The death of [47 Guardian] Bendecho *-* Warlords *-* (Troll)

in On the Apex of the Prison

from the perspective of [56 Spiritualist] Cols -=Celestial Sigil=- (Halfling)

<worn as a badge>    a frost dragon's eye [superior] (glowing)
<worn on head>       the helm of light
<worn on eyes>       the eye of the ogre of regeneration (magic) (glowing) (humming)
<worn in ear>        a flaming earring [88%]
<worn in ear>        a tiny endurium earring (magic)
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a psionicist locket of power (magic) (glowing)
<worn on body>       the platemail of the Nessus royal guard (invis) (magic) (glowing) (humming)
<worn about body>    an ornate red cloak (magic) [83%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   a waistband of rock and stone [superior] (magic)
<worn on belt buckle>a totem of the planes (magic)
<attached to belt>   an Alatorin medal of honor (magic) (glowing)
<worn on arms>       a shoulder drape of emerald dragonscale [superior] (magic)
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn around wrist>  a bracelet of dracolich hide of strength (magic) (humming)
<worn on hands>      the hands of justice [poor] (magic) (glowing)
<worn on finger>     a ring of twisted gray mist
<worn on finger>     a ring called 'Soulcatcher' (invis)
<held>               a fire-imbued totem of Kossuth (magic)
<worn on legs>       some slime-covered aboleth skin [poor] (magic) (glowing)

      MMMM^*******    
A Secret Beach Clearing
Obvious exits: -N -E -S -W
A large pile of crates lies here.
A one-eyed pirate stands here.(Red Aura)

< 959h/959H 227v/227V Pos: standing >
You sit down and relax.

< 959h/959H 227v/227V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  4 - restoration
               1 - etherportal
( 9th circle)  1 - greater spirit ward
               4 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               1 - corrosive blast
               2 - spirit jump
               1 - tormenting spirits
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
( 6th circle)  3 - wellness
               3 - greater mending
               1 - lionrage
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               3 - mending
               3 - soul disturbance
( 3rd circle)  3 - scalding blast
               2 - snailspeed
               3 - molevision
               2 - purify spirit
( 2nd circle)  7 - flameburst
               4 - lesser mending
( 1st circle)  9 - ice missile
               2 - spirit armor
               1 - wolfspeed

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 959h/959H 227v/227V Pos: sitting >
The powers of the dark ignore you...

< 959h/959H 227v/227V Pos: sitting >
 
            M MMMM    
         MMMMMMMMMM   
       MMMMMMMMM^^*^  
     MMMMMMMMMMM^***  
    M    MMMMM^^****  
          @MMM^*****  
         S^MM^******  
   M    MMMM^^******  
   MMMMMMMM^^******M  
    MMMMMM^^*******   
      MMMM^*******    
A Secret Beach Clearing
Obvious exits: -N -E -S -W
A large pile of crates lies here.
A one-eyed pirate stands here.(Red Aura)

< 959h/959H 227v/227V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 959h/959H 227v/227V Pos: sitting >
You clamber to your feet.

< 959h/959H 227v/227V Pos: standing >
 
         MMMMMMMMM    
       MMMMMMMMM^^*   
     MMMMMMMMMMM^***  
    M    MMMMM^^****  
          MMMM^*****  
         S@MM^******  
   M    MMMM^^******  
   MMMMMMMM^^******M  
    MMMMMM^^********  
      MMMM^********   
      MMM^^*******    
A Sandy, Jagged Overlook
Obvious exits: -N -E -S -W

< 959h/959H 225v/227V Pos: standing >
 
          MMMMMMMM    
        MMMMMMMMM^^   
      MMMMMMMMMMM^**  
     M    MMMMM^^***  
           MMMM^****  
          @^MM^*****  
    M    MMMM^^*****  
    MMMMMMMM^^******  
     MMMMMM^^*******  
       MMMM^*******   
       MMM^^******    
A Secret Beach Clearing
Obvious exits: -N -E -S -W
The Sloop Spectre floats here.

