thickness of a small house) crosses over
the top of the giant branch which supports The Grand Skyway, and heads
off into the thick tangle of trees and branches to the west. While the main
skyway rises over the branch and continues northward, a smaller skyway curves
to the west here, and becomes Merchants Way.
Obvious exits: -North -South -West
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Aik enters from the west.
< 649h/649H 169v/172V Pos: standing >
Cols leaves north.
You follow Cols.
The Grand Skyway
As the branch supporting this massive skyway begins to curve downward
here, either on its own initiative or as a result of the weight of the giant
skyway and a few hundred years, the skyway does not follow it. Instead, a
mass of wooden structural beams have been built one on top of the other, on
top of which the skyway continues to the north at a more level pace, where
just ahead it intersects another massive branch which heads northwest.
Obvious exits: -North -South
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
An Aravne city guard patrols the area.
An Aravne city guard patrols the area.
A visiting dignitary walks the streets, amused.(Red Aura)
Aik enters from the south.
< 649h/649H 171v/172V Pos: standing >
Cols leaves north.
You follow Cols.
Intersection of The Grand Skyway and Home Avenue
Here the pier-like structure supporting the skyway meets up with another
of the massive main Aravne branches, and turns to the northwest to follow
the natural support provided by it. An east leading side branch provides the
support for a smaller skyway, known as Home Avenue, which leads off into
the dense chaos of branches that makes up this altitude of the Aravne Forest.
Obvious exits: -East -South -Northwest
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
An off-duty worker wanders the skyways.(Red Aura)
Aik enters from the south.
< 649h/649H 170v/172V Pos: standing >
Cols leaves northwest.
You follow Cols.
The Grand Skyway
Here the skyway leads deeper into the city as it follows a giant branch
which has slowly cut a swath through the tangle of 'smaller' branches. Just
out of sight to the northwest the branch appears to end abruptly as it reaches
an intersection of foliage. To the southeast the walkway over the branch
seems to come to another intersection marked by some sort of construction.
Obvious exits: -Northwest -Southeast
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Aik enters from the southeast.
< 649h/649H 171v/172V Pos: standing >
Cols leaves northwest.
You follow Cols.
North Intersection of The Grand Skyway and Merchants Way
The giant branch which proves the support for the middle section of the
large skyway has suffered a devastating crack here some few centuries ago.
While back to the southeast the branch appears vigorous, and actually supports
The Grand Skyway, here its days of supporting skyways are over. The crack and
sagging of the giant branch has given way to many medium sized branches, over
which The Grand Skyway continues in a northerly direction. Merchants Way
also intersects here, and leads off to the Merchants District west of here.
Obvious exits: -North -West -Southeast
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
A street performer dances acrobatically here.(Red Aura)
An Aravne city guard patrols the area.
A flind bodyguard ensures his masters safety.(Red Aura)
A flind bodyguard ensures his masters safety.(Red Aura)
A flind bodyguard ensures his masters safety.(Red Aura)
Aik enters from the southeast.
< 649h/649H 170v/172V Pos: standing >
You sing a song to lift the spirits high.
A city guard flies through the air, free as a bird!
A flind bodyguard flies through the air, free as a bird!
A flind bodyguard flies through the air, free as a bird!
A flind bodyguard flies through the air, free as a bird!
< 649h/649H 172v/172V Pos: standing >
Cols leaves north.
You follow Cols.
The Grand Skyway
Here the skyway approaches a dense cluster of small and medium sized
branches, careening off in every direction. It appears that the skyway once
continued on to the north, into the heart of the foliage, but now curves to
the west instead. Whether some old force of nature, or perhaps an unnatural
force caused this change in route, has long since faded from the memories of
the old.
Obvious exits: -South -West
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
A street performer dances acrobatically here.(Red Aura)
Aik enters from the south.
< 649h/649H 171v/172V Pos: standing >
Cols leaves west.
You follow Cols.
