The death of [33 Crusader] Colean (Githzerai)

in Outside the Eastern City Gates

from the perspective of [55 Shadowmage] Narmu *-* Warlords *-* (Drow Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of strength (magic)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       eyes of the tanar'ri (magic) [76%]
<worn in ear>        an earring of rainbows
<worn in ear>        a sparkling golden hoop earring (magic)
<worn on face>       a lithixl beak [80%]
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn around neck>   a pulsating amulet
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a shimmering green cloak (magic) [88%]
<worn on back>       a large leather backpack [84%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>the glowing stiletto 'Sunfist' [superior] [88%]
<attached to belt>   an arcane spellbook covered with runes [66%]
<worn on arms>       the sleeves of impskin
<worn around wrist>  the band of emerald flames (magic)[239h 58m 27s]
<worn around wrist>  some polished endurium bracers (magic)
<worn on hands>      the gloves of the adept (magic)
<worn on finger>     the ring of illusions (magic)
<worn on finger>     an enchanted ring of balor bone
<primary weapon>     the orb of the sea (magic) (glowing)[239h 58m 27s]
<held>               an oval seastone [poor] (magic) (humming) [78%]
<worn on legs>       a pair of blood-stained wyrm scale leggings of constitution (magic)
<worn on feet>       boots of brain golem skin of endurance (magic)

A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Kaene enters from the south.
Dunga sneaks in from the south.
Wer enters from the south.
Shag enters from the south.
Sarn, the banker suddenly attacks Shag!
Sarn, the banker suddenly appears a bit confused!
Shag snaps into visibility.
A dark shroud encases Shag as he charges into battle.
Pane sneaks in from the south.

< 729h/729H 216v/218V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Even.

< 729h/729H 218v/218V Pos: standing >
Even starts casting an offensive spell.
Even snaps into visibility.

< 729h/729H 218v/218V Pos: standing >
Fraglo snaps into visibility.
Fraglo places the dagger of Wind in the back of Sarn, the banker, resulting in some strange noises and some blood.

< 729h/729H 218v/218V Pos: standing >
Pane suddenly attacks Sarn, the banker!
Pane snaps into visibility.

< 729h/729H 218v/218V Pos: standing >
Even completes his spell...
Even utters the words 'yjrr pabraw'
A beam of pure wrath is called down on Sarn, the banker by Even!
You quickly scan the area.
A homeless peasant who is not far off to your south.
A grounds keeper who is not far off to your south.
A stray dog who is rather far off to your south.

< 729h/729H 218v/218V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your south.
A grounds keeper who is not far off to your south.
A stray dog who is rather far off to your south.

< 729h/729H 218v/218V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your south.
A grounds keeper who is not far off to your south.
A stray dog who is rather far off to your south.

< 729h/729H 218v/218V Pos: standing >
Shag attacks Sarn, the banker. [3 Hits]
Even starts casting an offensive spell.

< 729h/729H 218v/218V Pos: standing >
Sarn, the banker attacks Fraglo. [1 Hits]

< 729h/729H 218v/218V Pos: standing >
Shag brings down the holy flamberge of the efreeti in a mighty slash, cleaving Sarn, the banker from his target!
Shag heroically rescues Fraglo.
You quickly scan the area.
A homeless peasant who is not far off to your south.
A grounds keeper who is not far off to your south.
A stray dog who is rather far off to your south.

< 729h/729H 218v/218V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your south.
A grounds keeper who is not far off to your south.
A stray dog who is rather far off to your south.

< 729h/729H 218v/218V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your south.
A grounds keeper who is not far off to your south.
A stray dog who is rather far off to your south.

< 729h/729H 218v/218V Pos: standing >
Even completes his spell...
Even utters the words 'yjrr pabraw'
A beam of pure wrath is called down on Sarn, the banker by Even!

< 729h/729H 218v/218V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your south.
A grounds keeper who is not far off to your south.
A stray dog who is rather far off to your south.
A stray cat who is in the distance to your south.
Fraglo places Tiamat's poison tail stinger in the back of Sarn, the banker, resulting in some strange noises and some blood.
Fraglo twists the blade causing Sarn, the banker to writhe in agony,
Fraglo surprises Sarn, the banker with a blow to his back, leaving him momentarily confused.

< 729h/729H 218v/218V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your south.
A grounds keeper who is not far off to your south.
A stray dog who is rather far off to your south.
A stray cat who is in the distance to your south.
Even starts casting an offensive spell.

