<worn as a badge> a frost dragon's eye (glowing)
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a tiny copper earring [poor] (magic)
<worn in ear> a wad of spawn goo [superior] (magic) (humming)
<worn on face> mask of the flayed mind [superior] (invis) (magic)
<worn around neck> a holy symbol of the Ravenkind of damage (magic) (glowing) [62%]
<worn around neck> an amulet of chaos
<worn on body> the chameleon suit of transformation [poor]
<worn about body> a long, flowing cape of hellfire of endurance (magic) (glowing)
<worn on back> a large leather backpack
<worn as quiver> a pantherhide quiver [superior] (magic) (glowing)
<worn about waist> a vortex of air forming a sash bearing the soul of Fraglo
<worn on belt buckle>A swirling mass of black smoke and hot ash of damage (magic) (humming)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<attached to belt> a potion of bubbling goo (magic) (glowing) [82%]
<worn on arms> a pair of sleeves set with flaming demonic runes [superior] (magic) (humming)
<worn around wrist> a steel wire (magic) (glowing)
<worn around wrist> a blackened bluestone bracelet [superior] (magic)
<worn on hands> the bloody claws of the werewolf of damage (magic) [89%]
<worn on finger> an obsidian circle of endurance (magic) [80%]
<worn on finger> a death ring of Tezcatlipoca (magic)[136h 35m 14s]
<primary weapon> Tiamat's poison tail stinger (magic)[136h 35m 20s]
<secondary weapon> the dagger of Wind (invis) (magic)[136h 35m 20s]
<worn on legs> the leggings of a MaDMaN of endurance (magic)
<worn on feet> a pair of dusty boots of greater agility (glowing)
A few drops of fresh blood are scattered around the area.
A small, youthful trog cautiously prowls here, wary of his elders.(Red Aura)
Krey enters from below.
An air elemental enters from below.
An air elemental enters from below.
An air elemental enters from below.
< 1400h/1400H 281v/283V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
A Wretched Slime Pool
Obvious exits: -N -D
The corpse of a slime slug is lying here.
Krey enters from below.
An air elemental enters from below.
An air elemental enters from below.
An air elemental enters from below.
< 1400h/1400H 279v/283V Pos: standing >
A Junction of Tunnels Around a Feculent Pit
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a huge centipede is lying here.
The corpse of a prowling troglodyte is lying here.
Krey enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 1400h/1400H 281v/283V Pos: standing >
A Filthy, Rank Tunnel
Obvious exits: -E -S -W
Krey enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 1400h/1400H 279v/283V Pos: standing >
You find a secret entrance!
< 1400h/1400H 283v/283V Pos: standing >
Ra's body appears to recover from the affects of the potion.
Krey's body appears to recover from the affects of the potion.
Krey's pupils dialate and return to normal.
You feel like a potion could do you good once again.
You feel your skin soften and return to normal.
< 1400h/1400H 283v/283V Pos: standing >
You feel your skin harden to stone.
< 1400h/1400H 283v/283V Pos: standing >
Ok.
< 1400h/1400H 283v/283V Pos: standing >
Above a Deep Shaft in a Circular Chamber
Obvious exits: -S -D
Krey enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 1400h/1400H 281v/283V Pos: standing >
Alas, you cannot go that way. . . .
< 1400h/1400H 281v/283V Pos: standing >
A Smooth Shaft
Obvious exits: -U -D
Krey enters from above.
An air elemental enters from above.
An air elemental enters from above.
An air elemental enters from above.
< 1400h/1400H 279v/283V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Looks like an exit.
You extend your sights downward.
A Smooth Shaft
Obvious exits: -U -D
< 1400h/1400H 283v/283V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
A Smooth Shaft
Obvious exits: -U -D
Gells sneaks in from above.
Krey enters from above.
An air elemental enters from above.
An air elemental enters from above.
An air elemental enters from above.
< 1400h/1400H 281v/283V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You don't find anything you didn't see before.
< 1400h/1400H 281v/283V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
A Smooth Shaft
Obvious exits: -U -D
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
Krey *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Krey's head.
*Gells *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Ra *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
There are some tracks.
There are some tracks.
< 1400h/1400H 281v/283V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You find a secret entrance!
< 1400h/1400H 281v/283V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
A Smooth Shaft
Obvious exits: -U -D -SW#
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
Krey *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Krey's head.
*Gells *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Ra *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
< 1400h/1400H 281v/283V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Ok.
< 1400h/1400H 281v/283V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
The wall is open.
The rocky wall to the southwest seems to be rather unstable in this part of the shaft.
You extend your sights southwestward.
