<worn as a badge> a wisp of shimmering faerie light (illuminating)
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a brightly flaming earring
<worn in ear> a wad of spawn goo [superior] (magic) (humming)
<worn on face> the mask of death of power
<worn around neck> a slaadi necklace of Chaos of power (glowing)
<worn around neck> a coil of darkness of intelligence
<worn on body> a suit of wickedly-barbed devil hide (magic) (humming)
<worn about body> a cloak of werewolf fur [poor]
<worn as quiver> the quiver of holding (magic)
<worn about waist> a belt of fresh blood [superior]
<worn on belt buckle>a diamondine axe covered in blood of agility (magic) [81%]
<worn on arms> some wolf hide sleeves of dexterity
<worn around wrist> a bracelet of woven willow leaves [poor] (magic) (illuminating)
<worn around wrist> a bowman's adamantium wristband [superior] (magic)
<worn on hands> the gauntlets of the lifestealer (magic) (glowing)
<worn on finger> an obsidian circle of dexterity (magic)
<worn on finger> an obsidian circle [poor] (magic) [73%]
<primary weapon> a gleaming falchion [superior] with a strange black stone (magic)
<secondary weapon> a gladius called 'Backstabber' (magic) (glowing)[239h 52m 24s]
<worn on legs> a pair of blood-stained wyrm scale leggings [poor] (magic)
<worn on feet> a pair of boots of stealth [poor] (magic)
<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
Obvious exits: -E -W -U -D
Rhak enters from below.
< 1585h/1585H 386v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
Obvious exits: -U# -D
Rhak enters from below.
< 1585h/1585H 385v/388V Pos: standing >
The boulder seems to be closed.
< 1585h/1585H 385v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
Obvious exits: -E -W -U -D
There are some tracks.
Rhak enters from above.
< 1585h/1585H 387v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Before a Primitive Cooking Fire
</map>
<map>
Zone: Taliccicopiid.
Room: Before a Primitive Cooking Fire
</map>
Before a Primitive Cooking Fire
Obvious exits: -E -W
A large fire burns steadily as it cooks meat.
A thri-kreen master chef cooks up some red meat.
Rhak enters from the east.
Cols sneaks in from the east.
< 1585h/1585H 386v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Tunnel filled with Smoke
</map>
<map>
Zone: Taliccicopiid.
Room: Tunnel filled with Smoke
</map>
Tunnel filled with Smoke
Obvious exits: -E -W
A HUGE cave worm burrows through the earth.
Rhak enters from the east.
< 1585h/1585H 385v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Below a Mud-Caked Pit
</map>
<map>
Zone: Taliccicopiid.
Room: Below a Mud-Caked Pit
</map>
Below a Mud-Caked Pit
Obvious exits: -E -U
A HUGE cave worm burrows through the earth.
Rhak enters from the east.
< 1585h/1585H 384v/388V Pos: standing >
You quickly scan the area.
A HUGE cave worm who is close by to your east.
A thri-kreen chef who is not far off to your east.
A HUGE cave worm who is rather far off to your east.
A tunnel dweller who is rather far off to your east.
A tunnel dweller who is in the distance to your east.
< 1585h/1585H 385v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Above a Massive Hole
</map>
Above a Massive Hole
Obvious exits: -E -D
Rhak enters from below.
< 1585h/1585H 387v/388V Pos: standing >
Alas, you cannot go that way. . . .
< 1585h/1585H 387v/388V Pos: standing >
You quickly scan the area.
A HUGE cave worm who is close by below you.
< 1585h/1585H 387v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Dark Winding Tunnel
</map>
A Dark Winding Tunnel
Obvious exits: -E -W
Rhak enters from the west.
< 1585h/1585H 385v/388V Pos: standing >
< 1585h/1585H 385v/388V Pos: standing >
You quickly scan the area.
You see nothing.
< 1585h/1585H 385v/388V Pos: standing >
Alas, you cannot go that way. . . .
< 1585h/1585H 387v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Circular Cavern
</map>
A Circular Cavern
Obvious exits: -N -W
Rhak enters from the west.
< 1585h/1585H 387v/388V Pos: standing >
< 1585h/1585H 387v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Dark Winding Tunnel
</map>
<map>
Zone: Taliccicopiid.
Room: A Dark Winding Tunnel
</map>
A Dark Winding Tunnel
Obvious exits: -N -S
A HUGE cave worm burrows through the earth.
Rhak enters from the south.
< 1585h/1585H 386v/388V Pos: standing >
You quickly scan the area.
You see nothing.
< 1585h/1585H 386v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Steep Sloping Tunnel
</map>
A Steep Sloping Tunnel
Obvious exits: -S -D
An unholy medallion of the serpent lays here.
