<worn as a badge> a masterly crafted obsidian badge of regeneration
<worn on head> a blood-red Vistani bandana (magic) [64%]
<worn on eyes> the eyes of the High Forest (glowing) [52%]
<worn in ear> the earring of the Dragon Lords
<worn in ear> a wad of spawn goo of damage (magic) (humming) [79%]
<worn on face> a beautiful mask made of bird feathers [73%]
<worn around neck> a scarf of enhanced stealth [superior] (magic) [45%]
<worn on body> a suit of wickedly-barbed devil hide (magic) (humming)
<worn about body> a long, flowing cape of hellfire [poor] (magic) (glowing) [57%]
<worn as quiver> the masters quiver [poor] (magic) (glowing) [34%]
<worn about waist> the woven entrails of an unfortunate soul [superior] [86%]
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing) [70%]
<worn on arms> the vambraces of the vampire lords of regeneration (magic) (humming) [53%]
<worn around wrist> a bracelet of influence [superior] (magic)
<worn around wrist> the bracer of Uz's alliance of damage [75%]
<worn on hands> some black leather gloves with mithril blades
<worn on finger> a shiny crimson ring (magic) [79%]
<primary weapon> the legendary cutlass 'Sanguine Song' [poor] (magic) (glowing) (humming) [87%]
<worn on feet> the boots of speed [superior] (magic) [59%]
[Damage: 1 ] Your slash grazes a Troll.
[Damage: 11 ] Your impressive slash grazes a Troll.
The globe around your body flares as it bears the brunt of a Troll's assault!
You snap into visibility.
A Troll snaps into visibility.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 531h/1440H 369v/369V Pos: standing >
< T: Koa TP: sta TC: nasty wounds E: A Troll sit EP: small wounds >
A Drow Elf blocks Nemir's lunge at him.
A Drow Elf snaps into visibility.
A Drow Elf blocks Nemir's lunge and then immediately slams him with his shield!
Nemir misses a Drow Elf.
< 531h/1440H 369v/369V Pos: standing >
< T: Koa TP: sta TC: nasty wounds E: A Troll sit EP: small wounds >
A Drow Elf completes his spell...
A Drow Elf utters the words 'jiparl xafe'
A Drow Elf snaps into visibility.
A Drow Elf sends Colc reeling with an unholy word.
A Drow Elf snaps into visibility.
A Drow Elf sends Sainth reeling with an unholy word.
A Drow Elf snaps into visibility.
A Drow Elf sends Nemir reeling with an unholy word.
A Drow Elf snaps into visibility.
You snap into visibility.
You are sent reeling by a Drow Elf's unholy word.
A Drow Elf snaps into visibility.
Dze snaps into visibility.
A Drow Elf sends Dze reeling with an unholy word.
< 492h/1440H 369v/369V Pos: standing >
< T: Koa TP: sta TC: nasty wounds E: A Troll sit EP: small wounds >
A Drow Elf snaps into visibility.
Colc's weak slash grazes a Drow Elf.
A Drow Elf dodges Colc's attack.
Colc's slash grazes a Drow Elf.
A Drow Elf blocks Colc's lunge at him.
A Drow Elf dodges Colc's attack.
< 492h/1440H 369v/369V Pos: standing >
< T: Koa TP: sta TC: nasty wounds E: A Troll sit EP: small wounds >
Dze snaps into visibility.
Colc attempts to flee.
Colc leaves west.
< 492h/1440H 369v/369V Pos: standing >
< T: Koa TP: sta TC: nasty wounds E: A Troll sit EP: small wounds >
A Troll starts casting an offensive spell.
A Troll snaps into visibility.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 492h/1440H 369v/369V Pos: standing >
< T: Koa TP: sta TC: nasty wounds E: A Troll sit EP: small wounds >
Dze snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'jiparl xafe'
A Drow Elf snaps into visibility.
A Drow Elf sends Sainth reeling with an unholy word.
A Drow Elf snaps into visibility.
A Drow Elf sends Nemir reeling with an unholy word.
A Drow Elf snaps into visibility.
You snap into visibility.
You are sent reeling by a Drow Elf's unholy word.
A Drow Elf snaps into visibility.
Dze snaps into visibility.