< 959h/959H 223v/227V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 959h/959H 227v/227V Pos: standing >
Casting: spirit jump 

< 959h/959H 227v/227V Pos: standing >
You complete your spell...
You failed.

< 959h/959H 227v/227V Pos: standing >
You quickly scan the area.
A vicious snardval who is in the distance to your east.
A black wolf who is almost out of sight to your east.
A vicious snardval who is almost out of sight to your south.

< 959h/959H 227v/227V Pos: standing >
You sit down and relax.

< 959h/959H 227v/227V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  4 - restoration
               1 - etherportal
( 9th circle)  1 - greater spirit ward
               4 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               1 - corrosive blast
               2 - spirit jump
               1 - tormenting spirits
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
( 6th circle)  3 - wellness
               3 - greater mending
               1 - lionrage
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               3 - mending
               3 - soul disturbance
( 3rd circle)  3 - scalding blast
               2 - snailspeed
               3 - molevision
               2 - purify spirit
( 2nd circle)  7 - flameburst
               4 - lesser mending
( 1st circle)  9 - ice missile
               2 - spirit armor
               1 - wolfspeed

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 959h/959H 227v/227V Pos: sitting >
The powers of the dark ignore you...

< 959h/959H 227v/227V Pos: sitting >
You feel like a potion could do you good once again.

< 959h/959H 227v/227V Pos: sitting >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.

< 959h/959H 227v/227V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 959h/959H 227v/227V Pos: sitting >

< 959h/959H 227v/227V Pos: sitting >
You clamber to your feet.

< 959h/959H 227v/227V Pos: standing >
 
          MMMMMMMM    
        MMMMMMMMM^^   
      MMMMMMMMMMM^**  
     M    MMMMM^^***  
           MMMM^****  
          @^MM^*****  
    M    MMMM^^*****  
    MMMMMMMM^^******  
     MMMMMM^^*******  
       MMMM^*******   
       MMM^^******    
A Secret Beach Clearing
Obvious exits: -N -E -S -W
The Sloop Spectre floats here.

< 959h/959H 227v/227V Pos: standing >

< 959h/959H 227v/227V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 959h/959H 227v/227V Pos: standing >
Casting: spirit jump 

< 959h/959H 227v/227V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
The Inn of Clowns
Obvious exits: -W
A wino stands here, swaying and mumbling some nonsense.
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
Stephan looks at you contently.

< 959h/959H 227v/227V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is close by to your west.
A small sparrow who is close by to your west.
A guard of the keep who is close by to your west.
An elderly man who is not far off to your west.
A hooded strongman who is not far off to your west.
A common woman who is a brief walk away to your west.
Anele who is a brief walk away to your west.

< 959h/959H 227v/227V Pos: standing >
You sit down and relax.

< 959h/959H 227v/227V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  4 - restoration
               1 - etherportal
( 9th circle)  1 - greater spirit ward
               4 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               1 - corrosive blast
               2 - spirit jump
               1 - tormenting spirits
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
( 6th circle)  3 - wellness
               3 - greater mending
               1 - lionrage
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               3 - mending
               3 - soul disturbance
( 3rd circle)  3 - scalding blast
               2 - snailspeed
               3 - molevision
               2 - purify spirit
( 2nd circle)  7 - flameburst
               4 - lesser mending
( 1st circle)  9 - ice missile
               2 - spirit armor
               1 - wolfspeed

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 959h/959H 227v/227V Pos: sitting >
The powers of the dark ignore you...

< 959h/959H 227v/227V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 959h/959H 227v/227V Pos: sitting >
You clamber to your feet.

< 959h/959H 227v/227V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 959h/959H 227v/227V Pos: standing >
Casting: spirit jump 

< 959h/959H 227v/227V Pos: standing >
A guard of the keep enters from the west.
You complete your spell...
You failed.