< 729h/729H 218v/218V Pos: standing >
Pane swings Illesarus, the Sword of Sharpness with a broad two-handed arch at Sarn, the banker.
Blood flies everywhere as Illesarus slices without restraint.
Sarn, the banker is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Narmu by 143.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as Sarn, the banker dies in agony.
Even stops chanting abruptly!
Sarn, the banker gasps as the vorpal sword nearly severs his leg!

< 729h/729H 218v/218V Pos: standing >
Wer gets something from the corpse of Sarn, the banker.

< 729h/729H 218v/218V Pos: standing >
Wer puts a pile of coins into a bottomless bag of the shield dwarves.

< 729h/729H 218v/218V Pos: standing >
Wer closes the door.

< 729h/729H 218v/218V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance carried by Even.

< 729h/729H 218v/218V Pos: standing >
It appears to be the corpse of Sarn, the banker.
[10] some venison strips
a sparkling speckled perch
a slender fishing pole [85%]
a slender fishing pole
a slender fishing pole [85%]
a slender fishing pole [87%]
a potion of greater constrictor blood
a swirling key of mist
a warped key

< 729h/729H 218v/218V Pos: standing >
Even shouts out loudly.. MOVING!!!!

< 729h/729H 218v/218V Pos: standing >
Shag gets a sparkling razor clam from his net of endless currents.

< 729h/729H 218v/218V Pos: standing >
Shag puts a sparkling razor clam into a net of endless currents.

< 729h/729H 218v/218V Pos: standing >
Shag sits down in a comfortable spot.

< 729h/729H 218v/218V Pos: standing >
Shag takes out his unholy symbol and begins praying intently.

< 729h/729H 218v/218V Pos: standing >
Even opens the door.

< 729h/729H 218v/218V Pos: standing >
Cross gets a swirling key of mist from the corpse of Sarn, the banker.

< 729h/729H 218v/218V Pos: standing >
Your heroic urges slowly fade away.
Wer gets some stuff from the corpse of Sarn, the banker.

< 688h/688H 218v/218V Pos: standing >
Shag clambers to his feet.
Shag, looking very frustrated, packs up his holy symbol.
You quickly scan the area.
A homeless peasant who is not far off to your south.
A grounds keeper who is a brief walk away to your south.
A stray dog who is rather far off to your south.
A stray dog who is in the distance to your south.
A stray cat who is in the distance to your south.

< 688h/688H 218v/218V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Fraglo.
The town crier shouts 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts 'Trolls, giants, and many dangers may threaten your lives.'
Shag's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 688h/688H 218v/218V Pos: standing >
Even sneaks south.
Fraglo sneaks south.
Rhoka leaves south.
You follow Even.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Rhoka  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.
*Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Kaene enters from the north.
Dunga sneaks in from the north.
Wer enters from the north.
Shag enters from the north.
Pane sneaks in from the north.

< 720h/720H 217v/218V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your south.
A grounds keeper who is not far off to your south.
A stray dog who is rather far off to your south.
A stray dog who is rather far off to your south.
A stray cat who is rather far off to your south.
A shady mercenary who is not far off to your west.

< 720h/720H 217v/218V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your south.
A grounds keeper who is not far off to your south.
A stray dog who is rather far off to your south.
A stray dog who is rather far off to your south.
A stray cat who is rather far off to your south.
A shady mercenary who is not far off to your west.

< 720h/720H 217v/218V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your south.
A grounds keeper who is not far off to your south.
A stray dog who is rather far off to your south.
A stray dog who is rather far off to your south.
A stray cat who is rather far off to your south.
A shady mercenary who is not far off to your west.

< 720h/720H 217v/218V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your south.
A grounds keeper who is not far off to your south.
A stray dog who is rather far off to your south.
A stray dog who is rather far off to your south.
A stray cat who is rather far off to your south.
A shady mercenary who is not far off to your west.

< 720h/720H 217v/218V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Kaene.
Wer puts a bunch of stuff into a bottomless bag of the shield dwarves.
Even sneaks south.
Alarm bells sound, signalling an invasion!
Fraglo sneaks south.
Rhoka leaves south.
Cross sneaks south.
You follow Even.

Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Rhoka  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.
*Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
Kaene enters from the north.
Dunga sneaks in from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Wer enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Shag enters from the north.

