The death of [24 Rogue] Bofa (Troll)

in In a Dark and Smelly Pootata Pen

from the perspective of [56 Spiritualist] Cols -=Celestial Sigil=- (Halfling)

<worn as a badge>    a frost dragon's eye [superior] (glowing) [85%]
<worn on head>       the helm of light
<worn on eyes>       the eye of the ogre of regeneration (glowing) (humming) [51%]
<worn in ear>        a tiny endurium earring [66%]
<worn in ear>        a brightly flaming earring
<worn on face>       the grim visage of a MaDWoMaN (humming)
<worn around neck>   a psionicist locket of power (glowing) [73%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [64%]
<worn on body>       the platemail of the Nessus royal guard (invis) (glowing) (humming) [82%]
<worn about body>    an ornate red cloak [44%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing) [80%]
<worn about waist>   a waistband of rock and stone [superior]
<worn on belt buckle>a totem of the planes [75%]
<worn on arms>       a shoulder drape of emerald dragonscale [superior] [55%]
<worn around wrist>  a bracelet of woven willow leaves [superior] (illuminating) [87%]
<worn around wrist>  a bracelet of dracolich hide of strength (humming) [77%]
<worn on hands>      the sacred stone claws of Aan [poor]
<worn on finger>     a ring called 'Soulcatcher' (invis)
<worn on finger>     a ring of twisted gray mist [79%]
<held>               the totem of Mox (humming)[205h 39m 17s]
<held>               the Totem of Mastery (glowing)[205h 38m 25s]
<worn on legs>       a transparent sheen of slime

A Tranquil Forest
Obvious exits: -N -E -S -W

< 913h/913H 218v/224V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 913h/913H 220v/224V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 913h/913H 224v/224V Pos: standing >
Casting: spirit jump 

< 913h/913H 224v/224V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
The Home of Quietus
Obvious exits: -N# -SW -SE
An embroidered leather chair rests here.
A soft silk sofa faces the center of the room.
A low ebonwood table with intricate inlays stands here.
A powerful troll guards Quietus.
Quietus, the famous pirate, relaxes here.

< 913h/913H 224v/224V Pos: standing >
You quickly scan the area.
A beautiful woman who is close by to your southwest.

< 913h/913H 224v/224V Pos: standing >
You sit down and relax.

< 913h/913H 224v/224V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  4 - restoration
               1 - etherportal
( 9th circle)  1 - greater spirit ward
               4 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               2 - spirit jump
               2 - tormenting spirits
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
( 6th circle)  3 - wellness
               2 - greater mending
               1 - lionrage
               1 - spirit anguish
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               3 - mending
               3 - soul disturbance
( 3rd circle)  3 - scalding blast
               2 - snailspeed
               3 - molevision
               2 - purify spirit
( 2nd circle)  7 - flameburst
               4 - lesser mending
( 1st circle)  9 - ice missile
               2 - spirit armor
               1 - wolfspeed

And you are currently memorizing the following spells:
    0 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 913h/913H 224v/224V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 913h/913H 224v/224V Pos: sitting >
Ok.

< 913h/913H 224v/224V Pos: sitting >
You clamber to your feet.

< 913h/913H 224v/224V Pos: standing >
A Nameless Path
Obvious exits: -N -E -S -W

< 913h/913H 222v/224V Pos: standing >
Ok.

< 913h/913H 222v/224V Pos: standing >
A Nameless Path
Obvious exits: -N# -E -S# -W

< 913h/913H 220v/224V Pos: standing >
A Nameless Path
Obvious exits: -N -E -S -W

< 913h/913H 218v/224V Pos: standing >
A Nameless Path
Obvious exits: -E -W

< 913h/913H 217v/224V Pos: standing >
A Nameless Path
Obvious exits: -N -E -S#

< 913h/913H 216v/224V Pos: standing >
Alas, you cannot go that way. . . .

< 913h/913H 218v/224V Pos: standing >
Alas, you cannot go that way. . . .

< 913h/913H 219v/224V Pos: standing >
Alas, you cannot go that way. . . .