< 959h/959H 227v/227V Pos: standing >
A small sparrow enters from the west.
The Inn of Clowns
Obvious exits: -W
A small sparrow is hopping about the ground here.
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
A wino stands here, swaying and mumbling some nonsense.
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
Stephan looks at you contently.

< 959h/959H 227v/227V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is close by to your west.
An elderly man who is not far off to your west.
A hooded strongman who is not far off to your west.
A common woman who is a brief walk away to your west.
Anele who is a brief walk away to your west.

< 959h/959H 227v/227V Pos: standing >
You sit down and relax.

< 959h/959H 227v/227V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  4 - restoration
               1 - etherportal
( 9th circle)  1 - greater spirit ward
               4 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               1 - corrosive blast
               2 - spirit jump
               1 - tormenting spirits
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
( 6th circle)  3 - wellness
               3 - greater mending
               1 - lionrage
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               3 - mending
               3 - soul disturbance
( 3rd circle)  3 - scalding blast
               2 - snailspeed
               3 - molevision
               2 - purify spirit
( 2nd circle)  7 - flameburst
               4 - lesser mending
( 1st circle)  9 - ice missile
               2 - spirit armor
               1 - wolfspeed

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 959h/959H 227v/227V Pos: sitting >
The powers of the dark ignore you...

< 959h/959H 227v/227V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
To the west is the commerce district.
You extend your sights westward.
In the Commerce District
Obvious exits: -N -E -S -W
A citizen stands here minding his own business.(Red Aura)

< 959h/959H 227v/227V Pos: sitting >
You clamber to your feet.

< 959h/959H 227v/227V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is close by to your west.
An elderly man who is not far off to your west.
A hooded strongman who is not far off to your west.
A common woman who is a brief walk away to your west.
Anele who is a brief walk away to your west.

< 959h/959H 227v/227V Pos: standing >
The Inn of Clowns
Obvious exits: -W
A small sparrow is hopping about the ground here.
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
A wino stands here, swaying and mumbling some nonsense.
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
Stephan looks at you contently.

< 959h/959H 227v/227V Pos: standing >

< 959h/959H 227v/227V Pos: standing >
The Inn of Clowns
Obvious exits: -W
A small sparrow is hopping about the ground here.
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
A wino stands here, swaying and mumbling some nonsense.
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
Stephan looks at you contently.

< 959h/959H 227v/227V Pos: standing >

< 959h/959H 227v/227V Pos: standing >
To the west is the commerce district.
You extend your sights westward.
In the Commerce District
Obvious exits: -N -E -S -W
A citizen stands here minding his own business.(Red Aura)

< 959h/959H 227v/227V Pos: standing >
The Inn of Clowns
Obvious exits: -W
A small sparrow is hopping about the ground here.
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
A wino stands here, swaying and mumbling some nonsense.
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
Stephan looks at you contently.

< 959h/959H 227v/227V Pos: standing >
To the west is the commerce district.
You extend your sights westward.
In the Commerce District
Obvious exits: -N -E -S -W
A citizen stands here minding his own business.(Red Aura)

< 959h/959H 227v/227V Pos: standing >
A guard of the keep leaves west.

< 959h/959H 227v/227V Pos: standing >
The Inn of Clowns
Obvious exits: -W
A small sparrow is hopping about the ground here.
A wino stands here, swaying and mumbling some nonsense.
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
Stephan looks at you contently.

< 959h/959H 227v/227V Pos: standing >
You quickly scan the area.
A guard of the keep who is close by to your west.
A citizen of Bloodstone who is close by to your west.
An elderly man who is not far off to your west.
A hooded strongman who is not far off to your west.
Anele who is a brief walk away to your west.
A common woman who is rather far off to your west.