The Grand Skyway
Here the skyway effects its detour around the dense foliage which causes
the immense tangle of branches to the northeast. A gentle but long curve,
the result is nearly a right angle, with the skyway continuing on its way in
both the north and easterly directions. To the north the skyway appears to
follow a straightforward northerly route, and several intersections can be
made out in the distance in that direction.
Obvious exits: -North -East
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
An Aravne city guard patrols the area.
An Aravne city guard patrols the area.
A city guard sergeant keeps an eye on his men.
Aik enters from the east.
< 649h/649H 170v/172V Pos: standing >
Cols leaves north.
You follow Cols.
The Grand Skyway
This part of The Grand Skyway marks the beginning of a long straight
gentle rise toward the Nobles District and the Prime Tree of Aravne. Small
spots of rot are beginning to dot the branches here, but otherwise all
seems to be normal. Just ahead to the north another skyway intersects with
The Grand Way, but beyond that not much can be seen.
Obvious exits: -North -South
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Aik enters from the south.
< 649h/649H 170v/172V Pos: standing >
Cols leaves north.
You follow Cols.
Intersection of The Grand Skyway and Home Avenue
Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none. Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East -South
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Aik enters from the south.
< 649h/649H 171v/172V Pos: standing >
Cols leaves north.
You follow Cols.
The Grand Skyway
Here, and farther north, there is much less business traffic on the skyway.
While the main commercial and residential sections of Aravne are now left
behind to the south, the tension in the air seems increased here without that
gentle buzz of commerce. A few slender rays of sunlight lance down through
a gap in the foliage to the north, counterbalancing the undeniable sense
of something being just a tiny bit wrong in this place.
Obvious exits: -North -South
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Aik enters from the south.
< 649h/649H 170v/172V Pos: standing >
Cols leaves north.
You follow Cols.
Dragonfall Pit on The Grand Skyway
Always thought to be a tavern rumor until witnessed in the flesh, this
place is truly on of the greatest sights to behold in the region. A gaping
swath through the massive branches of Aravne was cut in a blaze of heat
and momentum, created by an ancient red dragon as it fell to its
death in the wizards war centuries ago. It was here that its momentum through
the branches began to slow, and eventually stop a few hundred feet below.
This created both a gap in the Aravne foliage above, and a two hundred
foot hole below, known as Dragonfall Pit. Although the trees have
made some headway in closing the rift, Sunlight still manages to lance its
way down through the remaining gaps. A witness to the incredible event saw
direct sunlight for the first time in his life on that day, and looked
eye to eye with Solos, god of sunlight. Instantly filled with faith and
belief, he founded the Temple of the Sun, which placed its front doors here
just to the west.
This area seems to be devoid of magic!
Obvious exits: -North -South -West #
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Aik enters from the south.
< 649h/649H 169v/172V Pos: standing >
Cols opens the gates.
< 649h/649H 172v/172V Pos: standing >
Cols leaves west.
You follow Cols.
Entrance to the Sun Temple
This is a courtyard between two sets of gates. The eastern gates are made
of electrum inlayed with gold, and lead back out into the city. The gates
to the west are made of solid gold, and are carved with thousands of tiny
suns. The letters Solos have been inscribed in the center of each sun, in
letters so tiny they can only be read close up. Beyond the gates a very wide
courtyard can be seen, filled with worshipers in sun colored robes.
Obvious exits: -East -West #
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Aik enters from the east.
< 649h/649H 171v/172V Pos: standing >
You sing a song to lift the spirits high.
< 649h/649H 171v/172V Pos: standing >
Cols closes the gates.
< 649h/649H 171v/172V Pos: standing >
Cols opens the gates.
< 649h/649H 171v/172V Pos: standing >
Cols leaves west.
You follow Cols.
Courtyard of the Sun Temple
This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision. The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night. worshipers of Solos fill
the courtyard, chanting in deep resonant voices. Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East -South -West
An exquisite adamantium nose ring lies here on the ground.
