<worn as a badge> a royal badge of Arcium [superior]
<worn on eyes> some gold-rimmed ruby goggles (magic) (illuminating)
<worn in ear> a bloody onyx ear stud [poor] (magic) [68%]
<worn in ear> a tiny water wisp (magic)
<worn on face> an icy iron veil from The Temple of the Sun
<worn around neck> some kharma mind beads [superior] (magic)
<worn around neck> the service tags of the squad [superior] (glowing)
<worn on body> a robe of a Netheril Battle Mage (magic) (humming)
<worn about body> the cloak of Kings
<worn on back> a large leather backpack
<worn about waist> a scarlet silk sash
<worn on belt buckle>the instrument of lyrical mastery (magic)[239h 59m 45s]
<attached to belt> an arcane spellbook covered with runes [85%]
<worn on arms> the bracers of immolation (glowing)
<held as shield> a well-polished mithril body shield [poor] (illuminating) [76%]
<worn around wrist> some platinum-plated mithril bracers of Kimordril (magic) [59%]
<worn around wrist> a bracelet of influence [superior] (magic)
<worn on hands> gloves of sapphire-encrusted brass [superior] (magic) [85%]
<worn on finger> a titanium ring (magic) (glowing)
<primary weapon> a slimy troglodyte claw
<worn on legs> some slime-covered aboleth skin [poor] (magic) (glowing)
<worn on feet> a pair of boots of stealth (magic)
A torrent of divine energy flows from Sainth into Ayla's body, and her wounds begin to heal!
< 723h/1017H 200v/200V Pos: standing >
Aik wills the flames of the abyss to overwhelm and consume thier foe...
Aik snaps into visibility.
An Orc screams and doubles over in agony as searing heat ignites within his body.
Aik snaps into visibility.
Sxt's hands glow as he lays his hands on Ayla.
< 724h/1017H 200v/200V Pos: standing >
Nicram starts casting an offensive spell.
Nicram snaps into visibility.
You start chanting...
Siuk kicks an Orc in the stomach, rendering him breathless.
< 724h/1017H 200v/200V Pos: standing >
A Drow Elf sneaks west.
< 724h/1017H 200v/200V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Kenon.
Bol completes his spell...
Bol utters the word 'gjifal'
Bol snaps into visibility.
Bol unleashes light in a focused, searing ray at an Orc!
An Orc attempts to flee.
An Orc leaves west.
Kenon leaves south.
< 725h/1017H 200v/200V Pos: standing >
Sainth starts casting a spell.
< 725h/1017H 200v/200V Pos: standing >
A Drow Elf attempts to flee.
A Drow Elf leaves north.
< 725h/1017H 200v/200V Pos: standing >
Nicram stops invoking abruptly!
You abort your spell before it's done!
< 726h/1017H 200v/200V Pos: standing >
Kenon enters from the south.
< 726h/1017H 200v/200V Pos: standing >
Kenon leaves west.
< 727h/1017H 200v/200V Pos: standing >
Sainth completes his spell...
Sainth utters the words 'yjrr pzar'
A torrent of divine energy flows from Sainth into Om's body, and his wounds begin to heal!
< 728h/1017H 200v/200V Pos: standing >
You failed.
< 728h/1017H 200v/200V Pos: standing >
Skir puts a bunch of stuff into a bottomless bag of the shield dwarves.
< 728h/1017H 200v/200V Pos: standing >
A Drider skitters in from the north.
Skir gets a pair of pale, misty gloves from the corpse of Kaene.
Skir gets some black leather boots fit with adamantium heel blades from the corpse of Kaene.
Skir gets the leggings of a MaDMaN from the corpse of Kaene.
Skir gets a crown of burning flames of damage from the corpse of Kaene.
Skir gets a suit of wickedly-barbed devil hide of endurance from the corpse of Kaene.
Skir gets a necklace of halfling ears [poor] from the corpse of Kaene.
