<worn as a badge> a masterly crafted obsidian badge of regeneration [64%]
<worn on head> a crown of stars of precision (glowing) (humming) [58%]
<worn on eyes> devil eyes of the ghargatula [poor]
<worn in ear> an earring of bone of precision [61%]
<worn in ear> a dangling dematite earring [poor]
<worn on face> mask of the future of regeneration (glowing) [88%]
<worn around neck> a black wool cowl stained with blood of damage
<worn around neck> the service tags of the squad [superior] (glowing) [79%]
<worn on body> a suit of bluestone platemail bearing a Dragon Fang of precision
<worn about body> a griffon feather cloak of regeneration (illuminating) [87%]
<worn as quiver> the masters quiver [poor] (glowing) [86%]
<worn about waist> a black leather belt with a crimson coral buckle of precision [75%]
<worn on arms> the vambraces of the vampire lords of regeneration (humming) [83%]
<worn around wrist> a bracelet of dracolich hide of endurance (humming) [81%]
<worn around wrist> a bracelet of woven willow leaves [superior] [46%]
<worn on hands> the gauntlets of the lifestealer (glowing)
<worn on finger> the signet of Baphomet [88%]
<worn on finger> a band of fiery persistance [poor]
<primary weapon> the barb of an ancient green wyrm (glowing)
<secondary weapon> a katana called 'Retribution' [83%]
<worn on legs> some mithril-plated gnomish leg enhancers (humming) [88%]
<worn on feet> some boots of forest running [superior]
.....************
...**M*****.^.*
***M****..^..
******..MM.
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A strange levitating light seems to bob and weave its way through the room.
There are some tracks heading south.
There are some tracks heading south.
Dze enters from the south.
< 1210h/1429H 279v/313V Pos: standing >
M^^^^^^M...
^^^..M.....M^
^^.....^M....M*
^^....^P...*** *
**..^...***** M
**^.MM*P@* D
^....**** M****
....*************
.***M*****.^.**
**M****..^..*
*****..MM.*
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
Dze enters from the west.
< 1211h/1429H 278v/313V Pos: standing >
MMMM^^^^^^^
MM^^^^^^M....
M^^^..M.....M^M
M^^.....^M....M**
^^....^....*** *
**..^..P@**** M
**^.MM*MP* D
^....**** M****
...************
***M*****.^.*
*M****..^..
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
Dze enters from the south.
< 1211h/1429H 277v/313V Pos: standing >
MMMMMMMMM^^
MMMMM^^^^^^^^
MMM^^^^^^M.....
MM^^^..M.....M^M^
M^^.....^M....M**
^^....^.@..*** *
**..^..PP**** M
**^.MM*M.* D
....**** M***
..***********
**M*****.^.
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
Dze enters from the south.
< 1211h/1429H 276v/313V Pos: standing >
MMMMMMMMM
MMMMMMMMMM^^^
MMMMMM^^^^^^^^^
MMMM^^^^^^M......
MM^^^..M.....M^M^
M^^.....@M....M**
^^....^.P..*** *
**..^..P.**** M
*^.MM*M.* D
...**** M**
.**********
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
Dze enters from the south.
< 1211h/1429H 275v/313V Pos: standing >
MMMMM^.
MMMMMMMMM.
MMMMMMMMMM^^^^
MMMMMMM^^^^^^^^^^
MMMM^^^^^^M......
MM^^^..M@....M^M^
M^^.....PM....M**
^^....^....*** *
*..^..P.**** M
^^MM*M.* D
..**** M*
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
Dze enters from the south.
< 1211h/1429H 274v/313V Pos: standing >
Dze leaves north.
< 1211h/1429H 275v/313V Pos: standing >
MMMMMMMMM
MMMMMMMMMM^^^
MMMMMM^^^^^^^^^
MMMM^^^^P^M......
MM^^^..M.....M^M^
M^^.....@M....M**
^^....^....*** *
**..^..P.**** M
*^.MM*M.* D
...**** M**
.**********
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
There are some tracks heading north.
There are some tracks heading north.
< 1211h/1429H 275v/313V Pos: standing >
MMMMMMMMM^^
MMMMM^^^^^^^^
MMM^^^P^^M.....