A Drow Elf sends Dze reeling with an unholy word.
< 453h/1440H 369v/369V Pos: standing >
< T: Koa TP: sta TC: nasty wounds E: A Troll sit EP: small wounds >
Dze snaps into visibility.
Dze completes his spell...
Dze utters the words 'garbzzsg wuggurz babragruoz'
Dze snaps into visibility.
A Troll snaps into visibility.
A bolt of force sent by Dze hits a Troll soundly.
Dze snaps into visibility.
A Troll snaps into visibility.
A bolt of force sent by Dze hits a Troll soundly.
Dze snaps into visibility.
A Troll snaps into visibility.
A bolt of force sent by Dze hits a Troll soundly.
Dze snaps into visibility.
A Troll snaps into visibility.
A bolt of force sent by Dze hits a Troll soundly.
< 453h/1440H 369v/369V Pos: standing >
< T: Koa TP: sta TC: nasty wounds E: A Troll sit EP: small wounds >
A faint hum can be heard from the Totem of Mastery carried by a Troll.
A Drow Elf misses Nemir.
A Drow Elf snaps into visibility.
A Drow Elf's bludgeon grazes Nemir.
Nemir attempts to flee.
Nemir leaves west.
< 453h/1440H 369v/369V Pos: standing >
< T: Koa TP: sta TC: nasty wounds E: A Troll sit EP: small wounds >
Sainth misses a Troll.
Sainth misses a Troll.
A Troll snaps into visibility.
< 453h/1440H 369v/369V Pos: standing >
< T: Koa TP: sta TC: nasty wounds E: A Troll sit EP: small wounds >
A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
A Troll snaps into visibility.
You snap into visibility.
You reel in pain as a Troll's iceball shatters upon impacting you.
< 356h/1440H 369v/369V Pos: standing >
< T: Koa TP: sta TC:pretty hurt E: A Troll sit EP: small wounds >
A Troll snaps into visibility.
You snap into visibility.
A Troll's fine slash strikes you.
A Troll suddenly appears a bit confused!
You watch in glee as a Troll looks dazzled.
A Troll's fine pierce strikes you.
A Troll's impressive pierce strikes you.
A Troll's fine slash strikes you.
A Troll misses you.
As a Troll attempts to attack you, you intercept the attack with your hands and twist a Troll's arm!
< 305h/1440H 369v/369V Pos: standing >
< T: Koa TP: sta TC:pretty hurt E: A Troll sit EP: small wounds >
A Minotaur turns to focus his attack on you!
A Minotaur snaps into visibility.
Dze attempts to flee.
Dze leaves west.
Sainth starts casting a spell.
< 305h/1440H 369v/369V Pos: standing >
< T: Koa TP: sta TC:pretty hurt E: A Troll sit EP: small wounds >
A Minotaur snaps into visibility.
You snap into visibility.
A Minotaur's whip strikes you.
A sense of WiLD HAtE surrounds a Minotaur as his powerful whip strikes you hard.
A Minotaur's impressive whip strikes you.
A Minotaur's impressive whip strikes you.
A Minotaur's daemonite whip [superior] with a strange black stone murmurs some strange incantations...
A Minotaur snaps into visibility.
You snap into visibility.
A Minotaur's concussion blast rips into you, shattering your soul!
You wish that your wounds would stop BLEEDING so much!
A sense of WiLD HAtE surrounds a Minotaur as his whip seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
As a Minotaur strikes you, the power of a Minotaur's ancestors fill him with RAGE!
A Minotaur's impressive whip strikes you hard.
You wish that your wounds would stop BLEEDING so much!
< 120h/1440H 369v/369V Pos: standing >
< T: Koa TP: sta TC: awful E: A Troll sit EP: small wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Troll snaps into visibility.
[Damage: 14 ] Your impressive slash wounds a Troll.
The globe around your body flares as it bears the brunt of a Troll's assault!
You snap into visibility.
A Troll snaps into visibility.
[Damage: 14 ] Your slash wounds a Troll.
The globe around your body flares as it bears the brunt of a Troll's assault!
You snap into visibility.
A Troll snaps into visibility.
[Damage: 10 ] Your fine pierce grazes a Troll.
