<worn as a badge> a battle scar [poor]
<worn on head> an illithid's circlet [superior] (invis) (magic) [89%]
<worn on eyes> the eyepatch of immortality (magic) (glowing) [72%]
<worn in ear> an earring woven of mandrake fiber [76%]
<worn in ear> a tiny orb of obsidian (magic) [86%]
<worn on face> a white hot mask of living flame (glowing)
<worn around neck> a mithril amulet of the magi [superior]
<worn around neck> a necklace of flowing mist [superior] (magic)
<worn on body> a warsuit of jade wyrmscale (glowing) [81%]
<worn about body> some robes of protection [25%]
<worn on back> an embroidered illithid-hide backsheath (magic) [81%]
<worn on tail> an icy dragonscale tail protector [67%]
<worn as quiver> an angelic steel quiver [ 9%]
<worn about waist> a belt of fresh blood [superior] [67%]
<worn on belt buckle>a large tome engulfed in blue flames with a strange dark bloodstone (magic) (humming)
<attached to belt> an arcane spellbook covered with runes [53%]
<worn on arms> some cracked bone arm bracers [superior]
<held as shield> a well-polished mithril body shield [superior] [87%]
<worn around wrist> a bracelet of blue flames [superior] (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn on hands> the glowing gauntlets of the necromancer [poor] (magic) (glowing) (humming) [88%]
<worn on finger> some mithril ringlets [superior] (magic) [71%]
<worn on finger> an enchanted ring of balor bone [superior] [87%]
<primary weapon> the orb of destruction (magic)
<worn on legs> some shin-guards of subterfuge [superior] [78%]
<worn on feet> boots of brain golem skin (magic) [74%]
< 734h/688H 176v/241V Pos: standing >
Rugged Trail Through the Forest
The trail dips and dives about as it continues in a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -North -East -West
Spyte sneaks in from the east.
Renier enters from the east.
< 733h/688H 175v/241V Pos: standing >
Rugged Trail Through the Forest
The trail dips and dives about as it continues in a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -North -South
Spyte sneaks in from the south.
Renier enters from the south.
< 733h/688H 174v/241V Pos: standing >
A Fork in the Twisted Trail
The trail splits to the north, east, and south here. A cold wind
blows in from the east trail, perhaps riding off the glaciated mountain
that stands high above the trail in that direction. The trail to the
north appears to twist downwards into lush vegetation. The Eastern
trail climbs a bit into sparser trees as it approaches the flank of
the great peak. To the south the forest seems to flatten noticeably.
Other than the chill breeze, the forest is oddly quiet.
Obvious exits: -North -East -South
A jet black bear forages for some food.
A jet black bear forages for some food.
Spyte sneaks in from the south.
Renier enters from the south.
< 733h/688H 173v/241V Pos: standing >
Rocky Trail Climbing Through the Forest.
The trees begin to thin out as the trail ascends through the forest.
The sparse wildlife sounds also seem to diminish as the trail climbs. A
great peak towers above to the east, and the trail twists along boulders
downwards to the west. The thinning pine canopy allows the sky to pierce
through the forest to shed its influence upon the trail.
Obvious exits: -East -West
Spyte sneaks in from the west.
Renier enters from the west.
< 733h/688H 172v/241V Pos: standing >
Rocky Trail Climbing Through the Forest.
The trees quickly thin out as the trail ascends through the forest.
The sparse wildlife sounds also seem to diminish as the trail climbs. A
great peak towers above to the east, and the trail twists along boulders
downwards to the west. The thinning pine canopy allows the sky to pierce
through the forest to shed its influence upon the trail.
Obvious exits: -East -West
Spyte sneaks in from the west.
Renier enters from the west.
< 733h/688H 171v/241V Pos: standing >
Rocky Trail Climbing Through the Forest.
The trees quickly thin out as the trail ascends through the forest.
The sparse wildlife sounds also seem to diminish as the trail climbs. A
great peak towers above to the east, and the trail twists along boulders
downwards to the west. The thinning pine canopy allows the sky to pierce
through the forest to shed its influence upon the trail.
Obvious exits: -East -West
Spyte sneaks in from the west.
Renier enters from the west.
< 733h/688H 169v/241V Pos: standing >
Curve in the Rocky Trail Climbing Through the Forest.
The trees quickly thin out as the trail ascends through the forest.
The sparse wildlife sounds also seem to diminish as the trail climbs. A
great peak towers above to the east, and the trail twists along boulders
downwards to the west. The thinning pine canopy allows the sky to pierce
through the forest to shed its influence upon the trail. The trail
continues up to the north, leaving the forest and crossing the rocky
shoulder of the mountain.