< 959h/959H 227v/227V Pos: standing >

		Score information for Cols

Level: 56   Race: Halfling   Class: Shaman / Spiritualist Sex: Male
Hit points: 959(959)  Moves: 227(227)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   +3.60   Deaths:   35
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Low Circle spells
Protected by:   Spirit Ward
Enchantments:   Farsee Fly Aware Haste Invisibility Waterbreathing Blessing of the Gods Tower of Iron Will Fearless
Herbs:          Medicus
Combat Pulse:   15 Spell Pulse:  0.75 
Leaderboard Points: 1488 

Active Spells:
--------------
roar of heroes (4 minutes)
detect invisibility (51 minutes)
vitality (10 minutes)
stone skin (less than a minute remaining)
guardian spirits (10 minutes)
pantherspeed (8 minutes)
elephantstrength (7 minutes)
greater spirit sight (46 minutes)


< 959h/959H 227v/227V Pos: standing >
A guard of the keep leaves west.

< 959h/959H 227v/227V Pos: standing >
A guard of the keep enters from the west.

< 959h/959H 227v/227V Pos: standing >

< 959h/959H 227v/227V Pos: standing >
The Inn of Clowns
Obvious exits: -W
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
A small sparrow is hopping about the ground here.
A wino stands here, swaying and mumbling some nonsense.
Stephan looks at you contently.

< 959h/959H 227v/227V Pos: standing >
To the west is the commerce district.
You extend your sights westward.
In the Commerce District
Obvious exits: -N -E -S -W
Ghelian, the baker, looks at you with anticipation.
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
A citizen stands here minding his own business.(Red Aura)

< 959h/959H 227v/227V Pos: standing >
A wino leaves west.

< 959h/959H 227v/227V Pos: standing >

< 959h/959H 227v/227V Pos: standing >
The Inn of Clowns
Obvious exits: -W
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
A small sparrow is hopping about the ground here.
Stephan looks at you contently.

< 959h/959H 227v/227V Pos: standing >
The Inn of Clowns
Obvious exits: -W
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
A small sparrow is hopping about the ground here.
Stephan looks at you contently.

< 959h/959H 227v/227V Pos: standing >

< 959h/959H 227v/227V Pos: standing >

< 959h/959H 227v/227V Pos: standing >
The Inn of Clowns
Obvious exits: -W
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
A small sparrow is hopping about the ground here.
Stephan looks at you contently.

< 959h/959H 227v/227V Pos: standing >
To the west is the commerce district.
You extend your sights westward.
In the Commerce District
Obvious exits: -N -E -S -W
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
Ghelian, the baker, looks at you with anticipation.
A citizen stands here minding his own business.(Red Aura)

< 959h/959H 227v/227V Pos: standing >
The Inn of Clowns
Obvious exits: -W
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
A small sparrow is hopping about the ground here.
Stephan looks at you contently.

< 959h/959H 227v/227V Pos: standing >
A citizen of Bloodstone enters from the west.
The Inn of Clowns
Obvious exits: -W
A citizen stands here minding his own business.(Red Aura)
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
A small sparrow is hopping about the ground here.
Stephan looks at you contently.

< 959h/959H 227v/227V Pos: standing >
You feel your skin soften and return to normal.

< 959h/959H 227v/227V Pos: standing >
Autosaving...
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 959h/959H 227v/227V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears, Nicram stands before you!

< 959h/959H 227v/227V Pos: standing >
Nicram starts following you.

< 959h/959H 227v/227V Pos: standing >
Nicram has just given you his consent.

< 959h/959H 227v/227V Pos: standing >
Nicram gets a fiery red potion from his satchel containing spell components.

< 959h/959H 227v/227V Pos: standing >
A homeless man enters from the west.
Nicram quaffs a fiery red potion.
Nicram's flesh magically hardens, turning to stone.
Nicram looks vitalized.

< 959h/959H 227v/227V Pos: standing >
Nicram is now a member of your group.

< 959h/959H 227v/227V Pos: standing >
The Inn of Clowns
Obvious exits: -W
A homeless man is here, longing for better times.
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
A citizen stands here minding his own business.(Red Aura)
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
A small sparrow is hopping about the ground here.
Stephan looks at you contently.

