<worn as a badge> the mark of the saboteur
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> a pair of golden spectacles [superior] (magic)
<worn in ear> a gnomish ear amplifier of endurance (magic)
<worn in ear> a flaming earring [poor]
<worn on face> a misty blue mask of gauze
<worn around neck> a cloak of demonic subterfuge (magic) [89%]
<worn around neck> a coil of darkness of intelligence
<worn on body> the burnt full plate of a death knight [superior]
<worn about body> a cloak of werewolf fur [poor]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of agility (magic) (glowing)
<worn about waist> a pitch-black sash of the Bloodhawk gang [superior]
<worn on belt buckle>a diamondine axe covered in blood of damage (magic)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<worn on arms> some wolf hide sleeves of dexterity
<worn around wrist> an elven bracelet of precision [superior] (magic)
<worn around wrist> a small bracelet of woven mithril chain
<worn on hands> some white fur skin gloves [superior] (magic)
<worn on finger> a shiny crimson ring of damage (invis) (magic)
<worn on finger> a ring of regeneration (magic) (glowing)
<primary weapon> a gleaming falchion [superior] with a strange black stone (magic) [71%]
<secondary weapon> a gladius called 'Backstabber' (magic) (glowing)[220h 12m 45s]
<worn on legs> some wolf hide pants of strength
<worn on feet> a pair of black, buffalo hide shoes [superior]
The Gutted Githzerai Inn
Obvious exits: -N# -S
*A Drider (large) *-* Warlords *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drider's head.
A drunk orc sits here drinking, laughing and slapping the table.(Red Aura)
A drunk orc sits here drinking, laughing and slapping the table.(Red Aura)
A goblin patron sits here, drinking it up with the others.(Red Aura)
A goblin patron sits here, drinking it up with the others.(Red Aura)
An orcish bartender works here, dealing drinks to the patrons.(Red Aura)
< 1111h/1111H 285v/285V Pos: standing >
Your Terminal mode is now: MSP .
< 1111h/1111H 285v/285V Pos: standing >
Owner Artifact
Pokfu tendrils of shadowy mist
Dunga the Totem of Mastery
Aikii the globe of shadows
Leu the sphere of wind
Gells the blackened staff of Netheril
Pane Illesarus, the Sword of Sharpness
Vessekai Krindors Incredible Device
Fraglo the dagger of Wind
Duac a gladius called 'Backstabber'
Drisk the rod of Dispator
Even a cloak of Elvenkind
Shag the holy flamberge of the efreeti
Pane Avernus the life stealer
Om Doombringer, the sword of chaos
Fraglo Tiamat's poison tail stinger
Even the platemail of the DragonLord
Skirry the Living Necroplasm
Skirry the mystic axe of the dragonkind
Obi a mystical warhammer
Even the holy mace of the efreeti
Kaene a pair of pale, misty gloves
Hasten sunblade, longsword of Justice
Ayla the mace of light and darkness
Kaene the sword of fire and flame
Kenon the mystical longsword of Volo the Traveler
------Summary------
Goodies: 10
Evils: 15
Total: 25
< 1111h/1111H 285v/285V Pos: standing >
Owner Unique
Shag a wispy astral-twined mindstone ring
Rhak the holy avenger of Ambran
Narmu the orb of the sea
Drip the mace of the earth
Zlo the staff of blue flames
Selly the stone mace 'Godsfury'
Aikii the crown of Aramus
Dunga the totem of Mox
Zikl a blood red sword named 'Death Rider'
Vessekae the platemail of the Dragon Horde
Koop the three-pronged totem of the Naga Queen
Zikr some platemail of colorless salamander scales
Narmu the robe of Lost Souls
Obi a large gold-rimmed church door
Cript Utgard-Loki's crystal ball
Narmu the band of emerald flames
Zlo a gilded Songbird charm
Nom the instrument of lyrical mastery
Bez a set of gartham hide sleeves
Mat a cold saber called 'icicle'
Tiu an umbilical cord from a pregnant duergar
Huairen a sword of the whirlwinds
Shag some platinum linked sleeves of life
Pok the wailing face of a pygmie banshee
Ayla a haze of swirling green vapor
Hasten the wicked-looking scimitar of Demogorgon
Zikr Tsunami, the trident of storms
Even 'Einjar' the titan shield of purity
Hasten the granite dagger 'BloodFeast'
Tiu the eyes of the mindflayer
Rex a death ring of Tezcatlipoca
Ayla an obsidian buckle named "Rage"
