<floating about head>a swirling force of light and darkness (magic) [68%]
<worn as a badge> a spherical chunk of the swamp fane runestone of regeneration (magic)
<worn on head> the shadowy crown of damnation of endurance (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a tiny copper earring [superior] (magic)
<worn in ear> a shimmering crystal dragon scale (magic) (glowing)
<worn on face> a white hot mask of living flame (glowing) [80%]
<worn around neck> a holy symbol of the Ravenkind of health (magic) (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver of health
<worn on body> the platemail of the DragonLord (magic)[239h 51m 35s]
<worn about body> a cloak of Elvenkind (glowing) (humming)[239h 51m 35s]
<worn on back> a double-buckled Alatorin backpack [41%]
<worn as quiver> the quiver of holding of health (magic)
<worn about waist> a vortex of air forming a sash of health
<worn on belt buckle>a soul sceptre of regeneration (magic) (glowing)
<attached to belt> an intricate hourglass running in reverse [poor] (magic) [85%]
<attached to belt> a potion of bubbling goo (magic) (glowing)
<worn on arms> some blue dragonscale shoulder guards of health (magic)
<held as shield> 'Einjar' the titan shield of purity (magic) (glowing)[239h 51m 35s]
<worn around wrist> the ancestral bracelet of Sevenoaks of health (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks of endurance (magic)
<worn on hands> the sacred stone claws of Aan of endurance (magic)
<worn on finger> the ring of the void of health (magic)
<worn on finger> a blue ring shooting sparks of health
<primary weapon> the holy mace of the efreeti (magic) (glowing)[239h 51m 37s]
<worn on legs> some slime-covered aboleth skin of endurance (magic) (glowing)
<worn on feet> a pair of clawed demon-hide moccasins
Your group consists of (14/30):
( Head) 961/961 hit, 246/248 move Even
(Front) 720/720 hit, 215/218 move Narmu
(Front) 1461/1461 hit, 354/356 move Fraglo
(Front) 1140/1042 hit, 248/251 move Pane
(Front) 1949/1112 hit, 373/374 move Shag
(Front) 726/726 hit, 194/196 move Rhoka
(Front) 1286/1286 hit, 277/280 move Wer
(Front) a colossal djinn statue
(Front) a colossal djinn statue
(Front) A giant bronze statue
(Front) the statue of an anubian soldier
(Front) 1553/1553 hit, 268/270 move Dunga
(Front) 1430/1430 hit, 305/308 move Kaene
(Front) 1245/1245 hit, 227/229 move Cross
< 961h/961H 246v/248V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Dunga.
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Rhoka enters from the east.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Wer enters from the east.
Shag enters from the east.
< 961h/961H 245v/248V Pos: standing >
< 961h/961H 245v/248V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a human merchant is lying here.
The corpse of a militia guard is lying here.
A wooden stall stands here, goods displayed upon its counter.
Fraglo sneaks in from the east.
Rhoka enters from the east.
Cross sneaks in from the east.
Narmu sneaks in from the east.
Wer enters from the east.
Shag enters from the east.
< 961h/961H 246v/248V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Fraglo sneaks in from the east.
Rhoka enters from the east.
Kaene sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Wer enters from the east.
Shag enters from the east.
Pane sneaks in from the east.
< 961h/961H 247v/248V Pos: standing >
Your group consists of (14/30):
( Head) 961/961 hit, 247/248 move Even
(Front) 720/720 hit, 218/218 move Narmu
(Front) 1461/1461 hit, 355/356 move Fraglo
(Front) 1140/1042 hit, 250/251 move Pane
(Front) 1946/1112 hit, 373/374 move Shag
(Front) 726/726 hit, 194/196 move Rhoka
(Front) 1286/1286 hit, 278/280 move Wer
(Front) a colossal djinn statue
(Front) a colossal djinn statue
(Front) A giant bronze statue
(Front) the statue of an anubian soldier
(Front) 1553/1553 hit, 269/270 move Dunga
(Front) 1430/1430 hit, 308/308 move Kaene
(Front) 1245/1245 hit, 228/229 move Cross
< 961h/961H 247v/248V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
Alarm bells sound, signalling an invasion!
Rhoka enters from the east.
Narmu sneaks in from the east.
Dunga sneaks in from the east.
Wer enters from the east.
Shag enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 961h/961H 246v/248V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Alarm bells sound, signalling an invasion!
Fraglo sneaks in from the east.
Rhoka enters from the east.
Dunga sneaks in from the east.
Wer enters from the east.
Shag enters from the east.
Alarm bells sound, signalling an invasion!