MM^^^..M.....M^M^
M^^......M....M**
^^....^.@..*** *
**..^..P.**** M
**^.MM*M.* D
....**** M***
..***********
**M*****.^.
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
There are Gnome tracks going north.
< 1211h/1429H 274v/313V Pos: standing >
MMMMMMMMMM^
MMMMMM^^^^^^^
MMMM^^^^^^M....
MMM^^^..P.....M^M
MM^^......M....M*
^^^....^@...*** *
^**..^..P.**** M
***..MM*M.* D
^....**** M**
...**********
***M*****.^
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
There are some tracks heading south.
There are some tracks heading east.
There are some tracks heading south.
There are some tracks heading south.
< 1212h/1429H 273v/313V Pos: standing >
Slay whom?
Dze enters from the north.
< 1212h/1429H 274v/313V Pos: standing >
MMMMM^^^^^^
MMM^^^^^^M...
MM^^^..M.....M^
MM^^...........M*
^^^....^P.M.*** M
^**..^..@.****
***..MM*M.* D
.^....**** M***
....***********
.***M*****.^.
**M****.M^.
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A female crocodile stands in mid-air here, fighting a Drider.
A Drider (huge) *-* Warlords *-* stands in mid-air here, fighting a female crocodile.
There are Barbarian tracks going south.
There are Gnome tracks going south.
Dze enters from the north.
< 1212h/1429H 274v/313V Pos: standing >
You snap into visibility.
[Damage: 8 ] Your pierce strikes a Drider very hard.
You snap into visibility.
You shiver from the unnatural cold as you hit a Drider.
< 1210h/1429H 275v/313V Pos: standing >
< T: large TP: sta TC:few scratches E: A Drider sta EP: awful >
Dze leaves south.
< 1210h/1429H 276v/313V Pos: standing >
< T: large TP: sta TC:few scratches E: A Drider sta EP: awful >
A female crocodile misses a Drider.
A Drider dodges a female crocodile's attack.
A female crocodile kicks a Drider, cracking exo-skelelton.
A female crocodile shivers as she hits a Drider.
< 1210h/1429H 276v/313V Pos: standing >
< T: large TP: sta TC:few scratches E: A Drider sta EP: awful >
Dze enters from the south.
< 1210h/1429H 276v/313V Pos: standing >
< T: large TP: sta TC:few scratches E: A Drider sta EP: awful >
A female crocodile dodges a Drider's attack.
Dze starts casting an offensive spell.
Dze snaps into visibility.
< 1210h/1429H 276v/313V Pos: standing >
< T: large TP: sta TC:few scratches E: A Drider sta EP: awful >
A Drider attempts to flee.
A Drider leaves north.
< 1210h/1429H 276v/313V Pos: standing >
Dze stops invoking abruptly!
A Drider skitters in from the north.
< 1210h/1429H 276v/313V Pos: standing >
A Drider leaves south.
< 1210h/1429H 276v/313V Pos: standing >
A female crocodile leaves south.
< 1210h/1429H 276v/313V Pos: standing >
A Drider skitters in from the south.
< 1210h/1429H 276v/313V Pos: standing >
Cols enters from the south.
MMMMMMMMMM^
MMMMMM^^^^^^^
MMMM^^^^^^M....
MMM^^^..M....M.^M
MM^^...........M*
^^^....^@.M.*** M
^**..^..P.****
***^.MM*M.* D
^....**** M**
...**********
***M*****.^
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
There are Gnome tracks going south.
There are Gnome tracks going east.
There are some tracks heading south.
There are Gnome tracks going south.
Cols enters from the south.
< 1210h/1429H 274v/313V Pos: standing >
Slay whom?
< 1210h/1429H 274v/313V Pos: standing >
MMMMM^^^^^^
MMM^^^^^^M...
MM^^^..M....M.^
MM^P...........M*
^^^....^P.M.*** M
^**..^..@.****
***^.MM*M.* D
.^....**** M***
....***********
.***M*****.^.
**M****.M^.
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Dze Game of Gnomes -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here. (Casting)
An impenetrable globe of darkness floats near Dze's head.
There are some tracks heading south.
There are some tracks heading south.
There are Barbarian tracks going south.
There are some tracks heading south.
Cols enters from the north.
