< 112h/112H 115v/115V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 112h/112H 115v/115V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
A female orc who is close by to your north.
A female orc who is close by to your north.
A prong-horned antelope who is rather far off to your north.
A prong-horned antelope who is rather far off to your north.
A thick-haired buffalo who is rather far off to your north.
A troll slave who is rather far off to your north.
A troll slave who is rather far off to your north.
A draft horse who is rather far off to your north.
A troll slave who is rather far off to your north.
A troll slave who is rather far off to your north.
A wild horse who is in the distance to your north.
A prong-horned antelope who is in the distance to your north.
A prong-horned antelope who is in the distance to your north.
A black skunk who is in the distance to your north.
A stray dog who is close by to your east.
An old orcish woman who is close by to your east.
The grinning bobcat who is not far off to your east.
An orcish guard who is not far off to your east.
An orcish assassin who is a brief walk away to your east.
An old orcish woman who is a brief walk away to your east.
A female orc who is rather far off to your east.
An orcish guard who is rather far off to your east.
The Shady Quartermaster who is rather far off to your east.
An orcish guard who is rather far off to your east.
An orcish warrior who is not far off to your south.
An orcish assassin who is not far off to your south.
A drunken orc who is a brief walk away to your south.
A female orc who is rather far off to your south.
An orcish merchant who is rather far off to your south.
A draft horse who is in the distance to your south.
A draft horse who is in the distance to your south.
< 112h/112H 115v/115V Pos: standing >
The sun rises over the northern horizon.
You quickly scan the area.
A baby orc who is close by to your north.
A female orc who is close by to your north.
A female orc who is close by to your north.
A female orc who is a brief walk away to your north.
A prong-horned antelope who is rather far off to your north.
A prong-horned antelope who is rather far off to your north.
A thick-haired buffalo who is rather far off to your north.
An orcish shaman who is rather far off to your north.
A troll slave who is rather far off to your north.
A troll slave who is rather far off to your north.
A draft horse who is rather far off to your north.
A troll slave who is rather far off to your north.
A wild horse who is in the distance to your north.
A stray dog who is close by to your east.
The grinning bobcat who is not far off to your east.
An orcish guard who is not far off to your east.
A wandering soul who is a brief walk away to your east.
An orcish assassin who is a brief walk away to your east.
An old orcish woman who is a brief walk away to your east.
A female orc who is rather far off to your east.
An orcish guard who is rather far off to your east.
The Shady Quartermaster who is rather far off to your east.
The town crier who is rather far off to your east.
An orcish guard who is rather far off to your east.
An orcish warrior who is not far off to your south.
A drunken orc who is a brief walk away to your south.
A female orc who is rather far off to your south.
An orcish merchant who is rather far off to your south.
A draft horse who is in the distance to your south.
< 112h/112H 115v/115V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 112h/112H 115v/115V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
A female orc who is close by to your north.
A female orc who is close by to your north.
A female orc who is a brief walk away to your north.
A prong-horned antelope who is rather far off to your north.
A thick-haired buffalo who is rather far off to your north.
An orcish shaman who is rather far off to your north.
A troll slave who is rather far off to your north.
A draft horse who is rather far off to your north.
A troll slave who is rather far off to your north.
A wild horse who is in the distance to your north.
A prong-horned antelope who is in the distance to your north.
A prong-horned antelope who is in the distance to your north.
An orcish shaman who is in the distance to your north.
A stray dog who is close by to your east.
An old orcish woman who is close by to your east.
The grinning bobcat who is not far off to your east.
An orcish guard who is not far off to your east.
A wandering soul who is a brief walk away to your east.
An orcish assassin who is a brief walk away to your east.
An old orcish woman who is a brief walk away to your east.
A female orc who is rather far off to your east.
The Shady Quartermaster who is rather far off to your east.
The town crier who is rather far off to your east.
An orcish warrior who is not far off to your south.
An orcish assassin who is not far off to your south.
A drunken orc who is a brief walk away to your south.
A female orc who is rather far off to your south.
An orcish merchant who is rather far off to your south.
A draft horse who is in the distance to your south.
A draft horse who is in the distance to your south.
< 112h/112H 115v/115V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
A female orc who is close by to your north.
A female orc who is close by to your north.
A female orc who is a brief walk away to your north.
A prong-horned antelope who is rather far off to your north.