The globe around your body flares as it bears the brunt of a Troll's assault!
You snap into visibility.
A Troll snaps into visibility.
[Damage: 16 ] Your impressive pierce wounds a Troll.
The globe around your body flares as it bears the brunt of a Troll's assault!
You snap into visibility.
A Troll snaps into visibility.
[Damage: 14 ] Your impressive slash wounds a Troll.
The globe around your body flares as it bears the brunt of a Troll's assault!
You snap into visibility.
A Troll snaps into visibility.
[Damage: 12 ] Your slash wounds a Troll.
The globe around your body flares as it bears the brunt of a Troll's assault!
You snap into visibility.
A Troll snaps into visibility.
< 120h/1440H 369v/369V Pos: standing >
< T: Koa TP: sta TC: awful E: A Troll sit EP: few wounds >
A Troll grasps his totem tightly, and begins communing with the spirits.
A Troll starts casting a spell.
A Troll snaps into visibility.
A Drow Elf starts casting a spell.
< 120h/1440H 369v/369V Pos: standing >
< T: Koa TP: sta TC: awful E: A Troll sit EP: few wounds >
< 120h/1440H 369v/369V Pos: standing >
< T: Koa TP: sta TC: awful E: A Troll sit EP: few wounds >
A Troll's skin seems to turn to stone.
< 120h/1440H 369v/369V Pos: standing >
< T: Koa TP: sta TC: awful E: A Troll sit EP: few wounds >
Sainth completes his spell...
Sainth utters the words 'yjrr pzar'
A torrent of divine energy flows from Sainth into your body, and your wounds begin to heal!
< 512h/1440H 369v/369V Pos: standing >
< T: Koa TP: sta TC: nasty wounds E: A Troll sit EP: few wounds >
A Troll snaps into visibility.
< 512h/1440H 369v/369V Pos: standing >
< T: Koa TP: sta TC: nasty wounds E: A Troll sit EP: few wounds >
A Drow Elf completes his spell...
A Drow Elf utters the words 'yjrr pzar'
A Drow Elf quickly diagnoses a Troll's wounds.
A torrent of divine energy flows from a Drow Elf into a Troll's body, and his wounds begin to heal!
< 512h/1440H 369v/369V Pos: standing >
< T: Koa TP: sta TC: nasty wounds E: A Troll sit EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
< 512h/1440H 369v/369V Pos: standing >
< T: Koa TP: sta TC: nasty wounds E: A Troll sit EP: few scratches >
You attempt to flee...
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
A bright light fills this area.
Obvious exits: -North -South -West
A large rune-covered stone protrudes from the ground here. (magic)
You flee southward!
< 512h/1440H 346v/369V Pos: standing >
You attempt to flee...
The magenta glow surrounding you fades away.
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
Obvious exits: -East -South -West
You flee westward!
< 512h/1440H 318v/369V Pos: standing >
< 512h/1440H 319v/369V Pos: standing >
You quickly scan the area.
A fire minion guard who is close by to your west.
A fire minion who is close by to your west.
A fire minion guard who is close by to your west.
< 512h/1440H 323v/369V Pos: standing >
You attempt to hide yourself.
< 512h/1440H 332v/369V Pos: standing >
< 512h/1440H 335v/369V Pos: standing >
You no longer see spots.
< 512h/1440H 339v/369V Pos: standing >
The ground rumbles deeply nearby...
< 512h/1440H 357v/369V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -East -South -West
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
You quickly scan the area.
A fire minion guard who is close by to your west.
A fire minion who is close by to your west.
A fire minion guard who is close by to your west.
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -East -South -West
< 512h/1440H 369v/369V Pos: standing >
You quickly scan the area.
A fire minion guard who is close by to your west.
A fire minion who is close by to your west.
A fire minion guard who is close by to your west.
Colc who is not far off to your west.
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
You quickly scan the area.
A fire minion guard who is close by to your west.
A fire minion who is close by to your west.
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -East -South -West
< 512h/1440H 369v/369V Pos: standing >
You quickly scan the area.
A fire minion guard who is close by to your west.
A fire minion who is close by to your west.
A fire minion guard who is close by to your west.