Obvious exits: -North -West
Renier enters from the west.
< 733h/688H 169v/241V Pos: standing >
Alas, you cannot go that way. . . .
< 733h/688H 169v/241V Pos: standing >
Alas, you cannot go that way. . . .
< 733h/688H 170v/241V Pos: standing >
It rains a bit harder.
Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back to the forest to the south.
Obvious exits: -North -South
A jet black stag regally walks down the trail.
Spyte sneaks in from the south.
Renier enters from the south.
< 733h/688H 169v/241V Pos: standing >
Alas, you cannot go that way. . . .
< 733h/688H 170v/241V Pos: standing >
Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back to the forest to the south.
Obvious exits: -North -South
Spyte sneaks in from the south.
Renier enters from the south.
< 733h/688H 168v/241V Pos: standing >
Alas, you cannot go that way. . . .
< 733h/688H 169v/241V Pos: standing >
Bend in the Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the west and back to the forest to the south.
Obvious exits: -South -West
Spyte sneaks in from the south.
Renier enters from the south.
< 733h/688H 167v/241V Pos: standing >
Alas, you cannot go that way. . . .
< 733h/688H 168v/241V Pos: standing >
Alas, you cannot go that way. . . .
< 733h/688H 169v/241V Pos: standing >
Bend in the Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back down the mountain to the east.
Obvious exits: -North -East
Renier enters from the east.
< 733h/688H 167v/241V Pos: standing >
Rocky Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back down the mountain to the east.
Obvious exits: -North -South
Renier enters from the south.
< 733h/688H 164v/241V Pos: standing >
Bend in the Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the east and back down the mountain to the south.
Obvious exits: -East -South
Spyte sneaks in from the south.
Renier enters from the south.
< 733h/688H 162v/241V Pos: standing >
Rocky Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the east and back down the mountain to the west.
Obvious exits: -East -West
A jet black bear forages for some food.
Renier enters from the west.
< 733h/688H 160v/241V Pos: standing >
Rocky Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the east and back down the mountain to the west.
Obvious exits: -East -West
Renier enters from the west.
< 733h/688H 157v/241V Pos: standing >
Alas, you cannot go that way. . . .
< 733h/688H 158v/241V Pos: standing >
Just Below the Mountain Glacier
The air becomes chill and the ground frozen as the trail approaches
the frozen cap of this great mountain. Here and there small mosses
growing on the red-veined black marble boulders are covered with frost.
Wind howls down across the mountain face, carrying the cold of the
summit down with it. The trail continues to wind upwards to the south.
Obvious exits: -East -South -West
A jet black stag regally walks down the trail.
Spyte sneaks in from the west.
Renier enters from the west.
< 733h/688H 156v/241V Pos: standing >
..*...
M^.***..
MMM..***..
^MMM^..**..
^MMMM^@****..
^MMMMM^.***.*
^^^^MMM...***
*^^MMMM^.**
..^MMMM^.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
Spyte sneaks in from the west.
Renier enters from the west.
< 733h/688H 153v/241V Pos: standing >
< 733h/688H 155v/241V Pos: standing >
..**.
^P@**
M^.*M
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
Renier enters from the west.
< 733h/688H 153v/241V Pos: standing >
.**..
.P@**
^.*M*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
Renier enters from the west.
< 733h/688H 152v/241V Pos: standing >
**..
*P@*.
.*M*.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
Spyte sneaks in from the west.
Renier enters from the west.
< 733h/688H 151v/241V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your south.
A jet black stag who is rather far off to your west.
< 733h/688H 152v/241V Pos: standing >
**..
**@*.
.*M*.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
Renier *-* Warlords *-* (Orc)(medium) stands in mid-air here.
*Spyte *-* Warlords *-* (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Spyte's head.
< 733h/688H 153v/241V Pos: standing >
Renier starts casting a spell.
< 733h/688H 154v/241V Pos: standing >
Your group consists of ( 3/30):
( Head) 733/688 hit, 155/241 move Zloin
(Front) 1548/1548 hit, 348/353 move Spyte
(Front) 1015/1015 hit, 68/189 move Renier
< 733h/688H 155v/241V Pos: standing >
You hear the sounds of movement in the distance.
< 733h/688H 156v/241V Pos: standing >
< 733h/688H 158v/241V Pos: standing >
Renier completes his spell...
Renier utters the word 'zuharuhl'
You kneel.