[2] A double bladded dagger lays here.
Rhak enters from the south.
< 1585h/1585H 387v/388V Pos: standing >
You quickly scan the area.
A HUGE cave worm who is close by to your south.
A huge grey ape who is close by below you.
< 1585h/1585H 387v/388V Pos: standing >
The rock is open.
You extend your sights downward.
A Dark Niche in the Winding Tunnels
Obvious exits: -U
The corpse of a drow rogue is lying here.
A huge grey ape swings lumbers through here with stern confidence.
< 1585h/1585H 387v/388V Pos: standing >
You snap your fingers.
< 1585h/1585H 387v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Dark Winding Tunnel
</map>
<map>
Zone: Taliccicopiid.
Room: A Dark Winding Tunnel
</map>
A Dark Winding Tunnel
Obvious exits: -N -S
A HUGE cave worm burrows through the earth.
Rhak enters from the north.
< 1585h/1585H 386v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Circular Cavern
</map>
A Circular Cavern
Obvious exits: -N -W
Rhak enters from the north.
< 1585h/1585H 385v/388V Pos: standing >
Alas, you cannot go that way. . . .
< 1585h/1585H 385v/388V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Rhak.
< 1585h/1585H 386v/388V Pos: standing >
Alas, you cannot go that way. . . .
< 1585h/1585H 387v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Dark Winding Tunnel
</map>
A Dark Winding Tunnel
Obvious exits: -E -W
Rhak enters from the east.
< 1585h/1585H 386v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Above a Massive Hole
</map>
Above a Massive Hole
Obvious exits: -E -D
There are some tracks heading east.
Rhak enters from the east.
< 1585h/1585H 386v/388V Pos: standing >
Alas, you cannot go that way. . . .
< 1585h/1585H 387v/388V Pos: standing >
You quickly scan the area.
A HUGE cave worm who is close by below you.
< 1585h/1585H 387v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Below a Mud-Caked Pit
</map>
<map>
Zone: Taliccicopiid.
Room: Below a Mud-Caked Pit
</map>
Below a Mud-Caked Pit
Obvious exits: -E -U
A HUGE cave worm burrows through the earth.
Rhak enters from above.
< 1585h/1585H 386v/388V Pos: standing >
Alas, you cannot go that way. . . .
< 1585h/1585H 386v/388V Pos: standing >
Alas, you cannot go that way. . . .
< 1585h/1585H 386v/388V Pos: standing >
You quickly scan the area.
A HUGE cave worm who is close by to your east.
A thri-kreen chef who is not far off to your east.
A tunnel dweller who is rather far off to your east.
A HUGE cave worm who is rather far off to your east.
A tunnel dweller who is rather far off to your east.
A tunnel dweller who is in the distance to your east.
< 1585h/1585H 386v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Tunnel filled with Smoke
</map>
<map>
Zone: Taliccicopiid.
Room: Tunnel filled with Smoke
</map>
Tunnel filled with Smoke
Obvious exits: -E -W
A HUGE cave worm burrows through the earth.
Rhak enters from the west.
< 1585h/1585H 385v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Before a Primitive Cooking Fire
</map>
<map>
Zone: Taliccicopiid.
Room: Before a Primitive Cooking Fire
</map>
Before a Primitive Cooking Fire
Obvious exits: -E -W
A large fire burns steadily as it cooks meat.
A thri-kreen master chef cooks up some red meat.
There are some tracks heading east.
Rhak enters from the west.
< 1585h/1585H 384v/388V Pos: standing >
You quickly scan the area.
A tunnel dweller who is not far off to your east.
A HUGE cave worm who is not far off to your east.
A tunnel dweller who is not far off to your east.
A tunnel dweller who is a brief walk away to your east.
A HUGE cave worm who is close by to your west.
A HUGE cave worm who is not far off to your west.
< 1585h/1585H 384v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
Obvious exits: -E -W -U -D
Rhak enters from the west.
< 1585h/1585H 385v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Tunnel along a few Shallow Alcoves
</map>
<map>
Zone: Taliccicopiid.
Room: Tunnel along a few Shallow Alcoves
</map>
Tunnel along a few Shallow Alcoves
Obvious exits: -E -S -W
A thri-kreen cavern dweller utters some high pitched squeaks.
A HUGE cave worm burrows through the earth.
A thri-kreen cavern dweller utters some high pitched squeaks.
Rhak enters from the west.
< 1585h/1585H 385v/388V Pos: standing >
You quickly scan the area.
A tunnel dweller who is close by to your east.
A thri-kreen chef who is not far off to your west.
A HUGE cave worm who is a brief walk away to your west.
A HUGE cave worm who is rather far off to your west.