< 512h/1440H 369v/369V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -East -South -West
< 512h/1440H 369v/369V Pos: standing >
You quickly scan the area.
Sainth who is close by to your east.
A fire minion guard who is close by to your west.
A fire minion who is close by to your west.
A fire minion guard who is close by to your west.
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -East -South -West
< 512h/1440H 369v/369V Pos: standing >
You quickly scan the area.
A winged hellhound who is close by to your east.
A Githyanki who is close by to your east.
A fire minion guard who is close by to your west.
A fire minion who is close by to your west.
A fire minion guard who is close by to your west.
Sainth who is not far off to your west.
< 512h/1440H 369v/369V Pos: standing >
A Githyanki rides in on a winged hellhound from the east.
Looks like an exit.
You extend your sights eastward.
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
Obvious exits: -North -South -West
A large rune-covered stone protrudes from the ground here. (magic)
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
A Githyanki leaves east riding on a winged hellhound.
< 512h/1440H 369v/369V Pos: standing >
You quickly scan the area.
A winged hellhound who is close by to your east.
A Githyanki who is close by to your east.
A fire minion guard who is close by to your west.
A fire minion who is close by to your west.
A fire minion guard who is close by to your west.
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
You quickly scan the area.
A fire minion guard who is close by to your west.
A fire minion who is close by to your west.
A fire minion guard who is close by to your west.
< 512h/1440H 369v/369V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -East -South -West
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
You quickly scan the area.
A fire minion who is close by to your west.
A fire minion guard who is close by to your west.
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -East -South -West
< 512h/1440H 369v/369V Pos: standing >
You quickly scan the area.
A fire minion guard who is close by to your west.
A fire minion who is close by to your west.
A fire minion guard who is close by to your west.
< 512h/1440H 369v/369V Pos: standing >
You quickly scan the area.
A fire minion guard who is close by to your west.
A fire minion who is close by to your west.
A fire minion guard who is close by to your west.
< 512h/1440H 369v/369V Pos: standing >
You quickly scan the area.
A fire minion guard who is close by to your west.
A fire minion who is close by to your west.
A fire minion guard who is close by to your west.
< 512h/1440H 369v/369V Pos: standing >
You quickly scan the area.
A fire minion guard who is close by to your west.
A fire minion who is close by to your west.
A fire minion guard who is close by to your west.
< 512h/1440H 369v/369V Pos: standing >
You quickly scan the area.
Dze who is close by to your south.
A fire minion guard who is close by to your west.
A fire minion who is close by to your west.
A fire minion guard who is close by to your west.
< 512h/1440H 369v/369V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -East -South -West
< 512h/1440H 369v/369V Pos: standing >
You quickly scan the area.
Dze who is close by to your south.
A fire minion guard who is close by to your west.
A fire minion who is close by to your west.
A fire minion guard who is close by to your west.
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
Obvious exits: -North -South -West
A large rune-covered stone protrudes from the ground here. (magic)
< 512h/1440H 369v/369V Pos: standing >
You quickly scan the area.
A fire minion guard who is close by to your west.
A fire minion who is close by to your west.
A fire minion guard who is close by to your west.
< 512h/1440H 369v/369V Pos: standing >
Dze enters from the south.
< 512h/1440H 369v/369V Pos: standing >
You quickly scan the area.
A fire minion guard who is close by to your west.
A fire minion who is close by to your west.
A fire minion guard who is close by to your west.
< 512h/1440H 369v/369V Pos: standing >
You quickly scan the area.
A fire minion guard who is close by to your west.
A fire minion who is close by to your west.
A fire minion guard who is close by to your west.
< 512h/1440H 369v/369V Pos: standing >
You quickly scan the area.
A fire minion guard who is close by to your west.
A fire minion who is close by to your west.
A fire minion guard who is close by to your west.
< 512h/1440H 369v/369V Pos: standing >
Dze leaves south.
< 512h/1440H 369v/369V Pos: standing >
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
A bright light fills this area.
Obvious exits: -North -South -West
A large rune-covered stone protrudes from the ground here. (magic)
< 512h/1440H 367v/369V Pos: standing >
Dze enters from the south.
You quickly scan the area.
A fire minion guard who is not far off to your west.
A fire minion guard who is not far off to your west.