Skir gets a necklace of halfling ears [poor] from the corpse of Kaene.
Skir gets a bunch of stuff from the corpse of Kaene.
< 729h/1017H 200v/200V Pos: standing >
You sing a song to protect you from the world.
A Drider leaves south.
< 729h/1017H 200v/200V Pos: standing >
Sainth starts casting a spell.
< 730h/1017H 200v/200V Pos: standing >
< 730h/1017H 200v/200V Pos: standing >
Bol sneaks west.
< 730h/1017H 200v/200V Pos: standing >
Sxt gets a psionicist locket of power [superior] from the corpse of Dunga.
Sxt gets the amulet named "Flow" from the corpse of Dunga.
Sxt gets a band of parting prevented [poor] from the corpse of Dunga.
Sxt gets the ring of the berserker lord [poor] from the corpse of Dunga.
Sxt gets a translucent potion from the corpse of Dunga.
Sxt gets a portable hole from the corpse of Dunga.
Sxt gets a bunch of stuff from the corpse of Dunga.
< 731h/1017H 200v/200V Pos: standing >
You failed.
Ayla sneaks west.
< 732h/1017H 200v/200V Pos: standing >
Sainth completes his spell...
Sainth utters the words 'yjrr pzar'
A torrent of divine energy flows from Sainth into Om's body, and his wounds begin to heal!
< 732h/1017H 200v/200V Pos: standing >
You feel uneasy with so many Good players in Bahamut's Palace.
The Inner Chamber of Bahamut
This is the inner sanctum of the mighty Bahamut.
It is much less formal than the receiving room and is a place
of comfort and ease. Here is where Bahamut spends much
of his time at study or contemplation. There are many tomes
of lore spread out along the many shelves and tables arrayed
around this massive room. The five advisors of
the king are here in conference with him. Some pour over
ancient tomes while others are busy discussing events and plans.
There is a power here that one cannot describe;as if the whole
mortal realms were guided and led from this very room.
Obvious exits: -South -West
The corpse of auros, golden rogue is lying here.
A Drow Elf (medium) *-* Warlords *-* sits resting.(Red Aura)
A shadow dracolich stands in mid-air here, fighting Nexus, traveller of the planes. (Minion) (Red Aura)
Nexus, traveller of the planes stands in mid-air here, fighting a shadow dracolich.
< 734h/1017H 198v/200V Pos: standing >
You failed.
< 734h/1017H 198v/200V Pos: standing >
Congratulations! You have completed the Let's Get Dirty achievement!
Autosaving...
You feel your skin soften and return to normal.
< 739h/1022H 198v/200V Pos: standing >
Hint: Type 'score' to get some information about your character.
< 740h/1022H 198v/200V Pos: standing >
A shadow dracolich's decent claw grazes Nexus, traveller of the planes.
Nexus, traveller of the planes dodges a shadow dracolich's attack.
Nexus, traveller of the planes dodges a shadow dracolich's attack.
A shadow dracolich's claw grazes Nexus, traveller of the planes.
A shadow dracolich's decent claw grazes Nexus, traveller of the planes.
A shadow dracolich's decent claw grazes Nexus, traveller of the planes.
< 740h/1022H 198v/200V Pos: standing >
You failed.
< 741h/1022H 199v/200V Pos: standing >
Nicram enters from the south.
< 742h/1022H 199v/200V Pos: standing >
You sing a song to protect you from the world.
Nicram's skin seems to turn to stone.
You feel your skin harden to stone.
You feel uneasy with so many Good players in Bahamut's Palace.
The Inner Chamber of Bahamut
This is the inner sanctum of the mighty Bahamut.
It is much less formal than the receiving room and is a place
of comfort and ease. Here is where Bahamut spends much
of his time at study or contemplation. There are many tomes
of lore spread out along the many shelves and tables arrayed
around this massive room. The five advisors of
the king are here in conference with him. Some pour over
ancient tomes while others are busy discussing events and plans.