< 1585h/1585H 386v/388V Pos: standing >
< 1585h/1585H 387v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
Obvious exits: -E -W -U -D
There are some tracks heading east.
Rhak enters from the east.
< 1585h/1585H 387v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
Obvious exits: -U# -D
Rhak enters from below.
< 1585h/1585H 386v/388V Pos: standing >
The boulder seems to be closed.
< 1585h/1585H 386v/388V Pos: standing >
You quickly scan the area.
You see nothing.
< 1585h/1585H 386v/388V Pos: standing >
Ok.
< 1585h/1585H 388v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Deep Within a Ravine
</map>
Deep Within a Ravine
Obvious exits: -U -D
Rhak enters from below.
< 1585h/1585H 387v/388V Pos: standing >
< 1585h/1585H 387v/388V Pos: standing >
Ok.
< 1585h/1585H 387v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Large Ravine
</map>
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.
Rhak enters from below.
< 1585h/1585H 385v/388V Pos: standing >
< 1585h/1585H 385v/388V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A chimp who is close by to your south.
A gnat who is close by to your south.
A tsetse fly who is close by to your south.
A parrot who is not far off to your south.
An earthly beetle who is not far off to your south.
A gentle doe who is close by to your west.
A small squirrel who is close by above you.
A small squirrel who is not far off above you.
A small squirrel who is not far off above you.
A thri-kreen scout who is rather far off above you.
< 1585h/1585H 385v/388V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Cols.
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -N -E -S
A chimp swings amoung the trees.
A gnat hovers over an animal.
A gnat hovers over an animal.
A tsetse fly flies nearby.
There are Barbarian tracks going south.
Rhak enters from the north.
< 1585h/1585H 386v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -S -W
A blood sucking mosquitoe buzzes.
An earthly beetle scurries in the grass.
Rhak enters from the west.
< 1585h/1585H 384v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -N -E -W
A crane fly flies freely through the air.
Rhak enters from the north.
< 1585h/1585H 382v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -E -S -W
A chimp swings amoung the trees.
A crane fly flies freely through the air.
A tsetse fly flies nearby.
There are Barbarian tracks going east.
Rhak enters from the west.
< 1585h/1585H 380v/388V Pos: standing >
You quickly scan the area.
A gnat who is close by to your east.
An earthly beetle who is not far off to your east.
A chimp who is not far off to your east.
A fire ant who is not far off to your east.
A blow fly who is close by to your south.
An earthly beetle who is not far off to your south.
A crane fly who is close by to your west.
A parrot who is not far off to your west.
A tsetse fly who is not far off to your west.
< 1585h/1585H 381v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -N -E -S
A blow fly buzzes in the air and makes loud noises.
There are some tracks heading south.
Rhak enters from the north.
< 1585h/1585H 380v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -N -E -S -W
A black fly buzzes in near a brush and lands.
A blood sucking mosquitoe buzzes.
A parrot is perched on a branch.
A blow fly buzzes in the air and makes loud noises.
A gigantic anaconda slithers along the ground.
There are Barbarian tracks going east.
Rhak enters from the west.
< 1585h/1585H 379v/388V Pos: standing >
You quickly scan the area.
A gnat who is close by to your north.
A slimy snail who is close by to your east.
A parrot who is close by to your east.
A tsetse fly who is close by to your east.
An ape who is close by to your east.
A black fly who is close by to your east.
A crane fly who is close by to your south.
A HuGE BumbleBEE who is close by to your south.
An ape who is close by to your south.
A blood sucking mosquitoe who is close by to your south.
A blow fly who is close by to your west.
< 1585h/1585H 380v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -N -E -W
A gigantic anaconda slithers along the ground.
A crane fly flies freely through the air.
A HuGE BumbleBEE buzzes in the air and polenates a flower.
An ape snorts and beats its chest.
A blood sucking mosquitoe buzzes.
Rhak enters from the north.
< 1585h/1585H 379v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -N -E -W
Rhak enters from the west.
< 1585h/1585H 378v/388V Pos: standing >
You quickly scan the area.
A slimy snail who is close by to your north.
A parrot who is close by to your north.
A black fly who is not far off to your north.
An earthly beetle who is not far off to your north.
A gigantic anaconda who is not far off to your north.
A fire ant who is not far off to your north.
A Drow Elf who is not far off to your east.
A thri-kreen warrior who is not far off to your east.
A thri-kreen warrior who is not far off to your east.
A thri-kreen warrior who is not far off to your east.
A gigantic anaconda who is close by to your west.
A crane fly who is close by to your west.
A HuGE BumbleBEE who is close by to your west.
An ape who is close by to your west.
A blood sucking mosquitoe who is close by to your west.
An ape who is not far off to your west.