< 961h/961H 245v/248V Pos: standing >
< 961h/961H 248v/248V Pos: standing >
The Tharnadia-Keats intersection lies to the north.
You extend your sights northward.
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
A young cleric is standing here, smiling at you warmly.(holy)(Gold Aura)
< 961h/961H 248v/248V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
A young cleric is standing here, smiling at you warmly.(holy)(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Fraglo sneaks in from the south.
Rhoka enters from the south.
Alarm bells sound, signalling an invasion!
Cross sneaks in from the south.
Kaene sneaks in from the south.
Dunga sneaks in from the south.
Wer enters from the south.
Shag enters from the south.
< 961h/961H 247v/248V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 961h/961H 247v/248V Pos: standing >
< 961h/961H 247v/248V Pos: standing >
Rhoka nogs.
< 961h/961H 247v/248V Pos: standing >
Rhoka spits over his left shoulder.
< 961h/961H 247v/248V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Alarm bells sound, signalling an invasion!
Rhoka enters from the east.
Rhoka avoids being bashed by a tharnadian thief-hunter, who loses his balance and falls.
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.
Narmu sneaks in from the east.
Kaene sneaks in from the east.
Wer enters from the east.
Shag enters from the east.
Pane sneaks in from the east.
< 961h/961H 246v/248V Pos: standing >
The Tharnadian Quartermaster suddenly attacks Wer!
A tharnadian thief-hunter attacks Rhoka. [0 Hits]
< 961h/961H 246v/248V Pos: standing >
Shag snaps into visibility.
Shag brings down the holy flamberge of the efreeti in a mighty slash, cleaving the Tharnadian Quartermaster from his target!
A dark shroud encases Shag as he charges into battle.
Shag heroically rescues Wer.
You sit down and relax.
< 961h/961H 248v/248V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - prayer
(11th circle) 1 - true seeing
1 - group recall
2 - lesser sanctuary
(10th circle) 3 - full harm
( 9th circle) 1 - word of recall
2 - unholy word
( 8th circle) 3 - dispel magic
2 - mass heal
1 - virtue
( 7th circle) 6 - full heal
( 6th circle) 5 - flame strike
2 - darkness
( 5th circle) 7 - heal
1 - vitality
( 4th circle) 1 - remove curse
1 - summon
1 - cure disease
6 - invigorate
( 3rd circle) 6 - cure blind
4 - remove poison
( 2nd circle) 11 - preserve
( 1st circle) 3 - armor
3 - bless
6 - turn undead
And you are currently praying for the following spells:
0 seconds: ( 9th) unholy word
1 seconds: (10th) full harm
2 seconds: (10th) full harm
3 seconds: ( 9th) unholy word
You can pray no more spells.
You continue your praying.
< 961h/961H 248v/248V Pos: sitting >
Rhoka is knocked to the ground by the town crier's mighty bash!
The town crier attacks Rhoka. [2 Hits]
< 961h/961H 248v/248V Pos: sitting >
You have finished praying for unholy word.
< 961h/961H 248v/248V Pos: sitting >
You have finished praying for full harm.
Shag's holy flamberge of the efreeti summons the power of fire and flames at the Tharnadian Quartermaster.
Billowing clouds of incendiary gases pour from Shag's fingertips!
Shag cackles as his incendiary cloud torches a stray dog.
A stray dog is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 0.
You feel a carnal satisfaction as a stray dog's gurgling and choking signals his demise.
Shag cackles as his incendiary cloud torches a tharnadian thief-hunter.
Shag cackles as his incendiary cloud torches the Tharnadian Quartermaster.
Shag cackles as his incendiary cloud torches the town crier.
Shag smirks as his fireball explodes into the face of the Tharnadian Quartermaster.
The Tharnadian Quartermaster is dead! R.I.P.
You receive your share of experience.
This being a hometown, you receive fewer exps...
Experience(KILL): Even by 2.
The unmistakable scent of fresh blood can be smelled as the Tharnadian Quartermaster dies in agony.
< 961h/961H 248v/248V Pos: sitting >
Wer gets something from the corpse of the Tharnadian Quartermaster.
the corpse of the Tharnadian Quartermaster does not contain the essence.
< 961h/961H 248v/248V Pos: sitting >
You have finished praying for full harm.
Wer puts a pile of coins into a bottomless bag of the shield dwarves.
You do not see a essence here.
< 961h/961H 248v/248V Pos: sitting >
It appears to be the corpse of the Tharnadian Quartermaster.
Nothing.
< 961h/961H 248v/248V Pos: sitting >
You have finished praying for unholy word.
Your prayers are complete.
the corpse of the Tharnadian Quartermaster does not contain the essence.