There is a power here that one cannot describe;as if the whole
mortal realms were guided and led from this very room.
A bright light fills this area.
Obvious exits: -North -South -West
A rather large leather backpack lies here. [74%]
A small pile of coins lies here.
An obsidian and steel longsword lies here.
[2] Some heavy mithril bracers have been left here. (magic)
[3] Some mithril and dragonscale arm plates have been left here. (magic)
A suit of mithril and dragonscale platemail has been left here. (magic)
A necklace of Slaadi runes has been tossed aside. (glowing)
A burnt dragonscale belt buckle lies here on the ground. [24%]
A skin-wrapped dragonscale girth from The Reliquary Nexus of Aggression lies here on the ground.
Some fine dragonscale gauntlets lie here on the ground.
Some static dragonscale moccasins from The Hall of the Ancients lie here on the ground.
A spiked dragonscale necklace lies here on the ground.
An obsidian and steel cuirass lies here.
A pair of obsidian and steel gauntlets lies here.
An obsidian and steel helm lies here.
A mithril shield has been left here.
Shattered bits of ice are scattered about the area.
[2] The corpse of a Troll is lying here.
The corpse of a Thri-Kreen is lying here.
The corpse of a Minotaur is lying here.
The corpse of a silver dragon is lying here.
Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Skir -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth -=Celestial Sigil=- (Grey Elf)(medium) sits resting.(Gold Aura)
Klem -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
*Koa -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
< 743h/1022H 198v/200V Pos: standing >
You feel uneasy with so many Good players in Bahamut's Palace.
The Inner Chamber of Bahamut
This is the inner sanctum of the mighty Bahamut.
It is much less formal than the receiving room and is a place
of comfort and ease. Here is where Bahamut spends much
of his time at study or contemplation. There are many tomes
of lore spread out along the many shelves and tables arrayed
around this massive room. The five advisors of
the king are here in conference with him. Some pour over
ancient tomes while others are busy discussing events and plans.
There is a power here that one cannot describe;as if the whole
mortal realms were guided and led from this very room.
Obvious exits: -North -East -South -West
< 743h/1022H 196v/200V Pos: standing >
Kenon enters from the south.
< 744h/1022H 196v/200V Pos: standing >
You feel uneasy with so many Good players in Bahamut's Palace.
The Inner Chamber of Bahamut
This is the inner sanctum of the mighty Bahamut.
It is much less formal than the receiving room and is a place
of comfort and ease. Here is where Bahamut spends much
of his time at study or contemplation. There are many tomes
of lore spread out along the many shelves and tables arrayed
around this massive room. The five advisors of
the king are here in conference with him. Some pour over
ancient tomes while others are busy discussing events and plans.
There is a power here that one cannot describe;as if the whole
mortal realms were guided and led from this very room.
A bright light fills this area.
Obvious exits: -North -South -West
A rather large leather backpack lies here. [74%]
A small pile of coins lies here.
An obsidian and steel longsword lies here.
[2] Some heavy mithril bracers have been left here. (magic)
[3] Some mithril and dragonscale arm plates have been left here. (magic)
A suit of mithril and dragonscale platemail has been left here. (magic)
A necklace of Slaadi runes has been tossed aside. (glowing)
A burnt dragonscale belt buckle lies here on the ground. [24%]
A skin-wrapped dragonscale girth from The Reliquary Nexus of Aggression lies here on the ground.
Some fine dragonscale gauntlets lie here on the ground.
Some static dragonscale moccasins from The Hall of the Ancients lie here on the ground.
A spiked dragonscale necklace lies here on the ground.
An obsidian and steel cuirass lies here.
A pair of obsidian and steel gauntlets lies here.
An obsidian and steel helm lies here.
A mithril shield has been left here.
Shattered bits of ice are scattered about the area.
[2] The corpse of a Troll is lying here.
The corpse of a Thri-Kreen is lying here.
The corpse of a Minotaur is lying here.