< 1210h/1429H 272v/313V Pos: standing >
Cols starts casting a spell.
Slay whom?
< 1210h/1429H 273v/313V Pos: standing >
MMMMMMMMMM^
MMMMMM^^^^^^^
MMMM^^^^^^M....
MMM^^^..M....M.^M
MM^P...........M*
^^^....^@.M.*** M
^**..^..P.****
***^.MM*M.* D
^....**** M**
...**********
***M*****.^
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
There are some tracks heading north.
There are Gnome tracks going east.
There are some tracks heading south.
There are Gnome tracks going south.
< 1210h/1429H 272v/313V Pos: standing >
Slay whom?
< 1210h/1429H 273v/313V Pos: standing >
MMMMMMMMMM
MMMMMMM^^^^^^
MMMMM^^^^^^M...
MMMMP^^..M....M.^
MMM^.^..........M
^^^^....@..M.***
^^**..^..P.****
^***^.MM*M.* D
.^....**** M*
....*********
.***M*****.
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
< 1210h/1429H 274v/313V Pos: standing >
MMMMMMMMM
MMMMMMM^^^^^
MMMMMM^^^^^^M..
MMMMMP^^..M....M.
MMMM^.^..........
M^^^^...@..M..***
^^^**..^..P.****
^^***^.MM*M.* D
^.^....**** M
.....********
...**M*****
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
< 1210h/1429H 273v/313V Pos: standing >
MMMMMMMM
MMMMMMM^^^^
MMMMMM^^^^^^M.
MMMMMP^^..M....M
MMMMM^.^.........
MM^^^^..@...M..**
M^^^**..^..P.****
M^^***^.MM*M.* D
^^.^....****
......*******
^...**M****
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
There are some tracks heading east.
< 1211h/1429H 272v/313V Pos: standing >
MMMMMMM
MMMMMMM^^^
MMMMMM^^^^^^M
MMMMMP^^..M....
MMMMMM^.^........
MMM^^^^.@....M..*
MM^^^**..^..P.***
MM^^***^.MM*M.*
^^^.^....****
^......******
.^..***M***
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
There are Drider tracks going east.
< 1211h/1429H 271v/313V Pos: standing >
MMMMMM
MMMMMMM^^
MMMMMM^^^^^^
MMMMMP^^..M...
MMMMMM^.^....^..
MMMM^^^^@.....M..
MMM^^^**..^..P***
MMM^^***^.MM*M**
M^^^.^....****
^^......*****
..^..***M**
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
< 1211h/1429H 271v/313V Pos: standing >
MMM
MMMMMMM
MMMMMMM^^^
MMMMMM^^^^^^M
MMMMMP^^..M...
MMMMMM^@^....^..
MMMM^^^^.....PM..
MMM^^^**..^..P***
MM^^***^.MM*M**
^^^.^....****
^......****
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 1211h/1429H 270v/313V Pos: standing >
M
MMMM
MMMMMMMM
MMMMMMM^^^^
MMMMMM^^^^^^M
MMMMM@^^..M...
MMMMMM^.^....^..
MMMM^^^^......M..
MM^^^**..^..P**
M^^***^.MM*M*
^^.^....***
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
A Drider (huge) *-* Warlords *-* stands in mid-air here.
< 1211h/1429H 269v/313V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 1211h/1429H 270v/313V Pos: standing >
You snap into visibility.
You miss a Drider.
< 1211h/1429H 271v/313V Pos: standing >
< T: Koa TP: sta TC: small wounds E: A Drider sta EP: awful >
A Drider attempts to flee.
A Drider leaves east.
< 1211h/1429H 272v/313V Pos: standing >
MM
MMMMM
MMMMMMMMM
MMMMMMM^^^^^
MMMMMM^^^^^^M.
MMMMM.@P..M....
MMMMMM^..........
MMM^^^^...P..M..*
M^^^**.^^....**
^^***^^MM*M**
^.^....****
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
There are Barbarian tracks going east.
< 1211h/1429H 270v/313V Pos: standing >
Slay whom?
< 1211h/1429H 270v/313V Pos: standing >
MMM
MMMMMM
MMMMMMMMMM
MMMMMMM^^^^^^
MMMMMM^^^^^^M..
MMMMM.P@.PM.....