A prong-horned antelope who is rather far off to your north.
A thick-haired buffalo who is rather far off to your north.
An orcish shaman who is rather far off to your north.
A troll slave who is rather far off to your north.
A troll slave who is rather far off to your north.
A draft horse who is rather far off to your north.
A troll slave who is rather far off to your north.
A wild horse who is in the distance to your north.
A prong-horned antelope who is in the distance to your north.
A stray dog who is close by to your east.
An old orcish woman who is close by to your east.
The grinning bobcat who is not far off to your east.
An orcish guard who is not far off to your east.
A wandering soul who is a brief walk away to your east.
An orcish assassin who is a brief walk away to your east.
An old orcish woman who is a brief walk away to your east.
The Shady Quartermaster who is rather far off to your east.
An orcish guard who is rather far off to your east.
An orcish warrior who is not far off to your south.
An orcish assassin who is not far off to your south.
A drunken orc who is a brief walk away to your south.
A female orc who is rather far off to your south.
An orcish merchant who is rather far off to your south.
A draft horse who is in the distance to your south.
A draft horse who is in the distance to your south.
< 112h/112H 115v/115V Pos: standing >
An orcish guard leaves south.
< 112h/112H 115v/115V Pos: standing >
< 112h/112H 115v/115V Pos: standing >
< 112h/112H 115v/115V Pos: standing >
< 112h/112H 115v/115V Pos: standing >
The taste of blood slowly fades from your body.
You quickly scan the area.
A baby orc who is close by to your north.
A female orc who is close by to your north.
A female orc who is not far off to your north.
A prong-horned antelope who is rather far off to your north.
A prong-horned antelope who is rather far off to your north.
A thick-haired buffalo who is rather far off to your north.
An orcish shaman who is rather far off to your north.
A troll slave who is rather far off to your north.
A troll slave who is rather far off to your north.
A draft horse who is rather far off to your north.
A troll slave who is rather far off to your north.
A black skunk who is in the distance to your north.
A wild horse who is in the distance to your north.
An orcish shaman who is in the distance to your north.
A stray dog who is close by to your east.
An old orcish woman who is close by to your east.
The grinning bobcat who is not far off to your east.
An orcish guard who is not far off to your east.
An old orcish woman who is a brief walk away to your east.
An orcish merchant who is rather far off to your east.
An orcish guard who is rather far off to your east.
The Shady Quartermaster who is rather far off to your east.
The town crier who is rather far off to your east.
An orcish guard who is rather far off to your east.
A female orc who is in the distance to your east.
An orcish guard who is close by to your south.
An orcish warrior who is not far off to your south.
An orcish assassin who is not far off to your south.
A drunken orc who is a brief walk away to your south.
A female orc who is rather far off to your south.
An orcish merchant who is rather far off to your south.
A draft horse who is in the distance to your south.
A draft horse who is in the distance to your south.
< 112h/112H 115v/115V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
A female orc who is not far off to your north.
A female orc who is not far off to your north.
A prong-horned antelope who is rather far off to your north.
A prong-horned antelope who is rather far off to your north.
A thick-haired buffalo who is rather far off to your north.
An orcish shaman who is rather far off to your north.
A troll slave who is rather far off to your north.
A troll slave who is rather far off to your north.
A draft horse who is rather far off to your north.
A troll slave who is rather far off to your north.
A troll slave who is rather far off to your north.
A black skunk who is in the distance to your north.
A wild horse who is in the distance to your north.
A prong-horned antelope who is in the distance to your north.
An orcish shaman who is in the distance to your north.
A stray dog who is close by to your east.
An old orcish woman who is close by to your east.
The grinning bobcat who is not far off to your east.
An orcish guard who is not far off to your east.
An old orcish woman who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
The Shady Quartermaster who is rather far off to your east.
The town crier who is rather far off to your east.
An orcish guard who is rather far off to your east.
A female orc who is in the distance to your east.
An orcish guard who is close by to your south.
An orcish assassin who is not far off to your south.
An orcish warrior who is a brief walk away to your south.
A drunken orc who is a brief walk away to your south.
A female orc who is rather far off to your south.
A draft horse who is in the distance to your south.
< 112h/112H 115v/115V Pos: standing >
The Path of Prosperity
The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. Other citizens of the Grove quickly rush along their
way paying attention to their tasks at hand. The only exit besides along
this road is south into the house of a noble.
