The death of [54 Bounty Hunter] Spyte *-* Warlords *-* (Troll)

in The Tropical Jungles of Khomani-Khan

from the perspective of [54 Pyrokinetic] Aik -=Celestial Sigil=- (Githzerai)

<worn as a badge>    the seal of Princess Rhithel (magic) [89%]
<worn on head>       a golden crown set with diamonds (magic) [51%]
<worn on eyes>       a pair of protective goggles
<worn in ear>        the earring of the gods
<worn in ear>        an adamantium hoop [superior] (magic) [89%]
<worn on face>       a mask of leaves and bark
<worn around neck>   an amulet of fire dragon's blood [poor] (magic)
<worn around neck>   an amulet of creation [poor] (magic) (humming)
<worn on body>       a moss-covered cloak [superior] (glowing)
<worn about body>    a dark-blue robe of stars and moons [superior] with a strange dark bloodstone (magic) (humming)
<worn on back>       an ermineskin backpack
<worn about waist>   a belt of immunity [poor] [80%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing) [81%]
<worn on arms>       some blue dragonscale shoulder guards (magic) [83%]
<held as shield>     a shield of negative energy [poor] (magic)
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  a satanic bracelet (magic)
<worn on hands>      a pair of moss-covered gloves [poor] (glowing) [89%]
<worn on finger>     a ring of the Neogi Lords [poor] (glowing)
<worn on finger>     an enchanted ring of balor bone
<held>               a jewel-encrusted egg [superior]
<worn on legs>       some tempered mithril leg plates (magic)
<worn on feet>       some boots of the black winged dragon (magic) (glowing)


   *********    
  ***********   
 ***********..  
 ********^....  
 ***P..@P....^  
 **.......^...  
 .....^^^^^.^^  
  ....^.^^M^M   
   ^^^^.^MMM    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
*Koa  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.
Cols enters from the east.

< 904h/904H 245v/264V Pos: standing >
   *********    
  ***********   
 ***********..  
 ********^....  
 ***P..@.....^  
 **.......^...  
 .....^^^^^.^^  
  ....^.^^M^M   
   ^^^^.^MMM    
   *********    
  ***********   
 ************.  
 *********^...  
 ****P.@P.....  
 ***.......^..  
 *.....^^^^^.^  
  .....^.^^M^   
   ^^^^^.^MM    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 904h/904H 244v/264V Pos: standing >
   *********    
  ***********   
 ************.  
 *********^...  
 ****P.@......  
 ***.......^..  
 *.....^^^^^.^  
  .....^.^^M^   
   ^^^^^.^MM    
   *********    
  ***********   
 *************  
 **********^..  
 *****P@......  
 ****.......^.  
 **.....^^^^^.  
  ......^.^^M   
   .^^^^^.^M    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 904h/904H 242v/264V Pos: standing >
   *********    
  ***********   
 *************  
 **********^..  
 *****.@......  
 ****.......^.  
 **.....^^^^^.  
  ......^.^^M   
   .^^^^^.^M    
   *********    
  ***********   
 *************  
 ***********^.  
 ******@......  
 *****.......^  
 ***.....^^^^^  
  .......^.^^   
   ..^^^^^.^    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 904h/904H 241v/264V Pos: standing >
   *********    
  ***********   
 *************  
 ***********^.  
 ******@......  
 *****.......^  
 ***.....^^^^^  
  .......^.^^   
   ..^^^^^.^    
 M***P  
 **@..  
 **...  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*A Troll (large)  *-* Warlords *-* stands in mid-air here.(Red Aura)

< 904h/904H 240v/264V Pos: standing >
 M*PPM  
 **@..  
 **...  

< 904h/904H 240v/264V Pos: standing >
 MPP*M  
 **@..  
 **...  
Koa sneaks in from the north.
Cols enters from the north.

< 904h/904H 241v/264V Pos: standing >
 MP**M  
 **@..  
 **...  

