The death of [ 1 Warrior] Zloiners (Orc)

in Overgrown Grasslands of the Northern Wilds

from the perspective of [56 Shadowmage] Nicram -=Celestial Sigil=- (Githzerai)

<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the eyepatch of immortality (magic) (glowing) [56%]
<worn in ear>        a tiny sapphire earring [superior] (glowing)
<worn in ear>        a tiny sapphire earring [superior] (glowing)
<worn on face>       a stone mask [superior] (magic)
<worn around neck>   a psionicist locket of power [poor] (magic) (glowing)
<worn around neck>   an amulet of the Neogi Lords [poor] (magic)
<worn on body>       a suit of flame-wreathed platemail [75%]
<worn about body>    the cloak of woven time (magic) (glowing)
<worn as quiver>     a glowing stone [superior] (glowing) [89%]
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>the story of Jugger the golem [superior] (magic) [75%]
<attached to belt>   a luminous silvery potion [89%]
<attached to belt>   a wand of black obsidian [86%]
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of wizardry (magic) (glowing)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [84%]
<worn on hands>      a pair of hazy green gloves (magic) (glowing)
<worn on finger>     a charred ring [superior] with a strange dark bloodstone (magic) [83%]
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<held>               a large beautifully polished sphere (humming) [43%]
<worn on legs>       a pair of spectral leggings (magic)
<worn on feet>       a pair of boots emitting dust [superior] (magic) (glowing)

A drunken orc who is close by to your west.
An Orc who is a brief walk away to your west.
A black skunk who is rather far off to your west.

< 986h/986H 209v/209V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is rather far off to your north.
A drunken orc who is close by to your east.
An orcish warrior who is not far off to your east.
A wandering soul who is a brief walk away to your east.
An orcish street sweeper who is a brief walk away to your east.
An orcish thief who is a brief walk away to your east.
An orcish warrior who is rather far off to your east.
An orcish shaman who is rather far off to your east.
A young toddler who is in the distance to your east.
A drunken orc who is close by to your west.
An Orc who is a brief walk away to your west.
A black skunk who is rather far off to your west.

< 986h/986H 209v/209V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is rather far off to your north.
A drunken orc who is close by to your east.
An orcish warrior who is not far off to your east.
A wandering soul who is a brief walk away to your east.
An orcish street sweeper who is a brief walk away to your east.
An orcish thief who is a brief walk away to your east.
An orcish warrior who is rather far off to your east.
An orcish shaman who is rather far off to your east.
A young toddler who is in the distance to your east.
A drunken orc who is close by to your west.
An Orc who is a brief walk away to your west.
A black skunk who is rather far off to your west.

< 986h/986H 209v/209V Pos: standing >
Rhak sneaks down riding on a beautiful pegasus.
Lur floats down.
Sev leaves down.
Rys floats down.
A shadow dracolich leaves down.
Om sneaks down.
A bone golem leaves down.
A bone golem leaves down.
You follow Om.

You feel uneasy with so many Good players in Shady Grove.
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
*A bone golem stands blankly after re-animation here. (minion) 
A bone golem stands blankly after re-animation here. (minion) 
*Om (Firbolg)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Om's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) 
Rys (Gnome)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Rys's head.
*Skirry (Githzerai)(large) stands in mid-air here.
Sev (Gnome)(small) stands in mid-air here.
Lur (Halfling)(small) stands in mid-air here.
Rhak (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Kenon floats in from above.
Drisk enters from above.
Ayla sneaks in from above.
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Leu enters from above.
Horns begin to bellow and drums thunder to the call to arms!
Clemm enters from above.
Koa sneaks in from above.
Vz enters from above.

< 986h/986H 208v/209V Pos: standing >
You quickly scan the area.
You see nothing.

< 986h/986H 208v/209V Pos: standing >

< 986h/986H 208v/209V Pos: standing >
Rhak sneaks south riding on a beautiful pegasus.
Horns begin to bellow and drums thunder to the call to arms!
Lur leaves south.
Sev leaves south.
Skirry sneaks south.
Rys leaves south.
A shadow dracolich leaves south.
Horns begin to bellow and drums thunder to the call to arms!
Om sneaks south.
A bone golem leaves south.
A bone golem leaves south.
You follow Om.

You feel uneasy with so many Good players in Shady Grove.
Nearing the Shady Grove
Obvious exits: -N -S
*A bone golem stands blankly after re-animation here. (minion) 
A bone golem stands blankly after re-animation here. (minion) 
*Om (Firbolg)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Om's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) 
Rys (Gnome)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Rys's head.
*Skirry (Githzerai)(large) stands in mid-air here.
Sev (Gnome)(small) stands in mid-air here.
Lur (Halfling)(small) stands in mid-air here.
Rhak (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
Duac sneaks in from the north.
Kenon enters from the north.
Drisk enters from the north.
Leu enters from the north.
Clemm enters from the north.
Vz enters from the north.