< 961h/961H 248v/248V Pos: sitting >
Rhoka attacks a tharnadian thief-hunter. [0 Hits]
You do not see a essence here.
< 961h/961H 248v/248V Pos: sitting >
It appears to be the corpse of the Tharnadian Quartermaster.
Nothing.
< 961h/961H 248v/248V Pos: sitting >
You clamber to your feet.
< 961h/961H 248v/248V Pos: standing >
Fraglo snaps into visibility.
Fraglo places Tiamat's poison tail stinger in the back of the town crier, resulting in some strange noises and some blood.
Fraglo places the dagger of Wind in the back of the town crier, resulting in some strange noises and some blood.
Fraglo twists the blade causing the town crier to writhe in agony,
< 961h/961H 248v/248V Pos: standing >
A tharnadian thief-hunter attacks Rhoka. [1 Hits]
< 961h/961H 248v/248V Pos: standing >
Shag brings down the holy flamberge of the efreeti in a mighty slash, cleaving a tharnadian thief-hunter from his target!
A dark shroud encases Shag as he charges into battle.
Shag heroically rescues Rhoka.
< 961h/961H 248v/248V Pos: standing >
The town crier attacks Fraglo. [2 Hits]
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 961h/961H 248v/248V Pos: standing >
Pane suddenly attacks the town crier!
Pane snaps into visibility.
< 961h/961H 248v/248V Pos: standing >
A militia guard enters from the west.
< 961h/961H 248v/248V Pos: standing >
Kaene snaps into visibility.
Kaene places a green bladed dagger named 'Sepsis' in the back of the town crier, resulting in some strange noises and some blood.
Your group consists of (14/30):
( Head) 961/961 hit, 248/248 move Even
(Front) 720/720 hit, 218/218 move Narmu
(Front) 1461/1461 hit, 356/356 move Fraglo
(Front) 1145/1042 hit, 251/251 move Pane
(Front) 2000/1112 hit, 374/374 move Shag
(Front) 636/726 hit, 194/196 move Rhoka
(Front) 1286/1286 hit, 280/280 move Wer
(Front) a colossal djinn statue
(Front) a colossal djinn statue
(Front) A giant bronze statue
(Front) the statue of an anubian soldier
(Front) 1553/1553 hit, 270/270 move Dunga
(Front) 1430/1430 hit, 308/308 move Kaene
(Front) 1245/1245 hit, 229/229 move Cross
< 961h/961H 248v/248V Pos: standing >
A militia guard suddenly attacks Rhoka!
You are carrying: (5/12)
the mace of mentality
a gladius called 'Backstabber' (magic) (glowing)
Tsunami, the trident of storms (magic)
a bright green ioun stone
a net of endless currents
< 961h/961H 248v/248V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a stray dog is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A militia guard stands here, fighting Rhoka.
Pane *-* Warlords *-* (Thri-Kreen)(small) stands in mid-air here, fighting the town crier.(Red Aura)
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here, fighting a tharnadian thief-hunter.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Shag's head.
Wer *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
Dunga What TIME is IT?! *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dunga's head.
Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here, fighting the town crier.(Red Aura)
An impenetrable globe of darkness floats near Kaene's head.
Narmu *-* Warlords *-* (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Narmu's head.
Cross *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
Rhoka *-* Warlords *-* (Kobold)(small) sits in mid-air here, fighting a militia guard.(Red Aura)
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here, fighting the town crier.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.
A tharnadian thief-hunter crouches here, fighting Shag.(Holy)(Gold Aura)
The town crier stands here, fighting Fraglo.(Gold Aura)
< 961h/961H 248v/248V Pos: standing >
Fraglo attacks the town crier. [5 Hits]
< 961h/961H 248v/248V Pos: standing >
Kaene attacks the town crier. [5 Hits]
Shag deflects a tharnadian thief-hunter's blow and strikes back at him!
A tharnadian thief-hunter rises to his feet.
A tharnadian thief-hunter whacks Shag in the side with a sound kick.
A tharnadian thief-hunter attacks Shag. [1 Hits]
Shag's holy flamberge of the efreeti summons the power of fire and flames at a tharnadian thief-hunter.
Billowing clouds of incendiary gases pour from Shag's fingertips!
Shag cackles as his incendiary cloud torches a militia guard.
Shag cackles as his incendiary cloud torches a tharnadian thief-hunter.
Shag cackles as his incendiary cloud torches the town crier.
A tharnadian thief-hunter cries out as Shag burns him.
Shag smirks as his fireball explodes into the face of a tharnadian thief-hunter.
Shag attacks a tharnadian thief-hunter. [3 Hits]
Rhoka clambers to his feet.