< 913h/913H 220v/224V Pos: standing >
Alas, you cannot go that way. . . .

< 913h/913H 222v/224V Pos: standing >
The door seems to be closed.

< 913h/913H 224v/224V Pos: standing >
The door seems to be closed.

< 913h/913H 224v/224V Pos: standing >
A Nameless Path
Obvious exits: -N -S
A tall orcish pirate wanders the town.

< 913h/913H 222v/224V Pos: standing >
A Split in the Path
Obvious exits: -N -E -S -W#

< 913h/913H 220v/224V Pos: standing >
The door seems to be closed.

< 913h/913H 220v/224V Pos: standing >
The door seems to be closed.

< 913h/913H 221v/224V Pos: standing >
The taste of blood slowly fades from your body.
The door seems to be closed.

< 913h/913H 222v/224V Pos: standing >
Hint: If you want to speak to another person that's not in the room, you can use the 'tell <character> <message>' command.

< 913h/913H 224v/224V Pos: standing >
A Nameless Path
Obvious exits: -N -S
A human sailor walks cautiously through the streets.
A human sailor walks cautiously through the streets.
(Q)A thin drow warrior carefully eyes her surroundings.

< 913h/913H 222v/224V Pos: standing >
A Nameless Path
Obvious exits: -N# -E -S -W

< 913h/913H 220v/224V Pos: standing >
A Nameless Path
Obvious exits: -N# -E -S -W

< 913h/913H 218v/224V Pos: standing >
A Small Square
Obvious exits: -E -W
A small fountain made of green granite stands here.

< 913h/913H 217v/224V Pos: standing >
Broad Street
Obvious exits: -N -E -S

< 913h/913H 219v/224V Pos: standing >
Alas, you cannot go that way. . . .

< 913h/913H 220v/224V Pos: standing >
Broad Street
Obvious exits: -N -E -S

< 913h/913H 221v/224V Pos: standing >
Alas, you cannot go that way. . . .

< 913h/913H 224v/224V Pos: standing >
Alas, you cannot go that way. . . .

< 913h/913H 224v/224V Pos: standing >
Alas, you cannot go that way. . . .

< 913h/913H 224v/224V Pos: standing >
Broad Street
Obvious exits: -N -E -S -W

< 913h/913H 222v/224V Pos: standing >
Blierthro's Supplies
Obvious exits: -E
A one-armed orc named Blierthro tends the store.

< 913h/913H 220v/224V Pos: standing >
Alas, you cannot go that way. . . .

< 913h/913H 220v/224V Pos: standing >
Alas, you cannot go that way. . . .

< 913h/913H 221v/224V Pos: standing >
Broad Street
Obvious exits: -N -E -S -W

< 913h/913H 222v/224V Pos: standing >
Blierthro's Supplies
Obvious exits: -E
A one-armed orc named Blierthro tends the store.

< 913h/913H 220v/224V Pos: standing >
Broad Street
Obvious exits: -N -E -S -W

< 913h/913H 219v/224V Pos: standing >
Broad Street
Obvious exits: -N -E -S

< 913h/913H 218v/224V Pos: standing >
Broad Street
Obvious exits: -N -E -S

< 913h/913H 218v/224V Pos: standing >
Broad Street
Obvious exits: -N -S
A tall orcish pirate wanders the town.

< 913h/913H 217v/224V Pos: standing >
The Wide Entrance to a Large Cavern
Obvious exits: -N -S
A tall, thin troll warrior guards the entrance.
A tall, thin troll warrior guards the entrance.