< 733h/688H 160v/241V Pos: kneeling >
**..
**@*.
.*M*.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
Renier *-* Warlords *-* (Orc)(medium) stands in mid-air here.
*Spyte *-* Warlords *-* (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Spyte's head.
< 733h/688H 163v/241V Pos: kneeling >
You hear the sounds of movement in the distance.
< 733h/688H 164v/241V Pos: kneeling >
Spyte sneaks west.
You hear the sounds of movement in the distance.
< 733h/688H 165v/241V Pos: kneeling >
Renier nogs.
< 733h/688H 167v/241V Pos: kneeling >
< 733h/688H 168v/241V Pos: kneeling >
You rise to your feet.
< 733h/688H 170v/241V Pos: standing >
.**..
.*@P*
^.*M*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 733h/688H 168v/241V Pos: standing >
..**.
^.@*P
M^.*M
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 733h/688H 167v/241V Pos: standing >
You kneel.
< 733h/688H 168v/241V Pos: kneeling >
.**..
.*@P*
^.*M*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 733h/688H 164v/241V Pos: kneeling >
You hear the sounds of movement in the distance.
< 733h/688H 164v/241V Pos: kneeling >
You hear the sounds of movement in the distance.
< 733h/688H 165v/241V Pos: kneeling >
.**..
.*@P*
^.*M*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 733h/688H 167v/241V Pos: kneeling >
You hear the sounds of movement in the distance.
< 733h/688H 167v/241V Pos: kneeling >
You rise to your feet.
< 732h/688H 169v/241V Pos: standing >
You quickly scan the area.
Renier who is close by to your east.
A huge hippogryph who is almost out of sight to your east.
A jet black stag who is a brief walk away to your west.
A jet black bear who is in the distance to your west.
You hear the sounds of movement in the distance.
< 732h/688H 170v/241V Pos: standing >
You quickly scan the area.
Renier who is close by to your east.
A Grey Elf who is not far off to your east.
A Centaur who is not far off to your east.
A jet black stag who is a brief walk away to your west.
< 732h/688H 170v/241V Pos: standing >
You quickly scan the area.
Renier who is close by to your east.
A Barbarian who is not far off to your east.
A Grey Elf who is not far off to your east.
A Centaur who is not far off to your east.
A huge hippogryph who is almost out of sight to your east.
A jet black bear who is in the distance to your west.
< 732h/688H 171v/241V Pos: standing >
**..
**@P.
.*M*.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
Renier *-* Warlords *-* (Orc)(medium) stands in mid-air here.
< 732h/688H 169v/241V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your east.
A Barbarian who is close by to your east.
A huge hippogryph who is in the distance to your east.
An orc city guard who is close by to your south.
A jet black stag who is rather far off to your west.
A jet black bear who is almost out of sight to your west.
< 732h/688H 170v/241V Pos: standing >
A Centaur trots in from the east.
< 732h/688H 171v/241V Pos: standing >
You kneel.
< 732h/688H 171v/241V Pos: kneeling >
Renier sits down in a comfortable spot.
< 732h/688H 172v/241V Pos: kneeling >
**..
**@P.
.*M*.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
A Centaur (large) -=Celestial Sigil=- stands in mid-air here.
*A Barbarian (large) -=Celestial Sigil=- stands in mid-air here.
Renier *-* Warlords *-* (Orc)(medium) sits resting.
A Barbarian snaps into visibility.
A Barbarian leaps at Renier only to realize he is down already.
< 732h/688H 173v/241V Pos: kneeling >
A Barbarian sneaks in from the east.
A Centaur starts casting an offensive spell.
< 732h/688H 174v/241V Pos: kneeling >
A Barbarian snaps into visibility.
A Barbarian places a gladius called 'Backstabber' in the back of Renier, resulting in some strange noises and some blood.
< 732h/688H 174v/241V Pos: kneeling >
A Barbarian dodges Renier's attack.
A Barbarian parries Renier's lunge at him.
*..
*P@..
*M*.*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
A staff made of earthen bark lays here.
< 732h/688H 170v/241V Pos: kneeling >
**..
**@*.
.*M*.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
*A Barbarian (medium) Viking -=Celestial Sigil=- stands in mid-air here, fighting Renier.
*A Grey Elf (medium) -=Celestial Sigil=- crouches in mid-air here.
A Centaur (large) -=Celestial Sigil=- stands in mid-air here. (Casting)
A Barbarian (large) -=Celestial Sigil=- sits in mid-air here, fighting Renier.