The corpse of a silver dragon is lying here.
Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Skir -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth -=Celestial Sigil=- (Grey Elf)(medium) sits resting.(Gold Aura)
Klem -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
*Koa -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
< 745h/1022H 195v/200V Pos: standing >
Aik gets a large leather backpack.
Aik gets a small pile of coins.
Aik gets an obsidian and steel longsword [superior].
Aik gets some heavy mithril bracers [superior].
Aik gets some heavy mithril bracers [superior].
Aik gets some mithril and dragonscale arm plates.
Aik gets some mithril and dragonscale leg plates.
Aik gets a polished mithril and dragonscale helmet.
Aik gets a suit of mithril and dragonscale platemail.
< 745h/1022H 195v/200V Pos: standing >
An Orc enters from the west.
< 748h/1022H 197v/200V Pos: standing >
Sainth raises his holy symbol and smiles broadly.
Aik puts a bunch of stuff into a handwoven grass bag [superior].
< 749h/1022H 198v/200V Pos: standing >
Sainth clambers to his feet.
An Orc leaves south.
< 749h/1022H 198v/200V Pos: standing >
Sxt leaves south.
Klem trots south.
Sainth sneaks south.
Koa sneaks south.
Skir sneaks south.
Siuk leaves south.
Aik sneaks south.
You follow Aik.
You feel uneasy with so many Good players in Bahamut's Palace.
The Inner Chamber of Bahamut
This is the inner sanctum of the mighty Bahamut.
It is much less formal than the receiving room and is a place
of comfort and ease. Here is where Bahamut spends much
of his time at study or contemplation. There are many tomes
of lore spread out along the many shelves and tables arrayed
around this massive room. The five advisors of
the king are here in conference with him. Some pour over
ancient tomes while others are busy discussing events and plans.
There is a power here that one cannot describe;as if the whole
mortal realms were guided and led from this very room.
Obvious exits: -North -East -West
A small pile of coins lies here.
*Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Skir -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Koa -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Sainth -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Klem -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
An Orc (medium) *-* Warlords *-* stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
A Drider (huge) *-* Warlords *-* stands in mid-air here.(Red Aura)
< 749h/1022H 196v/200V Pos: standing >
Sxt leaves north.
Klem trots north.
Sainth sneaks north.
Skir sneaks north.
Siuk leaves north.
Aik sneaks north.
You follow Aik.
You feel uneasy with so many Good players in Bahamut's Palace.
The Inner Chamber of Bahamut
This is the inner sanctum of the mighty Bahamut.
It is much less formal than the receiving room and is a place
of comfort and ease. Here is where Bahamut spends much
of his time at study or contemplation. There are many tomes
of lore spread out along the many shelves and tables arrayed
around this massive room. The five advisors of
the king are here in conference with him. Some pour over
ancient tomes while others are busy discussing events and plans.
There is a power here that one cannot describe;as if the whole
mortal realms were guided and led from this very room.
A bright light fills this area.
Obvious exits: -North -South -West
A small pile of coins lies here.
A necklace of Slaadi runes has been tossed aside. (glowing)
A burnt dragonscale belt buckle lies here on the ground. [24%]
A skin-wrapped dragonscale girth from The Reliquary Nexus of Aggression lies here on the ground.
Some fine dragonscale gauntlets lie here on the ground.
Some static dragonscale moccasins from The Hall of the Ancients lie here on the ground.
A spiked dragonscale necklace lies here on the ground.
An obsidian and steel cuirass lies here.
A pair of obsidian and steel gauntlets lies here.
An obsidian and steel helm lies here.
A mithril shield has been left here.
Shattered bits of ice are scattered about the area.
[2] The corpse of a Troll is lying here.
The corpse of a Thri-Kreen is lying here.
The corpse of a Minotaur is lying here.
The corpse of a silver dragon is lying here.
*Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Skir -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Koa -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Sainth -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Klem -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Koa gets a small pile of coins.