< 959h/959H 227v/227V Pos: standing >
Nicram sits down in a comfortable spot.

< 959h/959H 227v/227V Pos: standing >
Nicram opens the story of Jugger the golem [superior] and begins studying it intently.

< 959h/959H 227v/227V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 959h/959H 227v/227V Pos: standing >
Casting: spirit jump 
Nicram closes his book and smiles broadly.

< 959h/959H 227v/227V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
On the Apex of the Prison
Obvious exits: -N -E -S -W
A menacing prisoner is standing here.(Red Aura)

< 959h/959H 227v/227V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your east.
A menacing prisoner who is close by to your south.

< 959h/959H 227v/227V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your east.
A menacing prisoner who is close by to your south.

< 959h/959H 227v/227V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your east.
A menacing prisoner who is close by to your south.

< 959h/959H 227v/227V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your east.
A menacing prisoner who is close by to your south.

< 959h/959H 227v/227V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your east.
A menacing prisoner who is close by to your south.

< 959h/959H 227v/227V Pos: standing >

< 959h/959H 227v/227V Pos: standing >

< 959h/959H 227v/227V Pos: standing >
You sit down and relax.

< 959h/959H 227v/227V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  4 - restoration
               1 - etherportal
( 9th circle)  1 - greater spirit ward
               4 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               1 - corrosive blast
               2 - spirit jump
               1 - tormenting spirits
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
( 6th circle)  3 - wellness
               3 - greater mending
               1 - lionrage
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               3 - mending
               3 - soul disturbance
( 3rd circle)  3 - scalding blast
               2 - snailspeed
               3 - molevision
               2 - purify spirit
( 2nd circle)  7 - flameburst
               4 - lesser mending
( 1st circle)  9 - ice missile
               2 - spirit armor
               1 - wolfspeed

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 959h/959H 227v/227V Pos: sitting >
The powers of the dark ignore you...

< 959h/959H 227v/227V Pos: sitting >
On the Apex of the Prison
Obvious exits: -N -E -S -W
A menacing prisoner is standing here.(Red Aura)

< 959h/959H 227v/227V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 959h/959H 227v/227V Pos: sitting >
A black rift in space opens next to you, and Nicram steps out of it grinning.
You clamber to your feet.

< 959h/959H 227v/227V Pos: standing >
On the Apex of the Prison
Obvious exits: -N -E -S -W
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
A menacing prisoner is standing here.(Red Aura)

< 959h/959H 227v/227V Pos: standing >

< 959h/959H 227v/227V Pos: standing >
Nicram nogs.

< 959h/959H 227v/227V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your east.

< 959h/959H 227v/227V Pos: standing >
On the Apex of the Prison
Obvious exits: -N -E -W
Nicram enters from the north.

< 959h/959H 226v/227V Pos: standing >
Alas, you cannot go that way. . . .

< 959h/959H 226v/227V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your north.
A menacing prisoner who is close by to your east.
A menacing prisoner who is close by to your east.
A menacing prisoner who is not far off to your east.
A Troll who is close by to your west.
A menacing prisoner who is close by to your west.
The baron's brother who is close by to your west.

< 959h/959H 226v/227V Pos: standing >
Nicram stops following you.
Nicram starts following you.

< 959h/959H 226v/227V Pos: standing >
On the Apex of the Prison
Obvious exits: -N -E
The corpse of the baron's brother is lying here.
A Troll (large)  *-* Warlords *-* sits in mid-air here, fighting a menacing prisoner.(Red Aura)
A menacing prisoner sits here, fighting a Troll.(Red Aura)
(Q)A man is here, looking very depressed.
Nicram enters from the east.

< 959h/959H 225v/227V Pos: standing >
A menacing prisoner clambers to his feet.