Renier *-* Warlords *-* (Orc)(medium) sits in mid-air here, fighting a Barbarian.
< 732h/688H 166v/241V Pos: kneeling >
You rise to your feet.
< 732h/688H 167v/241V Pos: standing >
A Grey Elf rises to his feet.
< 732h/688H 167v/241V Pos: standing >
A Centaur completes her spell...
A Centaur utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
Renier clambers to his feet.
A Grey Elf starts casting an offensive spell called 'arieks shattering iceball'.
A Grey Elf snaps into visibility.
< 732h/688H 169v/241V Pos: standing >
A wave of insects and arachnids crawls about the area...
You snap into visibility.
A sea of arachnids and insects consume and overwhelm you!
A sea of arachnids and insects consume and overwhelm Renier!
You start chanting...
< 690h/688H 170v/241V Pos: standing >
<An orc city guard enters from the south.
A Barbarian snaps into visibility.
Renier's face turns pale as a Barbarian slams his head into his face.
< 690h/688H 170v/241V Pos: standing >
<A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at Renier.
A Grey Elf's iceball shatters upon impacting Renier, rending flesh and sending blood flying.
You snap into visibility.
You complete your spell...
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 95 ] You drain a Grey Elf of some of his energy.
A Grey Elf's smooth bracelet of dwarven kind is blasted by the negative energy!
< 756h/688H 170v/241V Pos: standing >
<You snap into visibility.
[Damage: 4 ] Your bludgeon grazes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 3 ] Your weak bludgeon grazes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
The globe around your body flares as it bears the brunt of a Centaur's assault!
A Centaur's shield flares up and discharges a bolt of lightning towards YOU!
The globe around your body flares as it bears the brunt of a Centaur's assault!
A Centaur blocks your futile lunge at her.
You snap into visibility.
< 756h/688H 170v/241V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Centaur sta EP: few scratches >
You attempt to flee...
.
*...
.***..
..***.. .
M^..**@. ..
MM^.****...M*
MMM^.***.****
MMM...***++
MMM^.***+
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
You flee northward!
< 756h/688H 141v/241V Pos: standing >
< 756h/688H 142v/241V Pos: standing >
**..
**@*.
.***.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
Shattered bits of ice are scattered about the area.
An orc city guard crouches here, fighting a Grey Elf.
*A Barbarian (medium) Viking -=Celestial Sigil=- stands in mid-air here, fighting Renier.
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here, fighting an orc city guard. (Casting)
A Centaur (large) -=Celestial Sigil=- stands in mid-air here. (Casting)
*A Barbarian (large) -=Celestial Sigil=- sits in mid-air here, fighting Renier.
Renier *-* Warlords *-* (Orc)(medium) stands in mid-air here, fighting a Barbarian.
< 756h/688H 140v/241V Pos: standing >
You start chanting...
You snap into visibility.
< 756h/688H 141v/241V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at an orc city guard.
A Grey Elf's iceball shatters upon impacting an orc city guard, rending flesh and sending blood flying.
A Centaur completes her spell...
A Centaur utters the word 'gjifal'
A Centaur unleashes light in a focused, searing ray at an orc city guard!
< 756h/688H 141v/241V Pos: standing >
A wave of insects and arachnids crawls about the area...
You snap into visibility.
A sea of arachnids and insects consume and overwhelm you!
A sea of arachnids and insects consume and overwhelm an orc city guard!
A sea of arachnids and insects consume and overwhelm Renier!
< 712h/688H 142v/241V Pos: standing >
<You snap into visibility.
You complete your spell...
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 91 ] You drain a Grey Elf of some of his energy.
< 756h/688H 142v/241V Pos: standing >
<A Grey Elf attempts to flee.
< 756h/688H 142v/241V Pos: standing >
<A Centaur starts casting a spell.
A Barbarian clambers to her feet.
< 756h/688H 142v/241V Pos: standing >
<Renier starts casting a spell.
You kneel.
A Barbarian snaps into visibility.
A Barbarian tackles Renier square in the chest knocking the wind out of him!
< 756h/688H 142v/241V Pos: kneeling >
<You scramble madly to your feet!
< 756h/688H 142v/241V Pos: standing >
<You attempt to flee...
PANIC! You couldn't escape!
< 756h/688H 142v/241V Pos: standing >
<You kneel.
< 756h/688H 142v/241V Pos: kneeling >
<Renier continues preparing his spell from the ground...
< 756h/688H 142v/241V Pos: kneeling >
<A Centaur completes her spell...