< 986h/986H 207v/209V Pos: standing >
Rhak sneaks south riding on a beautiful pegasus.
Horns begin to bellow and drums thunder to the call to arms!
Lur leaves south.
Sev leaves south.
Horns begin to bellow and drums thunder to the call to arms!
Skirry sneaks south.
Rys leaves south.
A shadow dracolich leaves south.
Om sneaks south.
A bone golem leaves south.
A bone golem leaves south.
You follow Om.

You feel uneasy with so many Good players in Shady Grove.
A Small Pathway
Obvious exits: -N -S
*A bone golem stands blankly after re-animation here. (minion) 
A bone golem stands blankly after re-animation here. (minion) 
*Om (Firbolg)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Om's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) 
Rys (Gnome)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Rys's head.
*Skirry (Githzerai)(large) stands in mid-air here.
Sev (Gnome)(small) stands in mid-air here.
Lur (Halfling)(small) stands in mid-air here.
Rhak (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
Horns begin to bellow and drums thunder to the call to arms!
Drisk enters from the north.
Ayla sneaks in from the north.
Zia sneaks in from the north.
Clemm enters from the north.
Koa sneaks in from the north.
Vz enters from the north.

< 986h/986H 206v/209V Pos: standing >
Rhak sneaks south riding on a beautiful pegasus.
Lur leaves south.
Sev leaves south.
Rys leaves south.
A shadow dracolich leaves south.
Om sneaks south.
A bone golem leaves south.
A bone golem leaves south.
You follow Om.

 
   MMM^^*^MMMM    
  MM*******MMMS   
 M*****^^^*^MMMM  
 ****^*^^^^**MMM  
 ***M.^^@..***MM  
 **.^...+..^****  
 *......+...****  
  ...^..+....**   
   .^*..+...M.    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
*A bone golem stands blankly after re-animation here. (minion) 
A bone golem stands blankly after re-animation here. (minion) 
*Om (Firbolg)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Om's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) 
Rys (Gnome)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Rys's head.
*Skirry (Githzerai)(large) stands in mid-air here.
Sev (Gnome)(small) stands in mid-air here.
Lur (Halfling)(small) stands in mid-air here.
Rhak (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
Kenon enters from the north.
Drisk enters from the north.
Zia sneaks in from the north.
Leu enters from the north.
Clemm enters from the north.
Vz enters from the north.

< 986h/986H 207v/209V Pos: standing >
You quickly scan the area.
A female leucrotta who is rather far off to your east.
Be'tre, the unseen who is rather far off to your west.
A wandering hill giant who is almost out of sight to your west.

< 986h/986H 207v/209V Pos: standing >
A faint hum can be heard from the legendary platemail of defense of precision carried by Vz.
Rhak sneaks east riding on a beautiful pegasus.
Lur leaves east.
Sev leaves east.
Skirry sneaks east.
Rys leaves east.
A shadow dracolich leaves east.
Om sneaks east.
A bone golem leaves east.
A bone golem leaves east.
You follow Om.

You feel uneasy with so many Good players on Evil Continent.
 
   MM^^*^MMMM     
  M*******MMMS    
 *****^^^*^MMMM   
 ***^*^^^^**MMMM  
 **M.^^P@.***MMM  
 *.^...+..^****M  
 ......+...*****  
  ..^..+....***   
   ^*..+...M..    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*A bone golem stands blankly after re-animation here. (minion) 
A bone golem stands blankly after re-animation here. (minion) 
*Om (Firbolg)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Om's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) 
Rys (Gnome)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Rys's head.
*Skirry (Githzerai)(large) stands in mid-air here.
Sev (Gnome)(small) stands in mid-air here.
Lur (Halfling)(small) stands in mid-air here.
Rhak (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
Cols sneaks in from the west.
Duac sneaks in from the west.
Drisk enters from the west.
Ayla sneaks in from the west.
Clemm enters from the west.
Vz enters from the west.

< 986h/986H 206v/209V Pos: standing >
Rhak sneaks east riding on a beautiful pegasus.
Lur leaves east.
Sev leaves east.
Skirry sneaks east.
Rys leaves east.
A shadow dracolich leaves east.
Om sneaks east.
A bone golem leaves east.
A bone golem leaves east.
You follow Om.

You feel uneasy with so many Good players on Evil Continent.
 