< 959h/959H 226v/227V Pos: standing >
A Troll blocks a menacing prisoner's lunge at him.
A menacing prisoner suddenly appears a bit confused!
A menacing prisoner's punch wounds a Troll.
A menacing prisoner whacks a Troll in the side with a sound kick.

< 959h/959H 227v/227V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 959h/959H 227v/227V Pos: standing >
A Troll misses a menacing prisoner.
A Troll misses a menacing prisoner.
A Troll misses a menacing prisoner.

< 959h/959H 227v/227V Pos: standing >
You complete your spell...
You point at a Troll.
[Damage: 194 ] Your iceball shatters upon impacting a Troll, rending flesh and sending blood flying.

< 959h/959H 227v/227V Pos: standing >
You start chanting...
You snap into visibility.
Nicram starts casting an offensive spell.
Nicram snaps into visibility.

< 959h/959H 227v/227V Pos: standing >
You complete your spell...
You point at a Troll.
You snap into visibility.
[Damage: 188 ] Your iceball shatters upon impacting a Troll, rending flesh and sending blood flying.

< 959h/959H 227v/227V Pos: standing >
Nicram completes his spell...
Nicram utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Nicram hits a Troll soundly.
Nicram snaps into visibility.
A huge bolt of force sent by Nicram impacts on a Troll's chest with a loud thud.
Nicram snaps into visibility.
A bolt of force sent by Nicram hits a Troll soundly.
Nicram snaps into visibility.
A bolt of force sent by Nicram hits a Troll soundly.

< 959h/959H 227v/227V Pos: standing >
A menacing prisoner's decent punch strikes a Troll.
A menacing prisoner's decent punch wounds a Troll.

< 959h/959H 227v/227V Pos: standing >
You start chanting...
You snap into visibility.

< 959h/959H 227v/227V Pos: standing >
Nicram starts casting an offensive spell.
Nicram snaps into visibility.
A Troll clambers to his feet.

< 959h/959H 227v/227V Pos: standing >
You complete your spell...
You point at a Troll.
Your spiritual assault devastates a Troll from within, he SCREAMS in utter anguish!
You snap into visibility.
[Damage: 205 ] A menacing prisoner is knocked to the ground by a Troll's skillful bash!

< 959h/959H 227v/227V Pos: standing >
A Troll's impressive slash strikes a menacing prisoner.
A Troll's impressive slash strikes a menacing prisoner.
A Troll's impressive slash strikes a menacing prisoner.

< 959h/959H 227v/227V Pos: standing >
You don't have that spell memorized.

< 959h/959H 227v/227V Pos: standing >
You don't have that spell memorized.

< 959h/959H 227v/227V Pos: standing >
Nicram completes his spell...
Nicram utters the words 'garbzzsg wuggurz babragruoz'
Nicram snaps into visibility.
A bolt of force sent by Nicram hits a Troll soundly.
Nicram snaps into visibility.
A huge bolt of force sent by Nicram impacts on a Troll's chest with a loud thud.
Nicram snaps into visibility.
A huge bolt of force sent by Nicram impacts on a Troll's chest with a loud thud.
Nicram snaps into visibility.
A bolt of force sent by Nicram hits a Troll soundly.
You don't have that spell memorized.

< 959h/959H 227v/227V Pos: standing >
You start chanting...
You snap into visibility.

< 959h/959H 227v/227V Pos: standing >
A Troll parries a menacing prisoner's lunge at him.
A Troll parries a menacing prisoner's lunge at him.
Nicram starts casting an offensive spell.
Nicram snaps into visibility.

< 959h/959H 227v/227V Pos: standing >
You complete your spell...
You point at a Troll.
You snap into visibility.
[Damage: 44 ] Your iceball shatters upon impacting a Troll, rending flesh and sending blood flying.
A Troll's sinister dragonscale chestplate from Bloodstone Keep freezes and shatters into million pieces from the intense cold!
A Troll's a glowing necklace of power [poor] freezes and shatters into million pieces from the intense cold!
A Troll is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Cols by 13200000.