< 904h/904H 242v/264V Pos: standing >
 P***M  
 **@..  
 **...  
You follow Koa.

 ***M*  
 P*@*M  
 **P..  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Koa  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Cols enters from the south.

< 904h/904H 241v/264V Pos: standing >
You failed.
You follow Koa.

 ****M  
 PM@P*  
 ****.  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Koa  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Cols enters from the east.

< 904h/904H 239v/264V Pos: standing >
 ****M  
 PM@**  
 ****.  

< 904h/904H 240v/264V Pos: standing >
 ****M  
 *M@**  
 ****.  
Koa sneaks west.
You follow Koa.

 *****  
 P*@P*  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Koa  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A thri-kreen chitters as it walks through, peering about.
Cols enters from the east.

< 904h/904H 239v/264V Pos: standing >
You follow Koa.

 *****  
 P*@P*  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Koa  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Cols enters from the east.

< 904h/904H 238v/264V Pos: standing >
 *****  
 P*@M*  
 *****  
You follow Koa.

 *****  
 *P@PM  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Koa  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Cols enters from the east.

< 904h/904H 237v/264V Pos: standing >
Koa sneaks west.
You follow Koa.

 *****  
 *P@P*  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Koa  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Cols enters from the east.

< 904h/904H 235v/264V Pos: standing >
 *****  
 *P@**  
 *****  
Koa sneaks west.
You follow Koa.

 *****  
 **@P*  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Koa  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
*A Troll (large)  *-* Warlords *-* stands in mid-air here.(Red Aura)
Cols enters from the east.

< 904h/904H 234v/264V Pos: standing >
A Troll sneaks west.

< 904h/904H 235v/264V Pos: standing >
 *****  
 *P@**  
 *****  

< 904h/904H 235v/264V Pos: standing >
 *****  
 P*@**  
 *****  

< 904h/904H 236v/264V Pos: standing >
Koa sneaks west.
You follow Koa.

 *****  
 P*@P*  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Koa  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Cols enters from the east.

< 904h/904H 235v/264V Pos: standing >
 *****  
 P*@**  
 *****  
You follow Koa.

 *****  
 *P@P*  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Koa  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Cols enters from the east.

< 904h/904H 234v/264V Pos: standing >

< 904h/904H 234v/264V Pos: standing >
 *****  
 P*@**  
 *****  
Koa sneaks west.
You follow Koa.

 *****  
 *P@P*  
 M****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Koa  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Cols enters from the east.

< 904h/904H 233v/264V Pos: standing >
Koa sneaks west.
You follow Koa.

 *****  
 *P@P*  
 *M***  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Koa  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Cols enters from the east.

< 904h/904H 232v/264V Pos: standing >
 *****  
 *P@**  
 *M***  

< 904h/904H 232v/264V Pos: standing >
You follow Koa.

 .****  
 *P@P*  
 **M**  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Koa  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Cols enters from the east.

< 904h/904H 231v/264V Pos: standing >
 .****  
 *P@**  
 **M**  
Slay whom?
You follow Koa.

 ..***  
 .*@P*  
 .**M*  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Koa  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
*A Troll (large)  *-* Warlords *-* stands in mid-air here.(Red Aura)
Cols enters from the east.

< 904h/904H 230v/264V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (very good)     
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly good) 
   Orrak                                         (extremely evil)
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (very evil)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (pure good)     
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
  *The Mountain of the Banished                  (evil)          
   Nakral's Crypt                                (evil)          
   The Outcasts Tower                            (pure good)     
  *Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (evil)          
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (pure good)     
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (neutral)       
  *Prison of Fort Boyard                         (slightly evil) 
  *The Ancient Halls of Ironstar                 (good)          
   The Jade Empire                               (evil)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (good)          
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (good)          
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly evil) 
  *Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly evil) 
  *The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (slightly good) 
  *The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.
Koa sneaks west.
You follow Koa.