Fresh blood splatters cover the area.
The corpse of a sun lightbringer is lying here.
The corpse of a sun lightseeker is lying here.
The corpse of a sun lightholder is lying here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Aik enters from the east.
< 649h/649H 170v/172V Pos: standing >
< 649h/649H 172v/172V Pos: standing >
Cols closes the gates.
< 649h/649H 172v/172V Pos: standing >
Cols leaves south.
You follow Cols.
Courtyard of the Sun Temple
This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision. The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night. worshipers of Solos fill
the courtyard, chanting in deep resonant voices. Each is so intent on their
worship, they notice little else.
Obvious exits: -North -South -West
The corpse of a sun lightholder is lying here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Aik enters from the north.
< 649h/649H 171v/172V Pos: standing >
< 649h/649H 171v/172V Pos: standing >
Cols leaves south.
You follow Cols.
Courtyard of the Sun Temple
This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision. The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night. worshipers of Solos fill
the courtyard, chanting in deep resonant voices. Each is so intent on their
worship, they notice little else.
Obvious exits: -North -West
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Aik enters from the north.
< 649h/649H 170v/172V Pos: standing >
You sing a song to lift the spirits high.
< 649h/649H 172v/172V Pos: standing >
Trip who?
< 649h/649H 172v/172V Pos: standing >
Cols leaves west.
You follow Cols.
Courtyard of the Sun Temple
This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision. The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night. worshipers of Solos fill
the courtyard, chanting in deep resonant voices. Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East -West
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
A sun lightseeker worships here.(Red Aura)
A sun lightseeker worships here.(Red Aura)
Aik enters from the east.
< 649h/649H 171v/172V Pos: standing >
Trip who?
< 649h/649H 171v/172V Pos: standing >
Cols leaves west.
You follow Cols.
Courtyard of the Sun Temple
This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision. The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night. worshipers of Solos fill
the courtyard, chanting in deep resonant voices. Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
A sun lightbringer brings pain to the unworthy.(Red Aura)
Aik enters from the east.
< 649h/649H 170v/172V Pos: standing >
Cols leaves north.
You follow Cols.
Courtyard of the Sun Temple
This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision. The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night. worshipers of Solos fill
the courtyard, chanting in deep resonant voices. Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East -South
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
A sun lightbringer stands here, fighting a Troll.(Red Aura)
A Troll (large) stands, floating here, fighting a sun lightbringer. (Non-Fraggable)(Red Aura)
A sun lightbringer brings pain to the unworthy.(Red Aura)
Aik enters from the south.
< 649h/649H 169v/172V Pos: standing >
A Troll starts casting an offensive spell called 'molten spray'.
< 649h/649H 170v/172V Pos: standing >
You do a fancy maneuver, tripping a Troll.
< 649h/649H 172v/172V Pos: standing >
< T: sun TP: sta TC: small wounds E: A Troll sit EP: few scratches >
[Damage: 4 ] -=[Your decent pierce grazes a Troll.]=-
The globe around your body flares as it bears the brunt of a Troll's assault!
The globe around your body flares as it bears the brunt of a Troll's assault!
[Damage: 4 ] -=[Your decent pierce grazes a Troll.]=-
The globe around your body flares as it bears the brunt of a Troll's assault!
The globe around your body flares as it bears the brunt of a Troll's assault!
[Damage: 5 ] -=[Your pierce grazes a Troll.]=-
The globe around your body flares as it bears the brunt of a Troll's assault!
The globe around your body flares as it bears the brunt of a Troll's assault!
< 649h/649H 172v/172V Pos: standing >
< T: sun TP: sta TC: small wounds E: A Troll sit EP: few scratches >
Cols leaves east.
< 649h/649H 172v/172V Pos: standing >
< T: sun TP: sta TC: small wounds E: A Troll sit EP: few scratches >
A Troll continues preparing his spell from the ground...