< 720h/720H 216v/218V Pos: standing >
You quickly scan the area.
A grounds keeper who is close by to your south.
A stray dog who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A stray cat who is a brief walk away to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 720h/720H 216v/218V Pos: standing >
You quickly scan the area.
A grounds keeper who is close by to your south.
A stray dog who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A stray cat who is a brief walk away to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 720h/720H 216v/218V Pos: standing >
You quickly scan the area.
A grounds keeper who is close by to your south.
A stray dog who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A stray cat who is a brief walk away to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 720h/720H 217v/218V Pos: standing >
Even sneaks south.
Fraglo sneaks south.
Rhoka leaves south.
Cross sneaks south.
You follow Even.

Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
[3] The corpse of an elite guard is lying here.
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Rhoka  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.
*Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)
Kaene enters from the north.
Dunga sneaks in from the north.
Wer enters from the north.
Shag enters from the north.
Pane sneaks in from the north.

< 720h/720H 217v/218V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A religious zealot who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A stray dog who is not far off to your south.
A stray dog who is not far off to your south.
A stray cat who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 720h/720H 217v/218V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A religious zealot who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A stray dog who is not far off to your south.
A stray dog who is not far off to your south.
A stray cat who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 720h/720H 217v/218V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A religious zealot who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A stray dog who is not far off to your south.
A stray dog who is not far off to your south.
A stray cat who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 720h/720H 217v/218V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A religious zealot who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A stray dog who is not far off to your south.
A stray dog who is not far off to your south.
A stray cat who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.
Even sneaks west.
Fraglo sneaks west.
Rhoka leaves west.
Cross sneaks west.
You follow Even.

The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
A handful of coins lie here.
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Rhoka  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.
*Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Kaene enters from the east.
Wer enters from the east.
Shag enters from the east.

< 720h/720H 216v/218V Pos: standing >
Shag gets a handful of coins.
You quickly scan the area.
A grounds keeper who is close by to your east.
A religious zealot who is rather far off to your east.
A large rat who is rather far off to your east.
A militia guard who is close by to your west.
A human merchant who is close by to your west.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.

< 720h/720H 216v/218V Pos: standing >
You quickly scan the area.
A grounds keeper who is close by to your east.
A religious zealot who is rather far off to your east.
A large rat who is rather far off to your east.
A militia guard who is close by to your west.
A human merchant who is close by to your west.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.

< 720h/720H 216v/218V Pos: standing >
Fraglo sneaks west.
Rhoka leaves west.
Cross sneaks west.
You follow Even.

The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Rhoka  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.
*Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.
Kaene enters from the east.
A militia guard suddenly attacks Kaene!
A militia guard suddenly appears a bit confused!
Wer enters from the east.
Shag enters from the east.
Pane sneaks in from the east.

< 720h/720H 217v/218V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your east.
A grounds keeper who is not far off to your east.
A religious zealot who is in the distance to your east.
A large rat who is in the distance to your east.
An old lady who is close by to your south.
A militia guard who is close by to your west.
A human merchant who is not far off to your west.

< 720h/720H 217v/218V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your east.
A grounds keeper who is not far off to your east.
A religious zealot who is in the distance to your east.
A large rat who is in the distance to your east.
An old lady who is close by to your south.
A militia guard who is close by to your west.
A human merchant who is not far off to your west.

< 720h/720H 217v/218V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your east.
A grounds keeper who is not far off to your east.
A religious zealot who is in the distance to your east.
A large rat who is in the distance to your east.
An old lady who is close by to your south.
A militia guard who is close by to your west.
A human merchant who is not far off to your west.

< 720h/720H 217v/218V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your east.
A grounds keeper who is not far off to your east.
A religious zealot who is in the distance to your east.
A large rat who is in the distance to your east.
An old lady who is close by to your south.
A militia guard who is close by to your west.
A human merchant who is not far off to your west.
Even starts casting an offensive spell.
Even snaps into visibility.

< 720h/720H 217v/218V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your east.
A grounds keeper who is not far off to your east.
A religious zealot who is rather far off to your east.
A large rat who is in the distance to your east.
An old lady who is close by to your south.
A militia guard who is close by to your west.
A human merchant who is not far off to your west.