A Tight and Jagged Tunnel
Obvious exits: -W -NE
< 1400h/1400H 281v/283V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
A Tight and Jagged Tunnel
Obvious exits: -W -NE
Krey enters from the northeast.
An air elemental enters from the northeast.
An air elemental enters from the northeast.
An air elemental enters from the northeast.
< 1400h/1400H 279v/283V Pos: standing >
You quickly scan the area.
You see nothing.
< 1400h/1400H 283v/283V Pos: standing >
A Deep, Twisted Tunnel Junction
Obvious exits: -N -E -S -W
Ra sneaks in from the east.
Krey enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 1400h/1400H 281v/283V Pos: standing >
You quickly scan the area.
You see nothing.
< 1400h/1400H 281v/283V Pos: standing >
A Low, Slanting Tunnel
Obvious exits: -N -D
Ra sneaks in from the north.
Krey enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 1400h/1400H 279v/283V Pos: standing >
You quickly scan the area.
A huge xorn who is close by below you.
< 1400h/1400H 283v/283V Pos: standing >
A Deep, Twisted Tunnel Junction
Obvious exits: -N -E -S -W
Krey enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 1400h/1400H 281v/283V Pos: standing >
A Tight and Jagged Tunnel
Obvious exits: -E -W#
Krey enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 1400h/1400H 279v/283V Pos: standing >
You quickly scan the area.
You see nothing.
< 1400h/1400H 283v/283V Pos: standing >
Ok.
< 1400h/1400H 283v/283V Pos: standing >
The wall is open.
A large rocky wall seems like it might be unstable.
You extend your sights westward.
A Smooth Shaft
Obvious exits: -E -U -D
< 1400h/1400H 283v/283V Pos: standing >
A Smooth Shaft
Obvious exits: -E -U -D
Krey enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 1400h/1400H 281v/283V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Looks like an exit.
You extend your sights downward.
Something seems to be blocking your line of sight.
< 1400h/1400H 281v/283V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You quickly scan the area.
A gigantic purple worm who is close by below you.
< 1400h/1400H 281v/283V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
A Tight and Jagged Tunnel
Obvious exits: -E -W
There are Troll tracks going west.
There are Drow Elf tracks going west.
There are some tracks heading west.
Gells sneaks in from the west.
Krey enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 1400h/1400H 279v/283V Pos: standing >
Ok.
< 1400h/1400H 283v/283V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
< 1400h/1400H 283v/283V Pos: standing >
A Tight and Jagged Tunnel
Obvious exits: -E -W#
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
Krey *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Krey's head.
*Gells *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Ra *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
< 1400h/1400H 283v/283V Pos: standing >
A Deep, Twisted Tunnel Junction
Obvious exits: -N -E -S -W
There are Githyanki tracks going west.
Gells sneaks in from the west.
Krey enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 1400h/1400H 281v/283V Pos: standing >
A Vaulted Tunnel
Obvious exits: -N -S
Krey enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 1400h/1400H 279v/283V Pos: standing >
A Deep Rocky Ledge Covered With Vines
Obvious exits: -E -S -W
Krey enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 1400h/1400H 277v/283V Pos: standing >
You quickly scan the area.
You see nothing.
< 1400h/1400H 279v/283V Pos: standing >
A Vaulted Tunnel
Obvious exits: -N -S
Krey enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 1400h/1400H 281v/283V Pos: standing >
Alas, you cannot go that way. . . .
< 1400h/1400H 281v/283V Pos: standing >
Alas, you cannot go that way. . . .
< 1400h/1400H 281v/283V Pos: standing >
A Deep, Twisted Tunnel Junction
Obvious exits: -N -E -S -W
Ra sneaks in from the north.
Krey enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 1400h/1400H 279v/283V Pos: standing >
A Tight and Jagged Tunnel
Obvious exits: -W -NE
Ra sneaks in from the west.
Krey enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 1400h/1400H 277v/283V Pos: standing >
Alas, you cannot go that way. . . .
< 1400h/1400H 279v/283V Pos: standing >
A Smooth Shaft
Obvious exits: -U -D -SW
Krey enters from the southwest.
An air elemental enters from the southwest.
An air elemental enters from the southwest.
An air elemental enters from the southwest.
< 1400h/1400H 281v/283V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
A Smooth Shaft
Obvious exits: -U -D
Ra sneaks in from below.
Gells sneaks in from below.
Krey enters from below.
An air elemental enters from below.
An air elemental enters from below.
An air elemental enters from below.
< 1400h/1400H 279v/283V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Above a Deep Shaft in a Circular Chamber
Obvious exits: -S -D
Krey enters from below.