< 750h/1022H 194v/200V Pos: standing >
Sxt leaves north.
Klem trots north.
Koa sneaks north.
Siuk leaves north.
You follow Aik.
You feel uneasy with so many Good players in Bahamut's Palace.
The Inner Chamber of Bahamut
This is the inner sanctum of the mighty Bahamut.
It is much less formal than the receiving room and is a place
of comfort and ease. Here is where Bahamut spends much
of his time at study or contemplation. There are many tomes
of lore spread out along the many shelves and tables arrayed
around this massive room. The five advisors of
the king are here in conference with him. Some pour over
ancient tomes while others are busy discussing events and plans.
There is a power here that one cannot describe;as if the whole
mortal realms were guided and led from this very room.
Obvious exits: -South -West
A few coins lie scattered here.
The corpse of auros, golden rogue is lying here.
*Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Skir -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Koa -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Sainth -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Klem -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Nicram -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
A Drow Elf (medium) *-* Warlords *-* sits resting.(Red Aura)
A shadow dracolich stands in mid-air here, fighting Nexus, traveller of the planes. (Minion) (Red Aura)
Nexus, traveller of the planes stands in mid-air here, fighting a shadow dracolich.
Koa puts a small pile of coins into a bottomless bag of the illithids.
< 750h/1022H 193v/200V Pos: standing >
Sxt suddenly attacks a Drow Elf!
A Drow Elf is disrupted from meditation.
A Drow Elf, looking very frustrated, packs up his holy symbol.
Sxt's weak slash grazes a Drow Elf.
A Drow Elf clambers to his feet.
Koa gets a few coins.
< 750h/1022H 193v/200V Pos: standing >
A Drow Elf starts casting an offensive spell.
Koa puts a small pile of coins into a bottomless bag of the illithids.
< 751h/1022H 193v/200V Pos: standing >
Nicram starts casting an offensive spell.
Nicram snaps into visibility.
< 751h/1022H 193v/200V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'jiparl xafe'
-=[You are sent reeling by a Drow Elf's unholy word.]=-
Aik snaps into visibility.
A Drow Elf sends Aik reeling with an unholy word.
A Drow Elf sends Siuk reeling with an unholy word.
A Drow Elf sends Skir reeling with an unholy word.
Koa snaps into visibility.
A Drow Elf sends Koa reeling with an unholy word.
A Drow Elf sends Sainth reeling with an unholy word.
A Drow Elf sends Klem reeling with an unholy word.
Klem's wings of the shadow dragon [poor] is burned by the light!
A Drow Elf's spell flows around Sxt, leaving him unharmed!
A Drow Elf's spell flows around Nicram, leaving him unharmed!
Sainth starts casting a spell.
< 722h/1022H 194v/200V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Skir.
You sing a song to protect you from the world.
Koa's skin seems to turn to stone.
Sainth's skin seems to turn to stone.
< 723h/1022H 194v/200V Pos: standing >
A shadow dracolich flows into battle with the speed of a viper.
A shadow dracolich dodges Nexus, traveller of the planes's attack.
A shadow dracolich dodges Nexus, traveller of the planes's attack.
Nexus, traveller of the planes lashes out with his mighty tail!
You nimbly dodge the sweep!
Koa crashes to the ground!
Koa snaps into visibility.
You start chanting...
< 723h/1022H 194v/200V Pos: standing >
Nicram snaps into visibility.
A shadow dracolich's decent claw grazes Nexus, traveller of the planes.
Nexus, traveller of the planes dodges a shadow dracolich's attack.
Nexus, traveller of the planes dodges a shadow dracolich's attack.
A shadow dracolich's impressive claw grazes Nexus, traveller of the planes.
Nexus, traveller of the planes dodges a shadow dracolich's attack.
A shadow dracolich's decent claw grazes Nexus, traveller of the planes.
Siuk suddenly attacks a Drow Elf!
Siuk's feeble slash grazes a Drow Elf.