Gells a swirling staff of air conjuration
Ekimensio the unholy avenger named 'Bloodlust'
Hasten the terrifying visage of the great wraith Dranum
Ayla the cloak of the stalker
Gells the dark heart of Dreggan Wood
------Summary------
Goodies: 9
Evils: 28
Total: 37
< 1111h/1111H 285v/285V Pos: standing >
Owner Ioun
Shag a bright purple ioun stone
Vessekae a dark purple ioun stone
Hasten a LARGE green ioun stone
Kenon a dark ioun stone
Ayla a dark yellow ioun stone
Drisk a LARGE blue ioun stone
------Summary------
Goodies: 4
Evils: 2
Total: 6
< 1111h/1111H 285v/285V Pos: standing >
Epic Zones -----------------------------------------
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (neutral)
*The Chasm of the Misty Vale (slightly good)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (extremely evil)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (slightly evil)
*Orrak (extremely evil)
*Pits of Cerberus (slightly evil)
*Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
*Village of Werrun (evil)
*Nizari (very evil)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (extremely good)
Bloodstone Keep (evil)
*The Temple of the Sun (pure good)
The Elemental Groves (slightly good)
Temple of Flames (neutral)
*Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (slightly good)
*The Outcasts Tower (very good)
Fort Boyard (slightly evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
*The Githyanki Fortress (neutral)
*Labyrinth of No Return (slightly evil)
The Desert City of Venan'Trut (neutral)
Rogue Plains (good)
*City of Torrhan (good)
*The Lair of the Swamp Troll King (evil)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
*The Citadel (evil)
*The Twin Keeps of Devastated Tharnadia (good)
IceCrag Castle (neutral)
Prison of Fort Boyard (slightly evil)
The Ancient Halls of Ironstar (slightly good)
The Jade Empire (neutral)
Mazzolin (evil)
Forest of Mir (neutral)
Quintaragon Castle (good)
*The Sky City of Ultarium (good)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
*The Kingdom of Torg (slightly evil)
Tribal Oasis (slightly good)
*The Para-Elemental Plane of Smoke (slightly evil)
Plane of Water (very evil)
*Shadamehr Keep (slightly good)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
*The Ethereal Plane (slightly evil)
*The Caverns of Armageddon (slightly evil)
The Forest City of Aravne (neutral)
Plane of Fire (very evil)
Ruined Temple of Tezcatlipoca (evil)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (very evil)
*Krethik Keep (slightly evil)
*Temple of the Earth (neutral)
*Sea Kingdom (evil)
Plane of Earth (slightly good)
Sevenoaks (evil)
*The Keep of Evil (slightly evil)
The Forgotten Mansion (neutral)
*Domain of Lost Souls (neutral)
The Hall of Knighthood (evil)
The Depths of Duris (neutral)
*Arachdrathos Guilds (evil)
*Valley of the Snow Ogres (slightly good)
*The Great Shaboath (slightly good)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (slightly evil)
The Scorched Valley (slightly good)
*The Realm of Barovia (neutral)
*The Royal Mausoleum of Castle IceCrag (extremely evil)
*Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (neutral)
*Ceothia (slightly good)
*Tiamat (slightly evil)
*The Fortress of Dreams (slightly evil)
Bahamut's Palace (neutral)
Dragonnia (slightly evil)
The Charcoal Palace (good)
Vecna's Tomb (slightly evil)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
*The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (neutral)
*Celestial Plane (slightly evil)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 1111h/1111H 285v/285V Pos: standing >
You snap into visibility.
A Drider snaps into visibility.
[Damage: 64 ] -=[You leave a huge, red swollen lump on a Drider's temple.]=-
< 1111h/1111H 285v/285V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drider sta EP: few scratches >
You parry a Drider's lunge at you.
You dodge a Drider's vicious attack.
You parry a Drider's lunge at you.
You snap into visibility.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Drider snaps into visibility.
[Damage: 14 ] -=[Your impressive slash wounds a Drider.]=-
A Drider blocks your futile lunge at him.