< 1585h/1585H 378v/388V Pos: standing >
< 1585h/1585H 379v/388V Pos: standing >
Alas, you cannot go that way. . . .
< 1585h/1585H 380v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Small Pond in a Grove
</map>
A Small Pond in a Grove
Obvious exits: -E -W
There are some tracks heading west.
Rhak enters from the west.
< 1585h/1585H 382v/388V Pos: standing >
< 1585h/1585H 383v/388V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Below a Tree Scout Tower
Obvious exits: -W -U
A Drow Elf (medium) *-* Warlords *-* stands, floating here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
A Goblin (small) (HardCore) stands, floating here, fighting a thri-kreen warrior.(Red Aura)
A thri-kreen warrior stands here, fighting a Goblin.
A thri-kreen warrior is ready to cut intruders limb from limb.
A thri-kreen warrior is ready to cut intruders limb from limb.
A thri-kreen warrior is ready to cut intruders limb from limb.
There are Goblin tracks going west.
< 1585h/1585H 384v/388V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Below a Tree Scout Tower
</map>
<map>
Zone: Taliccicopiid.
Room: Below a Tree Scout Tower
</map>
Below a Tree Scout Tower
Obvious exits: -W -U
A Drow Elf (medium) *-* Warlords *-* stands, floating here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
A Goblin (small) (HardCore) stands, floating here, fighting a thri-kreen warrior.(Red Aura)
A thri-kreen warrior stands here, fighting a Goblin.
A thri-kreen warrior stands here, fighting a Goblin.
A thri-kreen warrior is ready to cut intruders limb from limb.
A thri-kreen warrior stands here, fighting a Goblin.
There are Goblin tracks going west.
Rhak enters from the west.
Cols starts casting an offensive spell.
Cols snaps into visibility.
< 1585h/1585H 386v/388V Pos: standing >
Rhak snaps into visibility.
A Goblin avoids being bashed by Rhak, who loses his balance and falls.
A halo of white light settles over Rhak as he charges into battle.
[Damage: 81 ] -=[A Drow Elf makes a strange sound as you place a gladius called 'Backstabber' in his back.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
A Goblin misses a thri-kreen warrior.
A Goblin misses a thri-kreen warrior.
< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
A thri-kreen warrior assists a thri-kreen warrior heroically.
A Goblin is knocked to the ground by a thri-kreen warrior's mighty bash!
Cols completes his spell...
Cols utters the words 'ofzahzf gsufuh aiojugp'
Cols points at a Goblin.
A Goblin SCREAMS in utter anguish, caused by Cols's spiritual assault!
< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
A thri-kreen warrior's fine punch strikes a Goblin.
A thri-kreen warrior's fine punch strikes a Goblin.
A thri-kreen warrior tries to sting its foe with venom but misses.
< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
You parry a Drow Elf's lunge at you.
You tackle a Drow Elf square in the chest knocking the wind out of him!
< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sit EP: small wounds >
A thri-kreen warrior's punch strikes a Goblin.
A thri-kreen warrior's fine punch strikes a Goblin.
A thri-kreen warrior's fine punch strikes a Goblin.
A thri-kreen warrior kicks a Goblin in the stomach, rendering him breathless.
< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sit EP: small wounds >
Rhak misses a Goblin.
Rhak snaps into visibility.
Rhak's slash strikes a Goblin.
Rhak's Avernus the life stealer eminates a soft glow and Rhak looks refreshed!
< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sit EP: small wounds >
Cols starts casting an offensive spell.
Cols snaps into visibility.
< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sit EP: small wounds >
A thri-kreen warrior's punch strikes a Goblin.
A thri-kreen warrior's punch seriously wounds a Goblin.
A thri-kreen warrior's fine punch strikes a Goblin hard.
< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sit EP: small wounds >
A thri-kreen warrior's fine punch strikes a Goblin very hard.
A thri-kreen warrior's decent punch strikes a Goblin very hard.
A thri-kreen warrior kicks a Goblin in the stomach, rendering him breathless.
< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sit EP: small wounds >
Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at a Goblin.
Cols snaps into visibility.
Cols's iceball shatters upon impacting a Goblin, rending flesh and sending blood flying.
A Goblin's blue mantle embroided with symbols of fortune freezes and shatters into million pieces from the intense cold!
A Goblin's burnt crystal tiara from Taliccicopiid freezes and shatters into million pieces from the intense cold!
A Goblin's blue moon charm [superior] freezes and shatters into million pieces from the intense cold!
A Goblin's ring of protection from evil freezes and shatters into million pieces from the intense cold!
A Goblin's some pathfinders boots freezes and shatters into million pieces from the intense cold!
A Goblin is dead! R.I.P.
You receive your share of experience.