< 724h/1022H 195v/200V Pos: standing >
Nicram completes his spell...
Nicram utters the words 'buoblg qfjgpuio paie'
Nicram snaps into visibility.
A Drow Elf is encircled by a huge fist sent by Nicram, which begins to crush his body.
< 724h/1022H 195v/200V Pos: standing >
Sainth completes his spell...
Sainth utters the words 'yjrr pzar'
A torrent of divine energy flows from Sainth into Klem's body, and his wounds begin to heal!
< 725h/1022H 196v/200V Pos: standing >
You complete your spell...
[Damage: 71 ] -=[Your giant fist of force causes a Drow Elf to stagger in agony!]=-
A Drow Elf's stylish adamantium heater shield was completely destroyed by the massive blow!
A Drow Elf's necklace of swirling feathers [superior] was completely destroyed by the massive blow!
A Drow Elf's tribal necklace of royal authority [poor] was completely destroyed by the massive blow!
A Drow Elf's small couatl scale [poor] was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Wodo by 5499999.
You just gained 0.06 frags!
Your guild gained prestige!
You have gained 34 epic points.
You feel a light sense of satisfaction from somewhere...
The last gasps of a Drow Elf cause a sickening chill to run up your spine.
A Drow Elf stops following a Drow Elf.
Skir's face flushes white for a moment.
< 725h/1022H 196v/200V Pos: standing >
Skir gets a glowing blue crystal from the corpse of Qethos.
Skir gets a pair of silver earrings with red rubies from the corpse of Qethos.
Skir gets a tight facemask of human flesh from the corpse of Qethos.
Skir gets goggles of the tinkerer [superior] from the corpse of Qethos.
Skir gets a rod of electrical manipulation [superior] from the corpse of Qethos.
Skir gets a marble and ivory bracer [superior] from the corpse of Qethos.
Skir gets a bunch of stuff from the corpse of Qethos.
< 728h/1022H 198v/200V Pos: standing >
Sxt leaves west.
Klem trots west.
Sainth sneaks west.
Nicram leaves west.
You follow Aik.
You feel uneasy with so many Good players in Bahamut's Palace.
The Inner Chamber of Bahamut
This is the inner sanctum of the mighty Bahamut.
It is much less formal than the receiving room and is a place
of comfort and ease. Here is where Bahamut spends much
of his time at study or contemplation. There are many tomes
of lore spread out along the many shelves and tables arrayed
around this massive room. The five advisors of
the king are here in conference with him. Some pour over
ancient tomes while others are busy discussing events and plans.
There is a power here that one cannot describe;as if the whole
mortal realms were guided and led from this very room.
Obvious exits: -East -South -West
*Nicram -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
*Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Sainth -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Klem -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
An Orc (medium) *-* Warlords *-* stands in mid-air here.(Red Aura)
Sainth starts casting a spell.
An Orc leaves east.
< 728h/1022H 196v/200V Pos: standing >
Sxt leaves south.
Klem trots south.
Aik sneaks south.
Nicram leaves south.
You follow Aik.
You feel uneasy with so many Good players in Bahamut's Palace.
The Inner Chamber of Bahamut
This is the inner sanctum of the mighty Bahamut.
It is much less formal than the receiving room and is a place
of comfort and ease. Here is where Bahamut spends much
of his time at study or contemplation. There are many tomes
of lore spread out along the many shelves and tables arrayed
around this massive room. The five advisors of
the king are here in conference with him. Some pour over
ancient tomes while others are busy discussing events and plans.
There is a power here that one cannot describe;as if the whole
mortal realms were guided and led from this very room.
Obvious exits: -North -East -South -West
*Nicram -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
*Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Klem -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
< 729h/1022H 195v/200V Pos: standing >
Sxt leaves north.
Klem trots north.
Aik sneaks north.
Nicram leaves north.
You follow Aik.
You feel uneasy with so many Good players in Bahamut's Palace.