Obvious exits: -East -South -West
A stray dog runs around searching for someone to play with.
(Q)An old orcish woman cries over the loss of her spouse.
< 112h/112H 114v/115V Pos: standing >
You quickly scan the area.
The grinning bobcat who is close by to your east.
An orcish guard who is close by to your east.
An old orcish woman who is not far off to your east.
An orcish merchant who is a brief walk away to your east.
An orcish guard who is a brief walk away to your east.
The town crier who is a brief walk away to your east.
An orcish guard who is a brief walk away to your east.
An orcish guard who is in the distance to your east.
An orcish elite who is in the distance to your east.
An old orcish woman who is in the distance to your east.
A female orc who is close by to your south.
A wandering soul who is close by to your south.
A stray dog who is close by to your south.
A thick-haired buffalo who is close by to your south.
A thick-haired buffalo who is close by to your south.
An orcish shaman who is close by to your south.
A strange green potted plant who is close by to your south.
An old orcish woman who is close by to your south.
A baby orc who is not far off to your south.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.
A young orc sentinel who is close by to your west.
A young orc sentinel who is close by to your west.
A young orc sentinel who is close by to your west.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.
< 112h/112H 114v/115V Pos: standing >
A stray dog suddenly attacks YOU!
A stray dog misses you.
< 112h/112H 114v/115V Pos: standing >
< T: Ekiafk TP: sta TC:excellent E: stray sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 112h/112H 114v/115V Pos: standing >
< T: Ekiafk TP: sta TC:excellent E: stray sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 112h/112H 114v/115V Pos: standing >
< T: Ekiafk TP: sta TC:excellent E: stray sta EP: excellent >
The Path of Prosperity
Obvious exits: -East -South -West
A stray dog stands here, fighting YOU!
(Q)An old orcish woman cries over the loss of her spouse.
< 112h/112H 114v/115V Pos: standing >
< T: Ekiafk TP: sta TC:excellent E: stray sta EP: excellent >
WHAP! For a moment, you feel just like a dragon must as you punch a stray dog.
A stray dog is stunned!
< 112h/112H 114v/115V Pos: standing >
< T: Ekiafk TP: sta TC:excellent E: stray sta EP: bleeding, close to death >
Your crude punch enshrouds a stray dog in a mist of blood.
A stray dog is incapacitated and will slowly die, if not aided.
< 112h/112H 114v/115V Pos: standing >
<Your fine punch hits a stray dog.
A stray dog is mortally wounded, and will die soon, if not aided.
< 112h/112H 114v/115V Pos: standing >
<You appear to be Orc and is in excellent condition.
She's medium in size.
< 112h/112H 114v/115V Pos: standing >
<Your punch hits a stray dog.
A stray dog is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a stray dog's gurgling and choking signals his demise.
< 112h/112H 114v/115V Pos: standing >
The corpse of a stray dog appears to be empty.
< 112h/112H 114v/115V Pos: standing >
Into what?
< 112h/112H 114v/115V Pos: standing >
The Path of Prosperity
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
The corpse of a stray dog is lying here.
(Q)An old orcish woman cries over the loss of her spouse.
< 112h/112H 114v/115V Pos: standing >
You quickly scan the area.
The grinning bobcat who is close by to your east.
An orcish guard who is close by to your east.
An old orcish woman who is not far off to your east.
An orcish merchant who is a brief walk away to your east.
An orcish guard who is a brief walk away to your east.
The Shady Quartermaster who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
An orcish guard who is rather far off to your east.
An orcish street sweeper who is in the distance to your east.
A large warhorse who is in the distance to your east.
An old orcish woman who is in the distance to your east.
A female orc who is close by to your south.
A stray dog who is close by to your south.
A wild horse who is close by to your south.
A thick-haired buffalo who is close by to your south.
A thick-haired buffalo who is close by to your south.
An orcish shaman who is close by to your south.
A strange green potted plant who is close by to your south.
An old orcish woman who is close by to your south.
A wandering soul who is not far off to your south.
A baby orc who is not far off to your south.
A small red rose bush who is not far off to your south.
A baby orc who is close by to your west.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.
A young orc sentinel who is close by to your west.
A young orc sentinel who is close by to your west.
A young orc sentinel who is close by to your west.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.
