<worn as a badge> a necromantic death shroud [superior] [82%]
<worn on head> the helmet of agony (humming) [65%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a robin's tail feather (glowing) [58%]
<worn in ear> a green and black oval earring [superior]
<worn on face> a mask of hades [poor] (glowing) [81%]
<worn around neck> shimmering scarf [88%]
<worn around neck> a boreal mithril choker from Rogue Plains [87%]
<worn on body> a suit of flame-wreathed platemail
<worn about body> a blue mantle embroided with symbols of fortune
<worn about waist> a transparent ectoplasmatic belt [superior] [46%]
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<worn on arms> some tempered mithril arm plates [68%]
<held as shield> a fanged silver shield [77%]
<worn around wrist> the bracelet of emeralds [80%]
<worn around wrist> a bracelet of astrology
<worn on hands> a pair of feathered gloves (illuminating)
<worn on finger> a yellow ring of chrysoberyl [superior]
<worn on finger> a ring of twisted gray mist
<held> a gem of reflection (illuminating)
<worn on legs> a set of overlapping scale leggings (humming)
<worn on feet> the mage boots of the maelstrom of health [76%]
33) A small piece of copper ore for 45 platinum, 6 gold, 5 silver, and 9 copper.
34) A small piece of copper ore for 59 platinum, and 5 copper.
35) A small piece of copper ore for 43 platinum, 8 gold, and 7 silver.
36) A small piece of adamantium ore for 159 platinum, 4 gold, 9 silver, and 3 copper.
37) A small piece of adamantium ore for 157 platinum, 4 gold, 4 silver, and 6 copper.
38) A small piece of adamantium ore for 162 platinum, 1 gold, and 7 silver.
39) A small piece of adamantium ore for 206 platinum, 3 gold, 1 silver, and 7 copper.
40) A small piece of adamantium ore for 157 platinum, 2 gold, 5 silver, and 6 copper.
41) A small piece of adamantium ore for 159 platinum, 1 gold, and 1 silver.
42) A medium piece of tin ore for 42 platinum, 9 gold, and 8 copper.
43) A medium piece of tin ore for 53 platinum, 2 gold, 1 silver, and 4 copper.
44) A medium piece of tin ore for 41 platinum, 4 gold, and 4 silver.
45) A medium piece of silver ore for 70 platinum, 8 gold, 9 silver, and 5 copper.
46) A medium piece of silver ore for 72 platinum, 5 gold, 5 silver, and 1 copper.
47) A medium piece of silver ore for 71 platinum, 8 gold, 1 silver, and 7 copper.
48) A sapphire for 514 platinum, 9 gold, 2 silver, and 1 copper.
49) A large diamond for 427 platinum, 7 gold, 8 silver, and 1 copper.
50) A flawless sapphire for 522 platinum, 8 gold, 4 silver, and 2 copper.
51) A flawless sapphire for 522 platinum, 8 gold, 4 silver, and 2 copper.
52) A diamond for 396 platinum, 9 silver, and 3 copper.
53) A large sapphire for 556 platinum, 1 gold, 1 silver, and 5 copper.
54) A large imperfect topaz for 378 platinum, 9 gold, 7 silver, and 9 copper.
55) A tiny ruby for 593 platinum, 1 gold, 8 silver, and 7 copper.
56) A tiny imperfect sapphire for 411 platinum, 9 gold, 3 silver, and 7 copper.
57) A flawless ruby for 627 platinum, 4 gold, 1 silver, and 1 copper.
58) A flawless emerald for 815 platinum, 6 gold, 3 silver, and 3 copper.
59) A large ruby for 513 platinum, 3 gold, 3 silver, and 7 copper.
60) A large topaz for 342 platinum, 2 gold, 2 silver, and 4 copper.
61) A large topaz for 444 platinum, 8 gold, 9 silver, and 2 copper.
62) A large topaz for 444 platinum, 8 gold, 9 silver, and 2 copper.
63) A flawless diamond for 522 platinum, 8 gold, 4 silver, and 2 copper.
64) A flawless topaz for 543 platinum, 7 gold, 5 silver, and 4 copper.
65) A flawless topaz for 418 platinum, 2 gold, 7 silver, and 3 copper.
66) A large imperfect sapphire for 364 platinum, 4 gold, and 4 copper.