[Damage: 16 ] -=[Your impressive slash wounds a Drider.]=-
[Damage: 19 ] -=[Your powerful pierce strikes a Drider.]=-
[Damage: 18 ] -=[Your impressive pierce strikes a Drider.]=-
[Damage: 14 ] -=[Your impressive slash wounds a Drider.]=-
[Damage: 19 ] -=[Your powerful slash strikes a Drider.]=-
[Damage: 13 ] -=[Your slash wounds a Drider.]=-
< 1111h/1111H 285v/285V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drider sta EP: few wounds >
A Drider attempts to flee.
A Drider leaves south.
< 1111h/1111H 285v/285V Pos: standing >
Strike at whom?
< 1111h/1111H 285v/285V Pos: standing >
Headbutt whom?
< 1111h/1111H 285v/285V Pos: standing >
Headbutt whom?
< 1111h/1111H 285v/285V Pos: standing >
Headbutt whom?
< 1111h/1111H 285v/285V Pos: standing >
Headbutt whom?
< 1111h/1111H 285v/285V Pos: standing >
Headbutt whom?
< 1111h/1111H 285v/285V Pos: standing >
<map>
Zone: The Ship Yards.
Room: A Dining Area
</map>
<map>
Zone: The Ship Yards.
Room: A Dining Area
</map>
A Dining Area
Obvious exits: -N -U
A hulking black wolf stands here, snarling viciously.(Red Aura)
(Q)Bestile AxeCrack the Orc Warlord, Hero of Malch'hor Ganl is here having a drink.(Red Aura)
< 1111h/1111H 284v/285V Pos: standing >
Headbutt whom?
< 1111h/1111H 284v/285V Pos: standing >
<map>
Zone: The Ship Yards.
Room: Second Floor of the Gutted Githzerai
</map>
<map>
Zone: The Ship Yards.
Room: Second Floor of the Gutted Githzerai
</map>
Second Floor of the Gutted Githzerai
Obvious exits: -N -D
*A Drider (large) *-* Warlords *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drider's head.
< 1111h/1111H 283v/285V Pos: standing >
You're still spinning in circles from your last headbutt.
< 1111h/1111H 283v/285V Pos: standing >
<map>
Zone: The Ship Yards.
Room: A Sleeping Chamber
</map>
<map>
Zone: The Ship Yards.
Room: A Sleeping Chamber
</map>
A Sleeping Chamber
Obvious exits: -S
A sleepy sailor lies sprawled out trying to get some rest.(Red Aura)
A sleepy sailor lies sprawled out trying to get some rest.(Red Aura)
A tired sailor lies here trying to get some sleep.(Red Aura)
A tired sailor lies here trying to get some sleep.(Red Aura)
< 1111h/1111H 284v/285V Pos: standing >
Headbutt whom?
< 1111h/1111H 284v/285V Pos: standing >
<map>
Zone: The Ship Yards.
Room: Second Floor of the Gutted Githzerai
</map>
<map>
Zone: The Ship Yards.
Room: Second Floor of the Gutted Githzerai
</map>
Second Floor of the Gutted Githzerai
Obvious exits: -N -D
*A Drider (large) *-* Warlords *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drider's head.
< 1111h/1111H 284v/285V Pos: standing >
You snap into visibility.
A Drider snaps into visibility.
[Damage: 64 ] -=[You leave a huge, red swollen lump on a Drider's temple.]=-
< 1111h/1111H 284v/285V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drider sta EP: few wounds >
You dodge a Drider's vicious attack.
You parry a Drider's lunge at you.
A Drider snaps into visibility.
You snap into visibility.
-=[A Drider's decent bludgeon grazes you.]=-
< 1108h/1111H 284v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drider sta EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Drider snaps into visibility.
[Damage: 18 ] -=[Your impressive slash strikes a Drider.]=-
A Drider dodges your futile attack.
[Damage: 13 ] -=[Your impressive slash strikes a Drider.]=-
[Damage: 19 ] -=[Your powerful pierce strikes a Drider.]=-
[Damage: 21 ] -=[Your powerful pierce strikes a Drider.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Drider.]=-
[Damage: 13 ] -=[Your impressive slash strikes a Drider.]=-
< 1108h/1111H 284v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drider sta EP: nasty wounds >
A Drider attempts to flee.