< 512h/1440H 367v/369V Pos: standing >
You quickly scan the area.
A fire minion guard who is not far off to your west.
A fire minion who is not far off to your west.
A fire minion guard who is not far off to your west.
< 512h/1440H 367v/369V Pos: standing >
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
Obvious exits: -East -South -West
< 512h/1440H 365v/369V Pos: standing >
You quickly scan the area.
Dze who is close by to your east.
A fire minion guard who is close by to your west.
A fire minion who is close by to your west.
A fire minion guard who is close by to your west.
< 512h/1440H 365v/369V Pos: standing >
< 512h/1440H 367v/369V Pos: standing >
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
A bright light fills this area.
Obvious exits: -North -South -West
A large rune-covered stone protrudes from the ground here. (magic)
*Dze Game of Gnomes -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
< 512h/1440H 367v/369V Pos: standing >
You quickly scan the area.
A fire minion guard who is not far off to your west.
A fire minion guard who is not far off to your west.
< 512h/1440H 367v/369V Pos: standing >
< 512h/1440H 367v/369V Pos: standing >
Dze touches a large rune-covered stone.
A large rune-covered stone begins to vibrate madly, shaking the entire room
almost knocking you off your feet!
Suddenly, a huge storm of blue energy erupts from it!
The mystic blue energy from a large rune-covered stone flows into Dze!
The mystic blue energy from a large rune-covered stone flows into you!
From deep inside, you realize that you have reached one of the key nodes of the
magical energies flowing through the World of Duris!
Your body and mind align smoothly with the energy, embracing its powers, giving
you strength and new knowledge!
You have not completed the task given to you by the Gods,
so you are not able to progress at usual pace.
Your guild gained prestige!
You have gained 154 epic points.
A large rune-covered stone flashes brightly then blurs, and remains still and powerless.
< 512h/1440H 367v/369V Pos: standing >
Dze leaves south.
< 512h/1440H 369v/369V Pos: standing >
You say 'fol'
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
< 512h/1440H 369v/369V Pos: standing >
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
Obvious exits: -North -West
< 512h/1440H 367v/369V Pos: standing >
You quickly scan the area.
You see nothing.
< 512h/1440H 367v/369V Pos: standing >
< 512h/1440H 367v/369V Pos: standing >
You quickly scan the area.
You see nothing.
< 512h/1440H 367v/369V Pos: standing >
A Troll drops some platinum coins.
A Minotaur enters from the north.
A Troll snaps into visibility.
You snap into visibility.
Out of nowhere, a Troll stabs you in the back.
Sorry, you aren't allowed to do that in combat.
< 431h/1440H 367v/369V Pos: standing >
< T: Koa TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 431h/1440H 367v/369V Pos: standing >
< T: Koa TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
You attempt to flee...
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
Obvious exits: -North -East -West
You flee westward!
< 431h/1440H 337v/369V Pos: standing >
< 431h/1440H 338v/369V Pos: standing >
< 431h/1440H 339v/369V Pos: standing >
< 431h/1440H 340v/369V Pos: standing >
A Minotaur enters from the east.
A Troll enters from the east.
< 431h/1440H 341v/369V Pos: standing >
A Troll snaps into visibility.
You snap into visibility.
Out of nowhere, a Troll stabs you in the back.
With a swift tug a Troll wrenches the weapon free, ramming it into you again.
Out of nowhere, a Troll stabs you in the back.
A Troll's pierce wounds you.
Sorry, you aren't allowed to do that in combat.
< 375h/1440H 342v/369V Pos: standing >
< T: Koa TP: sta TC:pretty hurt E: A Troll sta EP: small wounds >
A Minotaur suddenly attacks YOU!
A Minotaur snaps into visibility.
You snap into visibility.
A Minotaur's impressive whip strikes you.
A Troll's fine pierce strikes you.
< 349h/1440H 343v/369V Pos: standing >
< T: Koa TP: sta TC:pretty hurt E: A Troll sta EP: small wounds >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 349h/1440H 343v/369V Pos: standing >
< T: Koa TP: sta TC:pretty hurt E: A Troll sta EP: small wounds >
Sparks... flashing lights... you cannot concentrate!
You snap into visibility.
A Troll snaps into visibility.