67) A tiny imperfect topaz for 329 platinum, 5 gold, 4 silver, and 9 copper.
68) A tiny imperfect topaz for 253 platinum, 4 gold, 9 silver, and 9 copper.
69) A tiny imperfect topaz for 329 platinum, 5 gold, 4 silver, and 9 copper.
70) A tiny imperfect diamond for 316 platinum, 8 gold, 7 silver, and 4 copper.
71) A tiny imperfect diamond for 316 platinum, 8 gold, 7 silver, and 4 copper.
72) A tiny imperfect diamond for 411 platinum, 9 gold, 3 silver, and 7 copper.
73) A tiny imperfect emerald for 494 platinum, 3 gold, 2 silver, and 4 copper.
74) A tiny imperfect emerald for 380 platinum, 2 gold, 4 silver, and 9 copper.
75) A tiny imperfect ruby for 380 platinum, 2 gold, 4 silver, and 9 copper.
76) An imperfect emerald for 519 platinum, 4 silver, and 1 copper.
77) A topaz for 316 platinum, 8 gold, 7 silver, and 4 copper.
78) An imperfect topaz for 266 platinum, 1 gold, 7 silver, and 4 copper.
79) An imperfect topaz for 266 platinum, 1 gold, 7 silver, and 4 copper.
80) A tiny sapphire for 380 platinum, 2 gold, 4 silver, and 8 copper.
81) A tiny sapphire for 380 platinum, 2 gold, 4 silver, and 8 copper.
82) A tiny sapphire for 380 platinum, 2 gold, 4 silver, and 8 copper.
83) A large flawless topaz for 468 platinum, 9 gold, 7 silver, and 4 copper.
84) A large flawless topaz for 468 platinum, 9 gold, 7 silver, and 4 copper.
85) An emerald for 475 platinum, 3 gold, 1 silver, and 2 copper.
86) A large imperfect ruby for 437 platinum, 2 gold, 8 silver, and 6 copper.
87) A large imperfect ruby for 437 platinum, 2 gold, 8 silver, and 6 copper.
88) A chest of treasure for 410 platinum, 5 gold, 1 silver, and 9 copper.
89) A chest of treasure for 410 platinum, 5 gold, 1 silver, and 9 copper.
90) A chest of treasure for 410 platinum, 5 gold, 1 silver, and 9 copper.
91) A chest of treasure for 410 platinum, 5 gold, 1 silver, and 9 copper.
92) Some iron rations for 2 silver, and 5 copper.
93) A large leather bag for 1 platinum, 5 gold, 8 silver, and 4 copper.
94) A small leather bag for 9 gold, and 5 silver.
95) A large leather backpack for 3 platinum, 8 gold, and 2 copper.
96) A set of lockpicks for 6 copper.
97) A disguise kit for 31 platinum, 6 gold, 8 silver, and 7 copper.
< 691h/691H 222v/222V Pos: standing >
You stop using a bottomless bag of the shield dwarves.
< 691h/691H 222v/222V Pos: standing >
You hold a gem of reflection.
It glows brightly.
< 691h/691H 222v/222V Pos: standing >
Character attributes for Dze
Level: 53 Race: Gnome Class: Sorcerer / Shadowmage
Age: 185 yrs / 15 mths Height: 28 inches Weight: 26 lbs Size: tiny
Actual (Base) Actual (Base)
Str: 83 ( 98) Pow: 91 ( 87)
Dex: 108 ( 94) Int: 152 (117)
Agi: 149 (124) Wis: 86 ( 91)
Con: 108 (120) Cha: 87 ( 92) Luk: 103 (103)
Equipped Items: 22 Carried weight: 53
Armor Points: -234 Reduces melee damage taken by 23.4%
Melee Critical Percentage(int): 18%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 1%
Hitroll: 12 Damroll: 21
Alignment: 1000 (-1000 to 1000)
Saving Throws: PAR[7] FEA[12]
BRE[25] SPE[-35]
Load carried: Light
< 721h/721H 222v/222V Pos: standing >
Score information for Dze
Level: 53 Race: Gnome Class: Sorcerer / Shadowmage Sex: Male
Hit points: 721(721) Moves: 222(222)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 88%
Status: Standing.