A Drider leaves north.
< 1108h/1111H 284v/285V Pos: standing >
Backstab who?
< 1108h/1111H 284v/285V Pos: standing >
Backstab who?
A Drider skitters in from the north.
< 1108h/1111H 284v/285V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
A Drider snaps into visibility.
[Damage: 51 ] -=[A Drider makes a strange sound as you place a gladius called 'Backstabber' in his back.]=-
< 1108h/1111H 284v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drider sta EP: nasty wounds >
You dodge a Drider's vicious attack.
You parry a Drider's lunge at you.
A Drider snaps into visibility.
You snap into visibility.
< 1108h/1111H 284v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drider sta EP: nasty wounds >
A Drider dodges your futile attack.
A Drider blocks your futile lunge at him.
A Drider dodges your futile attack.
A Drider blocks your futile lunge at him.
A Drider dodges your futile attack.
You snap into visibility.
A Drider snaps into visibility.
Sorry, you aren't allowed to do that in combat.
< 1108h/1111H 284v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drider sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 1108h/1111H 284v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drider sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!
< 1108h/1111H 284v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drider sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 1108h/1111H 284v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drider sta EP: nasty wounds >
A Drider attempts to flee.
A Drider leaves down.
< 1108h/1111H 284v/285V Pos: standing >
Backstab who?
< 1108h/1111H 284v/285V Pos: standing >
<map>
Zone: The Ship Yards.
Room: A Dining Area
</map>
<map>
Zone: The Ship Yards.
Room: A Dining Area
</map>
A Dining Area
Obvious exits: -N -U
*A Drider (large) *-* Warlords *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drider's head.
A hulking black wolf stands here, snarling viciously.(Red Aura)
(Q)Bestile AxeCrack the Orc Warlord, Hero of Malch'hor Ganl is here having a drink.(Red Aura)
< 1108h/1111H 283v/285V Pos: standing >
You snap into visibility.
A Drider snaps into visibility.
[Damage: 14 ] -=[Your impressive pierce strikes a Drider.]=-
< 1108h/1111H 283v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drider sta EP: nasty wounds >
A Drider misses you.
You play with a Drider before lunging into an offensive routine!
You snap into visibility.
A Drider snaps into visibility.
[Damage: 15 ] -=[Your slash strikes a Drider.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Drider.]=-
You play with a Drider before lunging into an offensive routine!
[Damage: 18 ] -=[Your impressive slash strikes a Drider.]=-
[Damage: 13 ] -=[Your impressive slash strikes a Drider.]=-
< 1108h/1111H 284v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drider sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Drider dodges your futile attack.
You snap into visibility.
A Drider snaps into visibility.
[Damage: 16 ] -=[Your impressive pierce strikes a Drider.]=-
[Damage: 20 ] -=[Your powerful slash strikes a Drider hard.]=-
[Damage: 18 ] -=[Your pierce strikes a Drider hard.]=-
[Damage: 20 ] -=[Your pierce strikes a Drider very hard.]=-
[Damage: 13 ] -=[Your impressive slash strikes a Drider hard.]=-
[Damage: 20 ] -=[Your powerful slash seriously wounds a Drider.]=-
You score a CRITICAL HIT!!!!!
[Damage: 33 ] -=[Your powerful slash enshrouds a Drider in a mist of blood.]=-
Your gleaming falchion [superior] with a strange black stone murmurs some strange incantations...
A translucent field flashes around a Drider's body upon contact with your assault, deflecting it back at YOU!
A Drider snaps into visibility.
You snap into visibility.
-=[A Drider's concussion blast rips into you, shattering your soul!]=-
< 1049h/1111H 284v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drider sta EP: awful >
You snap into visibility.
A Drider snaps into visibility.
[Damage: 63 ] -=[You leave a huge, red swollen lump on a Drider's temple.]=-
A Drider is mortally wounded, and will die soon, if not aided.
A Drider is stunned!
< 1049h/1111H 284v/285V Pos: standing >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
A Drider snaps into visibility.
[Damage: 5 ] -=[Your fine slash hits a Drider.]=-
A Drider's shiny ring of the faeries was completely destroyed by the massive blow!
A Drider's necromantic death shroud was completely destroyed by the massive blow!
A Drider is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!