   M^^*^MMMM      
  *******MMMS     
 ****^^^*^MMMM    
 **^*^^^^**MMMM   
 *M.^^+P@***MMMM  
 .^...+..^****MM  
 .....+...******  
  .^..+....****   
   *..+...M..*    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*A bone golem stands blankly after re-animation here. (minion) 
A bone golem stands blankly after re-animation here. (minion) 
*Om (Firbolg)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Om's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) 
Rys (Gnome)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Rys's head.
*Skirry (Githzerai)(large) stands in mid-air here.
Sev (Gnome)(small) stands in mid-air here.
Lur (Halfling)(small) stands in mid-air here.
Rhak (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
Kenon sneaks in from the west.
Drisk enters from the west.
Ayla sneaks in from the west.
Clemm enters from the west.
Koa sneaks in from the west.
Vz enters from the west.

< 986h/986H 204v/209V Pos: standing >
Kenon winces in pain, as the flames surrounding his sword are too much for him to handle!
Kenon snaps into visibility.

< 986h/986H 209v/209V Pos: standing >
You quickly scan the area.
A female leucrotta who is not far off to your east.
Be'tre, the unseen who is almost out of sight to your west.

< 986h/986H 209v/209V Pos: standing >
Rhak starts casting a spell.

< 986h/986H 209v/209V Pos: standing >
Experience till level: -307466613

< 986h/986H 209v/209V Pos: standing >
Skirry sits down in a comfortable spot.

< 986h/986H 209v/209V Pos: standing >
Rhak completes his spell...
Rhak utters the words 'qaihuijar dies'
The area lights up!

< 986h/986H 209v/209V Pos: standing >
Vz fills with BloodLust

< 986h/986H 209v/209V Pos: standing >

< 986h/986H 209v/209V Pos: standing >
Rhak sits down in a comfortable spot.

< 986h/986H 209v/209V Pos: standing >
Rhak takes out his holy symbol and begins praying intently.

< 986h/986H 209v/209V Pos: standing >
Skirry clambers to his feet.

< 986h/986H 209v/209V Pos: standing >
Skirry starts casting a spell called 'deflect'.

< 986h/986H 209v/209V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (very good)     
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly good) 
   Orrak                                         (extremely evil)
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
  *Pharr Valley Swamp                            (slightly evil) 
   Village of Werrun                             (neutral)       
   Nizari                                        (very evil)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (pure good)     
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
  *The Mountain of the Banished                  (evil)          
   Nakral's Crypt                                (evil)          
   The Outcasts Tower                            (pure good)     
  *Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (evil)          
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (pure good)     
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (neutral)       
  *Prison of Fort Boyard                         (slightly evil) 
  *The Ancient Halls of Ironstar                 (good)          
   The Jade Empire                               (evil)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (good)          
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly evil) 
  *The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (good)          
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly evil) 
  *Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly evil) 
  *The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (slightly good) 
  *The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (slightly evil) 
  *Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 986h/986H 209v/209V Pos: standing >

< 986h/986H 209v/209V Pos: standing >
Skirry completes his spell...
Skirry utters the word 'oculoyrzqh'
A translucent field flashes around Skirry, then vanishes.

< 986h/986H 209v/209V Pos: standing >
Rhak raises his holy symbol and smiles broadly.

< 986h/986H 209v/209V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Ayla.

< 986h/986H 209v/209V Pos: standing >
Skirry sits down in a comfortable spot.

< 986h/986H 209v/209V Pos: standing >

< 986h/986H 209v/209V Pos: standing >
Skirry clambers to his feet.

< 986h/986H 209v/209V Pos: standing >

< 986h/986H 209v/209V Pos: standing >
You feel the swirling shadows around your body dissipate.

< 986h/986H 209v/209V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Kenon.

< 986h/986H 209v/209V Pos: standing >

< 986h/986H 209v/209V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Duac.

< 986h/986H 209v/209V Pos: standing >

< 986h/986H 209v/209V Pos: standing >

< 986h/986H 209v/209V Pos: standing >

< 986h/986H 209v/209V Pos: standing >

< 986h/986H 209v/209V Pos: standing >
An Orc enters from the west.

< 986h/986H 209v/209V Pos: standing >
Koa snaps into visibility.
Koa tackles an Orc square in the chest knocking the wind out of him!

< 986h/986H 209v/209V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Leu.

< 986h/986H 209v/209V Pos: standing >
Skirry starts casting an offensive spell called 'sleep'.
Skirry snaps into visibility.

< 986h/986H 209v/209V Pos: standing >
Ayla loses control, veins bulging with anger.