The Inner Chamber of Bahamut
This is the inner sanctum of the mighty Bahamut.
It is much less formal than the receiving room and is a place
of comfort and ease. Here is where Bahamut spends much
of his time at study or contemplation. There are many tomes
of lore spread out along the many shelves and tables arrayed
around this massive room. The five advisors of
the king are here in conference with him. Some pour over
ancient tomes while others are busy discussing events and plans.
There is a power here that one cannot describe;as if the whole
mortal realms were guided and led from this very room.
Obvious exits: -East -South -West
*Nicram -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
*Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Klem -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Sainth -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here. (Casting) (Gold Aura)
< 729h/1022H 193v/200V Pos: standing >
Sainth completes his spell...
Sainth utters the words 'yjrr pzar'
A torrent of divine energy flows from Sainth into your body, and your wounds begin to heal!
< 1020h/1022H 194v/200V Pos: standing >
You failed.
< 1020h/1022H 194v/200V Pos: standing >
You sing a song to protect you from the world.
< 1021h/1022H 195v/200V Pos: standing >
< 1021h/1022H 195v/200V Pos: standing >
< 1021h/1022H 195v/200V Pos: standing >
You failed.
< 1022h/1022H 195v/200V Pos: standing >
< 1022h/1022H 196v/200V Pos: standing >
< 1022h/1022H 196v/200V Pos: standing >
Sxt leaves south.
Klem trots south.
Sainth sneaks south.
Aik sneaks south.
Nicram leaves south.
You follow Aik.
You feel uneasy with so many Good players in Bahamut's Palace.
The Inner Chamber of Bahamut
This is the inner sanctum of the mighty Bahamut.
It is much less formal than the receiving room and is a place
of comfort and ease. Here is where Bahamut spends much
of his time at study or contemplation. There are many tomes
of lore spread out along the many shelves and tables arrayed
around this massive room. The five advisors of
the king are here in conference with him. Some pour over
ancient tomes while others are busy discussing events and plans.
There is a power here that one cannot describe;as if the whole
mortal realms were guided and led from this very room.
Obvious exits: -North -East -South -West
*Nicram -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
*Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Sainth -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Klem -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Om -=Celestial Sigil=- (Firbolg)(giant) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
< 1022h/1022H 194v/200V Pos: standing >
Sxt leaves south.
Klem trots south.
Aik sneaks south.
Nicram leaves south.
You follow Aik.
You feel uneasy with so many Good players in Bahamut's Palace.
The Inner Chamber of Bahamut
This is the inner sanctum of the mighty Bahamut.
It is much less formal than the receiving room and is a place
of comfort and ease. Here is where Bahamut spends much
of his time at study or contemplation. There are many tomes
of lore spread out along the many shelves and tables arrayed
around this massive room. The five advisors of
the king are here in conference with him. Some pour over
ancient tomes while others are busy discussing events and plans.
There is a power here that one cannot describe;as if the whole
mortal realms were guided and led from this very room.
Obvious exits: -North -East -West
*Nicram -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
*Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Sainth -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Klem -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A Drider (huge) *-* Warlords *-* stands in mid-air here.(Red Aura)
You failed.
< 1022h/1022H 192v/200V Pos: standing >
Sxt suddenly attacks a Drider!
Sxt's slash grazes a Drider.
Sainth puts some stuff into a net of endless currents.
< 1022h/1022H 193v/200V Pos: standing >
An Orc enters from the east.
< 1022h/1022H 193v/200V Pos: standing >
You start chanting...
< 1022h/1022H 194v/200V Pos: standing >
An Orc leaves west.
< 1022h/1022H 194v/200V Pos: standing >
A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!
You abort your spell before it's done!
< 1022h/1022H 195v/200V Pos: standing >
Sainth suddenly attacks a Drider!
Sainth misses a Drider.
< 1022h/1022H 195v/200V Pos: standing >
< 1022h/1022H 195v/200V Pos: standing >
Nicram starts casting an offensive spell.