[Damage: 1 ] Your weak slash grazes a Troll.
The globe around your body flares as it bears the brunt of a Troll's assault!
A Troll dodges your futile attack.
You snap into visibility.
A Troll snaps into visibility.
[Damage: 1 ] Your weak pierce grazes a Troll.
A Troll dodges your futile attack.
[Damage: 1 ] Your weak slash grazes a Troll.
[Damage: 1 ] Your slash grazes a Troll.
Sorry, you aren't allowed to do that in combat.
< 349h/1440H 343v/369V Pos: standing >
< T: Koa TP: sta TC:pretty hurt E: A Troll sta EP: small wounds >
A Troll starts casting an offensive spell.
A Troll snaps into visibility.
You attempt to flee...
PANIC! You couldn't escape!
< 349h/1440H 343v/369V Pos: standing >
< T: Koa TP: sta TC:pretty hurt E: A Troll sta EP: small wounds >
A Troll snaps into visibility.
You snap into visibility.
A Troll's fine slash wounds you.
As a Troll attempts to attack you, you intercept the attack with your hands and twist a Troll's arm!
A Troll suddenly appears a bit confused!
You watch in glee as a Troll looks dazzled.
A Troll's fine pierce strikes you.
A Troll's fine pierce wounds you.
A Troll's fine slash strikes you.
A Troll's fine slash strikes you.
A Troll's slash wounds you.
A Troll's sword of fire and flame summons the power of fire and flames at you.
Billowing clouds of incendiary gases pour from a Troll's fingertips!
A Troll snaps into visibility.
You snap into visibility.
You are enveloped in a cloud of incendiary gases sent by a Troll - OUCH!!
A Troll's sword of fire and flame calls upon the pure power of the plane of fire, directing it at you!
Two pillars of white flame leap from a Troll's outstreached palms enveloping you in a fiery inferno.
A Troll snaps into visibility.
You snap into visibility.
The fire burns hot as it consumes your flesh!
You wish that your wounds would stop BLEEDING so much!
< 163h/1440H 343v/369V Pos: standing >
< T: Koa TP: sta TC: awful E: A Troll sta EP: small wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 163h/1440H 343v/369V Pos: standing >
< T: Koa TP: sta TC: awful E: A Troll sta EP: small wounds >
A Drow Elf completes his spell...
A Drow Elf utters the words 'yjrr pabraw'
A Drow Elf snaps into visibility.
You snap into visibility.
A Drow Elf calls down a blast of might from Lloth the Spider Queen at you, ouch!
You wish that your wounds would stop BLEEDING so much!
< 114h/1440H 343v/369V Pos: standing >
< T: Koa TP: sta TC: awful E: A Troll sta EP: small wounds >
You attempt to flee...
You try to flee, but a Troll grabs you and throws you back in the fight!
< 114h/1440H 343v/369V Pos: standing >
< T: Koa TP: sta TC: awful E: A Troll sta EP: small wounds >
A faint hum can be heard from the holy mace of the efreeti carried by a Drow Elf.
A Troll snaps into visibility.
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 114h/1440H 343v/369V Pos: sitting >
< T: Koa TP: sit TC: awful E: A Troll sta EP: small wounds >
A Troll completes his spell...
A Troll utters the words 'qagqaeuio zrzwunsohar bzaw'
A Troll points at you.
A Troll snaps into visibility.
You snap into visibility.
A beam of pure elemental energy slices into you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 15h/1440H 343v/369V Pos: sitting >
< T: Koa TP: sit TC: awful E: A Troll sta EP: small wounds >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!
< 15h/1440H 343v/369V Pos: sitting >
< T: Koa TP: sit TC: awful E: A Troll sta EP: small wounds >
< 15h/1440H 343v/369V Pos: sitting >
< T: Koa TP: sit TC: awful E: A Troll sta EP: small wounds >
A Troll snaps into visibility.
You snap into visibility.
The fire burns hot as it consumes your flesh!
Your barb of an ancient green wyrm melted from the intense heat!
Your studded dragonscale neckguard melted from the intense heat!
Your an obsidian circle [superior] melted from the intense heat!
Your some mithril-plated gnomish leg enhancers melted from the intense heat!