< 986h/986H 209v/209V Pos: standing >

< 986h/986H 209v/209V Pos: standing >
A faint hum can be heard from the legendary platemail of defense of precision carried by Vz.
Leu suddenly attacks an Orc!

< 986h/986H 209v/209V Pos: standing >
Zia assists Leu heroically.

< 986h/986H 209v/209V Pos: standing >
Kenon suddenly attacks an Orc!
Kenon snaps into visibility.
Kenon slips beneath an Orc's guard dealing a vicious attack!!
An Orc is incapacitated and will slowly die, if not aided.
Kenon snaps into visibility.
An Orc is incapacitated and will slowly die, if not aided.
An Orc's hard leather cloak was completely destroyed by the massive blow!
An Orc's bronze skull cap was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an Orc dies in agony.
Skirry stops invoking abruptly!

< 986h/986H 209v/209V Pos: standing >
Saving Nicram.

< 986h/986H 209v/209V Pos: standing >
Experience till level: -307466613

< 986h/986H 209v/209V Pos: standing >
 
   M^^*^MMMM      
  *******MMMS     
 ****^^^*^MMMM    
 **^*^^^^**MMMM   
 *^.^^+.@***MMMM  
 .M...+..^****MM  
 .....+...******  
  .^..+...M****   
   *..+......*    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of an Orc is lying here.
*Vz (Minotaur)(large) stands in mid-air here.
*Koa (Barbarian)(medium) stands in mid-air here.
Clemm (Barbarian)(large) stands in mid-air here.
Leu (Grey Elf)(medium) stands in mid-air here.
Zia (Centaur)(large) stands in mid-air here.
*Ayla (Minotaur)(medium) stands in mid-air here.
*Drisk (Minotaur)(large) stands in mid-air here.
*Kenon (Grey Elf)(medium) stands in mid-air here.
*Duac (Barbarian)(large) (EDIT) stands in mid-air here.
*Cols (Halfling)(small) stands in mid-air here.
*A bone golem stands blankly after re-animation here. (minion) 
A bone golem stands blankly after re-animation here. (minion) 
*Om (Firbolg)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Om's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) 
Rys (Gnome)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Rys's head.
*Skirry (Githzerai)(large) stands in mid-air here.
Sev (Gnome)(small) stands in mid-air here.
Lur (Halfling)(small) stands in mid-air here.
Rhak (Githzerai)(medium) sits resting sits atop a beautiful pegasus.

< 986h/986H 209v/209V Pos: standing >
It appears to be the corpse of Zloiners.
a bag made from sewn skunk skin
[2] a thick spiked leather bracer
a thin leather belt
a small round wooden shield
a pair of studded leather sleeves
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a suit of spiked leather armor
a great flail
a large two-handed sword
a large two-handed sword
a steel warhammer
a black leather whip
a footman's flail
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 986h/986H 209v/209V Pos: standing >
Lur yawns. Sleepy head!

< 986h/986H 209v/209V Pos: standing >
Drisk seems to have overcome his battle madness.

< 986h/986H 209v/209V Pos: standing >
Rhak gets the pitch black ring of bloodlust from his portable hole.

< 986h/986H 209v/209V Pos: standing >
Sev twibbles around aimlessly.

< 986h/986H 209v/209V Pos: standing >
Drisk fills with BloodLust

< 986h/986H 209v/209V Pos: standing >

< 986h/986H 209v/209V Pos: standing >
Leu giggles.

< 986h/986H 209v/209V Pos: standing >

< 986h/986H 209v/209V Pos: standing >
An Orc enters from the west.

< 986h/986H 209v/209V Pos: standing >
An Orc leaves west.

< 986h/986H 209v/209V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Drisk.

< 986h/986H 209v/209V Pos: standing >

< 986h/986H 209v/209V Pos: standing >
Rys gives an order to his followers.

< 986h/986H 209v/209V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 986h/986H 209v/209V Pos: standing >
You failed.

< 986h/986H 209v/209V Pos: standing >

< 986h/986H 209v/209V Pos: standing >

< 986h/986H 209v/209V Pos: standing >

< 986h/986H 209v/209V Pos: standing >

< 986h/986H 209v/209V Pos: standing >
You failed.

< 986h/986H 209v/209V Pos: standing >
An Orc enters from the west.
Koa snaps into visibility.
Koa tackles an Orc square in the chest knocking the wind out of him!

< 986h/986H 209v/209V Pos: standing >
You start chanting...
You snap into visibility.

< 986h/986H 209v/209V Pos: standing >
Koa snaps into visibility.
An Orc's hard leather cloak was completely destroyed by the massive blow!
An Orc's pair of studded leather leggings was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.