< 913h/913H 216v/224V Pos: standing >
 
  *M*****.*   
 ...........  
 *M.^...^^^.  
 ....^@D^^.^  
   ..^^^^^^M  
         ^MM  
         MM   
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W

< 913h/913H 217v/224V Pos: standing >
 
  ********M   
 **M*****.**  
 ...........  
 *M.^.@.^^^.  
 ....^^D^^.^  
   ..^^^^^^M  
         ^M   
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 913h/913H 216v/224V Pos: standing >
 
    ****      
  ********M*  
 **M*****.**  
 .....@.....  
 *M.^...^^^.  
 ....^^D^^.^  
   ..^^^^^^   
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 913h/913H 215v/224V Pos: standing >
 
  ********M   
 **M*****.**  
 ...........  
 *M.^.@.^^^.  
 ....^^D^^.^  
   ..^^^^^^M  
         ^M   
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 913h/913H 220v/224V Pos: standing >
 
  *M*****.*   
 ...........  
 *M.^...^^^.  
 ....^@D^^.^  
   ..^^^^^^M  
         ^MM  
         MM   
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W

< 913h/913H 219v/224V Pos: standing >
The Wide Entrance to a Large Cavern
Obvious exits: -N -S
A tall, thin troll warrior guards the entrance.
A tall, thin troll warrior guards the entrance.

< 913h/913H 219v/224V Pos: standing >
Broad Street
Obvious exits: -N -S
A tall orcish pirate wanders the town.

< 913h/913H 219v/224V Pos: standing >
Broad Street
Obvious exits: -N -E -S

< 913h/913H 218v/224V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 913h/913H 224v/224V Pos: standing >
Casting: spirit jump 

< 913h/913H 224v/224V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
A Room Used by the Goblins to Raise Pootata
Obvious exits: -N
A large pootata wanders aimlessly around the pens.

< 913h/913H 224v/224V Pos: standing >
You sit down and relax.

< 913h/913H 224v/224V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  4 - restoration
               1 - etherportal
( 9th circle)  1 - greater spirit ward
               4 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               2 - spirit jump
               2 - tormenting spirits
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
( 6th circle)  3 - wellness
               2 - greater mending
               1 - lionrage
               1 - spirit anguish
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               3 - mending
               3 - soul disturbance
( 3rd circle)  3 - scalding blast
               2 - snailspeed
               3 - molevision
               2 - purify spirit
( 2nd circle)  7 - flameburst
               4 - lesser mending
( 1st circle)  9 - ice missile
               2 - spirit armor
               1 - wolfspeed

And you are currently memorizing the following spells:
    0 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 913h/913H 224v/224V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 913h/913H 224v/224V Pos: sitting >
You clamber to your feet.

< 913h/913H 224v/224V Pos: standing >
A Room Used by the Goblins to Raise Pootata
Obvious exits: -N
A large pootata wanders aimlessly around the pens.

< 913h/913H 224v/224V Pos: standing >
You quickly scan the area.
A large Pootata who is close by to your north.
A large Pootata who is close by to your north.
A Troll who is close by to your north.

< 913h/913H 224v/224V Pos: standing >
You start chanting...

< 913h/913H 224v/224V Pos: standing >
Casting: spirit jump *

< 913h/913H 224v/224V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
In a Duergar-Made Alcove
Obvious exits: -S
(Q)Wilms, the curer, stands here.

< 913h/913H 224v/224V Pos: standing >
You sit down and relax.

< 913h/913H 224v/224V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  4 - restoration
               1 - etherportal
( 9th circle)  1 - greater spirit ward
               4 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               2 - spirit jump
               2 - tormenting spirits
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
( 6th circle)  3 - wellness
               2 - greater mending
               1 - lionrage
               1 - spirit anguish
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               3 - mending
               3 - soul disturbance
( 3rd circle)  3 - scalding blast
               2 - snailspeed
               3 - molevision
               2 - purify spirit
( 2nd circle)  7 - flameburst
               4 - lesser mending
( 1st circle)  9 - ice missile
               2 - spirit armor
               1 - wolfspeed

And you are currently memorizing the following spells:
    0 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 913h/913H 224v/224V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 913h/913H 224v/224V Pos: sitting >
You clamber to your feet.

< 913h/913H 224v/224V Pos: standing >

< 913h/913H 224v/224V Pos: standing >
In a Duergar-Made Alcove
Obvious exits: -S
(Q)Wilms, the curer, stands here.

< 913h/913H 224v/224V Pos: standing >
In a Duergar-Made Alcove
Obvious exits: -S
(Q)Wilms, the curer, stands here.