An air elemental enters from below.
An air elemental enters from below.
An air elemental enters from below.
< 1400h/1400H 277v/283V Pos: standing >
Alas, you cannot go that way. . . .
< 1400h/1400H 279v/283V Pos: standing >
A Filthy, Rank Tunnel
Obvious exits: -N -E -S -W
Krey enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 1400h/1400H 281v/283V Pos: standing >
A Junction of Tunnels Around a Feculent Pit
Obvious exits: -N -E -S -W
The corpse of a huge centipede is lying here.
The corpse of a prowling troglodyte is lying here.
Krey enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 1400h/1400H 279v/283V Pos: standing >
A Wretched Slime Pool
Obvious exits: -N -D
The corpse of a slime slug is lying here.
Krey enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 1400h/1400H 279v/283V Pos: standing >
A Slippery Slope
Obvious exits: -U -D
A few drops of fresh blood are scattered around the area.
A small, youthful trog cautiously prowls here, wary of his elders.(Red Aura)
Krey enters from above.
An air elemental enters from above.
An air elemental enters from above.
An air elemental enters from above.
< 1400h/1400H 281v/283V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Looks like an exit.
You extend your sights downward.
A Slippery Slope
Obvious exits: -W -U -D
< 1400h/1400H 281v/283V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
A Slippery Slope
Obvious exits: -W -U -D
Krey enters from above.
An air elemental enters from above.
An air elemental enters from above.
An air elemental enters from above.
< 1400h/1400H 279v/283V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Looks like an exit.
You extend your sights westward.
A Rocky Ledge
Obvious exits: -E -W
< 1400h/1400H 283v/283V Pos: standing >
A faint hum can be heard from the blackened staff of Netheril carried by Gells.
< 1400h/1400H 283v/283V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
A Rocky Ledge
Obvious exits: -E -W
Krey enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 1400h/1400H 281v/283V Pos: standing >
Looks like an exit.
You extend your sights westward.
Above a Steep, Unstable Rocky Descent
Obvious exits: -E -D
A small, youthful trog cautiously prowls here, wary of his elders.(Red Aura)
< 1400h/1400H 281v/283V Pos: standing >
Above a Steep, Unstable Rocky Descent
Obvious exits: -E -D
A small, youthful trog cautiously prowls here, wary of his elders.(Red Aura)
Ra sneaks in from the east.
Gells sneaks in from the east.
Krey enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 1400h/1400H 279v/283V Pos: standing >
Looks like an exit.
You extend your sights downward.
Within a Steep, Unstable Shaft
Obvious exits: -U -D
< 1400h/1400H 283v/283V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You quickly scan the area.
You see nothing.
< 1400h/1400H 283v/283V Pos: standing >
Within a Steep, Unstable Shaft
Obvious exits: -U -D
Ra sneaks in from above.
Krey enters from above.
An air elemental enters from above.
An air elemental enters from above.
An air elemental enters from above.
< 1400h/1400H 281v/283V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Looks like an exit.
You extend your sights downward.
A Massive Rockpile Below a Steep Shaft
Obvious exits: -S -U
A potion of thick green sludge lies here. (magic)
A large splinter of bone has been discarded here.
A misshaped obsidian nose ring lies here on the ground.
A knight's marble hat lies here on the ground.
[19] A slimy disembodied claw lays here in a puddle of muck.
The corpse of a huge slime slug is lying here.
< 1400h/1400H 281v/283V Pos: standing >
A small trog enters from above.
< 1400h/1400H 281v/283V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
A Massive Rockpile Below a Steep Shaft
Obvious exits: -S -U
A potion of thick green sludge lies here. (magic)
A large splinter of bone has been discarded here.
A misshaped obsidian nose ring lies here on the ground.
A knight's marble hat lies here on the ground.
[19] A slimy disembodied claw lays here in a puddle of muck.
The corpse of a huge slime slug is lying here.
Krey enters from above.
An air elemental enters from above.
An air elemental enters from above.
An air elemental enters from above.
< 1400h/1400H 279v/283V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your south.
A bone golem who is close by to your south.
A small trog who is close by above you.
< 1400h/1400H 279v/283V Pos: standing >
< 1400h/1400H 281v/283V Pos: standing >
A Tunnel Ledge Before a River of Slime
Obvious exits: -N -E
a fragment of a soul lies here. (humming) (illuminating)
A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here, fighting a bone golem.(Red Aura)
A bone golem stands in mid-air here, fighting a Githzerai.
There are some tracks heading north.
There are some tracks heading east.