MMMMM^..........M
MM^^^^...P..M..**
^^^**.^^....***
^***^^MM*M.*
.^....****
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Cols enters from the west.
< 1211h/1429H 270v/313V Pos: standing >
MMMM
MMMMMMM
MMMMMMMMMM^
MMMMMMM^^^^^^^
MMMMMM^^^^^^M...
MMMMM..P@.P......
MMMM^..........M.
M^^^^...P..M..***
^^**.^^....***D
***^^MM*M.*
^....****
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
There are Drider tracks going east.
Cols enters from the west.
< 1211h/1429H 269v/313V Pos: standing >
MMMMMM
MMMMMMMMMM
MMMMMMM^^^^^^
MMMMMM^^^^^^M...
MMMMM...P.P......
MMMM^...@.......M
M^^^^...P..M..***
^^^**.^^....***D
^***^^MM*M.*
.^....****
....*******
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
Cols enters from the north.
< 1211h/1429H 268v/313V Pos: standing >
MMMMMMM
MMMMMMMMMM^
MMMMMMM^^^^^^^
MMMMMM^^^^^^M....
MMMM.....P......^
MMM^...P@......MM
^^^^...P..M..***
^^**.^^...****D
***^^MM*M.*
^....**** M
...********
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
Cols enters from the west.
< 1211h/1429H 268v/313V Pos: standing >
MMMMMMMM
MMMMMMMMMM^^
MMMMMMM^^^^^^^^
MMMMM^^^^^^M....M
MMM.....P......^^
MM^....P@.....MM*
^^^...P..M..*** *
^**.^^...****D
**^^MM*M.*
....**** M*
..*********
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
Cols enters from the west.
< 1211h/1429H 267v/313V Pos: standing >
MMMMMMMMM
MMMMMMMMMM^^^
MMMMMM^^^^^^^^^
MMMM^^^^^^M....M.
MM^....P......^^^
M^^....P@....MM**
^^...P..M..*** *
**.^^...****D M
*^^MM*M.*
...**** M**
.**********
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
There are Barbarian tracks going south.
There are some tracks heading north.
Cols enters from the west.
< 1212h/1429H 266v/313V Pos: standing >
MMMMM^.
MMMMMMMMM.
MMMMMMMMMM^^^^
MMMMMMM^^^^^^^^^^
MMMM^^^^^^M....M.
MM^....P@.....^^^
M^^.....P....MM**
^^...P..M..*** *
*.^^...****D
^^MM*M.*
..**** M*
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
There are Barbarian tracks going south.
There are Gnome tracks going north.
Cols enters from the south.
< 1212h/1429H 265v/313V Pos: standing >
MMMMM^
MMMMMMMMM
MMMMMMMMMM^^^
MMMMMMM^^^^^^^^^
MMMMM^^^^^^M....M
MMM.....@P.....^^
MM^...........MM*
^^^...P..M..*** *
**.^^...****D
*^^MM*M.*
...**** M
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A Drider (huge) *-* Warlords *-* stands in mid-air here, fighting a large will o' wisp.
A large will o' wisp stands in mid-air here, fighting a Drider.
There are Drider tracks going east.
Cols enters from the east.
< 1212h/1429H 264v/313V Pos: standing >
[Damage: 9 ] Your fine pierce strikes a Drider very hard.
You snap into visibility.
You shiver from the unnatural cold as you hit a Drider.
< 1209h/1429H 265v/313V Pos: standing >
< T: large TP: sta TC:excellent E: A Drider sta EP: awful >
Cols starts casting an offensive spell.
Cols snaps into visibility.
< 1209h/1429H 266v/313V Pos: standing >
< T: large TP: sta TC:excellent E: A Drider sta EP: awful >
Cols snaps into visibility.
Cols completes his spell...
Cols utters the words 'ofzahzf gsufuh aiojugp'
Cols points at a Drider.
A Drider SCREAMS in utter anguish, caused by Cols's spiritual assault!
Cols snaps into visibility.
A Drider's shimmering ring of vines was destroyed by the blast!
A Drider's soldier's ivory visor was destroyed by the blast!
A Drider's pitch-black sash of the Bloodhawk gang [superior] was destroyed by the blast!
A Drider is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!