< 913h/913H 224v/224V Pos: standing >
You start chanting...

< 913h/913H 224v/224V Pos: standing >
Casting: spirit jump *

< 913h/913H 224v/224V Pos: standing >

< 913h/913H 224v/224V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
A Room Used by the Goblins to Raise Pootata
Obvious exits: -N
A large pootata wanders aimlessly around the pens.

< 913h/913H 224v/224V Pos: standing >
A large Pootata leaves north.

< 913h/913H 224v/224V Pos: standing >
You quickly scan the area.
A large Pootata who is close by to your north.
A large Pootata who is close by to your north.
A Troll who is close by to your north.

< 913h/913H 224v/224V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Center of the Pootata Pens
Obvious exits: -N -E -S -W -U#
[2] The corpse of a large Pootata is lying here.
A large pootata wanders aimlessly around the pens.
A large Pootata stands here, fighting a Troll.
A Troll (large) stands in mid-air here, fighting a large Pootata. (Non-Fraggable)

< 913h/913H 224v/224V Pos: standing >
You quickly scan the area.
A large Pootata who is close by to your north.
A large Pootata who is close by to your north.
A Troll who is close by to your north.

< 913h/913H 224v/224V Pos: standing >
Pardon?

< 913h/913H 224v/224V Pos: standing >

< 913h/913H 224v/224V Pos: standing >
You sit down and relax.

< 913h/913H 224v/224V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  4 - restoration
               1 - etherportal
( 9th circle)  1 - greater spirit ward
               4 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               2 - spirit jump
               2 - tormenting spirits
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
( 6th circle)  3 - wellness
               2 - greater mending
               1 - lionrage
               1 - spirit anguish
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               3 - mending
               3 - soul disturbance
( 3rd circle)  3 - scalding blast
               2 - snailspeed
               3 - molevision
               2 - purify spirit
( 2nd circle)  7 - flameburst
               4 - lesser mending
( 1st circle)  9 - ice missile
               2 - spirit armor
               1 - wolfspeed

And you are currently memorizing the following spells:
    0 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 913h/913H 224v/224V Pos: sitting >

< 913h/913H 224v/224V Pos: sitting >
A large Pootata enters from the north.
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 913h/913H 224v/224V Pos: sitting >
You clamber to your feet.

< 913h/913H 224v/224V Pos: standing >
A Room Used by the Goblins to Raise Pootata
Obvious exits: -N
A large pootata wanders aimlessly around the pens.

< 913h/913H 224v/224V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Center of the Pootata Pens
Obvious exits: -N -E -S -W -U#
[2] The corpse of a large Pootata is lying here.
A large Pootata stands here, fighting a Troll.
A Troll (large) stands in mid-air here, fighting a large Pootata. (Non-Fraggable)

< 913h/913H 224v/224V Pos: standing >
A Room Used by the Goblins to Raise Pootata
Obvious exits: -N
A large pootata wanders aimlessly around the pens.

< 913h/913H 224v/224V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Center of the Pootata Pens
Obvious exits: -N -E -S -W -U#
[2] The corpse of a large Pootata is lying here.
A large Pootata stands here, fighting a Troll.
A Troll (large) stands in mid-air here, fighting a large Pootata. (Non-Fraggable)

< 913h/913H 224v/224V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 913h/913H 224v/224V Pos: standing >
You start chanting...

< 913h/913H 224v/224V Pos: standing >
Casting: spirit jump *

< 913h/913H 224v/224V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
In a Duergar-Made Alcove
Obvious exits: -S
(Q)Wilms, the curer, stands here.

< 913h/913H 224v/224V Pos: standing >
You sit down and relax.