Soulshielded
Frags: +1.83 Deaths: 19
Detecting: Invisible Life Heat
Enchantments: Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Levitation Waterbreathing Reduced Size GlobeOfDarkness
Herbs: Medicus
Combat Pulse: 15 Spell Pulse: 0.70
Leaderboard Points: 841
Active Spells:
--------------
shadow shield (4 minutes)
lionrage (16 minutes)
hawkvision (15 minutes)
elephantstrength (36 minutes)
haste (1 minute)
agility (23 minutes)
strength (23 minutes)
pantherspeed (less than a minute remaining)
reduce (38 minutes)
vitality (12 minutes)
fly (19 minutes)
< 721h/721H 222v/222V Pos: standing >
Saving Dze.
< 721h/721H 222v/222V Pos: standing >
You are carrying: (1/11)
a bottomless bag of the shield dwarves
< 721h/721H 222v/222V Pos: standing >
A bottomless bag of the shield dwarves contains:
a large leather backpack
a large imperfect topaz
a large imperfect diamond
[5] a silvery potion
a gauze tourniquet bandage
[4] a large medicated bandage
an owl feather
a brutal roper tentacle [poor]
a tightly wrapped vellum scroll named 'Fix' (glowing) (illuminating)
[16] a large pike fish
a handcarved pipe
a grey stone skin potion
lucky alchemist sack [74%]
a pile of coins
[27] a green potion with black chunks
a mistweyd nose-pipe
an eagle feather quill
[7] a fiery red potion
a slime covered earring (glowing)
a flowing black bodycloak [89%]
a ring of blood [superior]
[11] some landrace Medicus
[18] some wild Gootwiet
[4] a high quality mining pick
[4] a potion of endurance
[13] a sparkling large bass
[21] a sparkling piranha
[12] a dark misty potion
< 721h/721H 222v/222V Pos: standing >
You start chanting...
< 721h/721H 222v/222V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
<map>
Zone: The Gagga'Jobo Cave System.
Room: In One of the Many Pootata Pens
</map>
In One of the Many Pootata Pens
Obvious exits: -S
A large pootata wanders aimlessly around the pens.
A large pootata wanders aimlessly around the pens.
< 721h/721H 222v/222V Pos: standing >
You start chanting...
< 721h/721H 222v/222V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
<map>
Zone: The Caverns of the Worms.
Room: In a Duergar-Made Alcove
</map>
In a Duergar-Made Alcove
Obvious exits: -S
(Q)Wilms, the curer, stands here.
< 721h/721H 222v/222V Pos: standing >
You start chanting...
< 721h/721H 222v/222V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
<map>
Zone: Bloodstone Keep.
Room: The Inn of Clowns
</map>
The Inn of Clowns
Obvious exits: -W
A BloodCrow gang member stands here, looking rather shady.
A BloodCrow gang member stands here, looking rather shady.
A BloodCrow gang member stands here, looking rather shady.
A BloodCrow gang member stands here, looking rather shady.
The leader of the gang BloodCrow is standing here.
Stephan looks at you contently.
< 721h/721H 222v/222V Pos: standing >
The BloodCrow leader leaves west.
A bloodcrow member leaves west.
A bloodcrow member leaves west.
A bloodcrow member leaves west.
A bloodcrow member leaves west.
< 721h/721H 222v/222V Pos: standing >
You start chanting...
< 721h/721H 222v/222V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
<map>
Zone: Bloodstone Keep.
Room: In a Dark Prison Cell
</map>
In a Dark Prison Cell
Obvious exits: -E#
A convicted rapist is standing here, rubbing his phallus.
< 721h/721H 222v/222V Pos: standing >
You sit down and relax.
< 721h/721H 222v/222V Pos: sitting >
You have memorized the following spells:
(11th circle) 3 - solbeeps missile barrage
(10th circle) 4 - bigbys crushing hand
( 9th circle) 1 - relocate
1 - mass invisibility
3 - incendiary cloud
( 8th circle) 1 - fly
2 - immolate
1 - shadow shield
( 7th circle) 1 - haste
5 - bigbys clenched fist
( 6th circle) 2 - teleport
1 - fireball
4 - blink
( 5th circle) 2 - dimension door
2 - coldshield
( 4th circle) 6 - lightning bolt
3 - dispel magic
( 3rd circle) 5 - concealment
4 - shocking grasp
1 - agility
( 2nd circle) 4 - burning hands
6 - sleep
1 - strength
( 1st circle) 3 - minor creation
8 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
1 seconds: ( 8th) shadow shield
3 seconds: ( 5th) dimension door
4 seconds: ( 5th) dimension door
5 seconds: ( 5th) dimension door
6 seconds: ( 5th) dimension door
You can memorize no more spells.