A Centaur utters the word 'gjifal'
A Centaur unleashes light in a focused, searing ray at an orc city guard!
A Barbarian snaps into visibility.
A Barbarian's slash strikes Renier.
A Barbarian's powerful slash strikes Renier.
A Barbarian's impressive pierce strikes Renier.
A Barbarian's powerful pierce strikes Renier.
A Barbarian's powerful slash strikes Renier.
A Barbarian's powerful slash strikes Renier.
A Barbarian suddenly appears a bit confused!
A Barbarian's powerful slash strikes Renier.
A Barbarian leaps at Renier only to realize he is down already.
You scramble madly to your feet!
< 756h/688H 142v/241V Pos: standing >
<You snap into visibility.
[Damage: 4 ] Your bludgeon grazes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 3 ] Your weak bludgeon grazes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 4 ] Your bludgeon grazes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
The globe around your body flares as it bears the brunt of a Centaur's assault!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 10 ] Your bludgeon grazes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
< 756h/688H 142v/241V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Centaur sta EP: few scratches >
A Barbarian snaps into visibility.
A Barbarian's pierce strikes Renier.
A Barbarian's slash strikes Renier.
A Barbarian's fine pierce strikes Renier.
A Barbarian's powerful pierce strikes Renier.
< 756h/688H 142v/241V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Centaur sta EP: few scratches >
Renier stops chanting abruptly!
You attempt to flee...
*..
*P@..
***.*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
A staff made of earthen bark lays here.
*A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
You flee eastward!
< 756h/688H 118v/241V Pos: standing >
You kneel.
< 756h/688H 119v/241V Pos: kneeling >
You rise to your feet.
< 755h/688H 121v/241V Pos: standing >
You failed.
< 755h/688H 122v/241V Pos: standing >
You failed.
< 755h/688H 122v/241V Pos: standing >
**..
**@*.
.***.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
Shattered bits of ice are scattered about the area.
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here. (Casting)
An orc city guard stands here, fighting a Centaur.
*A Barbarian (medium) Viking -=Celestial Sigil=- sits in mid-air here, fighting Renier.
A Centaur (large) -=Celestial Sigil=- stands in mid-air here, fighting an orc city guard.
*A Barbarian (large) -=Celestial Sigil=- stands in mid-air here, fighting Renier.
Renier *-* Warlords *-* (Orc)(medium) sits in mid-air here, fighting a Barbarian.
A Centaur starts casting an offensive spell.
< 755h/688H 122v/241V Pos: standing >
You start chanting...
You snap into visibility.
< 755h/688H 122v/241V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at an orc city guard.
A Grey Elf's iceball shatters upon impacting an orc city guard, rending flesh and sending blood flying.
An orc city guard is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as an orc city guard dies in agony.
A Centaur stops chanting abruptly!
Renier blocks a Barbarian's lunge at him.
A Barbarian snaps into visibility.
A Barbarian's mighty pierce strikes Renier very hard.
A Barbarian's powerful slash strikes Renier hard.
A Barbarian's impressive pierce strikes Renier hard.
A Barbarian's pierce strikes Renier very hard.
A Barbarian's slash strikes Renier hard.
A Barbarian's mighty slash enshrouds Renier in a mist of blood.
A Barbarian's powerful slash seriously wounds Renier.
< 755h/688H 123v/241V Pos: standing >
A wave of insects and arachnids crawls about the area...
You snap into visibility.
A sea of arachnids and insects consume and overwhelm you!
A sea of arachnids and insects consume and overwhelm Renier!
< 710h/688H 124v/241V Pos: standing >
<You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!
< 710h/688H 124v/241V Pos: standing >
<Renier suddenly appears a bit confused!
Renier misses a Barbarian.
Renier misses a Barbarian.
A Barbarian snaps into visibility.
< 710h/688H 124v/241V Pos: standing >
<A Barbarian snaps into visibility.
A Barbarian's fine pierce enshrouds Renier in a mist of blood.
A Barbarian's fine slash enshrouds Renier in a mist of blood.
A Barbarian's pierce causes Renier to grimace in pain.
Renier is stunned!
A Barbarian's pierce hits Renier.
Renier's ornate red cloak was completely destroyed by the massive blow!
Renier's wooden amulet of the ancient tree spirit [poor] was completely destroyed by the massive blow!
Renier's some red-tinted sunglasses [superior] was completely destroyed by the massive blow!
Renier's clump of glowing fuzz was completely destroyed by the massive blow!
Renier is dead! R.I.P.