< 112h/112H 115v/115V Pos: standing >
You appear to be Orc and is in excellent condition.
She's medium in size.
< 112h/112H 115v/115V Pos: standing >
The grinning bobcat enters from the east.
You are carrying: (0/10)
< 112h/112H 115v/115V Pos: standing >
The Path of Prosperity
The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. Other citizens of the Grove quickly rush along their
way paying attention to their tasks at hand. There is a large meeting
chamber of sorts to the north. Lots of chattering voices seem to emanate
from just beyond the door. There are exits to the east, west, and north
leading to various parts of the city.
Obvious exits: -North# -East -West
An orc guard of the Black Order is here watching your every action.
< 112h/112H 114v/115V Pos: standing >
You quickly scan the area.
An orcish merchant who is not far off to your east.
An orcish guard who is not far off to your east.
The Shady Quartermaster who is not far off to your east.
The town crier who is not far off to your east.
An orcish guard who is not far off to your east.
An orcish guard who is a brief walk away to your east.
An orcish guard who is a brief walk away to your east.
An orcish street sweeper who is rather far off to your east.
A large warhorse who is rather far off to your east.
An old orcish woman who is rather far off to your east.
A drunken orc who is in the distance to your east.
The grinning bobcat who is close by to your west.
An old orcish woman who is close by to your west.
An orcish merchant who is not far off to your west.
The orc gate guard who is not far off to your west.
The orc gate guard who is not far off to your west.
A young orc sentinel who is not far off to your west.
A young orc sentinel who is not far off to your west.
A young orc sentinel who is not far off to your west.
The orc gate guard who is not far off to your west.
The orc gate guard who is not far off to your west.
< 112h/112H 114v/115V Pos: standing >
The Path of Prosperity
The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. A large fountain can be seen just to the east from
here where a large gathering has just taken place. Lots of rubbish and
other debris line this part of the street. There are exits to the east and
west along this pathway.
Obvious exits: -East -South -West
(Q)An old orcish woman cries over the loss of her spouse.
< 112h/112H 113v/115V Pos: standing >
You quickly scan the area.
An orcish merchant who is close by to your east.
An orcish guard who is close by to your east.
The Shady Quartermaster who is close by to your east.
The town crier who is close by to your east.
An orcish guard who is close by to your east.
An orcish guard who is not far off to your east.
A female orc who is not far off to your east.
An orcish guard who is not far off to your east.
An orcish street sweeper who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
A large warhorse who is a brief walk away to your east.
An old orcish woman who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
A drunken orc who is rather far off to your east.
An orcish assassin who is close by to your south.
A wandering soul who is close by to your south.
A cowardly orcish girl who is close by to your south.
A baby orc who is close by to your south.
An orcish merchant who is close by to your west.
The grinning bobcat who is not far off to your west.
An old orcish woman who is not far off to your west.
A baby orc who is a brief walk away to your west.
The orc gate guard who is a brief walk away to your west.
The orc gate guard who is a brief walk away to your west.
A young orc sentinel who is a brief walk away to your west.
A young orc sentinel who is a brief walk away to your west.
A young orc sentinel who is a brief walk away to your west.
The orc gate guard who is a brief walk away to your west.
The orc gate guard who is a brief walk away to your west.
< 112h/112H 113v/115V Pos: standing >
The Great Unholy Fountain of the Shady Grove
A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned. The fountain bubbles water up from almost an
endless supply. A large church can be seen rising above the city to the
north. Several other towers which rise above the city can be seen from
the vantage point. The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
An orcish merchant is standing here, busy with his own matters.
An orcish merchant is standing here completing his next transaction.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.
< 112h/112H 114v/115V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A drunken orc who is close by to your north.
A drunken orc who is not far off to your north.
An orcish thief who is not far off to your north.
A cowardly orcish girl who is not far off to your north.
A wandering soul who is not far off to your north.
A female orc who is rather far off to your north.
A draft horse who is rather far off to your north.
An orcish guard who is close by to your east.
A female orc who is close by to your east.
An orcish guard who is close by to your east.
An orcish street sweeper who is not far off to your east.
An orcish elite who is not far off to your east.
A large warhorse who is not far off to your east.
An old orcish woman who is not far off to your east.
An orcish guard who is a brief walk away to your east.
An orcish thief who is a brief walk away to your east.