Shag brings down the holy flamberge of the efreeti in a mighty slash, cleaving a militia guard from his target!
Shag heroically rescues Rhoka.
< 961h/961H 248v/248V Pos: standing >
You start chanting...
You snap into visibility.
< 961h/961H 248v/248V Pos: standing >
You complete your spell...
[Damage: 57 ] You send a militia guard reeling with your word of power.
[Damage: 32 ] You send a tharnadian thief-hunter reeling with your word of power.
[Damage: 57 ] You send the town crier reeling with your word of power.
The town crier attacks Fraglo. [1 Hits]
< 961h/961H 248v/248V Pos: standing >
Dunga starts casting an offensive spell.
< 961h/961H 248v/248V Pos: standing >
The town crier is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 348.
The smell of fresh blood enters your body, infusing you with power!
The town crier's death cry reverberates in your head as he falls to the ground.
You start chanting...
< 961h/961H 248v/248V Pos: standing >
Wer gets something from the corpse of the town crier.
< 961h/961H 248v/248V Pos: standing >
You complete your spell...
[Damage: 57 ] You send a militia guard reeling with your word of power.
[Damage: 32 ] You send a tharnadian thief-hunter reeling with your word of power.
Wer puts a pile of coins into a bottomless bag of the shield dwarves.
Rhoka starts casting a spell.
< 961h/961H 248v/248V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance you are carrying.
Dunga completes his spell...
Dunga utters the words 'abrauztg gpahhzfuio uqzbarr'
Dunga points at a militia guard.
Dunga's iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 0.
The last gasps of a militia guard cause a sickening chill to run up your spine.
< 961h/961H 248v/248V Pos: standing >
Wer gets something from the corpse of a militia guard.
the corpse of a militia guard does not contain the essence.
< 961h/961H 248v/248V Pos: standing >
Wer puts a pile of coins into a bottomless bag of the shield dwarves.
You do not see a essence here.
< 961h/961H 248v/248V Pos: standing >
It appears to be the corpse of a militia guard.
a leather cap
< 961h/961H 248v/248V Pos: standing >
You start chanting...
You snap into visibility.
< 961h/961H 248v/248V Pos: standing >
Shag's holy flamberge of the efreeti summons the power of fire and flames at a tharnadian thief-hunter.
Billowing clouds of incendiary gases pour from Shag's fingertips!
Shag cackles as his incendiary cloud torches a tharnadian thief-hunter.
A tharnadian thief-hunter cries out as Shag burns him.
Shag smirks as his fireball explodes into the face of a tharnadian thief-hunter.
Shag attacks a tharnadian thief-hunter. [4 Hits]
< 961h/961H 248v/248V Pos: standing >
You complete your spell...
This being a hometown, you receive fewer exps...
[Damage: 32 ] You send a tharnadian thief-hunter reeling with your word of power.
A tharnadian thief-hunter suddenly appears a bit confused!
A tharnadian thief-hunter attacks Shag. [0 Hits]
Cross starts casting a spell.
< 961h/961H 248v/248V Pos: standing >
Rhoka completes his spell...
Rhoka utters the words 'ofajs ghaiz gtui'
Rhoka's flesh melds with conjured rocks, turning it to stone.
the corpse of a militia guard does not contain the essence.
< 961h/961H 248v/248V Pos: standing >
You do not see a essence here.
< 961h/961H 248v/248V Pos: standing >
It appears to be the corpse of a militia guard.
a leather cap
< 961h/961H 248v/248V Pos: standing >
Cross completes his spell...
Cross utters the words 'yjrr pzar'
A torrent of divine energy flows from Cross into Rhoka's body, and his wounds begin to heal!
You sit down and relax.
< 961h/961H 248v/248V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - prayer
(11th circle) 1 - true seeing
1 - group recall
2 - lesser sanctuary
(10th circle) 5 - full harm
( 9th circle) 1 - word of recall
1 - unholy word
( 8th circle) 3 - dispel magic
2 - mass heal
1 - virtue
( 7th circle) 6 - full heal
( 6th circle) 5 - flame strike
2 - darkness
( 5th circle) 7 - heal
1 - vitality
( 4th circle) 1 - remove curse
1 - summon
1 - cure disease
6 - invigorate
( 3rd circle) 6 - cure blind
4 - remove poison
( 2nd circle) 11 - preserve
( 1st circle) 3 - armor
3 - bless
6 - turn undead
And you are currently praying for the following spells:
0 seconds: ( 9th) unholy word
1 seconds: ( 9th) unholy word
2 seconds: ( 9th) unholy word
You can pray no more spells.
You continue your praying.