< 913h/913H 224v/224V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  4 - restoration
               1 - etherportal
( 9th circle)  1 - greater spirit ward
               4 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               2 - spirit jump
               2 - tormenting spirits
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
( 6th circle)  3 - wellness
               2 - greater mending
               1 - lionrage
               1 - spirit anguish
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               3 - mending
               3 - soul disturbance
( 3rd circle)  3 - scalding blast
               2 - snailspeed
               3 - molevision
               2 - purify spirit
( 2nd circle)  7 - flameburst
               4 - lesser mending
( 1st circle)  9 - ice missile
               2 - spirit armor
               1 - wolfspeed

And you are currently memorizing the following spells:
    0 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 913h/913H 224v/224V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 913h/913H 224v/224V Pos: sitting >
In a Duergar-Made Alcove
Obvious exits: -S
(Q)Wilms, the curer, stands here.

< 913h/913H 224v/224V Pos: sitting >
You clamber to your feet.

< 913h/913H 224v/224V Pos: standing >
In a Duergar-Made Alcove
Obvious exits: -S
(Q)Wilms, the curer, stands here.

< 913h/913H 224v/224V Pos: standing >

< 913h/913H 224v/224V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 913h/913H 224v/224V Pos: standing >
You start chanting...

< 913h/913H 224v/224V Pos: standing >
You stop following Koa.
Your group has been disbanded.

< 913h/913H 224v/224V Pos: standing >
Casting: spirit jump *

< 913h/913H 224v/224V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
The Great Choke of the Cavern Shizmaah
Obvious exits: -E -W
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
(Q)Archazel, head guard of the choke protects it from the terrors to the west.

< 913h/913H 224v/224V Pos: standing >
You sit down and relax.

< 913h/913H 224v/224V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  4 - restoration
               1 - etherportal
( 9th circle)  1 - greater spirit ward
               4 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               2 - spirit jump
               2 - tormenting spirits
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
( 6th circle)  3 - wellness
               2 - greater mending
               1 - lionrage
               1 - spirit anguish
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               3 - mending
               3 - soul disturbance
( 3rd circle)  3 - scalding blast
               2 - snailspeed
               3 - molevision
               2 - purify spirit
( 2nd circle)  7 - flameburst
               4 - lesser mending
( 1st circle)  9 - ice missile
               2 - spirit armor
               1 - wolfspeed

And you are currently memorizing the following spells:
    0 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 913h/913H 224v/224V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 913h/913H 224v/224V Pos: sitting >
The Great Choke of the Cavern Shizmaah
Obvious exits: -E -W
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
(Q)Archazel, head guard of the choke protects it from the terrors to the west.

< 913h/913H 224v/224V Pos: sitting >
You clamber to your feet.

< 913h/913H 224v/224V Pos: standing >
You start chanting...

< 913h/913H 224v/224V Pos: standing >
Casting: spirit jump *

< 913h/913H 224v/224V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
In a Duergar-Made Alcove
Obvious exits: -S
(Q)Wilms, the curer, stands here.

< 913h/913H 224v/224V Pos: standing >
You sit down and relax.

< 913h/913H 224v/224V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  4 - restoration
               1 - etherportal
( 9th circle)  1 - greater spirit ward
               4 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               2 - spirit jump
               2 - tormenting spirits
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
( 6th circle)  3 - wellness
               2 - greater mending
               1 - lionrage
               1 - spirit anguish
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               3 - mending
               3 - soul disturbance
( 3rd circle)  3 - scalding blast
               2 - snailspeed
               3 - molevision
               2 - purify spirit
( 2nd circle)  7 - flameburst
               4 - lesser mending
( 1st circle)  9 - ice missile
               2 - spirit armor
               1 - wolfspeed

And you are currently memorizing the following spells:
    0 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 913h/913H 224v/224V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 913h/913H 224v/224V Pos: sitting >
You clamber to your feet.

< 913h/913H 224v/224V Pos: standing >
You start chanting...

< 913h/913H 224v/224V Pos: standing >
Casting: spirit jump *

< 913h/913H 224v/224V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
A Room Used by the Goblins to Raise Pootata
Obvious exits: -N
A large pootata wanders aimlessly around the pens.

< 913h/913H 224v/224V Pos: standing >
You quickly scan the area.
You see nothing.

< 913h/913H 224v/224V Pos: standing >
You quickly scan the area.
You see nothing.