A drunken orc who is a brief walk away to your east.
A stray dog who is in the distance to your east.
An orcish elite who is in the distance to your east.
A black skunk who is in the distance to your east.
An orcish guard who is in the distance to your east.
An old orcish woman who is in the distance to your east.
An orcish merchant who is close by to your south.
A baby orc who is close by to your south.
A female orc who is close by to your south.
A female orc who is close by to your south.
A black skunk who is rather far off to your south.
A drunken orc who is in the distance to your south.
An orcish guard who is not far off to your west.
The grinning bobcat who is a brief walk away to your west.
An old orcish woman who is a brief walk away to your west.
A baby orc who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
The orc gate guard who is rather far off to your west.
< 112h/112H 114v/115V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
[5] A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
Crawling about, this baby orc is crying loudly.
Running about town, this female orc is restocking her low supplies.
Running about town, this female orc is restocking her low supplies.
< 112h/112H 113v/115V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of the grinning bobcat is lying here.
The corpse of an orcish thief is lying here.
The corpse of an orcish elite is lying here.
The corpse of a large warhorse is lying here.
The corpse of an orcish elite is lying here.
The corpse of an old orcish woman is lying here.
The corpse of an orcish merchant is lying here.
A small collar collects among the rubble on the ground.
An orcish street sweeper is here cleaning the streets from rubbish.
< 112h/112H 112v/115V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
A female orc who is close by to your north.
A female orc who is close by to your north.
An orcish merchant who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
A drunken orc who is rather far off to your north.
An orcish thief who is rather far off to your north.
A cowardly orcish girl who is rather far off to your north.
A shady chemist who is rather far off to your north.
A wandering soul who is rather far off to your north.
Meinar, the old baker who is close by to your east.
A black skunk who is not far off to your south.
A drunken orc who is a brief walk away to your south.
A large warhorse who is rather far off to your south.
An orcish elite who is rather far off to your south.
An orcish merchant who is not far off to your west.
< 112h/112H 112v/115V Pos: standing >
An orcish street sweeper leaves west.
< 112h/112H 113v/115V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a cute kitten is lying here.
An orcish street sweeper is here cleaning the streets from rubbish.
< 112h/112H 113v/115V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
An orcish merchant is standing here, busy with his own matters.
< 112h/112H 112v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 112h/112H 113v/115V Pos: standing >
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
Fresh blood covers everything in the area.
The corpse of ixie is lying here.
The corpse of a dancing elven girl is lying here.
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 112h/112H 112v/115V Pos: standing >
The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
A bright light fills this area.
Obvious exits: -East -South
A few drops of fresh blood are scattered around the area.
The corpse of an orcish guard is lying here.
The corpse of an orc anti-paladin is lying here.
The corpse of an Orc is lying here.
A warhammer with a sturdy-looking steel head lies here.
A great flail has been carelessly left here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
[7] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A durable looking footman's flail lies discarded here.
[2] A large black leather whip lies coiled here.
A Barbarian (medium) -=Celestial Sigil=- stands in mid-air here.
A Grey Elf (small) -=Celestial Sigil=- stands in mid-air here.
A Centaur (large) -=Celestial Sigil=- stands in mid-air here.
A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here.
A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here.
< 112h/112H 113v/115V Pos: standing >
A Barbarian tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 112h/112H 113v/115V Pos: sitting >
You raise a level!
< 122h/122H 115v/115V Pos: sitting >
A Grey Elf looks at you.
< 122h/122H 115v/115V Pos: sitting >
You feel your skill in martial arts improving.
You tuck in your arms, roll away from a Barbarian's blow, then leap to your feet!
A Barbarian's slash strikes you very hard.
OUCH! That really did HURT!
A Barbarian's powerful pierce seriously wounds you.
OUCH! That really did HURT!
You easily lean out of range of a Barbarian's vicious attack.
A Barbarian's mighty slash enshrouds you in a mist of blood.
OUCH! That really did HURT!
A Barbarian's impressive slash hits you across the leg, resulting in a limp stride.
OUCH! That really did HURT!
A Barbarian's powerful slash grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Githzerai looks at you.
You are already standing.
Someone suddenly attacks YOU!
A Grey Elf snaps into visibility.
A Grey Elf slips beneath your guard, dealing you a vicious attack!
A Grey Elf's impressive slash hits you.