Nicram snaps into visibility.
You start chanting...
< 1022h/1022H 196v/200V Pos: standing >
You sing a song to protect you from the world.
A Drider dodges Sxt's attack.
Sxt's decent slash grazes a Drider.
< 1022h/1022H 197v/200V Pos: standing >
You complete your spell...
[Damage: 142 ] -=[Your giant fist of force causes a Drider to stagger in agony!]=-
< 1022h/1022H 198v/200V Pos: standing >
Small tendrils of smoke seep out of Sxt's mouth behind the mask.
< 1022h/1022H 198v/200V Pos: standing >
Nicram completes his spell...
Nicram utters the words 'buoblg qfjgpuio paie'
Nicram snaps into visibility.
A Drider is encircled by a huge fist sent by Nicram, which begins to crush his body.
Sxt parries a Drider's lunge at him.
Sxt dodges a Drider's attack.
Aik snaps into visibility.
< 1022h/1022H 198v/200V Pos: standing >
You don't have that spell memorized.
< 1022h/1022H 199v/200V Pos: standing >
A Drider dodges Sainth's attack.
< 1022h/1022H 199v/200V Pos: standing >
Aik wills the flames of the abyss to overwhelm and consume thier foe...
Aik snaps into visibility.
A Drider screams and doubles over in agony as searing heat ignites within his body.
Aik snaps into visibility.
A Drider is stunned!
A Drider suddenly looks in pain as he moves.
Nicram starts casting an offensive spell called 'bigbys crushing hand'.
Nicram snaps into visibility.
< 1022h/1022H 200v/200V Pos: standing >
Sainth starts casting an offensive spell.
< 1022h/1022H 200v/200V Pos: standing >
A Drider attempts to flee.
A Drider leaves east.
< 1022h/1022H 200v/200V Pos: standing >
Nicram stops invoking abruptly!
Sainth completes his spell...
Sainth utters the words 'yrawz ghfutz'
Sainth's spell flows around a Drider, leaving him unharmed!
< 1022h/1022H 200v/200V Pos: standing >
Sxt leaves east.
Klem trots east.
Aik sneaks east.
You follow Aik.
You feel uneasy with so many Good players in Bahamut's Palace.
The Inner Chamber of Bahamut
This is the inner sanctum of the mighty Bahamut.
It is much less formal than the receiving room and is a place
of comfort and ease. Here is where Bahamut spends much
of his time at study or contemplation. There are many tomes
of lore spread out along the many shelves and tables arrayed
around this massive room. The five advisors of
the king are here in conference with him. Some pour over
ancient tomes while others are busy discussing events and plans.
There is a power here that one cannot describe;as if the whole
mortal realms were guided and led from this very room.
Obvious exits: -North -East -West
A small pile of coins lies here.
*Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Klem -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A Drider (huge) *-* Warlords *-* stands with a stunned look in mid-air here.(Red Aura)
*Bol -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
A brightly glowing torch floats near Bol's head. (Illuminating)
< 1022h/1022H 198v/200V Pos: standing >
Sxt suddenly attacks a Drider!
Sxt's weak slash strikes a Drider very hard.
Sxt's a large bone axe eminates a soft glow and Sxt looks refreshed!
< 1022h/1022H 198v/200V Pos: standing >
Aik snaps into visibility.
< 1022h/1022H 198v/200V Pos: standing >
Klem starts casting a spell.
< 1022h/1022H 198v/200V Pos: standing >
Aik wills the flames of the abyss to overwhelm and consume thier foe...
Aik snaps into visibility.
A Drider screams and doubles over in agony as searing heat ignites within his body.
Aik snaps into visibility.
A Drider's ring of twisted gray mist shattered in bits as the tortured body spasms and quivers!
A Drider's glowing blue crystal shattered in bits as the tortured body spasms and quivers!
A Drider is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Wodo by 13333333.
The smell of fresh blood enters your body, infusing you with power!