< 961h/961H 248v/248V Pos: sitting >
The Great Fountain of Tharnadia
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a stray dog is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Pane *-* Warlords *-* (Thri-Kreen)(small) stands in mid-air here.(Red Aura)
Shag *-* Warlords *-* (Githyanki)(medium) stands in mid-air here, fighting a tharnadian thief-hunter.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Shag's head.
Wer *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
Dunga What TIME is IT?! *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dunga's head.
Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaene's head.
Narmu *-* Warlords *-* (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Narmu's head.
Cross *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
Rhoka *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.
A tharnadian thief-hunter stands here, fighting Shag.(Holy)(Gold Aura)
< 961h/961H 248v/248V Pos: sitting >
You have finished praying for unholy word.
Fraglo snaps into visibility.
Fraglo places the dagger of Wind in the back of a tharnadian thief-hunter, resulting in some strange noises and some blood.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 98.
A look of horror and a silent scream are a tharnadian thief-hunter's last actions in this world.
Your group consists of (14/30):
( Head) 961/961 hit, 248/248 move Even
(Front) 720/720 hit, 218/218 move Narmu
(Front) 1461/1461 hit, 356/356 move Fraglo
(Front) 1145/1042 hit, 251/251 move Pane
(Front) 2077/1112 hit, 374/374 move Shag
(Front) 726/726 hit, 196/196 move Rhoka
(Front) 1286/1286 hit, 280/280 move Wer
(Front) a colossal djinn statue
(Front) a colossal djinn statue
(Front) A giant bronze statue
(Front) the statue of an anubian soldier
(Front) 1553/1553 hit, 270/270 move Dunga
(Front) 1430/1430 hit, 308/308 move Kaene
(Front) 1245/1245 hit, 229/229 move Cross
< 961h/961H 248v/248V Pos: sitting >
Wer gets something from the corpse of a tharnadian thief-hunter.
the corpse of a tharnadian thief-hunter does not contain the essence.
< 961h/961H 248v/248V Pos: sitting >
You have finished praying for unholy word.
Wer puts a pile of coins into a bottomless bag of the shield dwarves.
You do not see a essence here.
< 961h/961H 248v/248V Pos: sitting >
Cross sits down in a comfortable spot.
It appears to be the corpse of a tharnadian thief-hunter.
a small sword
a steel dog collar [poor]
< 961h/961H 248v/248V Pos: sitting >
You have finished praying for unholy word.
Your prayers are complete.
Cross takes out his unholy symbol and begins praying intently.
< 961h/961H 248v/248V Pos: sitting >
You clamber to your feet.
< 961h/961H 248v/248V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 961h/961H 248v/248V Pos: standing >
Cross raises his unholy symbol and smiles malevolently.
< 961h/961H 248v/248V Pos: standing >
Autosaving...
< 961h/961H 248v/248V Pos: standing >
Rhoka stops following you.
Rhoka starts following you.
< 961h/961H 248v/248V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".
< 961h/961H 248v/248V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 961h/961H 248v/248V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Rhoka enters from the north.
Kaene enters from the north.
Wer enters from the north.
Shag enters from the north.
< 961h/961H 247v/248V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A Minotaur (large) stands here. (Non-Fraggable)(Gold Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
< 961h/961H 247v/248V Pos: standing >
< 961h/961H 247v/248V Pos: standing >
The blue glow surrounding you fades away.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A Minotaur (large) stands here. (Non-Fraggable)(Gold Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Rhoka enters from below.
Rhoka avoids being bashed by a tharnadian illusionist, who loses his balance and falls.
Rhoka is knocked to the ground by an elite guard's mighty bash!
The receptionist suddenly attacks Rhoka!
Narmu sneaks in from below.
Dunga floats in from below.
Dunga avoids being bashed by an elite guard, who loses his balance and falls.
Dunga snaps into visibility.
Wer enters from below.
Shag enters from below.
Pane sneaks in from below.
< 961h/961H 246v/248V Pos: standing >
Dunga snaps into visibility.
An elite guard attacks Dunga. [1 Hits]
An elite guard attacks Rhoka. [2 Hits]
< 961h/961H 246v/248V Pos: standing >
Shag snaps into visibility.
Shag brings down the holy flamberge of the efreeti in a mighty slash, cleaving an elite guard from his target!
A dark shroud encases Shag as he charges into battle.
Shag heroically rescues Dunga.
You start chanting...
You snap into visibility.
< 961h/961H 248v/248V Pos: standing >
You complete your spell...
[Damage: 154 ] You send a Minotaur reeling with your word of power.
A Minotaur is dead! R.I.P.
You receive your share of experience.