< 649h/649H 172v/172V Pos: standing >
< T: sun TP: sta TC: small wounds E: A Troll sit EP: few scratches >
Aik wills the flames of the abyss to overwhelm and consume thier foe...
The intense flames cause a Troll's skin to smolder and burn!
A Troll screams and doubles over in agony as searing heat ignites within his body.
A Troll suddenly looks in pain as he moves.
< 649h/649H 172v/172V Pos: standing >
< T: sun TP: sta TC: small wounds E: A Troll sit EP: few wounds >
A Troll stops invoking abruptly!
Cols enters from the east.
< 649h/649H 172v/172V Pos: standing >
< T: sun TP: sta TC: small wounds E: A Troll sit EP: few wounds >
A sun lightbringer's punch strikes a Troll.
A sun lightbringer shivers as he hits a Troll.
A sun lightbringer's fine punch strikes a Troll.
A sun lightbringer shivers as he hits a Troll.
A Troll's eyes roll as a sun lightbringer plants a foot in his face.
A sun lightbringer shivers as he hits a Troll.
< 649h/649H 172v/172V Pos: standing >
< T: sun TP: sta TC: small wounds E: A Troll sit EP: few wounds >
Cols grasps his totem tightly, and begins communing with the spirits.
Cols starts casting an offensive spell.
Cols snaps into visibility.
< 649h/649H 172v/172V Pos: standing >
< T: sun TP: sta TC: small wounds E: A Troll sit EP: few wounds >
[Damage: 6 ] -=[Your fine pierce wounds a Troll.]=-
The globe around your body flares as it bears the brunt of a Troll's assault!
The globe around your body flares as it bears the brunt of a Troll's assault!
[Damage: 6 ] -=[Your fine pierce wounds a Troll.]=-
The globe around your body flares as it bears the brunt of a Troll's assault!
The globe around your body flares as it bears the brunt of a Troll's assault!
[Damage: 4 ] -=[Your pierce wounds a Troll.]=-
The globe around your body flares as it bears the brunt of a Troll's assault!
The globe around your body flares as it bears the brunt of a Troll's assault!
A Troll misses a sun lightbringer.
A sun lightbringer dodges a Troll's attack.
< 649h/649H 172v/172V Pos: standing >
< T: sun TP: sta TC: small wounds E: A Troll sit EP: few wounds >
You sing a song to lift the spirits high.
A sun lightbringer flies through the air, free as a bird!
A Troll flies through the air, free as a bird!
A sun lightbringer flies through the air, free as a bird!
Aik wills the flames of the abyss to overwhelm and consume thier foe...
The intense flames cause a Troll's skin to smolder and burn!
A Troll screams and doubles over in agony as searing heat ignites within his body.
< 649h/649H 172v/172V Pos: standing >
< T: sun TP: sta TC: small wounds E: A Troll sit EP: nasty wounds >
Cols completes his spell...
Cols utters the words 'arieks shattering iceball'
Cols points at a Troll.
Cols's iceball shatters upon impacting a Troll, rending flesh and sending blood flying.
< 649h/649H 172v/172V Pos: standing >
< T: sun TP: sta TC: small wounds E: A Troll sit EP: awful >
Cols starts casting an offensive spell.
Cols snaps into visibility.
< 649h/649H 172v/172V Pos: standing >
< T: sun TP: sta TC: small wounds E: A Troll sit EP: awful >
Cols completes his spell...
Cols utters the words 'arieks shattering iceball'
Cols points at a Troll.
Cols snaps into visibility.
Cols's iceball shatters upon impacting a Troll, rending flesh and sending blood flying.
A Troll's suit of smelly animal furs freezes and shatters into million pieces from the intense cold!
A Troll's a sparkling necklace of seashells freezes and shatters into million pieces from the intense cold!
A Troll is dead! R.I.P.
You receive your share of experience.