< 913h/913H 224v/224V Pos: standing >
The Center of the Pootata Pens
Obvious exits: -N -E -S -W -U#
Fresh blood splatters cover the area.
[3] The corpse of a large Pootata is lying here.
*A Troll (large) stands in mid-air here. (Non-Fraggable)

< 913h/913H 222v/224V Pos: standing >
You quickly scan the area.
A large Pootata who is close by to your east.
A large Pootata who is close by to your south.

< 913h/913H 222v/224V Pos: standing >
You start chanting...
You snap into visibility.
A Troll sneaks east.

< 913h/913H 222v/224V Pos: standing >
You abort your spell before it's done!

< 913h/913H 222v/224V Pos: standing >
You failed.

< 913h/913H 222v/224V Pos: standing >
In a Dark and Smelly Pootata Pen
Obvious exits: -W
*A Troll (large) stands in mid-air here. (Non-Fraggable)
A large pootata wanders aimlessly around the pens.

< 913h/913H 220v/224V Pos: standing >
A Troll suddenly attacks a large Pootata!
A Troll snaps into visibility.
A Troll's impressive slash strikes a large Pootata.

< 913h/913H 221v/224V Pos: standing >
You miss a Troll.

< 913h/913H 222v/224V Pos: standing >
< T: pootata TP: sta TC:few scratches E: A Troll sta EP: excellent >
 A Troll dodges your futile attack.
A Troll dodges your futile attack.
A Troll snaps into visibility.

< 913h/913H 224v/224V Pos: standing >
< T: pootata TP: sta TC:few scratches E: A Troll sta EP: excellent >
 Autosaving...

< 913h/913H 224v/224V Pos: standing >
< T: pootata TP: sta TC:few scratches E: A Troll sta EP: excellent >
 A large Pootata misses a Troll.
A Troll dodges a large Pootata's attack.
A Troll snaps into visibility.

< 913h/913H 224v/224V Pos: standing >
< T: pootata TP: sta TC:few scratches E: A Troll sta EP: excellent >
 A Troll misses a large Pootata.
A large Pootata dodges a Troll's attack.
A Troll misses a large Pootata.
You start chanting...
You snap into visibility.
A Troll launches a kick at a large Pootata's behind, but fails miserably.

< 913h/913H 224v/224V Pos: standing >
< T: pootata TP: sta TC:few scratches E: A Troll sta EP: excellent >
 You complete your spell...
You point at a Troll.
Your spiritual assault devastates a Troll from within, he SCREAMS in utter anguish!
You snap into visibility.
A Troll snaps into visibility.
[Damage: 203 ] 
< 913h/913H 224v/224V Pos: standing >
< T: pootata TP: sta TC:few scratches E: A Troll sta EP:  few wounds >
 You start chanting...
You snap into visibility.

< 913h/913H 224v/224V Pos: standing >
< T: pootata TP: sta TC:few scratches E: A Troll sta EP:  few wounds >
 You snap into visibility.
You complete your spell...
You point at a Troll.
You snap into visibility.
A Troll snaps into visibility.
[Damage: 153 ] Your iceball shatters upon impacting a Troll, rending flesh and sending blood flying.

< 913h/913H 224v/224V Pos: standing >
< T: pootata TP: sta TC:few scratches E: A Troll sta EP: pretty hurt >
 A Troll dodges a large Pootata's attack.
A Troll snaps into visibility.
You start chanting...
You snap into visibility.

< 913h/913H 224v/224V Pos: standing >
< T: pootata TP: sta TC:few scratches E: A Troll sta EP: pretty hurt >
 A Troll misses a large Pootata.
A Troll's slash strikes a large Pootata.

< 913h/913H 224v/224V Pos: standing >
< T: pootata TP: sta TC: small wounds E: A Troll sta EP: pretty hurt >
 You complete your spell...
You point at a Troll.
You snap into visibility.
A Troll snaps into visibility.
[Damage: 113 ] Your iceball shatters upon impacting a Troll, rending flesh and sending blood flying.
A Troll's silken backsheath of flight of precision freezes and shatters into million pieces from the intense cold!
A Troll is dead! R.I.P.
You receive your share of experience.