Krey enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 1400h/1400H 281v/283V Pos: standing >
You snap into visibility.
[Damage: 12 ] Your impressive pierce wounds a Githzerai.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 65 ] A Githzerai makes a strange sound as you place the dagger of Wind in his back.
A Githzerai starts casting an offensive spell.
< 1400h/1400H 281v/283V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
A Githzerai snaps into visibility.
A Githzerai completes his spell...
A Githzerai utters the words 'izoahuzz qaijudigguai bragh'
A translucent field flashes around your body upon contact with a Githzerai's assault, deflecting it back at him!
You snap into visibility.
A Githzerai snaps into visibility.
[Damage: 80 ] Your concussion blast rips into a Githzerai, shattering his soul!
< 1400h/1400H 281v/283V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
Ra snaps into visibility.
< 1400h/1400H 281v/283V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
A Githzerai misses you.
A Githzerai suddenly appears a bit confused!
You watch in glee as a Githzerai looks dazzled.
A Githzerai misses you.
A Githzerai snaps into visibility.
You snap into visibility.
A bone golem's fine maul strikes a Githzerai.
A bone golem's fine maul strikes a Githzerai.
A bone golem's fine maul strikes a Githzerai.
A bone golem's fine maul strikes a Githzerai.
A bone golem's impressive maul strikes a Githzerai.
< 1400h/1400H 281v/283V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: nasty wounds >
A Githzerai attempts to flee.
A Githzerai leaves east.
< 1400h/1400H 281v/283V Pos: standing >
You see nothing special...
< 1400h/1400H 281v/283V Pos: standing >
Ra's face flushes white for a moment.
< 1400h/1400H 281v/283V Pos: standing >
A Churning River of Slime
Obvious exits: -N -E -S -W
*A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here.(Red Aura)
Krey enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 1400h/1400H 279v/283V Pos: standing >
You snap into visibility.
A Githzerai snaps into visibility.
[Damage: 118 ] A Githzerai makes a strange sound as you place Tiamat's poison tail stinger in his back.
With a swift tug you wrench the weapon free, ramming it into a Githzerai's spine!.
[Damage: 53 ] A Githzerai makes a strange sound as you place Tiamat's poison tail stinger in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 64 ] A Githzerai makes a strange sound as you place the dagger of Wind in his back.
With a swift tug you wrench the weapon free, ramming it into a Githzerai's spine!.
[Damage: 49 ] A Githzerai makes a strange sound as you place the dagger of Wind in his back.
< 1400h/1400H 281v/283V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: awful >
Gells starts casting an offensive spell.
Gells snaps into visibility.
< 1400h/1400H 283v/283V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githzerai sta EP: awful >
A Githzerai attempts to flee.
A Githzerai leaves north.
< 1400h/1400H 283v/283V Pos: standing >
Ra's face flushes white for a moment.
< 1400h/1400H 283v/283V Pos: standing >
Gells stops invoking abruptly!
< 1400h/1400H 283v/283V Pos: standing >
A Churning River of Slime
Obvious exits: -E -S
A potion of thick green sludge lies here. (magic)
[2] A slimy disembodied claw lays here in a puddle of muck.
A potion of green and brown sludge floats here. (magic)
A small pile of coins lies here.
[2] A gleaming band of the faeries lies here.
The corpse of a slime slug is lying here.
*A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here.(Red Aura)
< 1400h/1400H 281v/283V Pos: standing >
Ra gets a small pile of coins.
Since your victim is aware of your presence, you are unable to take full advantage of them...
A Githzerai snaps into visibility.
[Damage: 29 ] A Githzerai makes a strange sound as you place Tiamat's poison tail stinger in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 27 ] A Githzerai makes a strange sound as you place the dagger of Wind in his back.
A Githzerai is incapacitated and will slowly die, if not aided.
< 1400h/1400H 281v/283V Pos: standing >
<Ra snaps into visibility.
< 1400h/1400H 281v/283V Pos: standing >
<Ra snaps into visibility.
< 1400h/1400H 281v/283V Pos: standing >
<Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Githzerai snaps into visibility.
A Githzerai screams and doubles over in agony as searing heat ignites within his body.
A Githzerai is incapacitated and will slowly die, if not aided.
Ra snaps into visibility.
A Githzerai snaps into visibility.
A Githzerai's halo of the maelstrom shattered in bits as the tortured body spasms and quivers!
A Githzerai's fine necklace of seashells [superior] shattered in bits as the tortured body spasms and quivers!
A Githzerai's silken backsheath of flight with a strange dark bloodstone shattered in bits as the tortured body spasms and quivers!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!