 ^..**  
 ..@P*  
 ..**M  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Koa  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
*A Troll (large)  *-* Warlords *-* stands in mid-air here.(Red Aura)
A mountain eagle soars through here, swooping with the wind.
Cols enters from the east.

< 904h/904H 228v/264V Pos: standing >
 ^..**  
 ..@**  
 ..**M  
You miss a Troll.
A Troll snaps into visibility.
Cols starts casting an offensive spell.
Cols snaps into visibility.

< 904h/904H 229v/264V Pos: standing >
< T: Aik TP: sta TC:excellent E: A Troll sta EP:  few wounds >
 Koa sneaks east.

< 904h/904H 229v/264V Pos: standing >
< T: Aik TP: sta TC:excellent E: A Troll sta EP:  few wounds >
  ^..**  
 ..@P*  
 ..**M  

< 904h/904H 229v/264V Pos: standing >
< T: Aik TP: sta TC:excellent E: A Troll sta EP:  few wounds >
 Cols completes his spell...
Cols utters the words 'ofzahzf gsufuh aiojugp'
Cols points at a Troll.
A Troll SCREAMS in utter anguish, caused by Cols's spiritual assault!
Cols snaps into visibility.
A Troll snaps into visibility.
 ^..**  
 ..@*P  
 ..**M  

< 904h/904H 229v/264V Pos: standing >
< T: Aik TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
  ^..**  
 ..@P*  
 ..**M  

< 904h/904H 229v/264V Pos: standing >
< T: Aik TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
  ^..**  
 ..@**  
 ..**M  
Koa snaps into visibility.
Koa tackles a Troll square in the chest knocking the wind out of him!

< 904h/904H 229v/264V Pos: standing >
< T: Aik TP: sta TC:excellent E: A Troll sit EP:  nasty wounds >
 A mountain eagle leaves west.
 ^..**  
 ..@**  
 ..**M  

< 904h/904H 229v/264V Pos: standing >
< T: Aik TP: sta TC:excellent E: A Troll sit EP:  nasty wounds >
 Koa snaps into visibility.
A Troll snaps into visibility.
Koa's slash grazes a Troll.
Koa's Soulsword glows suddenly!
Koa points at a Troll.
Koa snaps into visibility.
A Troll snaps into visibility.
A Troll's entire body spasms uncontrollably as his soul is viciously attacked by Koa.
Koa suddenly appears a bit confused!
Koa's weak pierce grazes a Troll.
Koa's slash grazes a Troll.
Koa's weak slash grazes a Troll.

< 904h/904H 229v/264V Pos: standing >
< T: Aik TP: sta TC:excellent E: A Troll sit EP:  nasty wounds >
  ^..**  
 ..@*M  
 ..***  
Cols starts casting an offensive spell.
Cols snaps into visibility.

< 904h/904H 229v/264V Pos: standing >
< T: Aik TP: sta TC:excellent E: A Troll sit EP:  nasty wounds >
 Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at a Troll.
Cols snaps into visibility.
A Troll snaps into visibility.
Cols's iceball shatters upon impacting a Troll, rending flesh and sending blood flying.
You begin to focus your will...

< 904h/904H 229v/264V Pos: standing >
< T: Aik TP: sta TC:excellent E: A Troll sit EP: pretty hurt >
 A Troll misses you.
A Troll misses you.
A Troll misses you.
A Troll snaps into visibility.

< 904h/904H 229v/264V Pos: standing >
< T: Aik TP: sta TC:excellent E: A Troll sit EP: pretty hurt >
 Cols starts casting an offensive spell.
Cols snaps into visibility.