You continue your study.
< 721h/721H 222v/222V Pos: sitting >
You start meditating...
< 721h/721H 222v/222V Pos: sitting >
You have finished memorizing shadow shield.
< 721h/721H 222v/222V Pos: sitting >
You have finished memorizing dimension door.
< 721h/721H 222v/222V Pos: sitting >
You have finished memorizing dimension door.
< 721h/721H 222v/222V Pos: sitting >
You have finished memorizing dimension door.
< 721h/721H 222v/222V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.
< 721h/721H 222v/222V Pos: sitting >
Score information for Dze
Level: 53 Race: Gnome Class: Sorcerer / Shadowmage Sex: Male
Hit points: 721(721) Moves: 222(222)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 88%
Status: Sitting around, resting.
Soulshielded
Frags: +1.83 Deaths: 19
Detecting: Invisible Life Heat
Enchantments: Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Levitation Waterbreathing Reduced Size GlobeOfDarkness
Herbs: Medicus
Combat Pulse: 15 Spell Pulse: 0.70
Leaderboard Points: 841
Active Spells:
--------------
shadow shield (4 minutes)
lionrage (16 minutes)
hawkvision (15 minutes)
elephantstrength (36 minutes)
haste (1 minute)
agility (23 minutes)
strength (23 minutes)
pantherspeed (less than a minute remaining)
reduce (38 minutes)
vitality (12 minutes)
fly (19 minutes)
< 721h/721H 222v/222V Pos: sitting >
You clamber to your feet.
< 721h/721H 222v/222V Pos: standing >
Saving Dze.
< 721h/721H 222v/222V Pos: standing >
< 721h/721H 222v/222V Pos: standing >
You start chanting...
< 721h/721H 222v/222V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -E -S -W
A menacing prisoner is standing here.
A Troll (large) is lying with a stunned look in mid-air here. (Non-Fraggable)
< 721h/721H 222v/222V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your east.
A menacing prisoner who is close by to your east.
A menacing prisoner who is a brief walk away to your south.
< 721h/721H 222v/222V Pos: standing >
You start chanting...
You snap into visibility.
< 721h/721H 222v/222V Pos: standing >
You snap into visibility.
Casting: solbeeps missile barrage
< 721h/721H 222v/222V Pos: standing >
You complete your spell...
[Damage: 56 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a Troll.
You snap into visibility.
[Damage: 65 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a Troll.
You snap into visibility.
[Damage: 60 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a Troll.
< 721h/721H 222v/222V Pos: standing >
You start chanting...
You snap into visibility.
< 721h/721H 222v/222V Pos: standing >
Casting: solbeeps missile barrage
< 721h/721H 222v/222V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 49 ] Your missile of force hits a Troll soundly.
You snap into visibility.
[Damage: 43 ] Your missile of force hits a Troll soundly.
You snap into visibility.
[Damage: 49 ] Your missile of force hits a Troll soundly.
You snap into visibility.
[Damage: 51 ] Your missile of force hits a Troll soundly.
< 721h/721H 222v/222V Pos: standing >
A Troll clambers to his feet.
< 721h/721H 222v/222V Pos: standing >
You start chanting...
You snap into visibility.
< 721h/721H 222v/222V Pos: standing >
Casting: solbeeps missile barrage
< 721h/721H 222v/222V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 94 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a Troll.
You snap into visibility.
[Damage: 41 ] Your missile of force hits a Troll soundly.
You snap into visibility.
[Damage: 71 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a Troll.
A Troll attempts to flee.
A Troll leaves east.
< 721h/721H 222v/222V Pos: standing >
You don't have that spell memorized.
< 721h/721H 222v/222V Pos: standing >
You failed.
< 721h/721H 222v/222V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -E -S -W
A menacing prisoner is standing here.
A menacing prisoner is standing here.