< 720h/720H 217v/218V Pos: standing >
Even completes his spell...
Even utters the words 'jiparl xafe'
Even sends a militia guard reeling with an unholy word.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Narmu by 0.
A look of horror and a silent scream are a militia guard's last actions in this world.
Even sends a human merchant reeling with an unholy word.
A human merchant is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Narmu by 0.
The unmistakable scent of fresh blood can be smelled as a human merchant dies in agony.
You quickly scan the area.
A homeless peasant who is not far off to your east.
A grounds keeper who is not far off to your east.
A religious zealot who is rather far off to your east.
A Githzerai who is in the distance to your east.
A large rat who is in the distance to your east.
An old lady who is close by to your south.
A militia guard who is close by to your west.
A human merchant who is not far off to your west.

< 720h/720H 217v/218V Pos: standing >
Wer gets something from the corpse of a human merchant.

< 720h/720H 217v/218V Pos: standing >
Wer puts a pile of coins into a bottomless bag of the shield dwarves.

< 720h/720H 217v/218V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Even.

< 720h/720H 217v/218V Pos: standing >
Even starts casting an offensive spell.
Even snaps into visibility.

< 720h/720H 217v/218V Pos: standing >
Even completes his spell...
Even utters the words 'jiparl xafe'

< 720h/720H 217v/218V Pos: standing >
Even shouts out loudly.. MOVING!!!!

< 720h/720H 217v/218V Pos: standing >

< 720h/720H 217v/218V Pos: standing >

< 720h/720H 217v/218V Pos: standing >

< 720h/720H 217v/218V Pos: standing >
Fraglo sneaks east.
Rhoka leaves east.
Cross sneaks east.
You follow Even.

The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Rhoka  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.
Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Kaene enters from the west.
Wer enters from the west.
Shag enters from the west.
Pane sneaks in from the west.

< 720h/720H 216v/218V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance carried by Even.
Even sneaks east.
Fraglo sneaks east.
Rhoka leaves east.
You follow Even.

Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
Puddles of fresh blood cover the ground.
[3] The corpse of an elite guard is lying here.
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Rhoka  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.
Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)
Kaene enters from the west.
Dunga sneaks in from the west.
Wer enters from the west.
Shag enters from the west.
Alarm bells sound, signalling an invasion!
Pane sneaks in from the west.

< 720h/720H 215v/218V Pos: standing >
Even opens the iron.

< 720h/720H 218v/218V Pos: standing >

< 720h/720H 218v/218V Pos: standing >
A homeless peasant leaves north.

< 720h/720H 218v/218V Pos: standing >
Even opens the iron.

< 720h/720H 218v/218V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Kaene.
Even sneaks east.
Fraglo sneaks east.
Rhoka leaves east.
Cross sneaks east.
You follow Even.

Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
An unnatural darkness fills this area.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Rhoka  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.
Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
A Githzerai (medium) stands here (Newbie). (Non-Fraggable)(Gold Aura)
Kaene enters from the west.
Wer enters from the west.
Shag enters from the west.
Pane sneaks in from the west.

< 720h/720H 217v/218V Pos: standing >
A Githzerai closes the gates.
Wer tackles a Githzerai square in the chest knocking the wind out of him!

< 720h/720H 217v/218V Pos: standing >
Kaene places a green bladed dagger named 'Sepsis' in the back of a Githzerai, resulting in some strange noises and some blood.
A halo of white light settles over a Githzerai as he charges into battle.
Rhoka starts casting an offensive spell called 'electrical execution'.

< 720h/720H 217v/218V Pos: standing >
A Githzerai attacks Kaene. [0 Hits]
Wer's King's blade of Aravne with a strange black stone murmurs some strange incantations...
Wer's concussion blast rips into a Githzerai, shattering his soul!
Wer attacks a Githzerai. [4 Hits]

< 720h/720H 217v/218V Pos: standing >
Dunga starts casting an offensive spell.
Dunga snaps into visibility.
Cross starts casting an offensive spell.
You start chanting...
Fraglo snaps into visibility.
Fraglo places Tiamat's poison tail stinger in the back of a Githzerai, resulting in some strange noises and some blood.
Fraglo places the dagger of Wind in the back of a Githzerai, resulting in some strange noises and some blood.

< 720h/720H 217v/218V Pos: standing >
Cross completes his spell...
Cross utters the words 'jiparl xafe'
Cross sends a Githzerai reeling with an unholy word.
A Githzerai is dead! R.I.P.
You receive your share of experience.