< 904h/904H 229v/264V Pos: standing >
< T: Aik TP: sta TC:excellent E: A Troll sit EP: pretty hurt >
 Casting: pyrokinesis 

< 904h/904H 229v/264V Pos: standing >
< T: Aik TP: sta TC:excellent E: A Troll sit EP: pretty hurt >
 Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
The intense flames cause a Troll's skin to smolder and burn!
A Troll snaps into visibility.
[Damage: 64 ] -=[You ignite a personal inferno within a Troll's body.]=-
A Troll snaps into visibility.
[Damage: 74 ] A Troll suddenly looks in pain as he moves.

< 904h/904H 229v/264V Pos: standing >
< T: Aik TP: sta TC:excellent E: A Troll sit EP: pretty hurt >
 Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at a Troll.
Cols snaps into visibility.
A Troll snaps into visibility.
Cols's iceball shatters upon impacting a Troll, rending flesh and sending blood flying.

< 904h/904H 229v/264V Pos: standing >
< T: Aik TP: sta TC:excellent E: A Troll sit EP:  awful >
 
		Score information for Aik

Level: 54   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 904(904)   Mana: 1275(1275)   Moves: 229(264)
Coins carried:   23 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing, fighting A Troll.
         Negative Shielded
Frags:   -3.19   Deaths:   54
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Low Circle spells
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Haste Levitation Waterbreathing Tower of Iron Will Fearless
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points: 2316 

Active Spells:
--------------
aura sight (34 minutes)
enhance strength (52 minutes)
enhance dexterity (52 minutes)
enhance agility (52 minutes)
enhance constitution (52 minutes)
biofeedback (less than a minute remaining)
pantherspeed (17 minutes)
elephantstrength (7 minutes)
tower of iron will (25 minutes)
cannibalize (34 minutes)
inertial barrier (28 minutes)
energy containment (32 minutes)
fly (21 minutes)
intellect fortress (22 minutes)
flesh armor (23 minutes)
adrenaline control (28 minutes)
vitality (3 minutes)
detect invisibility (33 minutes)
molecular control (12 minutes)


< 904h/904H 229v/264V Pos: standing >
< T: Aik TP: sta TC:excellent E: A Troll sit EP:  awful >
 You begin to focus your will...

< 904h/904H 229v/264V Pos: standing >
< T: Aik TP: sta TC:excellent E: A Troll sit EP:  awful >
 Cols grasps his totem tightly, and begins communing with the spirits.
Cols starts casting an offensive spell.
Cols snaps into visibility.

< 904h/904H 229v/264V Pos: standing >
< T: Aik TP: sta TC:excellent E: A Troll sit EP:  awful >
 Koa snaps into visibility.
A Troll snaps into visibility.
Koa's weak slash grazes a Troll.
Koa's weak pierce grazes a Troll.
Koa's slash grazes a Troll.
A Troll snaps into visibility.
Koa's slash grazes a Troll.
Koa's fine slash strikes a Troll.

< 904h/904H 229v/264V Pos: standing >
< T: Aik TP: sta TC:excellent E: A Troll sit EP:  awful >
 Casting: pyrokinesis 

< 904h/904H 229v/264V Pos: standing >
< T: Aik TP: sta TC:excellent E: A Troll sit EP:  awful >
 Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at a Troll.
Cols snaps into visibility.
A Troll snaps into visibility.
Cols's iceball shatters upon impacting a Troll, rending flesh and sending blood flying.
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
The intense flames cause a Troll's skin to smolder and burn!
A Troll snaps into visibility.
[Damage: 69 ] -=[You ignite a personal inferno within a Troll's body.]=-
A Troll is stunned!
A Troll snaps into visibility.
[Damage: 12 ] A Troll's chameleon suit of transformation of damage shattered in bits as the tortured body spasms and quivers!
A Troll's some skull knee guards lined with feathers [superior] shattered in bits as the tortured body spasms and quivers!
A Troll's eyes of love shattered in bits as the tortured body spasms and quivers!
A Troll's brightly flaming earring shattered in bits as the tortured body spasms and quivers!
A Troll is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aik by 13333333.
The smell of fresh blood enters your body, infusing you with power!