A menacing prisoner is standing here.
< 721h/721H 221v/222V Pos: standing >
You don't have that spell memorized.
< 721h/721H 221v/222V Pos: standing >
On the Prison Floor L4
Obvious exits: -E -S -W
A menacing prisoner is standing here.
A menacing prisoner is standing here.
A menacing prisoner is standing here.
< 721h/721H 221v/222V Pos: standing >
You failed.
< 721h/721H 221v/222V Pos: standing >
You quickly scan the area.
A sinister prisoner who is close by to your south.
A menacing prisoner who is not far off to your south.
A menacing prisoner who is close by to your west.
< 721h/721H 221v/222V Pos: standing >
On the Prison Floor L4
Obvious exits: -E -S -W
A menacing prisoner is standing here.
A menacing prisoner is standing here.
A menacing prisoner is standing here.
< 721h/721H 221v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 721h/721H 221v/222V Pos: standing >
You feel less like a panther and more like your normal self.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -E -S -W
A sinister prisoner is standing here looking you over.
< 721h/721H 148v/150V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -E -S -W
A menacing prisoner is standing here.
< 721h/721H 147v/150V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -E# -W
< 721h/721H 146v/150V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your north.
A sinister prisoner who is not far off to your north.
A menacing prisoner who is a brief walk away to your north.
A menacing prisoner who is a brief walk away to your north.
A menacing prisoner who is a brief walk away to your north.
A menacing prisoner who is close by to your west.
< 721h/721H 147v/150V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -E -W
A menacing prisoner is standing here.
< 721h/721H 148v/150V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -E -W#
< 721h/721H 147v/150V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -E -S -W#
< 721h/721H 147v/150V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your east.
A menacing prisoner who is not far off to your east.
< 721h/721H 148v/150V Pos: standing >
The door seems to be closed.
< 721h/721H 150v/150V Pos: standing >
The door seems to be closed.
< 721h/721H 150v/150V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -E -W#
< 721h/721H 149v/150V Pos: standing >
< 721h/721H 149v/150V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your east.
< 721h/721H 149v/150V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -E -W
A menacing prisoner is standing here.
< 721h/721H 148v/150V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -E# -W
< 721h/721H 147v/150V Pos: standing >
< 721h/721H 147v/150V Pos: standing >
The inmates seems to be closed.
< 721h/721H 148v/150V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -E -S -W
A menacing prisoner is standing here.
< 721h/721H 149v/150V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -E -S -W
A menacing prisoner is standing here.
A menacing prisoner is standing here.
A sinister prisoner is standing here looking you over.
< 721h/721H 148v/150V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your south.
< 721h/721H 148v/150V Pos: standing >
A sinister prisoner leaves north.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -E -S -W
A sinister prisoner is standing here looking you over.
A menacing prisoner is standing here.
< 721h/721H 149v/150V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -S -W -U
< 721h/721H 148v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 721h/721H 148v/150V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -S -W
< 721h/721H 148v/150V Pos: standing >
< 721h/721H 149v/150V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -S -W -U
< 721h/721H 149v/150V Pos: standing >
A menacing prisoner enters from above.
You quickly scan the area.
A sinister prisoner who is close by to your west.
A menacing prisoner who is close by to your west.
A menacing prisoner who is not far off to your west.
A Troll who is close by above you.
< 721h/721H 149v/150V Pos: standing >
< 721h/721H 149v/150V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Apex of the Prison
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Apex of the Prison
</map>
On the Apex of the Prison
Obvious exits: -S# -D
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A rolled section of tanned elf skin lies here.
A Troll (large) stands in mid-air here. (Non-Fraggable)
< 721h/721H 148v/150V Pos: standing >
You don't have that spell memorized.
< 721h/721H 148v/150V Pos: standing >
You start chanting...
You snap into visibility.
< 721h/721H 149v/150V Pos: standing >
Casting: bigbys crushing hand
< 721h/721H 150v/150V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 280 ] A Troll is grabbed by your giant fist, which begins crushing him.
A Troll's a shortsword named 'Narggle's Star' [superior] was completely destroyed by the massive blow!
A Troll's some razor-knuckled blood crystal gloves was completely destroyed by the massive blow!
A Troll's Khildarak's battle helmet was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.